/r/AOW4
Welcome to the Official Age of Wonders 4 subreddit! Developed by Triumph Studios and published by Paradox Interactive.
Released May 2, 2023.
Age of Wonders Planet fall has been revealed as the correct title. See AOWPlanetFall for the correct subreddit.
/r/AOW4
I would like a full random mode where :
Faction is random => implemented
Map is random => Implemented
Spells are random => Not Implemented : The game would propose not random tomes but a random spell of each type (enchantment, summon, race transformation, damage, buff/debuff, healing Etc.) to pick at each iteration, from tomes tiers 1 at start, then tier 2 when you reach tomes tier 2 Etc. So even with random you still have the tools to pick what you need.
That would be amazing plz :)
Maybe it's just me, but does anybody else feel like young dragons die incredibly often on Auto resolve? I feel like I have to always fight it out manually when I have them in my party if I don't want to lose them. I don't think I've ever gotten one to a fully grown dragon.
If anybody has suggestions let me know. I still think the auto resolve doesn't make much sense in a lot of cases.
So i bought the WoW DLC at release but never played the new patch. I wanted to do a dark elves faction for a long time and with the new shade tomes i thought it might be a good idea. But with the new stricter affintiy system i have trouble figuring out a good tome path.
Basically there are interesting tomes from nature (alchemy, posion), darkness (Doomherald, oblivion), Astral, and materium and the dual affinity tomes end even chaos.
My main thematic ideas are the sneaky backstabby elves with poison, aclhemy and shades. Another idea would be more on the chaotic side with eldritch and demonic stuff.
Or maybe also lean heavily into astral for a mixtureof rogue and battlemage theme.
So i would appreciate some good ideas regarding culture traits and tome path. I don't care for the most OP combinations. Theme is the most important to me but i like to optimize within the borders of course.
Haven't bought the dlc yet, but i need some info on how the new realm features work.
Do you need to use the toll of the seasons & unfolding mysteries traits to have the happenings occur, or do these traits just increase the chances of these events occuring?
Do you need the umbral abyss & world seals traits to be there for world seals and umbral abyss to exist, or are these more like the "massive underground" trait in that they just expand or change these features?
The results so far.
Round 1 - Runesmiths - 39 Votes
Round 2 - Fabled Hunters - 47 Votes
Round 3 - Cult of Personality - 47 votes
Round 4 - Devotees of Good - 38 votes
Round 5 - Imperialists - 26 votes
Round 6 - Artifact Hoarders - 32 votes
Round 7 - Hermit Kingdom - 22 votes
Round 8 - Reclaimers - 20 votes
Round 9 - Drudic Terraformers - 32 votes
Round 12 is between Gifted Casters and Mana Channelers. Thanks again to everyone for voting and happy holidays!
The results so far.
Round 1 - Runesmiths - 39 Votes
Round 2 - Fabled Hunters - 47 Votes
Round 3 - Cult of Personality - 47 votes
Round 4 - Devotees of Good - 38 votes
Round 5 - Imperialists - 26 votes
Round 6 - Artifact Hoarders - 32 votes
Round 7 - Hermit Kingdom - 22 votes
Round 8 - Reclaimers - 20 votes
Round 9 - Drudic Terraformers - 32 votes
Round 11 is between Wonder Architects and Relentless Crusaders. Thanks again to everyone for voting and happy holidays!
The results so far.
Round 1 - Runesmiths - 39 Votes
Round 2 - Fabled Hunters - 47 Votes
Round 3 - Cult of Personality - 47 votes
Round 4 - Devotees of Good - 38 votes
Round 5 - Imperialists - 26 votes
Round 6 - Artifact Hoarders - 32 votes
Round 7 - Hermit Kingdom - 22 votes
Round 8 - Reclaimers - 20 votes
Round 9 - Drudic Terraformers - 32 votes
Round 10 is between Chosen Uniters and Prolific Swarmers. Thanks again to everyone for voting and happy holidays!
Played about 30-40 hours of the game when it initially came out, but I never bought any DLC.
Got a sudden urge to get back into it, and seeing how there's a sale on the DLC, which would you recommend if I were to only get one?
So, there is quite the amount of "can't we have this class?" asked here, where the class in question is usually a combination of parts from the existing trees.
What if every existing tree got split into two (maybe three in some cases) and every hero got to choose two "mini-trees" as their class ?
That way a hero could still keep the existing classes (by picking the two minitrees that belonged together), while also having the opportunity to go, say, shields and necromancy, or a ranger with access to bush-summoning. Maybe the hero begins with a set mini-tree and then gets to choose another when they reach a specific level.
You could even make this split an extra option when creating the map, "allow multiclassing" or something like that.
I am doing a frost ogre build and wanted to really double down on the theme. But I can't find anything that really fits. The death knight comes closest but the frost side of things is really an afterthought.
I feel like there is a significant gap for a cryomancer/frost hero class, and after looking around I am convinced there is also a void where a paladin/battle cleric would go.
This is on top of the lack of Rogue options.
Does anyone know if the devs have plans to add these?
Hello!
Iβm getting back to the game recently, experiencing new content (Eldritch, WoW), but I find the base AI a bit easy in SP regardless of their difficulty level which makes the game less fun for me. Two issues. Issue 1, there are too many random AIs who spam weak or unsynergetic units. Issue 2, the AI is too slow and doesnβt scale that quickly. Iβd like to find builds for the AI that encourages them to play faster in the first 20-30 turns, and/or spam inherently powerful units that they will use effectively.
Iβd be very happy if anyone has experimented with the AI/builds and had any suggestions for me to play against. Bonus points if thereβs multiple with completely different counters! Thanks :)
It's a mix of cold and fire, yet if I build up to it (thematically), the two seem to counter each other with frozen/burning effects.
I like the idea you want ruins and devestation, but there doesn't seem to be a lot of other research that works with this. Only thing coming to mind is how Chaos can learn an empire development where they can pillage faster.
What can be done to capitalize and center a playstle on the themes of calamity: total destruction, for yourself and the enemy, with desolate land, fire, and frost?
Was playing a game and it was the primordial war modifier where the two druid ladies were at war and you had to pick a side. I was chosen destroyers so they both hated me and I was about to eliminate one but she offered to become my vassal so I was like sure.
Then I went across the map to torch the other oneβs throne city and she died but it said I failed the quest even though Iβm literally on the same side as her rival and we killed her.
The game goes on I guess and itβs gonna come down to a score victory. Iβm in first with 10 turns left but the chick I vassalised is was creeping on me. In those ten turns I somehow just stopped making any points and everyone else was making points in overdrive and I dropped from 1st to 3rd with 2 turns to go.
Full of rage I basically give up and skip the next two turns and it said congratulations I won. Iβm so confused
Seriously, I'm trying to play the fucking beginner story with Yaka the asshole who seems to be able to decimate the army ive been trying to level with ease out of nowhere, while the stupid elf lady takes over the entire continent .
This is not fun, the tuning is way off, there is no chance or time to even build up on the map before the A.I grinds you to paste.
I've reloaded from the start 6 tim4s now and never come close to beating Yaka in combat or even establishing any kind of territory that doesn't immediately get invaded .
What idiot on the dev team designed this ? How in any way is a new player trying to play on easy supposed to have any sense of fun if they need to immediately build a meta perfect leader and culture, play every turn perfectly and never make an error in order to beat THE FIRST STORY MISSION ON EASY.
what a God damn waste of my time and money.
Just want some nifty maps to play around with, I generally play chosen destroyers but in general map settings to play on hard/brutal.
Thanks!
Hi all, Iβm still a relatively newer player but Iβm building a ruler (I play a game or two to get some minor transformation in and an ascended perk to play with. Iβm making high culture and the ruler is a spell board champion who Iβm going to give ASCENDED SUBJUGATION This Hero's Base melee attacks gain: Inflict negative Morale. Chance of inflicting Dominated on units with Morale of Very Low or worse.- How effective of a build can I make for dominating units if I include everything such as joy siphoners and Iβve got the society (high) on nightmare mounts and have the tyrants shield? (Also this game is 11/10 they did a crazy good Job)
I've been watching abit of Shinshin's videos, a youtuber that streams Aow4. This guy swears up and down in basically every video that knowledge is the best resource to get in the game, but never really explains why. Personally, I've always felt like Food, Production and Draft are just way, WAY more important - atleast in the early game. Typically I always want to boost my city growth first and then focus on getting gold and mana from the now beefed up cities. Knowledge is something I usually squeeze in when I can, and only really focus on when there is nothing else to focus on. Sure, research is great, but if you don't have the mana to utilize it, what's the point?
Alot of people seem to be able to see something that I'm just missing; why and what makes knowledge a much better resource to invest in than anything else? Or is this just an MP thing? I don't get it.
Is it ever beneficial to stay in a tier level? Like say I want 3 tier 1 tomes is this actually beneficial or am I just hobbling myself?
Sorry for the Question but either im blind or im missing something.
I canβt find the pegasus.
(Yes i own the Expansion pass)
I assume its terribly obvious so sorry in Advance :)
Is there any way to target summon animals outside of TargetTerrain/Wildlife Sanctuary/Wonders? I always try to make an animal build but unless you are using the 3-4 animals from the sanctuary I'd rather not aim for a 10-30% chance at the animal I want. Wanting to try some Primal builds but nearly every primal "animal" has a 13%. Of course you can summon them in combat with their boon but that is hardly an army of Sabertooths.
Is there still no way to recruit Control Immunity units anymore? I wanted to try a Prosperity build with the new war units but that unfun trait blocks it. Really sucks cause you can recruit the Calamity units on turn one with things like war slaves. Unless I'm mistaken while they can be routed Control Immunity still prevents them from being captured? Do I just wait for a T4 tome that is pretty much when the game is already over to recruit them outside of the ascension trait for the T2?
I thought I was playing pretty good. I had something like 700 or 800 research and 5 cities, all but one with a 10+ population. I had 2 full armies (I count 3 armies as one as that is the reinforcement limit), full of either tier 3 or 2 units, with one tier 4 or 5 in them. My gold was 100+, with these armies, but my mana was not as good, only ranging from 20 to 80. This was around turn 100, before I started to lose more and more ground. But then I looked at the AI in the end screen, and the top one had more than double my research, and my economy was in the middle of everyone. The military was not too bad, hovering around 2-3.
As the title says. I'm on my 400 hours mark and I've never had a game where by turn 90 all my heroes are wearing one of these. I'm actually unsure if they even existed before... Did they secretly add it last patch or is there some kind of condition for these items to appear more often?
Does anyone know what major racial transformations totally disappear if you turn off visibility? I know that Astral Attunement does not change your visuals at all if you turn off its visibility, while the Angelic Transformation leaves you with wings even if you turn off visibility. I am mostly wondering about Wightborn and Gaia's Chosen, but if anyone has a complete list of what all transformations become totally invisible when visibility is turned off that would be amazing.