/r/3dcoat

Photograph via snooOG

Subreddit devoted to 3D Coat users.

Subreddit devoted to 3D Coat enthusiast.

/r/3dcoat

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1

How to fix my alphas ?

Hello. How do I fix this thing? I got some alphas that work fine. And other refuse to work and appear like this in 3DCoat

Alpha used with any tool (build, vox extrude, scrape) with the stamp mode. Still appear like that with the red line and doesn't affect the 3DCube

0 Comments
2024/04/24
14:50 UTC

1

Different UVs in the UV Preview and exported UVs in Blender

Hi, I'm very new to this amazing software, unfortunately, I'm just trying to unwrap my model but get different UVs when exported to Blender, anyone know why ?

1 Comment
2024/04/18
10:11 UTC

2

Good tutorial for 3d coat textura?

Hi, everybody

I will ask a very simple question... Which tutorial, even paid, do you reccomend to learn 3d coat textura?

No sculpting, no modelling only handpaint texturing that guides you from point A to point B.
I've previously used Substance Painter... but I think the brush engine... leaves a lot to desire to say the least.
So I tried Textura demo liked the brush engine but the documentation and lacks of indepth tutorials it's frustrating, because I don't have the time to experiment with the software as usual...

Bonus point if the tutorial focus on an optimized workflow

7 Comments
2024/04/15
22:23 UTC

1

Auto color uvs to ID map?

Is there a way to bake the auto colors in the UV room to an ID map? I could really use that for other software that uses texture sets

0 Comments
2024/04/02
20:26 UTC

2

Model is Black in all Rooms

Hi there, I've been having an issue with the shaders on the sculpting room. I apply one shader, it looks good, then I get the model to the render room and suddenly all the models that use a shade is black

2 Comments
2024/03/22
12:53 UTC

1

Why can't I double click to rename a layer?

I know, sounds like a dumb question but I've searched and checked and checked and searched again and I am honestly stumped.

I can't rename layers. I double click the layer with my pen. Nothing happens. I double click with my mouse. Nothing happens. I can not double click layers to rename them.

The only way I can change the name is to open the Blending options panel for the layer and do it there. It's annoying.

How can I fix this?

5 Comments
2024/03/11
23:43 UTC

8

Stylized Female Sketch

1 Comment
2024/03/09
22:08 UTC

2

B draw brush?

What is the 3dcoat version of the blender draw brush? (The 3dcoat draw brush is too sharp)

2 Comments
2024/03/05
19:52 UTC

18

My take on a stylised Triss Merigold, textured in 3dcoat :)

0 Comments
2024/03/01
22:45 UTC

2

How can I achieve this functionality in 3d coat texture? I know to stamp, drag, and transform in a 3d coat but can't view real-time output and when I hit apply then I can't re-transform it in a 3d coat, Please Help.

1 Comment
2024/03/01
17:54 UTC

1

Hi everyone - newbie with a basic question here

I just downloaded 3dCoat and started the Tutorial Videos by AlienMinefield on Youtube.
Im more or less a complete Rookie regarding 3d Modeling Software. So be prepared to see some questions from me in the future :)

I have very basic Experience with classic CAD (just small stuff to keep my 3d Printer busy).
At work I use Freeform by Geomagic on regular basis but only do very basic stuff in it (combining and adjusting predefined Parts) so I never really learned the ins and outs of that Software.

My goal is to start modeling stuff for my 3d Printer (im just sick of the clean, geometric vibe of classic cad models) and if I practiced a little bit, I may want to dip my feet into the more complex territory of rendering images or stuff like that.

I prefer to learn by doing stuff that's actually useful for me, so my first project is to model a succulent planter in the shape of a ship wreck with a hole in it with props and stuff in the first year or so. This way I can start by modeling small stuff first to practice (like Barrels, Cannons, the steering wheel). when im confident enough, I can start the bigger parts like the hull and a bit of scenery around it.
Does that sound like a good plan to you?
do I need to consider anything for compatibility when constructing or saving the smaller parts in order to put them into the bigger Scenery later?

also: do you know any good tutorials for complete beginners in this area? the one from Alien Minefield is good and I like his style but it seems the UI has changed quite a bit since he recorded that (its 8 years old)

4 Comments
2024/03/01
13:38 UTC

1

How to setup pen buttons/ tablet? Pan, zoom, brushsize?

I have started to use Textura yesterday, but I can’t make sense of the navigation with the pen. I use Zbrush, Blender and PS most of the time. I didn’t find any way to set it up to work for me yet. It frees very clunky to navigate and I find myself using the mouse to navigate while painting with pen. This can’tbe the way you all are doing this!?

What are you using your pen buttons for? What do you use for pan, zoom and brushsize? Is there a way I can setup my brushsize like in PS with ALT+click? I would like to use spacebar for pan too… Or set it up like zbrush ALT+click for zoom?

1 Comment
2024/02/29
08:47 UTC

3

[Flexible] [Paid] [Collab] Environmental artist wanted

finding someone with experience for this is difficult, so I am willing to work with someone to help our vision come to reality. no hardset deadline, perfect for resume and experience.
Project is a tile based terrain for a procedurally generated game. each segment of mesh will be sculpted in multiple variants. looking for long term work and collabortation

Mesh Tiles

Example

Example

1 Comment
2024/02/15
09:22 UTC

3

Should I transition from realism to hand-painted textures?

Hello! I'm an amateur artist creating artwork for Dungeons and Dragons content and I've recently started thinking about changing my style from this:

A sword I made for my dnd account

Or this:

A club I made for my dnd account

To something more along the lines of these:

Image found on google images

Image found on google images

But my question is, can I still do effects and transparency with hand painted textures? Could I recreate something like this in 3d coat or another program:

Another item I made for my dnd account

Or something with effects like fire on a sword, or lightning, or the effect I made for this scythe:

A scythe I made for my dnd account

0 Comments
2024/02/15
04:17 UTC

7

Practice Sculpt

Been messing around in 3D coat lately,

7 Comments
2024/02/11
16:09 UTC

1

Is 3D Coat actually horrible for handpainted stuff?

I want to transition to 3d coat, so I scanned the official documentation for something that allow me to paint subtle smooth gradients easily, like the soft brush + low flow + lock brush size combo you can create in SP or Photoshop, but I didn't find anything other than the clumsy airbrush or a soft alpha.

The flow and size variations are based on pen pressure, are linked, and can only be changed by adjusting the pen pressure itself, this kinda worked for what I wanted but I still find SP to be easier and more precise.

If you know a way to accomplished what I describe earlier, I'd appreciated you let me know! askdgjasdgasnoi

4 Comments
2024/02/10
05:43 UTC

3

[looking to hire] Toon Landscape artist, technical skills required.

I am part of a small team working on a project, similar to minecraft. and we're looking to work with a zbrush artist who can help use push for our technical dream of a toon based environment.

we work with segmented terrain pieces. and each segment is 50 meters across with caps that would blend and scale, working with large scale seamless splicing is required.

Happy to work with commission rates.

Please leave a resume or a portfolio below.

Discord Required for communication/workflow

Raw mesh segments

Desired look

Desired look

0 Comments
2024/01/31
01:05 UTC

15

I <3 voxels

I really appreciate how natural it feels to sculpt with the voxels in 3Dcoat. It is so easy to block out shapes or even just draw side profile. I think it is the best feature of 3Dcoat. :)

Pilgway devs ftw

0 Comments
2024/01/14
20:19 UTC

3

3D Coat for sculpting game assets

Is there anyone using 3D Coat for the sculpting stage of their game assets? I only seem to see it used for concepting or UV layout and can’t seem to find a reason why since the concept models I see look like they could be retopo’d and used as assets.

5 Comments
2024/01/06
11:09 UTC

2

Is there a way to make E-panel always visible?

Is there a way to set the e-panel so it is always visible, or docked somewhere?

1 Comment
2023/12/13
21:15 UTC

3

Trying to make sense of the bend tool

So I'm still in the early stages of learning this software, playing around with all the different tools to understand what can be done, most of the tools are surprisingly quite intuitive to use or have detailed video explanations with a little searching.... But I am finding this tool neither intuitive or having a video demonstrating how to best use its functions. Really would like to understand how this tool works, as bending objects precisely is important for creating certain shapes. Right now I'm primarily using the pose tool and occasionally the freeform lattice to achieve bends, but I'm interested in understanding this tools features as an alternative, it must have some merit or wouldn't be included right?

0 Comments
2023/12/12
20:05 UTC

3

Modeling a shirt

To model clothes:1 In the Sculpt room, select the Sculpt layer with your character model. This method will NOT work with a blank layer. Be sure your layer is in Voxel mode, not Surface mode.

  1. Use Vox Layer. Use the brush tool to cover the area of the model where you want clothes. If the brush does not mask the area, you need to increase the brush size or increase the number of voxels in your model. The VoxLayer tool does not work well if you use a tiny selection tool or if the voxels are very large compared to the selection size.

  2. Press Enter to confirm. This will create a new layer with your clothes shell in it.

The Voxlayer shirt

The default model and the new shirt

0 Comments
2023/12/10
07:25 UTC

1

Bad Export issues?? Tip: Downgrade to 2023.34

I experience many problems with the latest 2023.40 version. All models I exported from the retopology room were only partial models with large holes.

Solution: Use the Upgrade manager to DOWNGRADE to an earlier version. I downgraded to version 2023.34. All my saved .3b files remained compatible. All my retopology room exports were exactly as they appeared in 3DCoat. Hope this advice helps. :)

0 Comments
2023/12/10
07:10 UTC

1

Why cant I move objects in a 2 axis plane?

I think this is the only 3d software I have used that doesn't have this function with its transform/gizmo tool... is there a reason why this isn't a thing in 3D COAT? Surely it wouldn't be too hard implement.

3 Comments
2023/12/05
20:42 UTC

2

Wondering if I should get Textura now

Hi!

I am considering Textura (permanent) as a tool to quickly retouch texture seams. Just out of curiosity:

1- Did I just missed a Black Friday sale? I only see 3DCoat mentioned.

2- Is there an upgrade option to 3DCoat if I'd like to make the jump later?

3- Could the 2024 version be close to release? I'm not in urgent need, so I wonder if I should wait.

Thank you.

7 Comments
2023/12/04
20:04 UTC

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