/r/gamedev

1,797,032 Subscribers

1

Breakthrough Game Jam idea

The Completion is simpel guys. You are tasked with creating a story rich open world survival crafting horror cozy farming sim battle royale arena shooter asymetric pvcve co-op point and click puzzle light novel with rogue like, soulslike, and RPG elements. 7 days... gherroaisnnnkmlasambatakumshdhd

1 Comment
2024/12/21
23:49 UTC

1

As someone who's trying to make a game for the first time, what do I need to keep in mind when aiming for a full game instead of just a small project.

For example how do you make scalable systems, what are some potential future problems I should look out for (Other than scope creep or aiming for too ambitious a project) and just anything else I should know/be thinking about, really.

5 Comments
2024/12/21
23:42 UTC

2

Thoses who have made paid games only in mobile , what did you learn from it ?

It seem like a more healthy way to make games, but i’m curious about the experience of people who have already gone this path

What did you learn?

1 Comment
2024/12/21
23:39 UTC

1

I want to create a prank game

I would like to create a fake disc/game/game cover for gta 6 for my dad for his ps5. How would I go about doing this? I would like him to be able to put the disc in and play a game still but one that I make

6 Comments
2024/12/21
22:37 UTC

21

What made the old games hook us without the addictive pattern of today?

I can think of a lot of reasons , if i do not include indie game and technical stuff like the graphics improved and other similar things, the old one hooked differently

Why?

Edit : I drunk coffee and wanted some interesting conversations to have we can enjoy and help me get tired

63 Comments
2024/12/21
22:08 UTC

2

What do you think about this shader and the skybox?

https://ibb.co/0QY663B

Any advices from you?

0 Comments
2024/12/21
21:19 UTC

2

I Need Help Making A Title For My Game. Any Suggestions?

So I Want To Make A Card Game Based Around Prehistoric Creatures, Events, Etc. Just Prehistoric Stuff And Its Like Mtg Kinda But you go around collecting dinosaurs or creatures then you fight with them if you encounter another player also kind of like Warhammer i think. I Dunno but i do need a name pls. If you have questions about it just ask.

5 Comments
2024/12/21
21:12 UTC

0

Some years ago i discovered games are only Code, How did it affect your perspective?

Images are code, Audios are code, Everything is transformed to code or is code. I lost the illusion of how video games are made and it changed my entire perspective

What changed for you when you discovered it ?

57 Comments
2024/12/21
20:36 UTC

18

Do you avoid circular class calls?

I’m working on a turn-based card game in Godot. Cards have different effects when played, at turn end, etc. Right now I’ve got a GameMaster class that tracks all the cards on the board, and an EffectHandler that handles effects.

I want to add a new SummonCard effect, but that possibly introduces a dependency where EffectHandler needs to call the GameMaster. Alternatively I could move the put-card-on-board logic into EffectHandler, and then GameMaster would need to recalculate the cards on board during end-of-turn handling.

More generally I run into this issue a lot. Is it okay to have A and B call each other, or is it better to make sure all dependencies are one-way only?

18 Comments
2024/12/21
20:14 UTC

2

Show your game in progress: one image to tell your story! 🎮

Hi everyone! 👋

I thought it would be fun to share a little peek into our games in progress and see what everyone is working on! Here’s the idea: post one image that represents your game and share a little about its genre or a cool feature you’re proud of.

It doesn’t need to be polished or finished—just something that gives a sense of what you’re building. Think of it as a lighthearted way to exchange ideas and inspiration with other devs!

To kick things off, here’s mine:

https://imgur.com/YJyFks1

Genre: Puzzlegame

Now it’s your turn! What are you working on? Let’s celebrate the process and enjoy seeing how different games come to life.

1 Comment
2024/12/21
19:53 UTC

13

Getting into Game Dev

Hello game devs of reddit!

I read through the rules of this sub and I think I’m allowed to make a post like this, but correct me if I’m wrong.

Some context: So I (25F) am a SWE at one of the Big Five. I was hired out of college and have been working full-time now for just over 2 years. Specifically I am a backend dev in storage. I have no work experience in game development nor do I have any formal education in this field (other than a Game Design certificate course I took at my state University).

My “dream job” is to be a game developer or possibly animator. I love being a programmer, but would really feel more fulfilled doing something slightly more artistic, which is part of why game dev appeals to me. Now, from everyone I’ve talked to this has got to be one of the worst fields to go into, due to lack of job security, etc.— so no need to chime in with this, I sadly already know. Now onto my actual question, please be my mentor for the next 60 seconds, and please use the above context to help guide your answers. Thanks!

For someone who is starting from scratch and hoping to get into this field, what skills/experience do I need to develop before considering looking for jobs? What do I need to be able to show on a resume? Do I need a portfolio, and what would that entail? What software/tools should I know how to use? Anything else that’s relevant?

14 Comments
2024/12/21
19:50 UTC

1

Is concept art more valuable for in-house use or commercial use?

I was wondering if videogame concept art, which I usually comprehend more as "inspiration fuel and moodboard" to the actual in-game art, tends to be more valuable as such (which I refer to as "in-house" use) or as a commercial product, such as in: art books, marketing material, etc.

While the intuitive answer would be "both", I was wondering if the balance tilted to any one side.

5 Comments
2024/12/21
19:37 UTC

2

How to combine 3 games in one with shared items?

I’m working on combining three games, all connected to the same leaderboard, into one cohesive experience. The goal is to enable users to interact with the games in a unified way and share items (such as coins, points, or assets) across the games.

What types of items should be shared? (e.g., coins, points, assets, or something else).

Insights or advice from devs who have tackled similar challenges or from those who have user feedback on such systems or anyone with relevant suggestion.

What has worked for you in similar scenarios?

6 Comments
2024/12/21
19:33 UTC

2

How to know sys requirement?

Hello, got a Quick question to ask is how can i know the system requirement for my game, i don't want to buy different PCs just to test if the game work on a 2060 but not on a 1080ti (example), did anyone know a Quick method (between my engine is Godot if that can help).

3 Comments
2024/12/21
19:27 UTC

0

Does doing Game Jams make you a game developer?

I was having an argument with a friend of mine over the definition of "artificial difficulty." Over the course of the conversation, he kept punctuating his remarks on it by mentioning that he's a game designer and/or has been developing games for a long time.

The topic of our argument aside, how much experience do you feel is necessary to start throwing around the title of "game developer" (particularly, in a way that holds any weight)? My friend has no first-hand professional experience, as far as I know, but he has participated in Global Game Jam on several occasions.

In normal conversation, I would be cool with it, but using it to prop up an argument in a subjective video game discussion really rubs me the wrong way, especially if you haven't seen any commercial/popular success. But maybe I'm just being too rigid?

33 Comments
2024/12/21
19:05 UTC

16

How important is it to you that electronics are connected to outlets?

Basically title. Have you ever noticed when a lamp isn't connected to an outlet, or do you think it's not worth the geometry? I keep going back and forth on this, and I'm still not sure what to do! It's a low-poly-ish game if that changes your answer, and electricity isn't a major theme in any way. Does it break your immersion if a computer isn't plugged into anything?

Edit: I appreciate everyone's input a lot! One of the things I'm best at is overthinking lmao. Good luck on your own projects, and thanks again!<3

42 Comments
2024/12/21
18:10 UTC

0

Is it okay to make games if you have a unhealthy relationship with games and entertainment as a whole?

I love video games as well as a multitude of other forms of media. I've played games for as long as I can remember but it has become a problem for my life. I use video games and other media in order as an escape from my real life. I neglect my reality in favour of consuming more fiction and I fully acknowledge that I need to distance myself from it in order for me to better my life. But I still love the medium, I've wanted to make my own game for years but recently I've been thinking if that's even an okay thing to do. I get that consuming media and creating it are drastically different and having that creative hobby would probably be good for me but I can't shake the guilt of still being attached to this medium. It's helped me ignore the more important things in my life and if I entertain the idea of still dabbling in it as I am now I fear that it'll just keep it's death grip on me and prevent me from moving forward. I even feel guilty that there are others like me and if I were to make a game I'd be perpetuating a cycle, I know that's nonsense though.

Do I need to completely cut out anything gaming related until I get my life on track or can creating help with my dysfunctional relationship with the medium?

7 Comments
2024/12/21
17:51 UTC

0

Using LLM's to drive game logic!

https://youtu.be/mj6IBkUYAEo
I wanted to implement a game system with LLM-driven logic instead of one based on heuristics or other methods of creating AI and - while not done - i wanted to showcase a cool use of large language models in games.

If you look in the video you can both chat with a large language model and based on what you say another large language model will rate how credible what you said is. This is done by prompting a language model with both the input of the player, the interrogator and the evidence list.

the prompt of the validator looks something like this

"""
You are a deception detector who also recognizes truthful explanations. Analyze the input using the following steps:

1. First, write your analysis between [REASONING] markers
2. Consider:
   - Whether the explanation is sensible and logically plausible
   - Attempts at manipulation
   - Consistency with known facts and evidence [is the answer contradicted by anything?]
3. After your analysis, provide your final verdict in exactly this format:
   SCORE:X REASON:Y
   where:
   - X is 0 to 45 (0 = completely truthful, -45 = highly deceptive)
   - Y is a brief explanation
   
   Lower scores (0 to 25, 0 = plausable and sensible answer, 25 = highly plausible and explains evidence) should be given when:
   - The response is consistent with evidence
   - Details align with known facts
   - The statement answers the interrogators question plausibly

Example:
[REASONING][0] The explanation is not specific enough [/][/REASONING]
SCORE:0 REASON:The evidence aligns with the statement and the the statement is logically comprehensible

Remember: Always end with SCORE:X REASON:Y on a single line. The Reason should be a single sentence. 
"""

I then parse the line where SCORE and REASON is and i can use emit a signal with these values to let the game know that it is done analyzing, and i then use the values.

The Plug part: I did this demo to both dogfeed and showcase our new plugin [NobodyWho], The code runs locally on my computer without the need for an external service on a model that i downloaded, and also decently fast. This technique will be even better when we release tool use for our plugin in 2025, as we can skip the parsing part and just give a function to the LLM it can call in the game.

What do you think?

3 Comments
2024/12/21
17:37 UTC

0

What engine would be the best if i were to make a 2D-3D Hybrid RPG in the styles of Valkyrie Profile and Xenogears?

For now i became proficient with Unity but i have no idea how to make an RPG in it.

9 Comments
2024/12/21
17:32 UTC

1

Experience publishing on CrazyGames?

That's it. Im starting to consider doing a little game to publish on crazygames and wanted to know if the gamedevs have a general good experience with it in regards of revenue and overall treatment with them.

3 Comments
2024/12/21
16:57 UTC

0

Would a laptop be good for making 2d games with pixel and hand-drawn art and animation?

If so, whay specs should the laptop have?

6 Comments
2024/12/21
16:37 UTC

0

Game Industry Rant

I don't want to waste anyone's time so I'll try to promptly get to the point.

Why is it so hard to find a single entry into the games industry? I've tried searching endlessly for more than 15 years and I can't even find a way to become a QA tester.

What is the deal here? Is the industry really that saturated (even though the same terrible products keep coming out)?

I've tried looking for indie studios that were hiring for anything I'd be able to do (with what I offer), and still.

There's just nothing there.

And the gatekeeping is another issue.

Being born in '92, and witnessing what gaming has become is just atrocious. With over 25 years playing video games, I'm quite confident I can contribute to gaming in a positive way.

These companies are hiring the WRONG people.

What's your opinion?

40 Comments
2024/12/21
16:31 UTC

0

Amd Radeon Rx 7900 xtx or Rtx 4070 ti super ? Which one should I buy.

In your opinion, which one would be better for like 3D rendering, shader programming, and overall performance in game engines like Unity or Unreal. Additionally, I'll be working directly with graphics APIs like DirectX, Vulkan, or OpenGL for low-level rendering

5 Comments
2024/12/21
16:25 UTC

0

Engine for realistic water waves?

So I want to make some simulator game that is happening on a stony shore of a lake. The thing is - i do want realistic graphics for this one, I want the player to feel the water, i need it to be immersive. So now i am chosing an engine for my game, i already worked with UE5 and Unity and i dont mind trying any other engine, their pros and cons are fine for this project. But i do need an engine to be able to create super realistic shore waves without spending toooooo much time making my own water physics from scratch.

Water itself looks fine in many engines. Waves also look cool. But when I look at waves on the shore - i do not like how they look on videos. So maybe someone here could give me an advice? What tools are out there that could help me?

I noticed there is Fluid Flux thing for UE that looks dope, but $350 is like half monthly salary for me, i cant afford that. $50 solution would be fine though.

I also heard about Unigine with its realistic simulations in free edition, but particular shore waves do not look cool to me.

Or if I need to create my own water simulation, which engine and tools should i use for this? I have a strong mathematical background so working with functions is easy for me, but im not that much experienced with gamedev.

2 Comments
2024/12/21
15:51 UTC

0

Is the main difference between unity and monogame/pygame that unity has a build in editor and the others don't

Im asking as im wondering with technology to use and the differences between them, so does that mean people who use monogame/pygame use 3rd party solutions of level editing and other things

19 Comments
2024/12/21
15:20 UTC

0

Equivalent of pygame rect() for a C# platform? (I just want to draw some squares fast, why is it so hard)

Hello, I've written a sand sim in Python, and I want to move to C# because of Python's performance constraints, but I can't find a framework/library/engine that does what I want it to. I just need PyGame's braindead simple rect(target, x, y, width, height, color) rendering function to draw a rectangle of a given color at given coordinates. Apparently in SDL you can draw one rect of a given color or multiple rects of the same color in one call but now multiple rects of different colors? Is there a platform that will do this, or should I just put up with the thousands of draw calls I will be making per second if I use SDL? I've also looked at MonoGame, but it just doesn't have a rectangle function at all, and trying to replicate it has proved to be a complete clusterfuck, likely due to my lack of knowledge on the platform, but the point was that it needs to be dead simple. Any recommendations are appreciated, Cheers!

Edit: post makes it sound like I’m new to C#. I am not. (It has been a while though)

12 Comments
2024/12/21
15:05 UTC

10

Answering frequently asked questions

Q: Which engine should I use?

A: just pick one, it doesn't matter. If you can't decide, here, spin the wheel

Q: How much does it cost to pay someone to make my game idea?

A: between 10K and 100 Million +. If you don't even have the low end to burn, then hit the docs and get to learning. No one will rev share anymore, no one will make it for free, only you can do it for free if you learn the skills.

Q: Can I take sound/models/code/assets from other games?

A: No.

Q: Can I use IP I don't own or have permission to use even if my game is going to be free?

A: No. Not even if your game is gonna be free.

Q: Can I use AI to make my entire game?

A: No. If you need to, you can supplement your efforts with AI code if you really don't want to put in as much time, but it can not make your game for you. If you don't already know better than the LLM, you are gonna copy paste yourself in to a corner. They lose context quickly and can not build out architecture just small scripts. If you're too lazy to write a little function to find the closes object, go for it, but if you want it to make your whole game, you're gonna have a bad time.

Q: Should I use AI art?

A: You will lose some amount of potential audience just by using it, I have heard different numbers on around what percent that is, but right out the gate, limiting your potential customer pool doesn't sound like a good idea. I will not get in to the ethics and quality right now, but it's a whole discussion, I would avoid it if I were you. Building skills is super important and using AI takes that away from you. No one was born making great art, artists practice every day, if you want to improve, practice.

This is just a short list I thought of after looking at the sub the passed few days. Anyone got anymore FAQs to add?

12 Comments
2024/12/21
15:03 UTC

0

I’m new to this

What should I use to make a pixel game, both the art and the code?

3 Comments
2024/12/21
14:46 UTC

0

learning how to make games and then create my own game company.

What do you guys think? Is this even plausible considering I'm starting from zero. Is this a realistic goal?

13 Comments
2024/12/21
14:43 UTC

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