/r/ZBrush

Photograph via snooOG

All things ZBrush

Welcome to r/ZBrush!

Rules

Failure to follow the rules of this sub will result in your posts or you being removed without warning.

  1. If posting multiple images, consolidate them into a single post. Do not post the same or similar content multiple times.

  2. Repetitive spam, multiple similar posts, advertisements, low effort posts and non ZBrush related content will be removed.

  3. "Looking to hire" posts are welcome. "Looking for work" posts are not.

  4. No posts attempting to sell or buy licenses.

  5. Mark posts NSFW if applicable. Posts not marked may be removed.

  6. This is not an official support channel. Requests that only the support team can help with should be sent directly to them.

  7. No ads or free downloads that also lead to paid content.

/r/ZBrush

57,561 Subscribers

1

How do I control the amount of "loops" in my CurveTubes Brush?

I tried everything on stroke menu. My problem is it's giving me too much geometory. I want to make it less.

Anyone know the setting for this? Again this is the CurveTube brush. It's a GREAT brush if you want to draw wires and stuff!

https://preview.redd.it/b3i02qh1flqc1.png?width=1337&format=png&auto=webp&s=7901bacd52827d434a5e2e63e0ab0ccf5cb430bb

0 Comments
2024/03/26
02:53 UTC

5

Looking for a good tutorial that shows creating game ready character start to end.

I can't find good tutorial that shows every single step start to end. Sculpting character, making clothes, retopology in Maya, UV unwrapping, texturing, maybe rigging. Do you know any tutorials that shows all process? It can be free or paid.

4 Comments
2024/03/25
22:19 UTC

26

A little portrait practice

0 Comments
2024/03/25
16:26 UTC

1

Zbrush Timelapse Sculpting

0 Comments
2024/03/25
15:25 UTC

97

Face study

5 Comments
2024/03/25
14:34 UTC

2

[Help] [Question] Polygroups

Hello there! I am new here, so if I do something wrong along this post, please feel free to comment so I won't do it again.

Today I continued working in a project in ZBrush, and when I wanted to Polygroup some parts of my mesh, I noticed that there were weird colours around my mesh. They only show up when I mask any part of the mesh. I don't know what these are or if it is a problem.

I would be very happy if anyone knows what it is or how can I fix it. I tried auto masking the model just in case, but the colours won't disappear. Thanks in advance!

https://preview.redd.it/dljbmi2zugqc1.png?width=2319&format=png&auto=webp&s=76fe56a6890671ff626fc3c8e8a58ecb0932d53d

https://preview.redd.it/9mwzc32zugqc1.png?width=2197&format=png&auto=webp&s=59dc56670933949a69ea81b295cec9f041f1ad72

The last photo is when something is masked. The first one is without anything selected.

1 Comment
2024/03/25
11:32 UTC

0

Best option to texture a stone wall?

So I have sculpted a very detailed stone wall, how do I go about texturing it? Do I stay in zbrush or do I need to export to substance or something?

I generally use photographic textures such as megascans, but I can't get my head around how will I match patterns with my sculpted rocks? Do I go slowly and paint it rock by rock?

2 Comments
2024/03/25
03:33 UTC

0

Increase detail on a face scan?

Normally I have an idea how to handle things, at least a start point. But I am stumped here.

I have 7 3D scans of faces, 2 of them are great, tack sharp, no problems, just decimate and sculpt the hair. 5 of the are... soft. They are blurry? but it 3d. The same number of polygons, but lacking good detail. Shy of going around the eyes with a Dam-standard I have NO idea what to do about it. I usually have to fix the reverse problem of noise or shells. Can anyone point me to video or tutorial, I am having a weird block on to fix this.

If it matters they are 3D scans of heads meant for action figures or dolls. Those resin printers can show alot of detail even at 1/12 scale

3 Comments
2024/03/24
21:29 UTC

49

anatomy study

3 Comments
2024/03/24
19:51 UTC

1

how to make just one subtool transparent?

hello! looking for advice on how to make my hair subtool transparent, so I can go in with a hair brush and create clean geo over my "sketch." I know how to make the tool transparent so I can work with reference, I don't mean that - I just need the hair to be see through, so I can see what I'm doing with the brush.

EDIT: solved thank you!

https://preview.redd.it/kt2aw8gkebqc1.png?width=817&format=png&auto=webp&s=c1612b17ad9e984b7fd8fb16101cc74b03b898e0

11 Comments
2024/03/24
17:13 UTC

3

Intuos pro for Zbrush

Hello :) I have a question for those of you, who use Wacom tablets since long time and can compare different models. Since more than a decade I've used Intuos pro (tho mainly for 2D stuff). It's still really reliable, unfortunately it only works with old drivers, which is ok as long as I don't want to work on different computer... anyway, I wonder about buying a new intuos pro, so I ask you is it worth it?? My old tablet still works fine, yet I wonder if new model with new pen make noticable difference while sculpting?

Thanks for your opinions <3

7 Comments
2024/03/24
13:45 UTC

2

importing a mesh with UDIMS

Hello,

i have tried everything, but i can't have this to work, i have imported into zbrush a mesh created from lumalabs, the model have 30 udims for some reasons and i am trying to import the textures to remesh the object and unwrap it like a decent human being, can someone help me out with this? i am using zbrush 2024.

0 Comments
2024/03/23
22:13 UTC

1

Looking to hire for clothing design

Hi, everyone I am looking to hire someone who specializes in creating clothing; it would be for a metaverse game. Although it is for a game, the avatars are super realistic as well as the clothing, I can provide further examples. The clothing I am looking to be created would be along the lines of men’s comfort wear, nothing too complicated.

  • Blender / Maya / or MD is preferred
1 Comment
2024/03/23
18:23 UTC

15

Nel (Bleach) fanart sculpted and rendered in zbrush

0 Comments
2024/03/23
13:22 UTC

22

Started a New project

1 Comment
2024/03/22
23:59 UTC

1

Little brush icon?

Hello folks,

Does anyone know what the little brush icon does on the subtool here ? I know what the others do, but not this one and i cant find it in the docs.....

thanks

https://preview.redd.it/4x7fmxx86ypc1.png?width=317&format=png&auto=webp&s=ab41e0d3c986c6f497124463b04df8b2979ae44f

4 Comments
2024/03/22
20:43 UTC

1

How should i go about making armor here?

also helmet is a separate mesh

This is all one mesh, i know there are a million ways to make armor but i'm wondering how i should go about it from here. Just masking the different pieces and extract? or is there a better method. I've also been having a hard time learning how to make flat edges around the armor and for the trims and such.

Here's the reference I'm going for. (Without the crotch armor)

1 Comment
2024/03/22
20:15 UTC

Back To Top