/r/paradoxplaza

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A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper.

Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines.

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Welcome to Paradox Plaza

This is a sub-reddit for discussion, links, etc. about any game published by Paradox Interactive or their partners. Games similar to Paradox titles may also be discussed.


Our Teamspeak IP is : 37.139.14.169:9988


Our Discord Address is : http://www.discord.gg/ParadoxMP


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  1. Posts must be related to Paradox. Just the title of the post being relevant does not qualify.

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  7. Users may only make one self-promotional submission per week.

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  9. Content that breaks the spirit of these rules, or content deemed by the moderators as low-quality, may be removed at moderator discretion.


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/r/paradoxplaza

254,470 Subscribers

0

Possible System requirements for EU5?

I am currently building a new PC ( at least researching how much and what I wanna buy) and am curious as to what we will need to run EU5 and other new titles Paradox is planning on releasing in the next few years? What kind of CPU and GPU are we gonna need to have to run it well? Any thoughts would be appreciated.

2 Comments
2025/02/01
03:36 UTC

13

What are your in game hours?

For me:

CK2: 1417 hrs

CK3: 1215 hrs

EU4: 640 hrs (used to hate, came to love it recently)

HOI3: 146 hrs

HOI4: 1011 hrs

Imperator: 68 hrs

Stellaris: 503 hrs

Vic2: 257 hrs

Vic3: 550 hrs

5807 hours. I think I have an addiction.

24 Comments
2025/01/31
22:41 UTC

4

Game with good UI on 1440p?

New to paradox games and still deciding which one I am gonna try first. Was looking to go for eu4, but it seems like 1080p is the best resolution for this game. Readability on a 27 1440p monitor is my main concern, so what about CK3/Vic3/I:R?

Thank you!

8 Comments
2025/01/31
20:52 UTC

38

Which Paradox game is the most fun even after mastering it?

I’ve heard from some people that certain Paradox games don’t pose much of a challenge after a while and that the enjoyment can drop considerably at that point.

So, I was wondering what you guys think is the game that stays the most fun even after you master it.

Thanks!

41 Comments
2025/01/31
19:45 UTC

0

Wars are kinda anti-climatic

So, every war is essentially same (at least in EU4 and CK3).

  • You gather all your armies to besiege the enemy

  • They show up with all their might

  • If it looks like you are losing you recruit mercenaries and throw them into the pile

  • Either way you win, and the rest of the war is just besieging, because the enemy army will never reach the same size

I don't think AI has that many resources to raise additional troops after their initial defeat, I don't even think they are willing to take loans to hire mercenaries or anything.

In EU3, Scotland had special Highlander event that gave spawned them troops in order to prevent England from defeating them. There were also patriotic rebels that would rebel in occupied territories, making the conquest harder.

I kinda wish next-gen Paradox games would have mechanics like that, because after that initial battle, there is nothing interesting in war.

9 Comments
2025/01/31
19:14 UTC

9

Cold War Era Grand Strategy Game Idea

Hey! I'm the lead developer of a hobby project called "Brushfire: The Cold War" which is, as the title suggests, a Cold War era grand strategy title, where you play as a political party in a country during the Cold War. The point of the game is taking and holding political power (and expanding your party's power and ideology abroad through geopolitical mechanics).

I was just wanting to run some ideas past people, and get new ones from the community:

1.) Politics: The political system borrows quite a bit from the Crusader Kings and Power and Revolution franchises. Parties compete for offices through both legitimate (elections, succession, coalitions and power-sharing arrangements) and illegitimate (coups, civil wars, electoral rigging, etc).

2.) Economics: I'm a bit torn on the economic front between a more "Power and Revolution" style economy where less simulation and more mathematical modelling happens, and a Victoria 2/3 economy where more simulation and less indirect modelling happens.

3.) Military: I'm aiming for something between EU4 and HOI4 warfare. Provinces are a fair bit larger than in Paradox games, and serve as administrative entities. The warfare system happens on a hexagonal grid superimposed over the map. Each unit represents a division-strength group of soldiers (including support personnel), with a maximum division strength of 20k, and a minimum of 1k. Provinces have structures within them that represent targets. Once all structures in a province are taken, it becomes occupied.

4.) Espionage: Parties, when in control of countries, can back and fund political parties in other countries, and can help organize coups and civil wars by various means. They can also pay off military leadership in other countries to put their desired party/political systems in power.

5.) So, how are things like the arms race and the space race, military buildups and nuclear brinksmanship going to be simulated?

Basically, my general idea is, it's all political dick swinging. If your country (while your party is in power) humiliates its rivals, your party gets a stackable political bonus when it comes to getting the support of various Interest Groups and the institutional stability of your rival goes down, and if your country is humiliated/threatened while your party is in power, you get a stackable malus and a negative stability modifier. You can cancel out the malus by escalating (and vice versa for the leadership of the rival country).

But, actually causing a nuclear exchange would completely destroy your party's popularity, and in most cases you'd probably get couped or overthrown in a popular revolt (after the exchange, but before everybody dies). And conventional wars and conventional war casualties are also politically costly.

Any thoughts? Is there interest in this as a game? Any mechanical concerns? Are there any features you believe have to be included in the game? Any specific mechanics from existing games that you believe I should be drawing inspiration from?

12 Comments
2025/01/31
15:49 UTC

1

*Game Update/Timeline* EU4: Looking for newer players to play small (probably <10) casual games with.

Present (Read for more :D)

So in my last post a weekago I was asking for people who wanted to come join this new discord that me and my friend made. Which was aimed towards people new to eu4 and multiplayer, to play in a casual/roleplayish game every tuesday and thursday night EST. Well we got one person to join so heres how it went so far.

We only got one person to join the discord from the last post so, so far its just been the three of us. We started out on Teutons, Muscovy and Byzantium(Me).

This was our start by 1462

As you can see I got a really good war against the ottomans, and the Teutons had beaten poland in a war and had livonia in a PU as well, the only player lagging behind in the start was muscovy XD. At this point his army was stack wiped by the stepp hordes and just had to take a costly war with them for no land. But that would soon turn around.

This is 1484

In just 20 years I had done some serious expansion but this wasn't without cost, without my alliance with muscovy and help from him I would have fallen apart. But I knew to keep up with them I needed fast opertunistic expansion, But thats enough about me at this point the teutons and muscovy had sprung into action teaming up against poland-lithuania and beginning the partition of them. This would mark the rise of Russia

1502

After another lithuanian war the Muscovy player decided he wanted a black sea port by taking those three provences. Normally I wouldnt care I don't controll theodoro or circasia, but actually I do I had diplo vasselized them both and made it clear that any muscovy expansion into the black sea would mean war. He was still planning on doing it any way knowing that I would lose in a war against both him and the teutons whoever got there first would have it since the teutons would only help him in a defensive war.

1513

Thankfully he had a truce with lithuania so I broke my alliance with muscovy allied france to decrease relations with lithuania and full seiged them I only took those three tiles intern for no further muscovy interference in the black sea. Further more the rest of lithuania had to go to the teutons as a balance against the muscovites. This would start bad blood between the orthodox brothers.

Present 1534

Present 1534

The current dynamic of the game so far is a rivalry between me and russia as he fears my fast expansion to the east + my combined efforts with the teutons in the west. You see russia want's to claim all of india and china. However obviously I claim india too. All I wonder is how will this develop more once more people join.

Okay so if that this sounds interesting to you and you would like to join the game we host games every Tuesdays and Thursdays 7-11pm EST.

The type of players we are looking for are newer players (since we aren't good at mp, I've literally never fought an MP war in fact none of us have). That are looking for a small casual roleplayish vibe like I've outlined and hopefully are looking to make friends. I will say the 1 player that did join we've gotten along with well hes a nice guy and is fun to be around.

Last note before I link the discord If you are worried about having to hotjoin don't because we allow editing the save to make sure you have the ideas that you want and a fair amount of them as well as anything else with your nation that you pick :D.

Come check us out: https://discord.gg/NWkWjMyZX4 (we are only looking for a few people so joinwhile you can!!)

0 Comments
2025/01/31
14:49 UTC

26

5 Game Mega Campaign: Imperator to CK3 to EU4 to Vic2 to Hoi4 - 2,252 of Alt-history

2 Comments
2025/01/31
11:53 UTC

12

Have you tried irish run ?

How do you play it ? Im fairly new to EU4 (less than 50h playtime), but at ease with paradox games so its fine

I wanted to play irish unification, but i tried 3 playthroughs, all of 3 ends up badly :

First one : Cork goes hard with more than 10k men-at-arms in 1460 i was like "????", without any relevqbt development

Second one : scotland invading me and most clans ally with it without any reasons reasons

Third one : same as scotland but with england

In order i played Münster, Leinster and Clanricarde

If i try to play aggressivly like IA it ends up in coalition afainst me, if im passive they come to me, if i do both it also ends up badly

12 Comments
2025/01/31
11:36 UTC

50

Eu4, Anbennar Realms of Power: The story of a multiplayer roleplay game that has gone 80 years with near 30 players just so far.

(An account of the last 80 years in a medium roleplay game run over at the PDXRP server, Realms of Power with nearly 30 players has finished its fourth session. If you want to join us, nations remain free and there are yet many stories to tell, otherwise have fun reading a brief summary of the major event told through thousands of posts, a tale of Liches, Lords and War. Anbennar is a dnd like Fantasy Total Conversion mod for Eu4 which is highly developed for those who aren't aware of it, i highly recomend playing the mod or readings its lore)

Since the days of Corin, by Kraig Ironsblood, a Dwarven Tellumites explanation of the past eighty years since the defeat of Dookanson.

As Escann rebuilt from the Greentide and West Cannor from the Lilac Wars, the silence of the devastation was only broken by the ringing of the widespread Tellum criers and their various branches. The next decades in Escann saw the destruction of the majority of the orcs, except one, led by Kuga Deadfang who made dark pacts with creatures of the forest for his own survival, while further north the mages of the Iron Sceptre and Dwarves of the Hammer feuded over the mighty city of Castonath after the eradication of its orcs. To the north of Cannor, Kobolds fought with the Gnomes while the Harpies, Trolls and Orcs of Gerudia all sought to establish their own Kingdoms in the frost. The west saw the Lords of the Empire feud, conduct their intrigues and conquests, all the while a dark force rose within them and without.

Cannor ca. 1470

The year of 1480 is most notable for it being the rise of a dark power in the Empire, with Silverforge pledging itself to the Infernal Court, the Empire waged war against them and struck the evil down. While in Escann a greater evil arose in the necromancers of Esthil, who raised a mighty undead legion and conquered the city of Castonath, forcing the Dwarves into flight among the shadows of the spine. 

Halann ca. 1490

Yet the 1490s brought worse tidings, in the east the Orc Warlord, Kuga Deadfang led an army and brought Corvuria to its knees, razing Bal Dostan and setting his sites on Bal Hyl. While in the Serpentspine a great war erupted as the “Blacktide” led by Borgu of the Shattered Crown marched west to conquer Khugdihr. Yet the worst was yet to come as dark powers took Lorent, and as King Rean Siloriel sold his soul and became a Witch King, invading neighbouring lands of Deranne and Anbennar. The world struggled against all this darkness for the following years, even as eager explorers headed west to discover that of Aelanti

Led by Wex, the Empire after a grueling five year war claimed victory against Rean after capturing the shrouded Redfort (The Grand Magister notably dropped a Meteor on the fort), with Emperor Manall himself slaying the now Lich. Yet greater troubles emerged as the "Second Greentide" finally began their assault upon the Empire whilst shattering news came from divination wizards regarding the lies of Lothane and his treachery with the death of Adenn Skylance, triggering a rebellion from nations such as Istralore, Moonhaven and Verne. The only good news saw the Blacktide repelled with the aid of Hammerhome and Grombar, with the Asra Expedition reclaiming the seat of the spine in Amldihr. Emperor Manall, the Lich Slayer found his end at the hands of Kuga Deadfang, yet despite his death, the mage power of Anbennar proved too strong for the orcs, and with the continued offensives from the rebellion, a white peace was signed while the Rebellion eventually gained a hard fought victory. 

Halann ca. 1507

Aelantir continued to be settled as the 16th century began to dawn upon Cannor with the rebels triumph, the electors had gained vengeance and the Wexonards were sure to be voted off the throne upon the death of one Lawrence sil Wex. Yet a darkness loomed within his heart with the betrayal of his father when enemies beset the Empire and there would be a reckoning. Yet elsewhere in Cannor, the Lencori nations, Rubyhold, Deranne, Sorncost as well as the Imperials of Pearlsedge and Beepeck squabble over spheres of influence in the now collapsed Kingdom of Lorent. Escann slowly consolidates as Caylas Silmuna leads Adenica against that of Kuga Deadfang in a series of inconclusive wars over the border, while the Kingdom of Marrhold in the east falls to that of Hammerhome and Esthil. The largest shock was The Battle of Aesawic which saw Kuga Deadfang and Caylas Silmuna, the Hero of Adenica and the Bringer of the Second Greentide duel mid battle, which saw both of the greatest personalities of Escann lie dead in the chaos. Yet another darkness emanates like a stench in the Empire and a child dreams of what terrors await in the night.

The undead rose once more, as Lawrence sil Wex, Grandson of Lothane and son of Manall launched a horde upon his traitorous electors, marching into Istralore with great fury as a hundred thousand damned souls overwhelmed the land. A coalition arose in response completely, from the Magisterium to the Orda, from Pearlsedge to Verne Anbennar was up in arms as Wex waged war upon the Empire. The war overshadowed minor events such as the collapse of Deadfang, the formation of Small Country and discoveries in Aelantir of ancient artefacts as hundreds of thousands and eventually millions met their end, some for the second time. Yet as the war comes to a close and the alliance against Wex seems like to sue for peace soon, a discovery comes from Aelantir that shall rock Cannor to its core as the Deranni Adventurers return.

Halann ca. 1526

For Castellos my friendis dead.

2 Comments
2025/01/31
04:59 UTC

6

Development Diary #2: Rhotalon and the Racial System

1 Comment
2025/01/30
13:24 UTC

5

Building speed mod

Building speed

queria saber se tem algum mod na steam que acelera a velocidade de construção no jogo que funcione


I wanted to know if there is any mod on Steam that speeds up construction speed in the game that works.

1 Comment
2025/01/30
08:03 UTC

4

Infrastructure/buildings

The system is cool, but it's tiring having to wait months to improve a state's infrastructure, I started playing recently, and I looked for ways to make construction faster and improve the amount of infrastructure that each railway provides per level, I downloaded some mods, and none of them seemed to work, does anyone have any suggestions for a mod or something? I use the free GeForce and I have to exit the game every hour, so having to wait so long for things to happen gets quite tiring. One more thing that I don't understand very well is how exactly the railways work, I'm playing as Brazil and when I leave the mouse over the + on the railways side, it says that it adds +20 infrastructure per level, but when I put it to build, The infrastructure simply doesn't change, I did the same thing in the United Kingdom, and after it was built, the amount of infrastructure went up from 100 to 300 in a few weeks, and then it dropped to 200, after that it kept changing in value every week, varying between 100 and 250, why does all this happen? If anyone can help me I would appreciate it.


The system is cool, but it's tiring having to wait months to improve a state's infrastructure, I started playing recently, and I looked for ways to make construction faster and improve the amount of infrastructure that each railway provides per level, I downloaded some mods, and none of them seemed to work, does anyone have any suggestions for a mod or something? I use the free GeForce and I have to exit the game every hour, so having to wait so long for things to happen gets quite tiring. One more thing that I don't understand very well is how exactly the railways work, I'm playing as Brazil and when I leave the mouse over the + on the railways side, it says that it adds +20 infrastructure per level, but when I put it to build, The infrastructure simply doesn't change, I did the same thing in the United Kingdom, and after it was built, the amount of infrastructure went up from 100 to 300 in a few weeks, and then it dropped to 200, after that it kept changing in value every week, varying between 100 and 250, why does all this happen? If anyone can help me I would appreciate it.

2 Comments
2025/01/30
03:06 UTC

13

Is it worth to buy Europa Universalis 4 now?

Hello. I got interested in Europa Universalis 4. I got last 24 hours to buy Ultimate Bundle for 42$ (I think it includes all DLC). Is it worth it?

36 Comments
2025/01/29
20:55 UTC

0

Someone please help

I want to select a democratic reformer as Germany (I died as the evil Germany then came back communist then died again and the allies forced me to become democratic) and I can’t select democratic reformer cause it says I have to complete “re establish free elections” and I don’t see anything like that in my focus tree please help I keep having civil wars

6 Comments
2025/01/29
15:37 UTC

1

Game settings not showing

Hi guys, smh my game settings are not showing. Also, i can't run mods such as ante bellum or post finem /europa expanded or other "non graphical" mods do work). Might this be related? Why do i not have access to the game settings?

4 Comments
2025/01/29
14:40 UTC

0

Given that the Total War games are recently getting Android and iOS ports, most recent one being Empire TW, can we hope that paradox will do something similar In the near future with it's older titles?

15 Comments
2025/01/28
20:04 UTC

11

Best way to conduct a megacampaign?

I was thinking of doing my first megacampaign, but I don't know anything about the logistics of it.

I was thinking of doing the following order:

- Imperator: Rome

- CK3; The Fallen Eagle (Mod)

- CK3

- EU4

- Vic2 or Vic3

- HOI4

- Some mods to expand the HOI4 timeline

Is this even feasable or should I try avoiding mods completely?

6 Comments
2025/01/28
15:57 UTC

1

HOI4 mod problem

Friends, I download a mod from Steam Workshop in Hearts of Iron, I can play it when it first downloads, but after exiting the game it keeps saying the mod's descriptor file is missing, TNO, Kaiserreich etc. are all like this, what could I do, I couldn't do it, I deleted it from my hoi4 numbers, I tried to install the mod manually, I couldn't do that either, can someone please help me? Manual mod installation is possible, can someone help me with the problem in the image?

1 Comment
2025/01/27
20:51 UTC

1

All paradox games crashing upon launch.

For whatever reason about a week ago all of my paradox games from Eu4 to Vic 3 have been crashing with the same error code, at first I thought it was a launcher issue, but the crash still occurs when skipping the launcher. I have done clean installs of all my paradox games, reinstalled all drivers, and turned off steam cloud sharing which all seemed to be solutions on past forum posts with this error but nothing is working. If anyone has a solution it would be much appreciated.

Exception Log

Application: HOI4

Version: Kaiser v1.15.4.32b6

Date/Time: 2025-01-27 14:11:41

Unhandled Exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A389C988

Stack Trace:

1 hoi4.exe PHYSFS_swapULE64 (+ 2514056)

2 hoi4.exe PHYSFS_swapULE64 (+ 2513297)

3 hoi4.exe PHYSFS_swapULE64 (+ 2524279)

4 hoi4.exe PHYSFS_swapSLE32 (+ 2184468)

5 hoi4.exe PHYSFS_swapSLE32 (+ 2184468)

6 hoi4.exe PHYSFS_swapULE64 (+ 647940)

7 hoi4.exe PHYSFS_swapULE64 (+ 689170)

8 hoi4.exe PHYSFS_swapSLE32 (+ 2184468)

9 hoi4.exe PHYSFS_swapULE64 (+ 676474)

10 hoi4.exe (function-name not available) (+ 0)

11 hoi4.exe (function-name not available) (+ 0)

12 hoi4.exe (function-name not available) (+ 0)

13 hoi4.exe (function-name not available) (+ 0)

14 hoi4.exe (function-name not available) (+ 0)

15 hoi4.exe PHYSFS_writeUBE16 (+ 443458)

16 hoi4.exe PHYSFS_writeUBE16 (+ 562)

17 KERNEL32.DLL BaseThreadInitThunk (+ 23)

18 ntdll.dll RtlUserThreadStart (+ 44)

19 ntdll.dll RtlUserThreadStart (+ 44)

Error Log:

[14:11:40][no_game_date][equipment_graphic_database.cpp:36]: GFX referenced in equipment graphic database does not exist: "GFX_ARG_iw_small_airframe_medium", associated with AUS cv_small_plane_cas_airframe

[14:11:40][no_game_date][equipment_graphic_database.cpp:36]: GFX referenced in equipment graphic database does not exist: "GFX_ARG_basic_small_airframe_medium", associated with AUS cv_small_plane_cas_airframe

[14:11:40][no_game_date][equipment_graphic_database.cpp:36]: GFX referenced in equipment graphic database does not exist: "GFX_ARG_improved_small_airframe_medium", associated with AUS cv_small_plane_cas_airframe

[14:11:40][no_game_date][equipment_graphic_database.cpp:36]: GFX referenced in equipment graphic database does not exist: "GFX_ARG_advanced_small_airframe_medium", associated with AUS cv_small_plane_cas_airframe

[14:11:40][no_game_date][equipment_graphic_database.cpp:36]: GFX referenced in equipment graphic database does not exist: "GFX_ARG_modern_small_airframe_medium", associated with AUS cv_small_plane_cas_airframe

Code Revision Log:

game_hash_long: 32b6a81acd959ee1a50edab05bb70fd2c52d47b1

game_hash_short: 32b6a81ac

game_timestamp: 2025-01-21 08:51:05 +0000

game_commit_count: 2041

external_libs_hash_long: 8fb0fa03513cb810ad1c5061026c2164faf33976

external_libs_hash_short: 8fb0fa035

external_libs_timestamp: 2024-03-20 13:43:11 +0000

external_libs_commit_count: 585

System.Log:

[14:11:36][no_game_date][systemsettings.cpp:163]: OS: Windows 11 x86_64

[14:11:36][no_game_date][systemsettings.cpp:164]: OS Lang: en

[14:11:36][no_game_date][systemsettings.cpp:165]: CPU Model: 13th Gen Intel(R) Core(TM) i9-13900KF

[14:11:36][no_game_date][systemsettings.cpp:166]: Number of cores: 24 (32)

[14:11:36][no_game_date][systemsettings.cpp:168]: Estimated CPU speed: 0MHz

[14:11:36][no_game_date][systemsettings.cpp:169]: System memory: 32607MB

[14:11:36][no_game_date][gfx_dx11.cpp:3478]: GetGraphicsSettings for Adapter: 0

[14:11:36][no_game_date][gfx_dx11.cpp:3511]: Found Adapter: NVIDIA GeForce RTX 4070 SUPER

[14:11:36][no_game_date][gfx_dx11.cpp:3534]: Using Adapter [0] to check for multi-sampling support:

[14:11:36][no_game_date][gfx_dx11.cpp:3572]: Found available multisampling mode: 2 at Quality: 0

[14:11:36][no_game_date][gfx_dx11.cpp:3572]: Found available multisampling mode: 4 at Quality: 0

[14:11:36][no_game_date][gfx_dx11.cpp:3572]: Found available multisampling mode: 8 at Quality: 0

[14:11:36][no_game_date][graphicssettings.cpp:201]: 2 samples supported.

[14:11:36][no_game_date][graphicssettings.cpp:201]: 4 samples supported.

[14:11:36][no_game_date][graphicssettings.cpp:201]: 8 samples supported.

[14:11:36][no_game_date][graphicssettings.cpp:239]: Video adapter: NVIDIA GeForce RTX 4070 SUPER

[14:11:36][no_game_date][graphicssettings.cpp:240]: Video driver: DirectX 11

[14:11:36][no_game_date][graphicssettings.cpp:241]: Video driver version: 0.0.0.0

[14:11:36][no_game_date][graphicssettings.cpp:242]: Video memory: 11999

[14:11:36][no_game_date][graphicssettings.cpp:243]: Support for Anisotropic filtering found.

[14:11:36][no_game_date][graphicssettings.cpp:247]: Max Anisotropic filtering supported: 16

[14:11:36][no_game_date][graphicssettings.cpp:248]: Anisotropic filtering set to: 4

[14:11:36][no_game_date][main.cpp:2060]: Creating application...

[14:11:37][no_game_date][gameapplication.cpp:1200]: Initializing application...

[14:11:37][no_game_date][gameapplication.cpp:1206]: Done initializing application

[14:11:37][no_game_date][gameapplication.cpp:1209]: Loading cursor...

[14:11:37][no_game_date][graphicssettings.cpp:780]: Using multisampling: 4

[14:11:37][no_game_date][graphics.cpp:979]: Creating device with: HARDWARE_VERTEXPROCESSING

Fullscreen=no

Resolution=2560x1440

Renderer=DirectX 11

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 640 480 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 640 480 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 720 480 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 720 480 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 720 576 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 720 576 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 800 600 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1024 768 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1152 864 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1176 664 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1176 664 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1176 664 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1176 664 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 720 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 720 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 768 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 768 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 800 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 960 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 960 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1280 1024 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1360 768 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1360 768 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1366 768 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1366 768 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1440 1080 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1440 1080 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1440 1080 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1440 1080 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 900 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 1024 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 1024 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 1024 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 1024 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 1200 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1600 1200 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1680 1050 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1680 1050 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1680 1050 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1680 1050 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1920 1080 60

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1920 1080 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1920 1200 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1920 1200 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1920 1440 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 1920 1440 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2048 1536 30

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2048 1536 30

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2048 1536 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2048 1536 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2560 1440 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2560 1600 30

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2560 1600 30

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2560 1600 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 2560 1600 59

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 3840 2160 30

[14:11:37][no_game_date][graphicssettings.cpp:748]: Usable res: 3840 2160 59

[14:11:37][no_game_date][graphics.cpp:1014]: Done creating device.

1 Comment
2025/01/27
19:19 UTC

105

Extended Victorian Timeline / EU4ToVic3

8 Comments
2025/01/27
19:12 UTC

3

help/ajuda

como enfraquecer os latifundiarios e aumentar a legitimidade do governo? tenho tentado banir a escravidão, estou jogando com o brasil e tendo dificuldade nisso, se alguem puder me ajudar eu agradeço.

How to weaken the landowners and increase the legitimacy of the government? I have been trying to ban slavery, I am playing with Brazil and having difficulty in this, if anyone can help me I thank you.

1 Comment
2025/01/27
17:22 UTC

0

Paradox Account Creation

i can't seem to create and paradox account everytime i try to sign up i write in my gmail and my password but it just says unable to sign up, my friend has the same issue, can someone help us?

1 Comment
2025/01/27
15:05 UTC

0

Stellaris - Machine 1 (Commodore) #67

0 Comments
2025/01/27
12:15 UTC

141

What do you think is the Strongest Nation in any Paradox Grand Stategy game is?

Rules:

  1. You can Pick Any Version any Game, If there was some OP oversight that enabled you press Buttons or decsions to give you free land, subjects or broken modifers you are 100% allowed

  2. No Custom Nations, Mods or Custom Setups. AUC 450, 769, 867, 936, 1066-1337, 1444-1821, 1836, 1936, 1939 all have to played as is, VE Bonuses are allowed but not much more

  3. Ironman Mode on/No Cheating. Synthetics do not count because you need to summon them via commmands

By Strongest Nation I mean Nations that have Stupid amounts of amounts of Easy Expansion opportunities, Strong Economies, and OP Bonuses that enables to to become the World Hedgemon easily or make an Easy WC

154 Comments
2025/01/27
04:36 UTC

2

Construçōes/buildings victoria 3

Porque eu não consigo abrir a aba de construções no victoria 3?

Why can't I open the buildings tab in victoria 3?

2 Comments
2025/01/27
04:09 UTC

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