/r/MarioMaker

Photograph via snooOG

A subreddit about Super Mario Maker and Mario level design (An Unofficial Subreddit about Nintendo games)

/r/MarioMaker

86,488 Subscribers

2

Had a few and thought I was being smart by going back to get a spring I threw into a pit untill...

0 Comments
2024/10/12
02:53 UTC

4

I would love feedback on this level, it has full length over and sub worlds with one cp but it is uploaded with a door to the cp in order to get feedback on both sections, it is also shared to #TF for feedback and will be uploaded on a different profile as part of a collaborative superworld.

1 Comment
2024/10/11
19:44 UTC

1

Does anybody else hate the annoying NSMBU styled multiplayer versus trend?

They make you do the absolutely specific moves in tight spaces in order to complete the level which is honestly just unfair.

1 Comment
2024/10/11
16:59 UTC

41

Wait what, this exists on the 3DS version?

I thought the mega mushroom was only functional on Wii U, not 3ds

6 Comments
2024/10/11
01:45 UTC

34

First bounce level I made using things I learned from playing levels that I like playing.

4 Comments
2024/10/10
22:10 UTC

5

Levels based around ON/OFF switches?

As per title, anyone got tips?

Generally, I appreciate levels with a high degree of interactivity between the level and player, and the ON/OFF switch seems the best way to do that. But any level that fits that bill, such as: walls being removed, bridges appearing, new routes opening, weights and see-saws. You get the gist? (also - apart from here, where's the discussion going on around Mario Maker 2 levels?

pic for style.

5 Comments
2024/10/10
19:18 UTC

9

My second level, I'm really proud of this one. Feedback is appreciated :)

1 Comment
2024/10/10
09:40 UTC

168

Stressful clip of my mother trying to beat my level.

3 Comments
2024/10/10
00:57 UTC

14

Got an 18 win streak in verses.

3 Comments
2024/10/09
05:53 UTC

16

What’s your SMM3 wishlist?

Super Mario Land Game Style

Super Mario All-Stars Game Style

Super Mario 64 Game Style

Search engine by name of level

Custom sprite maker

Custom music maker

Forced character for a level (Ex: Luigi’s Mansion like level forced to play as Luigi)

Expanded enemy limitation

Beach, Tower, Sewer, Mountain, Volcano, and Athletic Course Themes

Ice Flower power-up

Hammer Suit power-up

Tanooki Suit power-up

Blue Yoshi

Yellow Yoshi

30 Comments
2024/10/08
17:25 UTC

12

Does the amiibo mushroom appear im smm3ds?

I know that you cant get it anymore but I have a doubt and I think that it was smmWIIU exclusive

6 Comments
2024/10/08
15:31 UTC

2

If you have any spooky or Halloween themed stages please post them here!

I want to play your stages with spooky elements. Ghost houses, dry bones, sunken pirate ships, you name it. I want to play anything that fits the vibe of my favorite season, month, and holiday, please and thank you!

Here's my contribution:

Spooky Speedway: J7J-RMV-4WF

Description: Collect 300 coins and escape this malevolent mansion before it's too late!

Difficulty: Normal/Traditional

0 Comments
2024/10/07
20:40 UTC

4

My weirdest and most confusing level yet in the Kaizo Super World

Hey guys! Today, I finally uploaded a new level for my Kaizo Super World. It's called "Still Lost" and its ID is [43M-B8D-6DF].

For this one, I wanted to try something really new, and I thought of making a mix between puzzle and kaizo levels. The result is definitely a really weird level, but one that I'm proud of nonetheless. It doesn't use any kaizo tech at all, and instead just requires precise inputs and a bit of figuring out what to do in each part.

The last part in particular is something I've had in mind for the longest time, but I wasn't sure about how to do it. Hopefully it works well enough tho.

One more thing I want to add is that in the few last posts, I've been talking about trying to get back to my original schedule of a level per week. I've finally accepted that this is imposible, not only because of starting college, but also cause the levels are naturally harder now, so I need more time to clear them. Therefore, I rather take a bit more time with each of them.

Anyways, sorry about yapping a bit longer than normal. As always, be sure to comment one of your levels for others to try and thanks for reading!

0 Comments
2024/10/07
18:08 UTC

5

Is there no 1x1 Damaging block in 3D World style?

I’ve been building a level in the 3D world style because I really wanted to explore the helicopter power up but it’s driving me a bit nuts that 3D world doesn’t seem to have any 1x1 blocks that do damage. The only thing I see is the 2x2 spike block.

I basically just want a 1x1 block that can remove the helicopter power up from the player. Ive been using other power ups to do this but in the current section Im working on this won’t work.

Is there really no 1x1 damaging block for 3D World or am I just missing it?

5 Comments
2024/10/07
04:33 UTC

0

How can I get past this?

level code: GBW-VTK-2JF

5 Comments
2024/10/07
03:39 UTC

6

Where can I learn obscure tech that some levels require?

I'm asking about levels like this one I just came across: https://smm2.wizul.us/smm2/course/RKF-JRH-XRF

I feel like there used to page somewhere that compiled all known tech in the game, but maybe that was just for the first game. The wiki I found for MM2 tech only has 14 entries.

2 Comments
2024/10/07
00:34 UTC

5

New level I make :D

Pls play and give me y’all’s opinions, the ID is: S3Q-LL4-2DG

3 Comments
2024/10/07
00:07 UTC

6

Mario Goes Through the Stargate - (Repost), Minus the long AF preamble

Please enjoy my Stargate themed Mario maker level. I tried to incorporate clips from the show to make it more interesting. Even if you’ve never seen Stargate, I think you might enjoy this.

0 Comments
2024/10/06
15:53 UTC

12

Just made my first level and was wondering if it's as difficult as I think it is

3 Comments
2024/10/06
13:23 UTC

2

Spider-Man x Mario Maker 2 (MCU Trilogy)

Here are my three Spider-Man levels based on the MCU Films. I have done levels for the other film Spider-Men as well. I love these films so they were fun to design The levels were made on my SMM2 Account: Tony $tank (RR2-FSJ-QYG) I will leave the level ids below so you can play them. The levels are meant to be fairly short auto-scroll levels with a boss at the end. The web hooks are fun to use and I try to get really creative with using them. Enjoy

Spiderman HC: Shock n' Flock (GS0-58G-QXF) Spider-Man FFH: Mysterious Magma (62C-3QD-5JF) Spider-Man NWH: (7B6-GT1-6KG)

0 Comments
2024/10/05
21:20 UTC

30

A cool idea for a level!

4 Comments
2024/10/05
13:55 UTC

10

What would be a "creative" secret exit to a level?

I have a concept for a puzzle of sorts where you're given a set, looping room and you have to find a "secret exit," of sorts, but I want to go beyond simple, mindless things like, "hey, there's a kaizo block with a vine above this set of ? blocks" etc. but I originally set the idea aside because I couldn't think of anything besides maybe hiding an on/off block somewhere, and housing the door behind the blocks?

Does anyone have any ideas for a "secret" path that's actually thought provoking?

6 Comments
2024/10/05
08:49 UTC

3

Unlock all cheat for 3DS?

Hey guys, I started playing Super Mario Maker on 3DS a while ago and I was wondering if there was a cheat that unlocks every building item (cuz I don't want to beat Mario Challenge)

Do u guys have a link or something?

Thx

5 Comments
2024/10/04
14:29 UTC

9

How can I pass this level?

The code is BGF-D0G-8NG

8 Comments
2024/10/04
05:43 UTC

4

Stress Mess (Super Expert)

5 stages with 2 cps. I’m not really sorry.

0 Comments
2024/10/03
18:33 UTC

2

MM2 Question

About to start Mario Maker 2 for first time I have 2 questions.

  1. Do you need to play story first to unlock things to build with?

  2. How much storage do I need on my switch to build lots of stages?

8 Comments
2024/10/03
16:00 UTC

35

I did it, I finally did it!

5 Comments
2024/10/02
21:14 UTC

2

Getting back into Puzzle levels

2 Comments
2024/10/02
20:49 UTC

54

I created a Super World containing just Music levels! Welcome to Super LongCT_ World!

9 Comments
2024/10/02
11:42 UTC

35

Designing Levels in Mario Maker 2 Helped Me Create My Own Game

https://preview.redd.it/px3yik6s4bsd1.png?width=1488&format=png&auto=webp&s=85885e2aebf9804015a3b7dd74957c7080e9f34f

Back in 2020, like many, I spent countless hours in quarantine playing Mario Maker 2. Over 300 hours later, I had designed dozens of platforming challenges that not only honed my love for game design but also reignited a dream I had shelved years ago—making my own game. The creativity and freedom in Mario Maker 2 inspired me to start designing levels and characters for what would later become BeDo, a retro platformer about a galactic dough ball saving the universe.
The skills I learned from making levels—like understanding pacing, flow, and how to keep players engaged—transferred directly into developing BeDo. Now, two years later, I’m working with a small team, and we’re close to finishing a game that was born from those early Mario Maker experiments. Shoutout to this amazing community for sparking that creativity! Anyone else find themselves using Mario Maker as a stepping stone for bigger projects

3 Comments
2024/10/02
08:53 UTC

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