/r/Maya

Photograph via snooOG

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/r/Maya

90,723 Subscribers

1

How can I make this beveled part straight at a 90-degree angle like its beginning?

1 Comment
2025/02/02
22:33 UTC

2

why does this happen when I try to mirror this object?

3 Comments
2025/02/02
22:28 UTC

4

Maya noob here, why is my scale tool like that? How can I get it to stop being at a weird angle

5 Comments
2025/02/02
21:30 UTC

1

Trying to skin a character but once skinned it wont move the character

2 Comments
2025/02/02
19:35 UTC

9

Does 2025 suck or is it just me?

I study animation and last semester I was using maya 2024, but after it bugged out and decided not to eye-open, I uninstalled, and installed 2025, this semester we actually started to animate, but I don't know if it's my computer or just Maya 25 but it constantly starts to stall, I've legit had a stall that laster about a minute and it happens all the time and I have to wait, no other program on my computer lags other than maya. Has this happened to anyone else? Should I uninstall 2025 and try to reinstall 2024?

11 Comments
2025/02/02
19:23 UTC

1

Pixelated render

Hello ! Why are my renders that pixelated ? The render setting is on 1280x1024 and i cant understand what is going on. If someone could help ! Thank you

https://preview.redd.it/zo6tz9h2irge1.png?width=906&format=png&auto=webp&s=efe3570f925d142648ee070074d20a92f5f3b90e

5 Comments
2025/02/02
17:37 UTC

1

nParticles question

Hello everyone. I'm doing some nparticle stuff for school and wanted to do something that resembles a quasar. My problem is that the jet appears behind the galaxy when viewed at an angle. Is there a wayto make it resemble the second pic?

https://preview.redd.it/ocgfjy6xpqge1.png?width=1920&format=png&auto=webp&s=34675acc8f63652e0b13101a5c22e62c69002e0e

https://preview.redd.it/dm8i3wwxpqge1.png?width=1713&format=png&auto=webp&s=fa7fefc36cb84f8c0b8c7fb6cdcf7abecbdb34b4

1 Comment
2025/02/02
15:39 UTC

1

Animation cloth question

Hi, I have a question about cloth simulation, here's what I want to achieve:

I am satisfied with my cloth simulation, but it is too long, especially the final part.
Let's say it takes 200 frames, but I would like it to take 60 frames.

What can I do about it? I'm quite new to maya and simulations, can I somehow bake the simulation and then play with it in the graph editor?

1 Comment
2025/02/02
13:25 UTC

1

Hello, i need help/tip to fix this problem i have with using multi-cut tool. it's not cutting all the way / some areas are not getting cut. thank you in advance

2 Comments
2025/02/02
11:20 UTC

1

Can someone help me about red UVs

you can see after i use Planer in UV toolkit, my UVs model is red and blue.

so help me plssss :(

https://preview.redd.it/k3d34l1m3pge1.png?width=1919&format=png&auto=webp&s=005f482a2e19787c4362396b3ba4df4bf9ae262a

2 Comments
2025/02/02
09:31 UTC

2

NParticles not showing in viewport

Hello! I'm new in maya, and currently trying to figure out Nparticles. I followed a YT vid about it and did exactly as instructed but the particles isn't showing in my viewport after pressing create in "Emit from object". Why? Do I need to enable something?

https://reddit.com/link/1ifsygm/video/oc5eb3mpsoge1/player

1 Comment
2025/02/02
08:35 UTC

0

Rendering an Exr seq in Vray for Maya.

I’m transitioning from Arnold to V-Ray in Maya. In Arnold, I’ve observed that rendering an EXR sequence takes considerably longer than rendering PNG or JPG files (though this might be specific to my hardware setup). How does this compare in V-Ray? Does rendering in EXR format take more time than PNGs?

3 Comments
2025/02/02
07:46 UTC

1

random black square and tab making Maya freeze

Hello everyone, I don't exactly know how to describe this issue since I don't really know what's happening. Every time I open Maya, the tabs for render view and hypershade will automatically pop up. This doesn't really bother me since I can close them whenever. Another tab also pops up but I don't really know what it's for since it's always blank as you can see in the image. I've always just minimize and ignored it since closing it freezes Maya.

Today, I can't even minimize it and doing so instantly freezes Maya. There's also a mysterious black square that appeared at the corner that blocks a lot of stuff. Since I have no idea why this is happening, I also don't know how to fix it since I am fairly new to the program and only did some basic modeling before. When this happens, I have to close the program through Task Manager. Fortunately, I save my files frequently so not much progress is lost.

Any word of advice on how to fix this is appreciated.

https://preview.redd.it/oy4h8ackaoge1.png?width=1920&format=png&auto=webp&s=9aff92ed753c465f55edd8a11bfe32ec9c0f2a13

3 Comments
2025/02/02
07:02 UTC

5

How to cover up bald spot?

hello everyone! I was following a tutorial by alex cheparev on youtube (i’ll link it below) and for some reason my grab tool wasn’t working in the same was his was. It wasn’t dragging any of my vertexes. I was wondering if anyone could tell me why or possibly give other suggestions on how to cover up the bald spot. thanks! :)) (pls lmk if more pictures are needed)

link- https://youtu.be/B4QwgXsAyJw?si=FHxkg6grtAsYtyrs

9 Comments
2025/02/02
02:08 UTC

2

Can you change a Lambert into a Surface Shader without losing the texture?

I have a unique problem here.

I know this sounds weird but due to a unity issue I need to change about 70 Lambert's, Blin's, and Phong's into Surface shaders before I export it as an FBX and bring it into Unity, but when I change from a Lambert to a Surface Shader, the texture disappears from the material. This wouldn't be a problem if I only had a few textures, but re-connecting 70+ textures manually is going to be a nightmare. So is there a way to change a material from a Lambert to a Surface Shader without having to manually re-connect the textures?

2 Comments
2025/02/02
00:58 UTC

1

Am confused on this aspect of sub-division modelling: Are all parts of a model, destined to be smoothed?

I am modelling a revolver gun, and I am stuck on a modelling aspect. Lets say I have two parts of the overall final model "finished":

  • The revolvers barrel, whose final form is supposed to be close to a hexagonal form
  • The revolvers chamber, whose final form is supposed to be a rounded cylindrical form.

when I smooth preview both of these objects, the chamber actually resembles the final high quality form that I was aiming for, but the barrel goes from being a blocky hexagonal form, to a rounded form, something I dont want, I am actually aiming for a hexagonal form.

Am confused on this part, until now, I believed the correct process was; model your forms, with the end goal of them being smoothed for the final model. Well what if the model part, already has the ideal desired form from the start, and smoothing it, takes you further away from the desired look?

This image shows two examples of what I am talking about (I just duplicated the same two parts to the right). On the left example, the barrel is being smooth previewed (just like the chamber) but it loses its hexagonal form that the revolver model actually has in its blueprint or reference.

In these kinds of situations, is the correct approach to just plan to smooth anyways, and overcome this issue by just reinforcing the edges with edge loops/bevelling, to keep the hexagonal form? Something like this. This approach seems counter intuitive though, why forego the desired form you already have, smooth and then work to get back the form you lost? Unless I am missing something, like; all model parts must eventually be smoothed.

Am not very familiar with sub-division modelling, hence why I am asking. My end goal is to produce models for animation, so lots of deformation and even up close shots.

Any help would be greatly appreciated!

5 Comments
2025/02/01
23:02 UTC

79

How would one engineer this "impossible train" effect?

22 Comments
2025/02/01
19:31 UTC

1

Maya shortcut or hotkey to deselect everything?

I hope this isn’t a stupid question but is there a quick way to deselect everything without taking your hand off the mouse? I’m disabled and don’t have the use of my left hand to hit keys so I’m trying to find a way to deselect everything so i can check my object without the wireframe. Thanks for any help!

4 Comments
2025/02/01
17:14 UTC

1

What happens when my 30-day free trail expires

I just don't get to save / restricted access to certain features or Maya won't even open to begin with or what??

9 Comments
2025/02/01
03:12 UTC

1

Cant find this tool in the maya main menu

I am following a old tutorial by digital tutors, the instructor is using a tool called 'Split polygon tool'. I cant find this tool on my copy of Maya (2025)

I asked DeepSeek, and it says:

"Split Polygon Tool" is found in the Maya menu bar. Here’s how you can access it in the UI:

  1. Go to the Mesh Tools section in the Modeling menu set.
  2. Under Mesh Tools, you’ll find the Split Polygon Tool.
  3. When you activate this tool, it allows you to split polygon faces by adding edges between vertices.

The polySplit MEL command is essentially the scripting equivalent of using this tool programmatically. It lets you split polygon faces via code rather than manually through the UI.

But its not there, this dumb bot must be leading me in the wrong direction. I should have never doubted our American overlord, Altman!

How can I find this tool??

4 Comments
2025/02/01
01:51 UTC

9

Bifrost Progress Reel - All Procedural in Maya Bifrost

2 Comments
2025/02/01
01:01 UTC

3

How to get back deleted faces ?

I’m new to maya, and I’m aware that this is probably an easy fix but i can’t figure it out. I’ve recovered deleted faces by pressing z or just doing fill hole, but neither of those work in this scenario 🙁 any help is greatly appreciated! :))

7 Comments
2025/01/31
23:23 UTC

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