/r/CityBuilders
r/CityBuilder is your source for News, Trailers, Discussion about City Builder games.
News and discussion of city builder games and their brethren.
/r/CityBuilders
10 Year City is an isometric city-building puzzle game where each building's rotation and placement are crucial to maximizing bonuses every turn.
Hi there!
Iโve been developing my game, 10 Year City, for a couple of months now and am looking for playtesters to help me make it even better. Iโd love to hear your thoughts and get your feedback!
You can play 10 Year City directly in your browser and share your feedback here, on Itch.io or join the 10 Year City Discord to discuss the game with me and other players.
Thanks for your support, and I hope you enjoy building your city!
Anyone have any City Builders they're nominating for the Steam Awards?
My nominations:
Game of the Year - Against the Storm
Best Game You Suck At - Workers and Resources: Soviet Republic
So a lot of thse type of games on Steam are on early access, so i want someone to help me understand why they are that way? Can anyone tell me why, in their opinion(?), why they are on a EA? Tysm ๐
Hello!
looking for multiplayer/coop city builders. Games like city skylines. Is there something like that on the market?
Hello!
I have always been very attracted to this style of video games but the times I have tried it it has overwhelmed me too much. I'm looking for a game within the genre, but more arcade, perhaps something similar in some ways to Two Point Hospital/Campus, but focused on city building, that doesn't take itself too seriously, without taking realism too much into account.
Thank you so much! I hope I'm not too demanding lol
I really like Simcity and was wondering if I would like Anno. I don't like City skyline because of adding the piping and electrical. and the water sewage thing. Does it have stuff like that?
Iโve got back into the city building mindset after replaying the remastered Pharaoh game. Which then got me into reading about whatโs fresh in the scene and I actually discovered quite a few promising ones that Iโll almost 100% be giving a try when they come out.ย
My biggest discovery has to be Builders of Egypt (I mean, I love Pharaoh, whaddaya expect? :D ) It seems really high quality, and Iโm surprised I heard of it just recently โ basically Pharaoh but expanded and bigger in scale. Another indie title I came across in some promo posts here on reddit is Whims of the Gods. I have a smaller sister and I like that theyโre trying to incorporate co-op as a viable option + the game just seems chill with the autobattles and focus on branching tech
But tell me friends, what city and/or base builders are you looking at with hungry eyes? The genre is so niche, aside from the big games, that Iโm sure I missed dozens of games that deserve a shoutout!
Iโm seeing alot of Early Access city builders, some that have been in EA for multiple years now. I was a big fan of Cities Skylines, Anno 1800 and Frostpunk and was looking into getting into other citybuilders that intrigue me but there is a LOT of EA titles. The main ones that intrigue me just based off the store page:
Do any of these or other early access titles actually feel complete and worth spending full price on in your opinions??
Hi everyone ! ๐
I've a question for you.
As a regular player of city builder games, I've always wondered what civilisation would have followed that of China in the game โEmperorโ...
So let me ask you, the players, which civilisation would you have liked to see in the next game?
Personally, I'd have liked to see one of these civilisations:
I know, that's a lot of civilisations I'd have liked to play in a game from this series. You're going to tell me that โother games exist about these peoplesโ, certainly, but not in the format/gameplay we all like here. ๐ญ
So tell me, which one(s) would you have liked to play?
Thank you in advance for your feedback !
As the title says, Iโm looking for a game which has multiple building upgrade levels and not only two or three.
Hey guys! Could you suggest me some small scale city builders?
I usually love the early game where you need to manage and survive on what you have, but usually i get bored when you reach the late game, you are able to spam everything and the difficoulty switch to fix other kind of problems
For example in city skyline i love when you are a town and you fight for staying in a positive balance while you try to get bigger, but once the city it's big and the problems start to switch to citizen being unhappy because of the noise pollution i get bored.
Or in song of Syx, i love the surviving first part where every citizen and resource count, but i hate when you are big, rich and the problem change into citizen leaving because of some bullshit reason like not having booze
Hello friends, i've played city builders forever but now I've been tasked with creating one, and I don't know what I'm doing.
I work for an international NGO that works in Iraq to clear explosive remnants of war (landmines, IEDs, unexploded bombs etc) and educate the public about how to stay safe in contaminated environments. We've received funding to develop it and any guidance, advice, tips, or anything else you can throw at me is super welcome.
We will contract a developer in the region but nobody at our org has experience developing games. We want to create the game on a code base that is widely used so that we're not tied to a single developer.
Long shot but if anyone knows any developers in the middle east especially Iraq they would recommend that would be super helpful. We have 15k USD which I appreciate is low but if we can develop a pilot we should be able to get more to develop it further.
But as someone new to this space I welcome any guidance at all you can offer. Thanks for your time.
looking for something like parkitect but instead of being a modernized throwback to classic rollercoaster tycoon itโd be a modernized throwback to classic simcity
In my opinion, the most serious problem is that difficulty is not adjustable. You are forced to learn the basic deck. If you please the game, you will get some extra cards in your deck on future run-throughs. However, the pressure to maintain a winning streak makes this feel like a roguelike to me, not a city-builder.
Typically I play city builders as sandboxes, where I can build according to whatever designs seem good to me, preferably with unlimited money. I am tempted to call this game a card-based puzzle game with city-building elements; it does not feel like a city builder to me.
The launch trailer is not great, mostly because of voice acting:
https://store.steampowered.com/app/2825110/Technotopia/
The soundtrack is classic jazz. The game is somewhat addictive, so you may get bored of the jazz loop before you get good at the game.
The visual art style is very "art deco." Most of the game interface looks very good to me, but some of the cut scenes use crudely drawn characters that don't fit the aesthetic.