/r/Battletechgame
The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game.
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Sarna - The ultimate source for anything BT
Morphyum's Mod selection guide
Beginner's Comprehensive Guide to Battletech Tactics
Generic Guide To Installing Battletech Mods and Making Simple Battletech Mods.
/r/Battletechgame
Does anyone have any experience with this game using the Linux client vs the Windows client? Does it perform any better or worse on either?
Also, does the Linux client still suffer from the "too many items or game saves" issue?
Are game saves from Windows compatible with Linux?
Currently running the Windows client on my steam deck and have been considering trying the Linux client.
Thanks!
Sometimes when I am using the mechlab there is a glitch that does not allow me to remove/replace equipment... the equipment does not light up and they can not be moved. I had encountered this a few updates ago, but it seems to have gone away... until now.
Is there a fix/solution?
I am attempting to install BTA and keep getting the following:
CAB failed to install
When launching, several mods fail to load.
If I launch anyways, I eventually get the everspinny error and have to ctrl-alt delete to exit.
I had BEX installed, and in prep I erased my mods folder and replaced it with a new empty mods folder. I have followed the troubleshooting guide and verified the following:
-BTA installer is not under users/battletech, in fact it is on a different drive (D:) in its own base directory.
-My mods folder had nothing in it prior to install
-BT is whitelisted in windows defender. Not sure if I need anything more, or how to do so if I do.
Help?
Oh my goodness. This is really not 2.5 skull. 4 full lances of mechs. Last lance has 2 heavy.... The game skull system is truly bollocks.
Mission is too defend a base, but I only have 1 missile boat 65 ton, and 3 55 ton close combat mechs. Survived till the last 6 meachs. 1,5 lances I could not kill fast enough. All pilots 8~ 10 pilot skills.
Enemy base defenders attacked me first, then came the other 4 lances.... a pain it was. Around the first wave, I managed to kill the pilot of a missile boat, without CT being destroyed, was happy, was.... ^_^)
It is really sad that this game has such fluked quest difficulty rating. Really bad. Now reload older save, try again when I have several 80 ton maybe.
So a mission spawned me on the ass end of the area and it's a defend base. i can't feasibly get there in time with my vehicles/BA spawned without most of the buildings being leveled and im stuck as trying to save the last one required to survive. is there a debug command or cheat table that gives infinite movement? would rather lose mechs than lose a mission
In the HBS campaign with the Expanded Arsenal mod I ran across one of these weapons in a store. Since I'm done with the campaign and I'm now just screwing around with loads of dough, I bought it for like 4 or 6 million (can't remember). However, it's nowhere to be found in my arsenal. Is there something you gotta do to make it available? I've turned of the EA mod. Does that have to be enabled to have access to it in my inventory or something? All the other weapons and gear I've gotten from EA remain when I go back and forth with EA.
I've seen it mentioned a couple times on here and Discord, so it sounds like it is usable.
Marauder has it's pilot compartment inside Central Torso I guess right? So, that makes killing the pilot without destroying the CT impossible?
Other mechs like the Knight have a head, where the pilot seat is I guess, or? (can only be attacked from front, due to collar protection)
Battletech was fallout before computers were even available
Is current version 17.6?
Wanted to play the Roguetech mod for Battletech but it requires a manual pagefile.
Are there any risks/downsides to setting up manual pagefile?Other games,Windows etc?Is doing it absolutely necessary? Got 32GB RAM.
Somehow through either an insane amount of luck or maybe I actually knew what I was doing I went head to head the "target" and their reinforcements.
With:
Is this typical of a rank two mission? It set me back so much in the way of repairs and gear loss but I wasn't to know it would be up against all of this.
So on my latest career run I’ve set myself the goal of collecting as many SLDF mechs and bits of equipment as possible. Obviously this means tangling with the Machiavellian internet service provider and stealing their shiny toys, but a lot of the information on how and where you can encounter them is a little vague.
Here’s what I know so far -
(For reference I’m using BEX, though I don’t think that changes this by a huge amount)
ComStar can definitely show up in the mission ‘Tag Team’, and this is the only way so far I’ve been able to semi-reliably get encounters. As far as I can tell this requires the ‘ComStar Presence’ tag in the planet attributes, and might also require the ‘Former Star League Presence’ tag too. It also needs to be the version of the mission where the character Agamemnon betrays you; the one where he fights alongside doesn’t trigger a second enemy faction spawn. This is also why the mission needs to be against the pirates; Agamemnon turns against you, but the mission dialogue isn’t written to imply he’s defecting to another house, so he’s classed as the ‘pirate’ faction just to show him as an adversary for that mission.
I have also seen it said that the missions ‘Joint Operation’ and ‘Search Denial’ can involve ComStar, but I’ve been unable to confirm this. I’ve been able to find ‘Joint Operation’ on ‘ComStar Presence’ planets, but it’s always been a Great House lance as the second one; that one is probably just poor luck. I literally don’t think I’ve ever seen ‘Search Denial’ out in the wild, and I definitely haven’t seen it while I’ve been specifically looking for it, which makes me think it must have slightly different parameters for appearing from Tag Team.
My big question is how do the tags ‘ComStar Presence’, ‘Former Star League Presence’ and ComStar being shown in the ‘active factions’ box (which confusingly can be the case without the ‘ComStar Presence’ planet attribute) interact with each other and these missions? Does anyone have a clear answer or personal experience to share? Does BEX provide more opportunities I’m not noticing?
(My own pro tip for anyone else trying to do this is that when you arrive in a system, the game only generates its list of contracts when you actually open the contracts tab of the command centre. This means when you do arrive, if you make a save before looking at the contracts, you can re-load that save to regenerate the list as many times as you like. You could definitely argue this is cheating, but if you’re running three or four parts for mech salvage the chances of you actually being able to complete a specific SLDF mech are quite low; in my case, BEX adding more mechs to that pool and basically removing Star League stuff from the black market makes the chances of completing a mech without doing this all but nil.)
Does anyone else have this issue where enemy mechs will only ever fire a single weapon in their turn? They do that even when they arent able to do a breaching shot.
I have looked around online but cant find a solution. Tried installing an AI overhaul mod but that didnt fix it.
Any ideas how to fix this?
Whenever I try to use the second BA slot on my APC I get an error message "Carrier does not have battle armor mounts". Is this just because my specific APC can't carry two units? Or is the second slot broken for some reason?
This is the Vargr APC, and I'm running BTAU.
Which one would you recommend for general gameplay?I heard Roguetech is EXTREMELY difficult?Perhaps there's something else worth looking into?
Hey, I enjoyed my career run in vanilla Battletech and decided to jump into the 3025 mod. Any general tips/insights that you can offer me? I am jumping in relatively blind but I plan on using/turning on every new mechanic that the mod can offer me!
For some reason a seemingly random selection of weapons, equipment and ammo boxes just refuse to show in the mechbay in campaign.
Other items from the mod are there fine and dandy, including ones that are almost identical to ones that do show up. I have triple checked it's not any obvious parsing error, the items are listed as in the inventory.
For example:
[This Works](https://pastebin.com/kiJTnPkq](https://pastebin.com/kiJTnPkq)
[This Doesn't](https://pastebin.com/jTmBUtaJ](https://pastebin.com/jTmBUtaJ)
All of these items showed up fine in Ver 1.5.1 (which was the version when I originally made the mods, and what I stopped updating on); but after updating to the latest patch to add all the DLC, I'm getting this seemingly bizarre issue.
If anyone can point me in the right direction, I would be very appreciative!
Is there any reason not to keep using the pilots given at the beginning of a career? It’s seems by the time I find good pilots to hire the beginner ones are leveled up anyway. (BEX)
I'm trying to finish out my career before upgrading to BTAU, and twice in the past couple of days, I've run into a situation where the game completely freezes up when Akulakhan kills an enemy via melee.
Is this a known issue? Can it be fixed? or Do I need to simply avoid doing melee attacks with Akulakhan? It's very annoying to have the game freeze right as you kill the last mech.
The problem seems to happen where the game zooms in to show the melee attack, but after the attack is done, it never zooms back out, and does not skip to the next pilot, nor does it end the mission.