/r/blender
Blender is a free and open-source software for 3D modeling, animation, rendering and more.
Download it today at www.blender.org
Blender is a free and open-source software for 3D modeling, animation, rendering and more. Download it today at www.blender.org
Support the Blender Foundation!
Blender resources across the web:
P3D.in: share and view your Blender models
Sheep it A free render farm through distributed computing
Flamenco Distributed rendering software
Blender Stack Exchange for technical help with Blender
Blend4Web to export your blend to the web
Blender Discord for live chats with other Blender users
CC0 textures and additional contents and services to support blender.org - €11.50 / month
Related Subreddits:
/r/blender
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How to use cloth modifier to create this and reduce down for game asset
Im new and I want to learn blender overall (sculpting, modeling, texturing, etc…) but can’t find one online that explains everything. I don’t care I need to pay. Donut tutorial I did already but isn’t enough for me.
I have been trying to figure this out for days to no avail. Any help is much appreciated.
I have this model of Bowser's castle from New Super Mario Bros. Wii from Models resource, but the textures look all wrong. I need help on getting this fixed.
First image is how the textures should look, 2nd image is how they load into Blender
Paid job: I’m in post on a cult horror short featuring a spider with a human face on its abdomen.
We need 4 shots done:
Total noob and I've been watching a lot of tutorials this week + messing around in the program trying to slowly understand stuff.
Trying to set small goals/tasks and watch tutorials to complete them.
-Found a cool character model online; has a rig and bones and textures ( everything seems nomal)
-i downloaded some basic mixamo animations
-Is there not some simple, direct way to apply the animation fbx to the character? All tutorials and answers I see online don't seem to directly adress my situation and instead cover the basics of "how to animate" which is good but not my goal at the moment. Any tips?
Did a lil bit of blender + unity dev many years ago and I swear Unity had a really simple way of importing animations and applying them to characters but it's been so long idk...
My son has been into making videos and stop motion for over a year. He tries out a lot of free iPhone apps to edit them. Lately, he’s been into watching people’s siren head videos on YouTube and he’s determined he wants to make something like this on his own, and that he needs Blender to do it. Specifically, he is looking for something that he can use to combine videos with animation. I have a few questions I’m hoping this community can help me answer.
Thank you so much for reading my post and for any feedback you may have to share!
This is sort of a cross-post from the Houdini sub but I do not know Houdini well. I am trying to output a file that was given to me but the only things I seem to be able to output are an Alembic file or an FBX. And when I pull it into Blender as either it's nothing but vertices or paths. The Blender part I got. But getting something resembling a mesh is alluding me.
^^help
Buenas, mi duda es la siguiente: dentro de blender ya tengo el muñeco, por el otro lado el arma y armadura, estas ultimas separadas del cuerpo base y separadas entre si (armadura). Ahora cuando quiero pegar esta armadura al esqueleto hay partes como el torso o el pantalon que no se mueven como si fueran parte del muñeco adjunto un video para que se entienda mejor. No empece hace mucho con Blender, recien estoy aprendiendo y luego de hacer el personaje low poly, la armadura y la espada me quede estancado para el siguiente paso de animar o nose si hay algun que otro paso previo. Si me ayudan se los re agradeceria. Saludos
How do I offset movement?
Some models have different variations of specific parts. Example: Movie Freddy Model has Red eyes in his model pack, how would I activate that?
How do I sync sounds?
So decided to try out some new tech for animations. Using QuickMagic did a good job generating a .fbx. I tried retargeting it to a model using Rokoko (trash app, messed up the model, also requires sign-up to use and after no option to delete account). Anyone got any tips / tricks or know of any decent extensions or add-ons for re-targeting?
Update: Made some process using BVH/FBX retargeting latest version add-on, having trouble selecting target rig, source rig is fine showing quickmagic.
If u rock with it feel free to check me out @ https://www.instagram.com/joh_ncreates?igsh=YzljYTk1ODg3Zg==
I've done CGCookie stuff before and liked it so this seemed like a good value. But obviously only if most of it would work with v4. What say you experts?
First time ever Windows denies Blender's installation.
(Yes it's from blender.org).
I was just following Andrew Price's 'Blender Tutorial: Realistic Earth' video on YouTube, and I am trying to do something different to suit my application. Instead of having one sun in the middle of the earth, I want to have two to illuminate the entire sphere and not just one side. However, when I do this I get this weird black band in the middle. I was wondering if anyone knows how to fix this or if there are better ways to do this.