/r/Cinema4D
The largest and best Cinema4D community where you can share and discuss all things C4D!
Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.
Cinema 4D is a 3D Modelling, animating and rendering program made by Maxon.
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/r/Cinema4D
Has anyone ran into the bug where the viewport just crashes for no reason? Mine will freeze up every now and then and I have to restart the program, buttons and menus work fine. Makes no sense
Hello Friends How I Can Colorful Alpha Glass in Octane Render C4D, Like This photo
hello guys, i beginnner in cinema4d,
nn previous 2024 i can found particles tab on the redshift tag, but why, latest version c4d not shown up the particles tab at redshift tag
thanks in advance
heres old version c4d
and now i cannot found the menu particles in redshift tag
Hi Guys,
I am new into this software so my question is really stupid: I created an object, then duplicated 6 times.
I made the uv on the first one, how can i transfer the uv set to the others without repeting the process?
Thanks!
I have been trying to export models for a long time, but it doesn't work, I have some problems with it.
The model has a large file weight after export
The materials look different every time, but not the right way, either black or white
Most of the linking of objects to each other is lost
I'm not good at Cinema 4D, and I can't export to obj properly, Cinema 4D just ignores the selected objects and creates an empty obj file
I recently got into motion design and just wanted to showcase this animation. Made in C4D with Octane. I am open to any critique. Let me know what you think :)
https://www.instagram.com/reel/C_IWceVoV4H/?igsh=MWlhazFweTlneDlsdw==
Hi, I am compositing renders from Cinema 4D in ACES colour space.
Renders look as expected between Cinema 4D/Redshift and After effects with the below settings however if I try to import a screengrab or client reference image the colors look off.
Since my working colour space is scene_linear: ACEScg this makes sense however I am not sure how to counter it so that my After Effects imported file looks the same as my desktop preview.
Guessing its some combination of setting the 'interpret footage setting' and some colour adjustment/OCIO effect within my comp but I'm not sure what the correct solution is.
I've looked at lot's of tuts which gt me as far as getting colour partity betwen 3D and comp but not sure what the solution with refernce images is. Ideally I get the client erfernce looking right in my comp so I can colour pick.
Here's how it looks accross desktop and then imported (screengrab set to working colourspace Aces CG). Image just downloaded from Pinterest.
Project is 32BPC & Project Settings - below.
Thank you!
Please check a image that I attatched.
when a hair changed a flat(generate), a texture looks bad. I know it's a UV issue, but I don't know how can i fix it....T_T
Please give me some advice or solution..!
Hi all, I want to fade in a couple textures. They are .png's and they have transparency, and I'm stacking them on top of the base material, in the object manager. Okay, so in the node editor, I've used the color splitter node, to fix the transparency issue (where you see black instead of transparency), and that splitter's alpha option goes into the geometry > opacity port in the RS Standard Material. But when I plug that in, I lose the ability to keyframe that opacity value from black to white--since it is now occupied by the color splitter input. Can you tell me another way to simply animate the transparency on these? many thanks!
Hey! I am trying to import this pin model I made in C4D with multiple materials into a Bezi file but it looks like Bezi can only take 1 material. Does anyone know a way I can get my model in there with the proper materials? (I exported my model as a .obj file). I will also need to export it as an animation at some point so if you have any pointers there I would appreciate it. Thanks!
Hey guys, im pretty new to C4D,
So I modeled a carabiner, and I want to put some rope that « tie and stretch » the carabiner.
Watched a lot of tutorial, but i dont know why none of them work anymore ?
Can someone help me please ?…
Hi,
I have been using C4D R15 for many, many years now. I am creating a very complicated and detailed model. When I try doing anything with the model now, everything changes to transparent rectangles, each representing an object in the model. As soon as I stop doing whatever it is I was doing, everything switches back to solid textured objects. I thought it might be a memory issue, so upgraded to 64GB RAM from 16GB and still had the same problem. Any help would be greatly appreciated.
Thanks... Al
I have started freelancing on Upwork and i create product renders and animations, I just started freelancing 5 months ago and I am Top rated (top 10 percent of freelancers) with 100 percent job success rate and overall 4.9 rating out of 5. I am adding an animation with this post and i want your honest reviews about the animation so i can keep improving my skills and also according to you, how much can i charge for these types of animation per hourly or per project basis.
(text on the animation was not added by me, it was added by the video editor)
I WOULD REALLY APPRECIATE HONEST REVIEWS NO MATTER HOW BAD OR GOOD THEY ARE
THANKYOU
I'm working on a simple enough cloth sim. A character is running and is wearing a cloak which flows behind him whilst running.
I've got the sim to work fine enough, using a belt tag to keep it attached around the characters neck.
When I try to cache the sim, the cape no longer moves along with the character and just remains stationary as it looks on frame 0.
Does anyone know why this is happening? Thanks.
HI
Looking to have a visible light beam reflect between different mirrors. The beam shows fine using RS environment going into the first mirror, but does not show in RS environment on its journey from this mirror and onto other mirrors
Does anyone know the trick?
This is C4D + Redshift
Thanks!
Rolf
In this weekly post you can ask any question or talk about any topic that you don't feel needs its own post. Share that render you're still working on, ask a question you're not quite sure about or talk about something that caught your attention.
Context and purpose: searches through groups "GRP_BodyPart(#)"
Within each group Are "IK_BodyPart(#)" - the Joint With Ik Tag
and "CAP_BodyPart(#)" - the skinned object.
A batch of skinned Objects are assigned as Colliders for every IK other than their own (the one they share a Group/# with)