/r/MarioMaker
A subreddit about Super Mario Maker and Mario level design (An Unofficial Subreddit about Nintendo games)
/r/MarioMaker
Hey guys! Today, I uploaded a new level for my kaizo super world. It is called "Advancing Back, Falling Up" and its ID is [V0D-G8J-VHF].
I decided to go back to tight movement and precision levels, but with a twist this time. The first section of the levels goes from right to left, while the second half hapens upside down. Don't worry tho, I made sure that the gameplay itself for the upside down section is way easier than it would have to be where It not upside down.
It's clear we're getting close to the end of the super world, as this is by far the level that has taken me the longest to clear check, and I even had to slightly nerf some parts to not go insane playing.
Like every time, thanks for reading and I hope you guys will give the level a try. Also, feel free to leave any of your own levels to play in the comments, and until next time!
my switch bricked, so I can't create/play levels anymore.
Hey y'all! I'm sorta new to SMM2 but I've made it my mission for the holidays to make a super world, all levels are semi-casual and from sorta to heavily inspired by 6 Golden Coins. I've already had the pleasure of a handful of random people trying out some of my levels but now that I'm about halfway done I'd love some more feedback, so if anyone want to try out some of them and let me know any thoughts, questions, issues, anything at all I'd very much appreciate it so I can potentially make them better before finalizing the whole thing! Thanks in advance! My ID is 67B-DG1-6YG
Hi: i am playing a superworld and in almost all levels i have been able to fimd and collect 3 big coins. I am in the level 5-4 that is a forest level and no matter how much i have think of a way to collect the firs one which is between a semi solid platform and a moving platform. Can someone help me to figure out a way to collect that coin please. The level i am at in this super world is this one:
https://smm2.wizul.us/smm2/level/06K-3YB-8JG
Thanks a lot in advance to anyone that cqn help me.
If ur up for a challenge, try my new superworld that i finally uploaded!
Some streamer from South Korea, Mars, played some of my levels and they're on YouTube: After 1hr:54
https://m.youtube.com/results?search_query=Clearmises&sp=EgIIAw%253D%253D
In one of them, he exposed certain minor cheeses & other nuisances that I cannot live with. So I decided to delete and reupload. Here's the new and final version:
2DV-PMV-C2G
There are the codes! Good luck! 3M6-T0V-VGF By GrooseCool PJS-C5W-XL *skipping the name cause its japanese* 6YS-2YC-FSF by MrJam003. aka MrJam for Short.
Hey guys,
I've recently gotten back into this game after quite a few years and I've got the itch to put together my own original Super World (~30-40 levels). I'd like to put something together which is mostly traditional with a few alternative level types sprinkled in to shake things up (speedrun/vehicle, etc).
Before I get started properly, I wanted to ask everyone, is there any general consensus on what makes a good/poor Super World? Other than having well-made levels, what have the best Super Worlds done to really stand out in your opinion?
Also, the IDs of some great (but please, also quite challenging!) Super Worlds would be nice to have and play through to get some ideas.
Thanks :)
It's rough still but feedback on the video is welcome!
Technically, yes.
I have reuploaded my level Twilight in the Depths, which is the predule to the 7th dungeon on my SuperWorld, Dungeon of the Sullen.
It contains puzzles you've never seen anywhere else, including a Poe campaign where you need to free the poes in order to advance.
The reupload became necessary after I spotted a potential cheese after the 1st checkpoint, and also a potential soft lock if you lost link in the on-off switch little nook.
I appreciate the patience to any returning players. Having complex puzzle level creations like these without potential errors is tough, especially considering the wide arsennal at link's disposal.
As always, thanks for playing and let me know of any help you might need.
Twilight in the Depths ID: 4H5-0XB-1LG
In the game, the music that plays while editing a level starts with fewer instruments and gradually gains more over time. I recall one day finding YouTube uploads of each song, but split into individual instruments, or "channels" as they called them. Those uploads have since been removed. I'd love to know where to find a collection of each song's individual layers.
(i would like to hear the super mario bros. forest edit theme without that loud headache inducing instrument)
RPP-T4B-YGF (https://smm2.wizul.us/smm2/course/RPP-T4B-YGF)
Clear pipe with fire flowers on one end and a box on the other. The pipe completely blocks of the rest of the level, so you have to somehow get through a wall or the pipe itself. What do you do? I've tried everything I can think of.
This is my first level to my hopeful superworld, I think it's a pretty easy start. 2GC-1PB-B2G.
Description: it's in tents.
It's rough still but I'm pretty happy with it and having fun making and test playing it. A level like this can't be tested partially lol. I normally wouldn't share a level im still working on but I'm excited about this one. I collaborated on a sky tree level for a superworld with a couple of my favorite makers and that project is just about finished. We also have a "p switch dash" level in the superworld, both where a first for me and fun to make so I combined the two styles into this. A real title might be "P tree in a midnight sky" I don't know, what do yall think?
I tried my hand at making a level. I don't think it's too bad. SFW-S71-H5G I'm not very good at the game so it's not too challenging.
abolish the electric internet
I'm trying to get #1 weekly Anything to improve