/r/civ
A subreddit dedicated to Sid Meier's Civilization, the popular turn-based game.
“We are all apprentices in a craft where no one ever becomes a master.” – Ernest Hemingway
Memes, image macros, and reaction gifs are not allowed as posts. These types of posts should either be posted in /r/civ_memes, /r/civcirclejerk, or /r/gaming.
All posted content must be related to the Civilization series, Civilization Beyond Earth, Alpha Centauri, or Colonization series and should be original in nature.
Posts that only show your relationship between one or more Civs, including trade screens, are not allowed.
Screenshots of graphical glitches are not allowed unless they are major and have not been seen before.
If you post a screenshot of the game, please point out what you want people to look at in the image or explain in the comments.
Posts comprised of current leaders or events are not allowed. They should instead be posted in /r/CivPolitics. However, informative posts about past leaders or structures that are included in the series are allowed.
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The rules can also be found on the Subreddit Wiki.
Albums | Multiple Screenshots |
Screenshots | Single Screenshots |
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Events | Official/Mod Highlighted Events |
City Starts | Starting and Settling Locations |
A.I Only Matches | A.I Only Matches + The Battle Royale |
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Question | Questions asked by other users |
Historical | Historical related facts |
Bug | Bugs or glitches encountered by users |
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/r/civ
This game was very interesting with a terrible start. I chose ceaser with monopolies and corporations, barb clans, and chose a small continents map cause I like a good mixture of naval and land generally. I got stuck on a tiny 1/3 of a small continent due to a mountain range and only had 3 cities ( 1 coastal desert, 1 coastal and a half desert land capital) for 50-60 turns. I was very limited in food and production but I generally like to play out bad starts as I find them fun. Once I got shipbuilding I was able to bang out settler after settler and had 9 cities across the whole small continent by turn 120. Once those new cities got up and running my game went fine. I have a decent amount amount of science and gold but it’s turn 273 and I have a good amount of game left.
I was working on a science victory for a while but pivoted hard into war as Saudi Arabia denounced me and had a significantly higher military score than me and I felt a war was imminent so I felt I had to. Now that my empire was devoted to military I feel I have to go domination as pivoting back to science may take a bit.
We’ll see where it goes from here.
is it because the luxury resource?
I've tried multiple times and it's just a hassle getting the great prophet, I feel like it completely destroys my early game. But if you delay it even slightly they all get claimed by the AI because of their ridiculous starting bonuses.
Of course the religious combat being a snoozefest doesn't help either.
I have been watching the YouTube shorts and videos on the civilization channel and, among other things, they say that they want to give more importance to naval aspects of the game.
In Order to do so i guess maps will have to have more separation between continents than in civ 6. In civ 6 my impression was that the maps generated, no matter which alternative i chose, lacked enough separation between continents in Order to make naval aspects of the game really important apart from discovering land. Like there was too much land.
One of the aspects i was hoping from civ 7 was that the map had some king of empty spaces, meaning parts or your empire that you didnt have to improve but its design would fit your city, or give it something special, or just make it look really good. I guess its kinda related to playing tall? Idk. The game looks really good in the previews imho.
Anyway, in order to achieve the objective of giving more importance to naval combat etc, if they dont fix the proportion between land and water they would have to make maps bigger right? Something that if im not mistaken they are not going to do.
How do you think they will achieve to make naval aspects important in civ 7? Maybe in the second era all types of naval units will be crucial? Then kinda fall of in the last era to planes and etc?
I was thinking of ways to make late game more fun as I mindlessly continued a game I had effectively won in the renaissance era for easily 100+ turns.
Someone should make a mercy rule mod that lets you take a score victory early (maybe starting in industrial era) if you're absurdly up on the AI by then.
What mods have you played that make late game fun?
Interestingly, both dlcs already announced have a "and more!" to their description, and I wonder what it could be?
Firstly, I don't think it's going to be civs, wonders, natural wonders or any big added mechanic, because those would have been put forward or are already in the description.
It doesn't leave us with a lot, but there are two possibilities I could see:
- New crises: while we don't know how many crises will be in the base game, I think we can imagine that the team will add more of them as time goes on, if only to make them not too monotonous. Maybe those dlcs are the perfect place for it? I could clearly see some succession or dynastic related crises coming with Right to Rule, for example.
- Scenarios: scenarios were in both civ 5 and 6, and added some fun side modes to play. I think it would surprise no one if we saw more scenarios appear in civ 7, and again, putting them alongside bigger dlcs would not surprise me.
What do you guys think? Are there any crises or scenarios that those packs make you think of? Do you see anything else that could be that "more"?
I want to propose to the developers of civilization VII to put Józef Piłsudski, the founder of modern Poland in charge of the Polish civilisation. It is long overdue, and his legendary, even iconic status as the "Santa Claus of Independence Day" should be honoured that way.
Important things to remember:
Piłsudski had an eastern Polish accent and his uniform should be grey. I propose him to be in either his office or on his horse, Kasztanka.
Special ability should be Sanation or Intermarium, his project for a federation of nations between the black and the baltic sea.
The animation should capture his nature, there are a few great animations.
As the time for the modern age civs to finally be revealed draws closer, one problem which arises is the issue of so many of the “modern” civs which did not become colonial empires falling during the 19th century. One way to depict this in gameplay is to essentially spread out crises throughout the age rather than just at the end of the age, with the crises being more intense and bringing the civs in-game into conflict with one another, ultimately culminating in global wars and collapses of empires, and finally climate crisis, with those able to hold on throughout the age, making it to the end, being those able to “stand the test of time”.
Colonialism
Treaties and Trade Concessions
→ Those empires with the strength to do so will pry concessions from weaker powers (eg. Britain and France), gaining influence and trading rights, opening up the potential for territorial concessions or even full annexation later on.
→ Some will give concessions to foreign empires to stave off their expansion, only to throw them off and establish their own continent-spanning empires (eg. Meiji Japan) or effectively maintain their independence (eg. Siam).
→ Some will be crippled by (eg. Qing China, Iran) or will succumb entirely to the encroachment of foreign powers (eg. Buganda).
Colonial conquest
→ While resisting colonialism through arms is difficult, and most will be defeated by the colonial armies eventually (eg. Mughal India, Zulus), but there may be those who resist successfully for a while (eg. Ethiopia).
Inter-Colonial Competition
Colonial Conferences
→ The emergence of new colonial frontiers and new empires will inevitably lead to competition, which could be mediated through diplomatic efforts and conferences held between the empires to work out arrangements between them (eg. Congresses of Vienna and Berlin).
Inter-Colonial Wars
→ Newfound points of weakness or new frontiers of expansion will become centres of conflict between colonial powers vying for territory and influence (eg. the Great Game, Crimean War)
→ New empires attempting to assert themselves on the world stage would make it be known by going to war with the already established empires (eg. Spanish-American War) or will combat attempts at trying to stop their ascent (Russo-Japanese War, Franco-Prussian War)
Revolts and unrest
Revolutions
→ Revolutionary movements will pose a threat to states weakened by wars, economic troubles and social movements (eg. Revolutions of 1848 and 1917-23).
→ While some revolutions will lead to complete collapses of empire (eg. Xīnhài Revolution), some empires will seek compromise in order to carry on (eg. Austria-Hungary), and in some the flames of imperialism will be rekindled following the revolution (eg. Stalinist Russia).
Anti-Colonial Revolts
→ The empires will inevitably face resistance and independence movements in their colonies, and as time goes on and other crises mount, it will become impossible to keep putting these down (eg. post-World War anti-colonial movements, Arab Revolt).
Global Conflict
World War
→ As the colonial empires of the world become increasingly influential worldwide, and enter into continent- and globe-spanning alliances, wars will become increasingly globalised, bringing powers from all across the globe to war (eg. Napoleonic Wars, WWI & II).
→ The crippling effect of such devastating conflict will affect both victors and vanquished, with economic crises, revolutions, and anti-colonial rebellions coming hot on the heels of world conflicts (eg. Russian and German Revolutions, Indonesian War of Independence).
Cold War
→ With adept diplomacy and a certain amount of distraction, world wars could be averted, with tensions instead directed into “cold wars”, with subversive action and proxy wars rather than direct military conflict (eg. American-Soviet Cold War, Iranian-Sa'udi proxy conflict).
→ Great powers can compete through non-belligerent means, such as international sporting events (eg. the Olympics) and scientific competition (eg. Space Race).
Finally, Pollution and Climate Crises (basically Gathering Storm from civ 6 but more intense)
Climate Change
→ With industrialisation and the second agricultural revolution comes an increase in global greenhouse gas levels, and a subsequent increase in both number and intensity of extreme weather events.
→ Desertification and drought will lead to degradation of farmland and food shortages.
→ Melting glaciers will lead to rising sea levels (unlike in civ 6 it should be much more difficult to build flood barriers, instead their construction is tile-by-tile).
Pollution
→ Plastic pollution (and increase in ocean temperatures) leading to oceanic ecosystem collapse will cause shortages of fish.
→ Air pollution causing smog will drastically reduce quality of life for people, causing health crises.
And in the end, those left standing, even thriving, will be those who have stood the test of time...
Hi all, I was just curious and haven't been able to find info online about it, but why did boesthius, TheGameMechanic, and Potato McWhiskey all skip the main CivGive event this year? It was a shame -- I missed 2023 and have heard about TGM's legendary victory over UrsaRyan and was eager to see them face off again.
I think I read somewhere that boes skipped for personal reasons, which is totally cool. Just curious.
Im playing on Xbox and I have the leader pass installed but cant access the leaders from it? Very confused😅
I knew Eleonore's loyalty traits could be powerful with France - but I've never seen a capital change to another civilization due to loyalty pressure (I have over 800 hours in Civ6 only).
It may be because I've never played much with culture-oriented civilizations, but I always thought a capital always stays loyal....
Has anyone seen anything like this before?
I know Tokugawa is an isolationist but come on
Hi! I play on switch and am still somewhat of a newbie. My question is how do city borders continue to expand once the maximum tile purchase quotient has already been met. So my city is at the maximum of tile purchasing already, and Mount Everest is juuuust beyond that border. I really want those tiles in my city to create a National Park. Other than increasing population, how do I get my city borders to keep expanding? Does culture play a role? I hope this makes sense and thank you!
Civilization 6
Everyone figures out rushing to advanced flight is the quickest and easiest way to ensure victory.
I played with friends over the last couple nights, and were worried the game has little nuance. The person who gets to flight first, always wins. At least with my group.
Is there anything to combat this? What about some custom game modes? Should we disable some victory conditions?
How would you play with a group of 4-5 people?
This is what my Mysticism Civic looks like, I am trying to get a game in as Teddy and wanting to use preserves but they just are not appearing. I have removed all mods and also have tried using Rise & Fall and also Standard Rules, all of them do not have Preserves. Someone please help
First win at diety at all.With my favourite civ