/r/Shadowrun
Welcome to /r/Shadowrun, chummer.
Here at /r/Shadowrun we talk shop about all things in the shadows. Discussion is primarily aimed at exploring narratives found in the Sixth World. Mostly the pen and paper role playing game, but also the board games, video games, and literature of Shadowrun.
Welcome to /r/Shadowrun, chummer.
Here at /r/Shadowrun we talk shop about all things in the shadows. Discussion is primarily aimed at exploring narratives found in the Sixth World. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun.
Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. For that please check out /r/ShadowrunReturns for help.
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Reddit now has official spoiler tags. Use >! spoiler text !<
You can also use our old strike out if you want, which is just wrapping text with ~
Example:
>!Mr. Johnson will betray you!<
Mr. Johnson will betray you
"Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon."
/r/Shadowrun
I’d like to buy a published 6E campaign, but I’m not very familiar with them. I’d be really grateful if people could let me know what their favourite published 6E campaign is (and briefly why).
Thank you!
I know Germans love their Shadowrun. I was wondering if there is someplace to find translated missions and such. I 100% understand they are not Catalyst and not ‘missions legal’ but I would love to run some for our home group. Thanks in advance
I have an issues using Chummer Version 5.225.0.0. I am new to Chummer but not entirely new to Shadowrun 5e.
I wanted to fiddle with a full on Magician to see if I liked the build. I had Magic 6 and Spellcasting 12 (using 6 Skill Points to raise it). I also had the Dedicated Spellslinger Quality. The tab that keeps track of your information like Karma and spells read something like "Spells: 14/16 2MP", first half of the question, what does the 2MP mean and why 14 out of 16?
Secondly, when I took a bunch of Spells and Rituals, I could only add 14 before it started to charge me Karma. From what I understand, I should have had 16 available, 10 from being a Magician and 6 from the Quality.
Am I missing some rule that makes it so I can't have all 16 at the start? Is it a fault in the settings? Any help would be appreciated.
Title says it all. I'm new to the game, haven't started playing in the campaign yet, but I was going through the equipment in the core rulebook and noticed that while there's normal printers for printing on paper there's nothing for 3d printers. I get when this game first was made 3d printers weren't a thing. But you'd think at least with 6E they'd have been added.
So, are there any rules out there for 3d printers? I can totally see there being an $/Rating cost and the better the 3d printer the more capable and faster it is, going from printing in plastics to ceramics and metals.
I'm looking for links to any fan made tweaks/rebuilds/heavily house ruled versions of any of the Shadowrun editions. I already have one I've bumped into for 2e and it was interesting enough to read through that it would be cool to see what others have done.
Hello everyone! I wanted to share with you chummers a modified version of Shadowrun that uses Uno cards! All it takes is paper (character sheet), pencil, an Uno deck, and a d12. The rules are 12 pages.
Introduction:
There are five attributes, corresponding to the Uno card colors: Red as Might, Blue as Defense, Yellow as Wits, Green as Domain, and Black as Edge.
Players pick their race, two roles, two backgrounds, equipment (Mundane Weapon, Armor, Tools), and two assets (either Technological [Cybernetics, Drones], Matrix [Sprite, Cyberdeck], and/or Magic [Spirits, Qi]).
Players add up these values (Sum) up for Sum Mundane (this does not include Matrix and Magic bonuses). If a player is matrix-based, they have a separate sum for Sum Matrix. If a player is magic-based, they have a separate sum for Sum Magic. A player can have all three Sums with the right setup!
Example: Vorasha is a Hobgoblin. Her roles are Hobgoblin Infiltrator and Weapons Specialist. Her backgrounds are Ex-Convict and Black Market Dealer.
Vorasha raises her Attributes using Karma, spends Nuyen for equipment, and also spends Nuyen for Technological assets (See rules link below).
You only need to add up numbers in a table that are 0 to 9, no subtraction needed.
Game Rules in a Scene:
During a scene, each player stats with 4 uno cards and draws a card on the start of their turn. Each player can make up to two actions a turn, corresponding to the color of the uno card they play. Players add the number on the card, their corresponding attribute, and roll a d12. Every 4 is a success.
Example: Vorasha, plays a numbered six red Uno card to attack a guard. They add their Might (14) and roll a d12 (rolled 8). The sum is 28, or 7 successes.
Playing Uno's Special Cards (Cooperative Effects):
+2, +4: You can give yourself or another player two more Uno cards to work with.
Reversal: You can give yourself or another player an additional action, based on the color of the Reversal card.
Skip: You can discard your hand and draw (Corresponding Attribute as Color + Edge + 1d12) / 4 (rounded down) cards.
Choose Color: You may choose any color and add your Edge to it.
Example: Vorasha plays a +4 Choose Color black Uno card. They give their ally, Esmeralda, four more cards. They choose yellow for their action, Wits, to sneak into a ventilation duct. They use Wits (10), add Edge (6), and roll a d12 (rolled 8). They get 6 successes.
I'm open to suggestions on how to improve the game! Thank you for reading.
Sup chummers ! So I was thinking about a joke concept for a character I will more than likely never play. What if you wanted to be the ultimate wall between your team and your ennemies ? On all three planes : Matrix, Magic and Mundane.
For magic, I was thinking about everything that can give you the highest counterspell pool possible, generate very high level mana background, that kind of fun.
Matrix : an RCC with the highest possible firewall and you have so much dices to resist anything happening to your pan that you explode your enemies GOD score.
Mundane : no fucking idea.
What do you think ?
Can someone remind me if this was ever an actual rule or was it a homebrew solution to support MysAds who don't cast spells?
Hey guys! I have been interested in shadowrun off and on for a while. I'll occasionally make a character on Chummer with my friend but other than that I have very limited experience with the game. I was wondering what resources and books for 5e would y'all recommend me read through if I was gonna try and GM a game of Shadowrun 5e with Detroit being the main city. Even if it seems obvious please recommend I want to prepare myself for as much as I can. So my players have fun.
I'm currently planning a campaign in Texas and just wanted to know, if there are some city maps out there.
I know, that Google Maps plus Screenshot is an option. However I don't like it. Especially on Foundry where the players wanna be able to zoom in for more details.
SR has gone through a wide variety of art styles over the years. What aesthetic or style is your personal favorite as far as being what you think of as the definitive 'Shadowrun Aesthetic'? Who do you consider the most important artist for shaping 'the look' of the SR universe?
Here's another screenshot of Shadowrun Rome. This is the Templar District where the ecclesiastics exert their power. The most important locations are: the Templars' cathedral, the Praetorian station and the Inquisitorial Tribunal, but the district also features an orphanage, stores, a bar, a clinic, a library, a Diocesan Chancery, and various scattered shrines where priests preach the word of the Lord.
Find more info on Shadowrun Rome here: https://eldiablogmic.wixsite.com/shadowrunrome
I don't know if later editions cover this (I'm currently playing 2e)
It's my understanding that if you are in the astral and someone say, astrally perceives, the person in the astral can beat them up in melee combat until they stop astrally percieving.
This leads me to think what is the explanation for why someone with a high enough astral strength couldn't just pick up a dual natured being and fly around with them?
I have a big battle scene planned that I think will come to fruition much like I planned it (rarely happens that way) and the party is going to be fighting some other groups of runners amidst two dragons during it out. I have planned for dragon attacks to coincide with events (attacks will be targeted at each other, party members are dodging the effect like debris or a tail moving, etc. not actual attacks). Anyone got any ideas or pointers on how to play this out right?
Delta Ware is the rarest and most difficult to acquire of all enhancement technology, and acquiring the stuff is comparable to a quest for a magical artifact. Going from 2nd to 6th editions, what have been listed as the locations of Delta Ware Clinics? Where can runners go to get the cutting edge of cyber and biowares?
I'll warn you right away: this will be my first game of Shadowrun. So, I'll quickly tell the story up to the moment when the mentor spirit appears, and you tell me who it looks like to you. You can also point out inconsistencies with the lore so I can fix them later.
This is an oni (later changeling) from a rather old-fashioned clan that descend from Yomi Island. In 2061, SURGE happened, and unfortunately, this phenomenon affected him too. He grew an extra pair of hands, a third eye, and developed frequent outbursts of uncontrollable rage.
His clan is entirely Buddhist, so, looking like a literal asura, he didn't make many friends. In the end, in order not to spoil the family's image, he was sent to a monastery that had a common history with the clan. There, through discipline and constant sword training, he was supposed to regain control of himself, although he would never become part of the clan again.
At the monastery, in addition to unusual, extremely harsh conditions, he was constantly and forcibly tied—the lower pair of hands bound to his body. Due to discomfort and humiliation, he constantly exploded in outbursts of violent rage. Because of this, he spent most of his time in a cell in the dungeon.
Through the wall of the cell, the same prisoner as himself addressed him. Despite the fact that the young oni was initially aggressive, sooner or later, a conversation broke out between them. They talked about life, its joys and sorrows, the inevitability of pain, and how to cope with it. These conversations helped the character learn to control his anger—albeit not completely, but at least enough to function normally within the monastery routine. However, he did not abandon conversations with the mysterious prisoner.
During one of these conversations, the prisoner expressed the idea of how to remove the vile bandages from the young oni's hands. It was necessary to prove to the roshi of the monastery that what lay beneath the bandages was not a flaw but an advantage. Of course, there was only one way to prove it: namely, to defeat him in battle, holding a weapon in each hand. Naturally, the mysterious prisoner promised to help him with a couple of tips and a prayer for his success.
So, during one of the training sessions, the character publicly cut the bandages and, taking a training sword in each pair of hands (left and right), challenged the roshi to a duel to the last one standing. Not wanting to leave such impudence unpunished, the roshi accepted the challenge.
The fight was, of course, a losing one—the gap in experience between the two fighters was too great. But the fight was difficult enough for the roshi to be impressed by his opponent's abilities. He was impressed enough to finally allow him to remove the shameful bandages.
When the character, with his hands free, was about to crawl out of the infirmary, beaten, he saw a strangely familiar shadow out of the corner of his eye and heard a few words before it was gone: "Didn't I tell you that you'd make it out?"
Can anyone let me know a good list of shadowrun novels and/or resources materials to reference to learn the interconnected lore of 6th world. I am especially interested in Europe and Asia. Thanks everyone.
I’ve been playing 5e on and off for about little under a decade, and I’ve played every major archetype except riggers.
Historically, I’ve had next to no interest in them. Their rules were a confusing mess, and I was always nervous that if they weren’t able to recover one of their drones on a run, that a significant chunk of their character was just lost.
I’m hoping someone can sell me on why it’s fun to play a rigger in 5e, what secondary roles they can cover, and perhaps share some great in-game experiences they’ve had rigging. Also, can you differentiate the experience from playing a conjurer?
After receiving and incorporating feedback from round 1 of my pre-gens project, it is time for round 2 with 2nd drafts. See my previous post if you don't know what this project is or why I'm doing it. I did not post round 1 batches 2 and 3 to r/shadowrun because I got zero feedback on batch 1, so I decided not to spam those here.
As with round 1, I'm mainly looking for critical feedback, since I want these characters whittled down to (near) perfection before I commission art for them and put them together for formal release. The PDFs can be found here while round 2 is active: https://drive.google.com/drive/folders/13ajHbTGkyCuLyjwKmOuEkx7AtAyd122z?usp=sharing Chummer saves will not be provided because I do not want people treating my drafts as if they were finalized.
Loving the lore. My last run in with the Shadowrun universe was early 90s Snes game. First game i actually obsessively beat. Fast forward to late 30s, got into warhammer. Miniature painting more than anything. But something always never set right with me about 40k. There is literally no hope. "Only war" as it is said.
Now fast forward to present day and i remembered a game i played as a kid based on a universe i never dived into. Needless to say im in. I think i found a franchise i canfeasibly emmerse myself in. Regardless as it may seem, there is hope in this universe. That the shadowrunners can stand for something and that one day all the tiny wins can add up. I like that.
But the questions i have is this. What kind of game is this exactly and how is it played? Is it played with a narriator/ game master like dnd or vampire the masquerade? Hmmm.... never tried that.
I was hoping for a miniatures game. I noticed shadowrun minis... but they seem like they belong in an edition long gone. Has someone tried to adapt this universe into a miniatures friendly game? Like necromunda for example. I think that would be absolutely perfect. I noticed too there are many different shadowrun board games as well.
As a painter of minis and a kitbasher.. what am i looking for?
I ran a game once where the idea was the crew were employees at a Taco Temple that was really a front for a criminal cell that was using it as a front for their runner team's operations. Now it was still functional as an actual Taco Temple so they would also have to deal with actual orders, but every now and then they'd get an order from a specific name that was their Johnson relaying them mission details. Address for the location, usually a name for any primary target to be on the lookout for, and then what would follow is usually a very piecemeal order of what would be actual menu items, but for the sake of the mission they were essentially coded messages. I had a small list built up at the time, but I've since lost it, all I can remember is burrito being used to represent individual adults for hit jobs with an 'extra saucy' modifier if they wanted it to be messy/public, and enchiladas as the same for children.
I want to revisit this idea as I also want to introduce some new people to the game using this concept as a framework, just so I can have a focused experience to use for downtime/off-job interaction rather than just drop a bunch of new players into the game with no frame of reference. Also I think it's pretty funny to have a list of what the exact order items mean but the players don't have complete information, only piecemeal of a few of the obvious ones and they try to extrapolate what the actual job is once they're on site. Thing is that I'm kind of blanking on what a taco joint restaurant menu would be like and what kind of associations to make with common runner job actions/targets. Maybe if I can get some external input it'll jumpstart something.
Besides Dragons, immortal eleves, other magical beings, etc., who is the most powerful mage, shaman, wizard whatever?
For the record, tapped out at version 3.0 with Crash 2.0 but trying to stay current on lore/back game as I love the universe.
Hey everyone! Starting my post with a little info: I am not looking to actually play this character in a group (yet). This is more of a thought experiment, should my current character die or I find another group. So please don't say anything along the lines of "Speak with your GM for X" because there is no GM yet. :D This is also about Shadowrun 4th Edition, in case you missed it in the tags.
That being said: I've been toying with the concept of a 2080's Viking woman as a runner concept and how it would look like in terms of actual character stats, abilities and stuff like this. What I was thinking:
• A buff woman focussed on melee combat, possible two-handed or with a big fucking axe.
• Magical abilities mimicking the ability of the Volva, the magic-women practicing magic focussed on foreseeing, rune magic and stuff like that.
• Low to no technical prowess, a very intuitive character, not a logical one.
So... How do I go about this? Adept? Sorcerer? Both? Is this even possible or is this too much of a "Want to do all things properly but won't be able to do anything properly because it's too wide-spread"-situation?
Sorry if not all my terminology is on point, I am playing in german so I might not know how everything's called in english. :)