/r/loremasters

Photograph via snooOG

This is our private blog, a special resource for Reddit's GMs. Feel free to share and discuss original lore, story arcs, sub-plots, and plans for quests and encounters of all sizes.

Welcome, GMs!

This is our private blog, a special resource for Reddit's GMs. Feel free to share and discuss original lore, story arcs, sub-plots, and plans for quests and encounters of all sizes.

Utilize this subreddit like an incubator for cunning schemes. Need a quest for your next session? Search for one here.

Posting Rules

Unless linking to an online [resource], use self-posts and embed your media within them.

When asking for critiques, please provide specific questions or issues.

To simplify searches, use the appropriate title format for self-posts on the topics below.

  • [NPC] RP strategies and backstory for a paranoid halfling Mages Guild alchemist
  • [Faction] Mysterious tiefling gypsies that keep sell their demon-hunting skills for gold
  • [Monster] Shore-dwelling goblin tribes that wield nets and tridents
  • [Item] A glass that never spills when you drink from it
  • [Trap] A tripwire releases a gelatinous ooze on the far end of a hallway
  • [Puzzle] A dungeon floor is covered with rellanic symbols, and must be crossed using a certain path
  • [Dungeon] The PCs find themselves in an organic structure that glistens with slime – that's because they're inside a Great Wyrm
  • [Encounter] A goblin ambush for PCs traveling by wagon
  • [Minor Quest] An odd sculptor goes missing in his workshop
  • [Major Quest] A dwarven king tasks you with uniting his broken kingdom
  • [Location] An industrious dwarven city situated deep below a mountain range
  • [Campaign] In a low-magic world dominated by militaristic tribes, an enraged god plans to destroy all life
  • [Resource] Web dungeon generator

Tips

  1. Be sure to hyperlink to your [campaign] post whenever you mention it, so others can get the context they need to help you out.
  2. When you're ready to launch a new campaign, head over to /r/lfg or /r/roll20lfg, where you can find PCs who are looking for dedicated GMs like you.
  3. Inspired to write about your histories more descriptively and in-depth? Head over to /r/fantasywriters and /r/scifiwriting to get started.

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/r/loremasters

19,768 Subscribers

2

Frog Ogre: once peaceful giants of Gnasha, now twisted by Limbo's reach. With powerful hind legs, they can leap vast distances, their bulk turning any landing into a crushing force.

0 Comments
2024/11/11
16:21 UTC

1

Drefog: winged beings dwelling in the Makari peaks, absorbing elemental power from Voldyr himself. Most are infused with the chill of ice and frost from their home near his frozen peak.

0 Comments
2024/11/10
18:39 UTC

1

The Mole Ogre: native to Menos and tamed by Lugron’s empire. With powerful claws and digging prowess, they’re indispensable for building infrastructure and hauling war machines for the conqueror's legions.

0 Comments
2024/11/08
14:25 UTC

2

Gears of Galudon (Minecraft Roleplay) (Java 1.19.2) (Active for over 1+ Year!)

Do you like Dungeons & Dragons? Do you love the idea of lore SMP’s and want to dive deeper into a lore-based server? Then Gears of Galudon is perfect for you!

Gears of Galudon is an 18+ Minecraft roleplaying server set in the steampunk era, featuring an extremely welcoming and friendly player base, averaging 15-30 players online at peak, an intricate character creation system that allows for combat, magic, and even inventing your own creations that can change the fate of the city itself. Interested in politics? We have that too! You can join Gears Of Galudon today by going to our Discord below. We hope to see you there!

Note: Due to adult themes such as violence, gore, and age safety, you must be 18 years or older in order to be whitelisted!

https://discord.gg/xrdQTFM87Q

0 Comments
2024/11/08
05:12 UTC

3

The Warpicar: twisted creatures born of the Thirst of the Warp. With warpstone carapaces and a grotesque fusion of limbs, they serve as both transport and hiding places for the denizens of the Dark Sun Monolith.

0 Comments
2024/11/06
16:00 UTC

2

[Resource] Discussions of Darkness, Episode 9: Addressing (And Inverting) Stereotypes in The World of Darkness

0 Comments
2024/11/06
14:23 UTC

3

The Silver Monarch, the Cycle’s relentless enforcer and keeper of forbidden truths. Made of countless silver beings, his form shifts as he silences those who seek the mysteries of the Shattered World.

3 Comments
2024/11/04
17:53 UTC

0

Sakra’veth, the Numen of Authority, born from the shattered depths of Oblivion. Its tendrils weave through the minds and bodies of mortals, claiming their memories and will. Who can resist the grasp of the Warp’s first-born?

0 Comments
2024/11/03
18:00 UTC

1

Voldyr, the Numen of Seasons, once the mighty curator of nature’s balance, now walks among us in mortal form. Disgusted by humanity’s descent into chaos, he has abandoned his role, leaving the seasons to fate.

0 Comments
2024/11/02
16:00 UTC

18

In a setting where vampires generally have to "sleep" during the day, and burn in sunlight, what is the incentive for vampire hunters to hunt vampires at night?

A common argument I see is along the lines of "Well, the vampires sleep in very secure locations, and have loyal guards." That, to me, rings hollow; unless the security is overwhelmingly ironclad, and vastly greater than the vampire's entourage while out and about in the night, I am sure that a vampire hunter would prefer to tackle said home security rather than whatever superpowers a vampire can actively dish out.

14 Comments
2024/10/25
18:31 UTC

0

[Faction] "Shining Armor," A Squad of Titansworn Knights Defend The Star Port Against A Horde of Wyverns (Audio Drama)

0 Comments
2024/10/22
19:45 UTC

1

Guide to Doppelganger Hunting - Ravenloft Lore

0 Comments
2024/10/15
02:34 UTC

3

Discussions of Darkness, Episode 8: Talking About The Ever-Present Threat

0 Comments
2024/10/08
00:00 UTC

0

[Resource] Speaking of Sundara: Fantasy Without Feudalism

0 Comments
2024/09/30
14:50 UTC

15

I find the Scroll of Glorious Deeds from 13th Age 1e's Book of Loot (2014) to be very interesting. How would you import and use it in your own games?

I find the Scroll of Glorious Deeds from 13th Age 1e's Book of Loot (2014) to be very interesting. Its effects are purely narrative, but can have a significant impact. How would you use it in your own games? How would you rule it for criminal, malicious, or outright vile actions?

Scroll of Glorious Deeds: This item works in a similar fashion to the scroll of unspoken deeds on page 15. When you write the description of an event on the blank scroll, that event becomes famous and is seen as impressive or inspiring, no matter what actually happened. Stories of the deed are on everyone’s lips no matter where you go; bards compose epic sagas immortalizing the deed, and rich merchants try to buy respect by building statues commemorating it.

If the deed was shameful or trivial, then people will still try to find something memorable about it. The magic might cause people to misinterpret what happened, or read unintended meanings into it, or connect it to some unrelated story. So, if Bognor the Barbarian mistakes the chamber pot in the inn for a hat, and you make that deed a glorious one, then perhaps:

• Bognor becomes a fashion icon, and wearing chamber pots as hats is the thing to do at court

• It’s said that a rich merchant left a fabulous jewel in the chamber pot, and Bognor is now famed for his good luck and sudden wealth

• Bognor and the chamber pot? Everyone knows that ‘Bognor’ is just a metaphor for the Orc Lord, and the chamber pot is the nickname of a fortress on the border that held off an attack by the orc armies. That chamber pot story is an allegory for heroism and the defense of the realm!

In effect, whatever you write on the scroll becomes a famous feel-good tale. You may scrape the scroll clean and inscribe a new event on it, but that lifts the enchantment from the previous glorious incident.

You may inscribe an event that you weren’t involved in, but you need to be able to describe it in detail and note down everyone who was there.

0 Comments
2024/09/26
18:30 UTC

1

[resource] Looking for folks to help test a worldbuilding tool I'm working on.

Hi everyone!

I'm a DM wrapping up a three-year Curse of Strahd campaign which at this point is mostly sidebrew (huge thanks to Lunch Break Heroes!) and homebrew. From this I was inspired to create a homebrewed urban setting for our next game, my players wanted to help but they are more keen on talking about a world more than doing the documentation.

To make things fun, and to get rid of the tedious bits, I developed an AI tool that interviews you while you play as a character, helping extract and organize your ideas. The AI doesn't generate content—it guides you to develop and structure your own concepts through in-character conversations, dynamically updating a wiki along the way. In Barovia AI prompts you!

We had great success with my group, and I believe other DMs, players, and worldbuilders might find it useful too. So I have been working on scaling it up and looking for testers. All you need is a Discord account.

Interested in trying it out on Discord? Join here: Discord Invite Link

The first of many test sessions starts tomorrow! These will be 1-3 day periods where the bot is active and folks will be able to just have fun playing with (and probably breaking) it. Your feedback would be incredibly valuable!

TL;DR: Made an AI tool that interviews you in character to help build your world. It worked well with my group—looking for testers on Discord. Join if interested!

0 Comments
2024/09/24
16:44 UTC

3

[Resource] Discussions of Darkness, Episode 7: Why Storytellers Should Embrace Technology in The Setting

0 Comments
2024/09/17
21:30 UTC

3

Help with Agnostic Setting Guides

Hey y'all, longtime DM here. I've been thinking about compiling some of my copious worldbuilding notes into system-agnostic setting guides to release on my patreon, the idea is to essentially take individual countries that can be neatly cut out of their original context to create a kind of drag-and-drop addition to ongoing campaigns for less worldbuilding inclined DMs. I've noticed a lot of DMs seem to start with a single region based on what module they want to play like Barovia or Waterdeep, then when the module is done continue on with the players into a wider world. My goal is to provide setting guides for folks like this that help them lay out new pieces of the puzzle as they go.

My question for YOU r/loremasters is if you were to pick up a system agnostic setting guide, what sort of things would you expect to or want to find inside?

1 Comment
2024/09/13
19:02 UTC

7

Pirates and Plunder, the ultimate compendium for your seafaring adventures, is now available on DriveThruRPG and discounted for a limited time!

PIRATES AND PLUNDER IS NOW AVAILABLE ON DRIVETHRURPG! DISCOUNTED PRICE FOR A LIMITED TIME!

Ahoy, mateys! Gather 'round and lend an ear, for I bring ye tales of a treasure beyond yer wildest dreams. Behold, Pirates and Plunder, the ultimate manual for all ye adventurers ready to brave the tempestuous seas and embrace the life of a true buccaneer. This here compendium be bursting with riches and resources to fill yer nautical journeys with the thrill of swashbucklin' and high-seas escapades.

Within these pages, ye'll find:

  • New character options that reflect the adventurous lives of the high seas, including 12 backgrounds, 3 races, 20+ feats, 12 subclasses, and over 40 spells.
  • A vast section of Pirate Adventuring Gear (including new weapon options such as hooks, along with rules for firearms and cannons) and well over 100 Magic Items for Pirates, ranging from Uncommon to Artifact!
  • Rules and 10 statblocks for ships, plus many unique upgrade options and guidelines to help you running sea encounters.
  • 60 statblocks for pirate crews and sea creatures of every kind. Each of the five pirate crews represented in the manual (a generic humanoid pirate crew, along with ratfolk, sea dwarves, viking, and spectral pirate crews) comes with several statblocks to cover each possible role and a premade, named crew each for use within any setting, presenting details on their notable members, ships, goals, allies, and enemies.
  • Several Tables for sea hazards, premade pirates, trinkets, and plot hooks at sea.
  • VTT Resources are also included, featuring a total of 125 handouts and over 35 tokens, all ready to be used within your own campaigns and games.

So, raise the anchor and set sail, for Pirates and Plunder awaits to fill yer sails with the winds of adventure. Whether ye be a Game Master craftin' a maritime saga or a player eager to carve yer name into the annals of pirate history, this manual be all ye need to embark on the grandest of high-seas escapades. Arrr, let the adventures begin!

If you like our work, we also suggest checking out our Mythos Chronicles Ultimate Bundle featuring over 20 manuals, for a total of 2500+ pages of 5E content for a special price!

0 Comments
2024/09/13
12:50 UTC

9

AD&D 2e Planescape's conduits are the coolest form of interplanar travel I have seen in a fantasy setting. How would you use them in your adventures?

AD&D 2e Planescape is most known for its portals, but I find conduits to be much more evocative. They are naturally occurring wormholes between different points in different planes, often in completely remote regions: deep in the earth or the sea, high in the sky, perhaps even beyond the atmosphere. (For example, one conduit might connect an unremarkable spot in the air above a mortal ocean to a tarn in Shurrock, the second layer of the Twin Paradises of Bytopia.) It takes specialized training or magic to locate them. Some conduits gradually move around or change one or both endpoints.

Conduits serve three primary functions. Firstly, they convey souls across the planes, whether of the newborn or of the dead. Secondly, they carry faith, belief, and prayers from worshipers to their gods. Thirdly, they transport divine power, whether the spells bestowed to a magical priest or the raw might of miracles.

Conduits were never meant to transport corporeal beings, but they can. Journeying through a conduit is akin to swimming through a river, or perhaps a pair of entwined, helical rivers running in opposite directions. A traveler surges amidst the souls of infants, curious and blissfully ignorant. Amidst the spirits of the departed, whether contented or regretful, saintly or iniquitous, elven or draconic. Amidst fears and worries, hopes and dreams, wildest wishes and humble aspirations, spoken from the heart to a deity. Amidst the awesome energy of the very gods, whether the blinding refulgence of the heavenly or the chilling penumbras of the profane. Enough to rouse the heart of a canny blood, as one might say.

Is it worth the trouble of depicting conduits over more conventional portals?

1 Comment
2024/09/04
03:41 UTC

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