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Basically what the title says. Thank you!
This was one of the first games I ever acquired when getting into the hobby and I have an absolute love for it in that sense. But my goodness, the merchant and architect can be very overpowered.
I found no clarification for the powers of these characters with reference to their abilities saying "extra" of either gold or cards. The first few games we played we took that to mean they received those resources no matter what. For example, the architect could take 2 gold, gain the two extra cards, no matter what, and then build. This is so overpowered and can make both the merchant and architect prime assassin targets.
I believe that every character in Citadels is very situational, so my group decided to make these house rules:
Also, I find the wording on the cards when it says "extra" to refer to when taking that action anyway, but I've seen how to plays where that is not the case.
We never house rule anything, but this made the game much more balanced and allowed each character to shine in their own unique ways.
What do you think of these house rules?
Hi, I am looking for a new cooperative game for 2 players. From coop I only have Fall of Rome which I love. I am considering Paleo or Aeons End. Which one would you guys recommend more?
So it’s a 2p game with myself and my fiancé… and I’ve built a tavern. Now we’re limited on what buildings we can build and she says I can’t build a second tavern. I said I totally could, AND I should be able to get four guys and pick 2 because the tavern rules say I pick 2 and keep one, so times by two right?? That’s the reward for building two taverns I would have thought!
My family and I own the 2022 edition of Linkee and I absolutely love it. The only problem is that we’ve gone through the deck countless times. Is there a game similar with different cards or any expansion packs? Thanks!
Recently got Descent 2E to play campaign with a friend, really like it. However, would also love to be able to play something like this when we are at our homes, and we like the PvP aspect.
Anyone know of any games on PC like Descent 2E, Gloomhaven, dungeon crawler esques that can be done campaign/skirmish PvP? Preferably scales down to as low as 1 v 1 without a neutral GM if possible.
The advanced rules add various firefighter types and the paramedic references treating victims. There are no rules in the pamphlet for using the healing tokens. How does a player treat a victim? Where are the rules for treated vs untreated victims?
Next week will be my birthday. What games can i ask my friends to buy that we can play together (also solo)? Thanks a lot.
If my board game room was in the basement or a corner, I'd get a Kallax. However, my board game room is the first thing you see walking into my house, and I need something a little bit more elegant, even if less practical.
I was eyeing a Brimnes with glass doors. IKEA states the depth is 35cm (13.75") but it doesn't say how deep the doors are, or how thick the back is. Anyone using this for board games that can tell me if something like Frosthaven 30cm (11 3/4") would fit with the doors closed?
I am trying to get a refund from them for a pre-order of Carnegie Deluxe. Is there a phone number or just email? The phone number I have just goes to voice-mail and says its not monitored. The Facebook messenger says it's shut down. I like to give small businesses the benefit of doubt but I'm getting worried.
I don't know if this has always been a thing, but I have only recently noticed it... but some of my games have decks of cards that don't like to be shuffled with the backs facing up. They won't separate properly and they end up in large clumps when shuffled. But when I turn them over, face up, they will shuffle fine. Most recently my Gamefound copy of 51'st State Ultimate has this issue. The only thing I can figure is that maybe the die that cut the cards wasn't as sharp as it could have been? Am I the only one that sees this issue?
Hey friends! I’ve been looking at BGA a lot recently, to try new games. Should I play a game I pretty much know the mechanics of and how to play, or is it ok to play a completely brand new game to me? I’m asking not for my sake (I know it might be overwhelming and not as fun) but for my opponents sake of possibly having to wait around more. Let me know what you do, thanks!
Hey Does anyone know what brand this ludo game is and where can I buy it?
My wife and I found an awesome 9ft kitchen table (can extend to 11ft), but it has lines cut into the table running length wise, instead of being perfectly flat. I’ve always played on a flat table, are these lines ever an issue of annoyance? Or no problem at all.
Bonus question: how many cribbage pegs get lost into these crevasses a year?
Last year, I got Lost Ruins of Arnak as a gift. From my first play, I have loved the game; it quickly became a favorite of mine after a few more plays. However, my wife—who is my primary gaming partner—has found it disappointing. We normally have very similar taste in games, so this has led to a lot of discussion trying to figure out why we differ so much on this game.
Last night, we played it for the first time in a 4-player game with some friends. Afterward, we were talking about it, and she told me she enjoyed it more than usual with the extra players, but it was still pretty middling for her. Eventually, it led her to ask, "Why is this your favorite game?" and I struggled to answer. I could draw some favorable comparisons to other games that we both enjoy (Terraforming Mars, Paladins of the West Kingdom, Dinosaur World), but I couldn't explain why I like Arnak more than those games.
So, if you're a big fan of Lost Ruins of Arnak, I want to know why. Maybe some answers here can get the cogs turning in my brain and help me give her a better answer as to why I enjoy it so much. TIA.
Have a listen if you're interested in hearing what we hope to play in the future, and you're invited to offer recommendations as well. Looking forward to hearing from you.
Whats the highest score you can get in 7 Wonders Duel without Expansions. The other player doesnt play against you and tries to help you as much as possible.
What do you call the situation when you make a move that your oppenent have no way to stop the checkmate from your next move?
I’m trying to prototype a board game with elements of other pick up and deliver games. I want to get a feel for what kind of design elements are popular and why people feel they work. When I say pick up and deliver I mean games like firefly, Star Wars outer rim , and xia. Basically just trying to get a feel about what sort of mechanics people think are the most important for making a fun and engaging pick up and deliver game, also what mechanics are “required” for it to be considered a pick up and deliver game.
Most of my life, I've been playing board games with the same few groups of people. The consistent theme between the groups, is we all like games were we can directly interact/fight and have epic stories of betrayals and backstabbing that can be told for years.
Yet I see on a lot of forums, people talking about how board game related arguments have actually caused fights between family and friends, and resulted in serious upsets. Then usually ending with rules being put in place for things like, no lying allowed, no breaking agreements, no backstabbing, etc. Basically rules made to protect people's feelings.
More recently, I actually joined a group like that, and they went through all the rules with me before playing. I just lost quickly on purpose and left, as I felt uncomfortable around people who seemed so emotionally fragile.
So why is it that some people get emotionally invested in their games and take it personally when anything goes against them (seemingly the majority are like that), but others just play games for fun and can roleplay as backstabbing, betraying and so on, but it doesn't affect real life relationships?
I just bought the game brand new and after literally just setting the board up twice, toying around with it, the edges where the map tiles interlock are already becoming bent and delaminated despite me being very careful with them.
They just don't fit that well and are hard to fit together and take apart without applying some pressure. Is this normal or am I doing something wrong? Is there a good technique to prevent damage to the tiles or a way to protect them? Because at this rate, the edges will probably come apart after 10-20 plays...
Yesterday the Dice Tower had posted a very lukewarm/negative review of Darwin's Journey however it was clear that they had gotten several of the rules wrong which effected their opinions of the game. I see today the review appears to have been deleted which was the right call. I wonder if they will acknowledge the mistake when they eventually rereview it. I suspect they will.
My daughter is going to college there and I don't know of any set there.
Orleans is France right?
I am a happy player of "Julius Caesar: Rome's Civil war" block wargame from Columbia Games and I am currently looking for new 1vs1 experiences but without scaling much in terms of complexity (something that will not scare off non-wargamers, e.g. my wife and will not make them to play it 3 times before start enjoying it)...I was wondering which games should I aim for...Some candidates:
1- Hammer of the Scotts (Columbia): Pros: love to see that the factions are a bit assymetrical, and the nobles mechanic that is really interesting... Cons: it's the same system than JC, it might feel repetitive...
2- Sekigahara: it's highly praised everywhere, my only concern is the replayability, I have been seen some reviews and it seems (to me) that it could become a bit "samey" after a few plays (I could be mistaken though)?
3- C&C Ancients: this one looks quite interesting: tactical battles... Not sure if it's too complex to introduce to non-wargamers?
4- Star Wars Rebellion: I am a big fan of this universe, and it's assymetrical, but it seems to have very complex rules and I see people mentioning how the expansion is almost a must (added cost).
What are your thoughts? Any other recommendations (whether assymetrical games or not)?
I'm working on self-designing a custom insert for our upcoming board game. I find it really important for modern board games to have proper inserts as they help with organization, which leads to faster setup times which leads to the game seeing the table more often.
We currently cannot afford a service like Game Trayz, so I'm looking into putting in the hours to learn the proper software and design it from scratch myself. I'm quite good at picking new software and learning it to the point of producing results.
I've contacted our printing partner, who told me I should provide him with a .STEP file. With some research, I've concluded to use FreeCad for this job.
Do you have any experience designing game inserts or any information that can help me start this journey on the right foot?
Recently got the WTOW board game and am a bit confused on the large Monster cards.
What do the different abilities marked 1-4 mean to the right of the monsters health? How/when do those come into play?
Also to add, what are you supposed to do for the numbers 1-6 that are in the back of that same large card? Something with dice?
Any help would be super appreciated!!
Hi r/boardgames I'm hoping that you guys can help me out.
We are going on a road trip to Aalborg/Aarhus with friends. What stores (physical)/places, would you recommend to visit?
Tusind tak in advance!