/r/boardgames
The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games!
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Welcome to /r/boardgames! The #1 reddit source for news, information, and discussion about modern board games. Join our community! Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games!
Please see the Rules-page for a full list of the rules. See Also:
You'll see people using bold to highlight games, that gives the opportunity to interact with /u/r2d8, a bot that can be used to grab data from BGG on games included in a post. The simplest use is to bold game names in your comment and add "/u/r2d8 getinfo" at the end of the post, but this post/sub has other features identified.
Daily | Daily Discussion and Game Recs |
Mon | What Did You Play This Week? |
Tue | Train Tuesday |
Tue | Two-Player Twosday |
Wed | One-Player Wednesday |
Wed | Game of the Week |
Thu | Midweek Mingle (rotating) |
Thu | Forgotten Favorites (rotating) |
Thu | Thursdays at War (rotating) |
Fri | BGIF |
Sun | Kickstarter Roundup |
/r/boardgames
I'm starting to hear/read more and more that MG is on the verge of calling it quits, following several incidents that are happening : 6 Siege has started to be sold cheaper to online shops, their community managers Marco and Amanda stopped talking (are they fired ?), still no actual news about DD wave 2 since 7 months ago, even though they said before that it would be done since a long time ago.
Has anyone got any news about this publisher's situation ?
Hi guys,
I have been in development of a board game for about the past year. It is more a fun side project for , but I was wondering what would be the next step in terms of exposing it to new people to see if they would be interested in it. Would it be a kickstarter, instagram account, creating a website for it, creating a YouTube channel for it? I am just unsure what the next steps would be and would like some advice. I have done a lot of play testing but want to expand it to more people. Please let me know what I should do.
Thanks!
Anyone have a referral to Knight and Day Games they'd be willing to hit me up with? Considering placing an order here since reviews seem good since the management/ownership change.
my brother and I have had this debate for a while and want to hear your opinion
Hi everyone! First time poster here. I have just recently pre-launched my card game "Soularis" on Kickstarter. I’m looking for feedback to improve the game, so don’t be shy and share your thoughts on it!
Bought the game Retail on Wednesday, and I'm having a lot of fun with it so far. Exept one thing:
I have an issue with the included sleeves. The cards stick together so I am having trouble shuffling and dealing the cards, which you all may know we do a lot in deckbuilders. I am no newbie to sleeves. I sleeve all my games, and have not experienced this before. Looking at my most played game Terraforming mars, soon 300 games logged with sleeves I have not experienced this kind of sticky cards once, and I am now experiencing this after around three games played in StS. I am also cautious of drinking/eating while playing games so I know this is not the reason.
Anyone else experiencing the same? Any tips to circumvent the issue?
Mine is Brass Birmingham at #1 and Fast Sloths at # 2030. So my spread is 2029.
I'm sitting here, after a decade of being in the hobby, looking at my collection. I have so many incredible games that are genuinely brilliant and change the way I look at games.
But I cant deny I miss my first.
I got into board gaming around 2011. My friends showed me 7 Wonders, Resistance, and Cyclades. I knew this hobby was for me. I took an acting tour gig out of Minnesota. I visited Games by James before I started this two man show. I picked up Resident Evil: The Deck Building game and it changed my life. That game is not great. The mansion deck is flawed, it wasn't smooth until the last expansion, and it's uneven as hell to utilize anything more than one expansion at a time, but I'm really sad I sold the full set off back in the day. Nothing I regret more in my board gaming life than letting go of my first.
It was basically a bad Dominion, but that theme really had some legs and the partner mechanic really added some fun to a really stupid game. damn I miss it so.
Did you ever play? Are you lucky enough to own all 5 sets?
The asymmetric player boards and policies in Hegemony are really innovative to me, and the theory behind the game is fantastic.
I’d also add the voting for passing laws in Twilight Imperium 4th Edition.
While not groundbreaking, the Treasury Marker in Lisboa is brilliant enough to deserve a spot on this list. It creates tension that I loved, similar to the market dynamics in Co2.
In Mr. President, there are "cascading event" cards. These are event cards where the events unfold in phases.
Hi, I like to play board games but none of my friends like to play. So I was wondering if there is any website or AI tool which plays as a second player in a 2+ player board games ?
Thanks in advance .
I'm making my own PNP version of Night Cage, to play with some friends. I started making the Shrieking Hollow expansion but I couldn't find anywhere the "Pathway" event cards. If anyone could tell me what is written in the cards or send me a photo of the cards it would help me a lot.
Hi. Years ago a colleague brought a board game to work and I've just remembered it now, but can't remember what it was called. I think it was one word and maybe long?
In the game you pick up a card, and I think you can choose between maybe three options. Things like characters. Then you have to give clues to everyone for them to guess. But you have to give clues by putting pieces on the board. I think there was a bit for gender. I remember there was a bit of the board that had colours. So if you had Superman you'd put pieces on the blue and red. There were other sections but I can't remember what they were.
I've also just remembered there was a bit for amount. So if you put 5 pieces down then the answer relates to 5. So maybe 5 people in a musical group. I remember this because I had a character from the series 24 and I put 24 pieces down.
Very vague but I remember it being fun, I just can't remember more.
Hi all, so we just played our first game of betrayal at the house on the hill Legacy edition. We didn’t read the rules properly and we played the first game using the tile packs, burying the whole pack when we couldn’t use a tile.
We finished the game and added some stickers to the tiles but then realised we shouldn’t have used the tile packs and used the 7 or 8 that were seperate. My question is, should we take the stickers back and add them on the next game that assurance starts adding the tile packs? For reference >!we added 4 ghost stickers and 2 secret passageways, one of which was on the vault tile (which seems a bit OP).!< Will this really have much of an impact on future games or should we just let it ride?
This is a weekly crowdfunding roundup of new projects launched last week and projects that end the coming week.
As an alternative format, the lists are now also available as a Google Docs found here: Weekly Crowdfunding Roundup
Expect new lists every Sunday between 00:00 and 23:59 CEST on the following platforms:
Mastodon: @danielpervan@mastodon.social
Discord: https://discord.gg/dN4P4PZcU9
Reddit: /r/boardgames
The criteria for the lists are as follows:
Sorted by number of backers
Kickstarter projects ending in the next 7 days, that have at least 100 backers (or marked as "Project we love" by Kickstarter), will have reached more than estimated 95% of their goal by their deadline and passed the filters:
No DnD books
No zines
No 3D printing
No dice sets
No magazines
No shirts
No playmats
No furniture
No events
Gamefound projects ending in the next 7 days, that will have reached more than estimated 95% of their goal by their deadline and passed the above filters.
(beta) Backerkit Crowdfunding projects ending in the next 7 days, that will have reached more than estimated 95% of their goal by their deadline and have a matching BGG page.
Sorted by number of backers
Kickstarter projects launched in the last 7 days, that have had at least average 15 backers per day, have at least 100 backers or is marked as "Project we love" by Kickstarter and passed the filters (see above).
Gamefound projects launched in the last 7 days and passed the filters (see above).
(beta) Backerkit Crowdfunding projects launched in the last 7 days and have a matching BGG page.
🎉: Staff pick/featured
💰: Funded
🔥: More than average 200 backers/day
🌱: Creator's first project
🌳: Creator's >5th project
🔄: Money back guarantee (Read more)
I live in Jamaica/Canada/Ecuador/USA, why are you posting on a Saturday?!
Because I'm writing this from Europe in the future where it's already Sunday. Timezones be crazy.
Why are there a bunch of non-board games in the board game list?
Because the Tabletop games category on Kickstarter includes anything remotely related to board games and sometimes things slip through my filters.
Why is this future award winning board game and literal saviour of humanity missing from your list?
Sometimes my filters get a bit overzealous and discard actually valid projects. If you feel something is missing for this reason, leave a comment and I'll add it (maybe).
Can I donate all my money to you?
No
Can you help me promote my game?
Please no. I make lists. Nothing more.
Your list is full of errors and now I got an ID-10t message!
Indeed, this fine piece of code runs purely on red, orange and brown M&M's, so anything can happen. Leave a comment and I'll see what I can do.
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
Leviathan Wilds Second Printing (Plus Deepvale Expansion!) | Leviathan Wilds is a solo and co-op, boss-battling board game about climbing and saving massive creatures. Created by former Fantasy Flight Games and Z-Man Games developers. | 6312 | $590,281.21 (1181%) in 13 days | 2024-09-05 | 💸 Gamefound 👥 1‑4 players 👶 10+ ⏱️ 45-90 min. Card Game Cooperative | 💰🔥 | BGG |
A Nice Cuppa - A Scott Almes solo game from Button Shy | When worries become too distracting, soothe them away with a nice relaxing cup of tea. Only $12! | 2405 | $63,346.00 (3167%) in 6 days | 2024-09-07 | 💸 Kickstarter 👥 1 player 👶 8+ ⏱️ 20 min. | 🎉💰🔥🌳 | BGG |
Bloodstones: Dwarves and Djinn | Bloodstones comes roaring back with 2 new factions, a solo mode by Dávid Turczi, and more maps. You'll also be able to grab a selection of goodies to upgrade your original game. | 2295 | $301,515.61 (464%) in 17 days | 2024-09-02 | 💸 Gamefound 👥 1‑6 players 👶 14+ ⏱️ 90-240 min. Wargame Area Control | 💰🌳 | BGG |
Shuffle Dungeons: The Co-op Board Game of Endless Dungeons | Brave the depths of an everchanging dungeon in Shuffle Dungeons, the cooperative board game for 1 to 4 heroes. | 2269 | $114,050.00 (2281%) in 27 days | 2024-09-06 | 💸 Kickstarter 👥 1‑4 players 👶 12+ ⏱️ 60-90 min. | 💰🌱 | BGG |
Rival Restaurants: SPORKS Out (Reprint + Expansion) | A board game about competitive restaurant owning. Use your chef's power, cook recipes, and lead your restaurant to gastronomical glory. | 2021 | $134,736.00 (898%) in 20 days | 2024-09-06 | 💸 Kickstarter 👥 2‑6 players 👶 10+ ⏱️ 45-60 min. | 💰 | BGG |
No Escape: Dead Man's Tale | Beyond the horizon, beneath the sand. A cursed treasure waits to be found. No Escape: the puzzle escape experience like no other. | 1979 | CA$283,767.00 (709%) in 27 days | 2024-09-05 | 💸 Kickstarter | 🎉💰 | |
Zombie Horde | 32mm Tactical CO-OP: Assemble a crew of survivors and endure the aftermath of a zombie apocalypse together. | 1484 | $238,376.61 (596%) in 12 days | 2024-09-06 | 💸 Gamefound 👥 1‑5 players 👶 14+ ⏱️ 90 min. Cooperative | 💰 | BGG |
Tír na nÓg Reprint, Expansion & More 🍀 | Enter the Celtic otherworld of Tír na nÓg, encounter otherworldly denizens, then return to become the greatest storyteller of all! | 1428 | $57,531.00 (5753%) in 20 days | 2024-09-07 | 💸 Kickstarter | 🎉💰🌳 | |
7th Sea: The Price of Arrogance | 7th Sea is back with its official campaign. Get ready for an epic story where Indiana Jones meets Pirates of the Caribbean! | 1184 | €128,815.00 (644%) in 32 days | 2024-09-06 | 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 20-80 min. | 🎉💰 | BGG |
Dungeon Twister 20th Anniversary Edition | Unleash your inner strategist in a twisting dungeon! Dive into an ever-changing dungeon with deep strategic gameplay, stunning miniatures, and quick setup. Experience the ultimate two-player adventure that scales for more! Available in French, English and German. | 815 | €164,263.00 (365%) in 27 days | 2024-09-03 | 💸 Gamefound 👥 2‑4 players ⏱️ 45 min. | 💰 | BGG |
Chicago '68 | A board game about revolutionary spectacle & civil disorder amid the Democratic National Convention riots of 1968. | 573 | $42,637.00 (627%) in 27 days | 2024-09-05 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 90-180 min. | 🎉💰🌳 | BGG |
23 Knives: A Game of Social Manipulation in Ancient Rome | A 3-8 player game of shifting allegiances. Decide Caesar’s fate in an intense strategy game of intrigue and betrayal in ancient Rome. | 425 | $16,668.00 (111%) in 13 days | 2024-09-07 | 💸 Kickstarter 👥 3‑8 players 👶 14+ ⏱️ 30-60 min. | 🎉💰 | BGG |
Runar: The last chance! | Guide your Viking Heroes through frozen lands, defeat powerful Enemies and opposing Heroes. The hunt for the Runic Gems has just begun! | 242 | €55,007.37 (5501%) in 3 days | 2024-09-06 | 💸 Gamefound 👶 8+ | 💰🌳 | BGG |
Gold n' Grog: Maritime Merchants | A 45 minute pirate plundering and trading board game for ages 10 and up! | 216 | $11,147.00 (111%) in 28 days | 2024-09-04 | 💸 Kickstarter 👥 3‑5 players 👶 10+ ⏱️ 45-60 min. | 🎉💰 | BGG |
Blackbeard's Lost Fleet | Pirate board game about betrayal and opportunity that uses worker placement and deck building mechanics. | 111 | €16,631.00 (139%) in 19 days | 2024-09-02 | 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 60-120 min. | 💰 | BGG |
Meeple Style Gamer Socks | A collection of bold, colorful, tabletop game inspired designer socks. | 49 | £1,724.26 (115%) in 27 days | 2024-09-03 | 💸 Gamefound 👥 1‑99 players Card Game Dice Game Cooperative | 💰🌱 | |
## New this week (17) |
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
Everdell Duo | Everdell Duo, a new 1-2 player Competitive AND Co-op game, with a 15-chapter campaign. Plus oversized cards for the original Everdell! | 6381 | $302,933.00 (6059%) in 6 days | 2024-09-13 | 💸 Kickstarter 👥 1‑2 players 👶 10+ ⏱️ 30 min. | 🎉💰🔥🌳 | BGG |
Barrage: The Legendary Box | Get the exclusive storage solution for ALL contents related to Barrage and expand the gameplay variety with 2 NEW Companies! | 3037 | €212,957.00 (2129570%) in 5 days | 2024-09-17 | 💸 Kickstarter 👥 1‑5 players 👶 14+ ⏱️ 60-120 min. | 🎉💰🔥🌳 | BGG |
A Nice Cuppa - A Scott Almes solo game from Button Shy | When worries become too distracting, soothe them away with a nice relaxing cup of tea. Only $12! | 2405 | $63,346.00 (3167%) in 6 days | 2024-09-07 | 💸 Kickstarter 👥 1 player 👶 8+ ⏱️ 20 min. | 🎉💰🔥🌳 | BGG |
Lords of Heaven | Take control of Jerusalem and shape the fate of the Middle East as one of the four dominant medieval powers: the Latin Christian Crusaders, the Orthodox Byzantine Empire, the Shia Fatimid Caliphate, or the Sunni Seljuks. Refight and rewrite the history of the first Crusades in epic battles that will… | 1848 | €150,975.92 (604%) in 6 days | 2024-09-12 | 💸 Gamefound 👥 2‑4 players 👶 14+ ⏱️ 60-120 min. Card Game Area Control | 💰🔥🌳 | BGG |
Pest - Guilds of Thokaia (Expansion and 2nd Edition) | Join forces with the Empire and the guilds of Thokaia to delve into the heart of the plague, researching its secrets and vulnerabilities. Will you rise to the challenge and secure a future free from the shadow of the epidemic? | 1102 | A$161,477.35 (538%) in 6 days | 2024-09-19 | 💸 Gamefound 👥 1‑5 players 👶 13+ ⏱️ 60-150 min. | 💰🌱 | BGG |
Natera: New Beginning | Lead your animal tribe on a wild adventure to discover the remains of a bright, post-humanity world! | 633 | CA$70,247.00 (351%) in 6 days | 2024-09-27 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 60-120 min. | 💰🌱 | BGG |
HAVOC: Gen ZERO | Tactical Card Game | A neuropunk Tactical Card Game with a genre-defying spatial dimension, set on The Terminus, a station at the end of time. | 488 | $50,343.00 (503%) in 6 days | 2024-09-26 | 💸 Kickstarter 👥 2‑4 players 👶 13+ ⏱️ 15-45 min. | 💰🌱 | BGG |
The Quest Kids: Realms of the Kingdom | The acclaimed fantasy board game for young heroes 5 years old and up returns with a new expansion. | 408 | $28,214.00 (171%) in 6 days | 2024-09-19 | 💸 Kickstarter 👥 2‑5 players 👶 5+ ⏱️ 30-60 min. | 🎉💰🌳 | BGG |
Runar: The last chance! | Guide your Viking Heroes through frozen lands, defeat powerful Enemies and opposing Heroes. The hunt for the Runic Gems has just begun! | 242 | €55,007.37 (5501%) in 3 days | 2024-09-06 | 💸 Gamefound 👶 8+ | 💰🌳 | BGG |
The Living Maze | Rogue-lite, Dungeon Delving, Card Game | Navigate traps & hidden passages, fight monsters & bosses in The Living Maze—a single player, rogue-lite, dungeon delving card game! | 131 | $5,745.00 (48%) in 5 days | 2024-09-26 | 💸 Kickstarter 👥 1 player 👶 12+ ⏱️ 30-90 min. | BGG | |
Diceolated | Embark on a solo roll and write missions on abandoned space station. It's a quick print and play indie game of strategy and isolation. | 127 | €1,048.00 (1048%) in 5 days | 2024-09-11 | 💸 Kickstarter 👥 1 player 👶 10+ ⏱️ 20-40 min. | 💰🌳 | BGG |
F1 Roll & Race + 3 Expansions (Print & Play) | Race on the most famous circuits, drive cars with different skills, get upgrades, prevent breakdowns & races in championships. Add more circuits and weather events with the expansions. | 115 | €1,503.48 (3007%) in 3 days | 2024-10-15 | 💸 Gamefound 👥 1‑99 players 👶 10+ ⏱️ 15-30 min. Card Game Dice Game | 💰 | BGG |
Divide & Conker | A card drafting, dice battling game. Battle your opponents using your prepared conker army. | 108 | £3,814.00 (153%) in 7 days | 2024-09-26 | 💸 Kickstarter 👥 2‑4 players 👶 8+ ⏱️ 25-45 min. | 💰🌱 | BGG |
Idols Clash | A card game that plays the epic battle between K-Pop Music Producers | 67 | €2,726.00 (27%) in 6 days | 2024-09-17 | 💸 Kickstarter | 🎉🌱 | |
Impossible Dungeon (Maybe) | Big game in a small box for 1 - 6 players. Easy to learn and quick to play BUT will you survive the Dungeon? | 46 | £1,168.00 (17%) in 2 days | 2024-10-03 | 💸 Kickstarter | 🌱 | |
Moon Death + Dragons | Raise your tankard and join the spirited atmosphere of the tavern with Moon, Death and Dragons. Add a dash of excitement to your ale-filled evenings with this collection of dice games! Roll four custom dice, weave the threads of fate and let the dice decide your fortune in this sociable tavern adven… | 45 | £989.92 (20%) in 7 days | 2024-09-09 | 💸 Gamefound 👥 2‑6 players 👶 14+ ⏱️ 15-30 min. Dice Game | 🌱 | BGG |
A Cure For What Ails You | 2-4 player tabletop game set in the late 1800s New Orleans. Asymmetric competitive healing roles cure patients suffering from The Haze. | 17 | $1,332.00 (4%) in 1 days | 2024-10-31 | 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 90-180 min. | 🌱 | BGG |
Name | Description | Backers | Pledged | Ends | Information | Tags |
---|---|---|---|---|---|---|
The City of Arches – A High-Fantasy 5e RPG City Sourcebook | A high-fantasy city sourcebook for Lazy GMs, usable with D&D, 5e, and other fantasy RPGs. | 3429 | $161,185.00 (645%) in 27 days | 2024-09-07 | 💸 Kickstarter | 💰🌳 |
The Rapid Fire Dicebox - from Tempest Terrain | Counting dice just got rapid! | 2578 | £57,018.00 (5702%) in 20 days | 2024-09-07 | 💸 Kickstarter | 💰 |
Recently ordered Sky Team off of Amazon, it came with no sealed plastic wrap around the game just with tape holding the lid down and part of the lib was completely ripped. I complained and they shipped a replacement for free and the second one came as well with no plastic seeling and with tape sticking it down again.
This is the worst packaging and shipping of a game I have ever received
Has anyone else experienced this with the same or other games? How did you deal with this?
I understand why some games have a ‘catch up’ mechanic; to avoid a run away leader virtually winning an hour long game in the first fifteen minutes or three turns.
Take for example [[Caravan]]. If you’ve fallen behind in scoring, you can take a risk by choosing goods with demand markers. You usually have to move them further, which takes extra moves, but the reward is often worth the risk.
Are there any specific games that the catch-up mechanic is vital to a fun experience?
Any with a poorly designed catch-up mechanic that ruins the fun?
Any games that the catch-up mechanic surprised you by its value or lack thereof?
Thanks!
Hey there!
In the rulebook, there are some combinations of cards suggested for your first plays.
Is there an expanded list - even including one of the expansions? - for some suggestions like that?
Hi! Im a starting entrepreneur wanting to start an own card game. Only problem is I don’t know where I could buy custom made packs of 50-65 cards. Every card would be different and they would not have the numbers 1-10, jack, queen, king or ace like regular cards. My main concerns are cost and quality (like always). If anyone knows a site where I could order a test pack from please let me know🙏🏻 Thank you and sorry if my english has mistakes!😅
Hi all, I remember playing risk a while ago and it had secret missions. Does the standard risk have “secret missions” - when I looked at what the board contained it didn’t mention secret missions.
I'm creating an event for college and I can expect about 30-40 people to show up, and the game has to run for more than hour preferably.
Since we're the MUN club I was thinking that instead of the usual day/night phases where everyone stops talking to do their actions, players talk throughout the game and they send chits to the moderator who after some time (or after everyone gives their chits) does all the actions, calculate the results and tells it to all players or to specific players by passing chits again. So instead of a prolonged night session, all the actions are done during the day and the next day is started whenever the moderator feels so
I think this would change up the flow in a good way and remove the need for all the players to sit in one place and close their eyes and everything for the night session. The playing area would also be freed up as you don't need to sit in one place the whole time and can move around and engage with any number of people so there can also be more communication threads happening at the same time
This is the role list we are planning on:
Villager:no action
Werewolf: vote to kill someone
Aura Seer: know if someone is good or bad
Doctor: choose to save someone every night
Lycan: good player but appear as a werewolf to seers
Wolf man: werewolf but appear as a human to seers
Fool: you have to get voted out to win
Medium: can revive a person once in the game
Tough guy: you die the night after you get attacked by wolves
Detective: can select two people to see if they are on the same team
Spellcaster: can select a person who isn't allowed to speak the next day
Do you see any potential issues or consequences with this change?
I'm a middle school (8th grade) social studies teacher and a very casual, often infrequent, player of the duller end of the board game spectrum - Risk is about as exciting as it gets. I have never even considered creating my own board game until now (so I'm probably not using standard terminology). I had this idea of teaching students what the US Homefront was like during WWII through a simple board game. The requirements:
The game board is set up with December 7, 1941 as the starting point and each side of the square board is a calendar year (more or less) on the US home front. Each square will have events that happened that month, along with a possible action (i.e. take a card). Each player gets to choose their own unique player token. The first player to reach VJ Day (September 1945) wins.
The cards so far are movement modifiers, i.e. "transit strike, roll dice and move that number of spaces backwards" or "Executive Order 9066 (internment of Japanese Americans), go back to the beginning of that year" or "Essential to the War Effort, move one additional space" or "Caught using someone else's ration book, lose a turn"
So far, I feel like what I have would be playable just based upon dice rolls and movement, but it's missing a crucial learning aspect - rationing and the war economy. What I would like to include, and it's currently where I am completely stuck, is some kind of in-game economy. Tokens representing things that were rationed during the war, like transportation (fuel, rubber for tires, cars and car parts), food (sugar, butter, meat, usage of Victory Gardens), clothing/shoes, and possibly even an element of the Black Market.
I can easily come up with scenarios that bring the economy into play; create different tokens for each of the primary rationed items, each player starts the game with a set number of each token, and cards have players spend, trade, or receive ration tokens so that their number of tokens will increase or decrease. Where I am stuck is how to integrate this in-game token economy into determining who wins or loses the game, or how it is scored....if that is even necessary? Or do I just include this rationing economy as another way for students to learn about life on the US Home Front? I don't necessarily want to include a scoring mechanic into this game, but feel that the concept is important to include.
Any ideas or suggestions based upon game designing or playing experience would be greatly appreciated.
Thank you!
(Note: this post should also serve as proof of copyright prior art in the event that someone else tries to make millions off this idea...)
Any games where you are waiter and are trying to mange serving at a restaurant? Also will take any good restaurant themed games.
Red one, why I cant play turbine station action and use mine turbine (blue circle) with one water? Turbine is mine, I got there power house. So I dont understand why the game wont let me do it.
So the other day I asked this subreddit on their opinion on 3 different games that I had done some research on, one of them being Root. About 80% were really helpful and I thank you all for that, the other 20% were just downright hateful and rude about the fact that I would consider Root in the first place, which I found really bizarre for a community of board games enthusiasts. Out of spite of those people more then anything else I decided to get Root over the other two, and after playing a couple of games I can say either those 20% either over estimated the difficulty of Root, or, underestimated the intelligence of an average 11 year old. The first game was a little slow but we were able to run through the next two with relative ease, the 11 y/o even clinched a win (with me playing vagabond helping out a bit). Overall a fantastic game we all now love, much enjoyment and laughter came out of it. 10/10 would recommend.
I got a few games on Nerdz Day that are on hold for now, and want to get one more to hit the $75, but I'm torn.
I mostly play at 2P but could also rarely do 3P and 4P. Here are my choices:
Vale of Eternity: I heard it is like Res Arcana and that's one of our favorites.
Bonfire: Huge CoB fans, but not sure we've played other Feld games.
Furnace: Looks like an interesting economy game, but maybe not best for 2P?
Sadly, only Bonfire is in stock right now, but I could wait.
Other considerations are: Concordia, Paladins, Guild of Merchant Explorers, Cobble and Fog.
Other ideas? Hoping to stick in the $25 - $40 range.
Thanks!