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WORK Cup S1 | Dec 02 | Dec 19 |
CSL 15: 2024 Winter | Dec 23 | Jan 19 |
Bellum Gens Elite Stara Zagora 2025 | Jun 04 | Jun 07 |
Master's Coliseum 8 | Dec 14 | Jan 19 |
Ongoing | ||
Acropolis #2 | Oct 26 | Dec 21 |
BSL S19 | Nov 01 | Dec 21 |
KCM Race Survival 2024 S5 | Nov 21 | Jan 23 |
StarCastTV International League 5 | Nov 27 | Dec 27 |
HSC XXVI | Nov 29 | Dec 01 |
Completed | ||
Focus Battle 78: 4v4 Fastest Show | Nov 21 | Nov 21 |
Proleague 2024-11-19 | Nov 19 | Nov 19 |
CSL 14: 2024 AUTUMN | Oct 21 | Nov 17 |
KCM Race Survival 2024 S4 | Aug 29 | Nov 14 |
Proleague 2024-11-14 | Nov 14 | Nov 14 |
Proleague 2024-11-12 | Nov 12 | Nov 12 |
BGE Stara Zagora 2024 | Sep 05 | Sep 08 |
WTL 2024 Summer | Apr 26 | Sep 01 |
Esports World Cup 2024 | Aug 14 | Aug 18 |
Chzzk MurlocKing SC1 vs SC2 Cup | Jul 13 | Jul 21 |
2024 GSL S2: Code S | May 02 | Jun 29 |
Championship of Russia 2024 | May 25 | Jun 27 |
HSC XXV | Jun 21 | Jun 23 |
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1.) PvT is favoured in the early game for Terrans. There Pro Terrans have agency and can controll the game while also having access do glasscannon units which can deal a lot of eco damage which is basically game deciding if the toss slips up. The Protoss player does not have the same potential to deal eco damage or agency.
2.) PvT is toss favoured in the midgame. This is where Toss can outexpand Terrans and Terran feels most fragile. I also do think that Terrans players who are not so good in punishing Toss players feel this kind of state of the game and thus feel that the matchup is not in their favor.
3.) PvT is lategame where Terrans have a lot of bases estatblished and tons of CCs is Terran favoured. There army is just better and more supply efficient and they have a very good defensive standpoint. This got buffed for Terrans with nerfing the disruptor damage
With removal of the battery overcharge as a nerf to the early game and introduction of energy overcharge a buff to the midgame, the patch further decreased fragility of toss in early
How to adress it without reverting Battery Overcharge:
This is what you have to do in my humble opinion to achieve competetive integrity.
How could these buffs/nerfs be accomplished
Protoss early game buffs:
This should not achieve that toss has also a more lethal early game to achieve balance.
Toss mid game nerfs:
Endgame PvT Buff.
The goal of these changes is that Early game Toss play is strengthend while the midgame momentum is lowered ( Robo units can be stronger now but rely more on upgrades). Disruptors would need an uprade to be competetive in lategame pvt.
What do you think? Don't go to harsh on the potential changes. This was jsut what i was comming up with after watchin some games and old vods.
Do you agree with the sentiment that PvT is P favoured in midgame while T favoured in early/late?
Discuss. Cheers:)
Hey, I got back into the game not long ago, must of the time I get placed in Silver, sometimes Gold, and I have seen issues that really annoys me, epically when you play as a team, 3v3 or 4v4.
A lot of Team Killers, sometimes they do it for no reason, sometimes from Rage like little kids, yet when ever I report them it doesn't help, nothing, even when I opened a ticket a blizzard agent on live chat just told me to report it view in game, which again, doesn't help.
Any other ways to deal with it ? because even when I block them, I still get to play with them / they still message me, which I don't understand the point.
Thanks.
I don't know whether the data checks out, but I get the vibe that most terran players get back to playing SC2 after service and keep it up, some zergs also stuck to the game after service, but MOST protoss didn't come back.
Could it be balance related ? Could it be that the protoss players that come back after their military service in korea don't find it worth it to play knowing that they are probably as good as their pears, but can't find any success with protoss because of repeated unwarranted nerfs to Protoss.
Tonight is the superbowl of the league with crusty crabs playing dangeruss to find out who wins season 3 of this year.
9 pm est
If you want to watch on twitch here is the discord and twitch
Twitch : starcraftblitz
Here is the hype announcement
🏈🍂🦃Season 3 Superbowl Is Upon Us Tonight🦃🍂🏈
<@&1287640527902216273> <:dangeruss:1290351276961562696> play at <@&1287640753094397952> <:crustycrabs:1287622445456560189> tonight 9:00pm EST / 6:00pm PST
DangeRuss has overcome odds against them, winning an extra game in the playoffs to get to the Superbowl. The Crusty Crabs confidently won their game in the semi-finals and have been waiting almost 2 weeks for this game.
Young is now in form of old. He is sneaking. He is decisive. He is your community voted Season 3 OPOTY. He has teammates that can lift him up. And, he'll be showing that offensive prowess tonight. Sin did a good job containing him, and tonight's blitzer might be just as effective, so he will need to escape that pressure. Expect him to also continue keeping plays alive for unexpectedly open throws. Mr. Unliiiiiimited will be working to show why he is the all time winner in the blitz community (? I think he says something like this ?). Prism returns to the Super Bowl yet again, showing how effective of a teammate he is. He will likely still be the team's safety net on both offense and defense. He will put himself in productive positions for icons and short plays on offense, and he will not let anything get over top of him on defense. His coaching of this team and keeping game management under control seems to be one of the biggest late season improvements for DangeRuss. Mouton has been a force to be reckoned with on defense, albeit with minimal production on offense. Maybe the gameplan will call for more Mouton; that might shake up enough for the Crusty Crabs to get rattled. Mouton's confusing blitz style might be enough to keep Crusty's sneak in check. And, Mouton knows when to jump back to protect this mid short/icons. Nito, not sure if you'll play friend (read: amigo 🇨🇴 ), but thank you for being a part of this season.
Crusty is coming off a convincing semi-final win, and, is a newly minted Rookie of the Year. He had a convincing season both passing and running, all while being the most inexperienced QB of starting QB's. He has also been solid on defense all season, not letting things get open deep behind him. Lets see if he can narrate this win. Wayne, your Season 3 community voted MVP, returns to the Super Bowl, like Prism, for the third time. He is also a safety net for his team, providing veteran coaching and presence. He will be able to put his team in safe positions on offense while being wily on defense. He has helped this team be consistent all season. Devin has been a pleasant surprise this season, joining free agency after the draft, and almost showed up as DPOTY. He can get the job done on offense, but he really shines from the blitzer role. He is likely one of the few people that can contain the Unlimited Man. We know he's chasing more and more sacks. Speaking of blitzers, Turkey might be playing tonight. It isn't clear what the gameplan is between Turkey and Devin, but if Turkey is in you will likely see a strong defensive performance regardless. Turkey brings some more field awareness to couple with his blitzing capability, and maybe is a bit more effective with his offensive capabilities.
This should be an exciting Super Bowl. Both teams haven't played much in 2 weeks, but we have some great storylines:
Thank you again everyone for a great season, but it's time to have a victor.
I will be streaming tonight, but could use someone in the booth with me <@&1244963357740761139> .
GL HF DD @everyone !
This all assumes SC2 will ever have tournaments again.
One of the biggest issues facing Protoss at the moment is that the best PvT player in the world (by a large margin) is, for one reason or another, not a participant in offline tournaments. Hero and Trap, the next best PvTs, are significantly less skilled than Maxpax in the matchup, often falling victim to players like Cure or Maru who are heavy underdogs against Maxpax.
But we cannot at this point expect Maxpax to play offline, and even if he did, he consistently underperforms Hero’s level in PvZ.
This leaves us with only one option. Clem must play Protoss. Many pros have remarked that Clem’s PvT is one of the best in the world, defeating Gumiho with his offrace, routinely bullying heromarine on stream, and taking maps off Maru on the ladder with his offrace. He is also very strong in PvP, where consistently wins against top European Protoss, and even beats Maxpax on occasion—the god of PvP.
Reynor and Lambo must coach Clem in PvZ to bring it up to speed with his other matchups and he cannot be allowed to play Terran anymore. Clem playing Protoss also has the added benefit of removing the best TvP and TvZ player from the tournament pool.
What if the USIF also known as the United States of Imperial Forces who went into the Korpulu Sector as a different faction. They are Terrans but with advance technology that is on Par with the Protoss when comes to weaponry and shields. How about their stance in this war are they going to be a neutral faction who doesn't give a darn about the brood war or they will who show their political ideology between the factions.
For those who don't know who are the USIF then look upon here.
Section 8 USIF: https://section8.fandom.com/wiki/United_States_Empire
And here is their weapons and armor. When I say that the Average USIF Soldier is more advanced similar to a Protoss I'm not kidding.
Here is their Mass Produced Battle Armor
Section 8 USIF: https://section8.fandom.com/wiki/USIF_Powered_Assault_Armor
Remove the 'Lift Off' ability from the Orbital Command.
This will allow for more of a commitment to a base without adversely affecting the abilities (mule, scan, call down supplies). This will allow for strategic planning if they want to be more greedy and get the Orbital Command transformation versus being more safe and not adding any improvements to the CC but being able to lift off.
Thoughts?
I'm looking for a cool gift for my boyfriend who loves playing starcraft!! Any suggestions?
Has anyone seen something like this in the ladder? My MMR seems bugged at 0 now.
In Lambo's recent commentary on why there is a gap between the community and the pros on the recent balance patch (in regards to Protoss), and in combination with stray commentary coming out of Homestory Cup this weekend, I wanted to point out a couple of things. Lambo's commentary boils down to this: The Protoss on the Balance Council attribute the lack of protoss tournament wins not to balance, but to their own mistakes in play. Mistakes in play cause people to lose more often than balance does. I really hope the pro players on the Balance Council don't have such myopic thinking.
There are two flaws with it: (1) It assumes fewer mistakes from opponents; and (2) fails to account for results in the aggregate. These flaws hurt the output of the Balance Council when considered in tandem with Zerg and Terran advocating for their races. It also defeats the idea of having race representatives on the Balance Council.
The tl;dr is that having representatives from all races is designed to produce a balance output that is the result of advocacy by those representatives. Blaming yourself and failing to advocate for Protoss is not fulfilling that intent.
So, argument flaws, assuming Lambo accurately described the perspective of the Protoss Balance Council representatives:
First, concluding you lost because of your mistakes (and not balance) assumes your opponents are playing less flawed. In every game, both players make mistakes. In a perfectly balanced game, the person who made fewer or less impactful mistakes will be the winner. In a game with balance issues, the player who made fewer or less impactful mistakes can still lose. If you assess your own play, and see there were mistakes that you think led to your loss, without having the perspective of your opponent doing the same thing and assessing them together, you'll have a self-defeating perspective on balance. How many times have we seen a pro in a post-match interview say they thought they played poorly but still won?
I can imagine a pro would respond and say, 'hey guy on Reddit, I am assessing the opponent's mistakes along with my own, and coming to the conclusion I lost because my mistakes had a greater impact on the game.' To that I'd say, that's valid and you're the pro and you're probably pretty good at that. But you're not the professional opponent with the greater depth of knowledge of the minutiae of the matchup on the other side. Pros concede this all the time when they talk about off-racing and not understanding the matchup with their main race at enough depth to win at the highest levels. Concluding "this is me, not balance" without going through this exercise with others clearly results in repeated nerfs to Protoss, in spite of the continued failure of the race to be productive at the highest levels.
Second, it fails to account for results in the aggregate. If your mistakes are causing you to lose games, and not balance, that can be accurate for you. But its a mistake to generalize your experience to all professional Protoss across a decade. It would mean that Protoss players just generally made worse mistakes across the aggregate of tournament games since, really, sOs won Blizzcon in 2013.* Given that there was an era in SC2 where they did win, I think the "Protoss pros are bad" view doesn't hold up.
On the whole, the Protoss representatives on the Balance Council seem to view their role on the Balance Council to bring their expertise about Protoss to the technical aspects of balance discussions, and only push for buffs when you sincerely think there is a balance issue independent of the mistakes they make in a specific matchup. I think that results in being on the defensive trying to mitigate nerfs if the Zerg and Terran representatives are advocating for their races. You would see drips and dribbles of nerfs punctuated by pittances of offsetting buffs, which has been the state of Protoss balance since the Balance Council experiment has started.
The point here is that if you're trying to be the a noble and honest Balance Council member, you get taken advantage of if representatives of one of the other races advocate for their race. If, say, Terran are advocating, and you're not, the Zerg is now in the driver's seat. If the Terran is complaining about Protoss, the Zerg is up-or-down voting nerfs to Protoss. If you're not putting buffs on the table, there aren't discussions about that period.
It is wild that we have net-buffs for Terran coming out of this patch, and net-nerfs for Protoss. To hear this perspective from Lambo, and the soft disdain the casters and pros have for the community that is being very vocal (that is, the viewers and supporters of these tournaments) about the bad state of Protoss is really disheartening. I love this community and game. I hope the Protoss representatives on the Balance Council just start advocating. Please. I can't watch tournaments like this anymore. It's not fun. And isn't that the point?
*I know you can define "in the aggregate" a bunch of different ways, and the conversation about Protoss underproduction usually focuses on what combination of ladder/online/offline tournament/deep tournament runs/tournament victories are "in the aggregate." I don't dwell on it here because I think it is pretty uncontroversial now that Protoss is underperforming, and you have be acting in bad faith to pull together some combination of the above categories to argue otherwise.
OMG! I haven't played Starcraft 1, but if it's just as hard as Mass Recall, then I genuinely can't understand how it got a sequel, I've gotten more frustrated at this shitty game then any other game I've ever played, I'm only up to mission 8 "The Big Push", and apparently it only gets harder from there?!?! How? How is this one mission harder than literally any game I've ever played in my life? Why do people even like this game? Why would you like such a terrible, horribly balanced game? What's the point of such a shit game even existing when it's just frustrating? I've played Starcraft 2 on Hard before, and Mass Recall on Easy is 100000x harder
I know I'm gonna get downvoted but I genuinely don't give a shit, the fact that Starcraft 2 even exists is a miracle, because this game is probably the worst gaming experience I've ever had, this shit is harder than Dark Souls
I've been looking it up and can't find anything, but I think it'd be a really cool concept, a mod with no story, just building an empire, invading and taking over planet in an attempt to take over the entire sector, with so many different factions it would be amazing
A Starcraft 2 mod in another game works as well, I just think Starcraft has a lot of potential as something other than just an RTS
Azeroth Reborn
Hey, everyone! I'm Synergy, lead developer of the team that's working on Azeroth Reborn, a remake of the original Warcraft III for the StarCraft II engine.
The project features all the quality of life features you'd expect from the SC2 engine, like faster game speeds, better pathing, range indicators, a toggle option for Upkeep, etc.
So far, all of the Reign of Chaos campaigns (Prologue, Human, Undead, Orc and Night Elf campaigns) and now the Sentinels campaign are available to play , completely free even with the F2P version of SC2.
It can be played on the Campaigns section under Custom for free! Look for "Azeroth Reborn".
Trailer: https://www.youtube.com/watch?v=alvmInjIluQ
Project Website: https://synergymods.com/azeroth-reborn/
A new campaign is being released every 6 months, with the Alliance campaign coming out in June 2025.
Supporting the Project
I'm working on this project full-time so the campaigns can be released in time. I'm also coordinating the efforts of the other team members, who I pay for their work on Azeroth Reborn. This project is only possible thanks to the support of players who are willing to help make this project a reality. If you'd be willing to support Azeroth Reborn by donating on Patreon or PayPal, I'd be incredibly thankful. Plus, you get exclusive work-in-progress teasers for my upcoming projects and many other benefits.
Support the project on Patreon! www.patreon.com/SynergySC2
Or on PayPal! https://www.paypal.me/SynergySC2
Azeroth Reborn Discord Server
While I'm active on all social media, Discord is where the greater community is at, with thousands of active members and more joining every day! So I highly encourage you to join if you want to report bugs, make suggestions on how to improve the project, or just hang out and have a good time.
Join the Discord server! www.discord.gg/KfyPd9GqXx
Should I spread creep when my allies arent zerg and if so how much?
i wanna make a live wallpaper out of the char outpost menu (this one https://www.youtube.com/watch?v=x6Jq5gfr2I0 ) but i can't find it anywhere on the editor
this is what i found named char which i think is just the planet model from the mission select menu.
Can someone give me some help please?
I am searching for a video I have seen a while ago and I hope you can guys help me find it. It's a brood war meme video of a terran player sweating while macroing while protoss player dances and sings while effortlessly destroying the terran. In this video this guy is used as the meme sweaty terran player in cam view: https://media1.tenor.com/m/kq7GyBPPIj0AAAAd/sweaty-speedrunner.gif
Dude How many games did I lose because my probe didn't build the second gas I told it to build. Wtf is this. Blizzard intern, please fix
I've been getting a little bit frustrated because the math isn't quite adding up. Before the last patch, if I droned straight to 65 workers (assuming I wasn't facing an all in) I was pretty much even with Toss/Terran. Going in to the late game I never felt quite ahead until I was able to trade a large army and remax.
Now I feel like u can barely hit 55 workers before I'm forced to make a large defensive army and no matter what I'm always behind. I've really been thinking about it in a numbers sort of way and I believe I'm automatically down 10 (give or take two) workers because of this patch.
I've noticed that the cheaper hatch does not translate to being cost effective at all when I'm spending 25 extra minerals on 8-10 queens. I feel that the more expensive Queen means I not only lose 250 mins (or roughly 6 workers) but I am also floating larvae at several points in the early-mid game.
Also because of the more expensive queens, and my opponents common investment into air harass, I am forced to turn 1 more worker per base into another spore. I also feel I need to use more larvae early game to counter reapers/hellions/adepts as my queens are chasing around air harassment.
All of this translates into very unforgiving build orders where I always seem behind. I can't help but notice a lot of the games I've seen, other Zerg players are struggling as well. Except of course the GOAT Serral.
Is it just a "Play like serral" situation or has Zerg really been put this far behind until the late game?
In my opinion, we shouldn't have a single "Big Bad", because we JUST had that with Amon, instead, I think it should be multiple warring factions from each race
The campaigns will be Terran, Zerg and Protoss of course
And the enemies will be
- Primal Zerg led by Dehaka, obviously, they aren't gonna stay with the Swarm, and now they know that an entire universe is out there with essence to collect, they can be a side-enemy of the Zerg campaign
- A living Cerebrate, a Powerful Broodmother or even some kind of small Overmind, could be the main Zerg enemy of all the campaigns, after all, Zagara isn't gonna suddenly start a war campaign after she made the swarm a peaceful race dedicated to seeding the galaxy. Abathur would, of course, join this new swarm, creating new Zerg forms
- Niadra's swarm would make a perfect side-enemy for the Terrans and main Zerg enemy for the Protoss campaign
- Tal'Darim, both the fanatics and Alarak's, would be a perfect side-villain, sometimes ally, sometimes friend depending on the circumstance, they can be a side-enemy for all campaigns
- Purifiers, apparently, they are still hated by the Protoss, or at least, distrusted, so it makes sense that a small sect of them would go to war with the Protoss, they can be a side-villain for the Protoss, and maybe the Zerg
- Ulrezaj, he can lead a powerful protoss army, being the main enemy for the Protoss
- Umojan, Defenders of Man and any other Terran faction that don't like the dominion could become a powerful enemy Terran army
- Hybrid, some are still alive, surely, making their own broods, dominating Terran or Protoss, just being assholes, they would be side-villains who act as boss fights