/r/TeamIco
News and such about the Team ICO development team (ICO, Shadow of the Colossus, The Last Guardian), Fumito Ueda's genDESIGN studio, and the games they produce.
News and such about the Team ICO development team (ICO, Shadow of the Colossus), Fumito Ueda's genDESIGN studio, and the games they produce — including The Last Guardian.
Please use spoiler tags where appropriate. This will be strictly enforced by the moderators.
/r/TeamIco
I’ve only been able to do this one other time and that was years ago when the remake first came out in 2018, has anyone else had any situations where they’ve launched wander off Agro and he starts flipping?
I am playing the unpatched version of the last guardian, the 1.0.0 version, on Ps5, because this is the only way you can get the 60 fps on this game, but has its problems, having bugs and freezes that break the game, this one was funny, trico just refuses to jump, dissapear, doesn't elaborate, and the game crashes lol
Do you think it is possible now that the Team Ico is working with Epic Games to see the remake of Shadow of the Colossus coming on PC? And what about a remake for ICO that would also come for PC? I mean, you can run ICO with an emulator very easily, but Shadow of the Colossus is notorious for having a horrible emulation and is stuck in old consoles.
I know it's called "project robot" and at first, I was believing he would try to create a relationship between two beings that were at the same time one single entity... anyway, what really gets me is that this time our "friend" is an actual ROBOT. See, Ueda always insisted on how important it was for him that we not see our companions as a machine, that he wanted us to believe in Yorda, Agro and Trico as truly living beings. As for the colossi, on the other hand, Ueda said he had a different approach, trying to create ambiguity or doubt. So now, if he didn't want us to think of this big robot as something "lifeless", I don't think he would make it so blatantly a machine, in a way that you even have "copies" of the same robot (I assume, by the revealed concept art), to use and discard them, etc. Look at how the protagonist simply TEARS OFF its head in an improvised manner, instead of using some kind of proper ejection system! If this game is going to bring the protagonist's relationship with some other creature, I'm very inclined to believe that this other creature will not be this robot.
So........... MAYBE..... maybe........... it's the voice that we hear speaking in English? Maybe it's an "artificial intelligence" assistant within the robot's system, instead of the robot itself, with which the protagonist will relate. Even in the Japanese trailer, we have a dubbing in English! Maybe that's it, the artificial intelligence communicates in English while the protagonist doesn't speak that language. Who knows? What I know is that this trailer starts focusing on an ear of his helmet, while we hear English for the first time in a game of a dude that always have language barrier as a central element in his narratives.
edit: I also remember now that interview where Ueda says he was inspired by watching The Iron Giant in English without understanding anything they were saying. I'm not being that crazy, right?
I got so excited when I saw Cyber punk wonder / future Ico, but quickly remembered how many years it took to release The Last Guardian...
I made this small fan art for Project Robot! I can’t wait to see what the team is creating.
This was done in the 3D program blender, with some editing and drawing done in photoshop. I’m still trying to figure out blender, so this was good practice.
The first thing that came to mind after seeing the trailer. It looks a lot like a reference to the Pilder from the Mazinger franchise.
For those who don't know, Pilders (パイルダー Pairudā) are vehicles that serve as command centers for piloting some of the Mecha in the series (such as Mazinger and Great Mazinger themselves). In the case of Project: Robot, the robot's entire head serves as a “Pilder”.
I wonder if this will have any connection with the gameplay.
It may contain spoiler from other games!!! I will put it as a spoiler in this part and point which one of the games is, in case you don't want spoiler in one of them.
Okay, so I've been re-watching and thinking about Project Robot all fucking time and I got some weird thoughts of mine that I"d like to share. It is a theory, I could be insane at this point.
The game has obvious characteristics that ties to the other Fumito Ueda games (ICO, SOTC, TLG), we could look about it in two ways: it is a design choice only or it has ties to the other games. Since we have ties to all the other three games more than once I choose to believe it has ties itself and it's not only a design choice. We can think of it as a Fumito Ueda Multiverse.
So let's start from the begining:
We have this mechanical guy who is wearing clothes that remind all three games (we've seen this symbol in the past games a lot of times), it could mean that is tied to this game. It could also be a post-apocalyptic (like someone lost his clothes, and this new character choose to use this one).
Then we obviously have this giant robot, it is a weird choice of design using it, it reminds a lot of the colossus, specially with the climbing in the back. What I think it is happening it's pretty simples, what if is a colossus but a big robot at the same time? In the photo of the game we have the guy by the side of the robot, (SOTC spoiler)>! it could be like Wanderer killing the Colossus, when their bodies is in the ground.!<
Hear me out.... When he climbs to the head of the robot, he looks to the horizon and there is this black thing coming, we've seen it before in all 3 games, it's known:
(ICO spoiler) I>!t's in all the monster and the boss fight. !<
(SOTC spoiler) >!It's in the Dormin and when we kill all Colossus it consumes us.!<
(TLG spoiler) >!It's in the fucking end of the game.!<
It means it is something "bad" that consumes us, something bad that in all 3 games we avoid.
There's a voice in the trailer warning us about this black thing coming. It made me think as a companion (like it could be) and a warning for us to avoid it.
Imagine in SOTC, (SOTC spoiler)>! we have big Colossus = big robot; black thing consuming us = black thing in the horizon.!< What I think is it, it's a futuristic version of SOTC, one where we can avoid being consumed by the black thing, where the Colossus are actually big robots, and this time we have a companion who warns us about when the big thing is going to consume us, who warns us when to run.
Ueda likes to make games that utilise another character aiding you along the way:
Yorda - guide her around and have her help with puzzles
Agro - Helps with travel and aids during battles.
Trico - Traversal, ordering around, combat
They all seem to be characters that involve suggesting movement and actions in a certain regard. Even Agro feels like you're suggesting their movement at times. And they can completely traverse through a path without you having to control them yourself.
Now, Ueda has spoken about how he wants his next game to be more like SotC.
The character has a rifle (similar to how Wander has a Bow)
The character operates the Robot as if it's their own.
Now hear me out. My partner and I were theorising... What if this game involves you operating a Robot and using it along some sort of journey. You climb it and order it around in battles with other mechs using a combination of SotC and TLG gameplay.
Climbing your mech (like climbing the collossi) and repairing where it gets injured (like pulling the spears from Trico).
Anyways, this is merely just a fun bit of speculation using practically nothing to weigh it on except for this vague teaser and the prior games as a theme.
One things for sure, whether or not it's anything like I've speculated, we're in for a treat. I am so damn excited for what's in store!
Considering that Ueda said that he learned his lesson from the announcement of the last Guardian and the subsequent decade-long development till the game shipped. Do you think that we're a lot closer to the game actually coming out. On the flip side, however, since they don't even have a name, does that mean they're still working on the story and direction of the game is?
I was curious how many of the current staff at gendesign worked on previous projects.
I typed out the names listed at the end of the Project Robot teaser and cross-referenced them with the names of people credited in ICO, SOTC, TLG and SOTC2018 on mobygames. I've highlighted the ones that I found to be of note. Please allow for mistakes and feel free to make corrections.