/r/unity

Photograph via snooOG

Unity is the ultimate entertainment development platform. Use Unity to build high-quality 3D and 2D games and experiences. Deploy them across mobile, desktop, VR/AR, consoles or the Web and connect with people globally.

This community is here to help users of all levels gain access to resources, information, and support from others in regards to anything related to Unity. Showcase your work and use this independent forum to connect with enthusiasts sharing the same passions.

Post away!

For the Unity Game Engine, please visit http://reddit.com/r/unity3d

/r/unity

128,372 Subscribers

0

Problem with transparency

I made a custom skin for content warning and it uses a texture that has transparent parts, but when placing it in the game it does not detect the transparency, when placing the texture as a transparent image the game only leaves the texture invisible, any solution?

1 Comment
2024/12/21
19:15 UTC

1

For Films In Unity, Can you do Your Own Animations in Unity or Do you do them in other program but you need to do them in short pieces, not as full 10 minute animations?

I'm just a beginner. I'm not great at games( not great at films either) but a little better at films because i just tell stories and i dont need to learn all the difficult stuffs of games like AI Behavior and all that, i'm not even a programmer.

I'm just hobby person with some Unity experience and have made Zero games. Except some for the Quest that was just grabbing and throwing stuff. nothing very much.

So yeah i'm not a game maker Expert or even close.

But I'm more into the arts and animation so I have tried making movies. I made some. They were ok but i'm confused how you animate besides just using downloaded or bought animations( walks, runs, idles, conversation loops, or any type of loops). I want to make my own things like Grab a chocolate bar from a table and eat it a specific way.

If i make some anymation in another program that does have like keyframe things. I will be animating but i won't be able to see the Unity environment or Objects that i want to grab or interact with. Also i will not know where i'm in in the unity scene( since i'm just inside my other program and i have no idea where i my character will be in the Unity Environment scene). And what happens if i want to do two characters interacting together in animation?

So do you animate just in parts and export as fbx, in parts and then in Unity you connect and rotate each part to match the direction you want it to face and stuff?

1 Comment
2024/12/21
18:41 UTC

0

Developer and Job-seeking survey

Dear Unity Developer Community and those seeking to find employment in game developing, what problems do you face when applying for jobs and what challenges and barriers are there? Should there be a baseline standard for job profiles? Would AI make it easier?

Survey Link

P.S
I'm not hiring anyone just conducting a survey :)).

0 Comments
2024/12/21
18:38 UTC

0

Are tools like Gaia Pro 2023 etc Just a waste of Money especially if You want to focus on Optimization and something that run fast, and since the Terrain tool is pretty good already and way less complicated?

I got myself Gaia Pro 2023 some time ago. I never used it cause it's way complicated, you have to learn a bunch of stuff and settings especially for customize and yeah they have low poly stuff but terrains but make a convincing environment with lots of trees and stuff, it will still adding up in the polys.. And If you don't use the Low poly version it's just all high poly stuff and adding 100s of high poly trees and plants.

Is it better to just save your money and use the Terrain tool and use some tool that paints prefabs and pain whatever you need instead of painting 100s of 1000s of trees and plants( low poly or high poly).

Well too, late but i'm switching to Terrain tool and not using Gaia ever again.

1 Comment
2024/12/21
18:25 UTC

0

This is super early prototype of our game

3 Comments
2024/12/21
16:24 UTC

1

Im developing a souls like game with dark fantasy elements and action RPG

What do you think of the graphics and mechanics so far?

BOSS FIGHT

0 Comments
2024/12/21
15:48 UTC

0

A gift for you

https://reddit.com/link/1hjbvrk/video/l681y703w78e1/player

It's gift season, and it just so happens that some voucher keys are still available for Scene Manager Toolkit, a Unity package that makes scene management a simple and headache-free process.

As such, and to celebrate the upcoming version 2.0 of the package, which will allow the grouping of scenes and more, here are some keys for anyone looking for easier editor and runtime scene management in Unity.

If you would also be so kind as to review the package, it would be a wonderful gift in return!

ASV-L3YX-NTDY-MH6F-P6FK-QH6Q

ASV-K6GP-D7EE-AG4W-Y3A4-JP3R

ASV-HDGW-9LPP-66VQ-TGLR-3MQX

ASV-GPNX-M6UE-TE49-UCPN-MWNT

ASV-374R-CKTP-ME3A-GPMY-KM4K

ASV-Q93A-9E9H-DCW4-A3F6-TCAR

ASV-H7R7-LPAX-NHVT-Q3J9-XXXJ

ASV-4K66-M6W4-RYH4-TVYU-7FHJ

Quickly claim your key! Keys will become invalid in a few days!

https://u3d.as/3niC

https://www.linkedin.com/company/ludwell-studio

1 Comment
2024/12/21
15:19 UTC

2

Why some Particle Systems don't work on Android. Am i missing a setting or it is a general problem with android

2 Comments
2024/12/21
14:16 UTC

1

I can’t add modules to my install

I’m trying to use unity version 2022.3.22f1 to make custom maps for gorilla tag, but I can’t add modules. I know you cant add modules to an install when you don’t install it off of unity hub, but it won’t let me install it off of unity hub when I try. Do I need to uninstall 2022.3.22f1 and reinstall it on hub?

3 Comments
2024/12/21
10:07 UTC

0

How to forbid rotating of my Unity project on a tablet?

Hi,

is there an easy setting for me to forbid rotating the app when I transferred it to my Tablet? Having a prototype I do not yet have decided what will happen if the user will rotate the device. I just want to deactivate it.

Cheers!

2 Comments
2024/12/21
08:27 UTC

0

Question about pricing model

So I'm very new to game dev, been working with godot for a bit but have recently been looking into unity.

I heard about the "pay per install" fiasco when it happened but since looking into unity recently, I'm seeing that the pay per install model was canceled? Can someone explain the current pricing model to me ?

2 Comments
2024/12/21
05:40 UTC

2

I made a maze puzzle for my future game, where the player needs to move the lever to move the walls of the maze.

0 Comments
2024/12/21
03:48 UTC

3

What causes the slight y rotation while I'm not moving the mouse?

The code I have in update:

Vector2 screenCenter = new Vector2(Screen.width, Screen.height) / 2;
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.value);
float xRot = Math.Sign(screenCenter.y - Mouse.current.position.value.y) * Vector3.Angle(Vector3.ProjectOnPlane(ray.direction, transform.right), transform.forward);
float yRot = Math.Sign(Mouse.current.position.value.x - screenCenter.x) * Vector3.Angle(Vector3.ProjectOnPlane(ray.direction, transform.up), transform.forward);
transform.eulerAngles += new Vector3(xRot, yRot, 0);
Mouse.current.WarpCursorPosition(screenCenter);
2 Comments
2024/12/20
21:43 UTC

1

Large sprite sheet is being distorted

I have a large sprite sheet, with an animation on it. it has around 121 frames.
When I play it, it has this strange effect.
I have another animation with the same character, and it works fine.(it has 36 frames)

the total size of the sprite sheet is 2145x1694

I have compression and filter disabled.

Edit: I've checked the sprite sheet file itself, and it's not distorted at all, so this is entirely coming from how the engine is rendering it.

What it shouldn't be

https://preview.redd.it/jewg6qr1a28e1.png?width=476&format=png&auto=webp&s=970772972a1bfc2803a85e153b0b8336adc059a7

What it should be(exported a single sprite from the sprite sheet, and imported it that way)

https://preview.redd.it/wqnq3u2ea28e1.png?width=524&format=png&auto=webp&s=9bebb70005030988a0df2af5217878d9769509ee

0 Comments
2024/12/20
20:17 UTC

1

The application was unable to start correctly (0x000007b)

Hi,

Unity worked for me before but after replacing a file in my system32 for a game to try and make it work it stopped working and I get this error.

I tried:
rebooting my PC
Reinstalling microsoft visual
Replacing DLL files in my system32 folder
Placing the DLL files in the Unity folder where the exe is located

I have looked at different reddits and videos but for god sake I cannot get it fixed anymore and I use it for VRChat avatars.

Anybody that will be able to help me out?

0 Comments
2024/12/20
17:43 UTC

1

Rnadom room generation

Hi there.

I'm planning to create some rogue-like game, or, rather, trying to build something similiar (i'm just a beginner). For now, my reference is Hades, and i'd like to create a set of rooms like it, that, if i'm not mistaking, is a fixed number of rooms but every room has a different architecture. From start to end boss are kinda all the same numbers of rooms with few exceptions, but the interesting part was how the rooms are generated. They are different in scale and with traps/forniture/rivers/columns randomly generated.

I'm looking for tutorials but i can only find "Dungeon generators" rather than "Room generator". Can you share materials and/or give me some advice for algorithms to use?

Thank you

6 Comments
2024/12/20
13:12 UTC

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