/r/worldbuilding

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For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond.

This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.

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For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond.

This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.

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/r/worldbuilding

1,680,048 Subscribers

3

Had a daydream today and expanded it. Idea for a name for this world?

btw... just kind of wrote things down as they came to me so order not so good.

-------------------------------

magic items were forged by god for gods but a demigod of chaos (goblin shaped) broke into some vaults and got the first magical items to the humans. Gods angered by this retaliate and come to the earthly plane to retrieve their stolen items. But to manifest into the human realm they can by killed by their weapons. They didn’t know this at the start of the war, so the humans gained more loot.

 

Gods changing tactics started trying to manifest their power into the human world through manifestations of their domines. the early days of this tactic their summons were being demolished so they started sending down items to use as an anchor of their power. The item the creature was summoned with would determine its power or strength, sometimes the big one can summon minions or enhance themselves physically, or give new spells, upgrades current spells. Most of the time killing the summons drains the magic out of it and it crumbles away.  

 

Humans not having magic innately have a chance to be corrupted by the magic items if they try to use the items. Since the main negative effects usually come with physical alterations not everyone is willing to do this. With it being a side effect of their jobs item hunters all have the burnt looking skin, veins pulsing with power, eyes usually slightly glowing.

 

The more magic items you equip the more negative affects you risk. magic effects can be simple curses that can be cleansed occasionally to needing blood cleansing rituals nightly or risk the magic building and exploding, potentially causing major damage to surrounding areas.

 

However, magic can be predictable. If you combine a ring to enhance your physical toughness and a ring that increases your strength hunters have reported they can crush boulders, but their hands feel like they weigh 10x as much, and they said not to go swimming while wearing these rings on one or both hands. More investigation is being carried out.

 

demigods considered to be holy saints down on earth are treated as slaves some are lucky to have kind masters but others such as the chaos demigod used his abilities to hit the gods where it would hurt and that would be their wealth. Wealth in the divine domain isn’t measured buy gold, every god is wealthy, but the magic items they create. The gods use to make them using parts of their souls to show off how powerful they were. It took more power to create a more powerful item but there was always a limit to how much they can infuse into an item. Using the quality of the materials the items were created with we can determine how much magic is in the item and this gives us the quality of the item. This process is usually done by magic scholars. Sometimes you can find people in the world who knows the principle enough do this too, usually knowledge gained by passing down through the family or older hunters who spent a lifetime of handling magic items.

 

godly items cant be created or destroyed in the human realm, they are made in a forge in the god of forges Domaine and then imbued with magic depending on the god that does it.  We don’t know how many gods there are at this time.

0 Comments
2024/12/01
19:51 UTC

2

How many worlds do y’all have?

I have 3 “main” worlds and my other worlds are just solely built for a specific story

5 Comments
2024/12/01
19:49 UTC

3

Attached below is a map of my late 19th century era world, which I have been working on for about 2 years now. please ask questions to force me to think about things, or if you're just curious! (Azgaar's Fantasy Map Generator used for map construction)

3 Comments
2024/12/01
19:39 UTC

2

Remnants (Story art)

https://preview.redd.it/6zfivqjkda4e1.jpg?width=2697&format=pjpg&auto=webp&s=f2d88eb6c5edb7fd92d703f73e6ecb242ac67461

A black hoodie, a chained wallet, and an orange prescription bottle that used to contain antipsychotics...these Earthly objects clash with the winged creature that holds them. They are but mere remnants of its former humanity. The creature looks around at the strange world he finds himself in, wondering if it is real, or if it's just another symptom of his schizophrenia.

This is a depiction of a scene from a story I've been writing. (It actually just launched on Amazon today. I'm not sure if I'm allowed to link it? I know "non-disruptive" advertising is allowed.)

My novel is a high fantasy/isekai about a college student with schizophrenia who is kidnapped by a supernatural entity, undergoes a harrowing transformation, and is thrust into another realm. There, he finds himself in a world inhabited by anthrodragons. He is now one of them. They think he could be a figure from the pages of their lore, but he thinks he's in a coma and that their world is nothing more than a dream exacerbated by his condition. So he refuses to participate.

So I wanted a picture that sort of encapsulated this vibe. The modern hoodie clashes with the navajo-inspired fantasy pants. He holds onto his prescription bottle as if he's holding onto his condition, using it as a defense against this alien world. I think the artist, Intricatevision/circadiancrunch, did an amazing job.

The novel is called A Chronicle of Lies - The Dark Sculptor.

(My last post got removed for not having enough contextual info. Hope I did it right this time!)

0 Comments
2024/12/01
19:22 UTC

2

Any interesting species origins in your worlds?

I’m working on a vampire vs werewolf thing including their origins so I want to know more about how people generally handle species origins

8 Comments
2024/12/01
19:21 UTC

1

Tips? Fantasy World Map

(Work in Progress)

The world was created by a single formless being. This creature wandered through the cosmic nothingness for thousands of years until it suddenly sensed a presence. It found the world and began to create the first beings on the world due to its own loneliness. Beings that matched the respective elements it first perceived. In order to communicate with his creatures, it created giant tendrils that reached from the earth to the sky. In order to enable communication, he let part of his energy flow into the tendrils through which he could now mentally communicate with beings that were near a tendril.

1 Comment
2024/12/01
19:14 UTC

3

what are some generic/vague words to describe/classify animals and/or monsters?

i don't exactly know where else to post this or how else to word it.

i'm working on a generator that gives out a simple but bizzare creature-feature-type things, which i plan on using for one-off creatures concepts. most of the lists i have in terms of animals are specific animals, dinosaurs and mythical creatures, however, for the hell of it i decided to add some "general/generic" terms that could work for about any creature.

this is where it lead to now. i seemed to have hit a roadblock or a brain fart where i cant really come up with any more generic creature terms, and thus i ask here if i'm missing any?

here is what i got thus far as an example of what i'm talking about:

beast

land mammal

megafaunal beast

horned beast

serpent

turtle

ungulate

carnivoran

xenarthran

aquatic mammal

sea beast

fish

lizard

dinosaur

afrothere

pachyderm

monotreme

rodent

bird

waterbird

sea bird

songbird

filter-feeder

dragon

unicorn

critter

lagomorph

marsupial

notoungulate

ratite

bird-of-prey

scavenger

land bird

gamebird

fowl

nectarivore

squamate

amphibian

frog

toad

salamander

newt

Caecilian

herbivore

insectivore

piscivore

frugivore

primate

theropod

sauropod

ornithischian

ornithopod

pterosaur

are there any other generic animal terms to add here?

1 Comment
2024/12/01
18:55 UTC

337

I tried designing a "Steamknight" Mech for my world. Is it acceptable?

38 Comments
2024/12/01
18:43 UTC

1

New species: colossal rat

So I am finally done with this new species of mine, I took a lot of the suggestions you guys gave me in the previous post so thanks for that. I think its pretty good, what do you think.

Being the largest member of the Muridae family, colossal rats are among the most unique species. They typically inhabit forests, and when they stand, they can reach heights of up to 10 feet, which is massive and much larger than any of their relatives. Colossal rats have long, sharp incisors, which they use to tear through meat, as well as sharp claws. However, the most important feature is their long tail, which can reach up to 3 meters in length. The rats use their tails as their primary weapon, using it to deliver powerful lashes or to coil around their victims in a way similar to a constrictor snake. They use it both for defense and when hunting.

These rats have an omnivorous diet that is quite varied. They eat all kinds of fruits and berries, which make up about 60 percent of their diet. However, they also consume meat, and their large size allows them to hunt much larger prey than typical rats, such as deer. When hunting, they often launch a surprise attack and take advantage of their binocular vision, which allows them to focus both eyes on their target and better judge distances. Afterward, the rat will pounce on its prey, using the sheer force of its body to unbalance it and knock it to the ground (as these rats have adapted to be incredibly stealthy). Then, they use their teeth to bite the neck of their immobilized prey, which is unable to defend itself. These steps typically result in a successful hunt. However, if the surprise attack fails and the prey manages to escape, the rat will generally not bother chasing it, as, like other rats, they are not particularly fast and rely more on their surprise attacks. Although sometimes, if the prey is a young animal or injured and tries to flee, the rat may use its tail to strike and unbalance it, making it fall to the ground again, providing another opportunity to catch it. While these rats are perfectly capable of killing large animals such as deer and horses, they prefer to go after injured animals and carcasses, which are much easier to catch.

These rats are incredibly strong, weighing up to 430 kilograms. Combined with their robust bodies and sharp senses, they are dominant predators in many of their ecosystems.

These rats typically live in boreal areas, particularly forests, which is why they have thick, long black fur that helps them regulate their temperature. This also serves as armor, making it difficult for regular attacks, such as bites, to penetrate the rat’s thick coat. Instead of fur on their legs and tail, the rat has a layer of fat, which also helps regulate their temperature. Their exceptionally large and wide paws act as natural snowshoes, allowing them to distribute their weight evenly and avoid sinking into deep snow.

In boreal areas, their diet consists of all kinds of fruits, which are their favorite food. If fruits are not available, they will also eat pine trees and reeds, which they complement with deers, moose, and bisons, and other smaller animals such as birds and ground squirrels. These rats create burrows that fit their size and are known to be quite social, sometimes even hunting in groups. Therefore, a burrow of a colossal rat never means just one rat. At night, when they are most active, the rats leave their burrows and start searching for fruits, with their excellent sense of sight and smell helping them locate their food. They will also take advantage of and surprise sleeping animals, but they also eat carcasses, which, as mentioned, make up a large part of their diet. These rats are known for being scavengers, gathering in dozens just to eat the carcass of a single animal. Their keen sense of smell helps them locate fresh meat, which they consume using their powerful incisors and sharp claws to tear it apart.

Although they are primarily nocturnal animals, they are also known to be active during the day, although this is less common.

Another particular feature of these rats is their incisors, as these also serve to tear the meat of their prey. This makes them not only sharper but also surprisingly long, as the upper pairs can reach up to 20 centimeters in length, making them resemble the fangs of a saber-toothed tiger. However, they also have the characteristic that they never stop growing, which forces colossal rats to constantly use them. This is the reason some have been reported to kill their prey not by eating the meat, but by chewing through their bones to wear down their incisors. Speaking of which, these rats’ incisors are quite powerful and give them an incredibly strong bite, capable of generating up to 1,100 PSI.

They are also known to be quite aggressive and territorial, and they will not hesitate to attack if you enter their territory. A sign that they are about to charge at you is if their small ears point downward, which is a sign of aggression shared by many other animals. The best advice is to run as fast as you can. These rats are not particularly fast, although they have long legs compared to their relatives, which helps them run long distances without tiring. Therefore, it’s better to run and hide. Otherwise, the rat may follow you and wait until you get tired to catch you, as they can be very patient predators.

3 Comments
2024/12/01
18:36 UTC

25

Do you have any races that have a paternal relationship?

Might be a bit weird, but do any of you have races that see another race as their "children", often feeling responsible for them or because they created them. I am thinking of adding that to my worldbuilding, where the humans uplift several species and after enough time they see them as their collective children

17 Comments
2024/12/01
18:35 UTC

3

Death herself

In my fantasy setting Chronciles of Roccoss , a World where even a God can die leaving his realm to become the mortal plane. Death is quite an influencial force.

There is one Goddess of Death, Helisra, a Demonic goddess in appearance, with pale white hair and dull gray skin with tall horns, wearing moderate purple robes and a yellowish brown cloak. She is completely neutral in all things, for death is not the judgement of souls but simply their transition from alive to being dead.

Death Tarot Card

As a Goddess she is worshipped commonly by the Temple of Life and Death, a sacred order of healers and grave keepers. The monks of Death in this temple are known as grave tenders, who travel to do the rites of those who have passed when there are no other priests around to do them.

The Elves call her Lady Mortis, and know her as the one who brings the dead to the afterlife, she is known to be the mother of two goddesses. Sidra, the goddess of shadow and matron of Assassins. And Minraj, the Goddess of Prophecy. Both goddesses domains are considered as connected to death.

In her legends she is known to leave a special flower when a soul she collects holds a special meaning, often souls of great people who have accomplished great deeds. Where after their death, a single purple dhalia with hues of gold in its petals is found near them.

Because she is a singular goddess, she does not due the duty of collecting all souls, she sends out her hounds, white dogs with dull red spots on their bodies who walk through the Etherial plane to gather the souls and bring them to the after life.

1 Comment
2024/12/01
18:29 UTC

3

A rundown of the races in my world

In my fantasy world, the land of Alria, I created a world without elves or dwarves, but rather bird people and unusual beasts. Alria is an earth-like planet with a series of floating islands nested within the clouds. Here's a list of the 6 most important races in Alria.

Humans: They're just plain ol' Humans. They're technically the oldest of the races, as the magical races evolved later. Their largest nations are the Kingdom of Anbarra and the Republic of Silverfield. There's nothing really unique about the Humans of Alria. They can use limited magical powers through external devices such as staves and Dragonstones, but not without great training.

Konotori: Bird People! The Konotori are an avian race native to the Kingdom of Rytonia, with civilizations spread throughout the mountains, valleys, and plains. They have a broadly humanoid figure, only with a thick coat of feathers, taloned feet, and an avian face. Konotori have long feathers on their arms that look like the sleeves of a gown, and their arms magically transform into a pair of wings whenever they wish to fly. A Konotori is naturally capable of wielding wind and light magic, and their powers awaken when their wings grow in. Konotori come in all shapes and colors. Some Konotori look like hawks or eagles, others look like owls or doves. They hold a close alliance with Humans, and in some parts of Rytonia, both Humans and Konotori share the same neighborhoods.

Phoenixes: Fancy Bird People! A rarer tribe of birdfolk that lives in the mountains of North Alria. Most Phoenixes look like Konotori with red and yellow feathers. The red and yellow feathers of a Phoenix are imbued with magical energy, and they are regarded as one of the more mystical races. Their magical Aura emits a soft heat that keeps them warm. Phoenix fire doesn't burn you, it just feels nice and warm to the touch. Phoenixes have a more highbrow, arty culture, and they can live for over 150 years. Phoenixes with blue or white feathers are rare, but they are also more powerful than those with golden feathers.

Rocen: Warrior Birds! The oldest race of birdfolk, with a more prehistoric, monsterly appearance. While they are not as skilled in magic as their more contemporary contemporaries, the Rocen have serrated beaks and razor-sharp talons. In ancient times, Roceni were fierce warriors who would fight and conquer the mountains. They would argue between their tribes and were considered dangerous to all other races. However, in modern times, the Rocen have mellowed down and are quite friendly nowadays. Sure they might look tough, but their thick snow-proof plumage is very warm and fluffy!

Alkari: Psychic Fox People! The Alkari are a magical race of humanoid vulpines with angel wings. They are the descendants of the ancient Celestials, the mystical precursors who came to Alria to introduce magic into the ecosystem. An Alkari has foxlike traits, such as pointy ears, a snout, whiskers, and fluffy fur. The Alkari are the most magically powerful race of them all, and their incredible psychic powers dazzle those who see them. They can fly, teleport, cast spells, and even transform into Dragons! The Alkari can also travel between the material and Aetherial plane, just as the Celestials once could.

The Fen: Magical Moth Fairies! The Fen are magical sapient insects that resemble moths with bird wings. They are also known as Fairy Moths, and they live in the forests. The Fen are about a foot in size, and are covered in colorful markings. They are herbivores, and they help travelers who get lost in the forests. Fen have a deep fascination with other people and are eager to make friends. Some Fen even move into people's homes to help! The Fen also produce magical silk to use in cocoons. Many Fen work as tailors who use their Fairy Silk to produce magical shirts for people to wear.

So, these are the most important races in my world. There's a few more, but these are the biggest ones.

5 Comments
2024/12/01
17:48 UTC

12

Rework intro Part1 / Iron Horizon WWII Mechs: A Dystopian World Where the War Never.

2 Comments
2024/12/01
17:39 UTC

1

Anyone know any websites/programs for simulation

So ive been making this map and i want to use a biome and civilization simulator(like worldbox) to see where different biomes would naturally develop and then later on where people would settle, does anyone have any reccomendations?

https://preview.redd.it/d9onobavp94e1.png?width=1191&format=png&auto=webp&s=4331924d9450f80d025023e1f3c1368decf58a07

https://preview.redd.it/6vnb3eavp94e1.png?width=1191&format=png&auto=webp&s=129e1dea49ad67ea930f1db331b682fdcba1c224

0 Comments
2024/12/01
16:59 UTC

52

If the humanoid body plan is so inefficient, what would be an optimal body plan for a fantasy race?

I am sure I am not the first one to ask this question, I see so many posts about people complaining that aliens and fantasy races that are humanoid, but I rarely see alternatives that answer this question, opting for a completely different body plan, or based on another type of creature. is there a resource that asks that attempts to answer that question?

65 Comments
2024/12/01
16:45 UTC

2

In a world with arctic night and day, what could be some unique challenges for society and people, and how would they overcome it?

I'm in the process of creating a fantasy world that has months long night and day cycles. The world isn't cold or covered in ice or anything, it's fairly temperate and even tropical in places, but the day/night cycle is magically out of wack, sort of similar to the Westeros seasons.

How might be some ways that humans would adjust to living in this sort of world? How would it affect them, mentally and physically?

2 Comments
2024/12/01
16:20 UTC

1

Lumen History

0 Comments
2024/12/01
16:03 UTC

7

What aspect of your project inspires you?

I’m always inspired by the evolutionary history of my alien races. Creating cousin species, explaining their anatomy and adaptations, behaviors derived from their biology, etc.

Wbu?

9 Comments
2024/12/01
15:55 UTC

17

Post apocalyptic worldbuilders, did any new nations form after the disaster?

Were they new fantasy nations like Ooo, or based on existing states and regions?

29 Comments
2024/12/01
15:29 UTC

1

Tips on how to start a project

What i seek
I am trying to start a fantasy-World building project for the sake of worldbuilding

any tips

4 Comments
2024/12/01
15:28 UTC

64

Bretanians

7 Comments
2024/12/01
15:16 UTC

3

Alternatives to Google docs?

Not enough space and I can't add onto or even edit any of my documents :( I'm not sure of any other programs that are good for this sort of thing, could anybody help?

6 Comments
2024/12/01
14:59 UTC

7

Anyone done work in a stage theater production before? What kinds of details could I include to make this scene authentic?

I'm working on a scene in which my main character, essentially a detective, is visiting a stage theater in a small town where she lives now. It's a very small, local place and they hold plays every now and then, as well as renting out the space for other purposes, like beauty pageants, election announcements, and other types of shows and meetings. (There's also an auditorium, but they tend to prefer this place for whatever reason.)

In the scene, the detective character arrives while the theater's acting troupe is in the middle of rehearsals and/or auditions for the play, and I'm not quite sure what would be good things to include in the location's descriptions as set dressing or aspects of their activities that would make sense for Grace to walk in on. Where I live has a few local theaters and acting troupes that I drew inspiration from for this, but I've never made the step toward trying out for an audition or seen any involvement other than attending a few of their plays and hearing them talk about productions in passing during other conversations or on their social media pages, so I'm not really sure how the process might realistically/interestingly work for a storyline like this.

What types of things do actors talk about when they're hanging out during a time like this? What roles are present for characters to fill? (I know what characters are part of the troupe; and that there's a makeup artist, a set dresser/painter, possibly a few carpenters, and technical assistants on-hand, as well as the actors, producer, writer, director, theater manager, etc...but not exactly what marks they'd be on when Grace arrives on the scene in this, uh, scene. As it were.) What would it take for them to stop what they're doing and talk to Grace, if anything, about the information she needs to know and who might be most willing to tell her about it?

(She's there because she wants information about a beauty pageant the town holds, which is regularly hosted at the theater; it's produced independently of the theater's main troupe, so they aren't strictly speaking involved with it, but someone like maybe the theater manager might know, or something like that might make sense, I think?)

And, technically speaking, what might be some physical props and aspects of the theatrical environment I can include in the narrative description that are aren't just "seats, curtain, lights, stage"? What do actors in this scenario typically interact with? What are they doing in their "off moments" if there are any to be had during this scene?

(I do know what the lobby, in theory, looks like and have already written enough that Grace has entered the theater and been directed to the "main area", trying to draw from my memory of plays attended at the local places mentioned before as audience...but what about the backstage of it? Or things she or other characters might notice on the way toward her interrogative goals here?)

ETA: If there are any questions about this being worldbuilding-related, half the reason I'm writing this story is to use it as the means to explore and present this world and its lore, so it's intrinsically connected, as far as I'm concerned. And it's about the worldbuilding of the theater itself!

1 Comment
2024/12/01
14:37 UTC

24

"Illumination" page in my Atlas of the Strand

2 Comments
2024/12/01
13:35 UTC

6

What sources would you recommend for Worldbuilding for beginners?

I am currently trying to make a Magepunk novel as of now and I am dipping my toes into creating the world and magic systems. However, I find it overwhelming to think of absolutely everything all at once. I did do some video research and I know that I don't need to create everything in order to write an engaging story.

But what resources / tips would you recommend for a beginner like me?

Thanks in adance!

2 Comments
2024/12/01
13:30 UTC

9

Hiii :D Jos could I make my apocalypse better?

Hey so I'm trying to make stuff cool and creeper can y'all tell me if my zombies are cool and how I could add new things :)?

Universe 3367: (the sporeblights apocalypse)

  • The Beginning: It all started with Project Egress, a top-secret government experiment intended to open doorways into other dimensions. The world’s leading scientists had theorized that tapping into alternate realities could yield incredible resources, energy sources, or even solutions to humanity greatest problems. Using cutting-edge technology, the project aimed to send probes, and later people, into these other dimensions.
  • The Outbreak: A containment breach occurred during one of these experiments. Spores from the alternate dimension seeped through the portal into our world, spreading faster than anyone anticipated. The spores were unlike any known organism—capable of infecting all forms of life, both organic and inorganic, and rapidly mutating them into horrific monsters. These spores became known as Sporeblight, and their rapid spread across the planet marked the beginning of the end for civilization.

The infected

  1. Blighters: These are the most common form of infected. The spores take over the host’s body, creating grotesque fungal growths that erupt from the skin. Their eyes are glazed, and their movements are erratic.
  • Abilities: Blighters are fast, aggressive, and swarm in large numbers. Their main goal is to spread the infection, either through biting or releasing spores when killed.
  • Weakness: Destroying the fungal core within their bodies can killvthem, but they are difficult to put down due to their speed and unpredictable movements.
  1. Runaways: Runaways are a unique form of infected as in they don't seem infected at first, the spores only effect the brain making the host more afraid and paranoid telling the host to runaway and find isolation. Driven by an instinctive urge to flee from areas heavily populated by other infected or Blight growths. These hosts are often seen staggering away, exhibiting erratic movements as they seek isolation. Once they find a suitable distance—far from sources of spores (or very little amounts)—the spores within the host trigger a rapid growth process quickly but painful killing off the host.
  • Abilities: once the host is killed there body swells up and releases spores into the area the rotting body also has the benefit for attracting flies which help spread the spores even more
  • Weakness: while its harder to know who's a runaway there are a few giant giveways which are lack of sleep, more violent then usual, blood shot eyes, nor being attacked by other infected, and immunity
  1. Shriekers: Shriekers start popping up once enough of an area has been infected. They protect their newfound territory by acting as walking alarms that can alert every infected being in a very large radius. Covered in tendrils, Shriekers can sense the slightest changes or vibrations in their surroundings. When a Shriek grabs a survivor, it can dig its tendrils into their skin, keeping them trapped while the Shriekers call for other infected. Although they cannot bite due to the tendrils protruding from their mouths, these tendrils are helpful giving the Shriekers its ability to emit their powerful screams.
  • Abilities: shriekers while unable to bite or infect survivors there ability to sence their surroundings and warn there fellow infected is very Dangerous
  • Weaknesses: keeping your distance and killing them in a single shot is the safest way to deal them
  1. Zombies: Zombies are Blighters that have reached the end of their usefulness. Whether due to severe injuries, such as losing limbs, or losing the ability to bite, these infected are no longer capable of effectively spreading the infection. But, they do serve one final purpose. After becoming weakened, Zombies lay dormant for days, months, or even years, patiently waiting for unsuspecting survivors to stumble across them. Once they detect a nearby living being, they leap up with a final, explosive burst of spores, killing itself completely.
  • Abilities: Zombies remain perfectly still, appearing as harmless corpses up until they jump which makes them very dangerous if you don't pay attention of where you step
  • Weaknesses: the good thing about zombies is that there not shrikers and are way easier to sneak past (they only attack once they detect nose close to them)
  1. Scavengers: scavengers are a rare type of infected that fused with inorganic materials, they are as versatile as they are tough. “Scavengers” are a broad term some can be as simple as a blighter using to a kitchen knife, to a giant centipede shaped beast inhabiting a bus chassis, or even doomed workers wrapped around the ruins of the building they were once constructing.
  2. Abilities: scavengers being weird freaks they are also have a broad idea of there abilities some might have powerful exoskeleton, some vary in size and shape depending on the materials they absorb. Some are large, multi-limbed horrors that crawl through wreckage, while others are small and quick and covered in Needles, and some have fused so much that they can even blend into the environment itself
  • Weaknesses: the best way to deal with these beast is to be lucky and not run into in the first place but if you do go for the soft spots.
3 Comments
2024/12/01
13:18 UTC

210

The Priest of Ohnal guides the Stoke through Guilt, Judgment, and Ritual. What roles do religious figures play in your worlds?

13 Comments
2024/12/01
12:47 UTC

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