/r/Imperator

Photograph via //r/Imperator

A place to share content, ask questions and/or talk about the grand strategy game Imperator: Rome by Paradox Development Studio.

Imperator Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord

Welcome to Imperator

This is a sub-reddit for Imperator: Rome It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Imperator: Rome.


Our Discord Address is : http://www.discord.gg/ParadoxMP


  • Hover over any of the boxes below to view relevant information

Rules

For the full rules, click here

  1. Posts must be related to Imperator: Rome. Just the title of the post being relevant does not qualify.

  2. No memes, image macros, reaction pictures, or similar.

  3. No links to pirated materials, pirated game mods, or key resellers. General discussion of piracy or leaked content is allowed.

  4. Adhere to the Reddit content policy and the reddiquette.

  5. Explain what you want people to look at when you post an image. Explanations should be posted as a reddit comment - referencing the title is not enough.

  6. All giveaways, surveys, and petitions must be approved by the moderators first. Game-trade threads are not allowed. This includes games and expansions.

  7. Users may only make one self-promotional submission per week.

  8. We may occasionally ban specific topics that have flooded the subreddit. For information on topics that are temporarily banned, please view our rules page.

  9. Content that breaks the spirit of these rules may be removed at moderator discretion. If you want stricter quality control, go to /r/ParadoxPlaza


Spoilers

To avoid spoiling narrative surprises for others, please adhere to the following guidelines:

  • No spoilers in thread titles;

  • Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments;

  • Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads:

  • >!Paradox is Swedish!<
    

Result: Paradox is Swedish"

Websites and Wikis

Official Websites


Wikis

Subreddits

Game Subreddits


Community Subreddits

Misc. Links and Help

Misc Links


/r/Imperator

58,868 Subscribers

17

Map of all Bloodlines (That I know of)

1 Comment
2024/11/12
18:26 UTC

45

Give me a country and I'll play it all day - 3000 hours user

Thrace was pulled into a war with Schythia and they were easy

On another users advice I started a Bithynia campaign and after 15 years here's the progress

https://preview.redd.it/2dkrzoz4rh0e1.png?width=1677&format=png&auto=webp&s=1d82d3f877f68379f4018164cec341be1c964d84

Early game I insulted Antigonids 3 times and then cancelled myself being a subject. Then I saved until 150 gold and got a merc and declared on Calchedon and the country south of me, Kyzikos I think, then I waited 10 years for Antigonids to peace out. Then I attacked Marindiaran who was allied to 3 other countries to the east, I merc-swap assaulted their easy forts and peaced each one out one by one.

Had to get 85 ships to be able to compete with Ptolomies 80 ships

https://preview.redd.it/hf8dsm7zpi0e1.png?width=1675&format=png&auto=webp&s=d595e69d9427ce71dff3e5e6ab3fe59b364b0f38

https://preview.redd.it/4a6bjqn7wi0e1.png?width=1671&format=png&auto=webp&s=628144b2ff751c33cbfa32063cd2ed16e3e4a28a

Macedon was a joke

20 Comments
2024/11/12
15:46 UTC

2

Nero Gfx

Just wondering if anyone knows if there is any fix for Nero Gfx mod and if not where could I possibly find another map mod because I personally dont enjoy the vanilla map thanks!

1 Comment
2024/11/12
06:16 UTC

2

Ironman Backup Save

Mods used: invictus

Hi all! I recently rediscovered my love of imperator Rome and have had a very successful run as Kush where I have completely taken over Egypt.

A pop up appeared saying that "upper Egypt" had risen in revolt and I selected the option "join them" as I had fortified the region heavily and didn't want to have to siege it all. But all of a sudden the game ended! I'd be sad to end the game here but the game auto saved at the ending screen. Is there any chance that Ironman has a backup save I could access? If so, how could I do this?

6 Comments
2024/11/12
04:31 UTC

12

Imperator Multiplayer - Starting our Fifteenth Season!

Map Painters Anonymous is looking for more players to join us in Imperator: Rome!

We will be starting our Fifteenth season this weekend! We are excited our community has lasted this long and it only grows with each new season.

Our discord server plays with the Invictus mod. Our sessions take place weekly on Saturday from 7pm to 10pm EST. Each season lasts for roughly four to five weeks, or longer if there is sustained interest.

Our multiplayer games range from friendly hug-box style campaigns; all the way to intense player wars as we replay through the Diadochi or Punic wars together!

Whether you're a seasoned strategist or new to the game, all are welcome to join our ranks and rewrite history together.

Map Painters Anonymous Discord

0 Comments
2024/11/11
20:22 UTC

4

Map Overlay Mod + Micro question

Hello,

I wanted to ask if anyone knows about some kind of continuation of Map Overlays for Better UI? I rly liked this mod as it helped with pop management.

And second question about micro and general pop managament I guess, do you guys move pops around, do you check composition of specific cities/territories etc. or do you interact with pop system on more macro level? and if you check pops, do you have some kind of routine/tips to better manage it? I use Better UI mod, but I feel like I spend way too much time checking every province etc.

Thanks in advance for your answers!

5 Comments
2024/11/11
12:11 UTC

8

Is Massilia supposed to have Celtic unit models?

I noticed that my army is using Celtic unit models and I'm wondering if that's a glitch or working as intended. (Emporion, for example, seems to be using Greek unit models.) I'm using Invictus (ver. 1.8) and have the Bronze Age Reborn mod installed (but not enabled.)

7 Comments
2024/11/10
23:10 UTC

5

Optimization

#lategame #lags Hey! I intend to buy Imperator, but one thing scares me. This is Paradox game so it’s obvious game is going to be laggy in late game, but my question is: how bad it gets? I have my experience with CK3 where at some point game becomes almost unplayable. I won’t even start on Stellaris, cause its late game left me traumatized to this day. I hate playing games that won’t let me finish my playthrough on my own terms.

7 Comments
2024/11/10
18:08 UTC

34 Comments
2024/11/10
15:59 UTC

12

what determines if a country can be a client state when you defeat them?

When I play as Kush, Only Alut and Aksum can be made into a client. everyone else, tribal vassal. Whats the reason I can't make them a client state?

4 Comments
2024/11/10
10:27 UTC

14

What's the absolute best way to do pan-italic congress for the most feudatories?

3 Comments
2024/11/09
19:45 UTC

21

Is there any mod that removes the Antagonist bonuses?

I just want to play a more slow and relaxed game instead of feeling like I am racing Cthulhu Rome that is just getting more powerful every year.

6 Comments
2024/11/09
17:52 UTC

9

On pace for WC?

Hi guys, I'm a fairly experienced EU4 player (I completed 1 religion back in v1.29.6, haven't gotten a 1 culture yet) but not very experienced at all with Imperator Rome. That being said, I've played enough and researched enough to understand how to control province loyalty and all that. I think I'm on pace for a WC here but have never gotten this far into a game and am looking for some tips.

Some info:

I'll attach screenshots of the map and my techs/laws, feel free to ask for any other info. I'm 101 years in, have macedonian and punic cultures integrated (macedonian soon to be demoted), province loyalty under control.

Wonders: Conquering Traditions 3, Government Traditions 3, Expanding Culture 3, Military Education 2, Religious Research 2, For The Masses 2. Obviously picked up a bunch from the map as well.

Where to go from here:

My thought is to use Imperial Conquest against Armenia > Egypt > Persia > Parnia > Maurya > Dravida to stretch across the map, then start mopping up the smaller Major Powers and finally crush the regionals and smaller. Feel free to give input on conquest direction. Egypt has a slightly larger navy than me so that's the reason for going Armenia first, don't want Egypt shipping armies behind my lines in an IC war. I have used absolutely 0 diplomacy so far, but I know I have something unlocked where I can guarantee small neighbors and they may become client states, is that worth doing to avoid AE?

I don't know what to do with:

My money. Built the major wonder effects already, need a slightly larger navy but that won't take much. Eventually I'll build more legions but I'm several innovations away.

My mil experience. I've opened the Greek traditions and have Punic integrated, but idk if there are any traditions in particular I should be aiming for.

Biggest question: That AE. In EU4, those major bottlenecks like AE become completely ignorable pretty quickly, but I have always stayed under 100 OE in that game because of the events that 100+ triggers. Now that I can desecrate temples for stability, am I treating AE as "just a number" or do I need to keep it within reason? I have been avoiding IC wars the last decade or so because I keep getting near 100.

General tips are always appreciated. Cheers!

P.S. I have Heirs of Alexander, Magna Graecia, The Punic Wars, and Epirus content packs.

Civic Tech

Map

Military Tech

Oratory Tech

Religious Tech

14 Comments
2024/11/08
19:20 UTC

6

How select armies and NOT navies?

When you make a rectangule and you want to select only your LANDED armies?

It gets me very mad.

4 Comments
2024/11/08
16:33 UTC

13

Can't complete?

13 Comments
2024/11/08
05:29 UTC

5

How to increase province loyalty

9 Comments
2024/11/08
03:10 UTC

6

Play as a family for multiplayer

Hi, just started playing imperator, having a blast as Rome. My experience with playing other paradox titles allowed me to have a good run on my first go. But... I have this idea that if I played multiplayer with friends something cool would be if we could play as one of the great families in Rome, or anywhere else for that matter.

That there would be mechanics that allowed you to try to build your family and it's influence in Rome in different ways, whether you'd be a family to espouse and support republican values, or try to be the richest, or the most politically influential in the republic, or try for imperium at the risk of conflict with the other families.

Likewise, if you're conquered by a player, you could be inducted into the political scene or with great contest of the other internal factions. Likewise, you'd control legions handed to you by the consul, whomever that player or family may be. Or maybe if the consul or rulership is populares, you and the other family player would try to dislodge them and their support. Or imagine an Alexander style fracturing if you were a monarchy with sudden rapid expansion.

Just an interesting thought and new variation on paradox mp. You can kinda have it with CK, but it's a bit meh playing as a duke under your friends since upward mobility in kind of the thing.

0 Comments
2024/11/08
02:06 UTC

15

NEW PLAYER: Help with army food consumption

My legions are always starving 5 months into enemy territory.. They can't withstand a siege for longer than that and even if they do they suffer massive casualties.

I can't maintain this for long cause it depletes my manpower like crazy, is there anything I can do to make sure they always have food? Cuz at this point my levies perform better than my goddamn legions lmao

7 Comments
2024/11/07
21:43 UTC

5

HELP! No tooltip delay...

Bought this game a few days ago after getting bored after my 900th Total War campaign, and I've been seriously addicted.

I have however recently encountered an issue where the cursor tooltips always seem to be instant, and I'm losing my mind searching for a fix.

I suspect its not a bug, as I've verified the game files and uninstalled/reinstalled and the problem still occurs. I suspect I must have hit a hockey buy accident...

This is gonna put me off playing, so please come to me with a solution...

13 Comments
2024/11/07
20:37 UTC

4

[invictus] Game keeps freezing when trying to take Roman civil war decision

I'm trying to take the decision to go into dictatorship civil war as Rome at the end of "eastern glory" mission tree, but the game completly freezes at the moment of taking it. My computer is not of some abysmal performance, waiting it out does not seem to work and multiple attempts of restarting and doing it over again failed. Am I just permamently locked out of it? Normal civil wars happened before and worked without issue. The only mod I'm using is invictus, not sure whenever or not it is in fault.

0 Comments
2024/11/07
15:56 UTC

47

A Republic's Primer to World Conquest

I have noticed a popular strategy for conquering the world is to research the two technologies: Winning Land by the Spear and Militant Epicureanism, to consume empires in a single war and to negate the stability loss from Aggressive Expansion (AE) by destroying holy sites.

I'd like to share in detail how I managed a WC as Carthage without those technologies, in case anyone wanted an alternative strategy. I'm also going to lay out many other strategies as well, as I think they could help any republic grow swiftly.

I've also included some graphics I made to help illustrate the strategies described below.

Summary

You’ll be conquering territories and maintaining stability traditionally—no Imperial Challenges or destroying holy sites. One wonder is sufficient to reduce war score. The core concepts of this strategy are:

  • Exploiting mercenary mechanics
  • Cultivating influence
  • Reducing claim costs

Mercenaries Mechanics to Exploit:

  • No need for Manpower: Mercenaries don’t use your manpower pool, and reinforcements come out of nowhere. So you will be free to spend your manpower for gaining more influence during events. You may also destroy all manpower-producing structures for additional gold.
  • Bribing Mercenaries Beyond the Cap: Once you reach your mercenary cap, you can still bribe hostile mercenaries during a war, letting you exceed the cap. Avoid disbanding, and continue bribing until you have tens of mercenary armies by game’s end.
  • Timing Bribes to Disrupt the AI: Bribing during war weakens the AI. For example, if an enemy levy and mercenaries are closing in, bribe the mercenaries mid-march. The enemy levy is locked in and suddenly faces both your forces and the newly bribed mercenaries.
  • Bribing Far-off Mercenaries: You can bribe mercenaries deep in enemy territory to create an instant army behind their lines. Use them to siege capitals for higher war score. If surrounded, you can issue a "Full Retreat," and they’ll return to your territory with half their forces, avoiding total loss.
  • Temporary Bribes: If you’re unable to maintain newly bribed mercenaries, disband them right after bribing. This removes them from the war at minimal cost if the bribe is successful.
  • Loyalty and Political Immunity: Mercenaries are 100% loyal and unaffected by politics. This minimizes the risk of civil war, as they won’t join rebellious factions, and no one in your political sphere can grow their power base by having cohorts become loyal to them. Even in a civil war (which should be avoided), mercenaries remain loyal to you.
  • Cost Control: Exceeding the cap can drain your treasury. However, during sieges, you can lower costs by ordering mercenaries to assault, which reduces their numbers and maintenance as they recover. Cycle fatigued mercenaries for fresh ones to maintain pressure and momentum.
  • Legion Effects Apply to Mercenaries: Any innovations affecting legions also apply to mercenaries. This includes supply limit reductions, maintenance cost reductions, and morale boosts.
  • Utility Beyond Combat: Mercenaries can build roads, root out pirate havens, and raise your country's military strength, deterring other countries from declaring war with you during peacetime.

These factors combined make mercenaries incredibly powerful tools to exploit fully.

WC Strategy Goals

  • Stability First: Avoid any unnecessary stability losses while below 40. If you drop to 20, you won't be able to declare war. Try to keep it above 30 as best you can.
  • Tyranny for AE Reduction: Maintain around 75 Tyranny to reduce AE. Spam Invoke Devotio in your religion tab or smear reputations to achieve this.
  • Control Aggressive Expansion: Keep AE below 75; reduce it immediately if it exceeds this by conquering small alliances. More on that later.
  • Check on your Leader: Scheme influence with your leader and remember to check on their health and Seek Treatment whenever they get sick.
  • Cultivate Influence: Ensure all offices have high-statesmanship leaders to get the most influence you can per month, and always choose event options that will give you more influence.
  • Covet Influence for Key Actions: Only use influence for claiming territory and divine sacrifices. Avoid using it for anything else until global conquest is nearly complete. It's good to always be actively claiming new territory, even if you don't plan to war with that nation soon. Claiming more territories reduces your AE when you conquer the them.
  • Prevent Rebellions: Swap governors, import happiness-boosting goods, or, as a last resort, set policies to Harsh Treatment in high-unrest areas. Monitor overpopulation and relocate citizens if food shortages arise, as this can also cause unrest.
  • Complete Conquering Missions: Use missions that start with "The Matter of..." to gain free claims on nearby lands as well as -5% war score costs.
  • Conquer the World.

WC Rules of Engagement

  • Attacking Empires (Divide and Conquer):
    • Before declaring on a large nation, look for high-power characters in their government with loyalty below 45, then use Inspire Disloyalty. This may trigger a civil war or, at the very least, make a governor disobey. If a civil war starts, target isolated territories first. During peace treaties, take land that cuts them off from their civil war opponent, forcing them to cross your territory if they want to unify.
    • Tip: Deny military access to everyone—always.
    • After isolating one faction of a civil war, declare on the other half and do the same. This way, you’ll conquer them as two separate countries rather than one united power.
    • While waiting out the truce, fabricate claims on the land you want to capture in the next war. Target heavily populated areas as well as regions that let you divide the nation into manageable sections for an eventual total annexation. Avoid claiming areas that you’ll gain claims on through missions to save influence.

https://preview.redd.it/e5cn4ppi78zd1.png?width=1920&format=png&auto=webp&s=6fcd8d46fadd877e778f3a052c73f70d171737f3

If you cannot invoke a Civil War, Bait and Conquer:

  • Set your war goal to a territory that you can easily capture and defend. The AI will be drawn to this territory so use that to your advantage to ambush them as often as you can.
  • While the enemy's main forces are trying to retake the war goal you have secured, sneak around them and begin taking territory with smaller forces. Use your navies to assist with this if possible. As mentioned, you can also bribe enemy mercenaries well within their territory to assist also.

https://preview.redd.it/xux8tm2lf8zd1.png?width=1920&format=png&auto=webp&s=ffb5517f0811ea9dce05ee1ba72d7d281b3d57e1

Attacking Alliances:

  • When dealing with alliances, claim any territory within the alliance to initiate the war and plan to annex the allies even without claims. As a great power, you can annex smaller countries with minimal AE. The main limitation is war score, so extend the war until you can sign individual peace treaties with alliance members, annexing one by one. Start with those on your borders that you can take completely and sign a treaty with the country you initiated the war with last.
  • After a complete annexation, banish enemy leaders to reduce AE by 0.5. When you start annexing small countries for 0 AE, you can actually reduce your overall AE by banishing. This is a good thing to do after acquiring lots of AE, especially after conquering larger swathes of nearby empires.
  • You can alternate between conquering large portions of an empire which gives you lots of AE and then quickly reducing that AE by conquering entire minor alliances and banishing them all.

https://preview.redd.it/umxjck8288zd1.png?width=1920&format=png&auto=webp&s=93d19571d5f9661ce231f4e6eaf1290024458ca2

A note on Automation: Automating your Armies can cause more harm than good as the AI will often make dismal decisions, requiring you to micromanage them still. It's best to just handle everything manually even if you make some mistakes, as you will likely make far better decisions. This also goes for Navies. When things get crazy and you have wars happening all over, just pause more often and try not to forget any fronts. You can also your army tab to see which units are in combat at a glance.

Research Priority Order

  1. Innovations that boost influence
  2. Innovations that reduce mercenary costs
  3. Innovations that reduce Aggressive Expansion
  4. Innovations that increase population happiness
  5. Innovations that reduce divine sacrifice costs
  6. Innovations that improve discipline and castle assaults

WC in Steps

  1. Pass Laws: Pass Lifetime Elections and Assembly of Soldiers. Over time having the same party in power for a long duration helps unify the Senate and reduces stability loss on succession, as the next elected leader will likely come from the same party. This also reduces family management issues. Assembly of Soldiers halves claim costs so pass it ASAP. Staying as a Republic is ideal until the end for this Law. Once at war, appoint your leader as a Dictator for morale boosts.
  2. Go All-in on Mercenaries: Rely solely on mercenaries for combat. Levies are fine in emergencies, but you will likely be in a state of war for decades at a time, making levies hard to disband once risen. Once you exceed your mercenary cap, bribe enemy mercenaries, building a large mercenary force for future conquests.
  3. Use Allies Wisely: In early wars you'll likely have an ally to assist you. Let allies scout, harass, and siege targets. Focus your mercenaries on critical battles. Allies’ conquests generally go to you, but if they gain land, don’t worry. You can absorb them once the they are no longer useful in wars. Keep as many of your starting allies as you can until you’re ready to absorb them later. Having allies also deters others from declaring war on you.
  4. Target Civilized Nations First: Their populations help with research, and they possess wonders such as The Oracle of Dodona in Epirus which contributes to stability.
  5. Build a World Wonder: All you’ll need is Conquering Traditions for reducing war score. Everything else is optional. Try to have this built as early as you can.
  6. Expand via Colonization: Begin colonizing northern Europe as soon as possible. Block tribes from expanding into the wilderness by snaking your colonies around them. Once tribes are blocked from expanding, colonize the rest during peace times. The idea here is to never stop growing, even while at peace.

https://preview.redd.it/xf50ai5qe8zd1.png?width=1920&format=png&auto=webp&s=4ed547e7d43b101a5d761adabe4dde9595e6b42a

Thanks for reading and let me know if you have any questions or criticisms. Baal Speed!!

https://preview.redd.it/9g297u2u88zd1.png?width=1920&format=png&auto=webp&s=b65fb5ced2ad2352444aef14dc4c9c5da4ea4280

I'll edit this post if there are any corrections needed or we come up with more tips to share!

4 Comments
2024/11/06
07:42 UTC

82

The Antigonids are folding like paper

10 Comments
2024/11/06
01:34 UTC

Back To Top