/r/ZBrush
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/r/ZBrush
I'm a complete beginner, so I apologize.
I know Zbrush has something like an automatic unwrapped that makes seems based on poly groups.
But I've been getting mixed opinions on it. From my understanding, it works fine enough for texturing, but it's bad for animating. So my questions would be:
I know some people use Zbrush, Blender, or Maya for unwrapping. I also need to do some more research on loops and where to emphasize more polygons.
This is a character I am working on that I want to be game ready. The bracer armor in the picture is currently comprised of multiple subtools:
The white bracer itself
The metal rim
The gem socket
The Gem
The various metal pieces wrapping across the bracer
The top filigree piece
My question is what is the best way to proceed with this so I can take it into Maya and begin to UV unwrap it? I have a high and low poly version of every piece of the bracer but it feels like it's inefficient to keep them all separate. Is it better practice to merge all of the pieces into a singular Bracer subtool and have a high and low poly version of that singular subtool? And if so, how would I go about UVing that single subtool since, for example, the edges of the white bracer would now be inside the metal rim piece.
Sorry if this is a silly question but I've just hit a roadblock and am unsure the best path to proceed with for this piece and her future other armor pieces.
I was able to send from DAZ to Zbrush but when I tried to send it back using the goz button nothing was showing. I have a Mac so what is the problem here ?
With ZBrush now on both iPad, which has better experience? Windows tablet or ipad? I remember when a Windows tablet was seen as clunky for ZBrush, needing a keyboard for shortcuts. But on the iPad, ZBrush feels more streamlined and portable. Still, a Windows tablet runs other essential software that iPad can’t.
If you’ve used both, what’s your experience? Does the flexibility of a Windows tablet outweigh the smoother iPad interface?
Hi, I'm a complete newcomer so apologies. However, my goal would be to create a riggeable character from scratch. Let's say a basic A-Pose with some basic clothes.
Should I ever merge all of the components together, or is it best to keep it separate?
If separate: Is there a typical pattern you follow when keeping things separate? For instance, are the eyeball spheres kept separate? The hair?
I have been struggling with getting into Zbrush on the desktop for years, but i purchased this (dang expensive) iPad and the UI was so natural i immediately started making progress.
Is there any setting, tool, etc that i can use to have the same UI on the desktop version?
I have been sculpting for a while, but never really needed to use Geometry HD, mostly baker sculpts for games, but I need some extra detail that I can't get any other way now, so, is it possible to decimate the final result so I can just export it to Substance? or is there any other pipeline?