/r/BFGArmada

Photograph via snooOG

A subreddit dedicated to the, game series: Battlefleet Gothic Armada

The Subreddit dedicated to the game, Battlefleet Gothic Armada.

Praise the immortal God Emperor of Mankind! https://www.reddit.com/r/BFGArmada/about/edit/# Rules:

  1. All content must be in some way related to the game Battlefleet Gothic: Armada. If you're looking to discuss the tabletop game visit /r/battlefleetgothic.

  2. Be civil and polite to all. Follow reddiquette.

  3. No excessive self promotion. As per site rules at most 1 in 10 of your posts should be self promoting. 'Lets Plays' count as self promotion.

  4. Memes and macros are acceptable provided they pertain to the game directly. General 40k memes are not automatically acceptable. The mods reserve the right to remove these posts at their discretion.

  5. No unknown or potentially malicious image/file hosts.

  6. No giveaways without prior mod approval.

  7. No begging for the game or asking for trades and the like.

  8. No discussion of piracy or otherwise illegal acquirement of the game.

  9. Keep links to sites which sell steam keys to respectable well known sites. e.g. Steam, Amazon, GOG etc. Posts to sites like G2A will be removed.

The Battlefleet Gothic: Armada Website

The Battlefleet Gothic: Armada Official Forums

The Battlefleet Gothic: Armada Official Discord

Battlefleet Gothic: Armada 2, DPM calculator.

Subreddits:

/r/battlefleetgothic (Includes the tabletop game.)

/r/40kLore (for all your lore related needs)

/r/Warhammer40k (general 40k subreddit)

/r/grimdank (your 40k meme subreddit!)

/r/40korkscience (WAAAAAAAGH)

/r/ImaginaryWarhammer (for all your warhammer art needs)

/r/Warhammer (general warhammer subreddit)

/r/deathwing (for the Deathwing game)

/r/40kinquisitor (the official subreddit for the game Inquisitor Martyr)

/r/spacemarine (for the game, Warhammer 40,000 Space Marine)

/r/BFGArmada

5,553 Subscribers

4

Why do Chaos ships look the way they do? Which ship types are favored by specific Chaos factions?

Been playing Battlefleet Gothic: Armada 2 (Skalgrim mod), and I'm wondering about where Chaos ships get their aesthetic from. Obviously different Chaos factions fell to Chaos for different reasons, but all the Chaos ship types are lumped together in the fleet editor. I want to know what fleet compositions would be favored by certain factions, specifically a) Alpha Legion b) Dark Mechanicum and c) Iron Warriors. Thanks in advance!

7 Comments
2024/11/30
23:27 UTC

3

Progress loss recovery

Hello, I went back to BFGA2 after a long pause to play some lazy skirmish games vs AI. I found that all my unlocks/upgrades had disappeared (most likely accidentally deleted my save). I'm not interested in grinding them open again just to play a couple of games.

Is there a way to unlock everything by using mods or transferring saves, for example? I intend to only play offline.

1 Comment
2024/11/20
15:49 UTC

5

BFG 2, is it ever worth it to upgrade agri worlds?

You spend 100 credits to upgrade an agri world, which decreases the cost of upgrading other worlds by 1%....

So if I upgraded one HUNDRED other worlds, I would have broken even. That seems vanishingly unlikely, although I'm not sure how big the campaign is.

It seems like it makes more sense to spend that money on more cruisers or something so I can take actual income producing worlds faster.

But I'm wondering if I'm missing something.

8 Comments
2024/11/18
00:05 UTC

3

Is it possible to swap out character portraits?

I was hoping it might be possible to swap out Admiral Spire's portrait.. or maybe a chapter of space marines to another one from the lore. Is that possible?

4 Comments
2024/11/16
19:31 UTC

45

Big news for the future of the Skalgrim Mod!

I cannot stress enough how big of a thing this is. Didn't want to spoil the news to people in advance before we had tested it out a bit more. Since we started modding this game years ago, across the modding community, there was always a hard coded limit to the number of custom models we could add into the game. Because for each new model we added we had to use one of the vanilla ones and change it - meaning even with trying to find unused models, aestethic parts, and so on, we quickly ran out and started to have to use original ships.

That has now changed. A way to add new custom models to the game has been found by the industrious Magos of the Shipbuilders, JohnZotack.

What this discovery means is that the previous hard cap limit is no more. Technically, the new limits in this sense are the time and effort that can be spent on modding and other limitations like FX, hitboxes and so on. So while this could even open up for say, new factions or even crossover stuff from other scifi-universes - there would still be limits to this. Still, this will lead to some very exciting times and additions to the Skalgrim mod.

A newly created custom battleship WIP

16 Comments
2024/11/15
21:04 UTC

1

Is it possible to change the campaign difficulty in BFGA2?

I didn't realize it defaulted to easy, and started it on easy. It's too easy. I'd like to do medium, can I adjust it? I didn't see a way in game.

I downloaded this save game editor : https://github.com/Cryptomancerx/BGA2Editor

But it says difficulty is one of the things it can't modify. I've seen elsewhere people say you can modify it with a hex editor, is that true?

I just finished the Cadia sector stuff, and opened the next sector. Should I just restart?

2 Comments
2024/11/15
02:50 UTC

4

BFG2 - a lot of times the battle secondary missions just don't seem to work?

Like assassinate, for example. I most certainly kill the enemy each time (saving lightning strikes or whatever if he tries to disengage) but it the assassination mission only 'completes' for me on the post battle screen maybe 1/3 of the time.

Same thing for the 'capture point behind enemy lines' objective. Pretty easy to do, 100% is complete, but then on the post battle screen it shows me I didn't do it.

Fortunately these rewards are nothing to write home about so I don't feel like I'm missing much but it is a bit unfortunate.

2 Comments
2024/11/12
04:38 UTC

8

Tips for defeating The Ancient One as the Necrons?

I've seen quite a few posts regarding the difficulty of the Ancient One boss fight, but most of the advice is given for the Imperium campaign. I only found one or two threads on defeating it as the Necrons, and still have yet to manage it (I'm on normal difficulty). I just wondered if anyone else had any tips of eureka moments for defeating it as the Necrons.

My main strategy has been to swarm the beast with light cruisers (and jumping my faction leader out of there as soon as he's in even remote danger) and use my lightning strikes to whittle it down to mid-level troops, which works for a while but eventually the Tyranid reinforcements build up and tear my fleet apart, even if I build up my own reinforcements to try and lead them into a trap. And the Necrons don't seem to have enough boarding capability to bring the titan down to zero troops. Is it worth actually targeting the reinforcements instead of the titan when they arrive, to prevent their overall DPS from rising too high, or should I just keep my attention entirely on the beast?

8 Comments
2024/11/09
05:32 UTC

12

How to achieve this color palette in Imperium campaign?

Just cant find a way to change my ships into balck/gold :(

5 Comments
2024/11/05
11:42 UTC

48

Skalgrim Mod Update: Necrons are also getting some love in the 2.3 version (to the utter despair of all sentient species in the Galaxy with a biological body) and the already large mega titan, the Throne of the Silent King, seems to have grown a bit in size since we last saw it.

5 Comments
2024/10/31
23:50 UTC

10

Just bought the second game in the series.

Completely new to this, I know quite abit about 40k already though.

Any tips for a new player would be super appreciated though :)

5 Comments
2024/10/27
23:47 UTC

3

Movement lines

Is there a way to see the lines your ships are moving along without having them selected?

1 Comment
2024/10/25
22:00 UTC

41

Skalgrim Mod Update info

So, been a while since I did a update on the progress of the next update. Originally it was planned for the summer and was aimed at being a minor update, designated version 2.2.5. Due to IRL stuff I never had enough time to complete it, then recently got a bit more free time on my hands and started working again on it. Yeah, so thats the boring part. Now to the fun stuff:

Since then one of the people, JohnZotack, who helped me with creating some of the foundations of the modding structure needed for such a large modding project, recently made contact and offered to help out with new stuff for the mod. This opened up some exciting possibilities and made my creative mind go into overdrive. Things that are just too time consuming for me to do by myself he readily focuses on. Thus making the rest of the modding process far easier. So we started talking and drew up plans and went right back to working the way we used to, and its greatly increased the speed and scope of the update.

So much so that I am now considering the update to instead be a full one rather than just a minor update.

The 2.3 version is planned to feature:

  • Updated balance of ships and factions
  • Several reworked ships, rebuilt from the ground up and in some cases using new models
  • Some previously removed vanilla ships like the much beloved and asked for Lunar Class Cruiser will return
  • New ships for several factions, at current time about 15 planned but that tends to grow over time as I work on the mod. (Tyranids, Space Marines, Imperial Navy, Chaos, Necrons, Orks, and Tau are factions that at current have one or more ships planned for them)

After the release I intend to also focus on a MP-build for the people who want to play with friends against the computer or against each other in battle mode. This will have a different balance structure than the main mod, but is going to need lots of playtesting and internal balance, so depends on the help I get from the community moving forward.

This is all very time consuming stuff mind you, and I have work and a family, so while I want to be able to dedicate as much time as possible to this update, I cannot say just when it will be done. Perhaps for Christmas. We will see. Will post updates when there is enough to show off. Post more regular updates in the discord https://discord.gg/8YaYtCb / Skalgrim

PS: New rework of the Abyss Class, WIP:

https://preview.redd.it/2hnpsmlwciwd1.png?width=1920&format=png&auto=webp&s=301438a2b8cabe6b85bc39b041f739a2078d091b

14 Comments
2024/10/23
13:28 UTC

5

Need help with understanding how ships works

https://preview.redd.it/2b050gmdc0wd1.jpg?width=1680&format=pjpg&auto=webp&s=bd24faf22a569363d6cb35190095819749222d73

When choosing which cruiser to build I saw that the Gothic seems to be the same has the Lunar, but slightly more expensive and with on less weapon. Is the Lunar simply better in every way or did I miss something?

10 Comments
2024/10/21
00:59 UTC

2

Anyone Know Cheaty Way to increase the Fleet Cap or limit in custom battle on SKALGRIM MOD?

Just play this game and had a blast, but seems like the custom battle just have limited point, how to increase it using trainer or Cheat? anyone know some nice trainer or hack to it?

Also trainer or cheat to increase build point on Campaign is very nice to help. Thank you

1 Comment
2024/10/18
13:58 UTC

3

How do you build you campaign necron commanders?

Ive been running scarab and lightning ball on 2 commanders and giving the default commander the resurrection orb. Also not too sure about passives, I feel like going all into the asteriod passives is too situational. so either go all in for boarding or the bounce and reload stance.

Also do particle whips get affected by reload stance?

9 Comments
2024/10/16
23:46 UTC

1

Do you need DLC for Armada 2 in order to 100% it?

Hello, I saw that the game is on sale right now (80% off), and I would like to get it. However, I am also a completionist, so I would like to know if I need to get the DLC to achieve 100% completion?

Thanks for the help

3 Comments
2024/10/16
20:54 UTC

5

No campaign timer and events

Im currently chilling with a chaos campaign without the escalation timer, about 30 turns in, and the game shows dialouge about the imperium and eldar gettting something in a sector I havent even unlocked yet. Is this just a bug from me taking too long or will it be an auto game over if I dont deal with it?

3 Comments
2024/10/15
01:36 UTC

8

BFG Armada 1, 2, or both?

I'm a meager aspirant brought into the glory of the emperor's light with space marine 2 but I hold a deep love of strategy games as well. I have owned BFGA2 for some time but never played it. Would you all recommend I buy/play BFGA1 first or even at all? I care very much for the lore and story but if the mechanics and graphics are so clunky and slow that it would kill my anticipation for the sequel would it be more efficient to just watch the first game as a play-through?

19 Comments
2024/10/14
06:09 UTC

7

Is it possible to win the fight against the tyranid ancient one or is that just an easter egg you are not meant to fight?

I am on my fifth try but i am starting to think it's just an easter egg, and you are not meant to win the battle.

Edit: Managed to beat the fucker! It was crazy but worth it

20 Comments
2024/10/13
09:02 UTC

2

My QOL ideas for Battlefleet Gothic Armada 2

A few improvement idea examples for QOL in a future hotfix?:
Ships disengaging by retreating to the edge of the map will incur a -20% warp risk unless the generator was damaged or destroyed or if the ship is an escort.

Ships that disengage with battleplans or vital data cannot be destroyed in a warp incident. Instead, they survive with 1hp, 1 troop, and heavy critical damage to all applicable systems.

Defense Platforms of all factions now have Integrated Weapon System Trait: Main Weapon can't drop below light critical damage. Now Imperial and Aeldari platforms can no longer be permanently crippled while other factions' platforms can have their weapon temporarily disabled.

Difficulty Option to allow enemy flagships to use commander abilities in regular battles, adding a bit of challenge.

Completing Bonus Objectives in a battle gives a small flat boost to renown earned.

Necron Ships in Hull Cauterization Stance regain morale 200% faster. This makes up for their lack of rally ability (closest thing to it is ability from Cairn Battleship).

AI Escort Ships with extended identification range no longer use scanner when the stealthed enemy ship simply enters the 13500 radius zone.

New Bonus Objective in Imperial Mission in which you defend Ost'ara from the Inqusition:
(Optional) Spare Darkhammer's Followers: Gain extra renown for every Inqusitorial ship that routs.

Enemy fleets may bypass your systems when moving to another system under their control.

Assaults and Invasions targeting systems that you don't control can no longer be delayed or cancelled with battleplans.

Completing Breakthrough Bonus Objective while defending grants the fleet or fleets 1 extra move point on your next turn.

Some Annihilation Arcs end with Threat Crippled replacing Threat Annulled. (One example being defending Ost'ara). Threat Crippled: -1 to faction threat in all sectors. That faction can no longer launch invasions.

Phalanx Battle Info: The mighty fortress-monastery Phalanx has been deployed in the system. It cannot be destroyed. Once its hull drops to 50% or less, it will automatically disengage; a process you cannot interrupt.

Some Asuranyi and Drukharii vessels under AI control may use Wraithbone shift to use its sudden speed burst to crush smaller enemy vessels.

0 Comments
2024/10/13
02:41 UTC

3

How tf do you fight the orks??

I'm playing the original Battlefleet Gothic and I am at my wits end, every mission against the orks is a pain to play, and makes me not want to play the game. How do you even beat them? Is there a way to disable them in settings or some kind of cheats to do that? I'm only interested in the campaign, I just want those damn orks gone because fighting them is just so miserable.

10 Comments
2024/10/12
23:35 UTC

9

How do I deal with Chaos (well) as Imperium in the Skalgrim mod?

I'd like to be able to fight Chaos well without cheese, but I feel like Chaos just outmatches Imperium in a lot of meaningful ways, especially when they have a numbers advantage (as they typically do in campaign).

Like, Space Marine ships are designed to go in and do boarding actions, but the long cooldowns for boarding actions and honor the chapter *and* considering they are only ever single-target actions make them seem particularly vulnerable to Chaos. Like, sure I can go in and maul a capital ship with a bunch of boarding, but Chaos ships will pummel the hell out of the Astartes ships during the approach and exit. It always seems like a poor trade that I never come out on top of.

Imperial ships are easier to manage, they are designed to ram and given the amount of light cruisers and escorts fielded by Chaos, it works well. But I still suffer with getting absolutely ripped to shreds in an even trade - I know the Chaos ranged game is meant to be strong, but I don't know how to use the strengths of Imperial warships (ie, ramming) without playing right into the strengths of Chaos (encircling and firing from range).

Mechanicus ships feel like they do the best in terms of ranged damage trading (and their interceptors can actually compete with chaos interceptors of a similar ship weight), but I feel so reliant on bad AI and nova cannons when I'm controlling Mechanicus vessels.

What can I do to make my life easier? It sucks to get thrashed so hard by swarms of cheap light cruisers, but I feel I never have the firepower to efficiently deal with them unless I put individual ships of larger weight classes in huge danger.

17 Comments
2024/10/07
19:24 UTC

3

Anyone know how to trigger the Ancient One mission line in the sequel?

I just completed the second game's Imperial campaign for the first time and loved it. But upon checking the achievements, I realised I missed a whole mission line to end the Tyranid invasion (and missed out on two achievements as a result).

This "Ancient One" mission never popped up in my game. I did the side missions to put down the Orks, the Eldar and the Necrons, plus the mission that gives you Guilleman, but no side mission for the Tyranids ever popped up so I assumed there wasn't one until I read otherwise. Is there a specific way to trigger it? The other four side-missions each triggered one-by-one after I killed each of the Chaos admirals.

I checked all the Steam guides but none of them cover is (there are only seventeen of them, two or three of which are in Russian)

8 Comments
2024/10/06
22:52 UTC

3

Issue with DLC

Over 100 hours on the base game and I’ve only had a few crashes over that time. Finally got the chaos dlc and I’ve had 5 crashes before the second battle. I’ve seen on the steam page some negative reviews regarding crashes, but I’m not sure if I have just been lucky to not experience a lot during the base game or if the dlc could cause any issues.

Thank you in advance!

4 Comments
2024/10/05
03:19 UTC

3

BFG2: Is it as prone to crashing as I'm told?

I've been eyeing BFG2 for a little while now because I like the concept, but I've also heard that it's prone to crashing, even causing bluescreens at times. Is that true?

13 Comments
2024/10/01
16:56 UTC

10

PSA: The last hotfix fixed 4k map issues

If you're like me and put your campaign on pause because you couldn't navigate the strategic map in 4k, well, good news. It's fixed!

2 Comments
2024/10/01
14:30 UTC

1

BFG2 Keep getting kicked to main menu after battles

Like I'm about to yeet the computer out the window man, just keeps happening. Anybody know whats going on? I'm new and this is seriously souring my experience.

10 Comments
2024/10/01
00:43 UTC

4

BFG2: i am new in 2024 which mods to use?

Basically i am not sure if i should use skalgrim or Veritatem, or both? I just want to be able to use as many ships possible in campaign and if possible also titans Thanks for help

9 Comments
2024/09/29
08:06 UTC

36

BFG2: Are space marine vessels meant to be suicidal cannon fodders?

Space marine ships are the weakest of the entire imperium roster, but since you can recruit actually good fleets in to SM slots, i am stuck with them.

Given that their pitifully low damage weapons have an even more pitiful range, half of their HP is gone by the time they manage to crawl their way to a range where they can even fire the first shot, and the cool down on boarding actions means you can get one lighting strike and one honor the chapter out before they are destroyed.

I am surprised their absolutely lore unfriendly sucicde charger nature was not fixed in patches to this day.

19 Comments
2024/09/28
19:08 UTC

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