/r/BaseBuildingGames
Hello there! This is a subreddit focused on base building computer games. If you came here for real estate or fitness advice, you might be in the wrong place.
Hello there! This is a subreddit focused on base building computer games. If you came here for real estate or fitness advice, you might be in the wrong place.
Submissions of any kind are welcome (update news, game links, links to your own project, etc.) as long as they are about games focused exclusively on, or feature heavily, base/fort building of a kind.
However:
Engage with the community. Don't just dump links
No reposts. Use the search bar if you're not sure
Only post the first and last episodes for your let's-play series
You must post any videos as text posts. This is to discourage drive-by users with no real interest in meaningful discussion or interaction. Your post will be removed if you ignore this rule.
/r/BaseBuildingGames
Hello Everyone,
I've just released the demo for my game Gnomes so I wanted to share it with you guys!
You can download the demo (only 19mb!) from Steam for FREE. (Give it a wishlist as well, it really helps me a lot!) https://store.steampowered.com/app/3133060/Gnomes/
Deploy your gnomes, tend to your garden and prepare your defenses. Every day the map expands further into goblin territory, revealing new threats and resources. Earn gold, invest wisely and carefully combine your upgrades. Survive as long as you can in endless mode. No two runs are the same.
On your turn, you can move your gnomes as often as you like. Use different combinations of gnomes, relics and plant abilities to survive the night
Each plant, relic, tool and building interacts creates a unique interaction. Craft your environment as your desire and exploit the natural resources map provides you. Grow your economy quickly, but don’t forget to defend it.
Distinct biomes with procedurally generated environment, map specific enemies, different hazards and resources. Every run is different.
Each guild stars a different type of gnome accompanied by their own starting economy and a game changing relic. Every guild has different strengths and weaknesses. Some will struggle where others thrive.
You asked for it, we delivered. Test your strategy against randomized waves of enemies that become exponentially more difficult every night. After you defeat the goblin king for the first time, you're given the option to continue your run until the goblins overwhelm you. How many nights can you survive?
Strategy/City-Builder Post-Apocalypse Mobile Game
There's this mobile game I absolutely loved when I was a kid around 7 or 8 years ago, and like the title says it was set in this sort of post-apocalypse wasteland and played a lot like empire-builder games where you'd have a city you'd build up. You made housing to increase the units you could have, buildings to produce units, and different structures to make money like farms (it was some kind of resource, might not have been money) to buy better structures as you progressed. It had in-app purchases where you could use some kind of premium currency to get better quality buildings.
The strategy part was this big wasteland map where you'd have enemies that you could pick out and attack these raider dudes who looked like the sand people from star wars or these mutants (I think they looked like sandworms, like the ones in Dune?). The combat was all turn-based.
I do remember the artstyle was the main reason I loved the game. It felt kind of like Mad-Max mixed with Fallout where everything had this makeshift, improvised feel. The units were all 2d art and the game-world was 3d. It was all really well done, the game wasn't low budget. It also had a campaign of sorts where you had an order of missions to complete, but I never got far because it was too difficult for young me to be good at it. I remember there being characters who were interesting and really had personalities.
The main tough thing is that I remember vividly that the game was shut down because the devs couldn't get enough profit off it or something along those lines. I remember it because I came back from school one day to find out they handed out a ton of premium currency for free since the game was shutting down and I just spent the entire day messing around. But the problem with that is I think it's off app stores and would've been dead for years now.
Any unique survival games?
I'm trying to find something to scratch the survival/ building itch
I liked, mediaeval dynasty, aska, Bellwright, Minecraft and vintage story, enshrouded, raft and void train weere cool as well Once human and Icarus state of decay 2
I didn't like grounded, the forest and green hell, Velhien, 7 days to die also didn't like no man' sky also didn't like the long dark
I'm still looking for that hunter gathering, NPC management,
I'll add I enjoy star dew valley, animal crossing and palia along with my time at sandrock
In Devlog #010, we showcase Life Support Pods aka Toilets in our game: https://store.steampowered.com/news/app/2618970/view/4483992035504686024
Please let us know what you think of these designs.
Please Wishlist the game here: https://store.steampowered.com/app/2618970/
We plan to start playtesting the game soon. So if you'd like to participate, then please join our Discord server.
Discord Server Link: https://discord.gg/mhqT2E8k9D
Note to the community: We are planning to do weekly devlogs. If you don't want these here, please let us know and we won't post them here.
Hey base builders! I'm the solo dev of AETHUS, and I wanted to share some work I just completed on my game's theming/visual customization system!
Everything you build in your Outpost, including (especially!) the habitats themselves, can be visually customized with themes that you can find and collect from exploring the underground sci-fi world.
Based on the dystopian megacorporations of this universe, each theme is visually distinct to let you express yourself!
https://www.youtube.com/watch?v=57xltLqPZVo
I've created the system to be super easy and powerful to use:
I'd really like to hear what you think, and what kind of colours/themes you might like to see!
As a solo-indie, every wishlist really counts in order to boost the visibility of the game. Your support is much appreciated!
Check out the game on Steam and play the demo!
Join the community on Discord and chat with me (the developer) directly!
Hey Base Building fans, we're an indie team working on a base builder set on World War II military airfields. You build your own air base, manage your ground crew and aircraft, and send your pilots out on missions.
We just released a new demo on Steam with new features like Bomber airplanes, metal building blocks, plane management system, revamped mission system and gardening. Now we are looking for fresh feedback, especially from base builder fans.
We are in the alpha phase of development, so everything is still a work in progress. Getting early feedback helps our ongoing development and will make the game better for everyone.
If you have time to give the demo a try, we’d love to hear your thoughts and impressions on the following aspects:
Steam page of Ground of Aces: https://store.steampowered.com/app/2308690/Ground_of_Aces/
Here is an overview video of the new Alpha 3 features: https://youtu.be/IrwReHTBIIg?si=b28FxPjOaOGnRV0R
Planned release: Spring 2025
Platform: Windows PC and Mac
Our subreddit: r/GroundofAces
I don’t think I’ve seen the topic brought up here before so I’m hoping to get an interesting discussion going. Of course, this has nothing to do with how good those games are (well, it can be a factor ofc) but I’m more about the visual inspirations, themes, and overall flavor of the game at first glance.
I guess I should first lead up with the most common ones, and that would be medieval or pseudo-medieval settings, for example Manor Lords, Banished, and Medieval Dynasty. To be fair, I’ve only played the first two but I think it’s certainly the most used historical setting. It’s also the one people are most familiar with, I guess. Next would be … Ancient Egypt, weirdly enough? Pharaoh is the main contender here, but there’s also Children of the Nile, and the upcoming Builders of Egypt. Hmm, maybe not that surprising considering Ancient Egyptians were the first base builders irl lol… And I guess Nordic settings aren’t that rare either, with Valheim and Northgard doing the heavy lifting in that regard.
But to get to my point and single out what *I* at least consider to be underutilized settings, I’ll go with Chinese, Japanese or generally East Asia-themed builders. The last I and only one I played is Emperor, and I just can’t think of any other. Correct me if I’m wrong, and there are some good gems that follow in that style but they just slipped under my radar. Also, in the same category I’d put Mayan/Aztec and Indigenous-themed builders — coincidentally also the setting that’s begun to interest me the most for how rare it is. The only game I came across is Tlatoani and it’s a really underrated, less known one. There’s also the upcoming Whims of the Gods which I saw promoted here some time ago, and that one seems considerably more polished, with even a co-op option and different branching technology focuses. But… that’s about it, I guess? I don’t recall any Inca-themed base builders (or even strategy games in general) or any games that incorporate North American Indian motives.
I’m sure I’ve glossed over a bunch of other interesting settings while I was writing this up but such is the brain. Anyways, what historical settings did you find to be unique or just criminally underused for how much potential they have to add to the genre?
I wonder if there is specific theories in building efficient factory’s, for example, in real life, people wouldn’t just use intuition for building pipe lines and factory’s. I’m thinking it would just be a bunch of planning and studying. It would also be nice to know how people control how much space you are using. I am trying to build without using information on stuff like Factorio setups. I think its more fun reinventing setup’s rather than just learning everything and practicing it, its still fun even though I just learnt it, but I prefer reinvention. I usually start off with a draft factory, which usually consumes alot of space and is inefficient at first, and once i’m happy with it, I take it all down and rebuild it on a more efficient manner, and repeat. This is incredibly time consuming, so that is why I am asking this question.
(I am wanting more of a universal rule of thumb with most factory games.)
I am looking for good recomendations for games that have very detailed design, on levels similar to games like minecraft or better (for the detailed design aspects) vintage story, or stonehearth. I can't describe exactly what i want, but I got into tropico and the sims 4 and their short comings for me are based on their limits of design. the sims allow you to design houses with very good detail for most games, but you don't really get to design the neighborhood, roads, or landscsaping outside of the lot. for tropico you can design the streets, buildings, general styles and economy, but you can't design the houses or buildings themselves. I used to like Stonehearth because you could have an economy and manage a colony and design every aspect and details like what I mentioned before, and it had fun combat. the only way it could be better in my opinion would be more updates, finished, and the ability to control a specific character.
Also I know the perfect game I want doesnent exist, but I'm looking for similar, and am also curious as to other peoples opinions.
Hey everybody just wanted to share my game Wild Planet here , we are 2 working every day on it. We are prepping a lot of basebuilding options and and pushing it step by step during updates.
If you are curious you can check the video there :https://youtu.be/cVVqjQxOMuE
By this i mean things like elevators, ziplines and other things like that, thank you!
So I'm a fan of Civ, Cities Skylines, and Tropico. I'm trying to find other similar games which might have the combined mechanics of these. I'm thinking maybe some games offer city/infrastructure and army building with supply chains and trade routes? Any recommendations? I've hear the Anno series is nice, and maybe Factorio has similar gameplay?
Most games feel like Minecraft to me where the same base would work just as well on a tropical island and a frozen wasteland, and the only thing limiting base layouts is finding the right blocks/resources and how flexible the building system is.
I'd like to play a game where I'm seriously constrained by the environment I live in - even if building Dubai is possible, it's challenging and costly. The clearest example I can think of is Oxygen Not Included, where an ice asteroid and a regular one have very different problems for base design, but not necessarily with so much detail. I wouldn't really expect gas and temperature simulations as much as a biome having blanket "foul air/low oxygen" or being "too hot/cold" for something. Actually, Don't Starve kind of works as well, as far as setting things up so you can survive winter goes, although I don't normally think of it as a base-building game.
Most of the games like this are other colony management games or city builders, but I'm more interested in games where I directly control a single character, especially in 3D.
The closest examples I can think of:
Starting to think there just aren't many games like this outside of colony management games in particular (probably because of the simulation aspect of what I'm looking for), but curious if there's anything big I'm missing.
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If it helps, examples of the kinds of things I think are interesting:
🚨 Big news! 🚨
Kaiserpunk is hosting an open public playtest starting this Friday, November 29, 2024! Applications are now OPEN!
Don’t miss your chance to dive into a weekend packed with thrilling Kaiserpunk gameplay. 🛠️⚔️
🎮 Apply now: https://store.steampowered.com/app/2012190/KAISERPUNK/
🎥 Trailer: https://www.youtube.com/watch?v=_n0Uqk7tnlM
For all of you that tried our demo a while back, and all of you who are interested in seeing what is Kaiserpunk all about, we do have an open playtest where you can check out our progress and see what is new in the game. Hopefully you will enjoy the gameplay and tell us your thoughts and impressions of Kaiserpunk, we do want to hear what you have to say.
Join us on Discord or our Steam forum where you can chat with us, we are waiting.
Anything like mediaeval dynasty?
I like the game but I also have too many issues, I don't like how night and day works or how beds work for sleep, I also dispise quests that expires
Tbh I want a game I can be a lumber jack cut down trees and make houses or villagers too
I'm improving the design of my game and I built a solution to my problems I listed below.
But what are yours? Which ones resonate with you ?
Immersing in Astrometica: My Story as a Developer and Dreamer
As someone who has always been fascinated by space, I’ve dreamed since childhood of exploring its vast and boundless reaches. Inspired by the desire to bring this dream to life, I set out to create a project where every player could experience the thrill of exploring the unknown, fight for survival, and build a new life among the stars.
The creation of Astrometica started with a simple idea that gradually evolved into a large-scale project. One of the main challenges was bringing numerous elements to life: dynamic animations of celestial objects, the realistic motion of asteroids, and crafting the unique atmosphere of deep space. The development process was complex, involving everything from early concepts to countless nights dedicated to perfecting every detail.
After a catastrophic accident on a mining station, your character awakens in an emergency pod adrift in the emptiness of space. Every step is a challenge as you start with minimal resources and work towards building your path to survival.
The development of Astrometica has been a true journey, filled with challenges, discoveries, and the immense satisfaction of working with a talented team. This game is the result of my passion to inspire others to explore and witness the beauty of space.
If you've ever dreamed of reaching for the stars and experiencing the wonder of the unknown, Astrometica invites you to embark on this adventure.
Hopefully those parameters aren't too limiting, but my friends and I (4 total) are looking for something like the aforementioned games.
We want the indepth crafting and building of Medieval Dynasty, but the NPC interaction of Stardew (romancing and all that). And not required, but don't really want something too grounded in realism, elements of the fantastical are appreciated.
Any suggestions?
Hello r/BaseBuildingGames, I've posted here a few times about the religious city builder title I'm working on, Angkor: The Holy City.
Last time I shared the game here the unanimous feedback was that it was far too bright, and it looked washed out. I've taken some steps to address this and would love to hear what you think. You can check out a before v after comparison here.
(If you want to see more examples of the 'before', I haven't updated the steam page yet)
I'm looking forward to reading your suggestions, thanks in advance!
I want to play a game thats like city skylines but first person. Its been a niche that ive wanted to experience for awhile but i cant find something that fits that criteria. I want to feel like im apart of the community living in the base, bonus points if its medieval.
Examples could be:
Surviving Mars: you cannot know for sure how long something takes to come to a building.
Against the storm: again you cannot know, although you can affect it with roads for instance.
Anno 1800: the main time that matters is how long you take to get to the warehouse.
Anno 2xxx (dont remember which): No logistics other than "making numbers appear".
If you played and liked HoMM series, Songs of Conquest, X-Com or Age of Wonders 4 - give Hidden Pass a try. This is a complex but rewarding game.
What is Hidden Pass really about?
Lightweight Endless Space 2 (in the global part) meets X-Com (combat part).Combine it with Combat verticality and plenty of special abilities - that's the recipe for Hidden Pass.
We realise that the game sometimes is hard, and we are working hard on making it approachable for the wide audience of strategy and rpg fans. Also, we know that in the Alpha version we still have a lack of content and some bugs - we hope this won’t mess up your experience from playing.
https://store.steampowered.com/app/2430170/Hidden_Pass/
We received tons of feedback from you guys, and made a lot of updates. To see that you write to us, give constructive suggestions is really inspiring. This community is a really thoughtful one.
Always liked the idea of building a modern house in a cliff and used to do it back in the day with minecraft. Had a blast, just curios if there is anything updated worth taking a look at?
Hopefully with plenty of room for creativity, one where you can just hole up and make a home to your heart's content! But in a cave!
Before I leave the office for the weekend, thought I'd let everyone here know! :) The updated Oddsparks: An Automation Adventure demo is now available on Steam: https://store.steampowered.com/app/2637970/Oddsparks_An_Automation_Adventure_Demo/
We've been nominated for GWB Game Awards 2024 and are already celebrating this way. :)
If you've been wondering if Oddsparks is your thing or not - throw Sparks around and find out! (or show the game to your friend to play multiplayer)
(I'll check the comments 1st thing on Monday morning! Have a great weekend!)
I'm making a 'RollerCoaster Tycoon meets Prison Architect' game where you play as the Martians from Mars Attacks, building an amusement park on Mars and abducting humans to serve as the star exhibits. I get asked a lot how we got the Mars Attacks License, so have just released a devlog walking through the licensing process for a small indie studio.
Thought it may be of interest to people interested in building games! I'd be happy to answer any other questions if you're curious.
Hey folks, was having a discussion with some friends and they were struggling to agree on what defined a colony sim. Then one of them said if a game was called a "colony sim" they probably wouldn't be interested, but they would try out a "colony builder". Maybe the word "sim" gives the impression of being too intricate?
I've seen this difference in game descriptions as well, some use colony builder, some use colony sim, so I was wondering what your opinion on this is, are the two terms interchangeable for the same game or do they give you a different expectation?
I'd consider games like Rimworld, ONI etc colony sims, but I'm not sure games like Against the Storm really have that "sim" feel, you still have character needs but maybe it's because each character doesn't feel like an individual? (Against the Storm borderline feels more like a city builder on a smaller scale to me). Maybe "Colony" vs "City" defines the scale of the game, and "Builder" vs "Sim" defines the level of details on characters? But then if you look at games like OG "Sim City", most of those would be called City Builders these days, not City Sims.
If I go a bit deeper and include games like Sheltered it gets a bot more confusing, since it does share a lot with a game like Rimworld just in a different format, so is it also a Colony Sim? (I'd probably call that a survival management meets colony sim).
Curious to hear what you think!
As the title suggests so I don't have the best ability to play most games right now. I'm not sure if I'm posting in the right thread but I figured I'd give it a shot. I'm looking for games that might include Base building, Rogue light, fighting elements but I'm open to any suggestions. If I'm going to be honest the main thing is I'd prefer games that I could play with one hand at this moment, regardless of if its mouse or keyboard (I'm currently using my mouse with my left hand anyway). Preferably one of the two would be the main way to operate the game not both together. Again any game recommendation would be greatly appreciated and I'm not positive this is the right place to post this because I am open to honestly any type of game but maybe someone has a good suggestion. Thank you!
PS there's some games on mobile that I've enjoyed such as archero or cup Heroes that almost play themselves which would be really cool if any are recommended.
Edit: I'm a bit of a noob when it comes to Reddit so if there's a better thread you think this would fit in please let me know and I'll move it there!
Summa Expeditionis is a survival and strategy game set in ancient Roman Empire. Follow the career of a Roman soldier from Legionnaire to Centurion. Build and manage your camp, recruit more soldiers and face the barbarians for the glory of Rome.
And it is out now on Steam: https://store.steampowered.com/app/2056200/Summa_Expeditionis/
Will you survive in the wild northern Hispania of the 1st century BC? Step into the sandals of a Roman legionnaire in Summa Expeditionis: a survival, base building and strategy game. You have been sent to the last corner of the Empire and your mission is to go into uncharted territory, establish a fortified camp and grow enough to subdue these unruly barbarians.
Check the cinematic trailer here: https://www.youtube.com/watch?v=l4oBzQc3CSM
Check the gameplay trailer here: https://www.youtube.com/watch?v=zznbA3mVpuc