/r/gamedev

Photograph via snooOG

The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.

/r/gamedev

1,489,175 Subscribers

0

i am trying to make a game in unreal engine 5 and i am looking for volunteers.

i am trying to make a game in unreal engine 5 and i am looking for volunteers. we are making a game inspired by worlds adrift. i have finished some models and we have concept of the lore and game mechanics

1 Comment
2024/04/25
16:38 UTC

0

Making a forest level

I need help making a forest level similar to games like dont scream and digested. I am using pcg in unreal engine 5.3 but still get issues.

2 Comments
2024/04/25
16:23 UTC

1

How much do you actually play games?

I've been game developing for a few years now and was wandering how many people here actually play games?

I usually play games when my friends are on and dev when I am alone, was just wandering what other people are like.

3 Comments
2024/04/25
16:20 UTC

1

Struggling to motivate myself to learn game dev

I started learning programming with C# and Unity 3 years ago. I used to be able to learn for hours every day.

But after 3 years of failing to understand even the fundamentals of coding I now can’t self motivate myself to learn again. People keep encouraging me to keep trying but it doesn’t have any effect on me. Every successful programmer story I read/watch just makes me feel bad about myself.

I am aware that learning to code is a hard and long process but how am I supposed to do it when every attempt yielded nothing which just discourages me more?

My mind is completely blank when I try to code on my own. It’s like I have no problem solving skills whatsoever. So now I’m stuck in an endless tutorial hell because whatever I’m taught in the tutorial evaporates the next day.

I had dozens of tutors who wanted to help me and most of them gave up on me after a single session. So now I don’t know what I’m supposed to do. I still want to be a game dev one day and make my own games. But every past failure is making it more difficult to get up every day and learn.

0 Comments
2024/04/25
16:17 UTC

0

Anyone got experiences with physical releases?

Here the other day, I heard an episode on the IndieGameBusiness podcast that was about physical releases.

As they say in the podcast, and what is obvious to anyone, is that the physical market in gaming is only a fraction of what it used to be. But, they said that there is still a market for it.

I want to know if anyone has experience in working with a publisher that does physical releases like LimitedRun (featured guest in the podcast) or have done it on your own - E.g. selling on own website?

I know it probably require a game title of a certain amount of quality and commercial value before it makes sense to make physical copies. I grew up in a more physical World, so I kind of like this idea of actually being able to hold your games between your hands.

3 Comments
2024/04/25
15:50 UTC

0

Heya new here!

I feel like I'm finally ready(probably?) to do something I've been dreaming to make for quite the while now, my studies are getting better and my understanding to logic may be better than a few years ago I've been busy and demotivated and it took me about 3 years to get back to what I wanted to do

Enough non-sense rambling here's the story and question

Firstly, any recommendations for tutorials I could use to learn? Just wanted to know if you guys have any, I've got myself a few from yt about 3D games but I'm willing to see more (maybe multiplayer tbh because my dream game is gonna have that)

Secondly, since I got 4.1.2 of godot, I decided to update it While I was finding tutorials on how to update, I found out that it may change the coding Should I be worried about that when I'm doing my dream game?

Lastly, I know it's already bad that my CPU is doing 100% meanwhile I was just opening task manager but is there a way to optimize it?... yeah that last part is impossible and I genuinely hope I did improve my education so that I can get a good job-

1 Comment
2024/04/25
15:41 UTC

0

Question for devs who have freelanced for pay and/or revenue share:

Does a revenue share position (in addition to or instead of) a paid share make you feel like you have "more skin in the game" - and act as a catalyst for you to work more consistently/devoted on a project or not necessarily?

2 Comments
2024/04/25
15:35 UTC

0

How does a project like Plutonium work ?

How can i create a project like Plutonium. I mean they need a source code or someting else or not ?

2 Comments
2024/04/25
15:31 UTC

0

Do some games work better with just written text and no voiceover?

For example, what about the "Fears to Fathom" horror series, do you think voice over would benefit this type of game? I think it would rather spoil the horror atmosphere/soundscape.
To better illustrate, here's a walkthrough of the game mentioned above: https://www.youtube.com/watch?v=YfWgwBbWhQs

1 Comment
2024/04/25
15:10 UTC

0

hey guys please help me out with idtech camp

im am not sure this is the right place to ask, please tell me wrong immediately if i came to the wrong place and i will delete this most at the most urgent matter. i saw some other people post about idtech in this community so i decided to come here.

heres my problem: so i paid for idtech unreal engine 5 camp at ucla for summer, while under applying for the actual ucla game lab, without hopes that i will actually be admitted. With seeing the refund policy for idtech i though i can just refund in case ucla admits me, which they did, so now i am trying to refund. But, i do not see any button or functional pages to take me to a refund page somehow like Steam. All i see is articles about the refund policy...Did i miss anything??? or is it more complicated than that? thank you for all the help

0 Comments
2024/04/25
15:10 UTC

0

Need suggestions. I have MacBook M1 Pro should I buy a good PC to work on my game

I need your sugeestions !

1 Comment
2024/04/25
15:07 UTC

3

Using tutorials

Hey I used some tutorials to get started on my game dream project. The only problem is now I feel like a “fake” dev for looking at others code/tutorials. I assume the people who make tutorials know people are gonna use them but I still feel slimy/like a fake. Anyone else feel this way? 😭 sorry if I’m just venting

4 Comments
2024/04/25
15:01 UTC

2

Does engine matter for VR development when it comes to funding/publishing/career in VR dev?

I can guess the "Unity vs UE" question gets asked daily here probably, but that's not what I'm asking exactly. In the past I've interviewed with Meta for their VR research lab, and one of the interviewers told me they used UE 5 themselves, and asked if I had experience with it. Similarly, I've got a few friends in defense industry working with VR related stuff (I think they're making some sort of training sim for cops?), and they seem to use UE 5. I prefer Unity since it feels easier to work with to me, but in the event I consider moving to a professional VR related field, or if I wanted to get funding or publishing for my game down the road, would using UE5 make a large enough difference? Does anyone have any experience with this?

7 Comments
2024/04/25
14:59 UTC

2

Character customization and different skeleton sizes

Some time ago I found a problem when implementing different character models/items in my RPG. We used 6 models, male/female for each races. Each race was supposed to have its own size, even with variations between male and female models. For some items, we used shape keys, for others (gloves, some body armors), a complete body part was required. But... when we tested gloves, the problem hit us: the female model was shorter, thus its skeleton was shorter, and glove was made around male skeleton hands. The glove fingers looked right in male, but were longer and deformed in female, and probably would have similar glitches in a race that was taller than the base male. We had to normalize all models to have same exact size.

So, my quesiton is, how can I solve this problem? In my game, being an isometric RPG, I can cheat having same size for all models, but in a TPS that wouldnt work.

0 Comments
2024/04/25
14:49 UTC

0

Using AI models for game development

- I realize that neural network training in games has been a thing since quite a few years, but seeing the upsurge of Gen AI in the last year, do you think using AI models (like ones on Hugging Face) open any new possibilities?

- Which game engine offers the most support for working with machine learning AI models, and you see the future in?

- Do one need to familiarize myself with ML libraries like Pytorch and Tensorflow to effectively use ML for games?

1 Comment
2024/04/25
14:48 UTC

7

Gamedev discord is great!

Just wanted to appreciate how good the discord Server from this subreddit is. We been developing our Game for about a year now and We we're in Need of a Artist for Illustrations (Steam capsules etc) and got about 20 offers from the Community in discord. (Paid position)

Really great to have a Community that thinks alike and Aim for the Same Goals and Help each other. Been browsing this SUB alot and i really learned alot on alot of different topics.

Just wanted to give some Love Back!

6 Comments
2024/04/25
14:38 UTC

0

Opinion/feedback #2

Hi guys! I posted last week for some opinions on my games general esthetic. I've been working this past week to implement some of the feedback that i received. I've tried to create a more cohesive art style inspired by Okami with bold black outlines and more vibrant uniform colors. I would love to hear if i'm heading in the right direction, and any additional feedback is welcome!

5 Comments
2024/04/25
14:36 UTC

9

How do you decide if it would be worthwhile to localize your game?

My game has been released in Early Access for ~4 months now. It is only in English and has a bit under 1000 sales. So far ~76% of the sales are from English speaking countries (per Steam). The remaining 24% are pretty mixed:

https://imgur.com/a/siQRoSN

So I have a few main questions for anyone who knows about localization:

  1. Is there any value to localizing a game after the initial release, or does missing out on the initial release make it not worth it?
  2. How can I estimate the potential increase in sales based on the data I have (and any other data available to me)? On one hand I have 4% sales in Germany so it seems like maybe there's demand for it in Germany. On the other hand, maybe the fact that there are sales at all points to the idea that Germans are find playing it in English. I'm not really sure how to parse this information into actionable data
7 Comments
2024/04/25
13:51 UTC

27

How to go about redesigning a system that wasn’t scoped properly?

So I’m doing a personal project and realised that during prototyping, I created a weapon system that was based only on raycasts, which works for pistols and rifles, but doesn’t work for projectile based weapons. Is it a better idea to just completely redo the code or try and get as much over into the new system as I can, where each weapon is it’s own blueprint? (I’m using unreal btw)

16 Comments
2024/04/25
12:42 UTC

0

How to change my epic store page preview picture for mobiles?

Hi there,
I'm struggling a bit and hoping you can help me because Epic support is not answering me.
I have edited the Epic store page for my game recently and it shows ok on the desktop. But when I open it on a mobile phone it shows a very old picture and I cannot find this picture anywhere in the store settings.
Is there any special store setting for mobiles?
Thanks!

0 Comments
2024/04/25
12:33 UTC

0

I desperately miss the TIGSource Forums

I was a semi-regular poster back in the day (about a decade ago). It had a real sense of community and was a lot friendlier than Reddit.

Looking at it now, it appears basically dead.

Can we all just agree to go back? I’ll make a post there now if you do. Let’s revive it :)

1 Comment
2024/04/25
12:08 UTC

0

Is this horse in a asset pack or was it custom made?

Hey hey peeps.

i have this simple question, saw this horse model on the mobile game medieval merge and can't put the finger if I ever saw it in an asset pack. I really find it cute and just the style I want to achieve. So does anyone made if this was made for this game or is it in an asset pack somewhere?If the second is true can you share the name.

https://img.utdstc.com/screen/36d/816/36d8164359413c1728e8631a93293dff9a3f1b14f6485aa7d4112bb9f05844ad:800

2 Comments
2024/04/25
12:05 UTC

0

Seeking advice for futur ?

Hi everyone, I want to work in game industry. I’m currently working hard on my portfolio, I’m 20 years old and I live in France, I have no graduate because that not 100% requiered and school is too expansive.

I know we can't see the future but does anyone from France have any advice for me on how to approach the current situation or what I can do to become more of a desirable applicant once I begin applying for jobs etc. Thank you :)

2 Comments
2024/04/25
11:07 UTC

10

Was it easy to change game engine?

Those who have been using one game engine, but switched to another - was it easy? And why did you switch?

36 Comments
2024/04/25
10:07 UTC

0

Which of my games do you think has the most potential? Video:

I made 5 games/prototypes. 3 of them are RTS prototypes.

Im thinking about focusing on one of them now and making it really good.

Which of these do you think is the most promissing?

Video:

https://www.youtube.com/watch?v=axU-ao9-zlU&ab_channel=LastIberianLynxGameDev

9 Comments
2024/04/25
09:57 UTC

0

Any fundamental difference between ECS and SQL with stored procedures? Can ECS framework efficiently support PLANNER/Prolog style backward chaining?

Any fundamental difference between ECS and SQL with stored procedures? Can ECS framework efficiently support PLANNER/Prolog style backward chaining?

4 Comments
2024/04/25
09:55 UTC

17

How do you guys feel about early contacts to press/journalists?

I'm talking about contacting them without any major milestone achieved. My main reasoning behind it is that these are hard to achieve, and while you keep waiting for something that might take a while to come, every day you haven't contacted a new journalist is one more day you haven't tried to get new people to learn about your upcoming game.

However, I too understand that their inboxes must be absolutely swarmed by people with a similar thought process, or people who just overstate the importance of their game. Ultimately, an email saying "hey, check out my upcoming game" isn't really of much interest for them.

So how do you guys approach this? Do you think a specially carefully crafted email can work, even if the game is not playable or doesn't have any recent newsworthy achievement? Or is this just shouting into the void?

To clarify, I don't intend that journalists get a mail from me and immediately think about making an article that's gonna get me a million wishlists. I just want the name of the game to ring a bell the next time they hear about it! :)

8 Comments
2024/04/25
09:46 UTC

0

Is it easier to market a game built using a popular game engine?

Hello! Does using a popular game engine like Unity/Unreal/Godot help a developer with the marketing side of things? I suspect that using a game engine that's popular will attract attention from it's community or collaborators. Meanwhile, building your own game engine from scratch or using a game library will have much less traction to none regarding that sense, the developer having to work much more on that aspect. That's a thought I had after viewing a bunch of game-dev videos. So, from a marketing standpoint, is this a relevant strategy? What is your opinion on this?

36 Comments
2024/04/25
09:07 UTC

0

Research suggestions for understanding character models

Hello! So I went to school for game design and our capstone project was to create a game with a team and other students from other departments to mimic a game studio.

The project was in UE4 and we had zerrrro experience. It was a huge learning experience but out of all of it, I still can not understand character models as much as I want to. When we imported our art department's "mesh?" (Forgive me it's been 2 years I forgot the lingo), all of our mechanics on our character broke. I don't remember what the fix was (I want to say we just added the material on the wrong mesh? I really don't know).

I want to get into indie game development but my biggest fear is figuring out how to make sure I don't break anything when importing character models and or animations. So with that all out of the way, does anyone have any research material I can look up? I want to master this topic.

1 Comment
2024/04/25
09:01 UTC

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