/r/unity

Photograph via snooOG

Unity is the ultimate entertainment development platform. Use Unity to build high-quality 3D and 2D games and experiences. Deploy them across mobile, desktop, VR/AR, consoles or the Web and connect with people globally.

This community is here to help users of all levels gain access to resources, information, and support from others in regards to anything related to Unity. Showcase your work and use this independent forum to connect with enthusiasts sharing the same passions.

Post away!

For the Unity Game Engine, please visit http://reddit.com/r/unity3d

/r/unity

125,230 Subscribers

0

Extension Kit for Unity

I made an Extension Kit for Unity developers which simplifies usage of 150+ functions by letting you call them with a single line of code. It is 50% off and expires in three days.

Get it now

What is Extension Kit?

Extension Kit is a powerful collection of 150+ C# extension methods designed to simplify Unity development. Each method is well-structured, editable, grouped, and providing single-line access.

Reach me out via dm if you would like to have a free version to review.

5 Comments
2024/11/08
07:25 UTC

3

(Beginner) Whenever I try to write a script, I get error messages about my .NET SDK not being installed or not working properly, but I'm sure it's installed. How do I get it to work right?

Hey fellas, I'm a complete beginner to Unity and coding in general, but I'm trying to learn how to make video games. I downloaded Unity a few days ago along with Visual Studio Code and a .NET installer. Unity works fine (I'm able to create game objects and give them components and such), but whenever I add a new script and open Visual Studio Code, I get error messages about .NET SDK or sometimes compilers (I don't even know what that is by the way). My computer is pretty slow, so I don't know if it's just a problem with that, or if it's something else. I can't find any guides online that tell me how to fix this so I'm asking here. I can add some screenshots if necessary too. Thanks a bunch :)

1 Comment
2024/11/08
00:51 UTC

1

How important is it for pixel art to all be on the same grid?

With modern games in Unity, how much effort do you spend on lining up your pixel art to be pixel perfect?

Do you just focus on making all the art the same reference resolution?

Do you make exceptions for special effects, UI, or text?

Do you make the characters snap to the reference resolution, or can they float in-between pixels so to speak?

Just curious how others approach this. I usually spend a lot of thought making everything look like it is all at the same resolution and aligned to the grid.

4 Comments
2024/11/07
20:14 UTC

4

🚗 Omni Vehicle AI is Now Live on the Unity Asset Store! 🚗

Supercharge your Unity projects with advanced vehicle AI! Omni Vehicle AI transforms any vehicle controller into an intelligent, versatile NPC and player-controlled system – perfect for racing, patrolling, and beyond. 🏁[Check it out!]

https://reddit.com/link/1glzh8d/video/7sno7z3nbjzd1/player

0 Comments
2024/11/07
19:56 UTC

1

Animation Issue in Mobile Build (Double Jump and Idle Animations Swapped)

Hey everyone,

I’m working on a mobile project in Unity and ran into a weird problem with the animations. In the editor, everything works perfectly—my double jump animation plays when the character double jumps, and the idle animation plays when the character is standing still. But when I build the game for mobile, the animations get swapped. The double jump animation plays when the character is idle, and the idle animation plays when the character is jumping.

I’ve attached two screenshots showing the game in the editor vs the mobile build, and as you can see, the animations are swapped even though it’s the same version of the game.

Has anyone experienced this before or have any suggestions on what might be causing this?

The code below show how I got the number you see to make sure the aniamtor is not chaning states.

debug.text = animator.GetCurrentAnimatorStateInfo(0).fullPathHash.ToString();

Thank you in advance!

Mobile Game

PC Game

0 Comments
2024/11/07
16:45 UTC

8

New Cable System Physics for Unity Engine

I made this Tool for create realistic Cable with Physics for Unity. I was waiting for that published in Asset Store. I hope you like😎

3 Comments
2024/11/07
16:02 UTC

0

How hard would it be to make this

I am flying a fpv drone using oculus guest but the app im using just shocases it as a window in 3d space which is not good if i want to turn around or sometimes the window glitches in place.

Im using OTG reciever and i would like to know how hard would it be to make an app that would just display the OTG without any tracking or anything just the video.

I have some expirience with coding but im not great at it

6 Comments
2024/11/07
14:19 UTC

0

Can you provide examples of games that were developed within 3-4 months and were able to support the developer financially?

Hello everyone,

Can you provide examples of games that were developed within 3-4 months and were able to support the developer financially?

I'm trying to understand if it's possible, and under what conditions, to develop a game in a short period and be able to generate enough income to support the developer, allowing them to continue developing more games.

I would appreciate a list of examples. Thank you!

7 Comments
2024/11/07
09:45 UTC

3

JumpKin on Steam

My multiplayer indie game that I have been developing for a few months is coming to Steam soon. I would be happy if you add it to your wishlist.

https://store.steampowered.com/app/3276440/JumpKin/

https://reddit.com/link/1glluu4/video/gisovufmwfzd1/player

2 Comments
2024/11/07
08:27 UTC

0

Can I upload my project to the cloud to work on it on different computers?

Title says about everything. I don’t want to keep swapping from USB on my laptop to my computer every day and just want an easy way of working on my project from different devices

5 Comments
2024/11/07
04:00 UTC

3

Beginner-Intermediate Coder Looking for a Coding Partner to Build Projects Together!

Hey everyone!

I'm a beginner-intermediate coder who’s learning Unity and game development, and I’m really interested in finding a coding partner to help keep me motivated and learn together. I’ve been working on some 3D projects, like character controllers, and have experience with coding basics. I'm hoping to connect with someone at a similar level who’d be up for brainstorming, coding sessions, and sharing progress.

My goal is to work on small projects to keep things fun and learn new skills faster. I’d love to find someone who’s also into tackling new challenges without getting too serious—just enough to keep each other on track and inspired!

If you're interested, let’s chat and see if we’d be a good fit.
You can add me on discord (whyy6969), or you can reply to me here :)

4 Comments
2024/11/07
02:22 UTC

6

Started learning Unity 3 years ago and now I've finally released my first game on Steam! Level Tank - A fast-paced, shoot 'em up, roguelite with over 20 different game modes, level progression, online leaderboards, and so much more!

3 Comments
2024/11/06
23:04 UTC

3

What is a good / flexible way to handle the initialization of a game using Playmaker?

Meaning opening game > Sequencing events like loading screens , text boxes , toggling menus etc. and then in game for example Linear quests , but with the ability to easily rearrange the order of events

I hope that makes sense

1 Comment
2024/11/06
18:44 UTC

0

Problems with setting up VSCodium.

Hi
Me and my team decided to use Unity to power our upcoming game. I am trying to setup VSCodium as my script editor, however I encountered few problems:
- LSP not recognizing unity namespaces/libraries
- Explorer in VSCodium shows all the asset/meta files, which pollutes it and makes it hard to find relevant things in the project

Here is some relevant information regarding my unity installation / configuration:
- I am currently at OpenSuse Tumbleweed
- Unity hub I use is ran using an AppImage file
- SDKs are included in the PATH
- These are my dotnet SDK installed on my system: "3.1.426" and "8.0.403"
- In preference settings I set external editor to the vscodium executable (in my case, it was "/usr/share/codium/codium"
- For syntax highlighting I used 3 extension: "C#", "Unity Tools" and "Unity Code Snippets"

Unity by itself works fine. Script compiles and pressing "MoveRight" button creates a log in console. Is there something I am doing wrong?

https://preview.redd.it/d2f416j9dazd1.png?width=647&format=png&auto=webp&s=86e804c08106f27274bef1fa5a7d268925314b7d

Asset/meta files are not hidden and Unity namespace is not recognized

5 Comments
2024/11/06
13:55 UTC

1

Simple Background and UI Blur Effect URP - Unity 6

0 Comments
2024/11/06
13:35 UTC

3

Outline like a boss in HDRP

4 Comments
2024/11/06
11:32 UTC

1

How do I expose variables in vissual sripting?

Is there a way to make variables editable per instance from vissual scripting? I'm learning vissual sripting and I have made a script that seems to work for my purposes but in the interest of modularity I want to be able to change the variables inside the script per instance in the inspector. Is this possible and if so how?

2 Comments
2024/11/06
11:00 UTC

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