/r/roguelikes
A subreddit for games descended from Rogue - a sub-genre of RPG games involving things like permadeath and randomized levels. This community is mostly centered around traditional roguelike games which are turn-based, grid-based and single character focused, but discussion of "roguelike-like" games is still allowed.
Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
Rules:
Popular roguelikes:
Popular mobile roguelikes:
Other useful links:
Roguelike(ish)-Specific Subreddits:
Chat:
/r/roguelikes
Hi there, please delete this if this isn't the place.
I don't have a reddit account so I make temp ones. I've noticed over the years here people ask for recommendations of roguelike YouTube channels.
I've got one where I play a random game from Rogue Basin every other Thursday.
Five videos so far, and four of them are fairly obscure. I also played Pony RL, but lost the footage somewhere, so I might have to record a new one in the future if I can't find it.
Playlists is here: Playlist
Cuz i been looking everywhere and i cant find any info
On two different characters now, I have reached the point where Fia and Ash leave, the quest from Loytel to help pay his debt and Kettles quest that says "To be continued". Is this all the story content so far, or is there other things to do? I'm just deciding whether I should put the game down for a couple months after dropping 100 hrs on it.
Most of you probably know these titles already but here are my picks for the sale in case you missed or forgot about them!
Shiren is currently -80% if you've been on the edge of buying it like I were. Still taking the tutorial steps so can't comment about the quality of the game but got to love those sweet pixels.
For those that don't know Shiren is more a Mystery dungeon type of game than full fledged roguelike but scratches the same itch in my opinion.
Jupiter Hell is -70% and a great gateway drug to roguelikes. It's a bit on the simpler side but great fun if you're into scifi, turn-based doom and monsters. And you don't even have to use your whole keyboard to play it.
Hello,
i've been trying to find a game that i played a while back, but can't remember its name and apparently it's not so easy to find.
It was a dungeon crawling roguelike with ruthless combat, somewhat turn based (player character moves = enemies move as well). It was top-down view, all i can really remember is that after a bunch of floors, let's say 5, you ended up "outside" the dungeon where you could sell things, bless and heal and then proceed further in. Also if you explored a floor completely you received extra experience.
I remember the fights were really crazy, one moment you are bashing every enemy in a couple swings, the other you get instakilled and have to restart all over again. As far as i know there was no meta progression.
Thanks to any kind soul that can figure this out! (Finally found out it was Rogue's Tale!)
Edit - a couple of extra details i remembered :
- You could get skills at campfires
- There were a lot of cursed item you could find, so you would need to identify an item first.
- Npcs/enemies often fought one another ( a group of orcs would fight a group of undead)
Hello everyone!
A few years ago, after finishing Diablo 1, I wanted to learn more about how the game was created, and I discovered Moria, whose atmosphere I absolutely loved.
Just for fun, I started by recoding the level generation system, then added a playable character, followed by a new system for generating magic items...
Eventually, I decided to turn it into a game, heavily inspired by Moria, but with additional mechanics (like a chest that lets you save a few items between runs).
After 4 years of development (not continuous, haha), it’s finally going to be released on Steam.
If you’re interested, feel free to ask me any questions or to wishlist it :).
PS: It’s coming out on December 11th!
Disclaimer: I know this game isn’t a traditional roguelike, but I’d still like to share it here since it includes roguelite elements that might interest some of you. I hope it’s okay to post this!
Hello, I’m icefill. I’ve been creating games since 2016 and released SFD in 2019. In 2022, I followed it up with Crawl Tactics.
While the initial release of Crawl Tactics struggled due to its lack of polish, I’ve worked continuously to improve the game based on player feedback. As a result, Crawl Tactics v2 was released on August 30th, and a major update was added just a few days ago.
Crawl Tactics is a game heavily inspired by the dungeon exploration and roguelike elements of FTL and Darkest Dungeon, as well as the combat and class systems of Tactics Ogre and Final Fantasy Tactics.
Players can assemble their desired party members and explore dungeons, which are divided into rooms, encountering battles and events along the way. The dungeons are procedurally generated, offering fresh challenges with every run.
Each unit can learn new skills or advance to higher classes, enabling endless possibilities for party customization. The game also features a variety of strategic interactions, such as pushing or throwing enemies off cliffs, setting fire to grass, dealing extra damage to enemies standing in water, or freezing them. Terrain height and other environmental factors also play a crucial role in combat.
The core idea of Crawl Tactics is to create a game that minimizes story elements seen in traditional SRPGs like Final Fantasy Tactics, instead focusing on procedurally generated battlefields to deliver consistently exciting combat without slowing down the gameplay.
*Trailer: link
*v2 Graphics Change Showcase:link
*v2 Screen Rotation Showcase (haha) :link
*Steam page: link
*My Website: link
*Discord: link
*Twitter: link
*YouTube: link
Thank you for reading to the end :)
Im just addicted to this game and I already did 3 endings:
Killed the depths, lit the torches outside monastery and found laoise hide out.
I found the hideout once and speaking to her I just finished the game. A friend of mine told me the guy next to her attacked him, but he didn’t attack me. Anyone know why? What did I do differently? I just didn’t understand the ending.
Any tips on how to do the other endings?
Thanks!
I realize this might be a little contentious, but is there any agreed upon (or close to) best version of Rogue: Exploring the Dungeons of Doom? I have Epyx Rogue on Steam and the Retro Rogue Collection as well, but there are so many iterations even in that. I'm sure some of it is down to taste, but I figured I'd check. I heard one person say 5.2.4 is good (I've just been playing 5.2.1 since it's the closest the collection has) but I've also heard Amiga is good (not sure how many versions that computer got).
"Best" can mean a number of things, I realize. Which one is the most fun? Which one is the most content packed? Which one is closest to the original vision while adding valuable features? I realize it's vague, but I'm curious to hear what others think.
Thank you for reading my post.
P.S. I don't see this question come up here much, but it does feel to me like the type of thing that might get asked a lot. I apologize if this is the case.
Hi! I have been, for a year or so, devouring the series of LPs from a youtuber called "RoguesWonderland". The last post was 10 years ago and she stopped bc health issues. I'm just hoping that person is still around and doing ok. Anyone here knows anything regarding that person? I know there are thousands of youtubers but dude, that channel is kinda special.
What roguelike made you absolutely dumbfounded ... with yourself. You hadn't even considered the possibility of FUN to happen. Death was so sudden, you are left mouth agape. You WERE so careful and studious. What was your situation?
No roguelike has made me felt as dumb as ADOM. I am fresh out of dying many straightforward deaths experimenting with builds and mechanics for science. This is the run I will put everything together. No rushing around, I will navigate the space with logic and reason. many hours later and further into the game ive ever been, I ran across an altar I was sacrificing living offerings on, only to be shocked by an instant game over screen. I had haphazardly stepped into the altar adjacent to a fellow worshipper, that happened to hate me, and he called upon OUR god... to obliterate me. There can only be one. I stared at that death screen for an uncanny amount of time before the humor and acceptance set in. I guess it was to our gods satisfaction.
Sidenote... what out there give similar vibes to ADOM?
I've played CDDA with magic mods and that was pretty close but I want to play a rogue like where i have superpowers or mutant powers. I guess Caves of Qud covers mutants powers but do any others?
Sorry if it looks like a dumb question question I'm looking to make an ASCII roguelike has a small side Project, was looking at some files in other roguelikes and i've seen that most of them have tilesets with all chars, i first thought it was all text but looks like it is made with tilemaps, but how i can make these tilesets with a especific font? Like the IBM PC font(dwarf fortress), i need to write all chars in a png file? Or there's a "universal" png for each font?
Quenzar's Caverns is likely one of the earliest examples of the roguelite genre. Any given session takes less than 30 minutes to complete, so it is very suitable if you wanted something to distract you while on a break.
The game has a Minesweeper sort of gameplay, in that there are trapped rooms with proximity ratings. You have to be careful with navigating each of the 20,000 maps, else you will be struck down by your careless movement. Also, there is a Slithering Horror that wanders the caverns, which may require a Holy Hand Grenade to slay. Or two.
This distribution of the game is the registered version. Up until now, you could only find the unregistered edition at abandonware sites.
Enjoy. :)
https://archive.org/details/quenzars-caverns-v-1.5-registered-wine-vdm-v-0.9-2540
As the title says, what are some roguelikes with interesting NPC AI? For example monsters you can lure to attack each other, multiple enemy alert states between "passive" and "hostile", or enemies that work together to flank the player or use some part of the environment against you. I know Cogmind does this quite well, but are there other examples?
I have a very deep craving to play a roguelike game on my old 3ds. All of the rpgs I've looked into don't have the simplicity that drives my love for the genre, so if anybody could point me in the right direction then it would be greatly appreciated. (official or homebrew)
Slightly different build from my previous 151 floor run. The full guide is posted on our CQ2 discord server: https://discord.gg/4MG3yAXkS8
I've been seeing a number of posts about Elin lately and it looks great. I've been looking for a game kind of like fantasy life where you have multiple professions or things to do that are fun which both Elin and Elona+ look to have.
My question is what's the difference between both games in the title? The art and music seem very similar. How do they compare content wise? What does the end game look like? Which one do you prefer in general?
This is not a dig. The game is beautiful, the music is beautiful. The world and immersion and lore are all amazing, but please please please let me just be an adventurer and not worry about excessive town building, taxes and crafting that does not necessarily fit my MO.
I know its EA, and there is work to be done. I have nothing but the highest hopes. But I would like to be more of a wanderer and a little less rooted. Prior to Elin’s release I had been playing Creator of Another World. The best way to describe the game is “Elona Lite” but it really was a wonderful experience for just wandering aimlessly and dungeon diving, even if it is perhaps too easy and lacking in tactical combat.
Engaging with systems that you want to engage with is a big part of the sandbox experience, for me at least. There are a lot of wonderful systems at play here…I just feel like I have to engage with all of them to some extent to get by, and I don’t want to have to do that. Some will of course say, “oh well this is not the game for you!” And maybe that is true. Maybe I am expecting too much of the same of a spiritual successor. Maybe it will never be for me. But I sure hope it is someday.
Rogue Fable 4 is a traditional roguelike dungeon crawler that really trims the fat from the experience--it's not overly complex but it's also got a good amount of depth.
Undergrave is super cool. It's a coffee break roguelike where you play small levels one at a time and you have three main abilities--you can throw your sword, jump, and dash. Jumping and dashing are considerably cheaper to use if you're not holding your sword. Attacking is a free action for both you and enemies--enemies can use it after they move and you can use it before you move. I had a situation yesterday where I jumped in the middle of three enemies (one was on my left, one on my right, and one below me); jumping next to an enemy pushes them back and stuns them, but all three of these guys had an object next to them so they just got stunned and remained next to me, so I got to kill all three of them for free without costing a turn.
I also played Seek Etyliv. Cool little puzzle roguelike, very simple. I think I beat it but it also seems like there's more to unlock (more characters, maybe more levels).
Edit: not something I played recently but I never see it talked about here--Cellar is a really good game. Doesn't really have replay value, but it's a really good game about a guy's struggle with addiction.
Curious which roguelike has your favorite melee combat system, and why?
Is it simplicity and focus on strategical use of resources, or tactical depth? Something inbetween?
What makes combat feel good in your opinion?
There appear to be a number of sources. Which version is best/most accurate to the designer's intent? (I don't mind some QoL changes, so long as it doesn't start to feel like a different game).
I’m looking for a good first roguelike. I’m interested in something traditional-like. I’ve tried Caves of Qud, but it was definitely far too complicated to me, and it doesn’t work too well on Mac.