/r/nintendo
r/Nintendo is a community to discuss Nintendo-related gaming and news
A Reddit community for news and stories about the Japanese toy manufacturer and video-game designers Nintendo. From Hanafuda playing cards to the Nintendo Switch, start a discussion about any of Nintendo's history!
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/r/3DS • /r/GameboyAdvance • /r/YosHi • /r/fatalframe • /r/KiDIcaruS • /r/nds •
Six subreddits from this multireddit are randomly shuffled every hour. Full directory.
/r/nintendo
This Lego build is currently up in Lego Idea's; a place where builders, such as myself, upload custom builds on hopes of gaining enough support from the community for the Lego Company to even consider building it and selling it themselves.
Please consider supporting if you're interested! Cheers!
Top text. It’s frustrating and I hope they update it in the future to allow for longer timers. 10 minutes is nowhere near long enough for this to be a decent feature.
That would endorsed and bless home brewers to make custom NES and SNES cartridges for Nintendo Collectors. Imagine 3d printed new accessories and games for ROB, under the "Nintendo Boutique" line.
Our new game Haunted: Halloween '87 (Year of the Witch) NES & PC game is now live on Kickstarter.
Thanks to everyone who has supported the series and my Retrotainment development crew over the years!!
Back The New Game Here: https://www.kickstarter.com/projects/1222722105/haunted-halloween-87-year-of-the-witch-nes-and-pc-game
There are problems with it, and it shouldn't be a huge focus, but it's a neat detail of the series that leads to cool stuff in the story and Easter Eggs, like having Ganondorf remember events from previous games that other characters weren't alive to see, or having The Hero of Time return as a spirit in Twilight Princess.
I also heard that the news that the timeline was retconned wasn't true? They just want to make BoTW and TOTK vague, and it was mostly the same as the previous timeline with BOTW, just with TOTK added.
It's a completely in offensive part of the series because you can completely ignore it, all it does is make the story slightly better. I guess because some people are really passionate about it, it makes people resent it, but it's completely ignorable and each game can be played standalone and make sense. I like how Echoes of Wisdom added a little bit of lore to the series.
By an "Generic enemy" I mean: Goomba, Shy Guy, Dry Bones etc.
#On this day (October 28) in Nintendo history...
Mario Power Tennis was released in 2004 for the Nintendo GameCube in Japan. In this sports game, developed by Camelot Software Planning, a tennis court where rackets can be substituted for giant mallets, and players need to dodge the on-court crocodiles even as they return their opponent's serve. Though he doesn't cut the most obvious of sporting figures, Mario's prowess on the tennis court is a wonder to behold. With opponents like Luigi, Wario or Donkey Kong to play with or against.
Puzzle Iroiro: Gekkan Crossword House Vol. 6 was released in 2009 for DSiWare in Japan. In this puzzle game, developed by Tose, several puzzles are included, including standard crossword puzzles, illustrated crosswords, Sudoku and more. Use the clues to enter words into the boxes. You write the characters directly into the panels, and if you're not sure you can make notes in the boxes to refer to later.
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
The Switch has introduced some brand new IPs and brought back some in the form of a remaster/remake or new entry. With a new Nintendo system on the horizon, I expect some brand new IPs to debut on said system some time. And I know a lot of people would want to see Kid Icarus or Star Fox make a return.
Examples of brand new Nintendo IP on Switch:
Examples of a returning Nintendo IP on Switch:
welcome to smile sunday! turn your caps lock off and rave about whatever has made you smile this week! some things to smile about:
nintendo's mystery online playtest is live! did you get accepted into the test? what are you enjoying about it? (note: the mods have greenlit discussion of the test)
sega's having a great month on the switch; both yakuza kiwami and sonic x shadow generations are racking up beaucoup sales!
what's this week's haul? what game did you just buy, just start, complete? anything else that made you smile? let us know in the comments below!
here on smile sunday, we have one rule: e.l.e., which stands for everybody love everybody. if will ferrell said it, it must be true.
uppercase letters are strictly forbidden – haha, just kidding! if you wanna do some uppercase, feel free, but try not to angry shout sunday; today is about happiness! (happy and excited shouting is a-ok, though)
this is a happy thread! keep the love flowing! if someone's saying something and you think they're wrong, just let them be happy! anything that's made you unhappy this week can go on over to this week's throwdown thursday thread.
join the official r/nintendo discord server to share even more of the love!
So Super Mario Sunshine has a Blooper (edit: spelling) with a cork in its mouth, and Rhythm Heaven has the adorable Octo-Pops/Octopus Machine guys who work more like popguns. But I swear I've seen this corked-octopus image much earlier than this and in more places littered around Japanese pop culture. Unfortunately I have no idea where. I imagine there have got to be enough pop culture fiends of the proper persuasion here that one of you might recall.
Google is absolutely no help; no matter how hard I work my queries it's all wine stoppers and kitchen myths about boiling octopus with cork. ChatGPT and Copilot, predictably, just fabricate answers that sound plausible but are unverifiable and, as far as I could dig, completely false. GPT threw up some completely wrong and deeply incoherent stuff about Splatoon; Copilot suggested that this might go back to the funny-animals style of ukiyo-e prints. That seems plausible given the way those things echo through Japanese pop culture, and they did do some goofy stuff with octopuses and draw them with funnel-as-mouth, but no, nothing with a stopper in there. (A word of warning, don't search for "octopus ukiyo-e" at work. Or at all, if you're bad at un-seeing things)
Since the game is pretty much owned by Nintendo, I’m curious to ask what people normally think of it here. For me personally, I find it one of the greatest video games of all time easily. The storyline and the big set of characters were portrayed very well. The music was very melancholy and weird in a way. And the atmosphere captured the horror vibe well.
Not necessarily a scary game per say, but it’s just so dark and ominous that it was kind of disturbing. What do you guys think of the game? Do you like it, hate it, or simply love it and why?
I find the game very unique for a Nintendo title, since it’s rated M and it’s not your average family and kid-friendly Nintendo game. Very unique and distinctive.
I also find the idea of controlling a large cast of playable characters set in different time periods so fascinating. And some of them are not even related by blood. There is not a single game that I can think of that has that kind of concept. Are there other games like this?
Also, do you think this game will ever get remastered or ported in the future? On the switch or switch 2? Or even on pc? Why and why not?
So does anyone remember Flipnote Studio? That program on the DSi back in the late 2000s where you make your animations on the DSi and publish it on the online service ran by Hatena called Flipnote Hatena, so many people can see what you made? I've been watching videos on YouTube about it (either animations made on it, or videos going over the history of the odd product in Nintendo's history). There's also Sudomemo, a fan-made replacement server run by Sudofox created to replace the discontinued Flipnote Hatena service. I've also watched the animations on there as well. Although I didn't grew up with it due to me being 3 when this came out and I also didn't own a DSi as well, I DO remember owning its successor on the 3DS named Flipnote Studio 3D (albeit it's a Nintendo members only outside of Japan) for a brief bit.
Here are the videos regarding Flipnote Studio and Sudomemo.
Sudomemo
https://youtu.be/l2CBMFrvVF8?si=wkqy7fwVlbPlzUWF
https://youtu.be/RT3oUVJUWY4?si=fErSdX_LBfb3RznB
https://youtu.be/jxq57GLfCR4?si=G7vmljksH1EsMvZP
Flipnote Studio
Growing up with my Wii, I only had a few games that I considered to be my favorites. Super Mario Galaxy was up there, Force Unleased 1 and Ghostbusters both had their best ports on the Wii (i will debate that) but the best game on the Wii is undoubtedly Punch-Out!!!
I played the NES release both on my dad's old system growing up, and when I got my copy of Punch-Out from my uncle who had already beaten it, I absolutely lost it. Every character in that game was so well defined and incredible to watch and fight. Sure, they were stereotypes of different cultures, but no one character was thrown under the bus. Every stereotype was fair and even amongst the others, and it made each character feel like a representation of their homelands and not a grotesque collage of racist caricatures. Each one was voiced by a person from that culture, speaking their native tongue, which added a layer of detail that not many games even today try to pull off. It was a level of diversity that has been unbeaten ever since.
Every so often I return to that old game and play through it within two hours at the most, its second nature for me to time and plan my punches in the exact way to beat everyone within the first round. With the switch 2 around the corner, and motion controls seemingly not going anywhere with the Joycons, I say we get another Punch Out game, its been 15 years and I think it deserves some love.
#On this day (October 27) in Nintendo history...
Panel de Pon was released in 1995 for the Super Famicom in Japan. In this puzzle game, developed by Intelligent Systems, the evil king Thanatos has cast a spell on the world of fairies, causing them to fight amongst themselves. Only Lip is protected from the spell, so sets out to break the spell and stop Thanatos. Panel Pop is a match-3 block puzzle game. Rows of coloured blocks rise from the bottom of the screen.
**Donkey Kong Land III was released in 1997 for the Game Boy in North America. In this platforming game, developed by Rare, Donkey Kong and Diddy Kong have gone to seek their fortune by finding the fabled Lost World, leaving Dixie Kong literally holding the baby. However, Dixie decides to find the Lost World before anyone else, bringing cousin Kiddy Kong along for the ride. Play as Dixie or Kiddy across 36 Kong-sized levels of platforming action and adventure.
A seventh wave of Super Mario amiibo Figures was released in 2017 worldwide and included Mario - Wedding Outfit; Peach - Wedding Outfit and Bowser - Wedding Outfit.
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
Edit: A downvote should come with an explanation of your opinion. If you're just reacting to my tone, then deal with it. It's against reddit rules to downvote anything "I don't like".
Early on you're tricked into thinking you're playing with people. NOPE! Bots. You're just lied to by Nintendo. Anyone who rage-quits turns into a bot silently (unlike previous games). You're often paired with 1-2 bots from the start, despite THOUSANDS of people online.
Also, if you can't find games because of the LITERAL 28 DIFFERENT LOBBIES in the Mario Party section alone, you silently (lied to) get paired with bots again. You can only start telling when the game starts, and they start acting a certain way.
This has been such a long-standing problem that "fans" were forced to start a discord to pair manually, because literally the "matchmaking" in Nintendo online is soooooooo bad it's impossible to have any fun, at least if you think playing against CPU is just boring and pointless. Kids might not. The fact that you CANNOT PLAY AGAINST REAL PEOPLE is abysmally bad.
I haven't even touched lag yet. It's Mario Maker 1/2 all over again. Anyone who's a lagger (high chance) shuts down the fucking game, and you're frustrated because you have to go through the pain of either searching for a game using NINTENDO'S matchmaking, and playing against 1-2 bots, or you're forced to restart the process of making another room in the discord.
Honestly, it's just unsatisfactory. This is likely the last game I'll buy on Switch. Nintedo online pisses me off and it sucks. Fact.
Because they are suppose to be nightmares, the literal exact opposite to a world called dreamland, and their extra creepiness is because they are suppose to invoke what we would perceive true fear, the very things that would give us nightmares, in contrast to dreamland represent our most happiest time, the one that would give dreams.
#On this day (October 26) in Nintendo history...
Donkey Kong Junior was released in 1982 for the Game & Watch New Wide Screen in Japan. In this action game, developed by Nintendo R&D1, Mario has captured Donkey Kong, and it's up to his son, Donkey Kong Jr., to run through the jungle, collect Mario's keys and free his father. DK Jr. has to dodge Snapjaws by jumping and grabbing the vines as he moves up the stage. Once he reaches the top, time his jump to grab the key swinging on the vine. The level will then restart with part of Donkey Kong's cage removed.
Marvelous: Mōhitotsu no Takarajima was released in 1996 for the Super Famicom in Japan. In this action/adventure/role-playing game, developed by Nintendo R&D2, many years ago, when the seas were ruled by the pirates, Captain Maverick was the worst of them. It is said he left an astounding treasure hidden on an island filled with traps and puzzles. The time of the pirates ended. Now three boys, Dion, Max and Jack, are camping on an island.
Dokodemo Taikyoku: Yakuman Advance was released in 2001 for the Game Boy Advance in Japan. In this Mahjong game, developed by Nd Cube, choose a character and face up to three extra players. Put together a winning hand from the picture or number tiles by drawing tiles and discarding those you don't need. The player with the winning hand ("Yaku") is the winner. The game includes an in-depth tutorial, plus the ability to call up help at any time during the game.
Pikmin was released in 2001 for the Nintendo GameCube in Japan. In this real-time strategy/puzzle game, developed by Nintendo EAD, players control a spaceman named Captain Olimar who has crash-landed on an unusual planet. The goal of the game is to help Olimar collect his vessel's lost parts, which have been scattered all over the planet. Luckily for Captain Olimar, the planet is inhabited by strange little creatures, called Pikmin. Pikmin are plant-like life forms that come in three different colours red, yellow and blue.
Otona no Joushikiryoku Training DS was released in 2006 for the Nintendo DS in Japan. In this education game, developed by HAL Laboratory, test your ability to work out everyday problems within a time limit. You are posed a series of problems and you must solve them as quickly as you can. You are tested on Courtesy, Society, Intelligence, Traffic, Art and Music. After completing the test, you are given a score based on how you performed. You can only score once a day, but you can practice the tests as much as you want.
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
With the Switch generation ending, here's just something I thought it was interesting to look at after so many years. Also to see how much different companies worked on those many titles in that timeframe of 8 years.
First Party developers
"Nintendo Entertainment Planning & Development" (aka Nintendo EPD, so nintendo itself since 2015) and its departments under the division:
Production Group No. 3: Breath of the Wild, Link's Awakening (co-developed w/ Grezzo), Tears of the Kingdom, Echoes of the Wisdom (co-developed w/ Grezzo)
Production Group No. 4: 1-2 Switch, Nintendo Labo, Ring Fit Adventure, Brain Training for Switch (co-developed w/ indieszero), Jump Rope Challenge, Game Builder Garage, Big Brain Academy: Brain vs. Brain (co-developed w/ Indieszero), Nintendo Switch Sports, Everybody 1-2-Switch (co-developed w/ Nintendo cube), Nintendo World Championship NES Edition (co-developed w/ indieszero)
Production Group No. 5: Splatoon 2, Animal Crossing New Horizons, Splatoon 3
Production Group No. 7: Metroid Dread (co-developed w/ MercurySteam), Famicom Detective Club remakes (co-developed w/ MAGES), Emio the Smiling Man Famicom Detective Club (co-developed w/ MAGES)
Production Group No. 8: Super Mario Odyssey, Captain Toad: Treasure Tracker (co-developed w/ NST), Super Mario 3D All Stars, Super Mario 3D World + Bowser's Fury (co-developed w/ NST)
Production Group No. 9: Mario Kart 8 DX, ARMS
Production Group No. 10: New Super Mario Bros. U Deluxe, Super Mario Maker 2, Pikmin 3 Deluxe (co-developed w/ Eighting), Pikmin 4 (co-developed w/ Eighting), Super Mario Bros. Wonder
Monolith Soft: Xenoblade 2, Xenoblade Definitive Edition, Xenoblade 3
Retro Studios: Donkey Kong Tropical Freeze, Metroid Prime Remastered, Metroid Prime 4 Beyond
Nintendo Cube: Super Mario Party, Clubhouse Games, Mario Party Superstars, Everybody 1-2-Switch (co-developed w/EPD4), Super Mario Party Jamboree
Next Level Games: Luigi's Mansion 3, Mario Strikers Battle League
Nintendo Software Technology (aka NST): Captain Toad: Treasure Tracker (co-developed w/ Nintendo EPD Tokyo), Super Mario 3D World + Bowser's Fury (co-developed w/ Nintendo EPD Tokyo), F-Zero 99, Mario vs Donkey Kong remake
Nintendo European Research & Development (aka NERD): Labo VR Kit, Super Mario 3D All-Stars (Sunshine/Galaxy emulation), Mario Kart Live: Home Circuit (Providing expertise in areas such as steering control, low-latency video capture and streaming and location tracking), Brain Training for Nintendo Switch (deep learning middleware for RPS game), Ring Fit Adventure (heart rate IR detection), Nintendo Switch Sports (Filtering Expertise and Gesture Tracking), NES/SNES/N64/Sega Genesis/Game Boy/GBA emulator for NSO, helped to develop part of the rendering system, texture compression and animations for TOTK. Ported and remastered Pikmin 1 and 2.
iQue: Support for Super Mario 3D All Stars, co-developer of NSO N64 emulator, localization for chinese
1-Up Studio Support on level design and art for Super Mario Odyssey, Captain Toad, Bowser's Fury. Support on game design and programming on Ring Fit Adventure, support on graphics on Animal crossing new horizons
Nintendo Pictures (animation studio): support specializing in animation, art, design, and cinematic work for video games developed and published by Nintendo, such as mario Wonder and mario rpg remake
Third party contracted developers
ArtePiazza: Super Mario RPG Remake
Acquire: Mario & Luigi Brothership
Arc System Works: Another Code Recollection
Arika: Tetris 99, Super Mario 35, Endless Ocean Luminous
Atlus: Tokyo Mirage Sessions ♯FE Encore
Bandai Namco Studios: Pokkén Tournament DX, Super Smash Bros Ultimate, New Pokémon Snap
Camelot: Mario Tennis Aces, Mario Golf Rush tour
Creatures: Detective Pikachu Returns
Eighting: Pikmin 3 Deluxe (co-developed w/ Nintendo EPD10), Pikmin 4 (co-developed w/ Nintendo EPD10)
Forever Entertainment: Donkey Kong Returns HD
Game Freak: Pokémon Quest, Pokémon Lets go, Pokémon Sword/Shield, Pokémon Legends: Arceus, Pokémon Scarlet & Violet, Pokémon Legends: Z-A
Genius Sonority: Pokémon Café Remix
Good-Feel: Yoshi Crafted World, Princess Peach Showtime
Grezzo: The Legend of Zelda Link's Awakening Remake (co-developed w/ EPD3), Miitopia, The Legend of Zelda Echoes of Wisdom (co-developed w/ EPD3)
Hal Laboratory: Kirby Star Allies, Super Kirby Clash (co-developed w/ Vanpool), BoxBoy! + BoxGirl!, Kirby Fighters 2 (co-developed with Vanpool), Part Time UFO, Kirby and the Forgotten Land, Kirby's Dream Buffet, Kirby's Return to Dream Land Deluxe (co-developed w/ Vanpool)
Intelligent Systems: Fire Emblem Threehouses (co-developed w/ Koei Tecmo), Paper Mario: The Origami King, WarioWare: Get It Together, Fire Emblem Engage, WarioWare: Move It!, Paper Mario: The Thousand Year Door
ILCA: Pokemon Diamond and Pearl remake
indieszero: Sushi Striker: The Way of Sushido, Dr. Kawashima’s Brain Training for Nintendo Switch (co-developed w/ Nintendo EPD4), Big Brain Academy (co-developed w/ Nintendo EPD4), Nintendo World Championship NES Edition (co-developed w/ Nintendo EPD4)
Mages: Famicom Detective Club Remake (co-developed w/ Nintendo EPD7), Emio the Smiling Man Famicom Detective Club (co-developed w/ Nintendo EPD7)
Mercury Steam: Metroid Dread (co-developed w/ Nintendo EPD7)
PlatinumGames: Astral Chain, Bayonetta 3, Bayonetta Origins
Spike Chunsoft: Pokémon Mystery Dungeon: Rescue Team DX
Tantalus: Skyward Sword HD, Luigi's Mansion 2 HD
Paladin Studios: Good Job
Tarsier Studios: The Stretchers
Koei Tecmo
Omega Force: Fire Emblem Warriors, Hyrule Warriors Definitive Edition, Hyrule Warriors Age of Calamity, Fire Emblem Three Hopes
Team Ninja: Fire Emblem Warriors, Hyrule Warriors Definitive Edition, Marvel Ultimate Alliance 3: The Black Order
Kou Shibusawa: Fire Emblem Threehouses (co-developed w/ intelligent systems)
Ruby Party: Buddy Mission Bond
In your opinions, which Nintendo franchise is best? The categories include stories, character designs and arcs, game design and gameplay.
I’m new to learning about Nintendo and their franchises, so please help me out!
No reactions. Always super quick with the button actions. Don’t ready up until I also ready up in the practice part of the mini games… they’re giving bot behavior …