/r/Offworld
This subreddit is dedicated to Offworld Trading Company.
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Welcome! This subreddit is dedicated to Offworld Trading Company - a strategy game developed by Mohawk Games.
If you have any questions or suggestions relevant to the community - please, use modmail!
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/r/Offworld
What is the best place to find people to play this game multiplayer?
I cant find any credits, in game or elsewhere.
edit: found this, but no vocie.
https://www.mobygames.com/game/97008/offworld-trading-company/credits/windows/
Played it on pc with game pass, was wondering if it'll ever get released on Xbox, it's too good but obviously takes brains, not for kids unless you have a young stock broker
The conventional advice on debt is: resist your knee-jerk urge to get rid of it. It's free money that you can use as capital to race ahead. Plus, you don't actually have to pay it back---you can just buy out all your opponents instead.
This made sense to me, but I've been playing some games on Ceres lately where I've been having trouble. I realized that I was overpaying to suppliers---while I might have been making good money on, say, offworld markets or selling chemicals, someone was else was making even more money, or the same money but without my cost of capital, on life support and power. Where were they getting all that money? From me---from my debt. My debt-fueled spending made the price go up, which they could profit off of.
So is debt bad?
One thing I noticed---in Offworld you can "create money," i.e. inflation, through debt. It happens naturally over time as money comes from the colony or from offworld (this is why prices on everything go up). Inflation in the real world is often criticized as unjust because the money comes to those close to government first, before prices go up. In offworld, you can do that for yourself by going into debt. So you probably do want to go into debt---just not on a bad deal, like I was with my overpriced food.
Hi everyone, I have encountered a strange situation when I try out the guru difficulty for campaign, which is, in week 2/4, when all my numbers beat the AIs, they still have higher stock price than me and thus I will lose thr game. I have no debt, fully upgraded base, full of cash and valuable resources in my hand, and yet AI with 60k debt, less colony modules and zero cash overtakes me on stock price for 2$. This doesn't make sense to me at all and please if anyone knows why🥲
I can beat the 4-week campaign with most characters, but as soon as I try 7 or 10 weeks, I fail miserably. Even the first mission is just ridiculous. I have no idea what I'm doing wrong. Every rule of thumb from skirmish play goes out the window. I cannot for the life of me figure out what I'm doing wrong or how to make the right calls.
What hires do you make? Do you contract or hire outright? You get so little money it's hard to tell whether it's a good idea to min-max into having 3-4 engineers on one type of building while leaving others at 1.
I have started and re-started a hundred times and I'm pulling my hair out. And yet, on Employee, I can do it just fine? It's like I just didn't learn to play the game right.
Auto-selling is wrong. Stockpiling is wrong. Going into power early is wrong. Letting the price of power ramp up too much, screwing your debt, is wrong. EVERY CHOICE is wrong. I'm so frustrated with this. All the guides on YouTube suck. The Steam guide I've read barely helps.
Somebody, please, explain how the f*** the campaign works!!
[EDIT] I've managed to beat Limited Supply and the Europa DLC campaigns, and have beaten one or two Blue Chip Ventures levels. I can beat my friends and the AI in Skirmish just fine. But the campaign... is it just broken??? Am I choosing ULTRA HARD MODE by bashing my head against the wall with Maisie Song as my CEO?
[Edit again] I've also noticed that some buildings, mainly Steel Mills, don't auto-supply even when I have the setting on. It seems like switching buildings Auto-Off is also a mistake, because of the unique victory conditions of the bulk of the campaign. None of it makes sense. Conventional strategies that work in Skirmish vs AI or other people just don't work.
I started yesterday and I love the game.
One thing that kinda confuses me is how can other companies buy me out. I get that they can do that for double the price once they own half of me. Is it over at that point?
Like I am doing very well in one game, making good money from selling on and off world, my resources are all optimized and I do have some shares in other companies. Suddenly I get a warning that someone is xx% away from buying me out.
How is that possible? More importantly how do I counter it at that point?
Title. I've been achievement-hunting in this game and I noticed one of the rarest is for beating an Infinite Challenge map on Europa. I'm over 100 maps in, and haven't gotten one yet. How many maps do I have to clear to get to this achievement?
It's the final week of the campaign. After it's built it will just disappear after 10 seconds or so. It doesn't stop. Can't get any return claims either. How do I fix this?
Howdy!
My first (and what might be my only) question for this sub is how combat-oriented is this game...?
That's all (for now though); thank you in advance.
I'm not sure if this has been asked before but I've searched far and wide and didn't find anything on it so here it goes. Is there a way to determine the moment when a stockpile of resources is big enough to drive the price too low when sold so that you can stop stockpiling that resource and pivot your production into another one?
We can hover a resource and see what we'd get for 1, 10, 100 or all of them when sold and we can avg the respective prices but is there a formula of sorts to find out that producing more of it is actually not profitable and when to stop producing it?
just got into the game and fell in love, but cant find people in ranked
looking for some peps to play 1v1s or team games for fun :D
dm me on discord:
maximus5151
I just played the OTC tutorial on Gamepass and it was a lot more fun and engaging than I expected, but I see that a lot of Steam reviews say that once you play a lot of times it sort of becomes the same thing over and over.
I was wondering if the dev's new game Old World maybe incorporates some of the econ and resource management from OTC but with better replayability? Or are they totally different and not comparable?
A friend and me tried several times to play a friend-only game. After a couple of minutes the game just stops working, it seems like the time is not progressing further. Everything is still clickable. The host doesn't have any issues, only the other player.
We tried switching hosts and play the "next_version" version of the game. We both use Steam.
Any ideas what's causing this?
Thanks
EDIT1: The other players cant even leave the game when this bug(?) happens. All buttons are clickable but not doing anything
For example, when the tooltip tells me a solar panel will generate 1.15 Power on a High tile, do I need to divide it by 2 before I compare it with a wind turbine, which might generate 0.84 continuously on the tile with two slopes? Which is better?
Is it:
or
?
My friends have been playing a ton of game pass recently and enjoying it a lot, but we can’t seem to join a server right now. We’ve tried joining through a lobby, invites, public lobby’s, passwords, everything. Any idea if the servers are down?
Hi, me and my friends got this on gamepass and were having a blast but now we just can't join any lobbys, is there a fix for this?
I have about 10 hours of gameplay, easily >50 playthroughs on manager difficulty. I have not won a single skirmish. You heard me, I am 0-50 (at least).
It is statistically impossible to luck into a victory. There are too many dynamic variables at play.
I’ve been using the robots each play through and I can’t seem to find any middle ground. If I don’t build any power sources by lvl3, I get into so much debt, the AI buys me out.
If I build windmills/solar panels before lvl3, the AI beats me to the higher HQs and… buys me out.
I really don’t know how to proceed. Some games I do make it to level 5, but get bought out shortly afterwards. What are some tips for a newbie?
TLDR: this game is hard 🤣
EDIT: I WON FINALLY THANKS FOR THE HELP
Hey. I like this game. It's a good hour-buster for when I wanna play slow but not commit to a long gaming session.
I'm also pretty bad at this game. Over the 14 hours of gameplay (I know, seems small but I did just get it 2 days ago), I've only won 3 Skirmishes on Manager difficulty.
Is it really that hard on Manager or am I really that bad at the game? On the side, does anyone know of good video playthrough/guides? I'd appreciate being able to watch videos while playing (as a bit of background noise).
So as you can see I have tons of chemicals, and their price is 560 per unit. I also have lots of oxygen and food, whose prices are 580 per unit, I also have lots of fuel which is 530 per unit price. I have all resources to build and launch rocket. So how come net revenue for chemicals, food and oxygen lower than fuel when all of their prices per unit is higher?
Hi!
My friend and I are unable to play multiplayer together because the Xbox game pass version is on 1.23.65120 and steam is on 1.23.65337. Has anyone else run into this? I’m incredibly frustrated trying to figure out how to solve this issue.
I recently finished all the campaigns for Mikhail, only to go back and find out I never even started them. Is there currently a fix? I am playing on the MS Store version if that makes a difference.
I'm trying to capture the energy, dynamism, and excitement of Offworld with the accessibility and balance of Catan to create my new game "Traders of Natac"
Please let me know what you think!
Here are some tips for harder difficulties in Offworld Trading Company's campaign scenario.
Example 1:
It is Sol 2, the price of fuel and oxygen is starting to spike hard and you've already invested your HQ2 claims into this lucrative market making electrolysis reactors and a water pump. You could sell what you have so far and buy some steel/glass you need to upgrade and start your next venture, or even set it on auto-sell, but that would be a wasted opportunity. Many times, unless you are racing for something specific, you can sit on your resources and watch your stockpile's value go up and up, usually at the expense of your competitors. Now, what I like to do is wait until the AI decides it is most lucrative to also enter that production space (if you sell and auto-sell and drive the price down to zero, nobody else will invest in it and get cheap goods). Once they've invested the claims/building costs, I like to dump it all and hover over their building and see the net $ number drop significantly. Depending on how much they or I are producing, I may or may not put it on auto-sell so that I'm constantly pushing down their profits as they push down mine simultaneously, unless I know I specifically still need a stockpile of a resource.
Example 2:
In Sol 4/7 of the game, you are doing well due to your market knowledge and have a decent amount of money and resources. Instead of investing in colony modules, you decide to keep your funds "liquid." After analyzing the market and your opponents' strategies, you notice that no one is producing electronics due to a lack of engineers, resources, and claims. So, you invest all your money into buying 100 electronics, which raises the price due to the high demand. The price continues to rise steadily, allowing you to make a small profit on each unit. This tactic also enables you to sell all the electronics quickly when you need the money for your next move.
Example 3:
As the game progresses into Sol 5/7, you are the only one producing chemicals, but the market has become less profitable due to the lowered demand. However, you notice a slight colony market pressure and your opponents' optimization centers. To turn the tables, you decide to stockpile chemicals by buying as many as possible, which raises the price. You do this in steps to allow your opponents to sell their stockpiled chemicals for a small profit before the price reaches its peak. Eventually, you accumulate over 500 chemicals, which raises the price to $350+. Your opponents respond by targeting your chemical factories with mutiny, slowdown, and EMP attacks instead of your patent lab, which is almost finished with teleportation. This move shows that you have manipulated the market deftly. As your opponents start building chemical factories, you sell your chemicals at the perfect moment, earning a slight profit. Meanwhile, your opponents have destroyed buildings, wasted precious claims, spent money and time on their hacker arrays to combat your lucrative production, and invested in chemical factories, all of which are to your advantage.
(Bonus Section - entirely ChatGPT generated tips)
Example: In a match where resources are scarce and expensive, you may have to go into debt to secure a claim or purchase necessary resources. This can allow you to gain an advantage over your opponents who may not want to take on debt. Just be sure to keep your debt under control and make sure you can pay it off before the interest gets too high.
Example: Maybe you've always relied on power production to generate income, but in your next match, you decide to focus on food production instead. Or maybe you've always played as a scientific colony, but you decide to try out the expansive faction instead. Whatever it is, don't be afraid to try new things and see what works for you.