/r/3Dmodeling

Photograph via snooOG

A place where you can show off your 3D models, artworks, and designs.

Information on Old Reddit is not updated. Please review the current community rules. Thank you.

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This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models.

Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.

Feel free to post questions or opinions on anything that has to do with 3D modeling. The point is to have a place where we can help each other out.

Rules:

  • Do not post links to paid models or use this subreddit to advertise your storefront. Posting links to free resources is OK.
  • Do not make requests for free 3D modeling services.

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Related Subreddits:

/r/3Dmodeling

1,258,484 Subscribers

2

3D SDF Showreel

0 Comments
2024/12/05
22:32 UTC

0

Anyone know what 3D software this is?

I was wondering if anyone had any clue what 3D software this jewelry company is using on their products? It seems to me they have used product 3D models as product images because they are such high quality.

Anyone know where I could possibly get an answer to this?

I appriciate it, thanks.

This is the link to the product:

https://www.phoriajewellery.com/hookup-chain-ring-ii-sterling-silver-chain-chrome-diopside/

7 Comments
2024/12/05
22:42 UTC

0

Exporting procedural textures

https://preview.redd.it/ny2gts2lw35e1.png?width=1913&format=png&auto=webp&s=60793f4f909ff7b8f7e28168ecd5d4d691ccbf38

I'm trying to export models with multiple texture on them from blender to 3ds max but they end up as default colors. I tried exporting as obj and fbx formats. is there a way when i export them to have them carry over the texture data.

3 Comments
2024/12/05
22:37 UTC

1

Spider Daleks

0 Comments
2024/12/05
22:32 UTC

2

2 hour zbrush/ marvelous practice today. Bee hive man

0 Comments
2024/12/05
21:59 UTC

1

VR Assets -> Unreal Engine Mesh

Hi,

I'm an experienced programmer who is new to UE/game engines (or at least, it's been a while). My eventual goal is to create a VR/AR game.

At the moment I want to create some basic assets. I was thinking I could develop these in VR and export them into UE from an FBX file.

I've tried this from 'Quill by SmoothStep' and not had any luck so far. UE does not recognise the mesh.

I've tried 'Google Blocks' which, oddly, when I tried to login to save the assets, was blocked by Google!

So, Google blocks Google Blocks xD.

'Oculus Medium' crashed for some reason. I cannot seem to get this working.

I also have access to 'Gravity Sketch' and 'Anim VR' but I don't know which of these will work.

I've not used these apps much, to be honest, and I'm just getting back into VR.

Does anyone have any recommendations for a VR asset creation tool that I can use for this purpose?

How would I go about this (which options/etc)?

I am also intending to learn Blender soon but I thought tgese VR tools would expedite the initial process leaving me more time to concentrate on C++/UE.

Any advise appreciated.

2 Comments
2024/12/05
21:41 UTC

12

My First Step In To The Low Poly Art

Created with Nomad Sculpt 1.90

0 Comments
2024/12/05
21:21 UTC

1

Whyyyy TwT

Hi guys, I can't figure out why the normal bake is all ruined. I'm doing the bake on substance painter and the UVs seem fine to me.. everything else about the body works.. except the nose part. Help plz ;-;

Highpoly nose

Baked normals

4 Comments
2024/12/05
20:31 UTC

4

How should I model the "fuzz" of the dog without it looking weird

I'm doing some modeling of a character I created but how should I go about modeling the fur of the dog in a cartoonish way without it looking strange as in the second picture.

https://preview.redd.it/nol973f1635e1.jpg?width=1057&format=pjpg&auto=webp&s=594dd1cc1ec97471c0a922c15f6927c61d90c33a

https://preview.redd.it/0q9v5hj1635e1.png?width=589&format=png&auto=webp&s=aac27fe7a6d5ff0e4d686f1260751a36556e5c89

3 Comments
2024/12/05
20:03 UTC

7

wip

1 Comment
2024/12/05
18:50 UTC

0 Comments
2024/12/05
18:43 UTC

2

Can Anyone help me?

The Shark from Jaws Unleashed.

Recently I found a 3D model of the Shark from Jaws Unleashed. However after some time trying to rig the .obj I just cant get it to work. This may be due to my inexperience but if anyone can help perhaps rig this model for me it would be much appreciated. Link to the Shark .obj along with its textures are here in the google drive.

[ https://drive.google.com/drive/folders/1jc2tCJBUMLS5xIV1-DDcbrwASEyv4i2j?usp=drive_link ]

1 Comment
2024/12/05
18:43 UTC

1

Choosing a software for lighting+animation+rendering

This is probably the 1001th thread about this, but its still something Im unsure about.

I am mostly doing character sculpting in Zbrush, but obviously I need a way to do lighting + rendering.
I really dont want to use 3 different softwares at once (like Maya for animation, houdini for large environments etc.)
Just one software "to do it all" that I can do the posing and rendering in

So far Ive been using Maya for it because I like the tools for cloth and hair sim and arnold is great for SSS, but apart from that Ive only used Blender which I didnt really like.

So, which software do you use for that purpose?

6 Comments
2024/12/05
18:28 UTC

42

A Luxury Bunker I created for the german Youtuber Tomatolix

2 Comments
2024/12/05
17:08 UTC

1

PC build for 3d animation, modeling and editing (give advice)

Is this PC build adequate/good for 3d animation and modeling? my budget is 1.5k$ and i want it to be good enough for zbrush, cinema 4d, blender, etc + adobe premiere and after effects. I followed advice from people on r/PcBuild but I want to verify with 3d modelers if this is a good build

https://preview.redd.it/qyq8jn80625e1.png?width=1209&format=png&auto=webp&s=d5c5e6ccf08e37738b4126ef3476645ff0a74702

2 Comments
2024/12/05
16:43 UTC

1

BLENDER BEGINNER: WINDOW TUTORIAL

0 Comments
2024/12/05
16:29 UTC

0

How to view the 3D model with the right texture and color? Mine is white. Thank you!

Hello,

I am learning to turn 2D to 3D. I got a 2D image, and I used hyper3d.ai turned it into 3D. Then I downloaded it in obj and fbx files. Then I upload the 3D model to Mixamo and get the animation. When I uploaded it to Mixamo, it looks grey. The file I uploaded to Mixamo was zip file with fbx or obj (I tried both) with textures. I don't know what went wrong. Then I download the animation and upload to Blender. It still looks plain white. I selected different view port, and I still can't see the 3D model with the right texture and color. It just looks white. Can someone point out what went wrong? Thank you for your time.

3 Comments
2024/12/05
15:55 UTC

3

Soulful Sunrise over Psychedelistan 🔆 Trippy Kaleidoscope made procedural in blender Shaders

0 Comments
2024/12/05
15:36 UTC

1

Need help on posing a robot

Hey yall. I just finished this model and now I want to pose it so I can 3D print it later. How would you guys do it, any tips or something I should keep in mind?

https://preview.redd.it/mop0efzlo15e1.png?width=2556&format=png&auto=webp&s=ba2ab5f1dc60a7a9cf7b32303d09e6d43f2d3f87

https://preview.redd.it/mrqva22no15e1.png?width=2556&format=png&auto=webp&s=6e2fd306a42f4331ecea878b7accf9a5d8dd64ff

3 Comments
2024/12/05
15:03 UTC

7

After dozens of errors, I finally finished it.

0 Comments
2024/12/05
14:52 UTC

1

What can high poly sculpted models be used for?

I'm mainly interested in what is it that I can offer as a product to buyers now if it's high poly alone? Is anyone interested in high poly models and do they find any use in them?

Or do I have to learn retopology and offer low poly versions as well?

Edit for more info;

I can do cartoony, semirealistic and realistic characters. As well as some environment modeling. But it's all purely sculpted which makes it automatically high poly and I'm unsure how to proceed or what to do with them. They look good and sellable, they're just high poly unfortunately. Meaning they can't be rigged for animation.

I tried decimating some trees I've made from scratch and they look cute while low poly, but that definitely doesn't work for character design as they need to either stay the way they are or get retopology. On the other hand, I don't understand who would want high poly trees, bushes or flowers etc and for what?

So... What can I do with this for now? Is it any available source of income?

Any and all advice would be appreciated.

14 Comments
2024/12/05
14:26 UTC

2

3D Modeling & Rendering STYLIZED LOWPOLY DAGGER | BLENDER & UNREAL ENGINE 5

0 Comments
2024/12/05
14:23 UTC

0

HOW TO OPEN LSF FILE

The client sent me his old interior.lsf file and I need to work on it but couldn't find any software that supports this format including Sketchup

3 Comments
2024/12/05
14:20 UTC

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