/r/Maya

Photograph via snooOG

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/r/Maya

87,913 Subscribers

2 Comments
2024/12/02
21:16 UTC

63

i am frog - a 3d short film I animated and rendered in Maya

11 Comments
2024/12/02
19:46 UTC

1

How to fastly match object to edge/face like to pivot in Blender?

The only way i found is edit pivot> center pivot > match object to pivot.
Is there easy way like in blender?

https://reddit.com/link/1h530xn/video/400i2ccpih4e1/player

https://reddit.com/link/1h530xn/video/r6ksuecpih4e1/player

7 Comments
2024/12/02
19:13 UTC

1

having trouble exporting follow curve spline ik tube

As you see it works properly in Maya but when I try to export it there are a few issues. I am unable to find a solution. It is a simple spline ik that follows a curve. I am posting it here hoping for other people who are more experienced or know how to fix this issue. Sorry I don't have more info than this, But this is all the information I got

https://reddit.com/link/1h52sqs/video/kj3x6wu2hh4e1/player

https://preview.redd.it/30qi4263hh4e1.png?width=242&format=png&auto=webp&s=841b60dc95ec0a6ccf699e54ff011973b1b8dd5e

1 Comment
2024/12/02
19:04 UTC

1

Object visibility by camera?

Sorry if this is a dumb question or the wording is weird, I’m still fairly new to Maya. I’m working on an animation with multiple shots, and I want to swap two geos between shots; i.e. geo1 shows in shot1, and geo2 shows in shot2. Right now I’m just keying visibility, but the problem is that I’m using the camera sequencer and there are some overlapping frames between shots so the “swap” is visible in one shot or the other. I can manually adjust it when I render, but I was wondering if there was a way to assign objects to a camera so it can only “see” those, if that makes sense. Or any other suggestions. Thanks.

1 Comment
2024/12/02
18:43 UTC

1

Geo artifacts on rigs made with Advanced Skeleton (help required)

https://preview.redd.it/wwc8l330zf4e1.png?width=604&format=png&auto=webp&s=882ab4a84885a608355815b4a7bdfafb6c59a739

Hey guys, I have a very bizarre issue. This is just one example of what happens when I try opening a rig made with Advanced Skeleton in Maya. I have tested this on a bunch of free rigs online and has looked around of the forums, but I have not found anything remotely similar to my problem.

Things I tried to ix it:
- changing the evaluation mode from parallel to DG
- turning off the GPU override
- installing the latest graphic drivers
- updating pymel

If anyone has a clue what might be causing this, please do let me know!

1 Comment
2024/12/02
14:02 UTC

1

I wanted a shadow and alpha of this character but don't want light visiblity. I tried serveral method but they generate shadow but don't generate alpha so anybody have solution for it

1 Comment
2024/12/02
13:40 UTC

0

How can AI help bring my sketch to life?

How can AI help bring my sketch to life?

I had fun with this AI test.

I really like drawing and being able to see my sketch come to life so quickly was really cool. For clarity In this test:

AI helped with:

  • Rendering out different styles of my sketch
  • Created a 3D mesh of my sketch with basic textures

AI did not:

  • Create the sketch
  • rig the mesh
  • add details and improve the mesh
  • re-UV improved mesh
  • create textures in substance light
  • render
  • track the sample video
  • comp final video

Final conclusion: AI helped speed up the process of bringing this sketch to life. It did not do it all, but it certainly saved quite a bit of time.

1 Comment
2024/12/02
13:39 UTC

3

Anyone know how I could achieve this smoke look with Fluid Effects? Specifically struggling with how to get the curvy effect and the taper towards the top.

3 Comments
2024/12/02
12:22 UTC

1

How to work on xgen files on different devices

Hi. I am a new maya user and been meaning to ask how can i work on my xgen file on different devices like how to export the xgen? its a bit confusing for me. When i try to import my collections/description it doesnt work. Am i doing it wrong?

2 Comments
2024/12/02
01:47 UTC

0

Texture Is Single Color, But Looks Good In Material Viewer

As the title states, the texture shown in the Arnold viewport appears as single-color, while the Arnold render in Material Viewer is perfect. I've spend an hour trying to figure out why this might be happening, but I've just started using maya so I might be overlooking something very basic.

I have placed a physical sky light at an intensity of 3. I tried looking this up, but they all led to dead ends. Also, I have tried doing a render and the same issue occurs.

Any help would be appreciated. Thanks in advance!

(apologies for the ultra-wide screenshot)

11 Comments
2024/12/01
23:08 UTC

1 Comment
2024/12/01
22:52 UTC

1

Hypershade separates displacement shader each time I clear the graph.

12 Comments
2024/12/01
21:07 UTC

0

Scale up entire shot of interacting creatures

Hello, I got a shot with 2 animals fighting and animation is done and approved. FX guys feel that the scale of the animals is too small for them to run simulations and want them scaled up. Can you suggest how do I scale up the whole shot without disturbing interaction between animals and without disturbing the camera? Thanks!!

3 Comments
2024/12/01
21:01 UTC

1

trouble with rigging

Sorry if this isn't the right place

I am having trouble with rigging class at school. I'm supposed to do some padding before parenting the joints, but I can't get the steps correct in the outliner section.

I .e., no matter what I try, I can't get the (null1 layer) done before starting the padding in the outliner.

https://preview.redd.it/075t1254sa4e1.jpg?width=1898&format=pjpg&auto=webp&s=d8c1199fc8292802951ff11d7cb64368c6589b9c

https://preview.redd.it/x5dzm354sa4e1.jpg?width=1602&format=pjpg&auto=webp&s=2c71d4aa635066e1baa3247308a668ba4f5779a0

As you can see in these pics, I can't get the "null1" layer in the outline as in the instructor's example.

Any help is greatly appreciated.

G

3 Comments
2024/12/01
20:35 UTC

68

Typewriter Modeling

6 Comments
2024/12/01
18:36 UTC

35

I created a pack called "Meat Pack" What else could I include in this pack? I'm thinking of making a "Volume 2" as well. Your ideas are very important

9 Comments
2024/12/01
17:59 UTC

0

Match Diameter of two cylinders

is there a way to match the diameter of two cylinders for example? ofcurse both have frozen transformation

5 Comments
2024/12/01
17:20 UTC

5

Maya Hair doesnt work on mirrored mesh

8 Comments
2024/12/01
14:18 UTC

7

Thoughts on my render ? I would appreciate feedbacks on my lighting/texturing !

6 Comments
2024/12/01
10:23 UTC

0

Completed Maya 2018 Course on Pluralsight | Maya Basics for Beginners

https://preview.redd.it/s0o0s7x1d74e1.jpg?width=1920&format=pjpg&auto=webp&s=0bf5288cfb44190ca2eed04ea25ebddde599d090

Hello to all 3D lovers. I decided to take a course on the Pluralsight website called "Online Maya Course: Maya 2018 Fundamentals".

I had problems with the fact that I could not accurately model and apply textures. I also had problems with the animation of the model, which was displayed incorrectly. In addition, the video did not include the fragment where the wings of the spaceship move. I did not complete the chapters "Dynamics in Maya" and "Lighting and Rendering" - I did not have enough strength for these chapters.

I liked the course for its structure and presentation of the material, it was done qualitatively and professionally. Only positive emotions from the course remained.

link to video.

2 Comments
2024/12/01
09:06 UTC

10

Lighting feedback

Hallo again, well. I'm a student and this Is my first project. So I want to know what you think and What should change in lighting, ty.

3 Comments
2024/12/01
08:51 UTC

0

Adding IK for robot's arm.

https://preview.redd.it/jvso7jxiu64e1.png?width=1918&format=png&auto=webp&s=a89cf70fd192534541fccc860f7a09a5d4bbf255

How do I add IK for the arm without obtructing the mesh and could only move within the bearing. Is it possible with advanceSkeleton or do i have to do it manually?

3 Comments
2024/12/01
07:22 UTC

0

udim not working

16 Comments
2024/12/01
06:49 UTC

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