/r/victoria2
For discussion about the game Victoria 2 by Paradox Interactive.
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This is a sub-reddit for Victoria 2. It is a general subreddit for the Grand Strategy Game from Paradox Development Studio: Victoria 2.
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>!Paradox is Swedish!<
Result: Paradox is Swedish"
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/r/victoria2
Just asking
I just downloaded the newest version of GFM like 30 - 50 minutes ago and wanted to try playing the shattered world but it can't read Zacatecas, if there is a new patch available that fix this issue I would love to download it as soon as possible
I'm playing HFM with Brazil and by some reason capitalist Don't spaw, I try to use my focus to make them pop up but the number of capitalist in population just Don't increase. Can you help me?
Lately I have been reading a lot about Vic's economic system, especially the controversial late game issues. Some people consider it a liquidity crisis, while others call it late game malaise. Either way people complain about the late game economics. I don't know if I buy this - in reality the economy is all sorts of messed up, and my opinion is that nobody actually knows how it works outside of modelling and magic charts.
I haven't noticed this issue in my Vanilla playthroughs. My late game economies are usually interventionist, with no taxes, slight negative tariffs, and subsidies to pull in primary goods and stomp everyone else out of competing industrially. This has worked really well, and I pretty much never notice any slowdowns. If another nation is doing better than me, I invade+occupy them until they are not...
However, growth potential does seem limited, and I wonder how people feel about this idea to add a next step the late game economy:
Factories that convert a mix of all industrial / non-industrial goods into precious metals based on a ratio of pop need. These factories would only employ clerks (upper / middle pops). They would be highly inefficient, requiring a state with lots of capitalists and infrastructure to become efficient. I think this would sort of represent a finance industry. These factories aren't only converting goods into wealth - they are leveraging an existing interconnected business hub to trade goods (think NY or London).
Goods with limited demand are gobbled up by the finance industries
The wealth produced allows more negative tariffs, causing more cheap imports
Inflationary effects, goods become more expensive, (but maybe workers are paid more for producing?)
I don't have lots of time, so I'd like some people to BS check me before I sink my teeth into the modding work.
What are your thoughts on supporting the Polish uprising to weaken Russia? Is it a stupid move for Germany?
I tried making a factory that produces precious metal to kinda simulate the ability to "print" money.
I managed to make the factory and it started producing precious metal, but since precious metal isn't tradable, the factory couldn't sell anything it produced.
Is there a way to make the factory at least generate gold for your country? Or Is it impossible?
I am playing as the Ottoman Empire with 15 Million Pops , but I only am able to support 120 Troops which seems kinda off. I know that I can boost soldiers on some provinces but it doesn’t work on an all my territory’s. The Year is 1873
I've being playing as Germany with GFM and wanted to incorporate Austria into Germany. This of course means Austrian/German regions, Istria, Slovenia, Sudetenland, Bohemia and Moravia, basically all the territories Austria have cores. I did try to create a decision with no success that would remove Austrian cores. Does anyone know how to do it or if anyone have their time to create it and post it here since I'm not that smart?
Last time i played it was on release and couldnt really experience the changes properly due to bugs. Has it gotten any better and how does it hold up against regular victoria 2 + mods (hpm etc)?
I recently downloaded the new version of GFM and instantly noticed lots of changed, especially the removal of Totalitarianism from the Centralization Reform. Any reason why?
Like, I´ve seen a lot of people looking for genocide mechanichs in the mods they play but i can´t know why
Are there any mechanichs that would make you dont want non-accepted pops in your country? or is just for roleplaying reasons?
Simple question really, in the 1830 startdate Brazil starts by owning the northernmost bit of Angola, I asked my professor who specializes in the period about this today and he was just as confused as I am, Brazil had a complex relationship with Angola during it's independence process but this doesn't look right, please enlighten me dev team
Title. I would like to know the new features and how they play before I get in and start playing.
I just downloaded DoD and I want to know which country should I try first and which one has the most flavor?
how do I stop these rebels, like they spawn every 2 years. I am currently playing the German Empire (HPM) as a con-monarchy and these rebels constantly spawn which is hella annoying
Yesterday, I downloaded the latest version from GitHub to see what had changed after 4 months. My first game was with Austria in 1830, and I played normally until May 1838, but after May 30, the game would crash. I tried with Nepal in 1830 to see if the problem persisted; the game ran normally until August 1837, when, just like with Austria, it crashed.
How can I fix it? Or should I just wait for a new GFM update?
(Sorry for my english)
I JUST WON A 3 FRONT WAR AGAINST ITALY RUSSIA FRANCE OTTOMANS AND THE DUTCH. LONG LIVE GERMANY YIPEEE YIPEEE I AM SO HAPPY. (HFM) Also how do I get the Stands Triumphant Event to lower my infamy because I have 37.62. the wars were containment ones
I have been playing the african brach for a couple months now and I wanted to see if it got updated but it isn't on Github. So I feel like this is a dumb question but, does the master branch have everything about the african branch? I would find out but I would have to delete all my safe files and I still want to play just a bit longer on one particular game so I can't do download it right now
Apart from the Anarchist Mod in Victoria 2, what outher mods better represent or give anarchism a spotlight?
I have been binging through the "DoD Reworked" (or "DoD FanFork") mod for the last week or two and was really impressed by the amount of stuff that is going on flavour-wise without feeling bloated. It's one of these cases where I think it really elevates the original mod, which was already arguably one of the best mods for Vicky 2.
You're really spoiled for choice, which can however make it hard to evaluate at a glance which nations are particularly worth playing (for example, who to unify Russia with, or which version of the Belgian Confederation/Acadianie to unify Arcadia with) without digging through the decisions/events files.
What are your favorite nations to play? Does anyone know if one can find a list of recommended nations or something of the like somewhere?
!Please don't say Discord. I would rather have to drag my ass cheeks through a kilometer of barbed wire than having to install the funny grooming spyware.!<