/r/mountandblade

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8

Without The Player's interference ,which faction do you think will end up unifying calradia?

(Note:I Played only warband and I am not aware of any official statement that discuss the following subject).

Yes I know that one of the first things we learned(from The Cities's guild master) is that The Factions could neither Eliminate each other neither coexist,and in paper no faction seem strong enough to unify the land ,but if history tell us something is that sooner or later,a faction will unify the land(Qin dynasty conquering the other 6 kingdoms and Unifying China after 254 years of The Warring States period ),be it 10 years or 50 years or 100 years...the land is going to be unified,But by who?

Let's first examinate each faction?

Swadia?The Strongest faction,be it in term of armies/economy,their lands seem fertile and the commerce seem flourishing in praven/Suno...,So they have the agriculture/financial capacities to support big armies for conquest..but but they have literally The worst position,They are literally surronded by enemies from all sides,They have no natural defense...them surving is a miracle...Once someone conquer his neighborhood and direct the might of 2 kingdoms at them,it is over. If they decide to invade a kingdom,they have to expose their flanks to literally every other kingdom.

Rhodoks?They will be without a doubt the hardest Kingdom to conquer(honestly they may even survive the unification,Their defensive armies+they have natural defenses(the mountains) but the nature of theirs armies is clear not for the conquest,once they leave their mountains/Castles,They will be massacred.

The Nords?No Cavalry?Seriously?They may be good warriors,But they lack the organisation,they are too barbaric Unless they become like Real life Normans(viking-french) by adopting calvary and swadian culture,they have no chance.

Vaegirs?Their military is surely versatile,They have calvary/Infantry/Archers...They can besige cities...from a military perspective,they had a chance but honeslty they don't really have neither the population,neither the agriculture/finacials capabilities to conduct sush a high scale conquer,they suffer from starvation,they are probaly barely surviving.

Khergits?Unless some Genghis Khan like figure emerged and adapt them to siege warfare,they have no chance+they are too barbaric to rule over an organised state like swadia..

The sarranids?The Most Likely, their military is the most versatile with a heavly cavalry on par with the famous swadian knights,so they can compete with anyone+While like 90% of their territories is desert(so I assume there isn't a high concentration of population there (althought the cities of durquba/ahmerrad... there imply otheriwse?seriously how there is such big cities in the middle of desert?),They still have the fertile/commercialy flourishing region around Shariz,they aren't surrounded by enemies and the desert(their core territory) is a natural defense so no one is conquering them any time soon,I don't see how they can conquer the Rhodocks(i don't see how anyone can conquer these guys) but I think that with an alliance with the far Vaegirs,They can conquer the kherjites before turning their eyes to Swadia and invading it from 2 sides,swadia have 0 advantage over them,be it in quality/quanity,once swadia fell,it is just a matter of time for the the Nords and vaegirs.

7 Comments
2025/01/31
22:29 UTC

666

My rendition of the Western Veteran Legionary for the Calradic Campaign. Have a look!

40 Comments
2025/01/31
21:52 UTC

2

Can't go past 250 in custom battles.

The maximum says 1000, whenever I increase a unit size it also decreases the others. Am I missing something or is that genuinely the max?

0 Comments
2025/01/31
21:23 UTC

1

Pls help

Does anyone still have Mount & Blade Warband on their PlayStation? If so, could you help me with getting 2 trophies for multiplayer, I almost got the platinum but the servers are dead so there's no shot I'll be able to get platinum otherwise S.O.S.

0 Comments
2025/01/31
21:20 UTC

58

Why is he naked

My save got corrupted and now every lord are naked also I can't dialogue with them for some reason.

10 Comments
2025/01/31
20:50 UTC

24

(Warband) does raiding villages actually affect the owner?

Does the lord who owns said village genuinely have any practical change from their village getting raided? Less troops? Lower quality troops? Anything?

4 Comments
2025/01/31
19:47 UTC

1

Can anyone recommend a good fire and sword lets play/walkthrough?

Preferably something in the last 5 years. All the ones I saw were from like 12 years ago.

0 Comments
2025/01/31
19:04 UTC

1

Is the online worth it ?

Im not playing on an official version currently and I was wondering if spending money for the online was worth it or now.

4 Comments
2025/01/31
17:47 UTC

196

Avarage Swadian Experience, apparently

19 Comments
2025/01/31
17:13 UTC

4

Mount and Blade enthusiast looking for something to do.

Hi, I am just wondering if anybody knows if bannerlord has any complete overhaul mods yet or if there are any similar games to mount and blade, I have finished viking conquest, vanilla warband, prophecy of pendor, clash of kings etc and I am looking for something new to do.

I would go play bannerlord but last I checked there were no big mods like PoP etc from warband, just wondering if that has changed now or if there are any other alternatives. Or if there are any reccommended warband / bannerlord mods for me to try.

Thanks in advance.

10 Comments
2025/01/31
15:10 UTC

1,163

Since Bannerlord is missing feasts, I decided to mod them in! Here's one of the features I managed to create! (Release Date: TBD)

88 Comments
2025/01/31
15:07 UTC

0

Does base Bannerlord allow same-sex marriage?

I can't find a solid answer when I search. I hope this is an appropriate place to ask.

15 Comments
2025/01/31
14:25 UTC

580

That’s the thing

No way John Bannerlord actually owns it

6 Comments
2025/01/31
13:25 UTC

0

Prophesy of Pendor - Why do people actually enjoy this mod?

I have been playing it for 2 days now and its the most frustrating experience I ever had in Warband. Its like they looked at all the complains people had about fighting Khergits and thought "We can make an entire mod around that!"

How are you even supposed to make money? Fighting any of the hostile parties results in too many casualties because the mercenaries I can hire are trash so the loot I get doesn't even cover the lost of replacing these fools. And I have to time their deaths to happen just before the weekly pay because their costs are ridiculous (200 denars per week for a merc cavalry who gets killed by a fucking sea raider?!)

What did the mod makers expect from players to do at the beginning? I can fight in arenas infinitely for 2000 denars per win which is easy but feels lame. I could trade goods but that is even more boring.

19 Comments
2025/01/31
12:36 UTC

52

It's almost Harvesting Season

7 Comments
2025/01/31
10:46 UTC

539

Why there are no Franks? (Are there any mod to fix it?)

52 Comments
2025/01/31
10:18 UTC

8

Dying of old age?

can my character die from old age or something else?

6 Comments
2025/01/31
09:29 UTC

2

Best Warband Battle Enhancer Mod

Hello everyone is there a WARBAND mod that makes battles more interesting? In terms of AI not just making a single line or just charging. I think I once saw a mod I think it was Diplomacy? that allowed for better formations. So which mod is the best for more in-depth battles?

1 Comment
2025/01/31
09:11 UTC

1

Can't remember mod name.

There is a mod that I used to play but I can't remember the name. I remember there was a guy you could hire and he had a walker/mech type thing and that some faction would come and slowly start to take over the land. Anyone know the name?

6 Comments
2025/01/31
02:01 UTC

6 Comments
2025/01/31
00:35 UTC

153

Random siege of Swadian walls with 10 engerering Artimenner

5 Comments
2025/01/31
00:17 UTC

2

How much prisoners/troops i need to donate for 1 influence

1 Comment
2025/01/30
19:20 UTC

15

Whats the maximum map speed you can reach?

21 Comments
2025/01/30
17:32 UTC

35

Do we know if there’s any lore accurate population info about Calradia and/or it’s kingdoms?

Just a thought that went over my head, as seeing those sprawling cities compared to the small armies is weird

3 Comments
2025/01/30
16:21 UTC

4

Semi rant, is there anyway or mod that fixes the AI going for units I did not tell them to attack?

I can tell my heavy cavalry to engage one specific group of horse archers who are far seperated from the enemy. And two dumbasses from that unit will decide "Nah, I'mma do my own thing" and suicide rush the enemy spear line. CAN YOU DO WHAT I FUCKING TELL YOU?!

Is there any mod that fixes this, please. I'm sick of babysitting these idiots

7 Comments
2025/01/30
11:57 UTC

0

Can this specs handle bannerlord?

13 Comments
2025/01/30
11:08 UTC

6

Swadian or Nord supremacy?

(DISCLAIMER: This is taken from the perspective of passive financial viability among all troops and their compositions, with the flavor of sticking to the troops of a single faction. Idea being that you stick to one set of faction troops. The intent is to muse over viability of passive income. I am compairing swadians to nords and have 10 leadership)

I am doing the classic swadian knight build in dickplomacy and a thought came to my mind whether swadian knights are really the best bang for your buck. I am currently a mercenary for the butter lord and he pays me 400denar for my 60 man warband. That is ~6.5denar per soldier. My knights costing me 31denar per head so butter man pays ~25% of my wage cost. Now I come to wonder if nord troops are actually the best bang for your buck. Cavalry seems to be prohibitively expensive compared to unmounted troops. Dickplomacy from what I've played has made it so weavers and dyeworks produce negative income so the actual viable best enterprise option seem to give ~200denar per week.

Hypothetically if I were a mercenary for Ragnar and had enterprises in each of his unfortunately 3 original towns that would give me ~600denar a week to work with plus the ~6.5denar per troop mercenary contract pay. Nord warriors/veteran archers cost 9denar per soldier giving me a total troop count of max 240. Most lord warbands I see on "poor ai" difficulty seem to field warbands of 60-100troops. I'll say my desired warband composition is 80 troops. That would allocate to me 600denar+520denar=1120denar passive income. With a 50/30 infantry/archer split I would spend 270denar on veteran archers with 850denar per month on the 50 melee troops. I could field 40 nord huscarls and 10 nord warriors for that 850denar exactly.

Final troop comp: 40Huscarl/30NordVeteranArcher/10NordWarrior.

Let's look at swadians. With desired army size once again being 80. The mounted focused factions get 4 towns, so that extra +200denar will come in use. That give the swadians 1320denar to work with. With my basic evaluation the difference between infantry/sergeants and man-at-arms/knights is strictly their horse. Infantry is 10denar and man-at-arms are 19, while sergeants are 15denar and knights are 31. Effectively doubling the cost. I'll say comp is 35cav/15Infantry/30crossbow. 15knights would be 465denar, and 20 man-at-arms would be 380denar. Which gives you 475denar to split up for your 45 infantry/crossbow. I'd prioritize infantry with 10 sergeants and 5 infantry. That gives you 275denar to work with for your 30crossbows. That gives you 30crossbowman with 5denar per week to spare.

Final troop comp: 15SwadianKnights/20SwadianMan-At-Arms/10SwadianSergeants/5SwadianInfantry/30SwadianCrossbowman.

Going full bore swadian knights would be 42 swadian knights. Do you think 42swadian knights could beat 40Huscarls/30NordVeteranArchers/10NordWarriors? The swadian knights even have +200denar worth of troops over the nord comp. Handicap to the same cost as the nord army and it would only be 36SwadianKnights.

I vote Nord Supremacy. #DrinkFromTheirSkulls

12 Comments
2025/01/30
10:30 UTC

1,457

Literally the same one

13 Comments
2025/01/30
09:27 UTC

12

My guide on how to best utilize ALL Prophesy of Pendor (PoP) Companions

If you want to avoid the headache of trying to figure out which companion combination to go for, just copy this and use everybody! (apart from Kassim, for reasons.)

Note that unlike vanilla Warband where cavalry is king and all companions are pretty much best utilized as Knights, ranged weapons are king in Pendor. Particulary Bows.

This isn't an optimal way to play the game but it's good if you can't be bothered thinking and just want something to follow/build from.

  • Companion Vassals:

All these characters need are enough stats to equip a decent horse and armour. I usually max their strength out at 21 and their agi at 15, then focus on pure int. Never side with these characters in arguments.

Sir Rayne - Knight + Int (Pathfinding, Trainer, Tactics Wound Treatment)

Sir Roland - Knight + Int (Pathfinding, Trainer, Tactics Wound Treatment)

Sir Alistair - Knight + Int (Pathfinding, Trainer, Tactics Wound Treatment)

Boadice - Knight + Int (Pathfinding, Trainer, Tactics Wound Treatment)

  • Core:

Always side with these characters in arguments. Ansen and Fred have beef, but always side with Ansen, and Fred will stop leaving the party once you vassalize Sir Rayne.

Lethaldrin - Foot Archer - Starts as your strongest foot Archer, but as he's a high level you won't get to develop him. Strictly only level his Int and Trainer.

Diev - Archer - Develop him into a pure foot archer. Just make sure your foot archers get 15 Agi so they can get 5 weapon master at least. 2 quivers no shield is optimal, but I like to give my Archers a shield so they look cooler.

Julia - Archer - Also a pure foot archer. Rush her to 10 Power Draw asap for your CKO.

Kaverra - Infantry - Your only foot infantry. Keep her with her Manslayer, 1h and shield, and a throwing weapon. Can rush her to 10 Power Throw for your CKO if you want them to use throwing weapons.

Sigismund Sinclair - Crossbowman - turns into a monster infantry once he runs out of bolts. Rush him to 10 Ironflesh and 10 Power Strike for your CKO.

Alyssa - Knight - Your ONLY standard Lance/Sword/Shield/Throwing weapon pure Knight. Can rush 10 riding or 10 throwing for your CKO if needed.

Frederick - Crossbow - Sigismund Clone. Will leave the party occasionally until Sir Rayne is gone.

Ansen - Crossbow/Int - Rush to 30 int and level Wound Treatment, Surgury and First Aid.

Leslie - Crossbow/Int - Rush to 30 int and level Tracking, Spotting and Engineer.

  • Non-Core: These guys will drift in and out of your party until you get high enough persuation. But you can find them easily enough by talking to people.

Side with these against Vassals only.

Riva - Archer - Pure foot archer.

Adonja - Archer - Pure foot archer.

Sir Joceyln - Knight/Trainer - Max his trainer and then build him into the biggest possible beast you can since he'll spend a lot of time training your CKO.

Donovan - Crossbow/Trainer/Tactics - Max his trainer and tactics. You should eventually get 10 tactics on your own character, but he will be there for you while you're working on other things.

Sara The Fox - Horse Archer/Emissary/Looting - Focus on Looting first, Persuasion later. Rush to 30 Agi for your CKO.

Ediz - Horse Archer/Emissary - Focus on his combat skills first, Persuasion later.

But wait! What about a Tacticion/Trader?? In Pendor you'd best be maxing Prisoner Management ASAP anyway, so you might as well get high Trade yourself eventually rather than wasting companion level ups on CHA. Leslie also starts with high trade so she can carry you for a while. And as Tactics is the most important skill in the game, you should be maxing it on your character so you get 14 tactics sooner.

11 Comments
2025/01/30
08:25 UTC

2

Mod that disables the troops limit in my group

Hi, I'm playing a merchant run in Bannerlord, where I try to avoid combat as much as possible. I'm looking for a mod that allows my army size to depend only on the wages I pay them, so I can recruit as many soldiers as I can afford. Do you know if such a mod exists?

1 Comment
2025/01/30
07:34 UTC

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