/r/3Dmodeling
A place where you can show off your 3D models, artworks, and designs.
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This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models.
Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.
Feel free to post questions or opinions on anything that has to do with 3D modeling. The point is to have a place where we can help each other out.
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/r/3Dmodeling
Context: I'm an architect and I've been using Rhino and Google Sketchup for 3D modelling. I'm currently using Enscape as my renderer. I've also dabbled with 3DMax and Blender.
Typically my models are limited in size ie houses, buildings, a hotel (at most). This combined with my PC (specs added at the end) usually means that I have no issues with my workflow or any lag. However, I'm now working on project where I need to model an entire ancient site. I'm starting to have trouble with my file size and the smoothness of the workflow.
So now I'm wondering what is the best software to use to model largescale models or cities even?
PC Specs:
Intel Core i7-13700K
NVIDIA GeForce RTX 4070 Ti
64GB Ram
When I view the model head-on, everything looks fine, but tilting the view slightly reveals this anti-aliasing-like issue. Is this normal? Will it affect my maps later, or is it just a viewport display thing?
If there’s a fix for this, I’d really appreciate your help.
Thank you in advance! 😊
...or differences among them. I'm confused.
I'm talking about the methodological context in which 3d models are modeled, not the field in which they will finally be used.
Instead of starting from scratch with a 3D mesh, one prepare a set of 2D curves that will be the “bones or frames” of the model (but may exist in three-dimensional space, in other words, meaning that there are no planes containing them). Then one loft faces between the curves.
I've mostly seen modeling this way in the product design field, and I'm curious about the terminology that refers to this: Surface modeling, loft modeling, cad-like modeling, nurbs-based modeling, parametric modeling?
Hey guys, I'm trying to make a videogame for Unity, it's an escape room of a toystore, and I'm trying to model here a puzzle of a keyboard toy and I'm checking the vertices and I believe that 100+ vertices for this shape is too much, and I was taught how to reduce it before and I can't quite remember it, would you be so kind to tell me how to reduce them without using the un-subdivide option for Edges (they take away the shape of my puzzle)?
Hi, I make paper cars(pic given below), I want to learn 3d modelling so that I can create ready to print shells or templates from a car picture.
Which software will be free and easy to learn? Please suggest me, would really appreciate your help.
Hello. In my opinion, the donut tutorial harms more than helps. I tried it years ago and quit. It was my recent second attempt that changed my view on 3D.
I followed some awesome tutorial narrated step-by-step (unfortunately, not in English). It was a low poly house, limited number of commands, every shortcut was said aloud every time. By the end of the tutorial, I had muscle memory for those shortcuts, I knew the basic operations for modelling, and I wasn't afraid of blender anymore.
I tried to follow the donut tutorial a week ago, and I couldn't finish it again. This time, I was stuck in geometry nodes. I didn't understand what they do at all, plus blender changed something again, so the UI was different.
So, in my opinion, it's better to focus on narrow areas first, because specific tutorials will explain it better.
I can recommend trying Grant Abbitt channel, starting with Blender 4 for Absolute Beginners, and finishing with Modelling a Low-Poly Well. It's going to be focused more on basics and less overwhelming.
I'm like a very fresh FRESH beginner when it comes to 3D modeling and I have literally no idea where to start. I've tried looking up tutorials on yt, but its all very confusing and nobody really goes into detail about how to start in a way that's digestible. My eventual goal is to create models and animations with quality that is similar to the Resident Evil remakes, but its very daunting looking for places to start. I get motivated to get up and practice only to go down a rabbit hole of absolute nonsense for hours just to eventually give up.
I know it's unrealistic to believe that I could learn how to render, rig/animate, and model like the Resident Evil remakes in a short period of time; however, its been a passion of mine for a while (especially after Detroit Become Human came out in 2018) and I eventually would like to be able to create a 3D modeled game myself.
I know I'm getting ahead of myself and kind of just yapping but the point is that I would love to know where to start. Specifically in a place that will lead me to being able to model/rig/render like the REmakes. I have Blender at my disposal, but I barely know how to use it and I haven't quite gone through learning all the basic shapes quite yet. I have this issue where if I can't immediately do the complicated/detailed stuff then it makes me want to give up. However, I know they're important. Is there anyway I can start learning modeling without having to go through the super basics? I was thinking about starting with low poly character modeling and seeing if that would work, but I don't even know where to start from there. (I'm sorry if this is confusing)
Another question that I have, sort of unrelated to my previous one: how do 3D artists get their models/rigs to look so similar to the ones from preexisting video games? I saw this incredible 3D artist on twitter who does a lot of Resident Evil modeling and their models look EXACTLY like the ones from the games. How does that work? And how do I learn how to do it? Do you just look at a reference and copy it or is there a more complicated process that follows??
(I'm really really sorry if I sound stupid. I just really want to learn and I don't have any resources and I've tried doing my own research but it hasn't exactly worked out for me)
Hey everyone! I’m taking part in the Arcane Style challenge by ZugZugArt. Instead of reworking Jinx or Ekko (as awesome as they are), I wanted to create my own character within the Arcane universe—meet Shade, the Shadow of Zaun.
Shade is a teenage sniper with bright blue, flame-like hair and green goggles that hide a lifetime of pain. He wears a long, worn coat with a green fur-lined hood—a memory of Eva, the person who saved him and became like a sister to him.
While he once believed in the Firestarter’s ideals, now Shade stands as a shadow of justice in a broken Zaun, fighting the city’s inner demons in his own way.
This is a WIP, and I’m currently working on the retopology. I’d love to hear your feedback—what do you think so far?
Not sure if this is the right sub (Please direct me if not) But for the 3D Interior designers out there what programs would you use to make something like this? I have a client requesting this but it is NOT my area of expertise. Doesnt seem doable with Photoshop by any means—I mainly work with this and Illustrator. Ive heard blender but I need to do more research. Any suggestions?