/r/starruler

Photograph via snooOG

The official subreddit for Star Ruler and Star Ruler 2, 4X space strategy games developed by the indie studio Blind Mind Studios.

The official subreddit for Star Ruler and Star Ruler 2, 4X space strategy games developed by the indie studio Blind Mind Studios.

Links:

Star Ruler 2
Star Ruler
Official Forums

/r/starruler

464 Subscribers

6

Bug: can't save game

I loaded up Star Ruler 1 for the first time and any time I try to save the game, it come up with an error ("error saving game"). Does anyone else have this issue? Any work arounds? Playing on Windows 11

2 Comments
2024/09/27
12:43 UTC

1

If you like to have (different) music on the background while playing the game, here’s a playlist I’ve been maintaining for over five years now.

Synthwave Space Opera

Also great to have while coding or studying.

0 Comments
2024/07/19
04:17 UTC

3

Star Ruler 1 multiplayer desynch

Hi all, if indeed there is anybody here - I have after a decade or two talked some friends into playing this online. We're using a VPN type program called ZeroTier. Sadly we've found the game desynchs sometimes. Ships will start disobeying orders for one player, but appearing to obey correctly for the other.

This doesn't happen every game, but when it does it happens repeatedly. It's often enough it's not really playable, which is a shame as we've been having fun rediscovering this gem. Anyone know anything about this?

We have also tried Hamachi. Same issue.

0 Comments
2024/04/24
08:28 UTC

6

Governor code help

The OpenSR discord dont have a dedicated seciton for SR1, I will try this and call u/x-seronis-x that made the special governor.

I want info about the build queue rules, to make my own, but only found some old answers for a broken governor.

buildSpecial tag="Capitol" type="Capital"

buildN count="1" type="SpacePort"

buildWhenLow by="low_pct" res="Food" threshold="0.4" type="Farm"

buildPerN per="6" type="SpacePort"

buildRand

I have partial knowledge about this. BuildN make N of that building. Build perN its like a loop that build this when the number of buildings reach the desired number, I assume the ones first go before the ones at the bottom. Build rand make buildings... randomly but pick from a weighted list. But buildWhenLow.... how they detect the treshold? 0.4 food its a good treshold? the governor will remove buildings to make more farms? and what is BuildSpecial?

And another comment from a developer, recommend CARGO instead Colonizer size, because resources are droped in the planet once colonized, and become faster to use than building the mines and cities infraestructure. Any extra tips about this.

2 Comments
2024/03/20
09:34 UTC

3

What happened to all the info on this game?

I remember playing this game roughly ten years ago, and there was a lot of various strategy and the like. I remember there was a very dedicated playerbase, to the point that there was a compiled, infinitely scaling ship blueprint import list. Now, I'm not saying I want that but I'm wondering where all the compiled strategy guides are?

2 Comments
2023/07/19
21:48 UTC

1

FOSS codebase on win7?

looking for anyone that runs the FOSS version on Win7. Are ppl just compiling from source? could I do it on Visual Studio online perhaps?

or is there a better method ppl have been using? looking forward to trying this as I never heard of it. I would also totally buy the Steam version if it goes back on sale, but not for 30$

2 Comments
2022/12/27
04:10 UTC

11

Star Ruler: The Perfect AI Battleground

I doubt that more than a few people will read this, but here goes:

I admire the innovative and awe-inspiring game design elements of Star Ruler, especially with the Galactic Armory mod, but hardly enjoyed playing it because of its extreme complexity and consequent necessity for intensive micromanagement and automation (governors) to play well. However, I think those same characteristics would make Star Ruler an ideal arena for AI cockfights, and even more so since Star Ruler is open source, if memory serves. I'm imagining something like the StarCraft 2 ProBots league, where players write their own bots and submit them to be pitted in a tournament against other bots, along with paraphernalia like an automated pairing system with ELO ratings and commentated videos on YouTube. In fact, if this could be made to work in Star Ruler, I would even be willing to contribute several hundred United States dollars of my own money towards a prize pool. Anyone interested?

16 Comments
2022/05/10
14:05 UTC

0

Who is best pvp player?

2 Comments
2021/05/26
22:09 UTC

6

Help with an oddity in Star Ruler 1

Hello! I've rediscovered Star Ruler 1 recently and by and large I have no problem navigating the various aspects of the game. I'm playing the Galactic Armory mod and I can make it to the end game with a minimum of difficulty. In this particular playthrough, I'm at ~level 18 for all the techs and the other empires are a level or 2 behind (because I've let them spread too much). I've started noticing that when I send a ship to a particular enemy, all of the systems on it suddenly go offline for no reason. The ships aren't crewed and only have computers running them. Damage isn't an issue because the ships still have armor and are at >90% hull when their systems go offline.

I turned my attention to investigating for a little while and suddenly I found that the enemy had somehow done the exact same thing to every defense station in one of my systems and thus taken the whole system out. The station design had no problems and the stations had worked for a very long time so I know that they didn't overheat or just lose power. They also exhibited the same symptoms as the ships wherein their systems all went offline for no discernable reason, and there was <25% hull and armor damage.

The whole situation sounds like something bugged out and I'm at a loss trying to figure it out in the game. I've gotten the subsystem lists from the enemy ships and can't find anything that would cause the sort of mass disablement that's happening on everything that comes in contact with this enemy. I went through the list of available subsystems in the blueprint tab and couldn't find anything which came close to describing this situation. Did my game bug? Have I missed something? Any help/insight would be greatly appreciated.

2 Comments
2020/12/06
02:04 UTC

11

PSA if you can't run this on linux try this

So I gave up running star ruler 2 because I didn't know this. Basically if you are getting errors when launching the game, try deleting the file in game/bin/libstdc++.6.so (on the GoG version).

Now I finally can go back to my favourite 4x space game ever.

0 Comments
2020/11/20
14:51 UTC

13

Star Ruler 2 - Tips for a Noob

I know I'm a couple years too late, but I recently just picked up the game because I wanted to get into space 4X games and I figured this could be my stepping stone into more complex games like Stellaris or something. I know this game is different from most 4X, but I read it's a little simpler in some aspects. So this is essentially my first experience with a 4X game. I've played some RTS in the past, and usually turtle pretty hard. I'm bad at building up militaries. I'm honestly not very good at RTS either, all things considered.

Anyways, I was wondering if anyone could offer up some pointers on how to do well in this game (or I guess strategy games in general). Maybe I'm just not strategic enough, but I've played the tutorial and then two games so far, and they both pretty much ended with me getting wiped off the map within a couple hours. I played on normal first and then on easy, and the only difference seemed to be that it took the enemy longer to wipe me out the second time. The second time I also played with an AI on my team, (so 2v2), but he was pretty much worthless. EDIT: Also wanted to mention that I played as the same race each time, the pink guys that you play as during the tutorial. Starts with a T.

I spent the majority of both games trying to upgrade my home planet. In the first game, I think I got it to like, level 3 and a half before I got wiped, and in the second I got it to level 4 and then just kinda didn't know what to do, because it seemed like I was running out of food planets because the enemy AIs kept taking them all and annexing the ones I did have. The AI seems to cheat with diplomacy (or I just have no idea what's going on) because they seem to be able to cast like, 20 votes on everything and are constantly voting on things. Somehow they also get super OP military units with like, 3 mil strength when I can only battleships that have like, 10k or something (I can't remember). I guess I'm supposed to build better ships, but by the time I start getting to a point where I'm researching things, the enemy is already super far ahead and I honestly don't know where to start when it comes to building a ship. I feel like I'm missing huge parts of this game or just playing it completely wrong. Any tips would be greatly appreciated.

6 Comments
2020/11/09
05:30 UTC

1

Playing on osX

Hello,

Is there a way to play Star Ruler 2 on osX (Catalina). I have been looking for a guide or article but didn't find one.

1 Comment
2020/08/21
12:05 UTC

4

A new players opinion.

I must give kudos to the developer of this game for actually making all playstyles fun and viable. I usually like to play peacefully and focus on developing the science and economic growth of my empire over the traditional expand by killing everyone with massive fleets. I have played over 700 hours of Stellaris and whilst I do enjoy spending hours designing and making my own species the game basically boils down to expand as large as you can as fast as you can OR die. With the recent addition of being able to raise admin cap with the new buildings this has further killed my preferred playstyle. In StarRuler 2 however I feel like I can actually play the way I want to play focusing on developing the planets I already have researching new technologies and keeping my population safe from the horrors of massive scale warfare early on. Another gripe I have with Stellaris tall playstyle is how BORING it can become-developing your planets is relegated to simply performing 3 clicks and waiting 10 years before performing 3 more clicks and being bored in between...unless you go to war which leads us back to a wide playstyle. The economic management in StarRuler 2 is SOOO much more enjoying and so far ive never had a period of time where I didnt have something I could do to develop my planets. As for the ship designer...well im a bit more mixed in this regard as it is extremely complex and looks daunting to get into but I do like the ability to actually design ships rather than throw X into Y slot like Stellaris. So far my favorite ship designer is still the Gal Civ III one as it delivered a nice balance and offered both complex and simple ways to design ships. In terms of faction selection I am once again quite impressed by how each faction feels unique and plays diffrently than the other factions. Ive gone with the Oko first and very much prefer their colonization method of one spore ship over a string of colony ships. The technology tree is...intresting but a bit confusing because the diffrent paths arent labelled so i resorted to go for Shield Generators first as in most games i prefer Shields over armor but overall the tech tree is a decent size and i like that instead of waiting a long time to research a tech you instead accumulate research points that you can then spend to start researching a technology. Overall it seems to make the time to research a new tech feel much shorter which, sven if its not, is a very nice addition. Overall the game lets players play the game the way they want to play and dosnt force them into a "meta" build. Its a shame this game wasnt more popular as the actual gameplay is far more entertaining than Stellaris and the graphics are quite decent as well and I would have loved for more expansions to have come out for it.

3 Comments
2020/06/20
18:08 UTC

3

I'm new, is there any reason why my civic station design that says the whole station costs 95k maintenance, and the civic sections produce 141k that when I make the stations I actually lose money?

0 Comments
2020/05/21
23:07 UTC

2

anyone know how to add the dlc to your steam if u own the base game for mod support?

anyone knwo how to add the dlc to your steam if u own the base game for mod support?

0 Comments
2020/05/19
18:04 UTC

1

SR2 - Tractor Beam won't tow Remnant/Flagships

Playing SR2 - I built a size 500 tractor and can use it to tow my OWN flagships, but it says "Cannot Tractor" in red when I try to tractor beam onto an enemy Flagship/Remnant flagship.

I even bumped it up to size 1,000 but it still won't work. Was this taken out of the game? Am I doing it wrong?

EDIT: For clarification, I am trying to develop a system with massive defense pressure, defense stations floating all over, etc. My goal is to zoom into a system, snag an enemy ship, and drag it back to my system for it to be slaughtered :D

0 Comments
2020/03/25
05:42 UTC

3

[SR1] What's the deal with Pirates?

I am playing a game with just remnants and pirates so I can learn to play and figure out some good ship designs, but the pirates make the game impossible! They just keep coming, and even if I kill a few they come back even stronger. I have been playing for a couple hours and some of the pirate ships already have 960,000 HP, and this is after I turned their strength down in the settings. I simply can't make ships that can stand up to them, so I am trapped in my starting system.

Are pirates supposed to be some sort of infinite wave that just keeps getting stronger until you give up, or what? I was also wondering if maybe all the pirates are attacking me because there are no other races.

3 Comments
2020/02/26
14:54 UTC

5

Build star ruler source

good does anyone know how to build being ruler 2 by visual studio 2017? Thank you

3 Comments
2019/04/23
01:22 UTC

3

Mods not showing.

Hi,

i have installed the compiled version of Star Ruler 2 from Github, all working fine, and i have downloaded mods (with their dependencies) and extracted them in their own folders to /mods.

I did it before on another install on another pc and it worked fine.

But for some reason on this install the mods do not show up at all.

When i open the game and go to mods, it's simply empty.

Anybody has any idea how i can fix it?

There is a mods text file in documents/my games/star ruler 2 but it's empty, should i write something there?

Thank you.

3 Comments
2019/03/10
18:19 UTC

4

Anyone wanna play multiplayer?

Curious if anyone still plays sr2, and would love to set up a multiplayer game

0 Comments
2019/02/09
21:15 UTC

5

Star ruler 1 beams best for large ships?

Playing around with ship designs, and it seems to me that anytime you make a ship significantly larger than the AI ships, beam weapons seem like the best type. I say this because it eliminates the logistical concerns of ammo, which can cripple large ships without you realizing it. Of course you can always send ships with ammo stocks to act as resupply ships, but those can get destroyed or run dry during long campaigns (until you unlock ammo generation systems) On top of that beam weapons are more accurate and fire faster. Technically this is balanced around doing less damage per hit, but that doesn't matter with sufficient size, and tech.

Anyone else have any opinions on this?

3 Comments
2019/01/06
19:48 UTC

4

Differences between Star Ruler 2 and Stellaris or Galactic Civilizations 2?

New player possibly interested in this game!

Also, is there a trade and espionage system in as well?

What's the learning curve?

2 Comments
2018/11/01
05:26 UTC

6

Whats the biggest ship you built and why?

Heres mine. It took on entire enemy fleet. Fleet died. https://imgur.com/gallery/yG0qsve This was created purely for lulz in sandbox(and also to test how much flashy stuff my pc can handle)

3 Comments
2018/10/21
09:49 UTC

3

[Question] Support ships that lost their flagship

Picture two fleets attacking an enemy. The enemy succeeds in destroying one flagship (fleet A) before they are destroyed themselves. Now we have a bunch of support ships (of fleet A) floating in space that could be picked up by the second fleet B.

Because both fleets consisted of mixed support ship designs (some way better than others) I removed the older ones from fleet B to make room/free capacity for some of the better designs of the former fleet A. But the support ships in fleet A are now "greyed out" (went offline?) and just float in space.

Here is my question: Is it possible to salvage support ships in any way after their flagship was destroyed?

Edit: Tried both options 'Autorefill' and 'Autobuy' on and off - to no avail.

1 Comment
2018/08/26
20:34 UTC

7

Any Mods or Player Updates To Watch?

I looked on the Github and saw 144 forks but none of them seemed to have any real following. Anyone know any projects that are worth following?

3 Comments
2018/08/24
04:48 UTC

12

Star Ruler Now Open Source - Episode 2 (this one worked)

6 Comments
2018/07/31
01:07 UTC

13

Star Ruler 2 [compiled+music]

Hey everyone. I compiled the game and added a lot of good songs. In case you wanted to save yourself the trouble of doing it all by hand. Here it is!

https://github.com/powercat/StarRuler2-Source/releases/

2 Comments
2018/07/29
16:56 UTC

8

Star Ruler 2 music playlist generator

Hey guys!

I made this little application which you can use to generate a orchestra.txt file (the playlist which the game uses for music) out of your own ogg files.

You can find a bunch of good songs here:

https://opengameart.org/content/star-ruler-2-replacement-music

And then use my program to generate a playlist for the game.

You can find my generator program here:

https://github.com/powercat/Star-Ruler-2-Orchestra.txt-generator

0 Comments
2018/07/27
07:36 UTC

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