/r/totalwar
A subreddit for the Total War strategy game series, made by Creative Assembly.
Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others.
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/r/totalwar
Hey CA, is there any way we could have the feature from Attila added to name the armies? It might help clean up the late game Lords & Heroes tab by adding them as a drop down list.
Hello No mods are working The game do not launch the mods They are activated I Ve tried to delete the ac file in workshop I do not have any launching command like dx11 Anyone knows how to fix it ?
I am near to 100 hours in all tw:w games and still think I am pn a noobish side. Haven’t finished any campaign yet either because it gets too boring (high elves) or because I get roasted and just die.
Maybe there are some pieces of advice that you can share? Or it is absolutely fine and I should preferably enjoy sessions instead of playing just for the victory?
Found medieval 2 on discs and im not sure if its just me being a smooth brain (im not the best with pcs)or something else but I can’t seem to find the file and that file is needed for the setup, can provide pictures if needed
Hey guys, as the title suggests, I'm looking for an alternative to the CA mod manager on the TW-launcher.
I'm not particularly tech savvy, so I thought I'd seek advice here, because a lot of you know your stuff.
I just keep finding that one or two quality of life mods will suddenly begin to prevent my game from launching & I'm not sure how to identify which one it is, but I have heard of some mod managers being able to do that, which sounds really appealing. Any guidance to that end would be very much appreciated.
Also, allow me to apologize as I am so sure this has been asked many a time before, I just felt better getting an answer that is very recent from someone here. Thank you so much! :)
What I am hoping the possibilities of the Warhammer 3 DLC will look like, note there is some DLC in this list that all depends on certain races being implemented.
Ogre Kingdoms
Forge of the Chaos Dwarfs
Southern Realms (Dogs of War) (Landmass is in game)
Kingdoms of Ind (Landmass is in game)
Khuresh (Landmass is in game)
Nippon (Unlikely)
I think there is scope for DLC like the Champions of Chaos packs:
is the map of warhammer 3 similar in how to say it, does it work like troy total war map? i have played every total war i started with medieval 1 back then and the smooth experience of troy is just amazing so just before i buy i need to know.
Ogres should be a wild card not a consistent fat orc, skagg has minus 20 with everyone around him but orcs what’s worse it’s minus 40 with … pirates it doesn’t make sense
His voice lines are basically what I would say in my edgy teenager phase imaging myself as a "cool" villain.
His voice is below average at best , he is an old resentful dude without children who is likely to drop off in 10-15 years anyway but he still wants the throne for some reason. As if Hattusa does not have enough morons vying for power already.
He looks like a reclusive weirdo janitor you would not want to leave your children with, how is he supposed to be a King?
I understand that evil characters are not supposed to be likable in most cases but he really seems pathetic, especially compared to manly 200 lbs armor Agamnenon, scary Sea People and so on.
1212ad mod is for sure one of the best mods for any total war out there, the amount of work it must have taken is truly amazing to make it feel like a official CA dlc. But for me it is simply unplayable now, what I’m talking about is the 2 turns per year which is absolutely ridiculous. All of the 4 turns and 12 turn per year mods have not been updated and seem to not have an update in sight which is extremely unfortunate.
Having the turn start or end with winter is painful not to mention completely immersion breaking. As well as how much you gotta replace characters. If you like to be immersed in a total war campaign like I do it’s quite stupid how much in game time it takes to do anything. March an army from London to Jerusalem? 7 years or more. Siege a city? 3 years. Build a large army? 10+ years. The list goes on.
I guess all I’m really hoping for is the day either medieval 3 comes out or a proper 12 turns per year mod comes out for 1212.
Ps: hopefully someone who knows how to mod in a 12 turns per year mod for 1212 sees this and wants to save the 1212 community!
usually whenever i play skaven i pick up throt, ikkit or eshin and then play according to their playstyles (monsters, weapons and stealth) but i wanted to play a proper "swarm" type of army.
i was thinking an army of completely melee infantry with a couple of eshin units and maybe some artillery?
i want to be able to have 2-3 stacks of rats overwhelming everything through sheer numbers.
would queek fit that role well? the army doesnt have to be optimal, just cheap enough that i can shart out 20 of them at a time(and they dont route in 2 seconds).
Yes all of those are 20 stacks, they have been there for over 10 turns now (DEI mod)
Its for a roleplay gane with a friend. I want to make the most fodder humongous army while he plays a "one man army" sort of fantasy. My current idea is one of the skaven factions and Malus Darkblade, but I would like the thoughts of the community on this.
I've not really found any mention of this in recent posts so I am just gonna ask here:
Has anyone else noticed that when a ranged unit stands still and fires at another the shots are distributed nicely among the models, doing significant damage but while using skirmish and Fire While Moving, suddenly all of you units end up focus-firing on the same models? This leads to overkill and -so- much lost DPS and ammo. Would be neat if we could get that fixed. I mostly noticed it with Outriders and Oxyotl. Whenever my skirmishers have the chance to stop, they begin spreading shots out and do significantly more damage.
Then again that might be intended, I don't even know.
Inb4 “but whyyyyyy” because I am disabled and have to play games lying on my back and cannot comfortable use a keyboard.
I have been trying to get this to work (Warhammer 2 specifically) for a while now. I have successfully gotten the physical controller hidden and windows and other games recognize the controller’s inputs that have been remapped the keystrokes. I’ve even gone into steam properties and disabled full screen optimization.
However, Warhammer 2 refuses to acknowledge any inputs made on the controller even though they’re just keystrokes (like WASD, LShift, LAlt etc) despite the fact that the physical controller has been hidden through HidHide, meaning that in theory the game should be picking up on the emulated keystrokes.
Any help would be appreciated.
In the most recent patch we got something new. Grave guard with Halberds. It’s the first real thing the Vamps have gotten in some time. But that leads me to this question. What else do could they get?
We know that CA has stated the VC are going to get additional stuff down the line. Most likely with Nagash. And aside from the Morghasts which if you go to the WHFB wiki are in the Vampire Count Military section. And the unit I’ve been campaigning ad nozeum for in the Zombie Dragons. What else could they get?
What other units are in the Vampire Counts future?
I would like to know if my PC can run Rome II and what is the most recent total war game I can run
Processor : Intel(R) Pentium(R) CPU G4400 3.30GHz
RAM : 4.00 GB
Storage : SSD
Graphics card : NVIDIA GeForce GTX 650 To
I'm not a PC expert
Thanks in advance
I'm new to Chaos Dwarfs and have played a few campaigns. I’ve got a good grasp on their mechanics—how to manage settlements, use crap stacks, and build up resources. The early game experience is enjoyable, but as I reach the midgame, things start to get annoying. I’m forced to stay constantly aggressive, fending off enemies with crap stacks on multiple fronts to maintain my labour force, all while only having very few dedicated factory provinces to build up.
The problem is that the labor mechanic encourages aggression, while the economy requires you to build tall. I often end up overextended, unable to hold back and play defensively without risking economic collapse. I can’t afford to recruit units that take even one extra turn without damaging my economy. Any tips? I'm on VH/H btw.
I like to see who is at war and with who and offer to join the war knowing full damn well I’m gonna do nothing and then asking for money, rinse and repeat and now I’m the richest guy in the game.