/r/Maya
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/r/Maya
Hey, I am very new to maya and i'm having an issue. Whenever I hit the a key on my keyboard my object is no longer in my window and I cannot for the life of my find it again. Is this normal behavior for the a key? Could this possibly just have to do with the file i'm working in? Also there must be a way to just get back to view my object, how do I do that? I have very little maya knowledge. Thanks!
https://i.redd.it/h135ni5wo40e1.gif
The hair follicules in the back of the head are having issues with the roots sticking up, is there a way to make them flow nicely on the head?
Hey all, I just wondered if anyone can help with this script, I used to use it all of the time for matchmove stuff, it's not been updated for years & years.
Just wondering if anyone can have a quick look to help fix it (tried chatgtp but kept getting syntax errors heh):
import maya.cmds as mc
itemToBake = mc.ls(selection=True)[0]
print itemToBake
loc = mc.spaceLocator(n="bakeLoc")[0]
mc.setAttr('bakeLoc.rotateOrder', 5)
tempPC = mc.pointConstraint(itemToBake, loc)
tempOC = mc.orientConstraint(itemToBake, loc)
#to add, disable viewports
bakeStart = mc.playbackOptions(query=True, ast=True)
bakeEnd = mc.playbackOptions(query=True, aet=True)
mc.bakeResults(loc, t=(bakeStart,bakeEnd))
mc.delete(tempPC)
mc.delete(tempOC)
mc.parent(itemToBake, world=True)
tempPC = mc.pointConstraint(loc, itemToBake)
tempOC = mc.orientConstraint(loc, itemToBake)
mc.bakeResults(itemToBake, t=(bakeStart,bakeEnd))
mc.delete(tempPC)
mc.delete(tempOC)
mc.delete(loc)
print("Bake succesful, check scale of object baked"),
i made a loooot of changes to this one! it is meant to be a run as opposed to a skip, and if anyone has more critique for it pls go ahead, it really helps me out!!
Hey, I'm working on Ellie's chair from the movie Up. As you can see here, the unsmoothed version (1) isn't convincing, but the smoothed one (3) is worse :c . How could I fix this? Any advice would be greatly appreciated, thank you!
Please help me out if you have a second:
My father is a college professor teaching Maya. He is extremely good at what he does, he shows me super detailed 3D models of heads, and I sit at his desk with a phone camera set up and they track my face and move with me. I know he spend tons of time on making them, but he feels like the students don't care about this work he is passionate about. He wasn't born in America and somewhat detached from the culture here. He asks me to share it with my friends and if there are ways to use it beyond teaching.
He wants to use his work on video games, to help software or game developers, and that kind of thing. He spends so much time on his work and its super impressive but he doesn't have the connections to share or monetize it. Please let me know how I can help him. I want to help him make a youtube channel? Can he sell his models or find a way to teach more people? What are the applications of the avatars he makes?
(He has hours and hours of tutorials he has made for the students throughout the years of him teaching, presentations, and lots of impressive models.)
He absolutely deserves to platform and share his work, please let me know if you have any advice or knowledge of the industry. I would absolutely try to provide details and answer any questions, thank you so much!!
I'm currently creating my scene with MASH while reading data from a JSON file for transformation matrices and setting IDs without problem.
I want to add some other attributes to instances that are already written inside same JSON file, but I couldn't wrap my head around how to do it.
I have some other attributes to use for shading purposes. I need to assign them to instances.
(I am using instancer not repro)
I wanted to give automatic paint to one joint of already binned skeleton. Do you know how?
Also in blender we can bind skeleton to mesh with zero weight paint, It would be great to know how to do it in maya
I realized I can't extrude normally as my typology probably sucks, so there is just a big hole on the other side. Is there a way to fix this or should I start over?
If I start over, how would you go through it? Unless the object is pretty simple or I can block things out, I'm not good at procedurally making things.
Hey there, a Blender veteran learning Maya here. So I currently learn rigging and for testing the rig I usually would select the skeleton and rotate it with the Transform individual origins in Blender, but I don't seem to find the same or similar feature in Maya? The internet says there's a "Multiple pivot mode" in tool settings but I don't seem to have it? Do you know if there is a feature like this? Thanks in advance
In Substance Painter when add Maps
When I bake maps in Marmoset everything looks fine, but when I throw lowpoly and maps baked from Marmoset into Substance Painter it looks like this, what is the problem and how do I fix it?
The FKIK Switch is not transferring between powers correctly after binding. My skeleton binds perfectly with fk but when I bind in ik my bind messes up, resulting in deformities. I tried to make sure my 0 my constraints and reparent them to make sure everything was okay, I got this error code // Error: Could not add constraints or connections. Help please
Default HIK can pin location and rotation to create very flexible movement for FK.
Also IK/FK switching doesn't switch controllers making blend ransition easier and more controlled. How to create same switching, making rig by hands?
Give guides pls, if you know.
Found things like it(where there is map of indicators for custom bones in face or body. #However, I think this is a script rather than a tool)
I want to create character that have extra bones and controllers that lack in basik Human IK,
However, i dont want to loose *controller board*
Where i fast can select controllers and get seamless blend beetween ik&fk, Also FK can work as ik,
So, How to create custom HIK and keep all benefits from basic Human Ik?
Maybe i explain something wrong, so pls comment: it would be great to discuss
Toon outline does follow my rig when I move it, is there any way to fix this?
Get Mixamo charachter and delete rig, Im not able to manipulate ti it through channel box because atributes are dark grey. Explain me pls
Hi:-)
I created everything from the base, to the volume, and even the fine strands of hair.
but although the hair appears full, when rendered, some areas look empty. I checked each group separately, and while the base group appears densely filled, as more layers are added, the background starts to show through, making it look empty.
If anyone has had a similar experience, could you let me know how you resolved it?
I’ve attached a photo along with this text. Thank you for taking the time to read this long message! :-)))
Now im using maya 2025!!! But after i installed maya 2024 or 2023 all versions are not working!! Even not opening when i clicked the app icon!! Nothing appears!! Honestly im using maya crack versions!! Because im student and i want to try many versions on my laptop!! So if someone knows howto fix that issue please tell me!! The crack have NLM licening server
Hello,
I have a topology problem and don't know how to solve it. When I model the panel of the rear fender of the Porsche 911 from 1967 I have to create topology that is jaggy when subdivided. Adding holding edge loops spoils the topology. What is the industry standard solution to this topological problem? At the moment I "solved" the problem by detaching the extrusion next to the jagged part.
The solution should look something like this.
Any help would be appreciated. Thanks.
I've heard that Arnold has problems with low-poly processing, but I don't know much about this. Some of the edges appear slightly transparent or have black lines as shown in the image.
normal map is not included.
Does someone know a solution? (Maya version is 2023.1)
I saved my file and closed it but when I tried to open it again, it says the file is unrecognizable. And now it´s 0KB as if it was empty. What could it be and how could I get my project back if possible?
Hello!
This is a problem that I would not be requesting help for, but I have no other options. I am using Xgen interactive groom with guides and my hair will not follow my guides no matter what. Edit in the sculpt layer is turned on, I have deleted and remade the description, tried adding interactive groom guides to a sphere, tried another project, asked my professor who worked for Disney, deleted not only Maya, but ALL of Autodesk, googled to the ends of the earth and the hair will still not follow the guides. The catch is that it DOES work on someone else's PC. I sent it to said professor and he was able to move the hair with the guides and I opened it on my partner's PC, and it works on their PC as well. Pretty please help:)