/r/Stellaris
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio.
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Welcome to Stellaris
This is a sub-reddit for Stellaris. It is a general subreddit for the Grand Strategy/4X Game from Paradox Development Studio: Stellaris.
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BANNED TOPIC
- Star system Covfefe [2017-10-14]
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>!Paradox is Swedish!<
Result: Paradox is Swedish"
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/r/Stellaris
Would love just for RP reasons to be able to turn off the tooltips on in-game events that show exactly what modifiers will come from my decision and the changes that mod brings to Diplo in ck3 by not showing stats unless reconned thoroughly
I and other races have been bombing this stupid planet that only has One Planetary Shield Generator for last hour in 3x speed and it's still standing, it's driving me crazy π΅βπ«π΅βπ«
Im a little confused as to how do you change this in any way. Anyone have any idea?
Im a little confused as to how do you change this in any way. Anyone have any idea?
I am quite new to Stellaris and wanted to ask what causes robots to become sentient and potentially revolt?
I know they can revolt if you don't grant then citizenship when asked but what causes them to actually gain sentience? Is it a random event or does something trigger it?
I am starting a new run with the ocean paradise origin and probably inward perfection too.
But I can't decide on an ascension. I plan to carve out a small patch of the galaxy for myself, maybe a couple dozen star systems at most, and basically turtle in - letting the uncivilized folks deal with their petty, pathetic politics.
I am thinking that psionic ascension would be the best as I would like to avoid Synthetic and Cybernetic because it doesn't fit the rp and Genetic is kinda just trash compared to the others - so is Psionics good for this turtle-in build?
The question is in the title.
If I pick Ocean Paradise can I later terraform the guaranteed frozen planets around me? Either just with terraforming or with the Deluge Colossus.
I mean apart from wanting to level up your generals it just seems like an overall drain on resources when you can just stand up a new army of regular units in no time. Sure the upgraded units are way better but take significantly longer so why not just make 30 assault armies, bombard every planet to hell by the time they arrive, and then just win by sheer numbers? Surely there's something I'm missing.
So when you have a storytline, or a perk giving you a new technology/building can you see the benefits before choosing? I just finished the contact on those void worms and took the 5% more food production because I couldn't see the benefits of taking the tech instead (or was it a building?).
If you're researching something you just hover your mouse over and you can see nearly every info you need. But trying that on an option of events, etc the infochart just disappears
Iβm playing stellaris on my ps5. I got into a war with my overlord for independence, but now I canβt finish the war because it says βour war goal does not permit us to do thisβ Iβve looked all over the internet for answers and found nothing. The options are greyed out, I canβt click on anything. I tried reloading the game and still nothing. I really donβt want to let it auto-complete into white peace (because the whole reason I started it was over taxes) can someone please help? I donβt want to restart or give up, Iβve put decent hours into it.
I always find the larger galaxies really overwhelming and overall feel kinda insignificant in the grand scheme of things.
I usually play on an elliptical 400 star galaxy but I'd like to try some of the bigger ones. Even 600 stars is a tad too big for me though I'd do it for the two fallen Empires.
I have no idea if it needs a trait slot and point
I know this subject has been brought up before in the forum, steam and reddit but usually a year or older so i want to ask this qeustion again: when the savefile stops loading around 90% then there is no way to save it in ironman (unmodded)?
that was the conclusion of all the other forum discussions, which is really sad considering a 150 ingame years old savefile.
During my last game I played with a friend who was playing as a xenophile pacifist and by mid game I was incredibly, unbelievably behind. Especially in tech research despite having more research labs (with planet specialization and scientists governing the planets). I wanted to clarify what this might be and what there solution there is. As a militarist xenophobe I know it's advised to attack early and secure other xenos. I colonized all planets suitable for my main species and then waited for terraforming to colonize the rest. Should I be using enslaved xenos to colonize those planets? And as a xenophobe is it still crucial to enter into research and commercial agreements with other empires? Being behind in tech just felt like a slap in the face that snowballed to being behind in other areas. I was initially worried I was screwing up the early game but I've looked at a few guides and seem to follow them pretty well, the only mistake I could potentially think of is not being as aggressive as I should have. I have also waited to research anomalies until I have a bit decent tech production to get good (proportionate???) bonuses from them. Also potentially unrelated, I was wondering about empire size and research cost? I'm trying to wrap my head around it but even with a substantially larger empire size than me my friend was completing technologies left and right. If any or all of this is incorrect please correct me. Only a 200 hour player here. Thanks! Edit: wanted to add this is completely vanilla with no mods and no DLC
Returning player, last played about 3 years ago. Subscribed to play with all the dlc I've missed & decided to dive into a DA run (no mods). A lot is different but the specific thing I've F'd my game with is ...
I had to submit to the Kahn, I have a decent slice of the galaxy assimilated but tech is slow now (& I'm a bit rusty) so my fleet wasn't up to the Kahn's. This means I'm playing satrapy taxes & all my base resources hit red at the same time as...
I go for nanite Ascension & stupidly pick the one that gives nanites in exchange for miner & farmer income. My energy was minus 1K & minerals & food about minus 400 a month. I sort of thought I could chill under the Kahn's protection but I'm at risk of defaults etc. I've sorted energy out pretty quickly & started upgrading 2 astral forges but food is going to be a struggle, I just don't have much of a food economy.
I'm tempted to just purge my organic pops so I don't need food as my economy should really just be energy & nanites I guess? But that felt like it might be another stupid decision so thought I'd check in here!
I mean... Does it just release a fuck ton of water and floods the planet? That doesn't explained the changed climate (well I mean kinda but you know what I mean)
Plus that's just so boring! What do you think? :D
I'm trying to create an authoritarian human empire that did originate from earth. (I know that sounds weird) I don't have any ideas for their name but I do know that I want them to be some super mean and nasty dudes so help me out, all names are valid. There are no wrong answers.
I have about 50 hours under my belt and Iβm having trouble wrapping my head around what to do about producing energy and minerals efficiently. I understand how planetary designation works and all that and have no issues creating specialized worlds with other resources but Iβm not sure what to do here. For example, I know that if I find a world with 12 energy districts that should obviously become an energy world, so I would build the power grid and designate the planet as such. But I feel like worlds with large amounts of energy and mineral districts are rare, so how do I use planets that have say 6 minerals and 7 energy? Should I fill up both of those districts and then make the planet a unity or research world? Should I be filling up all of the energy and mineral districts on every world I have? Iβve also build habitats specifically filled with those districts, but that is less efficient than using planets. I know that I can vassalize and get resources that way but thatβs not always an option so I wanted to learn the fundamentals.
I really enjoy both CK3 and Civ. I haven't played any other paradox game. I do enjoy the sci-fi space theme and have heard there's a good amount of RP potential in Stellaris. I've clocked in maybe 7 hours so I'm still brand new.
I've been exploring the map next to me, survey after I explore a good amount, then expand my border. Once I feel like I've gotten a decent amount of territory I switch to doing the anomaly quests. Then when I'm ready I plan to explore some more.
My issue is, what exactly am I supposed to be doing? I feel like I've been doing nothing but exploring and harvesting resources. My supplies get capped and I don't know what to do with them. I'm also confused about armies. I've been capped at 15k minerals with nothing to spend it on so should I just use all 15k on armies?
I've met other species but I haven't really been able to interact with them much. I didn't even get a chance to send an envoy to one for some reason. I don't know how I'm able to influence or interact with them besides going to war. When I try to trade, I don't see an option of their resources. What even is there to trade?
I'm kinda just on autopilot waiting for something to happen but nothing is. I don't even know what the end goal is, what I can accomplish, anything. I don't know what agency I have over my "civilization" beyond picking what to research.
I've been playing Stellaris since Synthetic Dawn and have in excess of 3,000 hours clocked into the game. As you might imagine, I adore this game. Or at least, I used to. I've slowly become less and less enthused by the game. I stopped playing completely about a year ago.
As you all know, Stellaris releases expansions and DLC like clockwork. So. Much. Content. So many new shiny things. Here's the problem with that. My favorite part about Stellaris are the macro scale decision making and the natural, one of a kind scenarios that emerge from unique factions, species, and empires all playing together on a single galactic playground. But how can I enjoy this original gameplay loop when the amount of decisions required are a billion times more than it used to be? When there are so many redundant windows and popups. When the galaxy is already full of lore before I even hit the stage? Early Stellaris has some of this, but it wasn't nearly THIS much, and in the past there was a good balance between fixed events and emergent gameplay.
Now it's all a random mix of lore, relics, anomalies, and NPCs all over the dang place, with constant fixed events happening over and over. After a while you know it all, and actual empires feel like a tiny part of each playthrough's 'lore' now. As you might imagine, this means I am not a fan of story packs.
All this to say I wish the Stellaris devs went in a different direction. I wish they focused on the aspects of the game I love, polished the mechanics that already existed, tweaked things to be more streamlined, more exceptional. Allowed more ways for natural emergence to occur, instead of adding on-rails content over and over again to bloat the game with so much yet so very little.
I know this post was all over the place. But I've been holding this in for years, and I needed to let it out at least a little.