/r/Battletechgame

40,179 Subscribers

3

Mod to Auto fill Pilot Portraits?

So I'm going off the advice to do a full career run before delving into any huge mod paks. I would like to know if there is a Mod that would autofill the mech warrior pilots that you hire with customized portraits without having to use the "Save Editor"? The basic 3D models are... well, rather boring to look at.

It would be really nice if the pilots I see are random with unique images and not the standard 3D models.

1 Comment
2024/10/31
08:22 UTC

12

Timeline of Tech

Hi, this is a question about the connection between the universe Lore and the Tech.

So for example, I do know about the Helm Memory Core and how that introduced the IS versions of DHS and Gauss and ER PPC by 3050. Also in the 3050’s Dead Fire LRM became a thing soon made obsolete by MRM.

I lack knowledge about the chronology of when more techs were introduced in the later eras. Stuff like Hardened Armor, Glide Wings, etc.

I have found a List of Technology on Sarna, but I’d like to see a summary of what year each item became available and that’s proving difficult to find.

Anyone got a handy list with Year and Tech Name or something?

5 Comments
2024/10/30
14:43 UTC

24

Are there any vanilla performance mods?

I have a reasonably good PC (at least for the time when this game came out), i7-7700K, 1080Ti, 16gb RAM, NVMe SSD, but I get a bit of chugging/slowdown even on lowest settings. The game also seems kinda slow, but I can't tell if it's due to the time delays between turns or an actual performance issue (or both).

Are there any recommended mods that greatly speed up turn times, load times etc? I've already enabled all the speed up options in the menu, done some basic json changes (e.g. reduce audio delays to 0) and I've seen "BT Faster Turns" and something that reduces menu delays, but that's about it. Is there an all-in-one package? I couldn't see anything in the mod list.

9 Comments
2024/10/30
12:02 UTC

19

How do I see the intrinsic stats of each mech?

Forgive me for a possibly silly question as I only started playing for the first time yesterday (Game Pass, unmodded).

I've noticed some mechs have "intrinsic" stats mentioned in the description, like being good with heat or whatever, but when you look at a stored mech you can only see durability and melee(?). Looking at mechs out of storage is difficult because it's hard to compare them on a like for like basis unless i want to spend all of my time installing/uninstalling weapons, heat sinks etc. I often can't tell who is actually good at what.

Likewise adding jump jets increases "mobility" but I can't actually tell if this makes the mech move further? For example I've installed jump jets on my shadowhawk until it has the same mobility as my locust, but I don't actually know if this means it can move the same distance....

Lots of questions like that.

- how to see intrinsic ability to handle heat

- how to see melee damage

- how to see actual movement distance

etc. I'm sure it's something simple I'm missing / don't understand yet. Thanks in advance for your help :)

10 Comments
2024/10/30
09:22 UTC

1

[Community Asset Bundle] Install Issue/How do I report an issue?

So I've been trying to get BEX going with the new release, but the CAB installer gives me a generic error message & tells me to "report this to the maintainers", but I have no idea where to actually *do* that.

To the best of my knowledge, I have been following the install directions correctly & I have the .zip file the installer made; so I just need a forum thread or discord link or something. I'm just really frustrated since BEX & the CAB have worked for me before.

5 Comments
2024/10/30
04:07 UTC

32

Just bought this game and love it but should I keep playing without DLC?

I recently picked the base game up. Im enjoying it more than I thought I would. I don't know much about the lore behind Battletech, but it's a great experience.

The thing is that I only got the base game. The DLCs are a bit too pricey for me at the moment. I'm still fairly early in the game. So should I keep going and finish the campaign while or hold off from playing further until the season pass is on sale?

I'm not sure how much the DLCs improve the campaign. Would it still be worth it to pick up the season pass for a second playthrough? Would it vary it up enough to make it worth it?

Thanks everyone

63 Comments
2024/10/30
00:29 UTC

21

BTA3062 progression thoughts

I'm used to only dropping 4 mechs from other gaming experiences, and progression is vertical: you quickly get bigger mechs and outgrow lights and later mediums. It's interesting that BTA seems to go in another direction entirely: it's very slow to get bigger mechs but you quickly scale horizontally. In almost no time you're fielding 6 mechs, 3 vehicles and 3 battle armors, and even now I'm dropping 9 mechs they're still mostly lights. My biggest mech is still a 50T medium I started the game with!

This horizontal progression defied with my sense of what difficulty missions I should be taking too. Usually if you're got nothing but lighter mechs you feel like you need to stick to the easiest mission ratings, but with how many units BTA gives you that's really not true at all, since you're generally outnumbering the opponent and 1-1.5 skull missions become incredibly easy. Finally realized that I should be doing 2-3 skulls even if my biggest guy is 50T, and those are now dropping bigger mechs that will give me vertical progression.

Though I do wonder how insane 5 skull missions are gonna need to be to actually challenge me when I do finally get full lances of assaults, it's going to be a truly ludicrous amount of firepower on my side.

Anyways just some random feedback/discussion topic, it's an interesting change of pace, though managing so many units certainly increases mission times which is probably a big reason why unmodded Battletech/Mechwarrior games shy away from it.

29 Comments
2024/10/29
22:16 UTC

56

Why exactly do we need to destroy both legs?

Lorewise, is there a reason why totally destroying a single leg doesn’t down the mech permanently? Those things don’t look like they can stand with one leg much less hop around

64 Comments
2024/10/29
13:49 UTC

26

Failed a mission I actually won :(

Playing BEXT with mech destruction and iron man on:

Went into a 2 skull mission with two Centurions, a Phoenix Hawk, and a spider to see an Opfor of a Marauder, an Enforcer, and two other heavies I can't remember. My one centurion loses a leg and a its AC 10 within 5 turns to highly accurate PPC fire. I'm backstabbing with my Spider and my PHX-1 when a few turns later my spider eats double ppcs in the back while being at high evasion trying to draw fire. Hit the withdraw button as it's still early game and I can't afford to lose even one of my centurions.

The legged centurion is behind a ridge line painfully and slowly stumbling towards the drop ship one hex at a time while my undamaged centurion tries to provide cover and the PHX is jumping in and out of the ridge line to backstab the heavies and draw fire. The PHX ends up killing every heavy except the marauder doing this without losing any components but having one entire side down into structure. At that point I charge with the slightly armor damaged but still whole centurion and the two tag team the Marauder whittling down its rear armor. We end up killing it.

What could have been a miracle victory was notched down as a .... Bad faith failure, no money, no salvage because I hit the withdraw button too early. Repairs nearly bankrupt me.

Brilliant fight though.

4 Comments
2024/10/29
04:08 UTC

1

I have beaten the Vanilla story finally. What is the next step from here?

So I have beaten the story finally and am curious what is the next step from here? I have all the DLCs. Should I venture into MODs and if so, which one to start with?

4 Comments
2024/10/28
23:15 UTC

34 Comments
2024/10/28
23:48 UTC

4

[BEXT] How does non-mech part salvage work?

I'm after some SLDF weapons and heatsink but restart after restart, I even can't get a single weapon and only got 1 DHS even when I'm getting 3 mechparts due to de-legging the mech. I made sure to not destroy the weapons and didnt even crit them but still cant get the weapons

5 Comments
2024/10/28
19:54 UTC

18

Vanilla Flashpoint Campaign Finale felt underwhelming

Don't get me wrong, I totally enjoyed the mystery about the Dobrev. Yet almost nothing got revealed in the end:

  • where did the Dobrev come from and what was its mission?
  • why was the Black Widow so keen to destroy that ship?
  • who was the employer of that freakish bounty hunter?

Also the final battle is just a showpiece of the fancy gear you as player will never have. Five skulls yet 3 of my 4 mechs did not draw ANY fire in the whole mission. Granted, I took the rather obvious decision to climb up the ridge right behind the spawn point and then you can basically kick back and watch these elites blast themselves to scrap for you. The widow team completely ignored me so that I could murder their amazing Annihilator with a single volley to the back, somewhat pathetic for "professionals".

So ya, guess I am finally ready for mods, hope I get at least one of the big two (BEX, BTA) to run on linux.

32 Comments
2024/10/28
18:05 UTC

36

BEX 2.x - anyone else feeling like the to-hit chances are adjusted a little too far down? I swear to god i cannot fucking hit anything - even with melee - even when the percentages are above 50%...

this is all. i get that everything seemed to be adjusted down a little bit to mimic table top but i can't help feeling like the percentages reported vs what is actually happening are mismatched. still early campaign but goddamn my pilots seem like a bunch of incompetents...

EDIT: so i'm finding once i get to about 5 on the gunnery skill things get markedly better IF my guys are also walking (as opposed to running or sprinting or jumping), so half movement, i get good to-hit percentages generally, but they still seem to hit far less than the percentages would otherwise indicate. I suspect that's baked into the base game though - something is going wrong with hit calculations displayed.

ON THE OTHER HAND: catching those ammo trucks in the Smithon mission is basically impossible now. the first one is halfway down the road by the time he appears so if you haven't moved a mech over there and get lucky with a stomp (because you ain't shooting him), you're basically screwed.

96 Comments
2024/10/28
12:05 UTC

5

[BUG] BTA3062 After the first Campaign flashpoint I got softlocked?

So after completing the starting campaign mission I noticed that I can't accept missions and the second campaign mission isn't showing up, also when I go to a previous save before accepting the mission the Directorate replaces the Coalition.

Edit: So after a day of waiting and in general not doing anything else. I can take missions again but the directorate still took over before doing the flashpoint in previous saves

4 Comments
2024/10/28
02:01 UTC

33

Heavy lasers

So I don’t see much discussion about these. I just kind of stumbled on them while playing with the save editor. Are these things totally OP? At 80 damage and only 4 tons and 2 slots they seem incredible if you can handle the heat load.

For kicks I put 8 on a Dire Wolf with some heat exchangers and double heat sinks. The ability to reach out and touch someone from long range for 500+ damage was pretty incredible. The only downside was the visuals and sound aren’t as impressive as PPC or Gauss Fire.

19 Comments
2024/10/27
19:03 UTC

60

My new favorite lance

https://preview.redd.it/pcf7ofegoaxd1.jpg?width=3840&format=pjpg&auto=webp&s=fdc095ef3d74b88e3d24d5731ef4fe4100074a83

The hatchetman is jammed to the gills with melee damage modifiers and does 230 damage. The raven provides electronic cover for him as he approaches the enemy, while the stalker (4xLRM15) and marauder (3xAC5) provide support from afar. The marauder can often destroy the head of any enemy mech before I need to engage it with anyone else (precision strikes here are almost always at 35%). Anything the other three don't kill can often be finished off with the raven's coil-M. Having one mech in each weight class also affords me a lot of flexibility in when I act.

28 Comments
2024/10/27
12:53 UTC

12

Trying to get BEX working again and lately been getting this on a fresh install... following same old instructions, unpack BEX to /mods folder, run CAB installer, run modtek injector...am i missing something?

10 Comments
2024/10/27
12:19 UTC

45

Other games like Battletech?

Hello everyone,

I have very fond memories of a game called "Mission force: Cyberstorm" which I played on my Windows 95 or 98 PC back in the day. It's like the battletech game, but without the battletech IP ... and it is very old of course.

This game actually was the reason for me to give Battletech a try. And since BT is in the number two spot of my Steam playtime charts for a couple of years, I would assume I enjoy it a lot :)

So I looked on Steam for other games where you can design big stompy robots and set them against other big stompy robots and get loot and money. ... but I found none. Are there any out there (even not on Steam)?

50 Comments
2024/10/27
06:18 UTC

0

Mechwarrios is the new battletech ?

Hi, kinda new to the whole universe of battletech I was wondering why they didn’t release any more battletech games but now I realize mechwarrios is kinda the new battletech? Game or is like in a possible to have a battletech 2?

58 Comments
2024/10/27
02:20 UTC

137

The boys are back in town

16 Comments
2024/10/27
00:21 UTC

15

What's the difference between BEX and BEXT?

Hi, just seeing mention of BEX Tactics, but I can't find any details on what the difference is? Is it just an addition to BEX, or a fork of the project, or...?

21 Comments
2024/10/26
22:00 UTC

21

Any mods making computer AI less fanatic

Is there any mod, which would make the opponents fight like Death Commandoes? It is really annoying that you have to destroy every single enemy mech as none of the AI pilots has morale which may break.

23 Comments
2024/10/26
17:43 UTC

1

Looking for the spreadsheets/guides on where to find equipment/ mechs.

Doing another play through, and it started stupidly lucky.

I am looking for the amazingly detailed spreadsheets that some absolutely Chad made that lists where to find different equipment/weapons.

4 Comments
2024/10/26
17:24 UTC

1

Do I have to clear my mods folder?

I have a stock install and the mod folder has a readme file and another that I can't recall at the moment. Do I remove them first before installing BEX or BTA? Any help would be appreciated.

4 Comments
2024/10/26
14:51 UTC

9

Can you use the Big 3 mods all at the same time? Or must they be used 1 at a time?

So I started out with BEX for a few days, then decided I'd add BTA onto it, but it looks like the BTA installer erased everything out of my Mods directory during installation. I don't know how these Mods interact with one another. Do they all operate completely separately? Or can you combine them and use them together?

Edit 1: okay, that's pretty much what I figured. I don't want to duplicate my entire install, I just want to get the best install, which at first I thought was going to require using all 3 mod packs together. But now I understand they can only be used 1 at a time. So far I got BEX working, BTA is giving me an error and has the wheel of death, so I'll try out RA now and see if I can get that working.

35 Comments
2024/10/26
04:12 UTC

45

New to BattleTech Extended, why do some of my MechWarriors get 400xp and other get 40xp? (Also, Urbanmechs are sooo slow!)

12 Comments
2024/10/24
22:24 UTC

5

Bug in BEX Tactics with Tukayyid Flashpoint

So the good news is that I noticed that this was updated to correctly have 5 mechs in each Clan star. The bad news is that it hangs when I complete it. When I finish the last mission (Defend base in Brzo), I go through some dialog and then it brings up the reward screen. It just hangs on this Bonus Rewards screen with the Lostech item and $10m. This has happened twice in a row now, the second time after a clean reboot.

https://preview.redd.it/p6mhf2lusrwd1.jpg?width=2560&format=pjpg&auto=webp&s=fc4de8a5d6c7f9e9edfb5a755014ebb2d569293d

5 Comments
2024/10/24
21:15 UTC

28

Whats the Best Mod NOT Roguetech

Looking to play through original campaign again, whats the best mod that adds fun new stuff and allows that.

46 Comments
2024/10/24
14:25 UTC

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