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/r/DnD
Hello, i want to get the 5.5 bundle with all new books + beyond codes - initially I wanted to wait until the german version comes out (end of march🥱) but has anyone read about dnd beyond codes for other languages? Will dndbeyond also feature other languages?
Hey gang!
So I’m heading home for Christmas and this year I’ve gotten really into DND, playing with a really solid, lovely regular group a couple of times a week and I’ve even DM’d a couple of games myself.
Having mentioned this to my Dad, me mentioned that he’d always wanted to play as a kid but didn’t know anyone else who was interested. My brother is also keen so we have a small group into the idea of a one shot for the evening of Christmas.
What’s a cool SUPER begin level one shot idea that I could potentially expand into a campaign we pick up here and there?
Thanks in advance!
in few words at the beginning of my campain the party is suppose to go in the, classical, starting city. to avoid having my party to fight the city guard i have created a sicurity sistem wich basically trasport them to the prison. on this part i have the feeling it's a bit forced, any tips?
P.S. sorry for bad spelling i'm not native english speaker haha
My table is allowing me to play the homebrew sharkin race. We are currently doing an arcapalego adventure and dealing with attacks at sea. My DM asked if sharkin were suseptible to the shark telepathy of the sahuagin. I wasn't sure so as I could not find in the site for it an answer. Any ideas?
so i've been gaming with the same group almost a decade with, a group that consists of my best friends and my one friend whos been in the group forever one of my best friends irl started dating this guy that doesn't fit in the group well and keeps derailing the game by i guess he's trying to be funny using moral objections and acting up at the group being ourselves (pretty much a bunch of rowdy edge lords). i've got a short temper and i've been holding it the best i can... my friend who's bf this is she ain't helping trying her best to ignore the rest of us being frustrated and i mean i really never talk to him him outside of DnD so i'm sure he seems nice but he just doesn't fit into our dnd group *added context* i have talked to the rest we agree he's nice just not a good fit and if any of us bring it up in a discord call my friends response is that we're being mean to him he's a 25 year old man not a child
EDIT: I never meant to punish the party or player. I was just looking for ways to still challenge them eventually. Ideas like disadvantage with darkness, fog, invisibility and pass without a trace are exactly what I was looking for. Sorry for the lack of clarity and thank you again.
Last session, the druid PC reached PP17 and a +7 to Perception checks. How to deal with that when there are thing they are not supposed to find that easy or ambushing enemies? Just tuning up the DC? Not offer information if they don't actively attempt Perception checks?
I am a little bit lost here in terms of when and how this party or character can be surprised or not aware of something in their surroundings.
Thanks for any help!
A little context, we started this campaign being all new to DnD and ,as we did not know all the resources and info that are free on the internet, our DM wanted to stick to the basic races and classes that came in dnd beyond. We only had humans, elves and little else to choose from and we were also very limited with classes and subclasses. That didn't seem to be a problem as we all ended up falling in love with the hobby and our characters almost instantly...except our fighter.
He ended up playing a human battle master since he couldn't play gunslinger and in these 3 years of campaign we have all noticed that he does not seem interested in anything other than combat, nor in the plot hooks that have to do with the tiny backstory that he gave to the DM, not even the NPCs that are related to him. We have discussed this with him many times but he always says "I'm a fighter, I'm useless outside of combat" but we all know that is an excuse to justify the lack of interest.
The DM has assured him that it's okay if he wants to play something else but he doesn't even seem interested in that and believe me we KNOW this isn't just his play style,He's playing with me in another campaign and is completely obsessed with that character to the point that the DM of this one is sick of hearing him talk about it.
Has anyone else been through something like this? How could we help him?
Hello fellow nerds, I’ve been playing DnD as player for about 3 years now and recently took up the mantle of DM for another group of friends who wanted to try playing, I really struggle with writing sessions though, my main issue I believe I have is that I have plenty of ideas to the point where I have a 4 act structure planned out in my head of where I’d like the story to roughly go. The issue I really have is coming up with a cohesive way to string it all together, I’m aware that I’ve probably gone a bit all in on the story writing considering it’s my first time but I also now don’t really know how to dig my way out of the hole 😅
Does anyone have any advice on writing/story devices I can use to help string together my ideas?
The radiant sun bolt states that you can spend 1 ki point to make the special attack twice as a bonus action. If I use it as an attack action, do I attack two or three times with it? For context I'm level 5 so I have access to extra attack.
Hi. My drakewarden Ranger raised in a temple dedicated to a golden dragon so he can summon young gold dragon. However, when he want to use other elements, it doesnt make sense that how can he have access to other dragons. Do you have Amy idea how can i make using ice or electric makes sense
As the title says, one the players is planning to wait till the climax of the campaign and is then going betray the party and essentially run off with the prize. We even had a scene with them agreeing to do this for the devil that is their lover. The player has said they’re fine if their character dies to pull this off. I’ve made it known I think this would be a real downer of a way to end the campaign, but seemingly I’m the only one concerned with this.
And that’s not the only problem I’m having with this group.
My character was about to finish off an enemy that had ordered their death, when the cleric interfered saving them. Because they believe in “peace.” Oh, and now they want this person to accompany us to try and redeem them.
As you can imagine, my character is furious with the cleric, but they’re adamant about this.
Oh, and the warlock came THIS close to giving the McGuffin the whole campaign hinges on to their patron. The DM even said if that had happened he’d have cut to an epilogue.
Lastly, our fighter has memory issues due to someone using magic to mess with their mind. But we know they’ve killed and ATE at least four people due to carrying their skulls. And yes, the party was unrealistically blasé about that revelation in order to not have to kick Fighter out of the party. What’s more, Fighter might actually be evil and playing all of. It’s unlikely based on the evidence, but one NPC has insinuated that. For the record, Fighter is mechanically a Goliath, but is flavored as a full ogre.
I’m honestly at the end of my rope with this group. Don’t betray the party and make a character who makes sense to be in the party are what I would call part of the “social contract” of a D&D group. Now I’m dealing with betrayal, a player trying to draft Lex Luther into the group, and fucking CANNIBALISM. If we weren’t in the final dungeon and the McGuffin being key to my character’s story, I’d have walked already. This is the biggest circus of a game I’ve ever seen and I don’t know what to think anymore.
EDIT: Yes, I’ve talked to the DM privately. He doesn’t see a problem with anything.
Hello DnDers.
My friend has made up a oneshot for me to experience DnD as sort of like an introductory game before I start an official campaign. He has given me a general layout of what to expect in the oneshot and said to create a level 8 character. He has also recommended that I multiclass so I can experience as much of everything as I can in this short period before the official campaign, but said that if I wanted to play as one class that it was fine, he just wants me to have fun. What classes do you guys recommend I look at or do you think it is better to play as one class the whole 8 levels?
Some information for you as well, I am playing a level 8 wood elf with 2024 rules. Any help is appreciated, thanks peeps!
I got the books for 5e back in 2020 and only recently started using them. Our group was finishing off a 3.5 round-robin sandbox-style campaign and so we wanted to finish that before switching to 5e.
Now I tried Kobold Fight Club to create a hard fight (the main one for that session) and it was 10 kobolds vs 6, level one characters. Thought I did it right with the challenge but the party stomped the kobolds in two rounds.
Five were downed by the party, the mage knocked out another three with a sleep spell. the two left standing were dropped in the second round and the sleeping ones were given a coup-de-gras.
What am I missing?
Hi everyone ! It's pretty much all in the title. I was wondering what people were thinking of Vampire/Vampire spawns and lycanthrope player characters, as the Monster Manual gives instrutions on how to rule it. It seems quite strong to me, although a Vampire spawn character might be more balanced (and could even be interesting with a Vampire master NPC). Also are there other things like that that I could have, like characters being turned into things ? Half-dragons are a thing but I don't think there are PC relates rules about them.
Just started my first adventure witha group of 3 players and myself as the DM. We had a quick session 0 introducing game Mechanics such as ability checks and combat and finishing just before they left town. Now what do i do for travel? How does encounter distance work? How many encounters should i make if any? Why is travel pace broken into time taken? Should i just skip travel? I just someone to tell me how travel works so i can make it easier for a new group of players and myself to understand.
I have an interesting problem in dnd. I'm a Twilight cleric with lvl 1 we just started playing and in my first session I caught a spider that was part of some ritual. My problem is that the spider is really smart and regenerates. He is currently locked in a jar and is constantly trying to get out. When he tried to bite through a wooden lid, he broke his mandibles against it, which subsequently grew back. He is trying to lift and eventually tip over the lid to get out. I'm currently keeping him under control with a light cantrip, he's afraid of light apparently. I placed my mace on top of the lid so he doesnt escape by lifting it. How should I keep him under control during the long rest so that the scumbag doesn't escape? We play by 2014 rules.
I remember on youtube, at the start of this year, watching a series of very well documented and captivating videos talking about the history of the development of the game, it explained how the game was first developed by Gygax and Arneson, how various famous fantasy artists got their work in it, how it licensed other authors for the settings especially during the AD&D era, and how the game direction changed during each edition of the game.
The series had each episode focus on every single edition of the game, it displayed a very detailed timeline of events and it ususally also had a section of the video dedicated to make a character sheet in each edition, so to illustrate how the game worked and the differences between the past and future of the game. The videos were made by a woman (or at least the voice was one of a woman) and it casted a "co-host" which usually was the one making the character sheets.
I wanted to rewatch that series of videos for a while but I can't seem to find it, i suspect that maybe it was removed or unlisted for some reason, but I was hopeful to find it again as it was really well made and probably one of the best d&d related video series on youtube IMO. By so after failing to find it by myself, I came here to humbly ask if ever someone watched it and maybe had saved it unlike myself.
Any info could help me, or even just making sure I didn't imagine those videos and they were real in the first place (yes i tried going on my watched video history but I couldn't find it there either).
basically title, making a chracter for a campaign, planning to play eldritch knight, what are some good uncommon items for this subclass?
Alright, lads and lasses, I need some help brewing up an idea. I’m thinking about creating a DnD class based around tea. Hear me out, it’s not a joke – this class won’t be packing any regular spells, just tea-based abilities. The class has a Green Man vibe (think Blue Exorcist-style) from level 1, and overall, it draws inspiration from The Book of Tea novels.
Now, the class won’t be a full-on spellcaster, but more of a support role with a bit of a kick. I'm looking to keep it light on attack spells, like maybe 1 or 2 – could throw in a cantrip or two for some offensive action, but that’s about it. The focus is more on helping the party with buffs, healing, and other useful support abilities.
I’m also thinking of giving it some escape abilities – like, it can hold its own a little bit in a fight, but it’s more about strategic thinking and getting out of tight spots. For the subclasses, I want to keep them unique, with each one having a different tea-based flavour (pun intended).
If anyone’s got suggestions or ideas to make this class work, I’m all ears. How can I balance out the tea magic, the support role, and a wee bit of combat without making it too OP or too weak? Would love to hear your thoughts!
Cheers!
I am about to begin dming a new campaign in a homebrew setting. It takes place in a very large, highly magical city. I want to grant a free wizard cantrip to the players whose character would have attended any level of schooling in their past, as in this city, it would have been a mandatory thing to be taught. Since I don’t want to punish players for wanting a different backstory, what would be a good thing to give to the other “non educated” characters.
i was thinking either a weapon mastery or an extra proficiency.
For reference, this isn’t a martial vs caster situation, as i have both types taking both options.
Hey, so I’m relatively new to DnD, been playing for a few months now. I’ve been wanting to consume more DnD media as I really enjoy it. I’ve been watching some Legends of Avantris, and people have recommended critical role, they look really cool but I have no idea where to start between the YouTube sessions, the animated show and everything else. Does anyone have any advice of where to start? Or like a summary of what came first? Thanks
Hey everyone, One thing about immortality came to my mind. I know, that it is not „True“ immortality, but can someone live forever (Like Not dying from Natural causes) when they use true polymorph to Change it’s Body into a younger/healthy Version of itself when growing old or being sick?
Edit As some People already answered, it has to be a different creature that you get polymorphed into. So lets say you polymorph from human into a younger Halfelf, back to human or another Race.
Edit 2 I may have used the wrong flavour. It is Not about a Situation at my table, just a General thought.
I see lots of posts asking for gift ideas. This book actually looks amazing.
A party member made me aware of it and we discussed getting it. We ultimately decided that WE didn’t want to give our DM more ways to kill us yet. (But we’ll eventually do it anyway because we adore our DM and we are habitual gluttons for punishment.)
So the campaign is set in etheris where the only thing that I could go for is dwarves so I don't know how to tie all of that together
I am making a demon hunter, dante style character (tiefling; lycan blood hunter, 6; artillerist artificer, 3) and I really want him to have a gun companion sitting on his shoulder.
The problem is, that so far, the best option, I've found, is a balista sentry, which can be either walking around by itself, or (if tiny size) can be held by hand, heavily implying that it's meant to be used as a 1 handed weapon.
What could I do to bypass this?
I really want to make a character based on a Skyrim play through that I'm currently playing. The character is a bosmer crossbow archer/two handed axe wielder(technically an axe but it's the headsman's cleaver from the AE side quest). He rides a reigndeer and travels around with a blue spider companion. And he wears heavy orcish armor and a hood. Is there any way that I can make this into a playable DND character. Edit: Thank you all for the advice I'm new to DND but I do see it as something I could get into given I can find the time to join a campaign due to my current struggles but I am more eager to join one after seeing how helpful the community is I hope everyone has a blessed day
You know what I'm talking about, there's an entire sub dedicated to it. I super want to be in one of thsoe games where thr DM let's people do whatever the fuck they want, I want to be a part of a game where there's 1 person that pushes the limits, I want to be a part of a game where things get toxic. I don't know why but I really want a DnD horror story of my kwn just because it's seems fun
First things first, I love dice! I wouldn’t recommend this in a formal game setting with fully fleshed out character sheets and multiple PCs. But what if you’re on a road trip with your friend, spouse,or kids and want to play?
My finance is enamored with the idea of playing without character sheets and just likes the thought experiment of what would you do in this scenario. We play in the car or in bed when dice aren’t exactly convenient, so coming up with a rule system for this has me brainstorming.
My not-so-simple simple solution is “pick a number 1-10.” If they are given a modifier, that’s how close they need to get to succeed. If they are within 1, it’s a mixed success. If they get it exactly, they crit. If it’s a hard DC expand your number pick range (1-20) Example: skill check for the Druid to notice they’re not alone in a glade. They are being stalked by a predator. “Pick a number 1-15” number is 4. They have a relatively good survival and they’re in an environment that supports their natural abilities. I give them a +3 to the roll meaning if they guess anything between 1-7 they succeed. An 8 is a mixed success. How detailed they are with their skill check affects the DC range and what they are actually asking. Wider range for less probable chance to succeed.
The concept is a work in progress. Thoughts?
Are there any books/ resources for running a rogue like style of DND . Like all random tables , safe room every couple of encounters , random loot , list of boones to choose from , fast leveling. Mostly combat and resource management . Just really lean into the dungeon crawler side of the game
I'm really bad at prepping and normally write my sessions on fastfood napkins, my players enjoy the anything can happen per improve style but I really wanna lean into it