/r/hoi4

Photograph via //r/hoi4

A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.

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Welcome to /r/HoI4

This is a sub-reddit for Hearts of Iron 4. It is a general subreddit for the Grand Strategy Game from Paradox Interactive.


Our Discord Address is : http://www.discord.gg/ParadoxMP


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  1. Posts must be related to Hearts of Iron. Just the title of the post being relevant does not qualify.

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  8. We may occasionally ban specific topics that have flooded the subreddit. For information on topics that are temporarily banned, please view our rules page.

Temporarily banned:

-Rajposting, "cursed_raj", etc
-Map of countries you've played

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    /r/hoi4

    431,691 Subscribers

    1

    how to fix this i didn't modify anything and didn't use cheats

    3 Comments
    2024/12/17
    17:45 UTC

    2

    QOL Suggestions Collated

    If there's one thing HOI4 players like to do, it's suggest improvements to the game. I have quite a few of my own, but most of them have already been stated by others. Here's my attempt to synthesize a structured representation of what I've seen recently.

    • I'm selectively omitting suggestions which I don't perceive to be QOL suggestions, including some annoying bugs like broken focuses, active wars interface suddenly not working, or army front lines not rendering
    • To reiterate, QOL suggestions should not affect the actual gameplay from a fundamental level (no stat changes, new units or focuses, etc)
    • Bolded items are ones that I've seen multiple times, strongly agree with (this is my list, after all 😉), or otherwise seem to garner extra attention
    • If the description starts with "fix:" it is a (perceived) bugfix rather than new feature
    • I did my best to cite references for particular suggestions so that you can read more where I found them, however I know I forgot to grab the link to some posts so I apologize in advance if I didn't cite your suggestion
    • If you'd like me to add additional entries, I'd be happy to do so if I can
    Game Feature/AreaDescriptionReference?
    Airforce ManagementDesignate which variants to use for air wingsPlane Assignments UI [0]
    Airforce ManagementAllow user to define air wings based on customizable factors: what roles the airplane must support, if foreign equipment is allowed, minimum rangeThis post
    Airforce ManagementAutomatically assign aces (after delay)This post, but have seen suggested elsewhere
    Army ManagementQuickly break apart army into armies of 24 divisions (or quickly reduce selection to first 24 divisions)QOL "Quick Wins" [1]
    Army ManagementAllow Naval CAS and Cargo Planes to be attached to armiesQOL "Quick Wins" [2]
    Army ManagementAllow automatic award medals to divisions (I did see an interesting twist on this, pay pp to select a particular medal otherwise a random one is auto-selected for free)QOL "Quick Wins" [2], Auto Reward Medals [0]
    Army ManagementCondense naval invasion and paradrop info tooltipQOL "Quick Wins" [4]
    Army ManagementAllow player to invert current unit selection via hotkeyQOL "Quick Wins" [5]
    Building ConstructionEnable state-level queues, ie. build these civs/mils/etc after infra completes for this stateThis post
    ConvoysAllow prioritized use of convoys. Player may not want LL to kill supply of armies/navies.QOL "Quick Wins" [0]
    DiplomacyAuto-dismiss requests (call to arms, lend lease, join war)Allies-and-Puppet Spam [0]
    Equipment Variants/MIOFix: New variant created when design remains unchangedQOL "Quick Wins" [0]
    Equipment Variants/MIOFix: Do not change icon, model, or designer MIO on tech research (occurs mainly when new airframe tech is researched)This post, but have seen suggested elsewhere
    Equipment Variants/MIOAllow exemptions from auto-upgrades (namely engine and armor for naval designs)QOL "Quick Wins" [4]
    Equipment Variants/MIOEasily upgrade all naval designs for newer versions of certain componentsNaval QOL [0]
    Equipment Variants/MIOAllow automatic destruction of equipment not needed to reinforce any armies or air wings, excluding equipment from current production linesThis post
    FocusAllow player to queue up focusesBroad QoL Suggestions [0]
    Intelligence AgencyAllow player to queue agency upgradesQOL "Quick Wins" [4], Broad QoL Suggestions [0], Agency Queue [0]
    Intelligence AgencyAllow agents to resume previous mission after returning (from captivity)QOL "Quick Wins" [4]
    Intelligence AgencyAllow player to select a mission before intel level, "automatically prepare mission" to complement the other two optionsThis post, but have seen suggested elsewhere
    International MarketSelect all equipment of a categoryQOL "Quick Wins" [1]
    International MarketAutomatically sell future equipment of matching type (my tweak: automatically sell any equipment of a category which was not domestically produced)QOL "Quick Wins" [1]
    International MarketAllow player to create sell order where quantity is automatically set to maximumQOL "Quick Wins" [4]
    LLFix: LL stuck at 0.1%QOL "Quick Wins" [0]
    Navy ManagementAutomatic navy exercises for new ships, optionallyThis post
    Navy ManagementAutomatically put exercising ships to port when enemy fleet is nearby (assuming enemy was discovered via patrol boats, aircraft)This post
    Navy ManagementBetter sorting of navy interface, grouping ships by variant or veterancyThis post
    Navy ManagementBetter filtering of navy interface, allow more fine-tuned ship selection (ones that you can refit, ones that can do lay mines or do minesweeping, etc.)This post
    Navy ManagementAllow player to select a "range" of ships, with selected ship hotkey+select another ship to select all ships between the two (inclusive)This post
    Navy ManagementDesignate ports to use for repairs or at least change logic to find a larger port if more ships need repairs (something like choose the biggest port in the naval regions assigned)This post
    ProductionCreate production queues to replace a production line upon next production (ships in particular)QOL "Quick Wins" [3]
    PuppetsAuto-decline expeditionary forces, ie. automatically disband them and give puppet controlThis post, but have seen suggested elsewhere
    PuppetsShow pending autonomy changes when possible, namely building construction which has not completed. Could show something like 600 (-700) if there is 10,000 production output remaining in the construction queue.This post
    ResearchAdd queue for researchBroad QoL Suggestions [0]
    TradeBetter handle inefficient trade deals (partial buy orders)QOL "Quick Wins" [4]
    TradeAutomate trade based on rules like preferring faction members, avoiding convoysTrade Automation
    UIMake special projects UI larger or resizableSpecial Projects UI

    Common Themes:

    • More queues: queues for production lines (mainly ships), intel agency upgrades, state buildings, research, focuses, and more
    • Fewer notifications: calls to arms, lend lease, etc.
    • More (prominent) notifications: intel operation completion, troops out of supply, partial trade orders
    • Navy management (although I think I added most of these)
    • Equipment variants and MIOs: lots of complaints and suggestions around managing the huge variety of equipment variants between selling them easier, choosing what equipment is used, or automatically deleting them
    0 Comments
    2024/12/17
    17:19 UTC

    44

    why did the novum vexillum devs add this

    14 Comments
    2024/12/17
    17:06 UTC

    0

    What is thr best composition and amount of units for invading the ussr as germany

    As germany i invade the soviet union with about 80 divisions 56 infantry 4 calvary 8 motorised infantry and 12 panzer divisions with medium tanks and help from allies such as poland and romania how can I improve on this to defeat the soviet union better ? Any help Is appreciated!

    1 Comment
    2024/12/17
    16:55 UTC

    5

    Pacific island hopping, worth it?

    The naval invasion stuff I'm trying to get used to...

    But is it even worthwhile taking all the islands before mainland Japan, (historically) or just go straight for the jugular?

    Some islands right next to each other need a new invasion requirement, rather than just hopping one to another.

    6 Comments
    2024/12/17
    16:28 UTC

    51

    Japanese liked their China so much they created more of them.

    5 Comments
    2024/12/17
    16:13 UTC

    8

    More states colored in! Sorry I didn't post yesterday, was completing finals at Uni! As always, comment if your state isn't on here or I have missed you!

    2 Comments
    2024/12/17
    16:02 UTC

    0

    Right side Germany is the better economic path and I’m tired of people acting like it’s not

    Left side sucks ass only pays off if you think you can live till 42 without dying. For it to pay off you need to int your reaserch getting tools 5 and your early eco will be awful cuz of consumer goods and you delay Anschluss and Czech. Also if you look from a strictly output perspective right side gives you 6 mills and 5% cap super early. Also you get tools 3 faster and rubber 3. As well as more civs early. Also there is no reason to build civs on war eco as Germany, you should build mills as soon as you have war eco + schacht once you have tolt industrial concern you have the only 3% less mill construction speed as before. Also once Anschluss happens you have enough civs to get your research slot

    Edit: you also get 3 mills from tolt early so 9 mills and 11 civs if you don’t do the 35 day focuses for 1 civ then it’s 9 mill 13 civ. Also forget to mention the insane +2 rubber and +20% constuction speed to refineres. Also germany loses the mefo debuff if u take casablanca and iraq and swedish resource rights

    4 Comments
    2024/12/17
    15:41 UTC

    1

    Navy patrol question

    If I assign my navy patrol task forces all under a single general separate from another general who carries only strike forces. Will they be able to work together?

    2 Comments
    2024/12/17
    15:21 UTC

    45

    Bulgaria

    2 Comments
    2024/12/17
    15:04 UTC

    1

    Hoi4 current navy meta

    I was checking the last patch notes regarding Gotterdamerung and except for some little things I haven't seen anything that would change the old MP navy meta from BBA.

    I just wanted to know if the ideal navy is still Heavy Cruisers/ Battleships & Roach Destroyers.
    --> I tried this out in an mp game with a decent UK (20 docks only did DDs) and I beat his navy with converted HC but then the US (He had 4000 hours or so) came with a 5 Battleship+Carrier navy and absolutely obliterated me

    So what is the ideal navy strategy in general but also specifically for Italy in more competitive mp games?

    1 Comment
    2024/12/17
    14:37 UTC

    0

    What interesting about Mexico Focus Tree?

    Sorry for my grammar and using words, English is not my native language

    I bought Man the Guns (To enhance navy) And I've seen many reddit post said that Mexico Focus Tree is one of the best Focus Tree in this game, should i play as Mexico and what branch should i take?

    3 Comments
    2024/12/17
    14:06 UTC

    596

    The vote is over, I have to do a world conquest as a Democratic Bhutan

    42 Comments
    2024/12/17
    14:00 UTC

    1

    What mods have focus for the Dominican Republic

    I want to do a cool run as the DR but hoi4 doesn't have focuses for it. What well done mod do? I know about Kr and nothing else

    1 Comment
    2024/12/17
    12:27 UTC

    1

    Just subscribed to all DLCs and have some doubts about the workings of the game.

    Hello. I found this game to be incredible, but I'm fairly new to it and my knowledge is lacking. Any help is appreciated.

    1. What is the red exclamation (!) mark at the right of an unit?
    2. What is the red skull mark on an unit?
    3. Whats the difference between what seems to be different fuel marks on an unit?
    4. How do I deploy planes on a carrier? And afterwards, how do I use those planes?
    5. Any other markings on an unit that I didn't mention?
    6. After giving an order to a division, sometimes it stops in the middle of the battleground and does nothing. How to prevent this and remedy it if it happens?
    7. Do mods prevent in-game achievements?
    8. How do I get the staff trait with a general so he can lead 30 units?
    9. TIA
    4 Comments
    2024/12/17
    13:11 UTC

    2

    We need better tools for analysis

    I need to complain:
    Even though I've played a lot of HOI4 (1000+ hours, I know some of you have way more, but still), I always have problems after balance changes and with new nations.

    As someone who doesn't really engage with the community, I have a big problem: I have no idea how to design good units.
    I understand the games systems, but the game gives you very limited abilities to compare your and your enemies capabilities, both through battle and through espionage.

    For example: when I design a new tank / plane, I always go for the best possible stats, maybe configure for more armor or more speed. Then it turns out that my support AA rips them to shreds, and while my 5 tanks are great, my production can't keep up with attrition.

    Naval warfare is even worse, because you can't rebuild your fleet on the fly.
    Sure, I can somewhat predict that I need more range, radar, AA or depth charges, but how am I supposed to judge whether to use more guns or torpedoes, or if I need more armor or bigger guns?
    Sure, I can see it once in battle, but then it is far too late.

    What I propose is to upgrade the equipment comparison view:
    Instead of only comparing old and new designs, make it possible to compare to enemy designs and show stats about penetration chance or spotting chance. Of course, only with sufficient intelligence.

    What do you think about this? Am I stupid and overlooking the most obvious things?

    Edit: I guess I need to take a closer look at the battle logs, but part of the problem is that I like to play "against all odds" runs, where I need to minmax to be able to survive long enough to be able to adapt. I feel like this change would give you more agency, but of course it needs to be balanced and tested.

    12 Comments
    2024/12/17
    12:40 UTC

    891

    Switzerland: What is the point of this fascist path?

    66 Comments
    2024/12/17
    12:04 UTC

    3

    Noob mistakes

    We've all been there starting out and having little clue on how the game worked. Some came from Hoi3 and had at least a basic understanding of the mechanics and others like me saw Hoi4 somewhere and wanted to try it. I recently passed 2000 hours played and started looking back on how far I've come, when I started I thought the only way to capitulate a nation was to conquer their capitals in the order they appeared. Most frustratingly capping the soviets by figuring out how to naval land on Vladivostok. Another mistake I made very early on was not understanding capitulation and multiple majors. I remember early on being at war with the UK and it's subjects, I capped the UK and thought I had to keep conquering where ever their capital popped up in order to end the war with the UK, eg random invasions of islands and Africa.

    What were your silly misunderstandings or mistakes when you started playing Hoi4?

    5 Comments
    2024/12/17
    11:42 UTC

    1

    Rainbow effects on the hoi4 map

    Just wondering if anyone knows what's going on with these rainbow effect spots on the hoi4 map.

    https://preview.redd.it/9la9sz7obe7e1.png?width=523&format=png&auto=webp&s=8b64b7f4c5e365fa956d1aac5ae3b7047bcd632c

    cheers

    Raven

    1 Comment
    2024/12/17
    11:41 UTC

    1

    Event does not fire when triggered. Event works fine when fired through console, it also does not create any errors so everything should be fine. All of the options work, the event just doesn't show up at all.

    add_namespace = manehattan
    
    #Manhattan seized by Equestria!
    news_event = {
    id = manehattan.1
    title = manehattan.1.t
    desc = manehattan.1.d
    
    picture = manhattan_seized_by_equestria-768857
    fire_only_once = yes
    trigger = {
        SOV = { controls_province = 3878 }
    }
    
    mean_time_to_happen = { days = 1 }
    timeout_days = 60
    major = yes
    option = {
    name = manehattan.1.a
    trigger = {
    tag = USA
    
    
    }
    ai_chance = { factor = 100 }
    add_stability = -0.15
    
    add_war_support = -0.15
    
    
    hidden_effect = {
    
    }
    }
    option = {
    name = manehattan.1.b
    trigger = {
    tag = SOV
    
    
    }
    ai_chance = { factor = 100 }
    add_stability = 0.15
    set_province_name = { id = 3878 name = "Manehattan" }
    
    add_war_support = 0.15
    
    
    hidden_effect = {
    
    }
    }
    option = {
    name = manehattan.1.c
    trigger = {
    NOT = {
    tag = SOV
    
    tag = USA
    
    
    }
    
    
    }
    ai_chance = { factor = 100 }
    
    hidden_effect = {
    
    }
    }
    }
    
    10 Comments
    2024/12/17
    11:02 UTC

    1

    Would anyone guide me through HOI4, I keep playing civilian and still suck.

    If possible would anyone want to hop in a discord call to guide me? Much thanks

    2 Comments
    2024/12/17
    10:55 UTC

    1

    How do I destroy Britain?

    Okay, after the new update naval invading UK is such a pain for me, idk if it's just that they're too strong, I am missing something or I'm just dumb. After my last run, when I successfully sunk half of the british fleet, and successfully performed naval invasion, I got, literally raped. Well, I advanced one province, and then, like a truck, I got hit with 15 divisions on one province. The year was 1941, and UK was communist so they lost alnost all of the colonies.

    2 Comments
    2024/12/17
    10:40 UTC

    355

    (New Player here) Guys, I understand that it is difficult for Soviet to surrender, but what is this?

    75 Comments
    2024/12/17
    10:41 UTC

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