/r/Shadowrun
Welcome to /r/Shadowrun, chummer.
Here at /r/Shadowrun we talk shop about all things in the shadows. Discussion is primarily aimed at exploring narratives found in the Sixth World. Mostly the pen and paper role playing game, but also the board games, video games, and literature of Shadowrun.
Welcome to /r/Shadowrun, chummer.
Here at /r/Shadowrun we talk shop about all things in the shadows. Discussion is primarily aimed at exploring narratives found in the Sixth World. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun.
Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. For that please check out /r/ShadowrunReturns for help.
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Reddit now has official spoiler tags. Use >! spoiler text !<
You can also use our old strike out if you want, which is just wrapping text with ~
Example:
>!Mr. Johnson will betray you!<
Mr. Johnson will betray you
"Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon."
/r/Shadowrun
That CGL Black Friday sale had the set for $15. Very pleased with it. Didn’t need it since I’ve got the original paperbacks but no regrets!
Body guard mission for a bunch of awakened kids going to a zoo. Please help
so my group of players are doing a data run for a shaman/street doc that discovered magical Kirlian photo tech/spell. the street doc discovered that bioware grown with this magical Kirlian photo overlain the bioware tissue the essese loss is greatly reduced.so how dangerous would this be?
Fresh player here. In a discussion with another more experienced player, I was told there's nothing left in the SR world. No Bluetooth, no Zigbee, no radio, nothing. And I was also told that basic theories, anything from Software Engineering to Electronics IRL are simply wrong for SR. It makes me super confused and I don't have the slightest idea to understand what exactly is going on in this world. I have CS background IRL and it completely baffles me when I was told nothing I have ever learned is gonna work in the game.
So what are the theories we already know? What's reliable?
How does the table top version of this item compare to the video game version of it ?
Hey there, my good chummers.
Is it possible for a Technomancer to just "know" if another person in close proximity is a Technomancer? Do they have to wait for them to use a complex form or something? Can they "see" the other Technomancer manipulate electronic objects?
Hey chummers. I'm an experienced 4/5e player, and now getting roped into 6th. Reading the rulebook I've got a few questions that I'm sure are answered and I just haven't seen them.
Edge and bonus edge interaction. I can bank up to 7 edge from an encounter including my personal edge attribute, and at the end of the encounter, it goes back down to my Edge attribute. So if I'm low on edge, and get into a combat, I just chill for a few rounds generating edge by taking potshots at one of the grunts, and I recover all my points. Correct? Also features like Analytical Mind, you "gain a bonus edge", which I don't have to spend on that action? I can just bank it? So after a combat I repair my cyberdeck with my electronics skill, I check the dent in the troll's cyberarm with my biotech skill, I patch the damage to the drone with my engineering skill, and boom, all my edge is recovered?
I have a hunch about the answer, but is Strength even more useless than it was in previous editions? If I'm reading correctly, strength doesn't even add to the damage of melee weapons anymore, and since all melee was combined into "close combat" I don't see why I would ever pick unarmed over a sword. The only fringe use I've found so far is archery, which does seem strong, but also I could just take an MG or a Rifle for the same effect without dumping points into strength.
Clarification on character creation items. You cannot purchase any illegal gear availability 7 or higher. But that means I can acquire any legal gear or licensed gear with A7 or higher? For example, an Aztechnology Tlaloc RCC? It's A9, but licensed, so isn't "illegal"? On that note, is the only actually impossible base item at creation the Fairlight Excalibur?
Otherwise, it seems pretty similar to previous editions, just simplified. Is there anything major that my previous experience in Shadowrun will miss?
I think I'm not understanding the basics of how a team is supposed to connect their devices.
So, everyone has their own PAN, usually centered around a commlink. The commlink will probably have some wireless gear, like guns or goggles, slaved to it so that they share its attributes, and they can only be controlled by hacking the commlink itself... correct?
Since the matrix specialist will have the beefiest hardware/software, and the most skill, they should be able to cover/monitor everyone else's PANs somehow. Yes? But a PAN can't be slaved to a PAN, and I think there's something involving Personas too that makes this a problem? But I think I read you can be "subscribed" to multiple devices, which won't let you substitute your stats for theirs, but at least will give you some immediate notification when their network comes under attack... is that correct?
So what is standard operating procedure for a shadowrunner team in 4th edition? What is their default set-up for optimal protection from wireless threats? What does this look like in terms of network relationships?
Hello! I wrote my first RPG supplement and it's live on DrivethruRPG.com! It's called Pub Crawl Through the Sprawl, and I'm really excited to get this project polished enough to consider it complete. I asked moderators if I could post about it prior to this and got the go ahead, so thank you to all the moderators for letting me share it here. If anyone is interested in checking it out, please let me know what you think, I am looking for any feedback as I work on Volume 2 "Another Round!"
https://www.drivethrurpg.com/en/product/505912/pub-crawl-through-the-sprawl?src=reddit
For those who don't know, Interlock Unlimited is an expanded and revised set of houserules for Cyberpunk 2020, Mektron, and other RTG that use the Interlock system. As the title ask if there is something adjacent to Interlock Unlimited that can be used for Shadowrun 1e, 2e, 3e, and Sinless? From what I've gathered 4e up was a large departure from the classic shadowrun system (I don't own it so idk).
The individual IC are listed like this:
Acid
Defense: Willpower + Firewall
Acid IC is about wearing down the defenses of intruders so that the other IC can finish it off. When Acid IC hits in cybercombat, the target’s Firewall attribute is reduced by 1 per net hit, reducing the effective defenses. Lost points are restored after leaving the host, at a rate of 1 point per minute.
IC doesn't have Willpower, right? so Willpower just defaults to Host Rating X 2? so in this case it's Defense is actually Host Rating X 2 + Firewall? Same goes for when an IC's Defense uses Intuition & Logic, yes?
Sorry if it's something I've missed, but this is confusing me.
I’m new to SR 6e and I’m trying to figure out the TM/decker thing. Is there a formula or spreadsheet that says:
(Example) 1 do a matrix search 2 find the icon…… If this, than this like protocol ??
Thanks in advance
Am I reading pg. 267 of the core rulebook correctly? The Metalink, Sensei, and Ikon commlinks have firewalls of zero?
Been wanting to replay the trilogy was wondering if they ever fixed the ps5 version as I’ve heard it was totally broken at launch, thanks.
Would it be possible to rent an agent program from a hacker to provide you with extra security for your PAN? Are there any rules about this?
So, the entry for the Sikorsky-Bell Microskimmer XXS, Core Rulebook, pg. 299, makes reference to the miniskimmer and skimmer drones as well. But I can't seem to find any stats on these two drones. Can anyone point me in the right direction?
As I was just tinkering with ideas for characters, I stumbled over the obvious: hermetic mages and deckers are LOG based archetypes. So, I wondered to myself, why not give a mage a dataplug? But then it dawned on me: Why not give him a simrig - a recorder for all emotional and sensory data? Couldn't that record and visualize whatever a mage experiences on the astral plane? For shadowrunners this would mean that the mage could directly share what they see to their mundane team mates...
So how do you guys think Christmas would be celebrated in the 6th world? I mean I can't imagine Aztech would give up that easy cash grab.
Okay, so, from what I understand, when you quicken a spell, you spend karma equal to... I think the Force of the spell? and then you roll to see how many hits you get. And this is straightforward for something like a Increase Attribute spell. Hits lead directly to a stat boost, and that is applied constantly until the spell is disrupted, dropped, etc.
But what about sustained spells that apparently might require multiple rolls like "active" detection spells -- for instance, Mind Probe, where seemingly you're supposed to make a new spellcasting roll for each attempt to read a mind?
My first assumption would be that you use that one initial roll you made during the quickening process, with the hits you scored, for every single use of that sustained spell. So if you're sustaining Analyze Truth, you have your initial hits, and those are compared to every Willpower+Counterspelling roll by people trying to lie to you. Does that sound right?
The description for Invisibility supports this approach, sort of: "Anyone who might perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point.**" (20th Ann. CRB, pg. 209)
But Mind Probe specifies a -2 penalty to spellcasting pool for each successive reading attempt... so if we're still using that one initial number of hits, are we just subtracting from hits before we compare to the Willpower roll of the target?
Are there any nice summaries or expansions on the quickening process out there beyond what's in the core rulebook? Some official Q&A or something? Do other editions of the game have more detailed descriptions of how this should work?
I feel kind of silly asking about rules for an old version of the game, but here I am anyway.
Any advice, recommendations, ideas, etc. would be appreciated!
One of the things that came out strongly in answer to this question is just how far the average person is from any position of power. A CEO or board member is so far above you, it doesn't make any difference in your life whether he's human, dragon, or a horror from beyond all comprehension.
That got me thinking — what's the background of these corporate overlords? I'm not talking just about C-suite occupants, but other holders of real authority. People who can hire, fire, and have significant power, who make good money, who can keep their family somewhere actually safe. The precious few who have been elevated to a much better life in the corporate cyberpunk world than they would have had without it.
Did they go to fancy colleges and get MBAs? Did they get promoted from the ranks of some crushing frontline assignment that weeds out the weak? Do the corporations run West Point-style academies to make their own leaders? Do most of these people personally control magic and spirits? Military/government backgrounds? Something else?
Whether you prefer a bolt hole, storage create on the docks, an attic, or a tight security warehouse. Describe your favorite idea for a safehouse tested or not
If a character was a dual citizen of a country should they have one sin with two nationalities or two SIN one for each country?
So I was curious about how public information regarding the teachings of Dunklezahn, Ehran the Scribe and Harlequin regarding the magic cycle. I am aware of the interview regarding Dunklezahn as well as Ehran the Scribes speech “Humans and the cycle of magic”. I understand that Dunklezahn’s interview would be publicly available seeing as it was broadcasted and therefore most likely recorded but I am more concerned about Ehran the Scribes Speech. If any more sources of knowledge regarding the magic cycle exist I would appreciate if you could tell me about them.
Quick question, the Trace icon action require 2 marks and stays as long as you have a mark. However your racking up OS the whole time because of your illegal actions getting the mark like hack of the fly or brute force, if you reboot to get rid of OS there goes the mark you need. Is there any way around this or a way to keep the Trace or even a snoop up indefinitely?