/r/Maya
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/r/Maya
The only way i found is edit pivot> center pivot > match object to pivot.
Is there easy way like in blender?
As you see it works properly in Maya but when I try to export it there are a few issues. I am unable to find a solution. It is a simple spline ik that follows a curve. I am posting it here hoping for other people who are more experienced or know how to fix this issue. Sorry I don't have more info than this, But this is all the information I got
Sorry if this is a dumb question or the wording is weird, I’m still fairly new to Maya. I’m working on an animation with multiple shots, and I want to swap two geos between shots; i.e. geo1 shows in shot1, and geo2 shows in shot2. Right now I’m just keying visibility, but the problem is that I’m using the camera sequencer and there are some overlapping frames between shots so the “swap” is visible in one shot or the other. I can manually adjust it when I render, but I was wondering if there was a way to assign objects to a camera so it can only “see” those, if that makes sense. Or any other suggestions. Thanks.
Hey guys, I have a very bizarre issue. This is just one example of what happens when I try opening a rig made with Advanced Skeleton in Maya. I have tested this on a bunch of free rigs online and has looked around of the forums, but I have not found anything remotely similar to my problem.
Things I tried to ix it:
- changing the evaluation mode from parallel to DG
- turning off the GPU override
- installing the latest graphic drivers
- updating pymel
If anyone has a clue what might be causing this, please do let me know!
How can AI help bring my sketch to life?
I had fun with this AI test.
I really like drawing and being able to see my sketch come to life so quickly was really cool. For clarity In this test:
AI helped with:
AI did not:
Final conclusion: AI helped speed up the process of bringing this sketch to life. It did not do it all, but it certainly saved quite a bit of time.
So body should be going down when I pull the root control down but it isn't. Attached mesh deform bone structure (white), IK (orange-pink) and FK (green/white selected)
Hi. I am a new maya user and been meaning to ask how can i work on my xgen file on different devices like how to export the xgen? its a bit confusing for me. When i try to import my collections/description it doesnt work. Am i doing it wrong?
As the title states, the texture shown in the Arnold viewport appears as single-color, while the Arnold render in Material Viewer is perfect. I've spend an hour trying to figure out why this might be happening, but I've just started using maya so I might be overlooking something very basic.
I have placed a physical sky light at an intensity of 3. I tried looking this up, but they all led to dead ends. Also, I have tried doing a render and the same issue occurs.
Any help would be appreciated. Thanks in advance!
I cant get the hair to look like the references, is my first time doing hair whit xgen. Please any feedback or tips
Hello, I got a shot with 2 animals fighting and animation is done and approved. FX guys feel that the scale of the animals is too small for them to run simulations and want them scaled up. Can you suggest how do I scale up the whole shot without disturbing interaction between animals and without disturbing the camera? Thanks!!
Sorry if this isn't the right place
I am having trouble with rigging class at school. I'm supposed to do some padding before parenting the joints, but I can't get the steps correct in the outliner section.
I .e., no matter what I try, I can't get the (null1 layer) done before starting the padding in the outliner.
As you can see in these pics, I can't get the "null1" layer in the outline as in the instructor's example.
Any help is greatly appreciated.
G
is there a way to match the diameter of two cylinders for example? ofcurse both have frozen transformation
Hello to all 3D lovers. I decided to take a course on the Pluralsight website called "Online Maya Course: Maya 2018 Fundamentals".
I had problems with the fact that I could not accurately model and apply textures. I also had problems with the animation of the model, which was displayed incorrectly. In addition, the video did not include the fragment where the wings of the spaceship move. I did not complete the chapters "Dynamics in Maya" and "Lighting and Rendering" - I did not have enough strength for these chapters.
I liked the course for its structure and presentation of the material, it was done qualitatively and professionally. Only positive emotions from the course remained.
Hallo again, well. I'm a student and this Is my first project. So I want to know what you think and What should change in lighting, ty.
How do I add IK for the arm without obtructing the mesh and could only move within the bearing. Is it possible with advanceSkeleton or do i have to do it manually?