/r/victoria3
A place to share content, ask questions and/or talk about the grand strategy game Victoria 3 by Paradox Development Studio.
Welcome to Victoria 3
This is a sub-reddit for Victoria 3. It is a general subreddit for the Grand Strategy Game from Paradox Development Studio: Victoria 3.
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/r/victoria3
Does anyone knows the release hour of Update 1.8 (pivot of empire)?
Hello Everyone, I just got the DLC "Spheres of Influence", and just wondered what this new mechanic does before I do something dumb. Thanks.
Sincerely, Big Funky Joe
any other options
I'm new to vicky3 (31h) and I decided to play as Korea. Everything went really smoothly, I've got a movement to enact homesteading really early and just now got "everyone" (as long as they're rich) rights to vote. One things that bothered me is that I pay a lot to the chinese (which are now Heavenly Kingdom) and I'm this ugly green color, additionaly they eat all my production. So I decided to just declare war of independence, UK is supporting me and all that shit. But I can't for the love of me find a button to do a diplo play to become Independent, do I have to buy a dlc like in case of eu4 or something's broken?
Any state connected by train lines should have 100% MAPI with the other states connected by that line. If you think it’s overpowered then make it like the railways have to be size 5 or something or make another research unlock it further down.
Playing as Brazil and just rolling through taking all South American countries easily, but I’m at a point now where if I try to invade US or France will force me to “cut down to size”. I did it once to see and it literally took everything away 😂 so how do I get around this. If they come after me, I am cooked guys 😭😆
Hey everyone I have a question and I don’t quite know how it works I am a new player and never knew how this works in real life. But If I give foreign investment rights or get mutual investment rights to a nation how does it work?? They build the buildings I know this but does the resources come to me 50-50 75-25? How does this work ? Also my pops are employed there so would said nation who build in my nation be paying them ? Or would I still be paying them ? Who gets the dividends ? I’m really new to the game and don’t understand how it quite works.
My next question is if you are a GP would you want another GP investing into you ? Ie. France investing into America. I think it would be okay to a point but my concern is what if the AI invests a lot into me and I get the leftover scraps ? Is that a thing ??? Thank you all in advance and have a blessed day!
playing Qing, managed to disintossicate my soldiers from opium, why does my army lose even if it's a professional army? More than tips on this single case (I know it's a dumb question) I'd like to know what are the things that can reduce the efficiency of your army
Once civil war is over, it’s just flash bang after flash bang. Every week there is an event. Even without civil war, there’s too many things like trail of tears, map the west, colonization, etc.
Question:
I'm currently playing Tunisia and I expanded quickly in the early years and now I'm in heavy debt.
I tried privatizing my industries to combat the debt but the private sector just refuses to.
There's over 1M£ in the investment pool and no private construction. The factories are very profitable. My current economy law is agrarianism. Still, the privatization button has been on for like 5 years.
Anyone got an idea what the problem is?
Edit: I also have foreign investment rights for france and ottomans, even they don't buy those factories.
We're in an age where games come out with 100s of bugs, incomplete, full of broken promises fixed through dozens of DLCs, well I'm finally at my breaking point. I will no longer buy any games or DLCs that are made OR published by Paradox until the warfare system for Victoria 3 is fixed. I cannot comprehend how someone in charge of this project looks at how broken the frontline system currently is, and the first thing that pops up in their head is: "Oh! We should do a flavor DLC for India! That's what's missing, of course!"
I have bought many Paradox games and DLCs over the past 12 years, but no more. Fix this trash system
Hello Victorians!
Update 1.8 releases tomorrow, the 21st of November, in this video we go over some of the changes to the game when it releases!
We also have a livestream of Update 1.8 and Pivot of Empire tomorrow starting at 10:00 CET, so we will see you there!
Watch it here: https://youtu.be/v-mS5grKOvo
Generalist Gaming made a video in which he talks about every great power has the potential to hit 20 Billion by 1936 I'm curious if anyone else has reached this or anything near it, my highest ever GDP is 6.1 Billion but I tend to play minor powers
I've already played over 1k+ hours of vanilla because it was chilling, yet I haven't tried any serious modes besides graphics and map. I know there are a lot of modes, but since they may have compatibility issues, can anyone recommend some modes or a collection of modes on Steam Workshop that work flawlessly and provide a much more enjoyable experience?
The pollution impact will be reduce by 75% with Public Health Care level 5 but is there any way to reduce/prevent pollution level?
I'm trying to improve overal health of all pops and pollution has been the main impact on pop's mortality
Open for suggestions
Currently doing a Sweden run and I'm getting my first steel mill around 1841. What should I do next before declaring war on Denmark in order to assure victory isn't too costly and be able to unify Scandinavia?
I like to play smaller (and weaker) countries and build my way up (not necessarily map paint). I’ve been somewhat successful in my many games as Central America, Argentina and also Mexico before these, getting I feel a decent grasp on the game.
I’ve since tried Greece a few times now and failed horribly, haven’t tried Wallachia yet but figured they’d be my next go at it to see what they’re like.
I’d really appreciate if anyone can give me tips on what to do as either one, would really like to have a successful go at returning Greek homelands as Greece or Forming Romania as Wallachia. Also want to get decent enough so I can play one or the other in MP with my friend and not have to start over every few minutes until I can get setup.
I don't like building. I find it tedious. I can get any nation to become rank 1 GDP my microing the state construction queue but I simply dislike it.
Before the private queue we had a mod called Anabelle's Auto Queue that played the game very well.
The closest thing we have now is ORGO but I believe it only auto expands what is already built.
Is there a mod that fully handles the economy for me? I want to deal with international relations, politics and war.
Hi!
So I'm of the opinion that Capitalism should be the best option since in real life, it happened to be. I'm not a Capitalist myself, but i'm not lying to myself seeing how it did IRL
In game, its often just a step towards socialism/communism, which are fun to reach in a game where you want egalitarianism and your lower strata to have high Standard of Living
I think Capitalism could use some end-game laws similar to how Interventionism end game would be Command Economy
My ideas are the following;
Economic System;
Free Market
+2 Max number of companies
+100.0% private construction allocation
-25% loan interest rate
+100.0% government dividends reinvestment
X Disable Nationalization
X Force Privatization
+50% Capitalist Investment Pool contribution efficiency
+50% shopkeepers investment pool contribution efficiency
Requires; A technology or something, maybe one that already exist or a new one?
Labor Rights;
Workers' Duty (Level 1, Max 4-5?)
-20% Dangerous Working Conditions
-10% Minimum Wage
"Workers have the duty to supply their own basic equipments such a boots or helmets, which are mandatory"
Children's Right;
Regulated Child Labor
+20% Dependents Income
"Children's labor is allowed and encouraged but heavily regulated and limited to certain industry"
Welfare;
Good Laws (Level 1, Max 5)
+20% Welfare Payments
-10% Political Strength when receiving welfare
+5% Capitalist Political Strength
Migration;
Commercialized Migration
I have no idea how to implement this one but I thought it was interesting to imagine a migration system where people pay to migrate
Taxation;
Consumerism Taxation
-75% Consumption Tax Cost
+100% Consumption Tax Rate
(to compare, Consumption-Based Taxation is -50% cost and +42.5% tax rate)
Education System;
Subsidized Schools ((Level 1, Max 5)
+10% Education Access
+1% / Wealth Education Access (Wealth-based)
"Education is not free but those who can't afford it can still access it"
Army Model;
Private Military
Not too sure how to implement this one either, but something like a more expensive army professional army?
Governance Principles;
Corporate Republic
+100 Authority
+20 Legitimacy based on Votes
+25% Industrialist Political Strength
"Corporations are the leaders of our society"
In conclusion, my goal with these ideas would be that you can both be more proefficient with a normal capitalist society but also do more than what is done even in real life regarding capitalism (Like the Child Labor right)