/r/MMORPG

Photograph via snooOG

r/MMORPG is an online community dedicated to all things massively multiplayer online role-playing games (MMORPGs). Here, MMO enthusiasts gather to discuss their favorite games, share news, insights, and connect with like-minded individuals who share a passion for immersive online gaming experiences.

Anything and everything for your Massive Multiplayer Online Role Playing Gaming needs!

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Want to learn more about our developer spotlight?

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Rules

  1. Don't ask for MMO recommendations
  2. Don't be toxic
  3. Don't post referral links or Discord/other community invites
  4. No YouTube direct linking -- unless it's from a dev's page, otherwise make a text post
  5. Read the self promo rules before you promote your work! Click to read them
  6. Don't advertise private servers -- there are exceptions read the rules
  7. No Gatekeeping
  8. Don't advertise NFT, Cryptocurrency, and/or Blockchain MMORPGs

Discord

We have a Discord! Many complain they can't find our Discord so I put it here with some extra flair so you can't miss our partnered Discord server. You can find our channel here

More MMORPG Information

Popular MMO Subreddits

Popular MMO-Like Subreddits

These subreddits aren't strictly MMO(RPG)s but they offer MMO-like qualities and are frequently discussed here. Or in some cases you voted for them

For any inquiries or additions, feel free to message the moderators. Requested subreddits must have 1,000+ subscribers and have at least 2 posts a day to be considered.


Weekly Scheduled Discussions

The following topics are posted weekly. Click the topics to find a list of past threads and to suggest your own for the future!

Weekly:

Also did I mention we have a Discord server?

This subreddit is night mode compatible

IF YOU SEND A MESSAGE TO THE MODS ABOUT A POST YOU MADE INCLUDE A LINK TO THAT POST. I WILL IGNORE YOU IF YOU DON'T.

/r/MMORPG

255,555 Subscribers

1

(Full Loot) PvP MMO that is good for a duo/trio group?

Hey Hey People,

I know PvP with player loot gets mostly shit on by this community, but there are people like me who love this feature. Thats not the point of my post though.

All the loot pvp MMOs i have played cater to big guilds or solo players. I play these games with my brother and one friend and im looking for a pvp MMO that fits a small group. Mortal Online, Life is Feudal etc basically require you to play in a bigger guild to really enjoy the game. Albion Online has 2v2 hellgates, but thats it for duo content and the rest of the game is either for Solo players or groups of 10+ players. So far i havent found a pvp MMO where it feels great to play in a party of 2 or 3 people.

I know its unlikely, but do you know a game (existing or coming soon) that fits for us?

11 Comments
2024/05/18
09:37 UTC

8

There is Hope! MMO changing owner

Title. There is hope! It can happen that am MMO changes owner and it brings improvements and a brighter future for your game!

It s almost 2 months since the Neverwinter,Star trek online, champions online players discovered that their game will be managed by DECA Games instead of Cryptic. They also announced a progressive transition, to be completed for the summer.

But since 2-3 weeks we, at least as Neverwinter players, started to see more commitment than ever before: new bugs are discussed by the dev team and quickly solved, regarding old bugs never admitted by the devs they officially acknowledged them and promised solutions, the classes tuning is fair, not too harsh nor too weak.

I cant wait to see in the future the new Module 29, the first going to be released under DECA games!

8 Comments
2024/05/18
07:47 UTC

0

WoW Classic Gold Farming Method

any good suggestions on how a Lvl 21 can start farming gold to make lots???

1 Comment
2024/05/18
04:21 UTC

3

Albion online for fun

These days I'm playing GW2 and Albion in parallel. Planning to buy a new machine to play tera on private servers in summer. I found Albion dungeons more entertaining or relaxed than GW2 complex puzzles. You can focus on boss, mobs ... instead of solving stupid mechanics. My mmo definition is open world pve + hardcore boss group fights. Though Albion doesn't have that level it's still better than gw2. Easy to understand and doesn't make you seem stupid or burden for your team because of complexity. Ofc thats my opinion.

27 Comments
2024/05/18
01:33 UTC

0

Realistic how much funding do you need to make a world of warcraft clone? And are why big companies keep failing/not doing it?

I am genuinely curious to why several gaming companies fails to make a lasting mmo and why only small independent companies are trying to make the next "mmo".

53 Comments
2024/05/18
01:04 UTC

16

What's an MMO you should have loved, but the art style ruined for you?

Ever played an MMO that had all the right pieces for you? Solid mechanics, features, gameplay loop, customization, crafting systems, end-game progression, etc.

But you just could not get passed the art style.

102 Comments
2024/05/17
18:44 UTC

0

MMO mouse with nice feeling clicks

As the title says, I'm looking for an MMO mouse with nice clicks. I've mainly played FPS games using the Superlight and DeathAdder V3, I've only really played BDO which doesn't require many hotkeys or any. The two side buttons have been good enough. Now I'm getting into MMOs like Lost Ark and FF14 and my hands just don't do it (I've always used the scroll wheel or side buttons to change weapons).

I tried the Corsair DarkStar because it seemed awesome, but the clicks felt off to me. I kept accidentally left and right-clicking just by gripping the mouse. The four thumb buttons under the normal side buttons were too close together, so I had a hard time clicking one without hitting the other (could be a skill issue). Lastly the wireless connection was really skippy for some reason, so I had to use it wired. On the plus side, I liked the tilting feature and the left and right clicks on the scroll wheel.

Any recommendations would be great!

16 Comments
2024/05/17
21:25 UTC

0

Avoid shroud of the avatar, players hostile to newcomers.

I cant say enough terrible about the experience i just had with the italian player Beorn when trying this game, harassment, cursing at me, being over all a nasty person. After trying to contact the dev's in discord about it I was told it wasn't the appropriate way for contact of that matter, and told to send an email to support. I have since uninstalled the game, and regret wasting $20 on this title. AVOID THIS GAME!

29 Comments
2024/05/17
21:19 UTC

0

Non MMO players with P2W term

I have come to learn that gamers who do not typically play MMO Rpg's. Do not understand the difference between pay to win and pay to progress. They do not seem to even remotely understand what P2W is in general really. They will fight you to the underworld and back over it. I try to educate them, but they turn that Call of Duty attitude on and it's basically talking to a wall.

64 Comments
2024/05/17
20:12 UTC

226

Oasis-Realm : an indie sandbox MMO trying to fix a fundamental flaw in the genre - the money structure

Oasis-Realm is ready to play! We don’t do “coming one day” posts.
Build, hold territories, fight monsters in a giant open world with cosy sandbox vibes.

  • Free: Supported by Patreon, with no subscriptions or in-game transactions. Large producers degrade gameplay to maximise profit - our approach is community first.
  • Available on PC, Mac, and Chromium: https://www.oasis-realm.com/

Youtube Trailer: https://youtu.be/XTMKvE_k04c

A beautiful new world

Massively Multiplayer

We’re building a living, breathing world that can host thousands of players in a single, expansive open map.

  • Territorial Expansion: Use a Robot to claim and expand your territory with team members.
  • Trade: Engage in a player-driven economy by trading resources, crafted items, and custom goods. (Uncorrupted by micro-transactions).
  • Innovative Travel: Create "photo portals" with your in-game Camera for social interaction and teleporting friends.
  • Cooperative Combat: Team up for strategic boss fights to earn epic rewards.

Mid-Raid combat

The Story

You awake in a giant open-world overrun by mysterious mucky monsters that attack on sight. Only a few regions have been cleared, allowing The Collective to return…

  • Build, farm, forage and design your territory, tools and clothing.
  • Form guilds (teams), trade resources, fight the mucky monsters
  • Go on quests with The Collective to unlock the mystery behind the muck

The Collective - restoring the world

Next-Level Voxel 3D Graphics

Inspired by virtual sandcastles, our voxel art style makes building a core mechanic.

  • Beautiful: Our game engine enhances captures soft light, rustling leaves, translucent water... We indulged in the details.
  • Built with open-source libraries: Three, React, and Next. Kubernetes for the server.
  • Streamed gaming: Accessible on even the lightest laptops, avoiding closed-source monopolies like Unity and Unreal.

Passion, Money and The Community

Oasis is totally free.
No subscriptions. No in-game transactions. No adverts.

MMOs are now only made by big production houses.
And they’ve turned the joyful art of digital worlds into a money-sucking, aesthetically-dead, machine. MMOs are becoming tasteless.

Oasis is our first game. And we want to pay for it in a different way. The way community art has historically been paid for. Patronage.

If you find joy and beauty in Oasis, feel free to support our work and join our Patreon.

Yours,
Saros - dev at Silicon Soul

Mount Muckerhorn - few have survived this climb

Play Oasis-Realm: https://www.oasis-realm.com/
Youtube Trailer: https://youtu.be/XTMKvE_k04c

And sincerest thanks to the mods of r/MMORPG for letting us share our game.

60 Comments
2024/05/17
16:05 UTC

0

Old mmo

Long shot but as a teen 2000s I used to watch a mmorpg being aired on TV with a running commentary anyone remember this in the UK

7 Comments
2024/05/17
16:36 UTC

0

RS3 Ironman vs OSRS Ironman

Help me choose which one to play. I made a poll on both reddit for both versions of the game but the bias is so heavy it is hard to decide.

I've played Runescape on and off since 2004 but never played IM. It's a different beast and not sure which version of the game to invest my time into. From what I know first hand and what others have discussed that PvM content is generally more varied in RS3 and the progression is faster and you get into bossing content faster. I've heard people mention that OSRS has a lot of "useless skills" from some other posts particularly fletching, smithing, etc. where outside of quest requirements it's better to just go kill bosses for gear instead of spending all of that time making gear from those skills for instance.

I've heard people mention that have played both versions of the game in ironman say that OSRS endgame is less varied, has less skills and overall content and that RS3 is probably going to be a more fufulling ironman experience. Then there's the flip side of that on people saying they hate the daily, weekly and monthly stuff tasks they have to keep track of and it feels like a chore to do.

Help me decide. I sure as hell can't. I play Runescape 3 on and off had maxed and billions of xp on my main account before necro came out and still play every now and then. I've also played osrs as well and the games main appeal for me would be runelite and all of the plugins and the mobile app is probably way better than RS3.

What do you think I should go for?

View Poll

8 Comments
2024/05/17
15:31 UTC

12

The Ultimate MMORPG Checklist: How hard is your dream?

The five major bottlenecks holding back indie MMORPG:

  1. Money Sadness: Developing an MMO is an expensive hobby. Think WoW's $63 million pre-marketing or ESO's $200 million. From development costs to server fees, marketing expenses to staff salaries - it hurts
  2. Dear Time: Prepare for a long-term commitment. MMO projects can take years to fruition; five for WoW and GW2 and a staggering seven for ESO. Expect a full-time, 40-60 hour/week marathon for several years.
  3. Mighty Skills: Developing MMOs is no job for beginners. You need advanced knowledge of game design, programming, and art to master the craft. Think of the MMO world as the most advanced Tesla coil ever, requiring patient assembly and fine-tuning.
  4. Die-hard Fan base pre-release: Build a player base and generate excitement. Building this up alone is a full time job.

Stuff is hard in this genre. And the huge server running costs make it so that if you fail and have to close down the servers, no-one will be able to play the game - unlike other offline games that don't have maintenance costs.

45 Comments
2024/05/17
00:36 UTC

0

The 2 most played MMORPGs don't have much useful content beyond Dungeons and Raids

I'm making this post because of my constant upset of not loving the biggest mmorpgs on the market.

As we know, the most played MMORPGs right now are World of Warcraft and Final Fantasy XIV. They are much similar as they have MAGNIFICENT endgame dungeons/raid battles. And also mount/skin/reputation/achievements farming and PvP.

But my point is, the only really useful content I see from these is the part of the dungeons and raids. If I say this to any FFXIV or WoW player, prob they won't like it. But after the experience I had playing a specific MMORPG for 3 years in my childhood, my eyes just can't shine and I don't get the same dopamine hit while playing these current MMOs.

I've been thinking about this for a long, long, LONG time, and now, I think I found an answer.

The name of the game I played was Grand Fantasia. And the reason I think I used to love so much this game and can't like the actual ones is the RPG element. In MY opinion, you can't develop your character that much in these 2 games. In FFXIV, when you reach the max level, the only thing you can get to your character is the highest ilvl gear from raids, and that's it. In WoW, you have a little more customization, while you can select from different secondary stats on your gear, trinkets always have a special and unique effect, some other items have a cool special effect, you have set effects, you can insert gems to them, enchant, and you have the cool legendary weapons, always with special effects. You can also change your masteries the way you want. But as WoW is a competitive PvE game, all the customization I said might just be an illusion, as you will be always following an optimal guide for efficiency.

In Grand Fantasia you had an insane amount of stuff you could do to develop your character, and I think I should list every possible thing I remember to make here the best comparison I can.

With a level 80 character (max was 90) you had:

-> Many set options, every single one with different special effects. You had the orange crafted set, the PvP set, the legendary set (that was a kind of top tier crafted set), the GvG set, the alchemist set (that you had some peculiar ways of crafting it), the purple sets (detailed ahead).

-> Many legendary weapons options. Pretty much similar to WoW's legendaries, but with many options to EVERY class at every 5 levels after level 50. These weapons gaves a lot of personality to the classes who used them. Mages after lvl 70 were insane in this game, they got a staff that gave them permanent crowd control immunity, and a chance to activate his extra effect when hit, reducing all physical damage taken in 50% for 12 seconds.

-> Purple items, that was an option of gear who had no special effect, but had a bit more base stats in comparison to legendaries, and special gem slots, giving them complete exclusive and interesting effects at your choice.

-> Getting some equipments were hard, but it didn't end there. You had many extended progress you could do to them. You could manually open slots in you gear, 6 to two-handed weapons, 3 to single-handed weapons, 2 to body, and 1 to the rest of the set. You could RNG enchant the items, that would bring a good random effect from a specific selection. You could upgrade the items from +0 to +18 (after +7 was expensive, +18 players were like gods among men), ugprading them also added a visual effect, making them more and more badass. You could also level up your items untill your actual character level, selecting the specific stats you went to boost.

-> Different mounts. They didn't have always the same movespeed, who would make them a simply reskin. So you really liked when you get a +100% movespeed mount. You also had the combat mount, an insanely expensive mount that you could use in combat, and gave you +75% movespeed. The combat mounts also could be leveled up untill your character level, giving you boosts while using it.

-> RNG enchanting skins. You could fuse skins, giving one of your choice a random rarity color with RNG stats. Getting what you went, gaves an insane amount of dopamine.

-> Mastery system. You could prevent you character from gaining XP to give this XP to a list of special statuses, which varied from class to class. This list had around 16 statuses to develop, and after that, you could select about 4 to level until 15.

-> Talents system. Similar to WoW, but much less complex. They only gave you the stats you choose, and you could make a combo, giving a bit of extra effects. These talents also had many levels, so you had to farm them to the highest level you could.

-> Useful title system. The way of acquiring them was similar to WoW and FFXIV. It was after completing determined objectives. But in this game they gave you extra stats, while every title had a rarity color, making them another useful and rewarding farm.

-> Reputation system similar to WoW. But this gave you useful potions for combat, crafting pets, titles, pet skins, and some other useful things.

-> Collection system. You had an account-wide chest that could store skins, mounts, legendary and purple weapon/gear. After collecting many points of a determined category, you could select a bonus stat to use like a title. This system was hard, expensive, and gave you an INSANE boost to your character, so extremely rewarding.

Almost everything about the game you could accomplish with gold. So if you didn't like a dungeon farming for mats, you could simply buy them from the auction house. While there were MANY useful materials in the game, people had almost infinite ways to farm gold in AH, giving you an insane diversity in gameplay.

Even with all these collectibles, you could effectively FINISH your character. In this topic I need to mention another MMORPG, Black Desert Online. After all I said you could do to progress your character, you might had tought the game was just an infinite grind like BDO, but it was not. As you could get everything with gold, the hardest thing was creating an effective way to earn your gold. But after that, your life simply became much easier. Creating a high level gold maker character in this game to boost your low level character to the level 40 battleground ie was so much satisfying.

After all that said, let's talk about the answer I said I found after much thinking.

I listed above the positive aspects of the game to me. Don't get me wrong, the game wasn't perfect. His dungeons in comparison to WoW and FFXIV, were RIDICULOUS. While you have many mechanics to learn and cool stuff from the top MMOs, in Grand Fantasia you had bosses with patterns like: reflect all damage for 5 seconds, and that's it. PvP battlegrounds were massively unbalanced untill you got strong enough to solo carry your team or even compete with enemy players.

With this I concluded that the most fun thing in an MMORPG is the act of progressing your character. Even if the dungeons are simple and the PvP is just ok. These aspects are mere ways of checking how much you effectively progressed.

In WoW, the endgame is basically spamming M+ and Raids. That is much fun and it is works perfectly fine IMO. But if you want to login and do other useful stuff to progress your character, you simply have none. FFXIV works the same, but without M+.

74 Comments
2024/05/16
19:32 UTC

0

Human, or not to Human?

A real question here; If a large MMO did not have Elves, Dwarves or Humans, but had different humanoids that were similar, such as 'statue' based, or the kinds of 'aliens' like the Na'vi from AVATAR, or Furries, or Starwars -ish Twilek, or World of Warcraft Wargens and Draenaie, How many people do you think would refuse to play just because they can't have a 'plain human' when they could have anything customized to look 'relitively human' based on their choices?

My large group of friends and I are sick of the trope Elves, Humans, and Dwarves and would like to try and make an MMO that has none of them, but several humanoid beings that could easily have skin and color palats available to make them as 'human' as a player wants. I brought this up with someone outside of the group and they got really concerned telling me that over 70% of gamers would likely refuse to play a game without a 'human' option in it. This is very odd to me from the multiple online games I've ever plaid having less than 10% of the player base choosing the 'human' or the 'elvish' when other humanoids like furries (humans with animal parts) dragonoids, beastmen and sometimes etherial or plant-like human characters that have many of them re-colored to look human.

I can understand humans needed in regular single-player games and console games, but this is a plan for an MMO like Final Fantasy or Elder Scrolls or World of Warcraft.

Real thoughts??

Update 12 hours: After reading comments i thought i should clarify. One species that is being suggested to be playable is based off of Roman and Greek statues. With options of stone colors for skin (granite has a rainbow of colors) and options to have gemstones sticking out at varius spots for decorative effect.
Another species suggested is mostly human with arms and legs that are suited for their enviorment and customizable head accents in addition to hair.

The one i'm most curious about is potentially making an elongated body sort of like a mere-cat when they stand up, to simulat an Asian-Dragon style dragonoid, instead of the typiecal BG3 and DnD Dragonkin that are based on European dragons.

36 Comments
2024/05/16
06:57 UTC

60

Create your Perfect MMO

By taking features from existing MMO's and putting them into one game. What would you pick?

here's mine:

World: ESO (I like the more grounded medieval themes.. I'd also take the vastness of MO2 so combine ESO with the vastness of MO2 and that's the game world I want.)

Leveling System: FFXI 75 Era

Mob Aggro Mechanics: Nobody talks about this that much, but FFXI had one of the most interesting aggro systems, because they didn't just have an aggro range, some mobs had to actually be in line of sight or "hear you" or you had to do magic in their viscinity. This created some very interesting circumstances when traversing through dangerous locales.

Mob difficulty: Again FFXI

Combat: World of Warcraft (sue me, I like a good solid tab target game) New World would be my choice if we were going action. All of the other action combat systems are just too flashy. Or actually give me Mordhau or Chivalry 2.

PVP: UO

Housing: Everquest 2

Crafting: New World

PVE content: OSRS Quests

Endgame: FFXIV

Transmog: FFXIV

Fluff content: FFXIV

MOunts: GW2 (no flying though)

210 Comments
2024/05/16
06:11 UTC

81

Monsters & Memories - Upcoming Stress Test & Weekend Play Test Announced - Jun 1st & Jun 28

Posted to their discord

Monsters & Memories June Stress Test and Weekend Playtest Announcement

Stress Test

We will be holding a Stress Test on Saturday, June 1st, 2024 at 1pm Eastern.

  • It will run for 4 hours, ending at 5pm Eastern.
  • If we run into stability issues, we'll either immediately patch the game or, if absolutely necessary, end the playtest (with the hopes of running one at the same time the next day, or a later date if absolutely needed)
  • Players will be using Fresh Characters in order to test new Combat Balance and Experience Rates. Your old characters still exist and may be used again in later tests.
  • Early in the test, we may be limiting characters to only the Night Harbor zone, but we will bring other zones online as soon as Stress Test data is collected.
  • **Disclaimer: **This is a Technical Stress Test, and some in progress work may not be as polished as in the upcoming weekend Playtest. There is also the possibility of some lag and other stability issues.

Weekend Playtest

We will be holding a Weekend Playtest starting on Friday, June 28th, 2024 at 1pm Eastern.

  • The test will run until Sunday, June 30th at 11:59 pm Eastern.
  • The servers that will be available are:
  • PvE - US East 1 (Stress Test characters from the above Stress Tests will be playable here)
  • PvE - US East 2 (Fresh Server)
  • PvE - US West 1 (Fresh Server)
  • FFA PvP - US East (Fresh Server)

How To Register/Download Client

28 Comments
2024/05/16
02:09 UTC

0

Levels: The Foundation for "Life as a MMORPG"

Hey all. I’ve been working on a framework to explain how “Life is a MMORPG” for a while now but whenever I try to begin to write it all out, something seems to keep holding me back and I think I’ve figured out what it is. It’s the very foundation of it itself because that seems to be the hardest thing for people to grasp and comprehend. So once I can get over a way of explaining this foundation, it seems like the rest of the framework might be a lot easier to share.

So what I’d like to do is share this foundation here with you now and get your feedback as to if this seems understandable to you or if it seems unbelievable and crazy. Honestly though, if it doesn’t feel like a little bit of both, I’m probably not explaining it right.

Ok, so to start with, the basis for most MMORPGs or even RPGs in general is level progression. So the roleplaying game is about your growth and development. But what does this actually mean though in life?

For some people, I’ve seen them describe this as though you are “levelling up” your technical skills (i.e. coding, web development, etc) but I think it goes much more deeper and broader than this. I think levelling up actually transforms the way you perceive your world and your self in turn (as the two are entwined).

A quick way to understand this would be to think of phasing in World of Warcraft which transforms your perception of the world around you based upon your level. So if you’re in a zone that has phasing enabled, you might be seeing something completely different to what someone else is seeing at a different level. What this means is that at an earlier level, you might see a creature as a threat and thus attack it, whereas at a later level, that creature may now become an ally that you gain further quests and resources from.

Now if people actually saw each other in these phased zones, it would probably look pretty weird. You’d have one character attacking these creatures and another person casually chatting with them. The creatures may even ask the one person to help them fend off the attack of the other person. So all said and done, it creates a really bizarre, conflicting environment. To get around this, World of Warcraft actually phased you out and made you invisible from other people at different levels, thus making this potentially bizarre environment make more sense and seem more normal to you.

But what if I told you that this is actually how our perception works in real life? That depending upon our life experiences, we create stories and narratives that act like coded programs of belief that determine how we perceive our world. So our perception metaphorically acts like VR glasses that both grab information from our senses but also filter them at the same time (kind of like Apple’s Vision Pro glasses). And based upon our “level” in life, the interface for these lenses / glasses will show less or more information to navigate life with, thus allowing us to potentially see things that might seem invisible to other people.

So to put this bluntly, what I’m saying here is that we aren’t actually seeing reality directly but instead we are seeing a mental map of it, kind of like a GPS for our minds, that helps us navigate life. What this is more commonly known as is a worldview.

Ya, crazy right? Now if you’re grasping the basics of this right now then the next leap you might be making is a realization that we are effectively living in a simulation, a video game. We are in a sense but it's not made by aliens, as some conspiracy theorists would have you believe. Rather it's one of our own evolutionary creation. In effect, metaphorically, we are playing within a virtual world like in a MMORPG and each of us, depending upon our level, are seeing similar things but also different things within this virtual world, just like phasing allows in World of Warcraft.

Now having said all that, I can now explain what levels within life actually mean which is an embodiment of everything I’ve described above. Levels within “Life as a MMORPG” represent levels of consciousness. You could simply think of consciousness as a greater sense of awareness but it goes well beyond this. It’s like being aware of yourself as you are being aware of the world at the same time. So it’s kind of like stepping back from yourself and seeing yourself living your life in the moment. Yes, just like when you see your character on the screen when you’re playing a MMORPG and you realize that you aren’t actually your character but rather the player behind the character that you are roleplaying.

And the more you level up, the more you’re able to step back and start seeing life from a much larger vantage point, a bigger picture if you will, seeing spaces of possibilities around you that may have been invisible to your before.

So that’s all I’m going share for now and again I’d like to get people’s feedback on this.

Does this seem plausible to you or does it sound completely crazy?

Because if this sounds plausible to you, this is only the beginning and I can share a lot more, taking you further down the rabbit hole (perhaps even seeing Alice along the way). But the main emphasis here is that I want to communicate this in such a way and using certain metaphors that it feels both familiar to MMORPG gamers (due to the metaphors I've used), yet also feels like something new at the same time.

BTW another word often associated with worldview is mindset. In effect, you may have heard of people talking about a fixed mindset or a growth mindset. So a mindset is like a worldview but usually in a smaller capacity or context of your life, where your worldview encompasses your entire outlook and perception of life as whole, even encompassing your perception of yourself (i.e. identity).

Also for those who are familiar with Chris Do, here’s a link to a video of his from a month ago that directly relates to this, where he mentions your mindset and worldview (and how hard it has been for him to explain this to people and for them to believe it). The primary difference between Chris and myself is that his background is in motion design building for major businesses and brands and my background is in building communities online around video games for major video game publishers and their game titles. This is why from my perspective, using “Life as a MMORPG” seems like the perfect metaphor for me to describe this deeper aspect of life that most people are completely unaware of, since RPGs and MMORPGs are the "lens" and "language" I've grown up with and experienced most of my life with.

One last thing that relates to this all. The future isn’t about learning to code. It’s about learning to recode yourself. (Think Ryan Reynolds in the movie Free Guy, whereby he gains new “sight” and learns to “recode” himself, shifting from an NPC to PC.) That's another way of looking at this all.

These brains have evolved for one major purpose: to have the simulation capacity to create internal worlds, tabletop models of reality, inside of which we safely test out mock-ups of our behaviours before acting on them.

Not only does this simulation capacity provide us with an edge in the competition for resources with other species, it is taken over and used to simulate our social worlds, including ourselves in that world as objects among others. This is the basis of ego, treating the representational object of our self in the landscape of the simulation as if it were what it represented, making the assumption that the map is the territory.

— Ronald R. Irwin, Spiritual Development in Adulthood: Key Concepts and Models

15 Comments
2024/05/15
18:15 UTC

0

If you think about it EQ2 is a fascinating game!!

This seems like a game that just didn’t appeal to anyone at the time !! It SO different than EQ1 so I thinking the EQ1 hardcore crowd just stuck with 1 and WOW came out so everyone flocked to that so EQ2 kinda just couldn’t find an audience!! But it crazy because it’s a GREAT game!! And unlike wow it had FULL VOICE ACTING this seems VERY innovative for the time !! Idk about you all but I am SO excited for the TLP in June it feels like the perfect time for EQ2 to somehow make a big comeback IMO who knows !!

49 Comments
2024/05/15
15:15 UTC

0

Version 4.0: Gesthos Sector | New Version Update Trailer | Tower of Fantasy

11 Comments
2024/05/15
14:37 UTC

42

Any hope for something new and exciting?

I know there are currently games out there doing well. WoW and OSRS have great player bases. Albion is hitting peak daily users.

I do play OSRS, but would like something new. It is overwhelming thinking about jumping into those games that have existed for so long as a brand new player. Especially thinking about my experience grinding on OSRS for so long.

The thought of getting into something that could be as good or as popular as these games from day 1 is an exciting thought. I was really excited to try New World at launch with that mindset. Unfortunately, it was a disaster.

Is there anything that is realistically coming in the near future worth getting exciting about?

199 Comments
2024/05/15
13:53 UTC

0

Roleplay servers and AI

AI technology is developing at a rapid pace. This is obvious. I watched the presentation of the new ChatGPT 4o and how it handles conversation and I was truly blown away by the leaps and bounds it has made. In exploring the possibilities, I also tested some of the new AIgirlfriend/boyfriend apps, and I was truly shocked, SHOCKED, how far this technology has come since only a year or two ago. Current models are so realistic it is actually hard to distinguish them from real people. And more than that, these models adjust to your desires and wims and continually learn from both you and other users to become better and more empathic to what humans want. Yes it's creepy, but it's also a disruption the likes we haven't seen since the internet.

How will this impact games? Yes I know, AI has been in games for many years, in fact many AI developments have been initiated in the gaming world. Whether it's NPC behavouir or realistic bots that act like humans in first person shooters.

But we havent seen a real implementation of the LLM's with their reasoning capabilities. In theory, implementing these models in games could be insanely immersive. Imagine entering an inn in a roleplaying game where you can have a conversation about almost any topic with the innkeeper that is an expert not just on local rumors of the villagers, but on wildlife and plants in the area, theology of the empires main religioun and history of the empire and it's neighbours. You could have long conversations for hours with this "npc".

Similarly, your AI companions during your quests would be like aI girlfriends/boyfriends, giving you hours of conversation of nearly every topic that makes sense in the context of the game and game world.

With how humanlike AI companions based on large language models already are, you could imagine a gameworld filled with human like characters, all of them you can approach and befriend or even romance. It would be like being in a crowded MMO except these characters will always stay in character unlike human roleplayers. And they will roleplay and adjust based on your feedback to give you the ultimate experience!

Will roleplayers still prefer to play MMORPG's with real people with the drama and chaos they provide or will they instead opt for AI servers where their AI companions will adjust exactly to the type of roleplay they like?

What are some of the possibilities you see with AI chatbots/companions coming to gaming? Will multiplayer be dead in many genres including the MMORPG genre as superior AI takes over and will singleplayer as a result feel much more lively and immersive as a result?

23 Comments
2024/05/15
12:02 UTC

0

Game of thrones mmorpg?!

I just finished watching The House of the Dragon and can’t help wondering why there hasn’t been any MMORPGs set in the GoT universe. It would be insanely good if done right. Just think, you make your character and have set boosts specific to your house like say valerians get dragons, starks get the dire wolves, baratheons get health boosts etc. not to mention the map alone would be insane with the entirety of Westeros to explore and maybe Essos and Valeria as DLC

8 Comments
2024/05/15
06:06 UTC

6

Why does exploration feel bland and boring nowadays

Hi fellow MMORPG enthusiasts,

How do you feel about exploring the maps in today's MMOs? Do you find it enjoyable?

I remember back in the day while playing vanilla WoW I really loved exploring the world. Leveling in Stranglethorn Vale for the first time, finding all the quests and a hidden places. That was fun!

Hell, even GW2 sometime around the Heart of Thorns expansion was blast! The jungle was absolutely massive! I remember always falling from some high tree branches to the ground level and finding some hidden treasure or something.

But nowadays I don't really feel this joy while exploring. I tried getting back to GW2, but now you can just fly around on your Skyscale mount for few minutes and you will explore the whole zone. It feels like "connect the dots" child's game. Same thing with WoW. Now don't get me wrong, the new zones are still beautiful, but they just feel bland and empty ... It doesn't feel like an adventure anymore, rather than chore.

How about you? How do you feel about exploration in modern MMORPGs? Do you know any, where exploring the world is still fun?

121 Comments
2024/05/15
09:42 UTC

0

New life or New digital life ?

Hello everyone, I can now happily say to you that I gave up the games . I stood up against my economical difficulties and decided to start a second job and return to workout my body too. I think that im happier with this situation, I feel more productive as a person and I feel that I evolve this way. The problem is that I grew up with mmorpgs and despite that they are mostly waste of time , I really miss having the time to grind for hours, I miss wiping whole teams in aion and killing thousand of mobs in BDO, and mostly I miss a lot discovering new mmos and try out their world. You think that there is a way getting back on this? We all know here that you can’t be a casual gamer in most of the mmos, so if I do this, 1-2 hours per day is never enough for an mmo.

15 Comments
2024/05/15
09:14 UTC

11

22 May New Everquest TLP server launch

It's 2024 and the MMO im most looking forward to this year is an EQ1 server launch.
Doesnt seem to be any other MMORPGs coming out soon that will entice me to play, so i guess I'll be stuck in Norrath this year.

26 Comments
2024/05/15
08:33 UTC

81

RIFT - a forgotten MMO.

Hello All,

I have recently had the MMO itch after i had quit wow classic for a few years. This itch comes and goes but I decided to give RIFT a try.

It turns out that it's really, really good.

The population has dropped and the shards (servers) have been semi merged, you can still pick a specific shard to play on but you are able to chat with everyone on all shards & move freely through them. It will be a solo-ish game till you hit lvl 65 (You can still do adventures with other people - highly recommended to speed level). The crafting system is top tier and there are really good long term goals. Plus - it has a tighknit social feeling where interactions really matter.

The first few levels I felt overwhelmed learning everything but I pushed through it and I'm glad I stuck it out. I'm level 53 and this is one of the best MMO's i've played so far.

Give RIFT a try! (The current population helps newbies - type /join crossevents and ask away)!

105 Comments
2024/05/15
03:25 UTC

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