/r/3dcoat
Subreddit devoted to 3D Coat users.
Subreddit devoted to 3D Coat enthusiast.
/r/3dcoat
This has been so frustrating to me.
So I recently started using 3D Coat Texture and immediately got to setup the applink in blender. Now for some reason there’s like 3 different folders in completely obscure places being used by applink, which I only figured out through reading the error pop ups. They are even in different directories, one in “Documents” and another one in a different just spelled in another language “Documents”.
Now to add to my frustration, the error pop ups lead to folders that don’t even exist anywhere.
Like how hard can it be to install this stupid add on and make it work 😭😭
Since I can’t even figure out what the problem would be here and all online videos seem to use older versions, or versions with a seemingly different file structure. I am just at a complete loss here :/
Hi everyone, I'm searching for a video that covers up all the features of the sculpting process in 3d coat, in order to see and decide whether to buy it or not Any advice on something to watch?
Could someone please point me to any videos or more online info on this new feature?
Does this simply mean one can easily cut up 3D models using other 3D models and the existing cut model is ready/good for 3D printing?
*This is how I interpret this new feature, but I'd like to make sure I understand the wording correctly
I'm a 3d printing hobbyist. I only voxel sculpt and export to STL. That's it. I used to use 3dcoatprint on my HP Spectre laptop (with dedicated graphics) and it worked fine, but it died recently and costs too much to fix.
I'm thinking of just getting a cheap desktop with i7 and decent integrated graphics. My understanding is that 3dcoat (voxel sculpting) only uses the CPU. Is this correct? Any recommendations/experience? Are other specs important?
I'm trying to get some texturing done for my project. Blender isn't very good for texturing. I found out there is 3dcoattextura exists for texturing alone which is perfect for me. However, Im not able to find out if I can do UV unwrapping in 3DCoatTextura. I want to import models from blender into 3DCoatTextura and unwrap uvs. Is that possible?
I'm willing to tip 3 dollars or maybe more if some one can show me controls for pan zoom, rotate exactly like blender or very close I really enjoy the program for its awesome features and fun sculpt tools and putting a characters together and of course retopology. I've tried fixing it but I keep coming up with heaches and everything is backwards. Also please add pictures if possible
I haven't used 3DC much, but found what I think might be a pretty good use..
My MIL bought a pair of decorative elephants, but one is missing the end of its trunk. I'd like to 3D print a replacement and paint it.
I can model it, but don't know how to go about reproducing the texture shown here. Any suggestions appreciated.
TIA
Hi! I'm a 3D artist for games and I've mostly worked with realism in the past but would like to learn more hand painting and 3DCoat but not sure if 3DCoat "Textura" would be enough for my needs? Or should I get the "whole" 3DCoat?
I have the full 3DCoat suite at work, but only use it for painting, so I'm afraid that there might be some paint related features I'll miss if I get Textura only. I'm used to situations where the "lighter" version of the software (Maya vs Maya LT for example) lacks important basic features.
Does anyone have experience with 3DCoat Textura who can tell me their experience? Again, I'm here for stylized hand painting so I don't expect I need a bunch of fancy stuff, but just want to be on the safe side.
Sweet lord the UI scaling on high DPI laptop monitors is apparently non-existent, unlike on my desktop, whic is completely fine. Methinks how it works needs updating. Fiddling with the Theme > Font is maddening. Good program, just going to use it as desktop only.
Just a quick question what is the difference between the two? do they just rip off the 3dcoat painting capability and make it a standalone version?
The Programm itself is awesome, and works nice, but holy moly is the UI shit, i cannot even simple export a retopo mesh.
So, I just click, ctrl + left click on the layer painting, and it shows uv like in the picture, anyone know how to disable the uv view?
Hi everyone, I've been sculpting in blender for a few months now but I start to see its limits. Now I have two options, 3D coat or Zbrush. Zbrush price is going crazy, 55€/month is not sustainable. My question is, using 3d coat for sculpting, will bring me any far in this industry? Or it will be a waste of money and time? I mean, will someone hire me if I use 3D coat and Substance painter as a character artist? Thank you in advance
Hi im new to 3d coat and was aiming to use it mainly for handpainting textures but when in boot it up my FPS drop from around 120 to 17-25 (this is what 3DCoat shows in the bottom left corner).
My specs,
AMD Ryzen 7 2700 eight-core processor - 3.20 GHz
16.0 GB OF RAM
Nvidia Quadro P1000
im using the 2024.26 vertion of 3D coat
/// edit
i have already updated to 24.28 and still have the same issues
i have all my drivers updated adn still nothing :/
Hey there, I’m learning 3D modeling and I’m trying to make something similar to the above image. I’m pretty new to all this and I’m not done with my own model yet but I’m curious as to how they did this. There is a base model and then on top of it there is a one sided eye/mouth texture. The characters sometimes blink or the mouth changes shape. How is this done? I know Riot uses 3DCoat for texturing so I figured I’d ask here. If someone knows the process and can give me a list of what they do I’d love to hear it! I’m eager to get to the texturing part because I love to paint and that’s what I have the most experience with.
hello people, hope you're doing well!
i just wanted to know how to delete a vertex on poly modelling because i tried googling and checking 3dcoat learning videos and couldnt find an answer, thanks for your time and attention!