/r/BFGArmada
A subreddit dedicated to the, game series: Battlefleet Gothic Armada
The Subreddit dedicated to the game, Battlefleet Gothic Armada.
Praise the immortal God Emperor of Mankind! https://www.reddit.com/r/BFGArmada/about/edit/# Rules:
All content must be in some way related to the game Battlefleet Gothic: Armada. If you're looking to discuss the tabletop game visit /r/battlefleetgothic.
Be civil and polite to all. Follow reddiquette.
No excessive self promotion. As per site rules at most 1 in 10 of your posts should be self promoting. 'Lets Plays' count as self promotion.
Memes and macros are acceptable provided they pertain to the game directly. General 40k memes are not automatically acceptable. The mods reserve the right to remove these posts at their discretion.
No unknown or potentially malicious image/file hosts.
No giveaways without prior mod approval.
No begging for the game or asking for trades and the like.
No discussion of piracy or otherwise illegal acquirement of the game.
Keep links to sites which sell steam keys to respectable well known sites. e.g. Steam, Amazon, GOG etc. Posts to sites like G2A will be removed.
The Battlefleet Gothic: Armada Website
The Battlefleet Gothic: Armada Official Forums
The Battlefleet Gothic: Armada Official Discord
Battlefleet Gothic: Armada 2, DPM calculator.
Subreddits:
/r/battlefleetgothic (Includes the tabletop game.)
/r/40kLore (for all your lore related needs)
/r/Warhammer40k (general 40k subreddit)
/r/grimdank (your 40k meme subreddit!)
/r/40korkscience (WAAAAAAAGH)
/r/ImaginaryWarhammer (for all your warhammer art needs)
/r/Warhammer (general warhammer subreddit)
/r/deathwing (for the Deathwing game)
/r/40kinquisitor (the official subreddit for the game Inquisitor Martyr)
/r/spacemarine (for the game, Warhammer 40,000 Space Marine)
/r/BFGArmada
Completely new to this, I know quite abit about 40k already though.
Any tips for a new player would be super appreciated though :)
Is there a way to see the lines your ships are moving along without having them selected?
So, been a while since I did a update on the progress of the next update. Originally it was planned for the summer and was aimed at being a minor update, designated version 2.2.5. Due to IRL stuff I never had enough time to complete it, then recently got a bit more free time on my hands and started working again on it. Yeah, so thats the boring part. Now to the fun stuff:
Since then one of the people, JohnZotack, who helped me with creating some of the foundations of the modding structure needed for such a large modding project, recently made contact and offered to help out with new stuff for the mod. This opened up some exciting possibilities and made my creative mind go into overdrive. Things that are just too time consuming for me to do by myself he readily focuses on. Thus making the rest of the modding process far easier. So we started talking and drew up plans and went right back to working the way we used to, and its greatly increased the speed and scope of the update.
So much so that I am now considering the update to instead be a full one rather than just a minor update.
The 2.3 version is planned to feature:
After the release I intend to also focus on a MP-build for the people who want to play with friends against the computer or against each other in battle mode. This will have a different balance structure than the main mod, but is going to need lots of playtesting and internal balance, so depends on the help I get from the community moving forward.
This is all very time consuming stuff mind you, and I have work and a family, so while I want to be able to dedicate as much time as possible to this update, I cannot say just when it will be done. Perhaps for Christmas. We will see. Will post updates when there is enough to show off. Post more regular updates in the discord https://discord.gg/8YaYtCb / Skalgrim
PS: New rework of the Abyss Class, WIP:
When choosing which cruiser to build I saw that the Gothic seems to be the same has the Lunar, but slightly more expensive and with on less weapon. Is the Lunar simply better in every way or did I miss something?
Just play this game and had a blast, but seems like the custom battle just have limited point, how to increase it using trainer or Cheat? anyone know some nice trainer or hack to it?
Also trainer or cheat to increase build point on Campaign is very nice to help. Thank you
Ive been running scarab and lightning ball on 2 commanders and giving the default commander the resurrection orb. Also not too sure about passives, I feel like going all into the asteriod passives is too situational. so either go all in for boarding or the bounce and reload stance.
Also do particle whips get affected by reload stance?
Hello, I saw that the game is on sale right now (80% off), and I would like to get it. However, I am also a completionist, so I would like to know if I need to get the DLC to achieve 100% completion?
Thanks for the help
Im currently chilling with a chaos campaign without the escalation timer, about 30 turns in, and the game shows dialouge about the imperium and eldar gettting something in a sector I havent even unlocked yet. Is this just a bug from me taking too long or will it be an auto game over if I dont deal with it?
I'm a meager aspirant brought into the glory of the emperor's light with space marine 2 but I hold a deep love of strategy games as well. I have owned BFGA2 for some time but never played it. Would you all recommend I buy/play BFGA1 first or even at all? I care very much for the lore and story but if the mechanics and graphics are so clunky and slow that it would kill my anticipation for the sequel would it be more efficient to just watch the first game as a play-through?
I am on my fifth try but i am starting to think it's just an easter egg, and you are not meant to win the battle.
Edit: Managed to beat the fucker! It was crazy but worth it
A few improvement idea examples for QOL in a future hotfix?:
Ships disengaging by retreating to the edge of the map will incur a -20% warp risk unless the generator was damaged or destroyed or if the ship is an escort.
Ships that disengage with battleplans or vital data cannot be destroyed in a warp incident. Instead, they survive with 1hp, 1 troop, and heavy critical damage to all applicable systems.
Defense Platforms of all factions now have Integrated Weapon System Trait: Main Weapon can't drop below light critical damage. Now Imperial and Aeldari platforms can no longer be permanently crippled while other factions' platforms can have their weapon temporarily disabled.
Difficulty Option to allow enemy flagships to use commander abilities in regular battles, adding a bit of challenge.
Completing Bonus Objectives in a battle gives a small flat boost to renown earned.
Necron Ships in Hull Cauterization Stance regain morale 200% faster. This makes up for their lack of rally ability (closest thing to it is ability from Cairn Battleship).
AI Escort Ships with extended identification range no longer use scanner when the stealthed enemy ship simply enters the 13500 radius zone.
New Bonus Objective in Imperial Mission in which you defend Ost'ara from the Inqusition:
(Optional) Spare Darkhammer's Followers: Gain extra renown for every Inqusitorial ship that routs.
Enemy fleets may bypass your systems when moving to another system under their control.
Assaults and Invasions targeting systems that you don't control can no longer be delayed or cancelled with battleplans.
Completing Breakthrough Bonus Objective while defending grants the fleet or fleets 1 extra move point on your next turn.
Some Annihilation Arcs end with Threat Crippled replacing Threat Annulled. (One example being defending Ost'ara). Threat Crippled: -1 to faction threat in all sectors. That faction can no longer launch invasions.
Phalanx Battle Info: The mighty fortress-monastery Phalanx has been deployed in the system. It cannot be destroyed. Once its hull drops to 50% or less, it will automatically disengage; a process you cannot interrupt.
Some Asuranyi and Drukharii vessels under AI control may use Wraithbone shift to use its sudden speed burst to crush smaller enemy vessels.
I'm playing the original Battlefleet Gothic and I am at my wits end, every mission against the orks is a pain to play, and makes me not want to play the game. How do you even beat them? Is there a way to disable them in settings or some kind of cheats to do that? I'm only interested in the campaign, I just want those damn orks gone because fighting them is just so miserable.
I'd like to be able to fight Chaos well without cheese, but I feel like Chaos just outmatches Imperium in a lot of meaningful ways, especially when they have a numbers advantage (as they typically do in campaign).
Like, Space Marine ships are designed to go in and do boarding actions, but the long cooldowns for boarding actions and honor the chapter *and* considering they are only ever single-target actions make them seem particularly vulnerable to Chaos. Like, sure I can go in and maul a capital ship with a bunch of boarding, but Chaos ships will pummel the hell out of the Astartes ships during the approach and exit. It always seems like a poor trade that I never come out on top of.
Imperial ships are easier to manage, they are designed to ram and given the amount of light cruisers and escorts fielded by Chaos, it works well. But I still suffer with getting absolutely ripped to shreds in an even trade - I know the Chaos ranged game is meant to be strong, but I don't know how to use the strengths of Imperial warships (ie, ramming) without playing right into the strengths of Chaos (encircling and firing from range).
Mechanicus ships feel like they do the best in terms of ranged damage trading (and their interceptors can actually compete with chaos interceptors of a similar ship weight), but I feel so reliant on bad AI and nova cannons when I'm controlling Mechanicus vessels.
What can I do to make my life easier? It sucks to get thrashed so hard by swarms of cheap light cruisers, but I feel I never have the firepower to efficiently deal with them unless I put individual ships of larger weight classes in huge danger.
I just completed the second game's Imperial campaign for the first time and loved it. But upon checking the achievements, I realised I missed a whole mission line to end the Tyranid invasion (and missed out on two achievements as a result).
This "Ancient One" mission never popped up in my game. I did the side missions to put down the Orks, the Eldar and the Necrons, plus the mission that gives you Guilleman, but no side mission for the Tyranids ever popped up so I assumed there wasn't one until I read otherwise. Is there a specific way to trigger it? The other four side-missions each triggered one-by-one after I killed each of the Chaos admirals.
I checked all the Steam guides but none of them cover is (there are only seventeen of them, two or three of which are in Russian)
Over 100 hours on the base game and I’ve only had a few crashes over that time. Finally got the chaos dlc and I’ve had 5 crashes before the second battle. I’ve seen on the steam page some negative reviews regarding crashes, but I’m not sure if I have just been lucky to not experience a lot during the base game or if the dlc could cause any issues.
Thank you in advance!
I've been eyeing BFG2 for a little while now because I like the concept, but I've also heard that it's prone to crashing, even causing bluescreens at times. Is that true?
If you're like me and put your campaign on pause because you couldn't navigate the strategic map in 4k, well, good news. It's fixed!
Like I'm about to yeet the computer out the window man, just keeps happening. Anybody know whats going on? I'm new and this is seriously souring my experience.
Basically i am not sure if i should use skalgrim or Veritatem, or both? I just want to be able to use as many ships possible in campaign and if possible also titans Thanks for help
Space marine ships are the weakest of the entire imperium roster, but since you can recruit actually good fleets in to SM slots, i am stuck with them.
Given that their pitifully low damage weapons have an even more pitiful range, half of their HP is gone by the time they manage to crawl their way to a range where they can even fire the first shot, and the cool down on boarding actions means you can get one lighting strike and one honor the chapter out before they are destroyed.
I am surprised their absolutely lore unfriendly sucicde charger nature was not fixed in patches to this day.
I'm wanting to play multiplayer with this game and just chat about warhammer. Is anyone else interested in some games?
Also if you know of any groups or discords, please drop em in the comments!
i'm playing with Skalgrim's mod with my Leadership at 400%, fleet capacity 300% - and enemy fleet capactiy modifier is 80% and Enemy Leadership Modifier is 80. i'd like to raise those last 2 numbers to get the fights more even without having to restart the campaign. are those hackable settings?
Battlefleet Gothic Armada 2 just got a (very surprising) Hotfix update - For those that enjoy the Skalgrim Mod I can confirm that the Hotfix does not break it (mod version 2.2 ) or affect saved games. All admirals can thus continue their holy (or unholy) work across the galaxy after updating.
I'm using 165% AI fleet size and 185% leadership which was probably a mistake because for some reason BFG2 throttles resource usage severely which made the fight a lag fest, but its only a problem with the Orks and Tyranids at least.
Admiral didn't have res orb which was the scariest part, I should've gotten so much more renown for this fight too 1,244 is too little for a KD of 1:152. Skalgrim makes tyranids way deadlier but the luckily AI is still just as bad when playing them.
As the title says. I Wanna get back into it
Reworking some ships for the new update of Skalgrim Mod. Here we see the WIP reworked Archeo Tech Ark for Admech. Less blocky design, still unique in looks, removed side angled seeker torpedoes and instead added a bunch of new weapons for it. Notable is the new Melta cannons, Omega lances, archeo tech railguns. It will get buffed stats as well, but will be a very costly albeit deadly glass cannon type ship. Perfect for using as an admiral vessel with skills and buffs.
Work on the mod update is still ongoing, just been a much slower summer for modding than anticipated. Next up will be showing of some of the other new ships, then talking about balance and faction changes.
I been playing BFGArmada 2 and it is super good game I love it. In BFGArmada 2 skirmish is mode where you get everyship and its just that. Take all Big ship and go boom other A.I Ships.
In BFGArmada 1 is it little bit more like campaign? With every battle you progress your Renow and all ships get experience and it is saved for another skirmish battle?
If it is true then it sounds pretty awsome. I love Chaos ships and there is campaign in BFGArmada 2 but if Im thirsty and I want more then BFGArmada 1 Skirmish mode is right? Right because I want to feel progression and not just GRAB EVERY SHIP GO BOOM style.
Thank you for reading :)