/r/SurvivingMars

Photograph via //r/SurvivingMars

Surviving Mars is a sci-fi settlement builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony.

There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

Welcome to Surviving Mars

This is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars.



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For the full rules, click here

  1. Posts must be related to Surviving Mars. Just the title of the post being relevant does not qualify.

  2. No memes, image macros, reaction pictures, or similar.

  3. No links to pirated materials, pirated game mods, or key resellers.

  4. Adhere to the Reddit content policy and the reddiquette.

  5. Explain what you want people to look at when you post a screenshot. Explanations should be posted as a reddit comment.

  6. All giveaways, surveys, and petitions must be approved by the moderators first. Game-trade threads are not allowed. This includes games and expansions.

  7. Users may only make one self-promotional submission per week.

  8. All posts must have link flair. Please mark spoilers as spoilers.

  9. We may occasionally ban specific topics that have flooded the subreddit. For information on topics that are temporarily banned, please view our rules page.

  10. Content that breaks the spirit of these rules may be removed at moderator discretion. If you want stricter quality control, go to /r/ParadoxPlaza


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CSS by /u/Tur8o :P don't forget /u/MrMusAddict!

/r/SurvivingMars

35,478 Subscribers

5

Viability of power domes ?

So how viable are power domes ?

( btw power domes are domes filled with either stirling gens or solar power )

Is it worth making them early game ? and if i do build a power dome should it be filled with stirling or solar ?

11 Comments
2025/01/31
19:53 UTC

10

Anyone watched "Paradise" on Hulu (Disney in the UK)? The theme song is EXACTLY the same

Spotify

https://open.spotify.com/track/18vMZGigB9pNfLixhJB2oh?si=NDCzHj1lRfyCgPv3dgt2SQ

Apple Music

https://music.apple.com/gb/album/welcome-to-paradise/1791845293?i=1791845295

It's not from the same composer and not titled the same or credited. Is it an homage? Is the surviving mars song an adaptation of a well known older or classical piece?

Seems like blatant plagiarism otherwise.

5 Comments
2025/01/31
19:02 UTC

4

Dust devils at no disasters

Hey. I am trying to a blue sun cooperation run to get the 100,000M achievement. I have had a few tries by now and I just did not grow big enough, so I played with the game rules.

Currently I play with no disasters, fast rockets and more applicants. I chose rocket scientist as my profile and philosophers stone as my mystery to get free rare metals for export. I could have done mars gate, but this one picks up earlier.

Thing is: I could not get disasters. But I get dust devils constantly. There is a portion of my infrastructure with a few pipes and fuel refineries that get wrecked every 2-3 sol.
I did a similar setup before on a different map, and got wrecked by dust devils too. these devils have lightning in them and always appear near the alien crystals. is this related to the mystery?

17 Comments
2025/01/31
13:38 UTC

6

What happens if you don't pass colony approval stage ?

like do you just get soft locked and cant get anymore colonists ? the game goes easy on you at the start so as long as you have life support its pretty hard to fail the approval stage.

7 Comments
2025/01/31
05:23 UTC

663

I found Elon Musk

109 Comments
2025/01/31
04:40 UTC

0

DLC Concept

HEAR ME OUT,

martian warfare dlc.

new tech tree : Weapons.

it would have nukes, missiles, bullet factories, gun factories, propaganda upgrade, tanks etc etc

you would also have buildings to train soldiers and maybe an upgrade to the broadcast station for propaganda.

New mechanic : Invading.

you could invade other colonies and like choose where you deploy units clash of clans style. Oh yea and when your done killing everything you can plunder the resources from the depos and maybe sabotage any remaining life support ;)

i just threw together some ideas while watching the news, so if y'all like the idea maybe i could make a better concept with more thought put into it in a later post.

Oh yea and if you guys have more ideas put em in the comments so i can add them to the next post.

EDIT : yes i know they're not adding anything new to the game, but it's still nice to think about what could've been :`)

9 Comments
2025/01/31
03:49 UTC

10

How to solve the problem of a distributed colony?

Hi folks, here's my colony: https://x0.at/JOHV.jpg It's my first playthrough.

You can see that I have three basic domes. The rightmost dome is a mining town, the two domes on the left are science domes. I guess I made a mistake of not devoting a separate dome filled with herbalists to farm stuff, but I'll fix that. The domes are connected by trains. I want to build a medium dome on the very left where there's a vista and some more $ mining spots. I should also go underground.

Now what bothers me is logistics. I noticed that the two domes I have on the left often wait for too long for the resources to be delivered especially if there's not a lot of them. Like I need 2 electronics to finish a building and I can wait for a sol for them even though there are like 10 of them right there. Sometimes the resources are never delivered, so I have to use a vehicle to manually bring stuff. If I'm building a large dome on the left, I better make sure my logistics is impeccable. Same about going underground. The trains don't seem to deal well with satisfying demand. Plus, as I understand, regular stations can't accept two connections. So they're only viable to get for A<->B kinda connection and not A<->B<->C. If I want more, I need to go for the large station, but again, I'm not convinced of the train viability at all.

Drone networks across the distance... should I have a universal storage near every drone hub? Will it help them satisfy remote demand?

I haven't gotten to the shuttle research yet. seems to be quite far down the research tree.

14 Comments
2025/01/30
07:24 UTC

6

Hexagon dome ?

I was looking at a japan no colonists post by Spinier_Maw and saw an open hexagon dome... is it a actually in the game or is it like a mod ? it was beside a capital city from green planet so could it be a skin ? oh yea and someone in the comments referred to it as a "Baby dome" if that helps identifying it somehow...

3 Comments
2025/01/30
01:03 UTC

4

What are yalls dome layouts ?

i'm not talking about the stuff inside the dome, im talking about the domes themselves. i like to do a big dome in the middle of the map with a bunch of connected domes around it, kinda forming a ring... or instead of a dome in the middle it could be a capital city. and no i don't have a screenshot of what it would look like... ( Sorry :( )

16 Comments
2025/01/29
23:49 UTC

5

Crash when saving game older than 200+ sols

Crash log: https://pastebin.com/CzbAPQRt

Playing on PC, with all DLCs.

I've been having issues for multiple runs now where I get to 200+ sols in a game and something just clicks and when I try to save beyond that sol the game crashes. Like literally before the sol ticks over the game is fine but after the next sol starts the game will crash when trying to save.

I've disabled steam cloud saving based on old posts saying it can corrupt saves but that haven't alleviated the issue. The log above is a game started after disabling cloud save. I've also verified game files.

The error is always access violation, I've tried to make the save folders all not read-only but the game reverts that when I load in.

I am playing with a lot of mods, but I'm unsure which one could be the cause.

Anyone else had this issue before and know a solution? I really don't want to start yet another run that ends prematurely to something like this. Thanks in advance!

11 Comments
2025/01/29
19:08 UTC

5

Lore ?

Um, quick question... does the game have lore ? like i feel like it should with all the lil story events and stuff, but i haven't really thought about it that much.

8 Comments
2025/01/28
23:19 UTC

16

Another head scratcher

They want food which they have an abundance of and are offering machine parts of which they have none?? I think my ai is actually Homer Simpson 😝

4 Comments
2025/01/28
16:12 UTC

4

Struggling with no pain, no gain achievement

I've done it twice and it just won't pop.... russia is hard. Any tips with them?

7 Comments
2025/01/27
04:05 UTC

41

Ai trading

Sometimes I wonder how smart the ai in your “rival” colony’s is from space race. There have 2 of the same offers just 1s more reasonable than the other

22 Comments
2025/01/26
20:18 UTC

63

The game is complete in every aspect except for vegetation. And the progress is just frustratingly slow. I get a mission like every 5-10 sols, progress from the forestation plants is 0, even though I build new ones in the desert. Is there a way to speed it up?

28 Comments
2025/01/26
15:02 UTC

12

Central housing dome, surrounded by service domes

If I end up striving for a map layout with a central dome with nothing but housing, with domes surrounding it for all services, will that work?

In other words, will the colonists be happy having no grocery, or any other service in the central dome? Strictly housing?

Can I make an adjoining farming dome, for example, that has nothing but farms?

I’ve tried this and seems like the happiness of the central dome isn’t good. Not sure what I’m doing wrong.

14 Comments
2025/01/25
16:07 UTC

7

Has anyone seen a bug where drones/rovers can't enter the hexes where a dome used to be?

It's really annoying because they can't get the leftover resources.

7 Comments
2025/01/25
03:51 UTC

9

Is there a mod that lets you create templates?

Like a template for a geologist dome, or a row solar panels and cables. It would be very convenient.

2 Comments
2025/01/25
02:01 UTC

4

Has anyone successfully finished the event where a person wants to visit an asteroid?

I tried my best to finish it but >!they died less than 2 sols after it started...!<

5 Comments
2025/01/24
22:35 UTC

17

Anyone feel like the game knows your weak spots and exploits them?

Maybe I just need to get better, but I had to reload my game because I lost the Mohole AND a Carbonate Processor to a meteor swarm. When I reloaded and placed MDS appropriately, the storm came in another area of the map, but at my water farm. Luckily I could put an MDS down in this otherwise remote area.

The Mohole was my bad, but the Carbonate Processor was exposed in only a three hex space.

Don't get me started on Dust Storms after I send a rocket to a planetary anomaly guaranteeing a Mars Quake or meteor storm to coincide.

Maybe late game it's tough to maintain sufficient redundancy/caution, but it just seems like the game is trolling me.

/end rant

11 Comments
2025/01/24
17:18 UTC

6

Mohole mine

Does your mohole mine seem to stop for no reason? It stopped once for full rare metals cause my drone took there sweet time building a big storage building for it but ever since it seems to stop randomly for no reason. It has power I have like 55 excess power and neither storage was full only like 70% full

6 Comments
2025/01/24
17:12 UTC

18

Last second preparation for a duststorm cut it really close

Wow this was a close shave to no air.

3 Comments
2025/01/23
17:17 UTC

3

Below/Cave Questions

I play on console, so mods are out of the question. Last night I actually took the time to explore the cave system fully for the first time. Dozens of playthroughs, but apparently I'm more claustrophobic than I thought. I'll try and avoid spoilers for others by not fully describing items/events, but I don't know how to do the fancy blot out editing, so continue at your own risk.

  1. Are the same 2 wonders always present?

  2. Does the 1 wonder always give the same breakthroughs on the same map or is it 100% random? Is there a tool like the one Choggi has for PA & regular breakthroughs? I explored it so late in the game that it didn't really matter what they were at that point, but an early game run in future playthroughs might be beneficial if I know what I'm getting. For instance, I got Lake Vaporators as one of them, definitely a luxury rather than a necessity, but it would have been terrific when I still had disasters to get water terraforming running for basically free and no pipes covering the map.

  3. How do you safely bring in colonists? I prebuilt EVERYTHING before I called in colonists. Had 24 shuttles set to passenger only. Called the colonists in on the elevator, switched to my asteroid quick and the next thing I know, 15 of the 24 died because they were RUNNING from the elevator all the way to the base, even still, atmosphere was 100% at that point, apparently the cave is a completely closed environment, so that sucked. I ended up building an empty base as close to the elevator as possible, and outside of a weird glitch with the auto system (it always sent two extra for some reason) the shuttles actually did their job and I managed to get the base filled properly to complete the task.

Thanks for any guidance on the "Below" part of Below and Beyond you can give.

9 Comments
2025/01/23
15:12 UTC

2

City builder challenge

I'm about to try this one. Anyone got tips on how to handle it?

4 Comments
2025/01/23
14:19 UTC

1

Operation:Katana

I’m trying to get it perfect, which just seems impossible with just metal extractors. I’ve seen other people get it with RC drillers, but I’d need to get the global support breakthrough and come across the drillers by luck. I’ve scanned every sector but I don’t have that breakthrough? I’m not very experienced so I don’t even know if I’ve seen it before, if it’s part of some dlc I didn’t get? Or if it’s just in a planetary anomaly that comes later? Did anyone here get it perfect without them and is it a really micro-managey pain in the butt that I’m better off skipping? Thanks :)

5 Comments
2025/01/23
13:09 UTC

3

New player on console

I'm currently on the 4th(?) Part of the tutorial and I cannot fully disable to work slots for my first founder crew. It just says to hit square again to make the work slot turn red but everytine I hit square again it just reinstates the previous workers again.

2 Comments
2025/01/23
06:42 UTC

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