/r/totalwar
A subreddit for the Total War strategy game series, made by Creative Assembly.
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Let's imagine the fate of "Little Timmy the terrible (at life)" landing in the hands of each faction:
Empire: Little Timmy the accused of desertion, is forcefully re-recruited into a spear band with out shields, there he can die for the empire by holding the line against charging...
Bretonia: Little Timmy the peasant, get to be a peasant archer. He can look forward to a life of feudal labor ended in terror by likely a dog unit of some type.
Cathay: Little Timmy the trespasser, is gonna find himself on the other side of the wall and fall into the hands of...
Nosrca: Little Timmy the better buff up real quick like because Norscans pal around with trolls and skin wolves. But the worse is it's just cold like...
Kislev: Little Timmy the ice cube is sorta in luck because in mother Kislev, women do all the important stuff except stand in the front line when in charges...
Chaos Warriors: Little Timmy the never chosen, is gonna have a real tough time getting chaos Warriors not to kill him much less follow him around to fight...
Dark elves: Little Timmy the building block, is going to be expended real quick to make sure that teir one building is instant, unless he uses roots to...
Beastmen: Little Timmy the trampled, is going to find out where the wild things are.
Wood elves: Little Timmy the beast Man enough to warrant arrows, is gonna find out that being a wild thing is not the same as being a Tree that stomps intruders...
Skaven: little Timmy the stomped into undercity, is gonna find out that there are man sized rat things in the sewers and they have huge machine guns and great big bombs for...
Nurgle: Little Timmy the test subject, is gonna have use the bathroom a lot to before he can be rescued by...
Lizardmen: Little Timmy the not part of the great plan, is gonna find out why Jurassic parks keep failing, forcing him to run into...
Tzeench: Little Timmy the yes he's in my plan honest, is gonna find out that chaos waste twist more than the body they twist...
Slaneesh: Little Timmy the nurpled, is walking bow legged and a very soar backside before he's rescued by...
High elves: Little Timmy the not elven, can be happy that they'll send him back to Bretonia via ship which...
Vampire Coast: Little timmy the press ganged, can look forward to an eternity as a Zombie deckhand but once on land escapes to...
Vampire counts: Little Timmy the once deck hand, is now just another zombie on his way to fight...
Tomb kings: Little Timmy the too fleshy, is gonna find out you can turn a zombie into a skeleton and they become stronger losing their flesh, but not strong enough to fight...
Khorne: Little Timmy the little skull underneath khorne left pinky, lived a short, brutal and frankly amazing life to end up a unfavored skull on the skull throne, he's often forgotten about completely, warranting and occasional chuckle when khorne lifts his left pinky.
In my campaign, I have taken over a province with 4 outpost spots, but 2 of them are taken up by Peleset villages. I can't clear them. When I raze them, they clear but it still shows them as occupied by Lukka and they pop back up 2 turns later. Is the only way to clear these by destroying the entire faction?
Lately many units of DoW like Roguld's Orks, Golfag Man-eaters, slayer pirates and others are in game already.
So I bet this Guy will become a RoR for high elves.
Also I will expect that if Dark elves join the fry Manhides Will be another Unit or RoR. For them.
Hello all you wonderful Total War-ers. Im pretty new to the series as I only played Medieval 2 a bit when I was younger and only getting back into the series with Warhammer 1-3. And I have a question that crossed my mind while playing a few nights ago.
Warhammer is known for having a lot of 'god' type characters or units of such legendary prowess that are basically gods. Sure the power of them can very wildly between depictions if the authors or other creators like them enough but I was looking at my 20 slot of units and thought of something that may(?) help show that. And I had a question if it has ever been done by any of the Total War games before.
The idea is that certain units/heros/other type of 'thing' would take up more than one slot in your army. So for example something like a really big Dwarven tank or something like a Skaven Verminlord would take up 2-4 slots of your army. A huge chunk of it. They would be extremely powerful but also very large. Easy to hit with ranged and magic even if they are very tough. So a dedicated magic or lockdown/fire army could break through it. Which would mean the player with the massive unit would need to try to build around using it to make the most of it. For the tank having something like lots of gyrocopters to distract the ranged and pepper them so the tank could get in range or for Skaven a lot of fast Monsters so the likely fast blender of a Verminlord could get close enough to start blending through anything it could touch (probably has magic too depending on the flavor of Verminlord you got).
So curious if it has been done before or if you think this could be an interesting idea? I could be totally wrong as I'm still new and not super good at the games but was just an idea. It could let them have neat landscape type art for the unit too since it would be a much wider unit card.
My man here is fighting his own demons
Seriously, no one is on siege but it still show that it's on siege?
Must be Tzeentch messing with this Khorne lord trainee
Anyone had experience with DEI as a barbarian faction?
and worked out best way to reduce empire maintenance costs I am researching techs to reduce it and using agents in some regions.
I tried reading the guides they provided but I cannot read them properly on mobile.
Not sure why it was cut in the first place, because It's featured on every map that I've seen of Kislev, including the TWW3 realms of chaos campaign map. From a lore perspective, we've seen in the recently-updated Old World Map that the high water mark of the Kislev empire extended well east of the World's Edge Mountains, into the Mountains of Mourn and beyond. I find it hard to believe that this route wouldn't have been extremely important to the maintenance of that empire.
From a TWW3 IE gameplay perspective, that territory is not currently being used for anything; just aesthetic mountain space. And we've seen in the past that CA is willing to carve out those mountains to set up some deluxe Kislev real estate, so I won't accept that it's an unrealistic request of the developers. Clearing out the pass again and dropping a province there would open up more space for Kislev or the chaos dwarfs to expand into, and promote some more early game interactions across the mountains.
Maybe get that ole bitty Ostankya out of her trailer park in Naggarond and ram her in there somewhere. From both a lore perspective and a gameplay perspective, dropping that province in and cramming the witch in that hole would provide some more direction to the Kislev campaigns overall. Make the meta-narrative about attempting to reclaim the lost glories of their once-great civilization (like the dwarfs). Stanky heads east to fight the chaos dwarves, ogres, and orcs for control of the northern wastes and mountains. Boris battles it out against WC and demons in the north, shielding the motherland. Kostaltyn heads northwest, wresting Norsca from ... the Norscans, getting rich off their many harbors. And Katarin consolidates control in the heartland, lending aid to whichever venture needs assistance (or using their campaign setbacks to strategically confederate them). That sounds like a nice, cohesive faction setup to me.
I, like many people really think that katarin should have a mixed spell lore to set her apart from just being a slightly stronger ice witch is there any up to date mod that allows this? sorry if this is the wrong sub for this kinda question
When I subjugate a faction (through diplomacy) which is at war with some ally or vassal of mine, the newly-made vassal is still at war with the latter ones. Is there any way to avoid this?
I found his campaign extremly satisfying. i LOVED getting to go on an absolute greasy fucking rampage. (i think i razed like 10 settlements in 1 turn lol)
Chaos dwarves just got stomped by Skulltaker's army as he stormed across their territory.
BLOOD FOR THE BLOOD GOD!
I've just started a campaign with The Biggest and Fattest Ogre to ever stomp a git and since this is my first time using the new ogre system I can't place a new ogre camp. I've packed it up but the game won't let me deploy either of the two camps I have, they're just in the camp recruitment menu just doing nothing. So far I can only deploy a camp if I raise my camp recruitment but moving that camp becomes impossible because when I pack it up to move it, basically destroys itself as it locks behind the recruitment menu and I can't deploy it again.
Unrelated but I also had an entire army of Ogre's lose the ability to move. I tried for a few turns to move them, it looked like the army got stuck on a random vampire and couldn't move, not even the heroes could leave the army and I just had to disband them. Am I just in a really buggy game or are things going on I'm not aware of?
Edit: I kept playing the campaign, now I can't even recruit units from my starting province. This campaign is melting before my eyes what the fuck.
As kairos in campaign, in his talent tree what spell fragment do you want to use? Is ulgu the best? Or which one is?
I hate it, I hate it so much. Happens like 30 times any campaign I play. I hate having to reload my autosave to move it properly, and then sometimes I forget why I reloaded because I got distracted, so I click end turn again just to see the same thing happen.
Please just let me remove the extra little bit of movement CA please, just end my suffering.
Medieval 3 and, to a lesser extent, Empire 2, are some of the most anticipated future games among the Historical fanbase, but that brings up the question; what next after that. Let's say that the next historical games that CA makes are Empire 2 and Medieval 3, what settings/games does the historical fanbase want to see made after that. Would a Mongol Total war or Early Modern Total war be popular among the historical community or perhaps something else?
It feels like especially by late game it’s nowhere to be found most of the time. I know Elves have to pull it from the Shrine settlement. I want it for Skarbrand in my current campaign and even though all of Ulthuan is still controlled by the high Elves past turn 100, I don’t see it anywhere.
I posted a bit ago asking for help with some roundabout way of getting a mod launcher to work on Linux, then I remembered that this file exists, and I think I modded the game successfully using it years ago, but I'd need someone to refresh me on how to edit it properly.
So there are just so many lores of magic now I have fallen super behind in keeping up with them all since I played tww2.
What spells do you guys use most often? What spells do you seem to get the most value out of?
Edit no time to respond to everyone but I am reading all this ty so much for all the relevant info!
And feel free to mention any other obscure cool tech you have for magic that a noob wouldn't learn for awhile.
Am i the only one that doesnt like the dwarf campaigns? Especially Malakai who has this long checklist(adventures), AoR which gives you even more tools not to mention the basic campaign mechanics and that dwarves are inherently a strong faction.
To me it even feels almost too safe that the dawi become even more unserious of a race than orks who are even more wacky. There is no uncertainty and no real (i might lose this campaign) gamble (yes even on VH/VH and even with mods that make things way more difficult). Malakai for me feels almost like the changeling in a sense. While the chorfs have almost the same powerscaling and tools to win campaigns but they feel way more "im working towards a goal". These are just my thoughts, sentiments and opinion but i hope some of you can relate and share your thoughts.
I have heavily modded setup, but it does not touch Khorne aspect. Is it a common problem or is it just me?
Most characters can get all their unique lore wargear and trinkets, weapons, etc.
But Arbaal is missing his Armor of Wisdom? In game you can only get The Destroyer for him.
I’m gonna be a bit biased toward this, but I have to say it’s gotta be the dark elves.
Being captured by them has to be probably the second worst fate in Warhammer fantasy right behind chaos and arguably skaven.
Not only will you be a slave, but depending certain things, you may or may not just be working the gold mines, you could be some dreadlord’s favorite play thing and any sort of disappointment will end in you screaming for what little life you’ll have left when they are done with you, only to do it all over again and again until you have reached your limit and become useless in their eyes.
You might be a kinky mf sure, but the druchii take kinks to a whole other level of debauchery just for giggles. Definitely a fate far worse than death ever will be.
But who do you think is worse? Please feel free to share lore and details.