/r/RealTimeStrategy

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Real-Time Strategy (RTS) game news, discussion, and modding.

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A sub-reddit for discussion of RTS games and news.


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/r/RealTimeStrategy

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1

Seeking Feedback on My WW2 RTS Game Inspired by Classic Flash Games!

Hi everyone, im excited to share a project I've been working on in my free time and would love to get your feedback! This game is a WW2 theme rts game inspired by the classic flash games many of us enjoyed back in the day. Im not sure to continue this game because i think player dont like it while there were old ones.

Gameplay: Beginning of the you have only 2 unit and some empty unit slot. You have supply and star. You can buy units with supply and unlock new units with stars.

https://preview.redd.it/qxhaybuof18e1.jpg?width=1028&format=pjpg&auto=webp&s=c6d293a249514852c724a772b6db9d5e073493b6

https://preview.redd.it/goonm6xof18e1.jpg?width=1028&format=pjpg&auto=webp&s=a3f6b06f3dd5212c74797dee35f0ac9ffde222ab

https://preview.redd.it/16twsusof18e1.jpg?width=1028&format=pjpg&auto=webp&s=0efaec25195056e812fddbcb2eee263a8fdd210b

https://preview.redd.it/7nyarvsof18e1.jpg?width=1028&format=pjpg&auto=webp&s=a4453cd30443cc7d5789bfa8bfae06f7302d0518

https://preview.redd.it/pv4un3uof18e1.jpg?width=1028&format=pjpg&auto=webp&s=829349344c3731bc850f758d609fed66f0fb4a5b

1 Comment
2024/12/20
17:23 UTC

4

if I had a nickel for every self-proclaimed true StarCraft 2 successor made by the former devs, I’d have 3 nickels!

(Stormgate, Battle Aces, and Zerospace)

it’s not a lot, but it’s weird that it’s happened thrice!

do we thinks any of them actually have a shot?

View Poll

2 Comments
2024/12/20
16:25 UTC

0

Awesome single and multiplayer turn based WWII strategy game for mobile.

The game is called Age of World Wars im just gonna call it AWW. I know it's on iOS and I'm pretty sure it's on Android too.

AWW is an immersive, turn based (RTS) game that takes players on a journey through two of the most pivotal periods in history: World War I and World War II. It focuses on historical accuracy, strategic gameplay, and fun campaigns, this game offers a truly satisfying experience for fans of both history and strategy. (Which most of us are)

The best part about the game is the multiplayer, you can enjoy it by sitting down and playing it with you friends or just taking your turn whenever you have the time over the span of a week.

If any of you guys have played noobs in combat on Roblox it is very similar to that, however I enjoy more because of the numerous campaigns, loads of units, base construction, and tech trees.

The craftsmanship of every campaign mission and every unit really makes the game shine in comparison to other games.

The game also shines in its strategic depth. Every battle requires careful planning and resource management, making each victory feel earned. The game includes iconic historical battles, like the D-Day invasion and the Battle of Stalingrad, but also offers custom battles where you can shape the outcome by adjusting the countries and conditions. This flexibility allows for endless replayability and different ways to approach each situation.

Visually, AWW is interesting. Overall the graphics give me the feeling of a classic game like the first few Civilization games. The maps are well-crafted, with diverse environments like urban areas, industrial zones, and military strongholds. The unit designs are clear and easy to understand. The art style is simple but effective, and it ensures smooth performance even on lower-end systems, allowing more players to enjoy the game without technical issues. Especially on my old iPhone I'm able to play without draining tons a battery or lagging.

The game’s pacing is another strength. While there’s a focus on strategic planning and resource management, the flow of the game keeps things moving at a satisfying pace. You are constantly making decisions, whether it’s positioning troops, managing you base and factories, or deciding the best moment to launch an attack. AWW creates the perfect balance of planning and attack. There are a variety of settings to change including how many units, number of players, map size, etc. There are also a variety of game modes like total elimination, town capture, or generals.

In conclusion, AWW is an amazing RTS that combines realism with engaging gameplay. Its attention to detail, strategic complexity,base building, satisfying pacing, and variety of settings make it a must-play for fans of military history and RTS games. Whether you’re a history buff or a seasoned strategist, AWW is rewarding experience that will keep you entertained on car rides, in school, or anywhere you are away from your pc.

6 Comments
2024/12/20
15:00 UTC

3

Review: Nightside

Nightside is a little indie RTS found on Steam. Its setting is a planet shrouded in perpetual darkness, where there isn’t a “fog of war” per se, but where the visual is always dark and can be light only by the presence of buildings or units. There is only a resource, called “green ice”, which is extracted on the spot by apposite units.

The plot of the short, 14 missions long campaign revolves around Adam, a Human explorer searching for new, inhabitable worlds who happens to be stranded on an unknown planet. Here, two alien races are locked into an apparently endless war: the robotic Nova and the organic YX. Adam sends rescue signals to his fellow human explorers, but gets captured by the Nova, and decides to help them in their war against the enemy.

There are four (three of which feature extensively in the campaign) slightly asymmetrical factions. Each faction can have only one “base” building which destruction causes the loss of the game. From it, the explorer units can be trained and their “flash” ability researched. Also, every base building can research an ability (the same of their ultimate unit) which permits it to attack surrounding enemy units.

The robotic Nova are a standard run-of-the-mill, swarmy faction. Their Mothership creates the Extractors, the Scouts and their buildings, all of which can fly around but must land on the ground to be able to function. There are three training buildings: one for ground units, one for air units and one for “utility” units (and where the Disable Weapon ability is researched). The Nova have two tech buildings: one for upgrading weapons and armors (separately for ground and air units); one for researching shields for all units. The Mothership can also construct the Defenders - automatic weapons - and the Building Pods, useful for expansions, since from them other buildings and Extractors can be built.

The Nova units are equally divided among ground and air attacking units. Their ground units are: the tiny and quick Seeker which attacks both air and ground, the medium Predator (which can attack ground only), and the big Destroyer, heavy ground unit able to attack both ground and air. Their air units are: the Interceptor with greater attack but only against air units, the medium Intruder, which can attack both ground and air, and their “ultimate” unit, the Flagship which can attack only air but can send out Attack Drones (much like a Protoss Carrier). Their utility units are: the Star, a ground unit with a ground only attack, but with the Disable Weapon ability, which can disable the attack of a small group of enemy units for a few seconds; the Transporter, a flying carrier for ground units, and the Sphere, a flying unit which can’t attack but heals both units and buildings.

The Nova are the most balanced and easy to use faction, without any particular quirk. They are expecially good at expanding, since their Building Pods basically work like a “proxy” Mothership and permit them to spawn both Extractors and buildings away from their base.

The YX are a race of strange creatures, all created from Cells, which can be trained by the Mastermind. Cells can be “fused” together to create units and buildings: everything for the YX is created from Cells, Gatherers and Recons too and there are no training buildings, albeit two of them must be built to unlock advanced ground and air units. The YX have three tech buildings, one for upgrading weapons and armours, one for upgrading shields and one for researching special abilities (only one, Booster Attack). They have the Guardian as a static defence, and the Recharger, a building that heals both nearby buildings and units.

The YX ground units are: the litte Basic (silly name) which only attacks ground, the Quad that attacks both ground and air, the Matrix that cannot attack but gives a shield to surrounding units and the Dominator, a heavy ground unit which attack both ground and air. Their air units are the Fighter, with only an air attack, the Bomber with a powerful ground only attack, the Vector which doesn’t attack but provides shields and can enhance the attack of friendly units with its Booster Attack ability and finally the Tristar, heavy air unit which can attack both ground and air. Their ultimate unit is the Warpillar, which requires 40 Cells: it’s a massive ground unit that can attack only other ground units, and has a powerful Shockwave ability which deals AoE to each surrounding enemies.

They are the most versatile faction, since every unit and building can always be “deconstructed” into Cells, which then can be reused as seen fit in each situation. YX units are the strongest by stats, but they are also slower. Moreover, they don’t have “natural” shields: to activate them, their units need to be around a Matrix or a Vector. The inability of the YX to spawn cells from buildings other than the Mastermind also hinder their ability to expand.

The Humans are a middle ground faction, with units not cheap and frail like the Nova, but at the same time not costly and strong like the YX. All of their units are technically automated drones named after an animal. Their buildings must be built on a Platform, which permits them to float; also, they don’t need to land to function, so the Humans can effectively have mobile bases. They only have one training building, the Laboratory, which trains everything but the Collectors, the Probes and the Dragons. They have three tech building: one for upgrading weapons and armors (separately for ground and air units); one for researching shields for all units, and one for researching special abilities (only one, Vortex).

The Human ground units are: the Hound, medium attacking ground unit; the Fox, able to attack only air units; the Mule with no attack but which emits an healing aura for nearby friendly units, and the Bear, a heavy hitting unit against other ground units. Their air units are: the tiny Mosquito, which can attack only ground; the medium Dragonfly, which can attack only air; the Owl, a medium unit that attacks only ground and the Moth, which is a transport unit able to use the Vortex ability, which attracts the attacks of enemy units for few seconds. Their ultimate unit is the Dragon, trained from the Fortress, a flying unit which can attack only other air units, but has a powerful “missile attack” (a sort of AOE Yamato Gun).

They are the least versatile faction, since they don’t have any unit that can attack both ground and air and, as such, are required to use different units in their army composition: expecially, they are very vulnerable to air attacks. Their shields are usually stronger than those of other factions, but their gimmick is that they aren’t always active, but need to be switched on during battles. For this reason, they are the faction which needs the most micro during battle.

The Noxx are a faction added post-release and, as it usually happens, are the easiest to use and probably the strongest: even the AI can use them very efficiently and beating them on Hard is almost impossible. From their Core (which lacks a defensive abilitiy, but from which weapons and armor can be upgraded), Nuclei are created, which are the backbone of this faction, since they are used for everything.

In fact, the Nuclei can be used to gather resources or can be morphed into the basic units of the Noxx (Mappers comprised). These are the Soldier, basic ground unit with a ground only attack, the Spectre, anti-air ground unit and the Element, ground unit with an attack-enhancing aura. The Nuclei can also be morphed into a Pod, which works both like a defensive building and a tech building, since from it you can upgrade unit regeneration, and even research the special ability for the Mappers and Deathlight (an area attack for the Zenith).

Nuclei can even be upgraded to Greater Nuclei, which can then be morphed into advanced units. These are: the Warrior, medium ground unit which attacks both ground and air; the Zenith, heavy long range unit that attacks only ground enemies; the Prism, light aerial unit which can attack both air and ground target; the Apex, medium aerial unit able to attack both ground and air units too and the Navigator, aerial units with a weak attack against air but that can heal nearby units. As such, they don’t really have a ultimate unit per se. Also, each unit can always be reverted to a Nucleus.

Basically, the Noxx aren’t required to build any building to unlock their most powerful units and to upgrade them (the Pods and the Core contains all the necessary upgrades and researches), so they can field in a very short time an army to be reckoned with. They don’t have any shield whatsoever, but this ability is replaced by a regeneration capacity that can be upgraded three times, like the shields of the other factions. As suggested by their lack of shields and abilities, the Noxx are an all-attack factions; their units are relatively frail but pack quite a punch, rewarding a rush an aggressive playstile.

It is clear that Nightside had no great ambitions, being very minimal about its game mechanics: almost no abilities to research, a very simple base building aspect and almost the same army composition between factions, and expecially a very repetitive setting, since almost every map is similar. However, it has all that it's needed for just a quick play. Unfortunately, the release isn’t very polished: the “rally point” command doesn’t work, selecting units is very clunky and they take too many seconds to answer to threats. The multiplayer section doesn’t work anymore (and as such a lot of achievements are unottanaible), but if you are starved for RTS and just want to boot something up (its requirements are also very low) for a quick play against an AI, Nightside may be enjoyed.

0 Comments
2024/12/20
14:57 UTC

6

I would love Universe at War: Reinvaded

A remaster in the same vein as AoE and AoM would be so kewl!

1 Comment
2024/12/20
14:34 UTC

1

Age of Empires Online pvp gameplay as India. The new faction released by Project Celeste!

0 Comments
2024/12/20
11:43 UTC

6

Just pushed a small update for Zeta Leporis RTS (classic RTS), which is 80% off again for the winter sale.

I've not been able to work on my game quite as much as I would've liked recently, but I've gotten a bit more done with multiplayer; lobbies are mostly working as intended now, even if they don't go anywhere. Aside from that I've made some QoL improvements and squished a bug or two; full update notes can be found here:

https://store.steampowered.com/news/app/2445160/view/538840829501898915

0 Comments
2024/12/20
07:14 UTC

3

Getting into RTS

I understand that this is asked probably a bit but I just want to know if it’s possible to get into RTS when I never really played RTS games. I mainly play games like Warframe, battle field and some extra on the side but clearly not RTS. I always seen my brother play RTS games constantly and always thought that it was weird but recently I think it’s somewhat cooler. Is there any hope or do I stick to my roots.

12 Comments
2024/12/20
07:09 UTC

7

Looking for Medieval RTS that I haven't tried yet (List of games I've played in body)

I love Medieval and Medieval adjacent RTS games but I have tried so many of them and need something new, Ideally I would like a diplomacy system in it something where I can start as a vassal or something.

The games I've played are:

Every Age of Empires

Every Empire Earth

Every Stronghold and Stronghold Crusader

Knights of Honor

Knights and Merchants

Rise of Nations

Banished

Crusader kings 2 & 3

Europa Universalis

Majesty 1 & 2

Pretty much every C & C

Every total war set in Medieval times

Kenshi

Victoria

War Selection

A decent amount of the Anno Series

Kingdoms and castles

Imperial Glory.

Warcraft RTS games

Battle for Middle earth games (Tho if you know where to buy those)

So if anyone has any suggestions for the game I described I am all ears!

34 Comments
2024/12/20
03:14 UTC

2

Are there any real time tactics games in a fantasy setting?

I've been making a game that I described as Warcraft 3, but without the macro aspect. You get an squad, your enemy gets a squad, now go kill each other. As I do some research on what's out there, I think this is called a real time tactics game. Would that be the correct genre?

Are there any RTT games in the fantasy genre, other than Warhammer? I can only find World War 2 and modern warfare games.

3 Comments
2024/12/20
01:34 UTC

1

Im trying to look for a game...

Hey everyone, I have been looking for a game I have played many years ago. I just joined to look for this game and this is my first post. I have been using ChatGPT to help, the closest I could find was Armies of Exigo (2004) on PC the game is extremely close to this one.

Time: midevil

Type: RTS, city building

Likely: 2000s

Buildings: Your HQ was a stone castle themed but not a full castle all I can remember about buildings is that they were very small like only several feet wide just like Armies of Exigo. You had blacksmiths with upgrades from resources and the castle like hq but i cant remember any other buildings. I do remember barrack where you buy/spawn units

Gameplay: You started gathering stone and wood. They were scattered everywhere. There was definitely wood and stone possibly gold too. It was definitely 3d, im thinking about 2007 ish graphics, nothing insanely old but not recent either kinda thing. very small player/AI built buildings for the base. You place them. I think you could see them being built too

Units: I think the best fighter was a dragon. I dont think I played much of the game cuz all I remember from units was the dragon i never got to, a mounted knight, possibly a ranger and mage/wizard. It wasn't like a massive army just a handfull of units normally. it was more statiegic than a numbers thing

I guess its similar to starcraft but definitely mid-evil themed You had full control over your camera so it wasn't like isometric or anything. It would be an rts there was def a 'fog of war' mechanic too when discoverd you could see the terrain, I think it was pitch black or very close to when you started.

Other stuff: Im thinking it was only single player. I cant think of any multiplayer at all. Even if there was it was prob one of thoes games where next to no one would be on. it at all.

Like I said Armies of Exigo is extreamly close. I just cant remember the UI at all

the game probably fell under the radar. It was a generic game and im pretty sure wasnt tied to a franchise. Ive been looking for this game for like 2 hours and its driving me fk crazy. Im pretty sure its on PC but im not certain. my memory is quite corrupted/old. But I would know it when I see it. Game had pretty decent graphics for the time

6 Comments
2024/12/19
23:59 UTC

19

Best ww2 RTS game?

I want to take advantage of the steam winter sale and pull the trigger on a ww2 rts. There are so many and would love some recommendations on places to start. I was looking at Company of Hero's 3 or Men of War: Assault Squad 2

53 Comments
2024/12/19
23:41 UTC

1

Suggestions for rts with 2v2 match making

Basically title. Me and my buddy like playing 2v2 and are looking for suggestions.

Games we already play:

  • age of empires II
  • age of empires IV
  • age of mythology
  • warcraft III
  • starcraft II

We'll probably add battle aces in when in comes out. Are there any others we are missing out on? Please suggest games that have proper match making (don't feel like dealing with lobbies/organizing people).

9 Comments
2024/12/19
23:09 UTC

8

Mental Omega DevLog December '24

5 Comments
2024/12/19
22:36 UTC

68

Steam Sale what are u getting?

Winter sale is here, anything interesting caught your eye ? What are u thinking of buying?

91 Comments
2024/12/19
20:35 UTC

6

Can't remember a game title

Okay ... So, I know this is a long shot but it's driving me up a wall that I can't remember this game. I'd really like to see if I can find it somewhere, and play it again.

What I remember is that it's a low fantasy RTS where you play humans battling against the undead. You don't actually get to build more troops or anything. Each scenario you're given a set number of troops/troop types and You play through the whole game going through a story that I can only vaguely remember because I was like 12 when I played it. That places it somewhere between 98 and 2001ish when it came out. I also am fairly sure the title of said game was only one word.

The first mission you're in a fort being seiged by zombies who walk across the moat under the water. It's a pretty dark and gritty game and the battles were super intense requiring you to be very smart about tactics. Every loss of a knight, or an archer, was dangerous because you don't get them back.

Thanks in advance to anyone willing to entertain this search with me.

7 Comments
2024/12/19
18:47 UTC

4

Some combat gameplay of my game where you need to convert all medieval Italy to your beliefs! In today's combat: nuns VS leader of Viterbo city!

2 Comments
2024/12/19
17:18 UTC

9

First RTS game with battle leveling

Recently came across an old real time strategy game from the 90s that offered a hero leveling feature, got me wondering, what was possibly the first real time strategy game that allowed units to level up during battle...

14 Comments
2024/12/19
08:46 UTC

4

World In Conflict Match Mode 5v5 on ISLAND in 11/15/2024.

3 Comments
2024/12/19
06:02 UTC

8

Fight the Swarm : my real time strategy game prototype is live on itch.io

3 Comments
2024/12/18
21:25 UTC

12

Does micro-managing get easier as you learn to play an RTS?

New to RTS games in general and I feel like I'm constantly juggling different things but I always forget something. I imagine that part of that is because I'm still learning the fundamentals of how an RTS plays, but does it ever become less hectic for you? Or is the stress/tenseness of juggling a bunch of different stuff what people derive their enjoyment from?

19 Comments
2024/12/18
21:22 UTC

19

RTS games with the best graphics/special effects?

I wanted to find a game that has some nice graphics and special effects,
Like big fancy explosions and stuff like that

27 Comments
2024/12/18
20:32 UTC

2

I call upon thee knowledge, oh RTS Gods!

There's a game I've been looking for for a while, though gave up. I remembered it just now while playing Total War: Shogun 2 though, and figured surely someone else must have played it at some point.

I recall it being a combination of a Third Person and an RTS. You essentially played as commander of a squad of soldiers in the field.

It was definitely historical, either medieval or old Japan, so it may have been samurai.

I recall it being multiplayer, with each player having their own squadron following them, and it was pvp, with multiple players to a side.

You could customize your commander with various armours and weapons, as well as I think abilities.

Another key feature I recall was the ability to capture buildings, whether it replenished ammo for archers, healed soldiers or allowed you to recruit new soldiers in the middle of battle.

The closest approximation I have would be something along the lines of Conqueror's Blade, but I know it wasn't that, but it was a F2P game, so hopefully that's of use.

If anyone can think of anything it might be, *please* give any info you may have. I miss playing this game so much T-T

6 Comments
2024/12/18
15:10 UTC

26

Eyes of War, the innovative game that seamlessly blends RTS and TPS, is officially launching on January 31, 2025! 🎉

11 Comments
2024/12/18
14:03 UTC

24

Recovered an RTS

I was looking on MetaCritic for old RTS games I've never played before and stumbled upon Star Prospector. To my surprise, nowhere to be found and when I say nowhere to be found I mean it. Thankfully, the demo & latest patch 1.1 were available for me to extract and update but I had to seek my own retail copy which is available to download below all patched up. Extract and play. Have fun, I really enjoy it!
https://archive.org/details/win-64-star-prospector-1.1

1 Comment
2024/12/18
12:57 UTC

4

Terminator - Dark Fate: Defiance . Specs

Hello my pc is 32gb ddr4 ssd, win 10 dell 3280

4 Comments
2024/12/18
11:02 UTC

5

Red Chaos New rts game 1vs1 multiplayer

2 Comments
2024/12/17
21:03 UTC

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