/r/Simulated

Photograph via snooOG

A subreddit for all things computer generated simulations!

Like simulations that were created with computer animation software, or looking to make them yourself? Well you've come to the right place! Post your favorite fluid, smoke, soft or rigid body simulations here.

Looking to make these simulations yourself? Check out our beginner's guide. Still have a question, or looking for some guidance? Join the discord and let us help you, or if you have specific requests feel free to post your question to the subreddit. It's helpful if you know what sort of animation you'd like to make, and even better if you have a specific style you would like to emulate. And don't forget to flair your post!


Rules:

  • No animations allowed! Only post Computer Simulations (Ocean Modifiers are also animations)

  • PLEASE FLAIR YOUR POSTS!

  • Mark your own creations as [OC]

  • Mark all NSFW posts as such.

  • Include the source video when posting someone else's work, including crossposts!

  • Posted something you made from a tutorial? Link to the tutorial so others can follow it too! :)

  • Posting something that could be mistaken for a simple animation? Explain your submission in a comment.

  • If you're asking a question, then please flair it as such, and change the flair when the question's been answered.

  • Don't repost anything that's been submitted here in the last few months.

  • Don't post compilations of other people's work. Especially not without giving credit.

  • Please refrain from posting political or religious content


Related Subs:

/r/Simulate

/r/Houdini

/r/Blender

/r/oeCake

/r/shittysimulated

/r/DigitalArt

/r/Simulated

1,403,625 Subscribers

1

TyFlow, Redshift and Stoke Field Magma tutorial

0 Comments
2024/12/01
17:48 UTC

139

Simulated brush with dynamic displacement map created by the bristles.

5 Comments
2024/12/01
15:09 UTC

0

Nothing is real.

2 Comments
2024/11/30
15:11 UTC

87

pulsing flow

8 Comments
2024/11/30
01:58 UTC

28

why do programs like unreal engine can render some realistic fluids in real time (Fluid Flux) and Houdini can't?

8 Comments
2024/11/29
05:12 UTC

155

Falling Trucks

7 Comments
2024/11/26
10:44 UTC

2

3D Rocket Site: Earthquake Destruction Simulations

0 Comments
2024/11/26
02:48 UTC

65

Custom-Shaped Fracturing

7 Comments
2024/11/25
16:22 UTC

0

Crafting the Ultimate Flamethrower Effect with Niagara Fluids in Unreal Engine 5 Tutorial

0 Comments
2024/11/25
07:40 UTC

0

Could gas sim be used as game mechanics? how?

12 Comments
2024/11/24
13:19 UTC

101

hot bunny

1 Comment
2024/11/24
05:48 UTC

34

Plesiosaur making a splash with flip fluids

0 Comments
2024/11/23
13:47 UTC

360

4096 cars + 1 banana

19 Comments
2024/11/23
11:41 UTC

741

Losing threads

@justjoshing for other cool videos ;)

18 Comments
2024/11/20
22:57 UTC

19

.quicksims03, Saint John the Baptist, Playing around with loops and tetrahydral softbody constriants, Had some fun with the shaders and lighting as well, rendered in Karma bro, song kelela

0 Comments
2024/11/20
15:00 UTC

7

Never-attempted-before! I simulated a 9.0 earthquake hitting LONDON, UK, using a scientific Bullet Constraints Builder plugin that mimics virtual construction materials! This simulation contains 25k objects and took more than 100 hours to finish. Enjoy the results and please share this far and wide!

0 Comments
2024/11/19
23:23 UTC

754

Up to 2048...

24 Comments
2024/11/19
20:15 UTC

5

Particle Flow Sim with JavaScript

0 Comments
2024/11/19
19:51 UTC

16

The guy she told you not to worry about

7 Comments
2024/11/19
16:55 UTC

152

jeepers

20 Comments
2024/11/18
06:33 UTC

21

Hey Guys... Let's see some sweet and Smoking Viusals🤤

0 Comments
2024/11/18
01:30 UTC

47

Interactive 2D Physics in my Graphics Engine

1 Comment
2024/11/17
12:55 UTC

41

OC; not my best water simulation but here you go. Phoenix FD and Vray. Didn't have much time tweaking it. Give me your advice and comments. I normally share some BTS on my instagram https://www.instagram.com/visual_fxer/ #simulation #water #fluids #phoenixFD #cgi #3dart #3drender

4 Comments
2024/11/16
16:25 UTC

5

Last Call: The submission deadline for EvoMUSART 2025 has been extended to November 15th and will end today!

Hi all! 

You still have time to submit your work to the 14th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART).

If you work with Artificial Intelligence techniques applied to visual art, music, sound synthesis, architecture, video, poetry, design or other creative tasks, don't miss the opportunity to submit your work to EvoMUSART.

EvoMUSART 2022 will be held in Trieste, Italy, between 23 and 25 April 2025.

https://preview.redd.it/dpvmsvys711e1.png?width=4167&format=png&auto=webp&s=e6e83de3561c2df3d3a7f57717dfaf44ee4abffa

For more information, visit the conference webpage:
www.evostar.org/2025/evomusart/

0 Comments
2024/11/15
09:11 UTC

51

Water vs Fire (tutorial on my youtube)

8 Comments
2024/11/14
19:01 UTC

225

Ink mixing - Houdini - Karma XPU

6 Comments
2024/11/13
01:10 UTC

1

Creating Stunning Motion Design Effects Using Niagara Particles in Unreal Engine 5

1 Comment
2024/11/12
04:42 UTC

148

Making it Rain

5 Comments
2024/11/11
17:38 UTC

53

quicksims02, the thinker by auguste Rodin, This was a a tougher one to let go! playing around viscosity and density attributes in flip using all kinds of masks to do the flip shading 😇

7 Comments
2024/11/11
11:58 UTC

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