/r/totalwar
A subreddit for the Total War strategy game series, made by Creative Assembly.
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/r/totalwar
Hello,
I've been playing total war since Shogun 1.
So i'm a big fan. However i have a slight problem with this game/campaign:
Now i play mostly WH3.
I start a campaign, enjoy it, plan my next move. Its getting late and you save your campaign for the next day.
But sometimes lives happens and you cant game for several days/weeks.
And when you want to pick up the campaign, you'll find yourself wandering why are certain armies at certain locations.
Meaning: i've forgotten my initial 'conquer' plan.
Their should be a way, where you can set out some lines on how you plan to move your units and save those lines. So when you want to re enter that campaign after several weeks, you still know the plan?
Am i the only one?
How do you solve this?
will i, playing as karl franz (obviously) be able to pay the ai golg to kill my enemies for me or will he become just another ai lord?
There's lots of good stuff out there that would really fit TW but CA can't use it. What features from other games would you want to see in either future TW games or specific existing ones?
For WHIII specifically:
map layers (Age of Wonders series): instead of having an abstract underway stance, the underworld becomes an actual physical place you can visit and conquer. this would be huge for Skaven, Dwarfs, Greenskins and Chaos Dwarfs, but other races could also go explore for treasure. Chaos Realms could also work as a third map layer
dual starts (Civ VI): certain Civ leaders like Kublai Khan (Mongolia, China), had the choice to start for several civs at once, they would keep their own personal mechanics while adapting to the new civ wide mechanics. this would be a perfect template for monogod characters.
for TW in general:
hand placeable districts (Civ VI): imo the best non-complex city building experience of any strategy game. it's not a secret TW has struggled with city building pretty much from day one, I'd love CA to experiment with letting you expand your cities how you see fit, with districts corresponding to agriculture, entertainment, manufacturing, trade, healthcare, military, education, religion and so on.
build your own faction (AoW4): if CA makes an original fantasy setting, AoW4 is THE gold standard on how to do it. being able to homebrew your own faction would be so cool
What mod is more iconic Medieval 2's Stainless Steel or Atilla's Medieval Kingdoms 1212?
I'm interested in getting some classic total wars. How do they play exclusively on mobile ? I don't have a tablet. I play OSRS on mobile just fine.
Is there achievements ? I play Warhammer total war on PC and like trying to accomplish achievements
Hey im playing as the Ayubid can someone offer me some guidance for expansion im struggling a bit and seems moral is an issue for them. Cheers
I'm asking this because of the 'Ogre Charge' they have, what's their playstyle in battle? Can i charge and leave them fight there on the spot or i've to disengage and charge again?
Scrolled through the subreddit, saw a meme about Kislev having epic battles with a fat guy soon, i.e. Golgfag. So that got me thinking: Do I have to? If his faction is a mercenary group at it's core, shouldn't the player be able to hire him to do the dirty work up north? Would be an interesting way to shake things up.
I don't think there was anything on the blog post about that. If anything he should be less uptight about diplomatic advances, especially the coin heavy kind.
Edit: got the name wrong, can't edit the title, should be Golgfag, mea culpa
The absolute madlads at CA done it!
With today's blogpost, confirming our hopes and dreams of CA going back to the older vanilla LLs and giving them mechanics, we will have 7 new campaign experiences when 6.0 launches!
- 3 DLC Lords with their campaigns
- Arbaal's campaign an an FLC
- Wurrzag's new campaign that was confirmed in one of the first dev diary videos
- and now Greasus and Skraag being the final two!
And that might not even be all!
Who knows, maybe CA goes all in and gives new mechanics to Grimgor, Skarsnik and Azhag as well!
Overall I'm really loving that CA finally went back on their "some lords should stay vanilla" stance when it comes to campaign mechanics. It's so much better in terms of fun and replayability when a Lord has it's own unique campaign mechanic.
What do ya'll think? Are you excited? I know I am!
Id like to play as a standard engineer lord as the Nuln faction lord instead of Elspeth as she doesnt buff gunlines in her own army. My only wish is to be able to use garden of Morr teleport ability on this generic Lord instead of being limited to Elspeth.
Can any mods fix this? Any workaround?
I have 3 pending campaigns that I will not be able to complete prior to the update
Will I still be able to finish them? Or will they break w the update and dlc?
Thanks!
Over the next few weeks I'm covering the entire GHS Mod which will be 6 parts total with a 7th video combining all of them in to 1.
When I first started the game I played on easy just because I had no idea what I'm doing, as I got better I started increasing the difficulty to prevent myself from snowballing too fast so I can have longer more fun campaigns.
But now I think I reached the opposite end of the spectrum, I noticed when I play on higher and higher difficulty the game more and more about how to abuse the ai and play optimally instead of funly if thats a word. Also it limits the usage of very cool and fun units and army comps just because they aren't economically optimal or good, and the result is every army is pretty much cookie cutter since your trying to be optimal.
What do you guys think is a good difficulty setting (for you as obviously it varies by person) where the game is challenging but still allows you to have alot of fun without relying on ai abuse and min maxing every army comp?
Seems a bit strange imo, currently as it stands his model not only looks weird putting him smaller than other tyrants, in a lot of matchups/duels/attacking variations Greasus also performs WORSE than a tyrant, kinda scratching my head over not even just having the option to make him mountless
I think Golgfag is gonna be my first campaign of the upcoming dlc. Since it costs meat to move camps I'm probably gonna leave the starting camp close to where it starts in Ostland... So where then are you going to put that first juicy camp?
I'm thinking black fire pass that links the empire to the border pirnces/badlands/dwarfs would be an interesting location. You'd act like an empire fort and can exploit both sides of the mountains. Though the silver road is right there and you'd expect it to generate a juicy raid amount...
Posting up in Albion also seems like a great opportunity to profit and fight off of lots of different factions. What do you think?
Do you want to risk it to say his name on Twitch, Youtube or Reddit? Be my guest lol
If you have to ask you must be a child
i think is also needed
Me with all these juicy changes
All I ever wanted was for the meat mechanic to be more interactive and to make more interesting gameplay decisions. This is exactly what they gave us. So many mechanics are tied to the meat, it's beautiful! They are tied to Ogres Camps tiers, Offerings, Armies always use it. Amazing changes, applause.
Now we have a way to constantly burn off meat for effects and it's great. Multiple offerings can be active at once so in total you can burn 80 meat a turn for each army. Tunnelling Stance being locked behind the Offerings is alright but the other effects are not very strong by themselves. Of course we don't know what the abilities do but the winds of magic gain is very small and the "extra income from raiding" never felt great for any faction. Maybe they are reworking how raiding works so it can feel better. Not sure until we can test it ourselves.
I cannot be happier, all I wanted was to be able to more active at once and for every Hero and Lord to have them. A rebalancing is nice too.
They can move, they consume meat to upgrade, Ogre Camp Lord gets a skill tree. Now that you need to make a conga line of meat to grow the camps it will sure to make for a more interesting campaign. They listened, this is great.
2 tabs? 2 TABS?!?! TWOOO TAAABBBSSSS?!?! AAAAAAAAAAAAA π
Honestly, I never noticed the points were gained by killing routing units. Not like I ever used anything but the cheapest ability, hope they change them. But gaining points by charging sounds fun.
It does feel very "hands-off". Was hopping he would get more offering choices or something but this will make him be more "meat focused" than the rest. So it makes him unique at the very least.
This feels kind of expensive for the early game but it will give him something to do late game. Being focused on money does make him unique from Skrag and the effects feel appropriately powerful.
I really wished they got new Army Abilities and make the Skrag mechanic more "hands-on"
Me with all these juicy changes
All I ever wanted was for the meat mechanic to be more interactive and to make more interesting gameplay decisions. This is exactly what they gave us. So many mechanics are tied to the meat, it's beautiful! They are tied to Ogres Camps tiers, Offerings, Armies always use it. Amazing changes, applause.
Now we have a way to constantly burn off meat for effects and it's great. Multiple offerings can be active at once so in total you can burn 80 meat a turn for each army. Tunnelling Stance being locked behind the Offerings is alright but the other effects are not very strong by themselves. Of course we don't know what the abilities do but the winds of magic gain is very small and the "extra income from raiding" never felt great for any faction. Maybe they are reworking how raiding works so it can feel better. Not sure until we can test it ourselves.
I cannot be happier, all I wanted was to be able to more active at once and for every Hero and Lord to have them. A rebalancing is nice too.
They can move, they consume meat to upgrade, Ogre Camp Lord gets a skill tree. Now that you need to make a conga line of meat to grow the camps it will sure to make for a more interesting campaign. They listened, this is great.
2 tabs? 2 TABS?!?! TWOOO TAAABBBSSSS?!?! AAAAAAAAAAAAA π
Honestly, I never noticed the points were gained by killing routing units. Not like I ever used anything but the cheapest ability, hope they change them. But gaining points by charging sounds fun.
It does feel very "hands-off". Was hopping he would get more offering choices or something but this will make him be more "meat focused" than the rest. So it makes him unique at the very least.
This feels kind of expensive for the early game but it will give him something to do late game. Being focused on money does make him unique from Skrag and the effects feel appropriately powerful.
I really wished they got new Army Abilities and make the Skrag mechanic more "hands-on"