/r/AOW4
Welcome to the Official Age of Wonders 4 subreddit! Developed by Triumph Studios and published by Paradox Interactive.
Released May 2, 2023.
Age of Wonders Planet fall has been revealed as the correct title. See AOWPlanetFall for the correct subreddit.
/r/AOW4
Hello! We did that a while ago and I think it's time to do it again:
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When you haven't bought the DLC Empire and Ash but get heroes with Guns from the original game. Makes me like this game even more. I know, I know. Why don't I get Empire and Ash?
Well I will. Just slowly progressing through the different DLC's 1 by 1, Absorbing and experiencing the different DLC cultures over a period of time. How cool is that? Loving the whole ''Mark'' even with just the basic Glade Runners that I have. I could imagine EA. Most likely be one of my faves
Tada!
I am playing as Sundren. After 40 turns i have 5 cities, 3 vassals, won fights of course, but only once against an army with higher power. This ambition seems really bad compared to all the others, which are much easier to do (several you can even do passively). Whenever a hero has this ambition, i just change it to something else - unfortunately i don't get this option for my ruler. Any ideas how to make this ambition work without suiciding most of my army or is it just that useless?
Hello fellow Godir.
For my next Dragon I'd like you to decide which class I play.
I want to start with the following build:
Culture: Industrious
Form: Orcs
Racial traits: Resistant + tough + hardy or athletics + bulwark (not completely sure right now)
Social traits: Cult of personality + swift marchers most likely. Goal is to get either a ritualist or a mage to support my big bulky dragon asap and run around the map FAST
Tome: Can't decide right now. An suggestions would be appreciated.
Overall strategy would be roaming with my dragon and 1-2 additional heroes harras the other rulers/keep them in check while my cities prosper.
I guess both warrior with grace for charging attacks + momentum and defenders with grace while in defense mode and unlimited retaliation should become more or less invincible bullwarks for the AI. Especially with a ritualist hero on their side, buffing them every turn.
Was just theorycrafting some faction and realised that every other affinity has at least one major transformation.
Seems kinda weird given the amount of DLC content, do ya'll think we will finally get one in the DLC?
Specifically me and my buddy like to load in a 2v2 or sometimes 2v3 unknown realm with locked teams. I was thinking of playing one of the oath factions, either strife or harmony since they look the most interesting but I'm worried oath of strife seems gimped by having an ally (my coop friend) while harmony seems gimped by having locked wars (the team locked enemies.)
My buddy usually plays a tall vassal heavy order faction.
Which oath would work best in such a scenario?
Heroes are absurdly sturdy cannons nowadays, so much so I find that actually building units and bringing them into battle just literally makes the outcomes worse.
I have to pay upkeep for units
the AI just targets my units because they are squishier than heroes, and as they die my whole army loses morale. And if I lose too many units, I start getting that "too many allies died" morale hit every turn for the rest of the battle.
I think the punishment is too high for bringing actual units to battles. Maybe I'm crazy, maybe I haven't had enough time with the system, but that's absolutely how I feel about things. It was even true to an extent prior to the patch I think.
Warrior class is mostly about charge. And iirc the cestus doesn't count as a charge weapon.
I just finished a play thru with both and I’ve gotta say Strife feels better. Both games were T3 shock supported by Shades and Vow Keepers. Both games were super fun. My gripe with Righteous is the Oath mechanic, even at max alignment I will drop below paragon due to razing a nearby enemy city and I can’t counter the oath dip with more alignment. With Strife I can vassalize or defensive pact and quickly get my oath back to paragon level. I enjoy vassals in high heavy games sure, but not being able to push forward settled cities off my turf is annoying. Does forward settling outposts alleviate this issue?
My hot take on level 4 signature skills (for non-eldritch heroes), is that I never ever take them at level 4. I will pick an affinity for the leadership bonus, but I again will never pick any of the unlocked skills when I first hit level 4.
Why? Because the way the hero trees are setup, you are hell bent on quickly reaching certain "capstone" skills (bladestorm, killing momentum, maximized magic, quick overgrowth) so you want to climb that tree asap, and unfortunately investing a point into the bonus signature skills does not help you climb that tree, so they cannot compete as they just slow down your progression. Some are decent like the +2 elemental damage with +20% on meeting conditions, but again it just slows you down from reaching your capstone.
So I find myself always skipping the level 4 signature skills (again I will pick the affinity because it costs you nothing, but I'm talking about the 2 unlocked skills that require investment, I will never invest early in those) when I hit level 4, only circling back after I get my capstone first.
It feels like the balance could use some work if I never have a good reason to pick a signature skill when I hit level 4.
I think I had to pay devotion for an event, so now I don’t know how to increase my devotion since I am at max goodness.
I created a warrior wizard king ruler for role play purposes and I think I did a horrible choice since nothing synergizes well with the warriors abilities and lack of spells. Should I scrap my save and create a new function? I'm a very new player, I just completed the tutorial realm, so any advice for ruler creation would be appreciated.
Is every players realm "canon" somewhere on the world of Age of Wonders? Are we all parralel universes? Or is it like D&D cosmology where each "world" is totally separate but connected by magic?
This would be a kinda neat single player game mode. Basically it would be all computer rulers, and you could see the entire map. You could control random events, maybe even control infestations. It’d be a kinda cool way to see AI vs AI factions you make fight.
Hey folks,
I've played almost 1k hours of Civ 6 and absolutely love it. With Civ 7 coming out in February 2025 and all the proposed changed, I'm hesitant to buy. Also, historically Civ games tend to flesh out with a few DLCs, so I'm not in any rush.
I don't have a ton of experience with 4X games in general, but I came across AoW 4 and it looks really interesting.
For someone like me who's waiting on the next Civ to release, I have a few questions on AoW 4:
Does it play well on Multiplayer with friends / online?
How's the AI? Are they good/decent at combat or extremely easy to beat? Is "Hard" difficulty actually hard, or will I be breezing through against AI opponents?
How long do games last on average?
Anything else to consider before I pull the trigger?
I can't believe this would be intended but within the first 20 turns my neighbor gets hit with a calamity intrigue. By turn 20 he's destroyed everything, declared on me, sieges one of my cities with 2 full stacks of tricksters, turns everything into Ashlands, chases every scout down with small stacks of tricksters, then in the battle he half health's everything and the insanity finishes me off.
What did I just witness? It's not even turn 30 yet and he's razed every ones cities with presumably full stacks of tricksters which by the way don't route or desert regardless of him being broke.
Even by some miracle if I could turn this around the game is ruined he's butchered everybody and everything is Ashlands.
So, i am planning to do Dragon Lord with main class of Warrior as battering ram for early game, and want to hear advice about it.
Cutlure: Industrial for bolstered defence.
Trait: Bulwark for being more tanky in defence mode.
Affinities: Fire to get warrior class, then Materium all the way for better protection and retliation. Materium Transformation for even more bolstered defence/resistance and retaliation, Meteoric strikes for AOE. Should i go with Elder of Materium and Ancient of Earth, being alredy large and all? Or Elder of Order for angelic perks?
Skills: right side of the tree with Guarded Charge and Committed Charge into Killing Momentum, Defensive swipe for AOE, Roar as good early game buff.
Items: can you craft control immunity ring?
Magic: probably materium, order/nature for buffs and healing.
So far I had two games with toll of seasons and in both of them it were targeting only one player again and again until he sealed the breach and event never happened again. It this intentional? I thought it should jump from player to player.
Hello, I'm newer in aow4, I find normal ai to be easy while I struggle with hard. once I get rolling i beat ai with example 2x stacks of mix t1/t2 and some t3 and third stack of summons even though he has more armies and higher tier.
Main issue is I take hard ai city(Not free city), kill his armies like 4-5 stacks, in 3-4 turns he is back with another 5 stacks and my army isn't even healed, like how is he getting so many units? How do I even deal with that, I really have no clue.
Is there a way to load a manual save in asynchronous coop? It feels horrible to redo long turns with multiple battles when something goes wrong.
It’s seems you get imperium penalty and random events have a higher chance for negative outcomes, what’s the point if there are no benefits other than RP? Any bonuses?
Am I missing something?
Made my ruler use cestus which grant a combo attack but unlike monks he leads he can't leap and I didn't find any items that give it or any other movement skill. Are there any? Can I craft one? I didn't find anything in item forge. Without it its rather diffucult to setup my wombo-combo attacks.
I’m trying to make a roleplay army that is all about the elemental spirits. I’m looking for them to have a mix of all of them, even though that means I’ll be taking more tier ones than normal obviously, but I noticed there’s no reliable way to summon the tide spirit. I know mystic summoners can summon them in combat after casting a nature spell, but I want some on the world map. Is there any way?
I am looking for good build to take over the depths. (should have a good auto-combat early and a mid to late game unit plan)
Tunneling spiders something seems like a probable direction but if you have a good reason to go underground adaption with something else instead do tell.
Coming off an Oathsworn Harmonic campaign against death itself and slogging trough a new one I've found that one of the aspects I missed the most was removing debuffs from my own troops, usually trough the T2 support unit.
I took a quick glance trough some of my options, and while I know the chaplains can remove a debuff, they often don't actually heal because both effects are rolled into the same cast.
Any book/ spell/ hero ability I might be overlooking?