/r/Games
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions.
Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
/r/Games is for informative and interesting gaming content and discussions. Please look over our rules and FAQ before posting. If you're looking for "lighter" gaming-related entertainment, try /r/gaming!
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.
For examples of quality discussion posts we'd like to see in our subreddit, please review this page.
For an in-depth explanation of our rules, please review our rules page.
Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here.
Scheduled AMAs | Date & Time |
---|---|
Glyphica: Typing Survival Squeaky Wheel Studio | Concluded |
Worshippers of Cthulhu Crazy Goat Games Studio | 9:30AM UTC 28th October |
Slay the Princess - The Pristine Cut Black Tabby Games | 5PM UTC 30th October |
[Redacted] Striking Distance Studios | 6PM UTC 1st November |
Beyond Galaxyland Sam Enright | 5PM UTC 5th November |
Six Days in Fallujah Victura | 5PM UTC 9th November |
Scheduled Discussions | Date |
---|---|
Daily: Suggest A Game | Wednesday |
Daily: Free Talk Friday | Friday |
Weekly: What Have You Been Playing? | Sunday |
- News and articles
- Reviews and previews
- Informative self-posts
- Questions likely to generate discussion
- No content primarily for humor or entertainment
- No personal attacks, witch hunts, bigotry, or inflammatory language
- No off-topic or low-effort content or comments
- No duplicate posts
- No enabling or linking to piracy
- Follow all formatting requirements
- Follow all specific content restrictions
- Promotion must be kept within acceptable limits
Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Do not solicit votes for your posts. For more information, see the self-promotion on reddit FAQ.
If you want to promote without participating in the community, purchase an ad.
Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers.
Format: **Spoiler:** >!X Kills Y!<
Result: Spoiler: X Kills Y
Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.
- /r/gaming - Everything
- /r/truegaming - Discussions
- /r/gamernews - News
- /r/GamingLeaksAndRumours - Leaks and Rumors
- /r/gamingsuggestions - Suggestions
- /r/ShouldIBuyThisGame - Suggestions
- /r/AskGames - Questions
- /r/GameDeals - Deals/Sales
- /r/buildapc - PC Build Help
- /r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits
- /r/GamePhysics - Clips of game physics shining and glitching
- More subreddits
This subreddit is night mode compatible
Design based on /r/FlatBlue created by /u/creesch
/r/Games
Hey r/Games!
Thank you for joining us for this AMA! It’s been a week since the launch, and the game has been wonderfully received (check on Steam)!
We’re excited to answer your questions and share the journey of creating Worshippers of Cthulhu. We’ll be around for a while, so feel free to ask away!
We are Crazy Goat Games, the developers of Worshippers of Cthulhu, a city-building strategy game where players take on the role of a cult leader on a mission to awaken Cthulhu. Humanity is just a whisper in the universe, but you - through your followers - hold the power to shape a new cosmic order.
We’re excited to share details about Worshippers of Cthulhu, from concept to gameplay mechanics, where you direct the daily lives of your cult members - managing tasks from labor and conquest to rituals and guide them through the choices and rites that will ultimately bring forth a new cosmic era.
We’ll be here for the next few hours, ready to answer questions about the game’s mechanics, our inspirations and the process of bringing a cosmic rebirth story to life.
Links to check out:
We’re looking forward to chatting with you about it!
Cath & Agata
Steam page with trailer and demo:
https://store.steampowered.com/app/2073450?utm_source=reddit/indiesunday
What is A2C about?:
Shoot and dodge bullets while you keep running and jumping!
Enjoy a slice of life(?) story where you play the game made by Cci while Ayry and Cci banter with each other (and talk about the world of Nosolute and game development)!
In other words, it's a game about game-dev made by the in-game character in game who banters about the game with another in-game character, while you also play/experience the game the in-game character made!
it's pretty meta.
TL;DR
The guardian of the nation has went missing again from work!
And its up to Ayry to get the guardian(CcI) back to the work office
by play-testing the game Cci made?
Features:
2D runner shump gameplay where you jump and run and shoot and gun.
Its a semi-auto runner but its also a shoot-em up!
You are forced to run forward but you can control how fast you want to go.
A casual and chill story between 2 characters having fun at somewhere on the land of Nosolute.
Programmer art.(Yup,it is indeed somehow a feature.)
RGB Bullets.
A lot of RGB bullets.
Different endings(probably).
Bullet time mechanic to help you against the swarm of RGB bullets.
Created (mostly) by one person.
Dogs.
Wonderful soundtrack from Rengoku Teien(煉獄庭園) and other composer.
Game comes with free music ❎
Music comes with free game ✅
A kill counter for score chasers!(with numbers that will go up pretty fast)
A timer for speed runners!(despite going fast at the game basically comes down to holding down the right key)
Accessibility options that disable the RGB elements.
Fox and Shadow is our love letter to the games like Slay the Spire and Griftlands mixed in with the move combining madness from Transistor. In this sci-fi dual deckbuilding roguelike. Scavenge for resources in a broken city to maintain your crumbling bunker. Create a deck that contains your Pilot's emotions with your Drone's logic to destroy defective robots for parts.
The world is in ruins, salvage yourself.
We have an alpha demo is available on steam until the 22nd of November and you can find it here: Fox and Shadow Steam Alpha Demo
The demo showcases the key aspects of combat in our game, but there are some features we have yet to implement. We've been told by some players that the game is challenging, and others that it's way to easy, so we're trying to get a wider range of inputs! For now we are keeping the narrative aspects of our game close to our chest.
This all being said, we haven't talked much about how the game plays!
Card combining:
For each journey into the city, you’ll choose a Drone and a Pilot, each with their own types of cards. These cards are used both for combat, but also dictate how you can resolve problems you’ll encounter deep within the technological ruins.
By fusing Command and Trait cards, create new moves for battle. Control exactly how you want to navigate the hordes of robots that stand in your way. Will you mow them down? Or will you opt to outwit them?
Hex based Map
Your search for parts will put you through a gauntlet of battles and encounters on a hex map. How you search the city is up to you! Just be mindful of how long you spend scavenging in the city. The longer you take, the more unwanted attention you’ll gain. Will you harvest more resources as enemies close in on your location, or will you tackle the boss before your deck is in its prime?
Card based decisions
Your cards are useful for more than just battle. These tools can be used in a diverse range of situations for utility, decision making, and to provide social behaviours for each pilot to draw from while interacting with others in the city.
We're on Kickstarter until November 22nd, and so close to reaching our base funding goal. You can checkout our page here: Kickstarter Link
Official Discord: Discord link
Combat teaser trailer: Youtube LInk
Animatic teaser trailer: Youtube LInk
Help save the colony of Zallathar from complete destruction! The dreaded Geezlers are launching an attack on our home planet, and we need your help to stop them! Can you help save our planet, before it's too late?
Releasing sometime in the near future to PC on Itch.io
Hello! We're Hydrozoa, a developer from Vancouver. The Art of Reflection is a first-person puzzler like Superliminal and Viewfinder where you solve perspective-altering puzzles using mirrors.
Steam | Trailer | Real Civil Engineer Playthrough
Warp seamlessly through mirrors into the reflected world, using this ability to solve mind-bending puzzles and traverse the environment. Explore a labyrinthine architecture filled with secrets, often hidden in plain sight.
We'd love for you to play our recently-updated free demo, and if you like what you see, wishlist the game to be notified when it releases. Happy to answer any questions you have, thanks for your support!
We are Axionity, the developers of Roboholic. It's not just a first-person shooter! Roboholic’s world is quirky physics and even stranger weapons(for example, beer or cucumber gun) create a unique gaming experience.
The gameplay of Roboholic is very tense but fun: you can expect fast-paced battles and the opportunity to earn style points for your creativety. By throwing enemies from heights and kicking them into transformers, you also gain power-ups.
Utilize the unusual physics and have even more fun. Save your comrades, restore your brewery, and brew new beer!
Steam https://store.steampowered.com/app/690210/Roboholic/ A large open playtest is scheduled for November. Cucumber gun is already loaded. Ready for a robo-adventure?
Deep Despair 3 is an open-world survival action-adventure with RPG elements!
You can check out the Trailer and visit the game's Steam Page.
The game is a direct continuation and expansion of the second part (the games are not connected by the plot, so you can start with any part). You will encounter a lot of new content, reworked and improved old mechanics, as well as many new ones, making your gaming experience feel completely fresh and taking it to a new level! Fight, survive, dig, build, explore vast worlds, engage in farming, breed animals, gather resources, and level up to the max!
Hi r/games.
I’m Ryan, the solo dev in Lost Tower Games. I’m really excited to announce my new game: Temporal Titans!
Temporal Titans is a mech-based Tower-Defense game, with TIME TRAVEL. Send mechs back to previous waves to prevent your defeat, and protect your salvage team from the monstrous Krell as you scavenge the ruins of a lost earth. Rewind, rethink, and reclaim the future.
Some of my TD inspiration comes from Defense Grid (2008). I loved MechCommander (1998) so there’s also a sprinkling of real-time mech gameplay mixed in.
It’s still in very early development, but there is a demo showing some of the basics. If you like this concept, feel free to Wishlist it.
Demo on Steam: Store Link
Temporal Titans Trailer - Alpha: Trailer Link
Game Features:
I’m currently working on branching turret upgrades and airstrike-type abilities. Stay tuned for lots of new content and features in the coming months. I’d love to hear what you guys think.
Hell Survivors is a survival roguelite where countless hordes of demons rise from the abyss. Compose a multitude of mighty builds and eradicate waves of nightmare creatures. Will you be able to survive Hell?
Trailer: HELL SURVIVORS - Prologue REDUX Trailer
Platform: PC/Steam
Steam Page: Hell Survivors on Steam (Demo available)
Release Date: October 31st
Infiniwar is a real-time tactics game inspired by World in Conflict and designed from the ground-up to be infinitely replayable. Each battle takes place on a uniquely generated map with a variety of objectives, win conditions, and non-binary outcomes. Enemy forces are led by powerful elite and ace units with unique abilities. You customize your forces with the same freedom as an RPG character, unlocking and selecting the units, abilities, and upgrades to best to complete each mission. Every battle is part of larger operations within a roguelike-inspired campaign, offering an endless variety of strategic choices, tradeoffs, and build-making decisions.
Steam: https://store.steampowered.com/app/3124900/Infiniwar/
Infiniwar is a passion project under active development by a part-time solo developer. I am working on a demo and hope to start playtesting with supporters later this year. Check out the ongoing YouTube devlog and follow me on X/Twitter if you want to know more!
Infiniwar will have:
Infiniwar will NOT have:
Cheers,
Joe
Hello guys !
First of all, I want to thank all of you who played the demo and wishlisted the game during the Steam Fest. I managed to triple my amount of wishlist from 500 to 1.500. It's a dreaming coming true for me ! I would not be able to thank you enough!
After 8 months of work, I'm ready to announce that One Boss One Fight is going to be available on the 28 of November!
You'll be able to have fun and get destroyed by Death over and over on the last weekend of November :)!
In case you don't know what I'm talking about let me give you my elevator pitch for OBOF !
One Boss One Fight is a rogue-like action game where you go head-to-head with Death in an intense, fast-paced battle. But here’s the twist, in addition to facing the boss, you’ll also have to fight off thousands of his minions. It’s brutal, challenging, and seriously fun! Especially finding how to deal with each deadly event!
The demo for One Boss One Fight is playable right now if you wanna have a taste of the fight before the end of November!
Checkout the full trailer : Youtube Trailer
Wishlist OBOF on Steam : Steam Page
Discord : https://discord.gg/4g4EJjcDwU
Steam page: https://store.steampowered.com/app/2830480/Gentoo_Rescue/
Demo gameplay (by ElectronDance with ThinkyGames): https://www.youtube.com/watch?v=HFI4aqA_Jnc
Gentoo Rescue is a difficult 2D grid-based puzzler about sliding penguins and walruses. The game is centered around collecting items to "change the rules", which unlocks several stages of emergent discoveries and surprising interactions. The tree system of puzzles is highly connected. In the beginning this just means that you solve puzzles to reach puzzles, but in the late-game this meta system gets more and more involved with >!recursion!< and >!metroidvania-esque backtracking!<.
Puzzle design
The puzzles are very tightly designed with unique solutions and multiple 'aha' moments. Most puzzles are designed to be simple, minimalist puzzles whose difficulty comes from the subtleties of the mechanics - not pure complexity. They are also designed to be solved with deductions, not brute force. There is a journal system to track learned mechanics, and a hint system for when you need that extra push.
Try the demo!
The demo has been recently updated to have 31 puzzles and hours of content. It's intentionally long now while I gather feedback, but will be shortened as the game gets closer to release. Please reach out if you have any comments about the demo, especially if it's related to accessibility!
Release date information
The release date is currently unannounced. The game will likely release Q1-Q2 2025 on Steam (Windows).
Other links
Discord - Always open for feedback or discussions!
Steam - Repeating it here to remind you to wishlist!
Twitter - I'm a social media noob so any follow, repost, or like is highly appreciated.
Bluesky - I'm an even a bigger social media noob on Bluesky!
Hey everyone! Here’s a first look at Club House on Haunted Hill. Trailer on the Steam page.
This horror golf game started from our love for old-school golf games and classic 60s Hammer horror films.
We’re in the mid early stages, got a prototype demo soon up on itch.io, got a steam page, got an investment that will fund a part of the project. We got some of the core mechanics down but graphics, animations and visual style is not even close to finished.
We will post some updates on our process in devlogs and similar post on social media. Follow if you want to see how it evolves.
No date yet, we are talking about an release in the beginning of 2026, but we will not release a broken game so that might change.
We've got a hefty demo for our medieval apocalyptic roguelike deckbuilder, ready for you to play. It's built a bit like a turn-based strategy game; you can think of it akin to Darkest Dungeon and XCOM blended with Slay the Spire.
You can play the demo on Steam right now: As We Descend Demo
The demo experience is quite challenging and contains hours of gameplay (depending on how quickly you play and if you go for multiple runs). As a sneak peek for you guys, I just patched it to include more replayability, difficulty options, enemy encounters, special events, units, and cards! We'll be in the Steam festival called Difficult Games Bash tomorrow; it's all about challenging games so we decided to build this patch around that concept.
Want to hear more about the game before trying it? No problem.
In As We Descend, you'll have to balance your efforts on two fronts:
The last bastion of humanity that you must defend and allocate your time and resources
The wasteland where you fight monstrous foes to salvage precious material to bring back to the City
Each descent, you'll craft a new fighting force of specialist units. You'll have to work with what you're offered as you expand each unit's cards, upgrades, and perks. If you're up for a challenge, As We Descend has it in spades with the Descension system, allowing you to customize your difficulty level; with the new patch, you can enable both the Grievous Wounds (+2) and Lethal Foes (+3) for a total of +5 Descension.
If you've already cleared the demo, you can get even more As We Descend by signing up for the closed-beta: https://aswedescend.com
Official discord: https://discord.com/invite/AsWeDescend
Announcement trailer: https://www.youtube.com/watch?v=80rZwhaq_2M
Lemme know if you have any questions or thoughts on the game, I'd be happy to hear them.
-Kev, Game Director of Box Dragon
Paragnosia just released during the Indie Horror Showcase, with this trailer: https://www.youtube.com/watch?v=3BnWLtA2rtU&ab_channel=SineCoda
It is a true mix between I'm On Observation Duty and The Exit 8. In short:
Observe every corner of your apartment by moving your camera along a rail that runs through the rooms. Find and take pictures of paranormal anomalies to exorcise them. Locked in your surveillance room, will you survive tonight's 8 rounds?
More infos on Paragnosia's Steam page!
Hey r/Games! We're a team of 3 from Texas. Boomerang Jack is an action-adventure RPG with stylish, kinetic boomerang combat.
Fights present combat puzzles involving prioritizing enemies, parkour platforming to them, managing your health and surroundings, using the right abilities against the right foes, and expressing your own unique style.
Boomerang Battles: Combine light and heavy attacks to create combos with unique purposes. Some cover a wide area, others a narrow area but do massive damage, and some pull enemies in or push them away.
26 distinct enemy types: Each enemy has a role in combat like a 'chess piece' and enemies come together in larger arena-style fights to present unique 'combat puzzles' for you to master.
Time-Bending: Kick projectiles at enemies, dash away from enemies, and combine a kick and dash to slide across the arena kicking projectiles in bullet-time.
Telekinetic Tornadoes: Pull enemies and explosives to you using a tornado powerup, halting time until you fire them back out. Use specific boomerang attacks to spawn up to 7 tornadoes at at time.
7 multi-phase boss fights: Testing precise movement, tight timing, and boomerang combos.
Grappling and Parkour Platforming: Swing between grappling hooks, get shot out of a cannon, ride rafts, dash around lasers and spikes, and combine moves to create seamless platforming sequences.
Style Meter: Ranging from D to SSS, the style meter allows players of any skill level to have fun, but achieving an SSS requires a strong command of all of Jack's abilities and an aggressive playstyle.
An Island-Hopping Adventure: Guide Jack through seas, ships, swamps, snow, caverns, mountains, volcanoes and ruins to uncover a dark impending reality that will shake the world.
We're planning on releasing the full game in early 2025, and would love for you to try our free demo 2.2. Hope you'll check it out and wishlist if you like it. I'm happy to answer any questions you may have.
Hello reddit! I am making a game called Unemployment Simulator 2018, and you can now wishlist it on Steam!
Steam: https://store.steampowered.com/app/3252360/Unemployment_Simulator_2018/
Trailer: https://www.youtube.com/watch?v=1rX0mKUgTgk
Unemployment Simulator 2018 is a comedic exploration of loneliness and depression based on lived experience. The game offers an addicting roguelike inspired gameplay loop, where you progress in the story by completing daily tasks related to self care, household chores and job seeking. Meanwhile you need to balance statistics related to your mental health, and most importantly keep dopamine levels high to avoid a literal death by boredom. The repetitive and demoralizing daily routine is interrupted by surreal dream levels and surprising randomized events, eventually leading into an epic mystery to solve with multiple endings.
Steam page: https://store.steampowered.com/app/3017730/Unbox_the_Room/
Trailer: https://www.youtube.com/watch?v=2NNEBW136HA
Genre: Puzzle, Simulator
Platforms: PC, Switch
Release date: 2025
Unbox the Room is a relaxing puzzle game where you unpack and arrange items and furniture in your new home. Create a cozy space by placing everything just right, from the smallest cup to the largest sofa.
At the moment, the game is being developed by one person (me). But a musician is also periodically involved in development.
Key features:
Thank you for your attention! If you're interested in the game, you can add it to your wishlist!
Hey! I'm Holly one of the devs on this game. We just released a free demo on both Steam and Itch.io, and are hoping for a larger release sometime next year. It's kind of hard to explain what this is, so here's our official logline:
White Knuckle is a first person speed climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics.
Sharp reflexes and resource management will take you to the highest peaks under ten thousand meters of concrete and decay.
It is, in many ways, a roguelite with an absolutely unique (And from feedback, apparently very fun) movement mechanic.
- Climb hand-by-hand up old decaying structures, watching each get more strained with every handhold.
- Use items to forge a path ahead: Hammer pitons into walls, throw rebar to make handholds, inject yourself with mysterious cocktails and eat moldy cans of... food?
- You are ALWAYS BEING CHASED. The Mass rises, a sludge from the bottom of the world. It wants you, it wants to fuse with you. Don't let it. Escape.
- Use the local wildlife to your advantage, and avoid local dangers. In the deep storage silos of SUB-STRUCTURE 17, Barnacle tongues can be used for a quick lift but will easily devour you. Giant striders roam the waste heap of the facility's pipeworks and are happy to led you clamber over them.
- Roguelite replayability with hand designed levels: The order of the game is shuffled, and rooms shift and change a little bit each time. Learn your routes in each one the more you play, and learn new ones on the fly as you make it a little higher to see new things with each attempt.
Happy Indie Sunday, everyone!
I'm Moonthsoft, a solo indie game developer, and I released the prologue of my game this week:
The Bugs Manor 🦋 is a free top-down 2D pixel-art horror game where you have to explore a cursed mansion, hide from scary monsters, and solve puzzles with inventory-free gameplay.
Some of the main inspirations for the game are the classics horror RPG games as Misao, Ib, The Wtch's House, and Mad Father, among others. But I have also been inspired by more modern games like Yuppie Psycho and Little Nightmares. The latter is the game that gave me the idea of avoiding inventory systems and letting the player interact more directly with the environment and the items. It also influenced me for the design of the enemies AI, which is more intricate than the classics horror RPG.
I hope you find the game interesting. If you want to know more, you can check out the links below. Remember that you can now play the prologue of the game!
Thank you for your attention!
Steam page : https://store.steampowered.com/app/3187010/Dinocop/
Gameplay trailer : https://youtu.be/wbeAG1PsJO4
We're two siblings who recently released a demo for our gooofy dino detective game during next fest, and the feedback we've received has been excellent so far. The game is set in a world where humans and dinosaurs live side by side, for better or worse. You play as the one and only dino cop and you got a meaty case to crack.
“It’s a lot of fun and the game does a great job of backing up its novelty premise with engaging gameplay, interesting characters and lots of great gags. Highly recommended.”
Alpha Beta Gamer
“What follows is an exploration of ideas, with a strong comedic bent [...] It’s charming, sharply written, and [...] is brimming full of potential and promises to be a lot of fun. (10 Steam Next Fest Games You Should Try)”
TechRaptor
“Dinocop’s demo left me hungry for more, much like a T-Rex eyeing a turkey leg. It’s a charming introduction to what promises to be a dino-sized detective saga, filled with humor, quirky characters, and the thrill of cracking prehistoric cases.“ Fatality Gaming Magazine
FEATURES:
Release : Q1 2025
Platforms: PC
Hey everyone! We’re making our first indie game, called Stratagem Lost, a radical tactical RPG. It takes some inspiration from games like Fire Emblem, but compared to its contemporaries, the game has a far more extreme energy to it. Grungy/punky expressionist visuals, rock music, a lot more absurdism—reminiscent of games from the 2000's. The game is planned to release on PC in 2026!
Some features include:
We've recently been running a Kickstarter campaign for the game, and we're almost there! Over 80% funded! Supporting us there will help fund the full game!
You can also play the game's demo on Steam!
Get ready to blast off in Galactic Showdown, a retro arcade shooter where speed of mind and precision are key to survival!
You are a brave pilot of a dexterous spaceship. Your task is to destroy a crowd of enemies, minions of the evil ruler of the galaxy. Your strength and weakness - you can have only one bullet on the screen. And only one life!
I, like the pilot of the ship, am going solo on the path of creating this game. Exhausted but not broken, I will finish the game so that it is fun and enjoyable.
Key Features:
Fast-paced action: Dodge enemy fire and weave through asteroids in a frantic fight for survival.
Simple controls, deep strategy**:** Master the art of aiming and timing your shots to outsmart your foes.
Classic arcade feel: Experience the nostalgic thrill of a retro arcade game with modern elements.
The demo is available now!
Check it out and let us know what you think:
Galactic Showdown on itch.io
Galactic Showdown on Game Jolt
No asteroids were harmed during the development of this demo.
Hey, I'm Solideo, and earlier this week I announced my second game, Sick Samurai. It's a top-down, one-hit-kill, die-and-retry action game with hand-drawn retro anime art and an original lofi soundtrack infused with elements of hip hop, jazz, funk, soul, and more.
Features:
-Fast-paced challenging gameplay that revolves around a dash-and-slash swordplay mechanic combined with items, a special ability, and kickable environmental objects
-27 hand-crafted levels, each of which has multiple paths and strategies you can use, a variety of item and upgrade choices you'll make as you progress to customize your playstyle, 4 boss fights, and a variety of enemy types that become increasingly complex and challenging as you progress
-A story told through fully voice acted dialogue with branching dialogue choices
It'll be available for PC in approximately one year, with a demo to come in a couple monthsish. Hoping to release on consoles after PC. Please give it a wishlist if it interests you!