/r/blender
Blender is a free and open-source software for 3D modeling, animation, rendering and more.
Download it today at www.blender.org
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/r/blender
how do i avoid getting these glitches when baking the normals? I've baked it couple times and the same glitches always appear everytime.
theres also issues with the lighting on the seams. all the normals are facing outside.
I would really appreciate the help guys.
For some reason on my rig my shoulder joint moves the way the wrist/hand should and the wrist/hand doesn't move at all, just stretches to and from the last grey hand end joint there. Also i don't understand why the thumb is acting the way it is.
I try to create one scene a week to improve on different skills.
This one was created with Blender and Krita
Artstation: https://www.artstation.com/artwork/QKaraZ
First time doing a full project on EEVEE and and I really liked the results
Hey this constraint confuses me , how do I animate with this constraint . When I hit apply it just snaps the bones back into place . Have no way to use this constraint and then make a keyframe .
https://github.com/vrcdrafter/snake_dev_ground/blob/master/level_data/snake_hefty_animated.blend
This solution is so painfully simple that I am incredibly upset I only found out after 3 months of blender usage.
I am so done....
Well here's the solution: Edit->Preferences->System->Cycles Render Device.
If this is set to None, like it was for me, you're always rendering with your CPU instead of GPU even when you've selected GPU compute.
I always assumed that when selecting GPU compute it automatically finds your graphics card.....
I spent quite a few night sleeping with my computer on to finish a render that went way slower that it could have gone :(
I never heard anyone talk about it before or I might have glossed over it, but to any blender newbies like me: USE YOUR GRAPHICS CARD!
I want these faces to be inside the object, but I don't understand how to do it.
pls dont make fun of me im just a begginer but can you rate this bonnie picture it took some time to make it perfect...kinda
Using geometry nodes and node mapping, I've made a blender file which uses number values to create snowflake designs. Changing the number value to any number will spit out a differently shaped snowflake. These snowflakes, however, have no depth or mesh. Trying to convert it to mesh makes the whole snowflake disappear, and it cannot be scaled or given a thickness modifier.
I used to be able to export the whole file as an .obj, then open it in blender, add a thickness modifier, give it some mesh, and export as .stl to be printed, but that doesn't seem to work anymore.
Does anyone know of a way I can convert these geometry nodes to a 3d printable format?