/r/survivingtheaftermath
Subreddit dedicated to Surviving the Aftermath by Paradox Interactive. Let's ride out the end of the world, together.
/r/survivingtheaftermath
Is anybody else annoyed by this??
Like, why couldn't the animators have made the food storage model fill in the two levels of crates; like, either filling up the second level with crates to completion or just not having the second level there in the first place?
That vexes me greatly. XD
So I just ran into a weird situation. My cookhouses have that symbol with the circular arrows and workers inside, signifying that it is currently looking for free workers.
The weird thing is, I have 21 carriers running around and the cookhouses don't seem to want to pick any of them. I click on the spot with the rotating arrows in the cookhouse in order to have the building stop searching for workers, then I click it again, and lo and behold, a worker takes the spot.
However, a minute later, the same building will still say that it is searching for workers and as I check it out, the cookhouse seems to have arbitrarily fired that new worker on it's own, and is now looking for a new worker. I mean, is Gordon Ramsay running around my colony and costing me my kitchen staff?
Jokes aside, this is a very strange occurence. And it's not limited to one building, the problem happens with two out of my seven food processing buildings. I tried unassigning all cooks in these buildsings and reassigned new people, but that didn't resolve the issue, they still say that they are looking for workers a while later. I also tried restarting the game completely, thinking it was one of those usual visual glitches that come with this game, but nope.
I survived the first Winter Storm without problem and as the next one started, nothing worked anymore. My Burners refused to work although I have plenty of Wood, my workers just disappeared and then everyone died of hypothermia and now the winter is gone and my workers still won't show up. It says I have free workers but they are nowhere to bee seen. I really started to like the game but this is just Bullshit.
Firstly, I know you can't just pick up and move buildings - but i've been having a re-jig of some of the layout of my settlement by destroying and rebuilding certain buildings, and I'm wondering if this is possible to do with the colony centre? I'm currently researching the last upgrade for it, the Governance upgrade, but I don't want to move it if there'll be a penalty or anything?
I picked Platy and Gloriosa for my first game and got to 365 days. Just now went to start a new game and I do not have Platy as a starting specialist. It says I am successfully logged in and my account is linked. Any ideas?
Is there a benefit to heating from electricity instead of just burning infinite, free firewood? Those components are expensive.
The description of the radio tower says it should trigger when I build it, but nothing happened. I have all DLCs downloaded. Is something conflicting with it maybe?
I have to ask, what is the point of the alarm function? I can't speak for others, but I have played a lot of STA, and not even once throughout many sessions have my civies gotten hurt by intruding bandits or by creatures attacking from the open plain. Once I discovered this, I just never even bothered with the alarm at all, because it feels like the only purpose the alarm serves is to decrease happiness, that's about it.
Something I personally would like to see added as usage for the alarm would be to have it matter to have your citizens run for cover when things like nuclear fallout or meteor strikes occur, with the mechanic benefitting your colony in an optional way to simply stocking up on iodine; it would shelter them from the catastrophe at the cost of happiness and a momentary loss in production. Then the alarm would at least be immersive and functional.
But as of right now, I really don't see the point.
So, I have a secure storage with stacks of rifles and shotguns... yet my guards are still running around with crossbows. This has been going on for a while, certainly longer than it would take for them to naturally run and re-arm themselves. I noticed this when my guards on the fortress walls were defending with nothing but crossbows. Is there something you have to do in order for them to upgrade their gear? Maybe the secure storage is the wrong place to store the weapons?
I have all the DLC and am curious about what the preferred order of going through the various questlines is; these being the main vanilla questline and the separate DLC questlines. Though I understand this is somewhat down to personal preference, I have read about people being softlocked from completeing certain things, like for instance, someone progressing Shattered Moon having their quest progression demolished by starting the Beyond Tomorrow quest line, as the map supposedly does something which screws up quest points for Shattered Hope.
As this is my first serious attempt at going through the game and all it's DLCs in one fell swoop, I would like to ask you which order you recommend players do these quests:
* Beyond Tomorrow
* Rebirth
* Shattered Moon
* Written In The Stars
Preferably as spoiler free as possible. ^^
I just started this game a few days ago for the first time.
At first I thought I just didn't save correctly, but when I stopped playing earlier, I saved 3 different saves to be sure it'll stay.
Sadly it didn't, all the progress gone again and I don't know what I'm doing wrong or if it's a bug or wtv.
Anybody else experiencing this?
Hi! Haven't played that much but got the basic but saw now that over a building a purple triangle with like a white "funnel" on it & it says "disabled by disaster". What can I do & what disaster affects 1 building ? =P
Thanks in advance!
encor3
I spent a ton of research on the upgraded fishing huts which are supposed to still work well in winter. I have 3 fully outfitted trappers with 100% efficiency. I have a cookhouse making food. I have 2 small fields with cabbage and corn.. and yet everytime a Winter storm hits. EVERYONE STARVES TO DEATH!? I'm about to quit playing, because I set everything on the easiest it could be. If this is how hard Easy is, I'm done.
Hi i have 4 questions.
1.are societies on forever winter scenario random?
if they are not random like on normal map, is there any way to make sure that they will be selling wood, i mean can i just buy everything x times and someday they will decide to sell wood, or some societis just do not sell wood?
If they are random, Do any society relaiably sells wood?
4 if some societies are selling wood mist of the time, do someone know which ones?
Because i discovered all societies on the map and noone sells wood. One sell this special "burn me" wood that i do not need, but no construction wood. I think it is very stupid to make something like forever winter without endgame super greenhouse to replant trees. Because now i cant build most things, or repair anymore. I am at day 161 with all forests cur down and 100% energy base heating, but if game force me to replay untill i find a wood trading society i will just quit because this is stupid.
If I have the "+" in my specialist tab to recruit a specialist but I don't have enough money can I just leave it for now? Will the timer for the next recruitment continue or does it pause until I recruit this one?
So when you recruit one it shows a four day countdown for the next one. If I hold off on hitting the "+" for three days will the next one show up after another one day or the full four days? And if I don't use it at all will a second "+" show up allowing me to recruit two at once?
Thanks
Anyone figure out how to cycle tower posts fairly reliably?
Need guards for 200% only old age death playthroughs but since the guards don't heal unless they are 'injured' it's very easy to get one infected/irradiated at low hp and die before making it to a doctor.
That, or eventually they'll be at half hp and 20 beetles or 2 ranged queens show up...
I just lost a playthrough because I had 2 queens AND a beetle raid at the same time...micro'd the already half hp guards to safety and won...only to have one get infected at 5 hp and died.
Let's say I had a colonist who looks like mummy and daddy were also brother and sister and she has a hook for a hand and eats twice as much food as everyone else. Can you evict them? If not, is there another way of sealing with them like sending them to a fight they can't win? Or forcing them to stand in pollution or something? Thanks.
Where on earth do I find the environmental station and the hazmat research? I’ve literally scrolled through every single part of every single research category and can’t find it. my survivors keep complaining about the pollution and getting a radiated.
Has anyone else had the bug where they can’t grow blight flowers? I’ve bought the seeds multiple times but still can’t grow it in greenhouses. Kinda frustrating
I had this on ps4, I loved the game, and I’ve just found out it’s on switch as well. The problem with ps4 was it got nearly unplayable with too much going on,it got choppy and anything you input took a while. Is it the same for switch? Due to life stuff happening I’m on switch for the foreseeable future. Any help is appreciated!
I'm sure I'm late to the party on this one. If you're trying to request a certain type of food to a general storage and nothing shows up, what I do is click on a food storage tent, click on "requested resources" exit the food tent menu. Go to the general storage you need the food in. Click requested resources and bam, they magically show back up. Hope this helps someone. I know I was incredibly frustrated with building up a cook house and storage and having no ability to send food right to them. Cheers.
So, I am arriving at late tech, and I teched meds. which is great because I lost up to 10 colonists from the last two epidemics/radiation epedimecs I suffered.
and then comes in the med herbs.
and I haven't seen them, anywhere ever. EVER. I was actually bewildered by the icon image, like "wait, what is that?"
so, did a little searching, and was told, yeah you need to cultivate em in the... pardon, I don't know the word, the covered farm. and when I built it, it wasn't available...
I never EVER seen the seed for it either, EVER. I am 100% sure I've seen that thing a single time. that includes trading, it was absent until I built the med factory.
is it actually that dumb? is the game made in a way something so vital, so objectively primordial to late game... sometimes NOT SPAWNING CAUSE OF SEED?...
please tell me I am missing something. PLEASE. I loved every second I played this game it's full of great ideas but if my 40 hours run is fucked by that I will murder rabbits. adorable rabbits. fuck, even guinea pigs, I would be murder rage type o' pissed.
rant over, thanks for any answer guys, have a good one!
So twice now, I've been defeated during the very first raid from insects and such. As far as I can tell, everything is fine. I still have a healthy colony going, Specialists are doing their thing, resources are coming in. No reason for defeat. The only thing I'm doing differently is in the game settings I chose Take Care And Protect (focus on health and safety) over previously chosen Trust On Basic Survival Skills (survival and efficiency).
Is there something I'm missing?
Hey so I'm trying to 100% STA, but for some reason I've been having issues getting the achievements. For example, I bought 5 arcades and made a sauna, and didnt get either acheivement, so I ended up having to buy more buildings for it to work. Additionally, it took way more than 2000 repuation points to get the achievement, I had everyone basically maxed out before I got it. I also need to complete 20 quests, and I'm positive I've done way more than 20, and I'm still only halfway there. There's also a hidden achievement on Epic that isn't on steam for some reason and I can't figure out what it is or how to fix it. Is anyone else having this issue? Any advice?
I don't know if I have paced myself poorly but the late game seems a bit ...dull.
!I think I'm late game, anyway! I'm in a cycle of creating engineer outposts and sending specialists out and recruiting specialists. And also initiating trades to bring the money in. The colony is largely self-sufficient without needing to scavenge resources. The tech tree is almost completely max'd out. I guess I could try making the colony a bit more beautiful or increase a few efficiencies here and there or try to reach the colony milestones..!<
! It feels a bit tedious and I'm wondering if I am missing something. I'm playing on 100% difficulty if that makes a difference.!<
It could simply be a pacing issue. Maybe I should have initiated the >!doomsday bunker project!< earlier. I remember having to pause it because I was having a serious bottleneck in resources at the time and only kicked it off again when the colony was humming along.
Edit: I think this is a known issue for the last 2 years.
https://forum.paradoxplaza.com/forum/threads/problem-with-dlc-not-available.1549605/
I got the game on one of those epic free giveaways. When I look in my epic library, the DLCs indeed are not there. So maybe I the giveaway didn't include the DLCs.
Case closed?
===
Hi folks, loving the game (spent many a late night / early morning sesh getting into the zone!)
I've heard people talking about getting job requests from other societies and forming alliances. But I am not getting them despite getting to reputation 1,000 / Friendly for Chemtown and at least a "positive" reputation for everyone else.
This is what my DLC list looks like on Epic. Is there anything else I would need to open up this mechanic of the game? Sounds fun!
Hope I'm just missing something obvious! Thanks for your help
Does the Specialist that I turn into a settler affect the rate that the outpost produces? E.g. does it matter I use a specialist that has 50SP/12h over a 250SP/12h, or will the resultant Outpost produce the same either way?
Hi friends! Started playing this less than a week ago and I'm loving it!
I have a bit of trouble wrapping my head about how inventory management works in general, but I feel like I am learning slowly.
However, I don't understand this: I have 30 fibre in a stockpile and my only tailor is saying that it needs resources. It seems the resources aren't moving from the stockpile to the tailor.
I have a few carriers too (could always use more though!)
I'm not sure what I'm doing wrong here.
Maybe I need to create a stockpile next to the tailor and have a required resource of x units of fibre? Would that be a better way of keeping the tailor stocked?
I did some searching and couldn't find my answer. I'm guessing I was looking for the wrong thing. Thanks for your help :)