/r/3Dmodeling
A place where you can show off your 3D models, artworks, and designs.
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This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models.
Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.
Feel free to post questions or opinions on anything that has to do with 3D modeling. The point is to have a place where we can help each other out.
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/r/3Dmodeling
Last minute idea for halloween, wasn’t gonna use the model for this. Rendered in Marmoset Toolbag 4, Sculpted in Zbrush, Textured in Substance Painter, Full Character from Scratch
Just pretty much the title, my dad offered to gift me the software as a birthday present but I don't know if I will be able to use all his power, I do stylized assets and hand painted textures. It could be good for me? If you can share your experience with the program I'd be thankful.
I already got Maya, the indie license and substance painter from steam, I use now krita for hand painted but I do use some PBR with substance for hobby projects but my dad has no idea about the tools, I guess he saw marmoset in a video. Thanks for your help.
Hey guys I want to learn making hand painted textures but there is not amy good sources about it and the online courses are very expensive. What should I do? How can I learn it. Also do you think paying 15k dollars for nhance studio for hanpainted texturing course is worth it?
Hi all!
I’m curious if any 3D modelers here think it would be possible to create a virtual avatar based on a unique concept I have in mind. I’m envisioning a character inspired by Thales of Miletus, the ancient Greek philosopher, but with a modern, gamer-friendly twist. Here’s the idea:
Would a project like this be feasible for a 3D modeler? If so, what kind of software or techniques might be involved? Any advice on how to approach this would be really helpful, and I’d love to connect with anyone who might be interested in discussing further.
Additionally, would this type of avatar be compatible with VTuber rigging? I have an inspiration image to share as well.
Thanks so much for any insights!
https://reddit.com/link/1ggp7x8/video/03vb41pxp5yd1/player
I can finally call this project done, I made his iconic Jacket. Hell Boy - Fan Art, Brandon Clark
I'm coming from the CAD engineering world, and for industry CAD programs like DS Solidworks or PTC CREO Parametric we use a product called PTC Windchill that fulfills the role of cloud drives and repositories. We can check out models (parts) and assemblies, and then check in to promote new versions, etc.
What is used for Maya, 3DS Max, Cinema4D, Blender? Paid services is a given, but I am trying to understand the infrastructure of a team pipeline.
I'm really big on systems engineering (project management) principles, and I'm seeking to gain a better technical understanding of an animation team.
I just switched to Ubuntu and the only 3D modeling app I know how to use is Shapr3D. Guess what? It's not on Linux! What's the best alternative I can use that works the same or is there any way to use Shapr3D on Linux?
I’ve been wanting to learn 3D modeling in zbrush, but it seems very anti-learning friendly as it doesn’t feel affordable to someone like me who doesn’t have the financial means. Im currently enrolled at a university and I get software like Maya for free, but the zbrush licensing isn’t free, the educational licensing was replaced with a version that feels very strict to get into and is now and more expensive than before, they also removed the perpetual licensing. it’s very discouraging since this is supposedly an ‘industry standard’ thing to learn from what I’ve heard. I’ve been learning mudbox as it comes with my schools education license, but I hear people say it’s not worth learning or that it’s outdated. Is there a cheaper way to learn zbrush?
Hey, everyone! 👋 I'm excited to share Episode 3 of my show, How Did They Do It?, where we dive into the creative process behind unique artworks. This week’s focus is on a steampunk-inspired blimp and a vintage generator, modeled entirely in Blender by Redoy Rejoan and Sakib Ahmed Rigdhi respectively. They walk us through everything from inspiration to final render!
If you’re a fan of metal creation, steampunk design, Blender, or just looking for creative inspiration, give it a watch and let me know what you think. Happy creating! 🖤
Hi I’m creating files using blender with highly poly ornate carving and then 3d printing, how can I reduce the vertices size as I add more and more objects it just eats up 128gb ram. Gets to million’s of verts. I’m doing things like arraying these high poly carvings. I’ve used decimate and it’s helped but not enough. Tried quad remember and didn’t have much luck. Don’t want to loose any quality since I’m printing. Any help is appreciated
I would like to make forged carbon fiber parts at home. For this would need to know how to model compression moulds. Ive tried searching for tutorials however I’ve only seen ones for simple mould used to make resin parts, does anyone have any tutorials or anything to help me on my way? Modeling software doesn’t mater like ill take what i can get.
Hi all,
Can someone please let me know, can I take a picture of a bas-relief which is thin as carboard but has shadows on it and make it to a refine 3D model?
I am 3D modeler and I usually make models of architectural objects. I am not architect, but I am pretty good at making precious models. Does anyone successfully sell this type of models? In my opinion, mostly investors and architects could buy it, but they would engage professional architects? Can I earn anything in this way?