/r/homeworld

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Homeworld.

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Useful Links:

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/r/homeworld

20,036 Subscribers

11

Why is hyperspace though solid objects a big deal in Homeworld 3?

So I just started playing the game a few minutes ago, but I'm pretty sure there was a point in dessert of Kharak about the spaceships being in the planet with no... Entrance hole? Like they appeared in the middle of the rock, so I assumed that's because the ships hyperspaced inside the planet itself isn't it? Shouldn't they know it's possible?

12 Comments
2024/10/31
22:20 UTC

2

Camera controls - Mouse wheel

Is there a way to customize what the mouse wheel controls? Instead of "going in" and "out" I wish I could control camera height, similar to how the camera is controlled in Total War.

Is it possible?

0 Comments
2024/10/31
14:30 UTC

3

Thinking about refund because of camera mechanics

I have played Homeworld 2 back in the day and I loved it. I came back to play games after a while because now I have more free time and decided to buy Homeworld 3 but got very upset pretty quickly

Camera movements and management are so bad to the point that i'm thinking about refunding, I didn't even past the tutorial part.
examples:

-When you select the main ship and press F, camera snap on it. that's great but there is no command or function to snap back automatically, you have to use movements camera or mouse scrollwheel

-Scrollwheel takes forever to do increments

-You can't assign a command to different keys

-When you used WASD to move around the mouse should be able to automatically move the camera. I don't understand how they didn't add this or at least let the user pick which mode he likes more,

It's a game that heavily relays on camera work... they had all this time between the v2 and v3 and they didn't even bother to make it better. Very disappointing

13 Comments
2024/10/31
13:25 UTC

28

Khar Kushan turrets on rails

Is it just me or is the rail system kinda pointless? Whenever you have a mobile weapon system, its to reduce blind spots, but the rails on the mothership doesnt take the turrets to any other firing angle, so anything they can hit in the new location they couldve already hit from the old one.

9 Comments
2024/10/31
00:38 UTC

11

got DOK and the RM collection on steam, played through all of them and these are my thoughts

HW1

  • story: classic and fantastic, Kharak is Burning is one of my most emotional moments in gaming history. beyond that the whole story does remind me of the BSG (I know homeworld came out before the 2005 series) series and its probably why I love it so much. plus all the little side detours for missions keep things interesting, unlike a lot of other RTS games campaigns its not just 20 or so skirmish maps chained together with barely any flair. kadesh, the karos graveyard, ghost ship, etc are all great little missions.

  • music and visuals are incredible as well, remaster really did a great job for touching them up.

  • gameplay: the adaptive difficulty is absolute bullshit and there's no way around it. past that, figuring out which units to use is a little strange, especially for corvettes. they're pound-for-pound stronger than fighters but fail against both other fighter crafts by being to slow to pursue and fail against larger capital ships by not having strong enough weapons or armor to stay in the fight or the maneuverability to dodge. even heavy corvettes seem to lose against interceptors. Multi-guns dont seem to fare too much better but work in a swarm for making a flak screen. though putting the enemies rides on cinderblocks with the salvage corvette will never get old

  • then comes another odd bit which is the "ships of the line" having similar armaments. heavy cruisers, destroyers, and ion frigates all have ion beam weapons with heavy cruisers having the strongest variant. i dont know the specifics of the adaptive difficulty but I know its there so why bother making ion frigates at all when a destroyer can do their job better with more auxiliary weapons and health? sure, you can argue you're limited to a certain amount of every ship so if you want more anti-capital firepower then build ion frigates in conjunction with destroyers and heavy cruisers. But the adaptive difficulty seems to punish you for having a large number of ships so consolidating resources and population into the tanky bastards seems like the best bet with maybe an assault frigate escort and light defender fighter screen.

  • FUCK MISSION 3, god I hate it so much. kadesh wasn't shit in comparrison

HW2

  • story: it's there, not as compelling as the first and it has less tangent missions. i wasn't a fan and skipped many of the cutscenes after a while since the ones I had seen didn't add anything of substance. and I'm not missing any story, I've followed the games for years before finally being able to purchase them.

  • visuals are equal to the first but I'm not sure how to feel about the new hiigaran designs. on the one hand I like the more sci-fi space boat kinda vibe they've got that wouldn't look out of place in a more mainstream Ip like star wars or star trek. on the other hand I really liked the asymetrical and off balance form that some of the old designs had that made me say "huh, I never would have thought to make a ship that way"

  • music is again great but I do miss the lack of emotional moments, bentus's sacrifice is sad but doesn't hit as hard as some of the moments in the first game.

  • gameplay: the condensing of the roster is a great feature, reduces a large amount of clutter and makes building a fleet simpler. no longer do you have to worry about building 6 different corvettes that might be effective but might just not work. need anti-fighter? gunships. anti capital ship stronger than a bomber squadron? pulsars. simple. squadrons also make producing small ships not miserable which is a massive improvement and justifies the loss of the second building cue for construction ships.

  • consolidating the harvester, repair corvette, and part of the salvage corvette into one vehicle also makes fleet management easier.

  • i really dont like the marine firgate though. yeah its better for capping ships since you dont have to memorize how many salvage vettes you need for each class. but it doesn't have the same klepto gremlin energy as just revoking the enemies existing right and stealing their shit.

  • bit of a shame that sajuuk is only useable for one mission since its such a gorgeous ship.

  • dont like the auto finish and jump feature either, makes rebuilding a pain since you need to do it on the fly.

DOK

  • story: unique and a great setup for the first game, good emotional notes for music and "BIG" reveals. the betrayal of the sakala is a little strange but it does make for a solid emotional note when they blast one of the landers; plus fleet intel's command of "the only sound I want to hear from the sakala is her hull exploding" goes hard as fuck.
  • music is my favorite in the series, love the...everything about it really. like mandalore gaming said: "the mizmars have been unleashed". plus some of the tracks from the first game eeking in make some events hit way harder.
  • visuals are great, the team nailed the desert landscape and the unit design is crisp as ever with it being really hard to mix up units. if they share a similar base frame then they probably have something obvious to set them apart from their kin. take the medium assault vehicles, same base chassis but the missile battery has a big bright orange box on top to denote what it is. gaalsien gets a little murkier but that's just cause they're not the campaign faction
  • Gameplay: so good its unbelievable and without a doubt my favorite RTS game ever. i could go on and on about what I love about each vehicle and I probably will in a separate post but gearbox cooked with the gameplay loop for DOK. enough said
8 Comments
2024/10/30
22:21 UTC

138

Construction of a new mothership is underway, The Pride of Scotland Yard

10 Comments
2024/10/30
17:00 UTC

80

We've lost contact with their fleet

6 Comments
2024/10/29
19:26 UTC

1

Deserts of Kharak stuck on pause

So I pressed "P" at a very crucial part, and now no matter what I do, its stuck on pause.

I can't leave it. I guess I have to restart my game.

Has anyone else come across this?

Kind regards,

Me.

1 Comment
2024/10/29
14:17 UTC

73

Phased cannon array online (im to lazy to make it firing)

4 Comments
2024/10/29
10:34 UTC

200

Can we take a moment to appreciate how badass the Taiidani administration titles are

Like dude, imagine calling the head of the DOD the "Lord of Armaments, Wielder of A Thousand Instruments of Destruction" or the Minister of Tourism the "Guardian of Points of Interest, Guide of Wayfarers"

21 Comments
2024/10/28
11:03 UTC

6

UC Mod HMRM

Hey guys, the makers of the Gundam UC era mod are looking for a ship modeler nothing too crazy just good enough do you fellas know someone that does ship models? Ps i wanna help em out and spreading this info is the only way i can. Send me a dm if you know people thanks guys ❤️

2 Comments
2024/10/28
10:56 UTC

78

Taiidan emperor painting

Looks cool

0 Comments
2024/10/28
03:14 UTC

25

what happened to this game?

I missed Homeworld mobile and I decided to install it again and now I found out that it doesn't work anymore and the devs closed the game. what happend? why did they closed the game servers?

24 Comments
2024/10/27
15:38 UTC

16

Remastered Mods that are feature complete

Are there any mods that drastically change the gameplay or campaign, or even do their own standalone missions or total conversions, that are at the very least up to date and not abandoned on moddb? I have the Epic Games version

0 Comments
2024/10/26
20:04 UTC

4

How am I supposed to beat mission 3?

Recently got the remastered collection and DoK on sale, decided to go in chronological order.

Got to mission 3 of homeworld and holy shit what am I supposed to do?

My salvage corvettes get shredded in seconds regardless of what I direct them at.

The rest of the fleet doesn't fare much better and all my corvettes die before they can take out a single frigate

I read in a few threads that the game uses dynamic scaling in which case it makes me concerned that I won't be able to make a "heavy ship death ball" like I could in DoK. Is the adaptive difficulty always present through the campaign? Does it matter less once you get better ships or are unkillable armor balls going to be the norm?

Am I just screwed to have to play the previous mission again and not steal every enemy corvette or produce any of my own?

Should I get a mod?

3 Comments
2024/10/26
11:18 UTC

9

[Discussion] Hiigaran Language?

I was wondering about how is the Hiigaran/Kharaki Language works and maybe discussing about their real world influence. They to used the word "Khar" quite alot (Khar-Toba, Sajuuk-Khar, Khar-Selim, Khar-Kushan). What purpose does the word serve or what is it even mean?

15 Comments
2024/10/26
01:16 UTC

387

Homewolrd inspired Game

42 Comments
2024/10/25
00:22 UTC

157

Railgun online (Soban railgun)

4 Comments
2024/10/24
17:19 UTC

23

Whats your favourite Homeworld Villain?

Out of the Gaalsien, Tiidan, Beast, Vager and Incarnate Which is your favorite?

Personally mine is the Vager, because of the menessing ships (Especially the battlecrusier, carrier and frigates) along with one of the best soundtracks.

53 Comments
2024/10/24
17:09 UTC

3

Looking for Homeworld RC Population Cap Mods

Hi everyone!

As the title says, I'm looking for a mod that would help to alter the unit caps to the highest possible - at the moment, the only mod that seems to be working is the engagement's submod on the steam workshop, which prolongs the battle WAYYY longer than I would have liked.

If there are no such mods, does anyone know a way to edit the files/use cheat engine to edit the population values? Thanks! ^^

3 Comments
2024/10/21
15:14 UTC

34

Khaneeph edit

What do ya’ll think?

4 Comments
2024/10/21
02:34 UTC

5

Trying to squeeze more out of Cataclysm ("Emergence")

Last attempt - gave processors ion weapons. Made for an easy, though with some surprises that forced re-do, game. Turns out that you must operate them in pairs/3/4 in Broad/wall formations, because they have a blind spot right in front of their nose. But since 4 of them take down a cruiser (one processor does go down) the game was still easy - which was good, but over pretty quickly.

Ideas like that (easy and simple to implement) are welcomed.

24 Comments
2024/10/20
20:11 UTC

353

Progress so far

Decals applied now for pin stripping

14 Comments
2024/10/18
19:17 UTC

15

Original Homeworld Mods

I am aware that there are tons of mods available for Homeworld Remastered, but what about for those of us still playing the original? Where can I find mods for the original Homeworld and which ones would you all recommend?

1 Comment
2024/10/18
17:09 UTC

76

My decals have come in.

Now I'm able to block out areas on the ships to apply the decals for a more detailed look for the ships.

6 Comments
2024/10/17
19:50 UTC

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