/r/GalCiv

Photograph via snooOG

A community dedicated to the Galactic Civilizations series by Stardock Interactive.

Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.

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Welcome! This subreddit is dedicated to the Galactic Civilizations - a 4X turn-based strategy game series by Stardock Entertainment, spiritual successor to Master of Orion.

If you have any questions or suggestions relevant to the community - please, use modmail!

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Community Newsletter

/r/GalCiv

3,960 Subscribers

20

Now Live: v2.91 Update

The v2.91 update is live! Enjoy visual enhancements, gameplay improvements, and refined UI for a smoother experience. Dive back into the cosmos and discover the upgrades! 🌌

Read more: Galactic Civilizations IV - Steam News Hub

https://preview.redd.it/axiek89eyhzd1.png?width=1280&format=png&auto=webp&s=a4df8da397e38353ad3fa49087c0c64786ec268b

2 Comments
2024/11/07
15:52 UTC

4

Gal Civ 3 "One per Player" Buildings

Can you move these buildings to different planets, via destroying them and rebuilding? Like colonization center, computer core etc...

4 Comments
2024/11/05
22:21 UTC

3

What is the most powerful Custom Race in GalCiv 3?

What are the best traits & race abilities to pick and why? (I heard Ancient, Time Traveler, Xenophobic are some of the strongest but in the wiki I only understand what Xenophobic does, so please explain your picks to me as I'm a newbie to the game.)

Bonus: How should I build my colonies? (I saw other people play GalCiv 3, and their colonies were full of Factories to boost production, so I tried the same, which did make my Capital Shipyard really powerful, being able to pump out a Carrier in 3-4 turns, but aside of that single one, all my other colony's shipyards felt like trash that could at best make a Carrier in 13 turns, but on average in like 33 turns. Though that might of had been because I picked Xenophobic race ability)

24 Comments
2024/11/01
15:13 UTC

10

How to make Carriers combat effective?

Personally I love the idea of a mothership, one big entity summoning it's minions to take on the fight. A moving base. The same reason why I am fascinated by and are a fan of Aircraft Carriers irl :D

I am playing a Xenophobic Custom race and decided to rush Self-Healing Hulls, since I've it is a crucial upgrade. Along the way, I've also decided to grab Carriers upgrade. I have 0 points in Warfare, as I spawned in a very lonely sector of the galaxy, letting me establish my economy in peace. However now that I am finally meeting other races, I wanna start some space battles. I really want to build myself Immediwar Carriers, but from what I've heard on forums they're pretty trash at combat, and because of that I am worried whether they're even a viable investment.

So how do you make Carriers not suck at combat?

Talking about no dlc GalCiv 3

4 Comments
2024/10/31
23:21 UTC

7

What are the mechanisms to improve Citizens attributes.

I am still fairly new to the game, discovering. I noticed after conquering a planet the citizens in that planet had +70 score in intelligence attribute. That planet represents now more than 30% of my total research.

My own citizens had around 17 maximun, after spending some cultural points in indivualistic cultural tree.

What is the most effective way to improve attributes if you want to specialise core worlds in different productions?

5 Comments
2024/10/29
07:18 UTC

3

Destabilizer module giving 40 crime

https://preview.redd.it/1r8kqq6btjxd1.png?width=800&format=png&auto=webp&s=c2805602fb32c5424d41ec628d3905d90935a126

So is this permanent? Or will it fall off after a few turns. Trying a bit of a tall build so it kind of sucks this happened to my main core world :D

3 Comments
2024/10/28
19:29 UTC

13

The funniest thing happened yesterday, this was so cool and I didn't know this was a thing

Hi!
So yesterday I was playing and I entered a war with Krynn. I am really slow still and still learning but I managed to control the battle. Everything they send out I destroyed. I even took 4 of their planets and took out 3 or 4 starbases. Basically they are done. But right after I wanted to go for their core planet another faction started to invade their world. It was funny, I was just a turn too slow. Anyway, I took out another of their fleet and I was starting to regroup my fleets when a distant future faction just appeared around one of my core planets. Thankfully I had a millitary starbase around those two and decent defenses on my planets so that they coldn't just take me over. I took half of my ships and rushed there. Defeated the distant future aliens and took their planet. I decided to release the planets that I took over Krynn and just have them as colonies for the time being. And when I thought I can go and finish the war, a group of another distant future factions appeared. It was a group of space squirrel aliens. He was muncing on a chestnut or something. Man that cracked me up so hard. Well I took out the squirrel guys and again, I got another class 30 or something planet. I didn't even care that I will lose those three bad planets that I earlier took from Krynn. Now I am in a phase where I just crank ships and take the Krynn down so I can start dominating my sector.
Btw, I wanted to end my game session because I was already 6 hours in and then those two factions appeared. I played 8 continuous hours!! I still can't believe that time flew that fast. And I got a great laugh out of it too. Man this game is fun haha
Excuse my rambling but I hope you guys are enjoying the game as well. All the best!!

7 Comments
2024/10/23
06:58 UTC

11

For anyone here who likes the game but everything is so overwhelming, this is my take on the game

Hi all!
I was so pumped when I got the game (Gal Civ IV). I always liked strategy titles and things that makes you think and plan... But every time I booted the game, everything seems so overwhelmingly hard to learn. I lost my first game I ever played and I was fine with it. I immediatelly created a new world, picked the same faction and went in again. After playing for an hour I had to stop because I had to go to sleep. I said to myself, when you come from work, you are going to kick some ass. But I never turned the game on. I always wanted to finish it and I really wanted to play the game and get better, because it actually is a really great game and it is getting constant updates and attention. 3 days ago I had enough. I was bored, my gf was cooking or something and I had my steam deck laying around. I always watched some tutorials before playing, but this time I just booted the game and made a new game and started playing. I knew something from before, but not much. Now I am a few hours deep and it sucked me in. I know I will probably lose again since I still don't know much and I am learning things as I go, but still. Now it is not an obligation to play the game, now I want to play it. I hope that if someone who has the same problem reads this and just starts. Because it is awesome!! Can't wait to get the feeling of my first victory and total domination!
I hope you guys have a wonderful start of the week! Good luck to you all!

10 Comments
2024/10/21
05:57 UTC

39

Megastructures Expansion Release Date

Hello all,

We’re excited to announce that the Megastructures Expansion for Galactic Civilizations IV will be released on December 12, 2024!

Players will have the opportunity to harness the power of stars to create monumental structures like:
🌑 Dyson Spheres: Harness stellar energy to power your empire and support advanced structures.
🪐 Ringworlds: Construct massive habitable rings that provide essential living space and resources for your population.
🌠 Stellar Nexus: A versatile Megastructure that functions as a command center, research hub, or trading post.
🌌 Stellar Gateways: Establish a transportation network for instantaneous travel across the galaxy.

Learn More Here

https://preview.redd.it/yynj4y8c0cvd1.png?width=2560&format=png&auto=webp&s=ecfec09dd0fb6a77c8da164d6a6b1994eb26173b

4 Comments
2024/10/17
15:06 UTC

1

Struggle with approval

Getting back in the game after a 6 month or so hiatus. Back when I last played I learned that to help control bad approval on my planets was to park a defender in orbit which improved the approval a lot. I am not running the latest version of the game (a new game) and that trick does not help near as much as I remember. It may have been a bug back then or it has since been nerfed, I do not know.

Anyway, any advice on how to get good (50%+) approval on my planets these days?

3 Comments
2024/10/15
17:18 UTC

2

GalCiv3 - Is there a minimum required time to research techs?

I tend to play tall and tech-heavy in 4X games. Always the Psilons in MoO, always rushing Great Scientists in Civ5/Civ6. So digging into GC3, I started out learning the game, then doing some custom races in-game, then editing new factions in XML, but generally always playing with Very Fast research pace. The issue isn't whether I'm outpacing the AI or not- or at least not yet, I haven't really noticed a game where I'm significantly outpaced by the AI in all fields- but that no matter how optimal I play, how many planets I have doing research, or how ridiculous I make my custom faction (like a home system with a custom planet that gives +50 base and +500% research), it always seems that individual techs take the same number of turns to research.

Large ship hulls? 10 turns. Age of Expansion weapons/defenses? 5 turns, I seem to recall. Age of War weapons/defenses? 6 turns across the board. My current game is towards the end of the Age of Ascension and Interstellar Mining, an Age of Expansion tech, is still 5 turns to research. I had that tech available for years, my research per turn is exponentially larger than it was back then, and it's always been 5 turns. There are other examples, like Hull Strengthening and Carriers that I don't remember the turn amount at the time, but they're never shorter to research than that, no matter how much research I stack on. I can stack production to crank out huge hulls in one turn, so I wouldn't have expected minimum turns to research something, but my playthroughs have had vastly different amounts of research per turn and doesn't appear to actually affect the research time.

Is there a minimum amount of time to research techs? Am I just underestimating the total research costs? Do research costs somehow scale to your empire? Is tech optimization just useless?

4 Comments
2024/10/15
17:17 UTC

1

How do I enable custom ships?

I just downloaded a mod from Nexus-Mods that adds different ships to the ingame civilizations. But now that I started a new game to check them out I've seen that nothing has changed. I also looked arround the menus but I couldn't find a way to import the desging despite them being properly installed in their respective folders.

Do I have to do something else after adding the files or I'm missing something in the settings?

The mod link is: https://www.nexusmods.com/galacticcivilizations3/mods/131

7 Comments
2024/10/14
16:23 UTC

1

Which game to play?

Hello everyone. As a beginner, which game should i buy? 3 or 4?

If its relevant, i usually play games like Total War or Crusader Kings or Imperator.

At the moment, both games cost around 30£ (base+dlcs) on steam but i cant decide which one to get.

12 Comments
2024/10/11
20:31 UTC

6

Stardock Publisher Sale

0 Comments
2024/10/10
18:32 UTC

0

How do I get custom ships?

I've seen that you can make custom ships in the game and I was wondering if you could also download and add them to your game like if we were adding a mod and how do you do that if it is possible

Also I got the game long ago when it was free on Epic Game and have no DLC if that makes a difference

1 Comment
2024/10/08
15:24 UTC

6

Is there a Warhammer conversion for GCIV?

As it sounds, I've thoroughly enjoyed the various 40K fleets/factions that we made for GCIII, I'm wondering if anyone's taken the time to do so for GCIV and if not, *why* not? Is there some technical difficulty to doing so?

6 Comments
2024/10/05
16:43 UTC

26

Now Live: v2.9 Starview Update

Hello all,

Today we've pushed the v2.9 Starview Update live. This update focuses on enhancing the player experience with a variety of quality-of-life improvements, visual upgrades, and gameplay refinements based on community feedback.

Key Features Include:

  • Updated the Yor Ship Design visuals (old Ship Designs are still available as "Classic Yor")
  • Polished many artifacts effects and game events for balance, consistency, and fun.
  • The Shipyard and Starbase screens have had their fixed backgrounds removed and now display the galaxy behind the UI from their location in space.
  • Updated Starbase Screen so that the Module, Targets, and Effects have been reconfigured to be cleaner and easier to parse.
  • Updated the Civ Policy Screen and Main Dock to streamline the UX of Rally Points, Tax Rate, Trade Routes, and Fleet Commands.

Read More Here
Overview Video

https://preview.redd.it/uijq0aeiwksd1.jpg?width=1920&format=pjpg&auto=webp&s=64a0a7a77f84bdf0e48d895d313d15847a8309aa

8 Comments
2024/10/03
17:44 UTC

7

Playing 2.9 Thank You

Love that the tax slider is back. Also, really like the change to the starting ideology conditions and planet build options.

Just keeps getting better.

EDIT: Talking about galciv4 :)

6 Comments
2024/10/02
01:21 UTC

2

Ship Design > Equipment Manifest / Components

Hi all, finally got to dreadnoughts and carriers and started designing my 1st dreadnought. After adding the 13th component, my equipment manifest is full (99 / 147 mass). I added 2 more components, but cannot see them in the list of components on the bottom. How do I scroll to the right to see components beyond the 13th. Thank you in advance. Really enjoying this game.

1 Comment
2024/10/02
00:51 UTC

3

Laptop for GalCiv 4

I'm planning to buy a cheap laptop for office work. I would also like to play GalCiv 4 on high settings so that the game runs smoothly. The maximum resolution is FullHD.

I also plan to play older games like Civ 3, Heroes series - but they don't have high requirements.

I'm planning to buy a cheap ASUS Vivobook 15 R5-7530U laptop with 16gb ram.

I would like to ask you for help, will I play GalCiv 4 on it without any problems with FPS etc.? 

3 Comments
2024/09/30
08:27 UTC

2

DLC

Sorry for the repeated posts… heavily leaning towards buying this game. Was hoping ara would scratch my civ itch but it seems overly complex. Question is… if I buy the game, is vanilla adequate or do the dlc really change the mechanics?

3 Comments
2024/09/28
15:57 UTC

3

Thinking of getting GCIV

Thinking of getting this game. Do you recommend it (obviously this sub will be biased). I have a ton of hours in civ6. Stellaris was just too overwhelming for me and I’m not big on micromanagement. DW2 also seems interesting too.

7 Comments
2024/09/27
18:15 UTC

4

AI ships and fleets

Galciv 4 SN is a good game and has a lot of potential but currently AI can't keep up with a decent\good player when it comes to ship\fleet composition. I'm speaking about highest difficulties AI (incredible\godlike, though it applies to any level really) There are several problems here that I see:

  1. AI doesn't prioritize defense modules enough, which makes its ships akin to glass cannons.

  2. AI doesn't prioritize bigger ships until quite a late game. It always has numbers, but most if not all AI fleets are composed of bombers and frigates with some cruisers\battleships in the mix when dreadnoughts\carriers are already available to a player. There are different options of fleet composition, of course, but imo in the late game a fleet of battleships\dreadnoughts\carriers will always destroy a fleet of bombers\frigates\cruisers.

  3. AI rarely if at all uses new fancy modules, like shield bubble, nanorepair, electronic warfare etc.

All these factors make it very easy to defeat AI in the late game, no matter how many fleets they got. I hope devs train it to better use all available modules, prioritize a balance between offensive and defensive modules and biggest ships once they are researched.

2 Comments
2024/09/27
13:07 UTC

3

Gal civs 4 sectors and galaxy map generation....

Not gonna lie, I got the game past the refund point... I am enjoying my time with the game. I love the genre and the takes on it in this game.

But these sectors... first all. Biggest galaxy map is 4 sectors in one small corner of the galaxy?

Plus I put 30/48 enemies in and turn off FoW to see map generations.

Like 15 enemies in one little sector but I'm ALONE in the largest sector.

So what are some mapping settings to allileviate these issues?

I don't hate the sectors, but it really takes me out of the galactic mindset and feels like a rushed RTS game as I scramble to secure anything close to me before the AI.

13 Comments
2024/09/26
15:33 UTC

0

Steamdeck version (epic)

EDIT: The game seems to work pretty well, i just had to force it to run in 1920x1080 or the launcher would not respond. I have had no lag at the moment, but i am only about 1 hour in game on a small galaxy with 4 players in total.

TLDR: I have Gal Civ4 on Epic, did anyone get it to run nicely? (Possible to buy via Steam but is it worth the price and experience on the Steamdeck?)

So i bought the Epic games version about a year ago. Yesterday i tried to run it on my steamdeck through adding a non steam game in my library which works but i seem to get alot of graphical glitches this way.

Has anyone tried the same with more success? Also, i am contemplating to buy the Steam Supernova version through the discount but i would prefer to know how it performs on the steamdeck, as information online is pretty scarce. If it does not run nice on the Steamdeck ill just stick with the Epic games version on my laptop.

2 Comments
2024/09/24
11:35 UTC

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