/r/Maya
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/r/Maya
I study animation and last semester I was using maya 2024, but after it bugged out and decided not to eye-open, I uninstalled, and installed 2025, this semester we actually started to animate, but I don't know if it's my computer or just Maya 25 but it constantly starts to stall, I've legit had a stall that laster about a minute and it happens all the time and I have to wait, no other program on my computer lags other than maya. Has this happened to anyone else? Should I uninstall 2025 and try to reinstall 2024?
Hello ! Why are my renders that pixelated ? The render setting is on 1280x1024 and i cant understand what is going on. If someone could help ! Thank you
Hello everyone. I'm doing some nparticle stuff for school and wanted to do something that resembles a quasar. My problem is that the jet appears behind the galaxy when viewed at an angle. Is there a wayto make it resemble the second pic?
Hi, I have a question about cloth simulation, here's what I want to achieve:
I am satisfied with my cloth simulation, but it is too long, especially the final part.
Let's say it takes 200 frames, but I would like it to take 60 frames.
What can I do about it? I'm quite new to maya and simulations, can I somehow bake the simulation and then play with it in the graph editor?
you can see after i use Planer in UV toolkit, my UVs model is red and blue.
so help me plssss :(
Hello! I'm new in maya, and currently trying to figure out Nparticles. I followed a YT vid about it and did exactly as instructed but the particles isn't showing in my viewport after pressing create in "Emit from object". Why? Do I need to enable something?
I’m transitioning from Arnold to V-Ray in Maya. In Arnold, I’ve observed that rendering an EXR sequence takes considerably longer than rendering PNG or JPG files (though this might be specific to my hardware setup). How does this compare in V-Ray? Does rendering in EXR format take more time than PNGs?
Hello everyone, I don't exactly know how to describe this issue since I don't really know what's happening. Every time I open Maya, the tabs for render view and hypershade will automatically pop up. This doesn't really bother me since I can close them whenever. Another tab also pops up but I don't really know what it's for since it's always blank as you can see in the image. I've always just minimize and ignored it since closing it freezes Maya.
Today, I can't even minimize it and doing so instantly freezes Maya. There's also a mysterious black square that appeared at the corner that blocks a lot of stuff. Since I have no idea why this is happening, I also don't know how to fix it since I am fairly new to the program and only did some basic modeling before. When this happens, I have to close the program through Task Manager. Fortunately, I save my files frequently so not much progress is lost.
Any word of advice on how to fix this is appreciated.
hello everyone! I was following a tutorial by alex cheparev on youtube (i’ll link it below) and for some reason my grab tool wasn’t working in the same was his was. It wasn’t dragging any of my vertexes. I was wondering if anyone could tell me why or possibly give other suggestions on how to cover up the bald spot. thanks! :)) (pls lmk if more pictures are needed)
I have a unique problem here.
I know this sounds weird but due to a unity issue I need to change about 70 Lambert's, Blin's, and Phong's into Surface shaders before I export it as an FBX and bring it into Unity, but when I change from a Lambert to a Surface Shader, the texture disappears from the material. This wouldn't be a problem if I only had a few textures, but re-connecting 70+ textures manually is going to be a nightmare. So is there a way to change a material from a Lambert to a Surface Shader without having to manually re-connect the textures?
I am modelling a revolver gun, and I am stuck on a modelling aspect. Lets say I have two parts of the overall final model "finished":
when I smooth preview both of these objects, the chamber actually resembles the final high quality form that I was aiming for, but the barrel goes from being a blocky hexagonal form, to a rounded form, something I dont want, I am actually aiming for a hexagonal form.
Am confused on this part, until now, I believed the correct process was; model your forms, with the end goal of them being smoothed for the final model. Well what if the model part, already has the ideal desired form from the start, and smoothing it, takes you further away from the desired look?
This image shows two examples of what I am talking about (I just duplicated the same two parts to the right). On the left example, the barrel is being smooth previewed (just like the chamber) but it loses its hexagonal form that the revolver model actually has in its blueprint or reference.
In these kinds of situations, is the correct approach to just plan to smooth anyways, and overcome this issue by just reinforcing the edges with edge loops/bevelling, to keep the hexagonal form? Something like this. This approach seems counter intuitive though, why forego the desired form you already have, smooth and then work to get back the form you lost? Unless I am missing something, like; all model parts must eventually be smoothed.
Am not very familiar with sub-division modelling, hence why I am asking. My end goal is to produce models for animation, so lots of deformation and even up close shots.
Any help would be greatly appreciated!
I hope this isn’t a stupid question but is there a quick way to deselect everything without taking your hand off the mouse? I’m disabled and don’t have the use of my left hand to hit keys so I’m trying to find a way to deselect everything so i can check my object without the wireframe. Thanks for any help!
I just don't get to save / restricted access to certain features or Maya won't even open to begin with or what??
I am following a old tutorial by digital tutors, the instructor is using a tool called 'Split polygon tool'. I cant find this tool on my copy of Maya (2025)
I asked DeepSeek, and it says:
"Split Polygon Tool" is found in the Maya menu bar. Here’s how you can access it in the UI:
The polySplit
MEL command is essentially the scripting equivalent of using this tool programmatically. It lets you split polygon faces via code rather than manually through the UI.
But its not there, this dumb bot must be leading me in the wrong direction. I should have never doubted our American overlord, Altman!
How can I find this tool??
I’m new to maya, and I’m aware that this is probably an easy fix but i can’t figure it out. I’ve recovered deleted faces by pressing z or just doing fill hole, but neither of those work in this scenario 🙁 any help is greatly appreciated! :))