/r/blender
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/r/blender
Hi everyone !
So 2 month ago i had to start to learn Blender ( and 3D in general 😅) in order to create a character for a lil' game project i'm trying to make.
Now i have finally a character that i like, with a decent topology, "baked" details and material from high to low poly etc...
But after rigging it, thinking i was close to finish it once and for all and that i will be able to go back into unity soon, i constated that no matter how hard i try, shoulders look uterly fucked :) .
I have been stuck on this for 3 full day now and i dont find any detailled tutorial explaining how to approach rigging and weight painting shoulders specifically, in order to get realistic deformation out of it.
If anyone could help you would trully be my savior ! 🙏
(Ps: i used riggify for the one on the pics, but i also tried with my own rig, and the auto rigging from mixamo, and it wasnt better)
Hello,
I want to unfurl a banner with a Curve Spiral.
My problem is that it only works on one side,
An idea?
Hi. Fairly experienced with Blender. Very new to geometry nodes. I have modeled a clock. Using the
Scene Time node and a bunch of Math nodes, I got it tuned so that each of the hands (seconds, minutes, hours) rotate around the clock in real world time as the scene timeline itself progresses. So far so good.
But here's the problem I have. The hands are moving continuously. What I want the hands to do is "tick" as they go along. So, for the second hand, I would like it if the hand paused every second before moving to the next second. Same with the minute hand but with minutes (obviously). The hour hand is fine as is.
I don't know if what I'm saying makes any sense because I haven't been able to really find the solution I'm looking for.
I'm using Blender 4.2. I've also attached image of my node set up.
I appreciate any input.
Thank you.
#mouse #rat #blender3d #animation #blender #phone #moonlitecho #duster #fyp #fypシ #ratonandcigarette
Good day,
Forgive my shortness I've been at this for a day plus,
Creating a curve. from mesh I converted to curve>Data>geometry>bevel>depth.
Adjusting depth the curve remains flat. Once I restarted and it worked. Trying this and that I cannot for the life of me get this to have a circular depth I need.
this is going on a ring to mirror and make squiggles. following Khader Bandak on The Youtube.
Over and over ive tired. please help
Any suggestions to increase the burgers realism?
So I’m new to geometry nodes and messing around with the new ray portal shader in blender. Looking for some good quality and free asset packs. Any source would be helpful
Thanks!
im new to character modeling and ive been struggling with sharp edges and non organic looking skin, does anyone have any tips on to make it look more natural or any preferred tutorials
Hi everyone, I'm a Mechatronics engineering student who want to make some money that could help while studying and really like 3d art and blender and I have some knowledge with DaVinci resolve and adobe programs so the question is, Is 3d art will help me with that in other words will i make money before graduation to help??
Just decided to mess around with stuff and this was the result
Heads up, I need this in one object so it can be 3d printed. repairing the mesh in the second image using 3d builder makes it unprintable.
I started by creating a honeycomb pattern with the more objects addon, but adding more columns only creates patterns like that seen in the first image. I want to add "0.5" rows such that the mesh is symmetrical across both the rows and columns like in the second image.
This is technically achieved by the second image by adding a flipped 1 column mesh, but is there a way to make it into one object with no intersecting faces/edges so it repairs neatly?
As I'm learning character design on my own, figuring out how to create good characters as a beginner is very difficult, but I'm still making progress.
https://reddit.com/link/1ec7vvt/video/pi4fz4dngqed1/player
I am trying to make an infinite ocean scroll loop however there is a jump between the end of the animation. In the ocean modifier, I put repeat on the x axis 4 times. The x axis length of the ocean is 415 so I did 415/4 which gives me 103.75. I multiplied 103.75 by 3 since I added 3 additional x axis repeats. After doing this, frame 1 and 250 is slightly different. I am stuck and don't know what to do. Any help is appreciated.