/r/homeworld
Homeworld.
Banner images adapted from Walter-NEST's reimaginings of Homeworld 2 skyboxes, found here
No participation mode possible. For more information: /r/NoParticipation
Spoiler tags possible
how to:
[This is a spoiler](#s)
CSS made with help of /r/csshelp
Rules:
1) Be excellent to each other
2) No referral links
3) Art must be credited
4) No discussion of piracy or circumventing DRM
5) Use Spoilers and/or do not post spoilers in the titles
6) No "upvote for/if", or similar posts
7) No direct questions to BBI or GBX staff as posts on their own
8) Low effort posts will be removed at our discretion
9) No NSFW content
Useful Links:
Blackbird Interactive's Subreddit
Blackbird Interactive (Homeworld: Deserts of Kharak)
The Relicnews.com Homeworld Archive
Homeworld 3 (Fan Run) Facebook
Official Homeworld Discord Server
Technical Support:
Related subreddits:
/r/homeworld
So I just started playing the game a few minutes ago, but I'm pretty sure there was a point in dessert of Kharak about the spaceships being in the planet with no... Entrance hole? Like they appeared in the middle of the rock, so I assumed that's because the ships hyperspaced inside the planet itself isn't it? Shouldn't they know it's possible?
Is there a way to customize what the mouse wheel controls? Instead of "going in" and "out" I wish I could control camera height, similar to how the camera is controlled in Total War.
Is it possible?
I have played Homeworld 2 back in the day and I loved it. I came back to play games after a while because now I have more free time and decided to buy Homeworld 3 but got very upset pretty quickly
Camera movements and management are so bad to the point that i'm thinking about refunding, I didn't even past the tutorial part.
examples:
-When you select the main ship and press F, camera snap on it. that's great but there is no command or function to snap back automatically, you have to use movements camera or mouse scrollwheel
-Scrollwheel takes forever to do increments
-You can't assign a command to different keys
-When you used WASD to move around the mouse should be able to automatically move the camera. I don't understand how they didn't add this or at least let the user pick which mode he likes more,
It's a game that heavily relays on camera work... they had all this time between the v2 and v3 and they didn't even bother to make it better. Very disappointing
Is it just me or is the rail system kinda pointless? Whenever you have a mobile weapon system, its to reduce blind spots, but the rails on the mothership doesnt take the turrets to any other firing angle, so anything they can hit in the new location they couldve already hit from the old one.
HW1
story: classic and fantastic, Kharak is Burning is one of my most emotional moments in gaming history. beyond that the whole story does remind me of the BSG (I know homeworld came out before the 2005 series) series and its probably why I love it so much. plus all the little side detours for missions keep things interesting, unlike a lot of other RTS games campaigns its not just 20 or so skirmish maps chained together with barely any flair. kadesh, the karos graveyard, ghost ship, etc are all great little missions.
music and visuals are incredible as well, remaster really did a great job for touching them up.
gameplay: the adaptive difficulty is absolute bullshit and there's no way around it. past that, figuring out which units to use is a little strange, especially for corvettes. they're pound-for-pound stronger than fighters but fail against both other fighter crafts by being to slow to pursue and fail against larger capital ships by not having strong enough weapons or armor to stay in the fight or the maneuverability to dodge. even heavy corvettes seem to lose against interceptors. Multi-guns dont seem to fare too much better but work in a swarm for making a flak screen. though putting the enemies rides on cinderblocks with the salvage corvette will never get old
then comes another odd bit which is the "ships of the line" having similar armaments. heavy cruisers, destroyers, and ion frigates all have ion beam weapons with heavy cruisers having the strongest variant. i dont know the specifics of the adaptive difficulty but I know its there so why bother making ion frigates at all when a destroyer can do their job better with more auxiliary weapons and health? sure, you can argue you're limited to a certain amount of every ship so if you want more anti-capital firepower then build ion frigates in conjunction with destroyers and heavy cruisers. But the adaptive difficulty seems to punish you for having a large number of ships so consolidating resources and population into the tanky bastards seems like the best bet with maybe an assault frigate escort and light defender fighter screen.
FUCK MISSION 3, god I hate it so much. kadesh wasn't shit in comparrison
HW2
story: it's there, not as compelling as the first and it has less tangent missions. i wasn't a fan and skipped many of the cutscenes after a while since the ones I had seen didn't add anything of substance. and I'm not missing any story, I've followed the games for years before finally being able to purchase them.
visuals are equal to the first but I'm not sure how to feel about the new hiigaran designs. on the one hand I like the more sci-fi space boat kinda vibe they've got that wouldn't look out of place in a more mainstream Ip like star wars or star trek. on the other hand I really liked the asymetrical and off balance form that some of the old designs had that made me say "huh, I never would have thought to make a ship that way"
music is again great but I do miss the lack of emotional moments, bentus's sacrifice is sad but doesn't hit as hard as some of the moments in the first game.
gameplay: the condensing of the roster is a great feature, reduces a large amount of clutter and makes building a fleet simpler. no longer do you have to worry about building 6 different corvettes that might be effective but might just not work. need anti-fighter? gunships. anti capital ship stronger than a bomber squadron? pulsars. simple. squadrons also make producing small ships not miserable which is a massive improvement and justifies the loss of the second building cue for construction ships.
consolidating the harvester, repair corvette, and part of the salvage corvette into one vehicle also makes fleet management easier.
i really dont like the marine firgate though. yeah its better for capping ships since you dont have to memorize how many salvage vettes you need for each class. but it doesn't have the same klepto gremlin energy as just revoking the enemies existing right and stealing their shit.
bit of a shame that sajuuk is only useable for one mission since its such a gorgeous ship.
dont like the auto finish and jump feature either, makes rebuilding a pain since you need to do it on the fly.
DOK
So I pressed "P" at a very crucial part, and now no matter what I do, its stuck on pause.
I can't leave it. I guess I have to restart my game.
Has anyone else come across this?
Kind regards,
Me.
Like dude, imagine calling the head of the DOD the "Lord of Armaments, Wielder of A Thousand Instruments of Destruction" or the Minister of Tourism the "Guardian of Points of Interest, Guide of Wayfarers"
Hey guys, the makers of the Gundam UC era mod are looking for a ship modeler nothing too crazy just good enough do you fellas know someone that does ship models? Ps i wanna help em out and spreading this info is the only way i can. Send me a dm if you know people thanks guys ❤️
Looks cool
I missed Homeworld mobile and I decided to install it again and now I found out that it doesn't work anymore and the devs closed the game. what happend? why did they closed the game servers?
Are there any mods that drastically change the gameplay or campaign, or even do their own standalone missions or total conversions, that are at the very least up to date and not abandoned on moddb? I have the Epic Games version
Recently got the remastered collection and DoK on sale, decided to go in chronological order.
Got to mission 3 of homeworld and holy shit what am I supposed to do?
My salvage corvettes get shredded in seconds regardless of what I direct them at.
The rest of the fleet doesn't fare much better and all my corvettes die before they can take out a single frigate
I read in a few threads that the game uses dynamic scaling in which case it makes me concerned that I won't be able to make a "heavy ship death ball" like I could in DoK. Is the adaptive difficulty always present through the campaign? Does it matter less once you get better ships or are unkillable armor balls going to be the norm?
Am I just screwed to have to play the previous mission again and not steal every enemy corvette or produce any of my own?
Should I get a mod?
I was wondering about how is the Hiigaran/Kharaki Language works and maybe discussing about their real world influence. They to used the word "Khar" quite alot (Khar-Toba, Sajuuk-Khar, Khar-Selim, Khar-Kushan). What purpose does the word serve or what is it even mean?
Out of the Gaalsien, Tiidan, Beast, Vager and Incarnate Which is your favorite?
Personally mine is the Vager, because of the menessing ships (Especially the battlecrusier, carrier and frigates) along with one of the best soundtracks.
Hi everyone!
As the title says, I'm looking for a mod that would help to alter the unit caps to the highest possible - at the moment, the only mod that seems to be working is the engagement's submod on the steam workshop, which prolongs the battle WAYYY longer than I would have liked.
If there are no such mods, does anyone know a way to edit the files/use cheat engine to edit the population values? Thanks! ^^
What do ya’ll think?
Last attempt - gave processors ion weapons. Made for an easy, though with some surprises that forced re-do, game. Turns out that you must operate them in pairs/3/4 in Broad/wall formations, because they have a blind spot right in front of their nose. But since 4 of them take down a cruiser (one processor does go down) the game was still easy - which was good, but over pretty quickly.
Ideas like that (easy and simple to implement) are welcomed.
Decals applied now for pin stripping
I am aware that there are tons of mods available for Homeworld Remastered, but what about for those of us still playing the original? Where can I find mods for the original Homeworld and which ones would you all recommend?
Now I'm able to block out areas on the ships to apply the decals for a more detailed look for the ships.