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/r/rpg
I previously said that I'm currently playing "Maximum Xcrawl" on my gaming table and well, the game itself is compatible with Pathfinder, but getting back to the topic Which would be the easiest edition of Pathfinder? The e1 or the e2
What is the smallest useable character stats/NPC stat block you have seen? By this, I mean what has the smallest amount of information that is still useable in game for actually playing?
For my choice I think I'll say the Cortex system as used in the Marvel Super Heroic rpg. You can put a whole PC in about 4 lines of text. The only part that would need more is the SFX of each power.
What are your examples?
I would like the adventure to be an activity dilema - like "parkouring and fighting will make us sweat, let's go around" Or "Is it really worth it to wear the heavy armor, that is cooking me inside?"
I tried googling, but no luck. Before I get homebrewing, does anyone know of similar rules for thirst?
I saw that Catalyst Games is doing a Voltron KS. I don't have the money to spend, but I like Mecha so I took a look. I saw a lot of comments saying they have a history of unfullfilled KS and issues with EU and AU customers. I'm a bit surprised considering they're the Shadowrun people and that's a big name.
Is this true or something else?
I've lied in the title, more or less. I have DMd a few games, mostly this one game my friends and I made using a d20 and arena style combat (There's more to it than that, but that's not the point of this post). I could probably use GPT for this question, but I figured I'd ask the internet too. There's a setting that I want to use the Kids on Brooms system for. Borrasca. If you know the story, you know how part four ends, and how messed up it is (I would go into detail, but this doesn't seem like the type of subreddit to have an NSFW tag. Anyway, my friend mentioned that he wouldn't want to tell the story because of the part with the "Stables", but I've been racking my brain trying to figure out an alternative, or if I just warn him before that part to have him leave the room. I plan on extending the story to part 5, so he wouldn't leave during the end, but I also don't want to exclude anyone from one part of the story that I think is the crux of the entire thing. I don't know what to do. Please help.
For example Brindlewood Bay's intro seems to go into this direction.
The old Cyberpunk game had a system to create a background via dice rolls, but it didn't affect other characters.
The goal would perhaps be to create an interesting set of characters at the start of a one shot in a short amount of time.
Is the new LOTR book on DND beyond worth it? I'm a BIG fan of both DND and LOTR. Does it do both justice?
Hey guys, I wanted to first apologize, as this is overwhelming for someone trying to get into this and the website is not helping me sort through things. I am a GM, but i have a nasty habit of purchasing EVERYTHING when i become interested in an RPG, but i first wanted to learn the basics. Can someone for the LOVE OF GOD point me in the direction of the following so i can just begin to dip my toes in at least??
I appreciate your time and am thankful for any/all replies that someone can give me.
What is REQUIRED for a GM?
What starting scenario/campaign book do you recommend?
What is this Player's Guide handbook / Is it required like in DnD?
I don't understand all of these 'side' books from the publisher's main website. There's so much crap and i am at a loss for what to buy when i want to expand my collection.
My new post attempting to explain the ins and outs of combat in 24XX games.
https://theholyroller.substack.com/publish/posts/detail/152597393/share-center
What are some of your best suggestions for games that handle a similar niche of relatively high fantasy crunchy fantasy adventure RPGs other than the big 2?
Something that you can get really deep into character builds and tactical combat, but that maybe has some more consistent/logical rules around the places that DnD/PF lack? Bonus points if it doesn’t use hit points, or has at least wound thresholds and death spiraling of some sort, and makes injuries and death something to actually worry about!
Basically something that can mix some grounded low fantasy grittiness and high fantasy magic levels. I have heard about torchbearer, but haven’t yet bought the books.
**edit: something preferably kind of easy for newer players to grasp, who have only ever really played D&D 5e
I have been looking for something to use to run my favorite action cartoon as the setting when I came across a fatal. I managed to track down to PDFs and I read them. Is this supposed to be satire of the hobby as a whole because some games have a lot of number crunch to them? Quite literally there's a stat for the circumference of the penis of your character. This has to be satire.
My playgroup be busy lads. We get together every other week but that's not enough for me! I'd like to run a game where my players control a faction or group of some kind and are not explicitly cooperative. They would post what they want to be doing throughout the week, with each week being a "turn." Or something. I need a baseline system. I'm down to do some hacking but building this from the ground up is daunting. Legacy: Life Among the Ruins looks promising. Any other suggestions? Or thoughts on Legacy?
I decided to challenge myself and prep a 30 room dungeon from the beautiful selection on dysonlogos, and it's taking me hours! How do you prep one of these amazing maps without it taking forever? I like having everything mapped out, but knowing how sessions go, players are likely to miss at least one-third, if not more.
Okay, so this will be a short post.
I've been running around as a GM for the past 7 years for a consistent group of 5 people. In these latest years, I've had a nagging feeling that has persisted constantly.
The idea that my players are there out of obligation and not enjoyment. Now before I continue, I have brought this up on several occasions to my group with them reassuring me that they enjoy my sessions a lot, but that doesn't stop me from looking at all of these small, potentially inconsequential moments.
Players leaving the voice chat relatively quickly after the session is over. When being asked for critique or things they like in a session I usually get the generic answer of "It was good, have nothing else to add." It becomes almost suspicious to me.
I find myself losing the will to spend extra time on my sessions because I'm afraid of feeling hurt by the end of it. I'm just not 100% sure to proceed because I feel as if though I am getting mixed signals from them constantly.
TL;DR Big ol' bag of anxiety and trust issues struggles to believe their players, and is looking for ways to handle that.
Hello, I'm starting on dnd 3.5, planning to get the books, but I have a 5e adventure book here with me and wanted to give it a use since it was a gift and I never played 5e, can I use a 5e adventure in a 3.5 game? Is is hard to convert?
Thanks for the attention!!
Heres some homrebrew rules i made for wurm in a bronze age setting for my group. feedbakc is welcomed. Thanks!
https://docs.google.com/document/d/11AwvOwSdY9IHOq5nWGElXHX_TTk69eR3PRh9RSn4S0Y/edit?usp=sharing
To anyone in the ttrpg community willing to share their opinion, thoughts, and whatnot please help me out with my curiosity. When it comes to a West March using a Discord server what do you prefer as a player, gm, or both theater of the Mind or map grids?
Hey so I love the resource augmented reality for cyberpunk and wondered if there were any big comprehensive sandbox world generators for other genres that are system agnostic like this book?
One thing that has frequently bugged me about rpgs is that knowing an enemy's tactics doesn't really help you, if you know that some guy always goes for the face, or always stays out of reach it doesn't give you an advantage from this knowledge. How have you seen other games or gms handle this kind of thing?
EDIT: I feel like an example might make more sense, in the game Roadwarden (A mostly text based adventure game) various NPCs and hunters will mention the tactics creatures may use (Such as a furless wolf jumping straight towards you) and when confronted by it in combat you know what option will be most successful
Looking for something lightweight, while still being interesting and not easily broken.
I know Hitpoint and DNDbeyond did it last year. Have links to those and others?
Anyone else back Dolmenwood? I'm excited and can't wait to see the finished product.
One thing that I appreciate about cyberpunk is the massive amount of in game content. I’m looking for something else that has this level of options, not necessarily a crunchy system although that’s okay. I’m fine with any setting.
Is there a setting you’ve always wanted to play in but haven’t found yet? Or maybe one you feel hasn’t been explored enough?
I’ve been brainstorming ideas for a game jam, and this question came to mind. Who knows, maybe someone already made a game like it, or your idea might inspire one 😂
I picked up the Lord of the Rings Roleplaying ruleset over the weekend wanting to run a game for it in the new year for my group. As I was going through the book really trying to read it and understand it I was a bit confused about the Adventuring Phases section in Chapter 5. They don’t say much at all about the Heroic Ventures i.e. combat since it plays the same, but they don’t specify where within other phases of them game that one might put combat encounters. For example during the Journey phase there is a lot of detail about each type of event that can happen while out adventuring, but never once is there a spot that says “because the party/loremaster rolled X, there’s a potential random encounter.” Or something like “because you failed these checks the enemy you were looking for got to you early.” Or something. They go through the whole journeying phase with the intent I guess that combat can’t happen during that time? Is it that once the journeying phase is over and you’ve reached your destination that you are supposed to be met with a combat encounter? Doesn’t that kind of take out elements of surprise or suspense for the party that they might be met with enemies along their way? It feels like because they said that combat happens like it does in regular 5e, just put it where you, the Loremaster thinks it makes sense? And if that were true wouldn’t that supersede parts of the journeying phase of when and how to make path finding checks? I guess I just read through all of chapter 5 and never once saw where combat encounters have their place in the entirety of the Adventuring Phases. They certainly aren’t in the Fellowship phase (though combat encounters could definitely happen in big cities/safe havens too.)
Several games :
Estou a procura de site ou app para deixar como bloco de nota só que um app "RPG Note" para Android me deixou muito satisfeito por suas mecânicas simples no celular queria saber se existe alguém site ou app que esteja em português ou que seja de fácil uso igualmente e quando utilizando o Rpg note só que no pc.
Hi I love the idea of the treacherous turn and wanna run it but it’s a bit hard to remember all the resources and they are spread out a lot was wondering if anyone had many any quick reference sheets for it before I go making them myself
Hi there! Im a big fan of how PBTA and FitD etc play, but I’m really into warhammer (gameplay not world) and kinda wanting something that has really good tactical miniature based combat, but looser and narrative focused mechanics for everything else. Like, obviously not just two systems shoved together, e.g. clocks and flashbacks etc should be part of it if its Forged in the Dark style.
It's super dark, but the artwork and the gnostic bent are really fun to think about running a game with. Delta Green sort of scratches a similar itch in terms of levying personal and cosmic horror against each other, and also has tremendous art and handouts, etc, that add to immersion.
Any recommendations along these lines?
edit: thanks for all the suggestions so far! I have lots of reading to do.