/r/victoria3
A place to share content, ask questions and/or talk about the grand strategy game Victoria 3 by Paradox Development Studio.
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This is a sub-reddit for Victoria 3. It is a general subreddit for the Grand Strategy Game from Paradox Development Studio: Victoria 3.
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/r/victoria3
I want to have a good Argentina run but it consistently collapses after 15 years for various reasons. I want Chile immediately because GB likes to come in and protectorate them if I go east for Para and Uruguay, but when I finally nailed Chile down, gb will colonize one of my southern provinces because, I assume, Chile's claim prevents it before. How can I keep them off me?
Other tips are hugely appreciated.
Hi, I don't have Vic3. I am considering buying it, but based on what I've heard so far, it isn't worth the annual $60 tribute Paradox expects, so I'm curious: What time of the year is it normally on sale on Steam?
I know this has probably been asked to death, but how do you feel about the current state of Vic3? I’m considering purchasing it. I know it had a rough launch but it seems like some of the recent DLC has been positively received. Is it worth it in its current state (and with/without DLC)? Are you hopeful for the trajectory of the game going forward?
Just started the game on Thursday and it’s already 1896. Playing beyond 1900 is usually pointless because of the lag. But even without lag, that’s just 1/3 of the game left. In eu4, a campaign can take months, or at least weeks, if you get the chance to play it daily.
The button to trigger the German leadership war vs Austria used to be in the Cultures tab. I am playing the latest update with the Better Politics Mod. I can't find the button to trigger the leadership war... how do I trigger the leadership war now?
I started playing 2 weeks ago and I'm really struggling to learn the mechanics of the game. I watch videos on YouTube and try to implement but then something new happens and I get stuck.
What is the best way to learn the game?
I just bought the game a couple of weeks ago and im playing as America i invaded mexico multiple times because thats how i thought i was supposed to get territories but didnt know that journal objectives are in place for me to reinact history in a sense and become the us it is today well right now i have all of the united states territories but hawai and acouple of mexican territories and now im at a point where if I invade any territories I will get teamed up on by the rest of the world Im very confused on why thats the case now as countries like france and austria dont have any hatred towards me until i declare war how would I be able to fix this in order to conquer more territories without being murdered
Me and two others are trying to play Victoria with 4 mods
We have the same Mods, Version, Checksum and Load order
One person can join but the other one can't, has this happened to anyone else?
I've got over 1000 hours on this game and I don't know who to play as I've finished all the mods. Helppp meee!
Hello Everyone, I am playing as The US, and frankly, with respect to all my Mexican friends out there, would like to conquer Mexico. However, France is presently gauranteeing Mexico's independence. I have very good relations with France, and was wondering if I can counter France's gaurantee by becoming there ally so they cannot fight me. Would this work? Thanks.
Sincerely, Big Funky Joe
I didn't know if this would work but unifying the Netherlands in your independence war as the Dutch east indies and then becoming Indonesia allows you to get flemish and wallonian as primary cultures while also getting multiculturalism around 1865.
Opening moves:
start passing tenant farmers by putting rural fork in government and start researching society tech. the only non society tech I got was atmo engine since we need human rights, pan nationalism and the +10 manuvers tech in the same tier asap.
activate corn laws on day 1 by swapping grain pms, go LF even though you are a subject.
declare on aceh so your overlord doesn't try making them a protectorate then side with the british in the opium war and declare on the Portuguese for sunda islands, Macau and Mozambique + the other adjacent colony.
build up sunda islands and your capital while consolidating Indonesia. you will need to build some boats to land a few of the countries but try to get at least some universities up asap.
if you get lucky you can liberate the Philippines if spain sides with sulu or some other minor. I was then able to conquer them because they sided against me in some other war. otherwise I would try to grab vietnam for the tech spread textile company or transvaal + orange for gold and the quick incorporation from European culture.
at some point you will cause the Netherlands to become a great power. this is good because now they will rival other GPs that are much stronger than them. They almost always join german powerblock which will steal all your convoys. however you can trade with china for free through the treaty port.
I would look for opportunities to conquer belgium when you can. I got a bit lucky because france went empire and got claims on them. You should be able to pass multiculturalism immediately upon getting it due to having so many discriminated pops in movements. now start looking for independence supporters while letting your infamy fall and getting the other two techs you need. you need enough manuvers to take luxembourg + the netherlands proper.
unify the Netherlands first before becoming Indonesia, now you own all of your overlords financial districts, can form pan europe and easily colonize all of africa while getting mass amounts of immigration.
Unable to liberate states of Fujian or Eastern Guangdong
You should be able to release every state owned culture by another country as an option or some kind of way to remove a state from another countries ownership without needing to conquer it.
It’s ironic because I think as little as a few weeks ago I posted complaining about how terrible the system is- let me be clear, the system IS awful. But embracing how awful it is has led me to newfound fun.
Before playing this game I would just invade the entire world and become one giant resource sucking machine and out put the finished goods to my population and keep colonizing and conquering to increase demand
However now, I’ve been spending more and more time in the trade tab. I won’t say it’s perfect. Frankly it’s downright stupid: but when you see another nation in high demand of “X” that sensation of watching their like drip gives the history nerd Larper in me such satisfaction.
Plus the fact you can just basically outpace the entire planet and eventually crash every major economy at once if you decide to with trade and embargo…. It’s… it’s fun
While I agree with the people begging for automatic trade I’m thinking of “simpler” solution maybe? Where a county needs positive relationships or a trade agreement for trade to be automatic. Because with this game being wide as an open and deep as a puddle these economic terrorism runs are the most fun I’ve had playing in months.
I would also like to see a prestige for trade route system implemented perhaps? If I single handily am supplying every superpower in the world with automobiles… I should see something from it aside from the flat prestige for being a world leader in it. When my monopoly is SO completely dominant maybe the importing nations should be given a negative prestige hit something like “relying on foreign imports for XYZ”
Or when you have a diplomatic action going on: I have an idea of maybe you can “bully” sides into staying neutral or joining your side. Something akin to telling the AI “if you side with x nation we’ll cut off trade of these goods or outright embargo”
The few multiplayer games I’ve played had this system naturally develop and it was so much fun.
My paradox game keeps crashing. For context I use steam in the uk. I bought vic3 and all the dlc from steam and have never had any problems. I play on a gaming laptop not a pc. I’ve checked my game files, edited my game settings to lower graphics, and I have ran out of ideas. Any help?
Soooooo I just need to know why for example, I should use Railroads for iron mines and get less workes working. Like I do it, and it helps, but why???? Im just wandering why it Leeds to better SOL, and more money
When i stabilize my economy i like to reorganize the army but since i always have a revolution running i can not delete the barracks that i dont need and same goes for constructión sector that after i conquer a new land they cannot be deleted because some random revolution in África even if both the barracks and the sector aré in europe .
With railways happen that the ai dont subside them even when they have the pops and the market acces is below 100 but since the railways aré not profitable they dont hire Soo both me and my private sector stop investing in that state,it hurt the most when you aré dying it on qing or eic.
Any recomendations to these problems?
Currently, leaving a sovereign power bloc, even as a great power is almost impossible. You need less than 30 leverage but the game caps it at 38 for whatever reason even if you have 2 other power bloc embassies and a rivalrly with the power bloc leader. The predicted leverage is completely wrong too
Right now institutions are relatively straightforward. You pass a certain law and the institution in question adjusts accordingly.
For example you can have local police, or national police. You can have public schools, or private schools, or religious schools.
But I have to admit, I wish sometimes that you could split institutions and allow more than one type at a time.
Now, I get what your first reaction to that is. "That seems like it would make the system more convoluted, and what does it really add?"
I can't deny, it would probably make the system a little bit more convoluted. That being said, I think if the UI is done well, it shouldn't be too bad.
On the other hand, I think it could open the door for some interesting domestic politics.
Battling Interest Groups
Firstly and most importantly, you could have interest groups battle it out with each other with institutions. With each interest group trying to build out its institution to be as powerful as possible, potentially gaining or losing clout and increasing or decreasing the institution's bonuses.
Just to give an example, let's say that you have both private schools and religious schools allowed.
Well, the private schools would be run by capitalists and the religious schools by the devout interest groups. They would then start to compete with each other.
Each interest group would put money into building out the institution. The more money they put into it, the more the institution's bonses grow. They would, of course, be limited by the money they have in doing this. And if you had two of them like this, they would constantly be trying to outfund each other.
Pops would also be more likely to attend the schools who's interest group they are part of, or the interest group that is closest to them in policy preferences.
Also, because different interest groups have different priorities, you'd maybe see that influence the attraction too. Like devout schools are more likely to attract the poor, while private schools are more likely to attract pops who have a higher wealth.
There would also be a small degree of randomness in the selection. And maybe some state-based modifiers.
Finally, the amount of clout an interest group had would increase the effectiveness of the above modifiers.
Each interest group would have a percentage of control over the institution that grows or reduces depending on the amount of people it can attract (determined by the above factors).
Over time there would be a tendency, because of the effects of clout, for interest groups to outcompete each other and gain a monopoly over the institution. At which point their funding of it would be likely to go down since they have no more competition, while its clout would be high.
This would, obviously, be a situation you'd want to avoid.
Though there would be a minimum effectiveness of the institution (and a maximum bonus based on its level).
Public Funding
As the government you could also play into this process, of course. And in two different ways.
The first way would be that if you have a public option, like public schools, you would be able to increase or decrease the budget like you currently can with military wages and government wages.
If you increase funding, you attract more people and thus grow your own control (and increase the institution's bonuses). And you can also force any other interest groups to either lose clout or raise their own funding of the institution (raising bonuses even higher).
The second way you could impact things is through subsidies. You could subsidize institutions you don't directly control, like private or religious schools, to further boost that interest group's control and thereby their clout.
The level of the institution would impose a funding and/or subsidies cap and minimum.
Clarifications
It's worth noting here, an interest group would need to be at least influential to gain control over an institution. Interest groups that become marginalized slowly see their control automatically decrease and have a funding cap (meaning they can also easily be outspent).
A powerful interest group will also at some point have a tendency to trigger events where they demand you change a certain law to either hand control of an institution to them, or take control away from another interest group. For example if you have religious schools on you may trigger an event to activate private schools from powerful industrialists, or if you have both religious and private schools you may trigger an event from powerful industrialists to deactivate religious schools (though only if devout is not powerful).
If you refuse, their approval goes down for a time.
In addition, every interest group would have at least one institution that they can in theory control so that every interest group has a chance to gain clout in this way.
You also wouldn't NEED to have multiple types activate at the same time. You could keep things pretty much as they are now with only one version of the institution at a time active. The only difference if you did this would be that it would always boost the associated interest group's clout (whereas nowadays it only does this sometimes) and that in case of public institutions you'd now have the ability to change the funding level.
Conclusion
The main reasons I'd like this are:
This allows a way for interest groups to battle it out with each other non-violently.
This allows you to play politics more.
This allows a bit more flexibility with institutions.
It's more realistic, as plenty of countries have multiple types of these institutions at once.
Since they have land in South America, I can't prevent a naval invasion. I have tried using my navy to raid convoys, but their troops still seem to be fighting at full strength. Is the only way to kick them out by having more soldiers and flotillas than them or am I missing something?
Let's say I want to declare war on Russia.
Russia has an alliance with Austria, and will call them in to help. I've been looking for ways around this.
If I manage to obtain an obligation from Austria, can I use this to tell them to GTFO from the war? Or is the alliance pact "stronger"?
I understand from the wiki that buildings raise and lower the 'base' wage in order to have high profitability.
I also understand that pops have a bonus or penalty to the wage, based on acceptance.
Do buildings prefer hiring non-accepted pops to have higher profitability?
If a state has only accepted pops, does the bonus from citizenship laws not matter? for example:
Ethnostate: 25% bonus, base wage drifts to 1£ based on circumstances.
Multicul: 0% bonus, base wage will drift to 1.25£ with the same circumstances.
Thanks in advance!