/r/SurvivingMars
Surviving Mars is a sci-fi settlement builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
This is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars.
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/r/SurvivingMars
I just found a rather large concrete deposit in the middle of a mountain when terraforming. First time I've come across. Is it common to have hidden deposits in inaccesible terrain?
The worst thing in this game is maintenance It drives me crazy Especially when there is a devil storm
Just trying to find out if the breakthroughs are consistently the same if you replay the same map/sponsor... as I specifically want to play with one particular breakthrough.
I decided to try something different in a new playthrough of the game: only having one dome operating at a time. Once I build a new dome I have to move everyone and everything over to the new dome while discarding the old one, much like a hermit crab does as it grows.
I just want to build a colony on a terraformed mars and it's a great friggin' game to let me do that. Night time is annoying, though.
Is there a mod that would let me build with the sun always on?
How stupid is it that a single player game without an internet connection can't go beyond the"press any button" menu?
I have a dome with and excess of colonist and another one that lacks them. I can't cover the 2nd working shift despite having some unemployed colonists. The shuttles seem to be transporting them only for the 1st shift... Is there a way to permanently transfer some colonists to a different dome? Obviously I have vacancies in the dome I wanna move the colonists.
I'm feeling incredibly petty and would like to remove 'Elon' from colonist name list, is there anyway to do it?
So, here I was working at my job and this thought came to me. It is technically possible that all 3 "Surviving Series games" are connected.
Surviving The Abyss, which got an update this week, is where the technology for colonization of hostile environment is created (including cloning technology).
Surviving Mars is the main game. In my head canon it takes place in 2036, exactly 100 years after the beggining of HOI4 (I am a HOI4 player too). And there is where the great events of the timeline happen, with the stabilishment of permanent human settlements in space.
But then, back on Earth, a nuclear war breaks out in The Last War storyline. The human colony in Mars now sees itself politicaly independent from Earth, but struggles with sudden end of commerce with Earth. The colonists spend a few years with no contact, reorganizing the colony.
While on Earth, years after the nuclear war, Surviving The Aftermath takes place, where you manage the rebuilding of civilization. But to spice up the story: one of the founders of the new city has a family member who fleed to Mars. But now we are entering the realm of fanfiction.
What do you guys think? Can the 3 games be connected?
I feel like I get to this point in the past several playthroughs and still fail the perfect score challenge.
I have 400+ tourist applicants
$10B in Bank
6 Rockets
Resources are all under control.
What would you do next? (please help)
so I left the game running while getting something to eat and I come back to this. I’m kind of curious what will happen if I do go through with revenge, but Japan is my biggest trader, giving me most of the materials I need. I would be thankful if somebody could let me know what the outcomes are :)
Hey there, I was wondering if someone could give me some pointers as to how the planetary anomalies work? I recently researched one of them for which I needed 9 colonists. It randomly picked some colonists from dome 1 and some from dome 2, problem is the 2 domes are not in walking distance and also don't have shuttles yet, so that kinda borked it for me. Is there a way I can select the colonists myself, or do I just need to hope for the best/wait for the shuttles unlock?
Hi i was just playing a map, get the Black Cubes Mystery and since I did the research and got the new monument buildings I get this error everytime I try to open the right click menu. I think is one of Choggi's Mod telling me that those buildings miss something but don't know how to fix it, the game doesn't crash or anything but got this pop up everytime I try to open the menu and is very annoying.
So I've had surviving Mars with most of the dlc for about five years now and have had a few playthroughs that have all come to dead ends. The main thing I don't get is just how to manage colonists, that being getting comfort up, having a good ratio of service buildings to production and raising martianborns properly. The game just seems to be way too complicated and unnecessarily stressful. Are there good guides out there at all?
So I played yesterday, and everything was fine. I came back today, loaded up my safe, and for some reason, the dome where my people life is just suddenly "out of power" and there "isn't enough oxygen or water", although there should be. As I said, this exact setup was running perfectly fine until now. I can't find any broken power lines or pipes, nothing, and the resources screens all tell me that there should be enough electricity, oxygen and water available.
Is there any actual reason this is suddenly happening, or do I have to assume that my save file just broke?
Please help, I don't know what to do!
I am trying an experiment with a new map where I explore using rovers only without building anything. Since rovers take no materials for maintenance, it seems like you can do this for as long as you want (although it is a bit boring). It does require using Europe as a sponsor to get the RC Seeker (acts as a sensor tower) and I also picked Astrogeologist to get a head start with Deep Scanning. I also ordered RC Explorer for anomalies and RC Transport to be able to move materials to wherever I decide to settle down, which might not be right next to that first rocket.
One risk I can see is if the RC Seeker gets damaged, I would need to order another one, but Europe also gives a slow trickle of money over time from research, and maybe at some point I will get lucky with the repeatable tech that gives money too.
Any problems you can see? My plan is to keep going until I scan the whole map, get bored, or at least unlock some bigger domes.
P.S. seems like I'll have lots of time for landscaping projects too
I've been trying to understand the difference in grades of water, metals, concrete, and can't see that anything matters besides the amount available. Can someone explain this? Thanks
What are the requirements to get this? Is there a minimum number of colonists? Or buildings? How long do they have to be in the workshop? Doesn't the TV studio count as a workshop? Thanks for help