/r/DnD

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A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future.

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  8. No LFG

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/r/DnD

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1

Action surge gives bonus action?

2 Comments
2024/03/29
23:26 UTC

1

3.5 or 4e: Which has the better monster lore?

I’m trying to find some good lore for the main DnD monsters, but 5e doesn’t really cut it anymore.

Which do you think is better, 3.5 or 4e when it comes to the lore of monsters?

1 Comment
2024/03/29
23:12 UTC

1

Dreading doing something i never had to.

To better explain the title, i'm gonna have to kick a player out. It might not seem like such a big deal, but to me, its anxiety city. And just to clarify, this isnt really asking for advice, is more of a "maybe talking about will make me less nervous about the whole thing" kinda of deal.
So, to the story, i play tttrpgs essencialy since i was born (there are pictures of my older brother using me as props for his table with friends lol), and my relationship with the people i play has always been on the good side, some to become lifelong friends and attending my wedding, but, life happens, my buds don't have as much time to play now, c'est la vie i guess.
So ever since the pandemic, i meet this group of fellas online, whom i've been enjoying playing on and off for these 4 years, and for the most part, its been great! Except for one player, the problem player of the story, he is constantly late, he has an AWFUL habit of mumbling while other are taking the scene, and he is very much a "Its WhAt My ChArAcTer WoUld Do" type of player. I've been kinda of putting up to it cuz i wasnt dming, and as a player, these were minor annoyances, and both the DMs we had didn't seem that bothered by it either (there has always been some talks about his behaviour being annoying, but no one seemed to be actually taking it to heart).
Wich leads us to the tipping point, recently i decided to DM the next campaign, the players were pretty happy about it (yay), and i got to work, built some fun stuff for the fellas, and started running. And now, at the 6th session, shitstorm, they were on an "enemy conveyer belt" per say, where more and more baddies were arriving every turn, the baddies werent super strong, but in the end, its a numbers game, that was a flight on the fight or flight scale and everyone seemed to get it, except for the player in question, wich wasted 5 whole turns trying to fight a horde of 15 enemies. Fortunately, playing on vtts (foundry my beloved) makes things go pretty fast, but that was still about half a hour where the other players just had to wait for either the player stop being so stubborn, or for me to kill his character, wich for in the end, i kinda of went soft and pulled some punchs when the player seemed to finally gave up and started to run.
At the end of the session, since the players got separeted, they got some individual loot, wich for some god forsaken reason, really seemed to have ticked off the problem player, inquiring the rest of the party for the loot they found, to properly share, and when of the player character simply stated, i don't owe u shit ( game wise, they've been traveling for about 5 days), prompted the problem player to throw an attack and start a combat. Now, in retrospective, that was shitty DMing on me, i shoulda've seem that wasnt really a character pvp, it was players knocking heads, and cut it out right then and there, and to add to the bad DMing, i tought "u know what? maybe this is the point to introduce this recurring enemy they will have throughout the campaign" with the hopes they would stop the fight, and band together against the commom foe, nope, bad call. One of the player just states he will fight to the death the enemy ( he had low hp), as a way of dropping out of the table, that he cant deal with problem player anymore, some harsh words were said, but unfortunately, none untrue.
Now, it has been a few days since the incident, i've talked to all the players, and every single one of them was at their wits end with the problem player for quite some time, with one of the players ( the one who was previously DMing) saying that he intended to make his campaign last a lot longer, but couldn't deal with problem player's bullshit anymore.
I had no idea it was that bad, playing with my friends growing up, there was never really an issue like this, and whenever one of us acted like dickheads, it was instant call out, and bang, cutted right at the root, i never had to kick someone out of a fucking game that is supposedly just a fun hobby!
So that was it, kinda of a long read, just needed to put this on words, see if it makes the dreaded talk less anxiety enducing as it has been my past couple of days.
Obligatory "sorry for english, not my language blablabla".

0 Comments
2024/03/29
23:11 UTC

1

Wanna level up your design skills? Be a Dungeon Master!

Hey, this might be obvious to many of you, but for those of you who want to be aspiring game designers, gather 'round the table:

I want to share an extremely fun way to train your game design skills - being Dungeon Master (DM)

Now, you might be thinking, "Slaying dragons and casting spells? That's not exactly coding or game design." But hold your fireballs!

Being a DM is a crash course in everything that makes game design awesome. Why? Because DMs are the ultimate designers – they control the world, the challenges, and the story.

But here's the twist: they have to adapt to how their players react. And you can be sure your Players will ALWAYS find ways to surprise you. Being a DM you get to see players tackle your creations, their joy and frustration revealing what truly clicks.

It's like live playtesting, but way more epic! Just like in a video game, DMs gotta anticipate player choices and make the journey fun, even when things go sideways.

It's about crafting a journey and tailoring it to your players. And the best part, you are not limited by your game engine or coding skills to create the experience or iterate on the fly.

So, if you're curious about game design, being a DM is a fantastic (and free!) way to dip your toes in and see if you enjoy it.

This week we have Ryan Omega, experience designer, game master, and video producer, who has worked for Wizards of the Coast, the Barbie Malibu Dream experience, sharing his expertise on how to be a Dungeon Master (DM) and its benefits for game designers.

Check out Ryan’s amazing guide here.

0 Comments
2024/03/29
23:06 UTC

3

We almost died in Curse of Strahd and I loved it!

Mainly this is an appreciation of character deaths and Curse of Strahd I guess. Also spoilers for Curse of Strahd, particularly St. Markovia Abbey!

So our party (paladin/hexblade, ranger, rogue, cleric/me, all level 6) decided to run around St. Markovia at night, since we heard screaming and we knew the Abbot was not telling us the entire truth from an insight check. We pay a rat to keep watch over an npc from earlier who we didnt want on this exploration. The rat agrees to inform us if the npc is ever in danger.

So we wander around, find a bunch of hungry mongrelfolk and decided to feed them using magic. After a little more exploring, a fight with some shadows and a ghostly encounter,the rat calls us and we run back to find Strahd, sucking on our Friend. We attack, he leaves, but leaves a piece of paper. I, as a grave domain cleric who despises Undead, pull out my Strahd-puppet and mock him for running away. He throws a fireball at us while leaving, we roll poorly on our saves and take a bunch of damage(ranger and me actually drop unconscious).

As we recover from our wounds, our ranger decodes to go on a solo tour through the Abbey. DM takes her in a separate room. After a while, our characters are worried and decide to look for her, only to find her dead in front of the Abbot. He gives us the choice to leave immediately or die. Paladin and I decide to fight, Rogue runs away but dashes to our room first to get the npc. I'm out of spells so not doing much, but Paladin almost solo's the Abbot due to being op and lucky rolls. In the end, we both drop unconscious, but barely manage to succeed on our death saves (I actually get two fails and then three successes). The Abbot leaves us for dead, DM says it makes sense for him to leave, although both me and the Paladin were ready to die. Rogue comes back, brings us back to consciousness and we manage to escape just barely.

My god was it exciting! It was so much fun to have this desperate Fight with almost no resources against a powerful enemy, after we just got hit by the vampire. Honestly, all I can really say is: the possibility of dying makes this game so much more exciting! We felt so strong on level 6 but this Vampire/Abbot encounter one after the other really humbled us. At the same time, we can't wait to come back and take revenge on this asshole of an Abbot. Really excited for next session!

0 Comments
2024/03/29
22:46 UTC

1

Encounters, traps, etc per dungeon room?

I browse a lot DND map subs and I see several really large dungeons with several rooms. What do you guys do with a dungeon with that many rooms, does each room serve a purpose or have something in it like a trap, encounter, or piece of treasure? I always have trouble populating the many rooms and hallways of some of the coolest maps I find.

3 Comments
2024/03/29
22:44 UTC

1

Mousefolk Trademark

Anyone know if Mousefolk are trademarked? I know it's a homebrew race, but I'm writing a fantasy novel and really like the name of the race and would like to use it. Any help would be greatly appreciated!

2 Comments
2024/03/29
22:41 UTC

1

horse combat dnd

"I was just sitting here planning for my next D&D session where the players will have to stop two trolls from reaching the gates of a city. The players are riding out onto the battlefield on horseback to stop the trolls. But are there any rules for fighting on a horse and how do they work?"

1 Comment
2024/03/29
22:38 UTC

1

Help with multiclassing

Hey I need some help with figuring out multi classing, I'm playing a 5th level eldritch knight (race is eladrin).. I'm looking to multiclass into a cleric (I have the requirements) I just don't really understand how it's put in the phb. Any help is welcomed!!

4 Comments
2024/03/29
22:29 UTC

4

Ancient temple dungeon help needed

So in my game the party has been hired to search this mysterious underground temple that some miners found. They haven't entered to the dungeon yet, and I need puzzle and layout ideas.

This temple is gonna be sort of lost civilization factory of sorts, resembling some Maya architecture. The factory is meant to build these big giant golem machines, that work with unique rune magic and blood. Idk what type of rooms to put in this dungeon, not to mention puzzles. All I know is that

A) they need to open this one giant door at the end to find fully functional golems

B) they accidentally turn on some of the systems in this factory.

But heh yes, if anyone has cool puzzle ideas or rooms that would fit well pls help me out how to make this work.

2 Comments
2024/03/29
22:25 UTC

1

Which store can we reserve a dnd game in Dallas?

Hey guys, my family and I are going to Dallas and I was planning a few things we might enjoy and decided to go for some dnd because I have been wanting to and I never played, so I’m a beginner , also I heard from a friend that you can reserve in a place a dnd game, so which place in Dallas can you recommend of where we can play a good game of dnd?

1 Comment
2024/03/29
22:10 UTC

1

Help Planing out a Character

Hi all I want help developing my character I've always gotten Summer and Spring set up Fall and Winter are Eluding me I tried AI no luck

I am making a Eldrin Wild Magic Sorceress Wizard

every long rest I change my appearance according to a 1d4 and my spell change that why I want the Wizard part

Summer i am fire full of rage and anger but also tsundereish XD my hair is literal fire that can easily set stuff on fire

Spring i love nature and romance my hair is a tangled mess of nature that can not be combed or tamed

0 Comments
2024/03/29
21:07 UTC

1

What is the best 3D Printable DnD Modular Terrain System, Free or Paid, that is versatile with designs and biodomes, that are easy to print in mass, and put together?

Seen alot of stuff on Thingiverse, but looking for as complete of a set as I can find with different terrains and biodomes, so everything locks together the same way.

I know there are Draven Forge and Walock tiles, but they are way out of my price range. I don't mind a Patreon approach or a single purchase, any and all suggestions are welcome!

0 Comments
2024/03/29
22:04 UTC

2

Should the Trident be Buffed?

There are a lot of mechanically identical weapons in DnD 5e, but the one I've always had the biggest problem with is the fact that the Spear and Trident do the same thing but the Trident is a Martial Weapon that just costs a little more and weighs 1lb more.

The Halberd and Glaive as well as the Longsword and Battle Axe both are examples of weapons that use the same stats, but they're all martial weapons that make sense to me. If they're both in the same tier then it makes sense that they'd act similarly to other similar weapons of the same tier. However, it feels odd to me that a simple weapon with only 1 sharpened point would be entirely equivalent to a martial weapon with 3 sharpened points.

My proposal would be that the Trident simply gets raised a damage die for being a martial upgrade to the spear. It would still be versatile like before, but now just 1d10 in two hands and 1d8 in one hand.

This feels like a missed opportunity since we have multiple of these kinds of versatile martial weapons like the longsword, battle axe, and war hammer which only covers slashing and bludgeoning damage. But here they have the only other versatile martial weapon with the trident that deals piercing damage and they just keep it at the same power as a little spear.

It makes so much more sense to put the trident on par with the other 3 versatile martial weapons than to keep it in the same range as a spear and a quarterstaff which it is just definitively more deadly than.

TLDR: Trident should be Versatile 1d10 two handed, 1d8 one handed like the other versatile martial weapons (long sword, battle axe, war hammer) instead of being the same power as a spear and quarterstaff (Versatile 1d8/1d6).

6 Comments
2024/03/29
21:59 UTC

0

How do you deal with players who are consistently late?

I DM for a group of close friends. I've always made it very clear to my players that we start at 5 PM, which means to be here at 5 PM. But I have one player who is NEVER here on time. He will always arrive around 30 minutes late, or just abruptly cancel 30 minutes before the sessions begin while everyone else is already there waiting. We've had this issue with this player for a while now, and it just doesn't seem to be getting better.

15 Comments
2024/03/29
21:55 UTC

1

NPC design help

I’m somewhat new to DMing, i’m running my first real campaign currently and would love some advice on an NPC i would like to introduce and have stick with my players’ party. I want him to basically be a barbarian that thinks he is a wizard. so, he would wear way too small wizard robes and he sucks at magic. like if he wants to cast fireball i want him to light the end of his stick on fire and throw it like a javeline, or if he wants to cast entangle he just puts them in an armbar (you get the gist). The problem is that most of my actual dnd experience comes from Baldurs gate, so i’m not entirely sure HOW i could make this happen. Do i make him a barbarian wizard multi class? just a barbarian and have calling out spells before doing a normal barb attack as a part of his character? Any help is appreciated!

1 Comment
2024/03/29
21:54 UTC

4

Is online DND worth it?

I get that it's definitely not gonna be as good as DND in person due to most of the nature of DND being, well, a tabletop game, but I'm currently in a DND dry position where I don't have anyone near me who's into DND, and even if I did my grandparents are extremely anti DND, so I was wondering if it was worth busting out the Players Handbook to build a new character for an online DND campaign?

13 Comments
2024/03/29
21:53 UTC

1

Want feedback on build for upcoming campaign

So I’m about to begin a new campaign and I’ll be using a build I’ve had for a while, even seen some posts about it.

Vhuman thief rogue, with the healers feat and hermit background for herbalism kit. The Field Medic. With this build I have four main ways of support, med kits stabilizes and heals 1hp per use, I can also heal 1d6 plus mods, I can brew potions with herbalism, and rogue shenanigans. First I’d like any additional ideas or suggestions for perfecting this build and the general consensus on this build as well.

Secondly looking at the total group dynamics(ranger, monk, and sorcerer) I might need to be a skill monkey of sorts along with being a support dps. To combat this, the dm is thinking about starting feats, Ive been considering the Prodigy feat for extra profs, experts, and a tool prof. I was thinking alchemist prof as I feel it jives best with the potions from herbalism kits, but I’d like your advice on other tools I get choose.

Does this all work or is it a mess of garbage. If so, how can I fix it. Thank you

1 Comment
2024/03/29
21:52 UTC

2

How does stealth interact with ranged attacks? (New DnD player)

My main concern is building a character that can snipe at the enemy while hidden but not revealing position in doing so. I’m new so I’m not familiar with every feat and mechanic but I’ve been attacked by bandits in the night and there’s always that one asshole hiding in the bushes 70ft away and the DM doesn’t reveal the actual position just the general direction of the shot. I want that for myself essentially. Can it be done ? Thanks.

5 Comments
2024/03/29
21:47 UTC

2

Character type help

I’m currently writing my group’s next session plot. Our world started as Stormwreck Isle Starter book and has since spun off into my homebrew story. Anyways, I’m modeling this kingdom (name: the Ironwall Kingdom—home to Dwarven royalty) nearly 100% off of Ba Sing Se from ATLA. I wanna include the cabbage guy’s clone for humor, especially the part where his cart gets shot off the bridge at the gate…

My Question:

I’m setting up the guards who will become the Dai-Li agent clones and the guards who are able to earth-bend. Is there a class that can do bending that I can work?

Thanks in advance!

1 Comment
2024/03/29
21:36 UTC

1

Monster help

Currently DMing a campaign with Juiblex as the BBEG. The party of 4 is currently all lvl 10 and Im having trouble making difficult encounters that have the Ooze theme. Most Oozes are really low level and I dont want to resort to just through more oozes at them. Any monsters I could be using for these higher levels? I have considered using some homebrew ooze that can possess stronger monster so that the monsters I use dont have to be ooze/ooze related.

8 Comments
2024/03/29
21:31 UTC

1

Question about a character I am working on.

Hey everyone,

Very very very new to DnD and I don't quite understand it yet. (Please so don't kill me) It's a bit confusing for me, but I kind of like the Tiefling race and I've been trying to research this and I can't find much info on it? So here it goes ...my Tiefling is a sorcerer, but I want to also make her a Wyvern rider. How likely is that or is it possible at all ?

9 Comments
2024/03/29
21:24 UTC

1

funny ways to put my players in the fae relm

i am running a campaign where most of my players are new but they survived the most deadly of the traps i could come up with. they are as ready as they'll be and it would be fun to see if they could survive a small trip to the fae relm to get something for a large spell maybe. any ideas?

0 Comments
2024/03/29
21:22 UTC

0

Help withe encounters

I am running a campaign in which my party is in a port city and are looking for clues relating to the BBEG. Alot of what they are doing is roleplay heavy and I am having a great deal of trouble coming up with combat encounters that would make sense for the story/in-game lore accurate. All the encounter tables I've checked don't give me much aside from "1d4 goblins investigate a barrel" or things of that nature. Any advice or more indepth charts?

0 Comments
2024/03/29
21:10 UTC

1

Help me find a Kickstarter?

This has been driving me mad today, can anyone help me find this Kickstarter for this 5e book that's filled with titles and boons and pacts to give to players? Help?

0 Comments
2024/03/29
21:06 UTC

1

[OC] Adventures in Naval Architecture: The Bregalad

Ship Plan

Record Sheet

Wanna go fast?

Conceived in a skunkworks project by a rogue group of human and elven shipwrights, the Bregalad was designed to push the concept of the traditional Elven ‘Wingship’ as far as it could go, paring away all did not service the singular goal of going very, very fast.

The Bregalad is a 70-foot Bermuda-rigged schooner, which people find odd as no one has ever heard of a place called ‘Bermuda’. Its soarwood construction, in combination with a pair of Everfull Sails (Stormwrack), facilitates rapid travel in almost all conditions. The sails were custom-commissioned and made with leaf weave to ensure the ship’s only means of defense would be as resilient as possible.

If you want to draw up a contract with Ruth Ralil (NE half-elf woman), you too can acquire a ride aboard her “legitimate salvage.”

Bregalad
Masterwork Colossal Vehicle
Space: 70 ft x 10 ft; 10 ft (Height); 10 ft (Draft)
Seaworthiness: +2
Shiphandling: +6
Speed: Wing x 90ft (good)
Overall AC: -3
Hull Sections - 14 (Sink 3)
AC: 3
HP: 120
Hardness: 5 [Soarwood, Heavy Hull]
Rigging Sections - 2
AC: 1
HP: 200
Hardness: 2 [Leafweave]
Ram: 4d6
Mounts -
2 Light (2 free)
1 Heavy (1 free)
1 Ram (1 ram fitted)
Crew: 25/4
Cargo: 30 tons (Speed wind x 70ft if 15 tons or more)
Cost: 208,800gp

0 Comments
2024/03/29
21:06 UTC

0

How would you roleplay as a Shadar kai Drow?

5 Comments
2024/03/29
20:36 UTC

0

how do two handed weapons work with thri kreen?

can you hold a two handed weapon with one normal weapon and one of the „extra ones”, or do both of the hands need to be normal?

3 Comments
2024/03/29
20:20 UTC

1

how do two handed weapons work with thri kreen?

can you hold a two handed weapon with one normal weapon and one of the „extra ones”, or do both of the hands need to be normal?

2 Comments
2024/03/29
20:15 UTC

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