/r/roguelikes
A subreddit for games descended from Rogue - a sub-genre of RPG games involving things like permadeath and randomized levels. This community is mostly centered around traditional roguelike games which are turn-based, grid-based and single character focused, but discussion of "roguelike-like" games is still allowed.
Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
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Popular roguelikes:
Popular mobile roguelikes:
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Roguelike(ish)-Specific Subreddits:
Chat:
/r/roguelikes
https://store.steampowered.com/app/2135150/Elin/ Just a reminder for anyone who doesn't know Elona is one of the all time great roguelikes. So hyped.
Level: Very Easy
Hey everybody
So I played my first roguelike (Nethack) over 20 years ago. And it’s insane how far roguelikes have come since then and how much various games have pushed boundaries. Today we have open-world roguelikes (e.g., Unreal World), super atmospheric roguelikes (Qud), cute roguelikes (Tangledeep), roguelikes that feel like FPS (Jupiter Hell), endless roguelikes (Approaching Infinity), immersive roguelikes (Zorbus), and so many more.
With 2025 approaching, I was wondering what «must-have» features a solid modern roguelike should have. What features do you consider to be essential for fun roguelikes nowadays?
I’ll start:
- Auto-explore: Man, I love Angband but its dungeon feels so large and barren. Auto-explore improves the action-per-keypress-ratio so much.
- Diversified combat: Not only bumping into things but also using abilities and items, see ToME for a good example.
- A strong early game: Since we spent most time in early game, it would be nice to see variation and excitement here.
Are there any features you just can't play without anymore?
Are there any trad roguelike with a cyberpunk theme?
You all know what I'm talking about.
So I am looking for a dungeon crawler where its very rogue/diablo 1 style where you just have a town and then a big dungeon that you progress down into until your die. I would prefer something in the graphic style of Caves of Qud, I dont mind something even more basic than that but ASCII is a bit too much for me sadly. Other than that though im not too fussy. However something with a decent control scheme would be a bonus.
Thanks in advance for any help you can offer!
It seems to be a descent RL but I'm not sure why it's never mentioned in RL circles. Is it because of any flaws etc?
On Steam it's very positive so I'm not sure if I'm missing something.
Is there anyway to activate god mode or cheats in shadow of the wyrm the game is great but much much to hard for my taste. This question has been asked before but the dev deleted his reddit account and his response please help.
I'm looking for a game that I'm nots sure exists.
I enjoy the tight streamlined gameplay of coffee break roguelikes (Jupiter Hell, Rogue Fable, etc), and I also really enjoy having a long-lived character that I invest in beyond just one large dungeon (Caves of Qud, etc), but I don't always want the RPG-style overworld that comes with it.
I'm wondering if there's a roguelike out there where the core gameplay is tight dungeon dives (doesn't have to be literally dungeons, any setting is fine) but your character is persistent and progression is across many "runs", facilitated by a hub of some sort. In games like Darkest Dungeon and XCOM these hubs are glorified menus, but they serve that purpose. I don't know of any games like this that don't involve managing a party, so maybe that's where it falls apart in the context of a roguelike?
Note I'm not asking for meta-progression, dying shouldn't give you anything. Though ideally I'd like the option to opt out of permadeath — for long runs (eg: Qud) I don't always have the patience for a full reset vs go-back-to-checkpoint.
I've actually started building a game like this myself because I want to play it so much, but while I'm a senior engineer at work I'm an absolute novice at game dev and design, so the game in my head almost definitely won't see the light of day haha.
Not looking strictly for balance, but just amount of broad features, wilderness, monsters, different dungeons and so on.
I'm curious which of the variants has collected the most content (and maybe innovations), even if it pushes to unbalanced territory the amount of hours required for a successful run.
I was also curious about which variant in this subcategory is also still active. I was looking into FrogComposband because it's one of those that seems to have merged more stuff, but this also seems to have been quite inactive lately.
I also knew that an old version of ToME 2 was significantly extended by the Theme module. I even compiled this myself many years ago, but now I've noticed there's another fork titled Furyband that is essentially a copy of Theme with some more stuff added:
https://github.com/Geozop/Furyband
There's a compiled version in there, so it can be launched directly.
Anything else?
EDIT:
I found another expansion of ToME + Theme, and looking way bigger than Furyband, also up to date. Tho I don't know codewise how it compares to Fury:
https://github.com/AmyBSOD/ToME-SX/releases/tag/tsx-190824
There's some info here: https://forums.te4.org/viewtopic.php?t=45097
And here, I guess it was recently resumed: https://angband.live/forums/forum/angband/tome/248890-tome-sx-is-back
(btw, this is a bit messy and has a huge list of "meme" monsters. Fury and its internal module "Zop FuryBand" is actually more faithful to the original Theme and Tolkien setting in general)
...And I really, really dislike NPPAngband QT interface, since it takes over the inventory screens and other stuff. It's way too intrusive and jarring compared to the classic setups.
You can find my DungGine
engine on github: https://github.com/razterizer/DungGine . It uses my light-weight cross-platform curses-like lib https://github.com/razterizer/Termin8or .
In DungGine
, there is a demo you can run. The DungGine
engine features random dungeon generation and permadeath, but it is not turn-based, so I guess games based on it can be considered to fall into the rogue-lite or roguelike-like genres.
There is a terminal based texture editor https://github.com/razterizer/TextUR, that I've made that you can use to create (animated) ASCII textures for your DungGine
-based games.
I'm not too sure what I'm looking for myself and just describing a rough idea so I don't know if you guys can decipher this, haha.
I'm mostly a roguelite kind of guy, I do also like the idea of traditional roguelikes and did play some in the past but the majority of them are somewhat too overwhelming with the amount of information and options right at the start so I tend to bounce off fairly quickly.
I feel like I just want to pick a class, race, distribute some stats and skill points and go out into the world fighting random stuff, looting cool items and exploring BUT without being multiclass or having multiple active skills right at level 1, without dozens of commands that you need to know to make use of some intricate stuff, without an overly complex UI, with some decent graphics / a decent tileset to kind of better immerse myself in the game.
I think One Way Heroics is the closest to the idea I'm describing but at the same time it's just a tad too simple and linear and doesn't have a good enough variety of items and classes/races so while it was fun for a couple of hours, it just doesn't have the replay value.
I know I'm not making this easy for you but I'm hoping you could at least point me in the right direction.
Thanks!
I'm looking for other titles in this genre that play out on a grid with turns, but the turns advance automatically at a fixed rate. In this hypothetical game enemy attacks are telegraphed and blocking/dodging becomes crucial, as in a soulslike. crypt of the necrodancer is the closest game i'm played like this; i'm curious if one exists like it but without the rhythm mechanic.
Yes, I know there's a lovely mobile port that plays perfecty, but I really miss the feeling of and actuall physical keyboard:( I've seen some with a blackberry keyboard with a raspberry pi, but I want to have Ctrl, TAB, and all the other keys on a device as well
Looking for a game recommendation with quite specific parameters but I'm not sure anything exists.
Something a little like CDDA or CoQ.
So here's my criteria:-
Top down Roguelike/RPG with some depth but perhaps not as complex as CDDA.
Simple graphics, such as ASCII tileset or CoQ.
Good keyboard integration, as I generally don't use a mouse.
Must run on budget hardware, such as DCSS. It never ceases to amaze me how well that runs.
Don't want a dungeon diver, would prefer completely overland.
Must run natively on Linux.
Looking for more of a fantasy like theme.
So things I've played:-
CoQ - Not fantasy themed, doesn't suit just a keyboard much. Dungeon diving.
CDDA - A little complex for me and not fantasy themed.
ADoM - Close but doesn't run well ony machine and dungeon diving.
Shadow of the Wyrm - Too much dungeon diving.
Moonring - Almost there but doesn't run natively on Linux.
Tangledeep - Graphics not basic enough and not RPG/ open world enough.
Tome - I hate its inventory management implementation and the graphics, including the ASCII / graphical hybrid mode. Might be able to fix some of the issues with mods.
Dwarf Fortress - I don't like the keyboard implementation and multi z-levels. Playing it with a mouse is fine.
Any other suggestions?
I've been fascinated by the concept of bring thrown at the game and getting a "you have X days/time to get strong enough to fight this big bad boss" vibe. Does anyone have good recommendations for other games with similar mechanics?
The game's official page is dead and downloading trough https://web.archive.org/web/20230420172506/https://frozendepths.net/roguelike/download.php doesn't works too, sadly. The only version for Windows I can find online via search engine is outdated one. Maybe someone have 1.06b and can share it? I'll be very grateful.
in the way of being less focused on rpg elements and stats/leveling but the sheer act of out-bullshitting the game with stuff like
the classic cockatrice wield
ivan: having stats and gear that are too good will cause much stronger enemies to spawn, it is better to deal with things with items and traps and such
ivan: the first dungeon has a donut shaped vault with a bamboo golem and a chest. opening the vault, not getting killed by the golem and opening the chest are three separate tasks with many possible solutions
Just a reminder that the 2024 Roguelike Celebration is online this weekend at https://www.roguelike.club/. I'll be giving the last presentation on Saturday, "Chase: The BASIC Language Proto-Roguelike," and the overall schedule looks like it'll have a lot of good stuff. If you don't make the event, the individual talks should be on YouTube later.
So to give an idea of what im looking for the ideal games are things like Caves of Qud, ADOM, Dwarf fortress explorer mode, and Kenshi with a randomizer mod. I do not care what the graphics look like or if the combat system is just point and click. I enjoy all of these games for the sense of exploration and knowing you cant push to far away from a home base or you risk running into something you cant handle. I just want to walk into some mountains on the edge of a map, finds a cave, and have whatever is living so far away from everything just dismantle me and my team.
Things im looking for
-Single character or small party
-Loot is randomly generated
-Monsters can spawn in random areas or have random stats (trying to avoid kill beetles tell level 5, then kill goblins tell 10, ect)
-Large areas to explore
-replayability
-Not based in space
-Bonus points if its grindy
The latest version of the game is up. You can grab it, or the patch to update the last version, here: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii
If you want to see the massive patch notes to get the skinny on all that's new and improved, you can see that here: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/816097/cox-2-ver-14737-released
If you're new to the game and want to get a sense of how it plays (and how TO play) I put up a playthrough over the last few days as I sought any last minute bugs to quash before release. You can see that here: https://www.youtube.com/watch?v=2qEffEq8VHY&list=PLTnwft743i3-yROx2HW4xF9vUMWfWtL0g
Hoping people enjoy it, and let me know if there are any questions/observations/bug reports, please!
Have a great day, one and all!
https://store.steampowered.com/app/2825130/Shadowed_The_Demon_Castle_of_Ooe/
Hi, I'm HP, the developer of Shadowed, a medieval Japanese traditional roguelike. Shadowed just released now, and despite it being an EA release, has loads of content, groundbreaking new levelgen techniques, an unorthodox stat system, loads of perks, and is fully beatable right now. I'd love it if you checked the game out! I will also try to monitor this thread for feedback, if there is any. Sorry about the promotional post, and thank you for reading!
Hey I looking for modern TRL preferably from recent years that have nice looks as I have problems with bad or minimalistic presentation. so games like COQ is out of the question as I can't see myself getting used to it.
I got my eyes on Doors of trithius, Quasimorph, and Stoneshard. It's annoying that all are in EA. DOT seem the most interesting for me tho it doesn't seem to get that much attention, on steam at least, so I wanna hear what people here think and If there maybe others recommendations of more complete titles that I may like.