/r/Imperator

Photograph via //r/Imperator

A place to share content, ask questions and/or talk about the grand strategy game Imperator: Rome by Paradox Development Studio.

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Welcome to Imperator

This is a sub-reddit for Imperator: Rome It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Imperator: Rome.


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/r/Imperator

59,188 Subscribers

3

Best tips for rebels?

https://preview.redd.it/ah4mmnrzaw5e1.png?width=1919&format=png&auto=webp&s=18750c1bcdd659ebd2bfa97d3b7d625413a1145a

Trying to play a more or less historical Rome (first game). While fighting for the glory of the Republic on the sweaty beaches of North Africa, and finally subsduing the city of Carthage, traitors in different provinces put their backs on their civilizer and revolted. Barbarians in Iberia, Cisalpine Gauls and even the hypocrit Greeks in Magna Graecia. The latter even made an alliance with their former Macedon despots, unbelievable!

While it isn't that difficult to put the rebellions down, it's annoying as hell, they keep popping up after each other, and taking funds away for the aggrandizing great Roman cities. Some things I tried are tried are putting a governor from their culture, fortifying the cities and granting them privileges (I also tried putting levies their but that didn't seem to work, also not when it was led by the consul). They give a bonus but it's small to compared to all the -'s simply from the different places. How to fix this? I've started building more happines buildings in the other provinces who aren't disloyal, but I can't do that for the others anymore. Simply waiting from them to assimilate/conquer less fast? I also always (except Carthago, of course) go for spare the people and so on.

1 Comment
2024/12/09
22:14 UTC

7

How am i supposed to transport armies across sea zones?

I'm struggling to figure out how your supposed to transport armies using your navy, I see that theres a button to embark my army but the tooltip says that my fleet is too small. The fleet has 19 ships and the army has 17500 men.

https://preview.redd.it/o37dsa987w5e1.png?width=924&format=png&auto=webp&s=371066242e6c37ead74f401099fa3569cc936151

8 Comments
2024/12/09
21:42 UTC

8

Need tutorial guide

The game looks interesting, but I tried many times to play it. But I'm really stuck on many levels. I can't get the basic mechanism. And the game tutorial isn't helping. So, I really need a good YouTube tutorial guide that helps me to start playing it

2 Comments
2024/12/09
18:43 UTC

19

How easy is this game?

How easy is Imperator compared to CK3 and Vic 3? I’m good at HOI4 and CK3 but terrible at Vic 3. What are some similarities and differences?

15 Comments
2024/12/09
14:16 UTC

22

I don't understand why my research ratio goes down the more terretories I conquor as Rome, and need help hwo to maintain it.

I like research and I understand how to get my research points, I need to maintain a lot of roman citizens or nobles and the more I have or the happier they are the higher my ratio. But as I conquor more they lower even though my roman nobles are happy and I put every region into cultural assimilation.

Why does it slow down?

12 Comments
2024/12/09
14:01 UTC

28

Solution if you reach a tag limit issue at Z99 which causes a CTD

If you reach the tag limit where the game is trying to create a nation after reaching Z99, it will crash because it cannot create Z100. In this case, you can use Notepad++ to manually fix this:

  1. Save game with debug mode activated.
  2. Open save file in Notepad++
  3. Use the replace functionality, and replace "Z0 with "ZA, the first quotation mark is important to ensure this only replaces country tags.
  4. Methodically proceed down through "Z1 -> "ZB, "Z2 -> "ZC, down to "Z9 -> ZJ.
  5. Save as something new.
  6. Load in game, and confirm it works by tagging over to an AI nation and forcing them to release a puppet. Check that the tag of the new subject is "Z00", if it is, this has worked.
  7. OPTIONAL: If you want even MORE free tags, simply do the same with "Y0 -> "Y9, "X0 -> "X9, etc.

NOTES:

  1. Ensure you do NOT leave an empty tag, i.e. ZA1, ZA2, Z03, ZA4. That leaves Z01 and Z02 free in the game's progression. This will cause the save file to fail to load.
  2. Ensure you do NOT delete any country entries, for the same reason as note 1.
1 Comment
2024/12/08
21:57 UTC

13

Hit tag limit in 2.0.4. Game CTDs after Z99, any solutions?

EDIT: SOLVED! If you hit a tag limit caused by reaching Z99, you can use Notepad++ to manually fix this:

  1. Save game with debug mode activated.

  2. Open save file in Notepad++

  3. Use the replace functionality, and replace "Z0 with "ZA, the first quotation mark is important to ensure this only replaces country tags.

  4. Methodically proceed down through "Z1 -> "ZB, "Z2 -> "ZC, down to "Z9 -> ZJ.

  5. Save as something new.

  6. Load in game, and confirm it works by tagging over to an AI nation and forcing them to release a puppet. Check that the tag of the new subject is "Z00", if it is, this has worked.

  7. OPTIONAL: If you want even MORE free tags, simply do the same with "Y0 -> "Y9, "X0 -> "X9, etc.

NOTES:

  1. Ensure you do NOT leave an empty tag, i.e. ZA1, ZA2, Z03, ZA4. That leaves Z01 and Z02 free in the game's progression. This will cause the save file to fail to load.

  2. Ensure you do NOT delete any country entries, for the same reason as note 1.

Original Post: "Turns out, the reason my game crashes in 924 (with Timeline Extender) is because when the next tag is created after Z99, the game CTDs. I am playing on the version of the game that supposedly had its Tag limit extended from 2048 to 8192, yet this suggests the game cannot handle more than ~3337 (counting non A00 format tags) tags.

I am considering going into the save file, deleting the data for alot of the dead tags, and then giving their tag codes to the Z series of alive nations. However, this would take alot of time and effort. Is there a more elegant solution to this problem?"

2 Comments
2024/12/08
19:44 UTC

4

Military tradition stays locked

INVICTUS. Playing as Albion, just unlocked the germanic military tradition but is stays locked in military tradition tab. I met all the requirements, then clicked study germanic ways of war, the germanic culture got the output buff, my main (Brigantic) culture got the debuff and so on. Basically everything that should have happened happened apart from the military tradition unlocking. Is there a console command to unlock it or some other way to solve the issue?

7 Comments
2024/12/08
17:31 UTC

4

Is there a way to make a child creation event

Characters never seem to naturally go through pregnancy. Is there a way to make an event that makes characters go through pregnancy?

4 Comments
2024/12/08
16:22 UTC

10

New player, need help

New player here, this is my fifth or so run on Masilia(really liked the idea of greeks conquering the Gauls and Iberians then taking down Rome and/or Carthage).

All my other runs ended with me being ganged up on by the barbarians around me, this time I've conquered all the immediate ones around me after 9 years of constant wars. However my senate approval is abyssmal and I make no money if I don't spam Economy Omen and it's a pretty pitiful amount I gain even doing that.

Basically I wanted to know:

  1. how do I make a flourishing economy

  2. how do I increase my levy size(I'm stuck at 4k even though I've conquered my neighbors)

https://preview.redd.it/eyxys9hqdi5e1.png?width=1919&format=png&auto=webp&s=241aeaf4a08169f7613b8260919e428e5b7a1842

if you need more/better screenshots in order to help just let me know

10 Comments
2024/12/07
23:12 UTC

13

My generals have no bodies

As stated and shown, playing as a Slavic nation to try and form slavia, raised levies and my generals are bodiless, any ideas?

Using reanatimia and Invictus

6 Comments
2024/12/07
17:28 UTC

11

Good culture tips?

Anybody got any good tips with dealing with many cultures? I am looking to increase unintegrated culture happiness, assimilation speed, and loyalty. Buildings too if possible. Does stacking a building give any additional bonuses and which are most worth it? Is revoking integrated status and starting assimilation a valid strategy? Playing invictus. Thanks

2 Comments
2024/12/07
06:38 UTC

351

We’ve released an update to the War of the Ring mod to celebrate the new beta

14 Comments
2024/12/06
21:47 UTC

547

Patch 2.0.5 (Open Beta)

Avē!

We've just released a brand new open beta for Imperator: Rome, patch 2.0.5. This has been some time in the making, and I'm beyond excited that it's now out in the wild.

You can read more here: https://pdxint.at/3CYthrc

https://preview.redd.it/e5llplgbo85e1.png?width=1200&format=png&auto=webp&s=9dcfe560642294893950250abaac879daa9e4e20

68 Comments
2024/12/06
14:43 UTC

15

Do I have to keep cultures integrated?

Hello, I am a new player and started as Rome. I integrated the lepontic culture to gain access to the traditions. Does it need to stay integrated to keep the bonus or can I stop the integration and try to assimilate it?

Thanks in advance.

5 Comments
2024/12/06
10:25 UTC

5

Can anyone help me with multiplayer modded mega campaign save crashing consistently on same date?

EDIT: The problem has been identified: It isn't DIRECTLY mod related, but it was indirectly caused by the Antonian plague... I hit the tag limit. Before the plague the tags being created were in the Z70s, but the wave of new rebellions caused by the plague resulted in that rapidly rising to Z99, and when the Z100th tag is created the game CTDs.

EDIT 2: SOLVED! If you hit a tag limit caused by reaching Z99, you can use Notepad++ to manually fix this:

  1. Save game with debug mode activated.

  2. Open save file in Notepad++

  3. Use the replace functionality, and replace "Z0 with "ZA, the first quotation mark is important to ensure this only replaces country tags.

  4. Methodically proceed down through "Z1 -> "ZB, "Z2 -> "ZC, down to "Z9 -> ZJ.

  5. Save as something new.

  6. Load in game, and confirm it works by tagging over to an AI nation and forcing them to release a puppet. Check that the tag of the new subject is "Z00", if it is, this has worked.

  7. OPTIONAL: If you want even MORE free tags, simply do the same with "Y0 -> "Y9, "X0 -> "X9, etc.

NOTES:

  1. Ensure you do NOT leave an empty tag, i.e. ZA1, ZA2, Z03, ZA4. That leaves Z01 and Z02 free in the game's progression. This will cause the save file to fail to load.

  2. Ensure you do NOT delete any country entries, for the same reason as note 1.

ORIGINAL POST: "Me, my GF, and a friend of mine have been playing modded (mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=3311733277 ) Imperator as the first part of a planned Mega Campaign.

We have gotten to 171 AD, it has been months since we started. Game has been stable, mostly, except, consistently, crashes now around November - February 172 AD. I PRESUME it is related to the Antonine Plague ending, but I do not know.

I have tried a number of things, and determined that it still crashes the same way even if the only mods are Invictus, Timeline Extender, Crisis of Third Century, and INR, and subsequently contacted the dev of Invictus Timeline Extender on steam for help. Checking the crash logs it seemed that the new provinces created for the rivers in INR were causing the crash when Timeline Extender tried to check stuff for the plagues. So, with the dev's advice I altered the event codes for Timeline Extender to ignore those provinces, and tried it. The error stopped, the crashes still happened exactly the same as before, but now didn't cause a crash log to be created.

So, instead I have been trying stuff, checking the normal game error log when it inevitably crashes the same way, rinse and repeat, with little luck. It is of course entirely possible the error codes for the provinces added by INR weren't even causing the crashes, and were harmless, but I do not know, stumbling around in the proverbial dark as I am.

If anyone more experienced is able or willing to help me, I would greatly appreciate it! I have provided the last normal save, the TEST save a month prior to the consistent crash, and the last error log I have from said crash. https://drive.google.com/drive/folders/1ENGTvg3Qb0YY4MFBJ8Rlgu2k6A8K8yVU?usp=drive_link

Otherwise, I may just have to stop here, use debug mode to change the borders around and fix some stuff up to larp the intervening two centuries, and when Fallen Eagle updates convert to a 361 AD CK3 start date. (For which, if anyone has any suggestions for how the map should change in those two centuries if I cant fix this, I would more than appreciate talking about it with you!)

Thank you in advance if anyone has took the time to read through this, or offer their help!"

Me as Cyrenaica, exploding as a result of the Antonine Plague hitting me really hard. I have already fought off MANY rebellions with no halting in sight, no manpower, and my legions actively melting away. Very stressful, but fun to larp. Crete is so far the only successful revolt which actually became peacefully independent, though I will be after them as soon as I am stable enough to do so lmao.

GF is Sugambria, she is German and is, well, doing as Germans do.

Friend is Greatest Albania, a name she finds hilarious, and even more so the fact that she has Greater Armenia as a subject.

6 Comments
2024/12/05
21:14 UTC

164

At what point is too many metropolis by province?

39 Comments
2024/12/05
20:51 UTC

11

What tag has the best bonuses for trade or goods production to play tall?

I was looking for some tag that with some mission rewards or else let's me stack up the production for a tall game. I looked on the wiki but many things are missing or not updated. Possibly in greece, what would you recommend?

4 Comments
2024/12/05
19:13 UTC

9

Why doesn't the Hattic religion show up on the map

When going down the Land of Hatti path for Paphlagonia, you can revive the Hattic religion. But it doesn't show up on the map even if you have majority Hattic provinces. And doesn't show up as the country's state religion either.

Is that intentional or a bug?

2 Comments
2024/12/05
19:04 UTC

19

why do my cities look like a bunch of barbarian huts?

I know paradox has abandoned the game so I need a mod or at least a tip on how to change the code to change the generic tribal looking buildings to Hellenic/Roman looking buildings.

It's not satisfying to turn your capital into a metropolis only for it to look like some barbarian type place, cultures in the Illyrian, Iberian, amazigh, and north Italian areas should not look like mud huts (in my humble opinion)

5 Comments
2024/12/05
08:33 UTC

3

Cohorts are independent from pops

Is there a way to detach pop death from cohort destruction? I want to make cohorts of 100 people, but it takes a lot of pops and when they are destroyed the population decreases very much

12 Comments
2024/12/04
23:51 UTC

7

The Samnites hate me (-104 opinion) but they would accept an alliance?

I don't get why the upper opinion number says -104 opinion and the other one (in the alliance offer details) only seemingly counts it for half (-52)?

https://preview.redd.it/v5uqobo3uw4e1.jpg?width=1077&format=pjpg&auto=webp&s=c0f89374b566311139dd1ca8f1469e7900856f1b

6 Comments
2024/12/04
22:43 UTC

8

Request Line Of Succession as Rome

So I have a quick question, I am playing as Rome and fulfil all the requirements for unlocking the oratory tech innovations, during a war I appointed myself as a dictator, yet the tree didn't open up, I also have 80 seats, my ruler has 100 popularity and him and my co counsel are from the populares faction and all the other things for implementing the innovations. These are my mods.

https://preview.redd.it/n0os4u41sv4e1.png?width=983&format=png&auto=webp&s=9b0be6fa15a47c2390c88a8d1e548e7ee53b7699

8 Comments
2024/12/04
19:15 UTC

8

Hellenistic Empire

How is reforming Alexander’s Empire? Better than Rome? (Im playing Invictus with Crises of the Third Century mod aswell)

3 Comments
2024/12/04
04:37 UTC

163

Who the hell are these guys, and why is their mission tree so big?

22 Comments
2024/12/04
00:58 UTC

137

Have Carthage by the ropes when suddenly

16 Comments
2024/12/03
18:04 UTC

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