/r/survivingtheaftermath

Photograph via snooOG

Subreddit dedicated to Surviving the Aftermath by Paradox Interactive. Let's ride out the end of the world, together.

/r/survivingtheaftermath

5,626 Subscribers

3

New game and new player

So I just bought the game and I have been doing a few restarts. But now I'm trying to set myself into what each category is affecting when setting up a new game. I tried googling and watching youtube videos, but they all seem to mention a new game set up that is older than the current version.

So what are each category affecting?
Some are straightforward in explaining like environment saying more or less fertile soil, but does that affect how much pollution you start with as well?
And the other categories like like challenge and ideology. What do they affect?

So far I just went with option 2 on everything except survivors who I took option 3.
Kind of starting over as I feel I progress to fast and loose control of survivors in settlement and bandits on the map.
But despite that the game is fun.

1 Comment
2024/08/22
17:54 UTC

0

hi i'm considering buying this game but i am a little bit obsessed with making societies that abolish capitalism lol

look, from civ on, i've always tried to play like my whole purpose is abolishing capitalism. 4x games simply do not capitivate me the same unless i can get a touch of that sweet sweet red flag maybe like literally adopting "democracy" and "communism" (i don't like stalin, love HOIV letting me roleplay him being overthrown by communists)

or like a utopian abundant living standard at 1 consumer goods for ruler, specialist, and worker like in stellaris or .4 for each with shared burdens when i start the game and then swapping over to utopian when i have the economy. sorry to talk too much, i'm not trying to debate that, i just wanna know, is there something like this for me to be excited about in building a new society? some sort of posada joke about post-nuclear utopia, you know, to pass the hours in this cyberpunk dystopia without the cyberpunk aesthetic that would make it more bearable, in which we live?

speaking of, i await your answer while i go mantis blade and synapse burnout some corpos, scavs, and corrupt cops. hehe. it's ok if it's not called communism, and try to put aside plz if you agree with it or me considering it to be that. is there some sort of utopia roleplay? or is it all just zombies at the walls. and poverty. let me build the federation from star trek, but like a cargo cult beginning on very little means lol lol

you can roleplay what you want, i just ask if any player can tell me would the game be fighting to break the fourth wall if i try to roleplay that i have no rich and poor anymore?

edit: oh and stellaris brought in some stuff which made it more possible in dlc, so please feel free to suggest which dlcs would be best to start with if that is my main focus. i figured rebirth probably?

7 Comments
2024/08/21
23:30 UTC

2

Layouts

Hey can someone share an organized layout for me to follow? Maybe a link of a posted youtube video if found? Cause i can’t seem to find one

4 Comments
2024/08/21
10:13 UTC

3

Is there a way to automatically harvest/clean a pile of dead blight creatures?

Clicking a specialist to individually pick up each dead body is a pain, and they're polluting my guard towers with piles and piles of them.

3 Comments
2024/08/21
05:42 UTC

1

How do you make it so your ranch automatically butchers the cows for meat?

There's a slider, which I have no idea what that's for. And then butcher button below it. I'm a little dense right now trying to figure out how to have it like auto-butcher cows every time they climb to 3. Or is that even possible?

4 Comments
2024/08/20
02:33 UTC

4

Really struggling to gain population

I'd say I'm midgame and though I'm actively swapping job duties I'm still chronically short personal. Is there some other way to attract people, or at least better groups of people that aren't mostly elders?

7 Comments
2024/08/18
23:47 UTC

1

Am I supposed to be building buildings for the societies I come across?

There are slots where buildings can be built. They appear to be bonus's for the AI. What does it do for me if I pay to build them for them?

5 Comments
2024/08/18
03:55 UTC

1

No DLC - main quest does not start

I've done a few side quests, but the main quest will not start. No purple icon hovering over the town center or gate or anything. Not my first playthrough. On PC.

Is there a workaround?

Edit: actually I think it started, but there are no longer any objectives.

8 Comments
2024/08/17
18:22 UTC

2

How do I unlock Marsonaut, Skyliner, Druid, Magpie, and Packrat specialists?

Here (see bottom of list) it says Marsonaut is for owners of Surviving Mars but I don't know how to make it work. Same for Skyliner with Cities Skylines. I have both but they're not available. I did unlock Platy for my pre-order.

https://survivingtheaftermath.fandom.com/wiki/Specialists

The other 3 are listed here in the blank slots:

https://sta.paradoxwikis.com/Specialists

2 Comments
2024/08/17
10:53 UTC

3

How do I do this quest?

5 Comments
2024/08/17
09:56 UTC

4

Help

How do I build a outpost, I want ti build this research outpost for research, but it says cannot build in the colony sector, I'm not in the home sector tho.? Help please

3 Comments
2024/08/16
23:18 UTC

3

PS5 bug?

Currently on day 168, around day 120 is when my colonists stopped equipping clothes, tools or weapons. Plenty in stockpile, they're just not equipping them.

It's resulting in tons of injuries and infections and getting annoying. Is my save file broken and do I need to restart?

1 Comment
2024/08/14
19:53 UTC

5

Who do you feel are your best 2 starting specialists?

Hope you all don't mind all my questions. :)

5 Comments
2024/08/14
17:57 UTC

6

Hmmm, Did I get stupid? I keep losing

I think I got stupid after my lung transplant. I played this years ago before any DLC came out and did just fine. Now I'm playing with the 3 recommended DLC, and keeping losing in a variety of frustrating ways. Several games my base got over-run by mobs. This last game the AI placed some anti-happy thing on my people and I had no time or way to bring it up from 0. I've restarted after hours of play 8 times :(

Can anyone help?

17 Comments
2024/08/14
03:05 UTC

3

How do I equip my specialists with guns?

I think they're running around with Crossbows.

4 Comments
2024/08/13
13:12 UTC

7

Just got attacked by bugs. How do I defend when I'm this early in the game?

There are 15 bugs attacking my base, and I don't see how I'm supposed to defend against them? Am I supposed to rally my civilians somehow to whack at them with their bare hands or forest axes?

7 Comments
2024/08/13
05:22 UTC

3

Should water storage tank go next to lake or campsite?

Sorry for the dumb questions. I have a water collector at the lake and a well in the center of my town. Where should my water storage tank go? Out by the lake or centered in my city?

4 Comments
2024/08/13
01:46 UTC

2

Only 1 pile of trash in my game? Is this normal?

Been a while since I played and didn't have all this DLC I have now. But I could have sworn my game years ago had many piles of trash in it. I have just 1 I can see in a new map game. Is this right?

3 Comments
2024/08/13
00:53 UTC

2

Research outpost

I have been trying to build a research outpost and no matter where I try to build it it won't let me. My settler won't even move from my base. Any ideas?

6 Comments
2024/08/06
21:10 UTC

5

Do all the DLC's interconnect? Or are they individual missions?

If I start a new standard mission, will it include all the DLC gameplay?

7 Comments
2024/07/28
22:35 UTC

5

What does population for society's do?

Some buildings (like Modest Tents) & requests will increase a society's population. But what does increasing a society's population actually do?

2 Comments
2024/07/17
10:44 UTC

2

Hardest difficulty you've done with 3 DLC?

Out of curiosity, what's the highest difficulty you've managed to succeed in the game with using all 3 DLC? So far I've heard 200% is doable, but anything beyond that is near impossible?

1 Comment
2024/07/15
04:28 UTC

4

Do multiples of the same entertainment building stack?

just wonder for instance if I build multiple brawling pits, if the entertainment bonuses stack? Can I therefore get away with only researching 1 entertainment building for my entire colony?

3 Comments
2024/07/14
14:24 UTC

6

DLC Idea for Real World Historical Events

I've been thinking about how satisfying the gameplay is as a city builder and it got me to thinking where could this game go as a series? The idea I came up with originally for a prequel or spin off series was a city builder set in colonial America in the late 1800's as a village that slowly becomes a town as technology develops. With roads being one grid when they're used for travelling by horse and eventually 2 grids when horse drawn carriages are introduced then 3 grids when early cars are invented.

The way this game plays could be an awesome historical game with real world history being the focus. It would be incredibly marketable to younger audiences as well as older gamers interested in learning more about American history or just seeing where they live and how the world works in a different way.

1 Comment
2024/07/09
03:12 UTC

6

Surviving the Aftermath: Reviewing the Apocalypse

This game has immaculately crafted systems when it comes to managing your colony and interacting with other societies in game. However, it does have some slight writing problems that may be causing ill will and possibly backlash amongst fans of the game.

It is obvious Surviving the Aftermath is a showcase of skill and for a game about surviving the apocalypse it has surprisingly decent writing and technical wizardry when it comes to the relationships you form with other people both in your own colony and with other societies.

The problem I want to address is the unfortunate sentiment towards particular populations in the current gaming market who quite likely make up a large percentage of consumers. Some of the games writing and technical writing to match could rub some people the wrong way. This may be a talking point for keyboard warriors everywhere and I think there might be some rules that AAA developers tend to follow to avoid any social debate (the game dev's social views show up in the writing). The games sold literally everywhere so any biases that show up will rub people the wrong way in other parts of the world.

(I've edited the third and fourth paragraph after other fans commented)

Overall, I think this a really well crafted video game and I can’t wait to hear about a sequel or possibly even a prequel to the apocalypse. 4 out of 5 stars

14 Comments
2024/07/05
05:58 UTC

6

Concrete extractor help

Edit RESOLVED - I am a moron . I didnt realize the tech tree had a scroll to the right button. Leaving this post up in case anyone is as dumb as I was.

I’m not sure where I have missed it, but how do you research the concrete extractor. I’ve researched almost everything and I still do not have anything unlocked in build choices

2 Comments
2024/07/04
17:28 UTC

9

Citizens keep getting irradiated, ruins the game

Hello there. I've been playing Surviving the Aftermath for 2 days now, but my citizens keep getting iridiated. They do not go through any polluted areas, minimal radiation near bathrooms, and no fallout going on. Out of the blue, 30 colonists keep getting irradiated. Is this some bug or am I doing anything wrong, and can I find a way to create Iodine pills?

Thank you!

9 Comments
2024/07/03
18:48 UTC

4

Saunas

I just built 3 new saunas bc I had a bit of a problem with at least 13 colonist being irradiated at all times. I’ve all been completed but now I can’t get any of them to bring firewood for it to be operable. I even went as far as building a stockpile (I put work and firewood as the only allowed resources) and a logging camp right next to them. They still have not given the saunas any firewood. I have over 400 units of firewood with 32 carriers atm. I have a population of 414 if that’s makes a difference. Idk what to do.

8 Comments
2024/06/30
20:46 UTC

6

Merchants

Is there a catch to making deals with the merchants that drive up? Every time I make a deal with the big guy I always feel like soon after my colonists start running out of food without there being any changes. I went from over 2000 to 188 in less than two “days”.

7 Comments
2024/06/27
02:39 UTC

3

Tutorial?!

Hi all! We downloaded this yesterday but my partners said he’s had to restart as due to there not being a basic tutorial at the beginning he didn’t have what he needed to continue? Looks as though he’s getting the hang of it but any pointers would be great! Thank you

18 Comments
2024/06/26
09:49 UTC

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