/r/Stellaris
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio.
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This is a sub-reddit for Stellaris. It is a general subreddit for the Grand Strategy/4X Game from Paradox Development Studio: Stellaris.
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/r/Stellaris
hey everyone. i know people change these sliders. i never have. but i realized i really don't enjoy playing tall under the default settings. it might work for popstealing roleplays, but a pacifist run just never seems to get the momentum to go anywhere, and their pop growth is capped hard when going tall. so i was wondering. are there pop growth slider settings that favour tall play more? what are your favourites?
Any help would be appreciated I’d like to know out of the starter systems on console is closest to them or has a chance for them to spawn close by thanks in advance
Anyone help a fam out?
My major rival has subjugated almost a third of the galaxy and, as I too have subjugated a (weaker) third, constantly thwarts my desires in the Galactic Community. However, their largest vassal and I are on really good terms, and has pledged Secret Fealty to me.
I just smashed said overlord in a war (that the aforementioned vassal was not involved in), so now seems like a great time for a revolt before they can rebuild. Any way I can encourage or otherwise force the issue with this vassal?
So I wanted to try a teachers of the shroud unity rush build for one and was watching montu's vid for ideas and noticed that he took egalitarian to increase faction unity production. After doing some research, I realized that:
spiritualist+fanatic egal+parliament+beacon of liberty gives 90% faction output, +10% specialist output, +10% unity
And I can use utopian abundance to maximize pop happiness which apparently multiplicatively effects faction production. If this isn't max unity from the start for a regular empire, I'd like to hear what is. I'm assuming this is better than fanatic spiritualist+egal.
I guess I'm wondering what the problem I can't see with this build might be. I'm not trying to break any records here so I don't mind it not being meta, but I wonder if I'm going to run into problems with this much investment in unity.
So basically there was a crisis war and we all banded together and destroyed the dude. But I can’t end the war cause he isn’t completely gone. Normally I’d just crack the last world and be done with it but the problem is that his last world is in the borders of an ally who’s occupying the world so I can’t do anything to the world. Currently I’m trying to repeal the crisis in the galactic senate but nobody is supporting it. Not sure what to do.
I understand that "consensus" is a strong word, and I'm aware that these mods are popular, but as someone playing Stellaris for the second time and looking to enhance the experience with a few mods—without drastically altering the game to the point where it feels entirely different—would Planetary Diversity and Gigastructural Engineering be good additions?
I also take the statement "If a mod feels like a mod, then it failed" very seriously.
Additionally, is the load order below likely to cause issues? Should I reorder the mods?
Is this just a bait? I keep hitting end game unable to fight because my ships need artifacts and I get limited by them so I can’t build large fleets.
I know it gives the Agenda for Psychic theory, but you can just get that naturally as long as you're not materialist. So, unless that is the case or you're psychic rushing(in which case, why not just get shroud origin?), does that make this perk basically useless on its own?
This is my first time doing this, and I am completely overwhelmed trying to keep my economy balanced as I migrate over 700 pops into the L-cluster. I'm just doing this for fun because I've heard of other players doing it. Any advice would be greatly appreciated.
Currently doing a Psi Hivemind Imperialist Xenophobic Militaristic Materialist Human that go about ivading Pre-FTL Civilizations with that robot soldiers and drag the aliens kicking and screaming to the pods to be assimilated into the robot army and forgotten by history
I'm about to go virtual, but I have a few organic pops living on my planet (Individualist Machine Problems, amiright?). I'm also Xenophilic, and not authoritarian.
How do I get rid of these guys to make room for my glorious fake people?
BTW I am saying that first 10 years in they have like 10k and their is nothing I can do
TLDR: I'm trying to beat a FE with absolute minimal fleetpower (the goal being to take em out as soon as possible) as a challenge, and we'll assume the game is in vanilla. How would you do that ?
I know how to deal with FE just fine, I typically get rid of them at the beggining of midgame without any issue if my schemes require their destruction. I'm doing a nemesis run right now, we're in 2320, and it so happens that there's a fallen empire right next to my homeworld that I'll have to deal with first before declaring war to the rest of the galaxy, otherwise the topography will have me fighting a vicious war on two fronts.
Now, I have the production means to relatively quickly assemble a 600K battleship force (with artillery and tachyon lances) and just take them straight on, which is what I'll probably do. But I'm wondering how I could do better, how could I deal with their 400K fleet as efficently as possible, with as little fleetpower as possible, and how early could I have dealt with with them if I ran this supposed ideal composition sooner.
Do FE ships have fixed loadouts that can be exploited, or are they randomised like for other AI fleets? What was the lowest fleetpower with which you took down a FE ? What weapons did you run ? Do the odds change if they have a Titan or a Colossus ? Let me know about it.
I got lucky and got the Beholder early. He disables all shields in a system, plus he's quite strong for early game. I easily crushed two filthy xeno scum empires with all armor disrupter destroyers.
However there is a huge nest of Ancient Drones which are strong against armor. Should I just design a fleet to go in without the Beholder, so I have shields?
I'm psionic, so my commanders have shield hardening. Does that do anything if shields in the system are disabled?
Longtime save scummer first time iron mode player. For a long time I focused on winning and being a dirty save scummer and recently made the switch to iron mode. I mostly have been doing RP with way less emphasis on winning .
From a story telling perspective it has made the game so much more entertaining for me. The weight of my decisions for my empire matter. Sometimes the rulers make poor decisions. Sometimes those decisions result in terrible outcomes, but it's fun to play through it and see how you come out on the other end.
Learning what your civilizations story is. Sometimes it's grand and epic other times it's an utter failure. All in all it's been great. Wish I did it earlier.
I want the ability to terraform planets I already live on, and I see that's a tier 3 research. Do I have to research all tier 2 options before this one is available?
It's year 2286 and I still haven't gotten it yet, and I already have Terrestrial Sculpting (to terraform planets that are uninhabited)
So I’ll just start by saying I have 3,000 hours in the game and have never ever seen this!
Basically I’m in a federation and at war. There’s a planet that when it’s invaded, the status doesn’t turn to occupied. This is just a normal AI empire, it’s now at 100% devastation, and has no defence armies left. When our armies land we immediately get kicked out back into space but the planet doesn’t change to occupied. I’ve tried everything - manually invaded about 10 times, changed the army status to aggressive to let the AI take over, and even restarted my laptop - nothing works.
This was fine in the last war when I was President but now I’m not, the dumb AI won’t status quo the war. We are a lot stronger and only on 30% war exhaustion. This will take years!!
So my questions!
Was thinking of getting some dlc and making a server for me and my friends to play together on. Was wondering if y'all could give me some galaxy templates and suggested dlc (either dlc suggestions, galaxy settings, or both) before I do so. Thanks in advance, lords and ladies
I just lost a game where I've put maybe 30 hours in because the Cetana situation wouldn't progress. I know exactly what to do and defeated her at least 5 times already, but every time I need to ambush convoys and outposts it becomes horrendous. I raid all outposts and nothing happens. Perhaps a bit of progression, but not enough to declare war on her.
Eventually all that's left to do is raid convoys, but for some reason these things rarely spawn. So I'm just waiting at the border of Cetana, twiddling my thumbs until I get an update from the situation log.
It's especially frustrating because you're on a time limit. I had to wait so long that Cetana's work reached 80%, and while I finally could attack her, I couldn't get the damage buff. And at higher difficulties this basically means you can throw away your game. It's so insanely annoying that you need to do it as quickly as possible, while at the same time the event keeps bugging out.
In a martial alliance, and my ally offers this event, does anyone know what this does or its outcomes? Wondering if it is 1 time thing, since we are about to go to war which cancels the event, but the event takes 3600 days to complete which I really don't want to wait for.