/r/Mario
r/Mario is the premiere community for the Mario franchise, spanning video games, books, movies, television, cereal, and more!
/r/Mario is the biggest and best subreddit out there for those who want to talk about and share their experiences about the Mario franchise, spanning video games, books, movies, television, cereal, and more!
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/r/Mario
I've been stuck on this fight for... a year now. I've even bought headphones with a microphone, but the damn mic doesn't want to work. Seems I have to hash like... $200 for a physical copy.
I need to stop hanging out with my dirty minded friends
how do mario in 3d games get hit and don't get small but in platformers when he get hit he get small, and in sm64ds ( and mario party ) when he gets the mushroom he grows bigger like a mega mushroom!
how in the mario lore that happends, do mario eats a lots of mushrooms before sm64 happend?!?!
I’ve been arguing with this guy under a joke post about Mario being a sociopath because he “kills” his enemies, can I get some points and reasons why that guy is wrong?
The guy won’t accept the literal character guide from 1993, or player choice for what Mario can do, and is dead set on Mario being evil. Please help.
Hi everybody, here is what I want to see in Super Mario Maker 3. The main thing I want to see in this future game is for the game not to have so many limitations. SMM3 should allow players and makers to have more possibilities when making levels/courses and worlds.
Here's a list of new things that I would very much like to see:
New Game Styles:
New Super Mario Bros. Wii (Replacing NSMBU)
Super Mario Galaxy 2
Themes:
Beach
Candy/Sugar
Tower
(All the themes from the past two games will return of course)
Level Inspirations:
Beach
SMB1: New (Original)
SMB3: World 3-8's background & World 2-2's tileset
SMW: Donut Plains 1's background & Valley of Bowser 2's tileset
NSMBW: World 9-2
SM3DW: Sunshine Seaside
SMG2: Starshine Beach Galaxy
Sugar (Candy)
SMB1: New (Original)
SMB3: New (Original)
SMW: Mondo's background (pink palette) & new tileset
NSMBW: New (Original)
SM3DW: Cakewalk Flip's background & Cookie Cogworks' terrain
SMG2: Sweet Mystery Galaxy
Tower
SMB1: New (Original)
SMB3: World 3-Fort 2 (Day) & World 4-Fort 1's tileset (Night)
SMW: Chocolate Fortress's background & Valley Fortress's tileset
NSMBW: General tower levels (ie World 1-Tower)
SM3DW: Hands-On Hall
SMG2: Bowser Jr.'s Fiery Flotilla
Level Inspirations (New Super Mario Bros. Wii):
Grass: World 1-1
Underground (Day): World 1-2's background & World 6-6's tileset
Underground: (Night): World 1-2's tileset
Underwater: World 4-4
Ghost House: General ghost house levels
Airship: World 6-Airship
Castle: General hot castle levels
Desert: General desert levels
Snow: World 3-1 (Day) & World 3-4's tileset (Night)
Forest: World 5's forest levels
Sky: World 1-5's background & World 7-2's tileset
Level Inspirations (Super Mario Galaxy 2):
Grass: Sky Station Galaxy
Underground: Spin-Dig Galaxy
Underwater: Cosmic Cove Galaxy & Slimy Spring Galaxy
Ghost House: Haunty Halls Galaxy
Airship: Bowser Jr.'s Fearsome Fleet
Castle: Bowser's Lava Lair
Desert: Honeyhop Galaxy's sky background & Slipsand Galaxy's terrain
Snow: Freezy Flake Galaxy
Forest: Wild Glide Galaxy & Clockwork Ruins Galaxy
Sky: Cloudy Court Galaxy
And the Sky theme of the Super Mario 3D World style needs to be updated. Its Sky level inspiration will be updated to Chain-Link Charge (replacing Rolling Ride Run).
World Maker:
Worlds would be constructed on a 9×6 grid. Up to six levels can be included in a world including the final level (represented by a castle or airship), course icons, terrain, Toad Houses, and Warp Pipes will still be used.
World Maker Themes:
Ground
Underground
Desert
Snow
Beach
Forest
Sky
Candy/Sugar
Volcano
Space
And one other feature I would like to see in Super Mario Maker 3:
Bosses!
I don't just mean Bowser, Bowser Jr., Boom Boom, Pom Pom, and the Koopalings, I mean bosses like Dino Piranha, Boss Brolder, and Prince Pikante!
So that's all the things I'm wishing for in a possible Super Mario Maker 3. Hope you all find this interesting!
I have a question for the Mario community, now I haven't been up to date with the Mario lore but how many characters have turned evil.
You got Mr.L, Peach in the same game I think and I feel wrong but Rosalina in the Rabbids game not sure I think it was a theory.
Does anyone know the answer?
Not to mention the fact it took TENNNNN mini “mini games” to even get Wario to have me immediately lose him
My personal choice is SMB1, since it's "the one which started it all." This "super remake" would combine elements from the 2D platformers, the 2.5D platformers, the 3D platformers, and the RPGs to create an experience never before enjoyed by the fans. It would also be heavy on story, rivaling Super Paper Mario in intensity.
...Ever since playing a Mario game. You would collect all the coins, stomp all the gombas and then collect all the star coins just to not go on to the next level because you are looking for the one you missed. I'd always get all 3 of the star coins until I go to the next level. Even if it's really hard, I'd stick the same world until I find it. I want to say it's a habit burried in your mind, going back for the collectibles and getting more than the stars you need to unlock a world/level. (kinda like a completionist playstyle) it feels like in any other game I HAVE to unlock this collectable or finish this side mission first before I continue on with the story. since (sometimes) the replayability might not always be unlike the Mario platform games.
Has your growth and thrive for hunting down collectibles/side missions has ever been influenced by playing Mario games?