/r/ZBrush

Photograph via snooOG

All things ZBrush

Welcome to r/ZBrush!

Rules

Failure to follow the rules of this sub will result in your posts or you being removed without warning.

  1. If posting multiple images, consolidate them into a single post. Do not post the same or similar content multiple times.

  2. Repetitive spam, multiple similar posts, advertisements, low effort posts and non ZBrush related content will be removed.

  3. "Looking to hire" posts are welcome. "Looking for work" posts are not.

  4. No posts attempting to sell or buy licenses.

  5. Mark posts NSFW if applicable. Posts not marked may be removed.

  6. This is not an official support channel. Requests that only the support team can help with should be sent directly to them.

  7. No ads or free downloads that also lead to paid content.

/r/ZBrush

62,794 Subscribers

1

Is there anyway to select an entire separated geometry that is the same polygroup but intersecting another object? Watching Pablo Dominguez course and he uses ctrl and drag to select intersect geometry, but it simply doesn't work for me, I always end up with everything being selected

4 Comments
2024/11/03
23:35 UTC

35

Best way to make this stylised hair?

4 Comments
2024/11/03
17:58 UTC

11

Horus

0 Comments
2024/11/03
15:56 UTC

2

How do you UV unwrap?

I'm a complete beginner, so I apologize.

I know Zbrush has something like an automatic unwrapped that makes seems based on poly groups.

But I've been getting mixed opinions on it. From my understanding, it works fine enough for texturing, but it's bad for animating. So my questions would be:

  1. How do you typically UV unwrap
  2. What software do you use?

I know some people use Zbrush, Blender, or Maya for unwrapping. I also need to do some more research on loops and where to emphasize more polygons.

2 Comments
2024/11/03
15:23 UTC

4

Question - How to proceed with armor like this? Merge into one subtool or keep pieces separate?

Bracer WIP piece

This is a character I am working on that I want to be game ready. The bracer armor in the picture is currently comprised of multiple subtools:

The white bracer itself

The metal rim

The gem socket

The Gem

The various metal pieces wrapping across the bracer

The top filigree piece

My question is what is the best way to proceed with this so I can take it into Maya and begin to UV unwrap it? I have a high and low poly version of every piece of the bracer but it feels like it's inefficient to keep them all separate. Is it better practice to merge all of the pieces into a singular Bracer subtool and have a high and low poly version of that singular subtool? And if so, how would I go about UVing that single subtool since, for example, the edges of the white bracer would now be inside the metal rim piece.

Sorry if this is a silly question but I've just hit a roadblock and am unsure the best path to proceed with for this piece and her future other armor pieces.

2 Comments
2024/11/03
00:48 UTC

60

My Tribute to Shane Olson

5 Comments
2024/11/02
17:10 UTC

8

Recent project wip in zbrush

0 Comments
2024/11/02
12:00 UTC

2

Zbrush- GOZ not working !?

I was able to send from DAZ to Zbrush but when I tried to send it back using the goz button nothing was showing. I have a Mac so what is the problem here ?

2 Comments
2024/11/02
06:15 UTC

5

Windows Tablet or iPad for ZBrush?

With ZBrush now on both iPad, which has better experience? Windows tablet or ipad? I remember when a Windows tablet was seen as clunky for ZBrush, needing a keyboard for shortcuts. But on the iPad, ZBrush feels more streamlined and portable. Still, a Windows tablet runs other essential software that iPad can’t.

If you’ve used both, what’s your experience? Does the flexibility of a Windows tablet outweigh the smoother iPad interface?

7 Comments
2024/11/02
04:53 UTC

2

What breakdown do you have when keeping layers separate?

Hi, I'm a complete newcomer so apologies. However, my goal would be to create a riggeable character from scratch. Let's say a basic A-Pose with some basic clothes.

  1. Should I ever merge all of the components together, or is it best to keep it separate?

  2. If separate: Is there a typical pattern you follow when keeping things separate? For instance, are the eyeball spheres kept separate? The hair?

3 Comments
2024/11/02
02:10 UTC

78

My Stupid ass got disqualified from an art contest (still S/o Abraham Leal for making it happen). I was genuinely happy with the result tho, so wanted to share it. Good luck to everybody else being smart enough to follow rules. Saw some very amazing stuff during the last weeks cudos to you guys :)

25 Comments
2024/11/01
23:30 UTC

2

iPad UI on Desktop

I have been struggling with getting into Zbrush on the desktop for years, but i purchased this (dang expensive) iPad and the UI was so natural i immediately started making progress.

Is there any setting, tool, etc that i can use to have the same UI on the desktop version?

1 Comment
2024/11/01
23:08 UTC

28

Pumpkin Guy! (Based on a concept by Dom "Scruffy" Murphy)

0 Comments
2024/11/01
21:59 UTC

1

is it possible to decimate HD geometry?

I have been sculpting for a while, but never really needed to use Geometry HD, mostly baker sculpts for games, but I need some extra detail that I can't get any other way now, so, is it possible to decimate the final result so I can just export it to Substance? or is there any other pipeline?

1 Comment
2024/11/01
20:49 UTC

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