/r/adnd
Your subreddit, as requested in r/RPG, for all discussions pertaining to Advanced Dungeons and Dragons, or Dungeons and Dragons 2nd Edition.
To put it bluntly, you come here to discuss Advanced Dungeons and Dragons 1st and 2nd Editions. Please don't ask for out of print items, as there are naturally copyright issues. Don't spam or troll, naturally. You know, the usual natural things that come with being a normal ADND player. Do enjoy your time here.
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/r/adnd
On the Proficiencies section on standard 2e character sheets, there are spaces after the blank for the proficiency name to record two things in brackets, like this: ( / )
I get having a space to record the relevant number for a check, but why are there two spaces here? Is it supposed to be recorded (RELEVANT ABILITY / MODIFIER)? Or (# SLOTS / NUMBER FOR CHECK)? Or something else?
The mundane uses are it decrypts scrolls and spell books. But perhaps finding instructions hidden on a magic item on its use?
Would the confusing gaze of an umber hulk count as a spell for the purposes of saving throw bonuses from high wisdom? Or is it only actual spells?
"greater than or equal to" has "meet or beat" but I'd like one for "equal to or lesser".
This is to help remember things like how attack rolls work (THAC0 - [roll + modifiers] =< target AC), ability checks, thief skills, etc.
Now I have never actually bothered to track non-monetary cost components for spells, though I have had a few cases where a magic-user player roleplayed running out of something for their go-to spells of their own volition.
One thing I always chuckle imagine is wizards keeping a bunch of live bugs and arachnids in their pockets for casting spells like Sleep, Fire Shield, and Spiderclimb, with the added ick factor that you have to actually chow down on a spider when casting Spiderclimb Do you pay much attention to components in your games, and if so are there any that stand out to you as interesting or amusing?
I'm keen to get involved in a game in the new year - where can I find people advertising open games?
I've joined OSE games via Discord before, so imagine there may be a channel for AD&D also?
I've DMed a bit of Mork Borg, Troika, and am really getting my teeth into refereeing Dolmenwood at the moment, but would love to explore AD&D as a player instead.
Looking forward to advice. Cheers!
I was just reading and it says if you had a bow ready, you can fire 3 times the normal rate... 6 shots per segment? So if I had 3 full segments of surprise, then... 18 shots?
So how do you really do it?
Things like quasits which have their own entry in the Monster Manual. Should they have the standard demonic abilities like teleportation at will and half damage from electricity?
Anyone know of any online apps for 2e stuff ingest (or export) data in json format?
I'm thinking things like character sheets, NPC rosters, spell books, etc.
What happens if the paladins mount gets killed? Does he get another? or does he have to ress it and stuff? The text seems a bit unclear, and a warhorse or griffin or whatever is not that tough compared to the monsters a mid-level party is fighting. Buffs aside
I've taken a break for a few months from AD&D 2e (after running it almost weekly for 2.5 years), and have been playing DCC, but I've got the craving to return to AD&D now (my favourite tabletop system). Question is... how do you run initiative at your table?
I previously used the simple system - 1d10 per side, roll each round of combat. This I found to be quick, simple and had a satisfying swing back and forth where one side might go twice, etc. However, I like the idea of weapon speed, in that a light weapon has the advantage of always being faster than a big heavy two-hander, so I'd like to dabble in that but without slowing down combat too much - one of my favourite parts of AD&D is that encounters are fast and over quickly. I really don't enjoy it when combat drags on for an 45min - hour (as I've experienced in other systems like 5e). Thoughts?
Hello all,
As I am prepping for an upcoming psionicist player in my game, I was struggling to find an index of all the published 2e Psionic Powers. In particular, I wanted a list that clearly showed relevant stats for power scores and that maintained the Metapsionic division from the earlier books.
Without further ado, I present the 2e Psionic Powers Index! Each entry lists relevant stat and links to details for that power. Sciences are printed in bold. I hope others find this useful; let me know if I missed anything!
I've seen some decent stuff for 1e but I've yet to find anything for 2e. I'm trying to avoid just printing out an entire character sheet for EVERY henchman and hireling my PCs will pick along the way. Once they get to levels where they get followers having a whole sheet for all of them sounds a bit unreasonable. Any resources or suggestions are appreciated.
"Many mounts are also capable of making attacks along with their rider"
- Combat & Tactics, Mounts, pg. 30
"Warhorses will fight independently of the rider on the second and succeeding rounds of melee"
- Monstrous Manual, Horses, pg. 194
Now, if i understood the rule correctly, on the succeeding rounds to the one in which the rider performed a mounted charge, the warhorse can attack while the rider is mounting it, even if the rider himself attacked in the same round. However, this seems so overpowered that i'm strongly doubting my interpretation is correct.
A heavy warhorse can deal 1d8+1d8+1d3 damage per round, assuming the rider is wielding a Bastard Sword two-handed, you add 2d4+2 to that (he's specialized in Bastard Swords). So a level 1 Cavalier (which starts the game with a warhorse for free) gets +2 to hit with his attack (+1 for specialization, +1 for being mounted) and his warhorse has a THAC0 of 17. This means that he would deal an average of 6.85 damage per round against a monster with AC 5, and that's assuming he has a Strength of exactly 15 (minimum for a Cavalier) and it's an odd round (so he doesn't get the extra attack from specialization).
Am i correct? Does it actually work like that? I see no other way to interpret that rule.
Would dust of disappearances continue to function if I am dead if it still has a duration?
I have noticed that more people are going to AD&D 2e lately. I have had requests from my local community to join my campaign or for me to start a campaign for them. But I have had to turn people away. What I really need is a good AD&D 2e character sheet in a digital format. Is their a template for one? Thanking you in advance. A 2e DM.
The last of the elven deities published in Dragon #155 and updated in Dragon #236 is Melira Taralen the Songstress, goddess of musical creation and musicians. Dragon #236 also described Melira as patron to elven minstrels (the kit from PHBR07 Complete Bard’s Handbook) and half-elven bards, which gave me an opportunity to create a sect of her belief that holds her as a true half-elven deity.
Melira Taralen the Songstress: https://blog.aulddragon.com/2024/11/melira-taralen-the-songstress/
Full list of entries in the Monster Mythology Update Project: http://blog.aulddragon.com/monster-mythology-update/
If you’ve been enjoying these entries, please consider supporting the project on Patreon or Ko-Fi (links on the blog). Thanks!
from The Mazes (Well of Worlds)
Longtime 5e DM, first time 2e DM. I understand most of this statblock, but I had a few questions about the way it's written that I couldn't find clarification on elsewhere.
Say the rogue passes the save for web, does he move 15 ft and leave the web as part of the save?
Hi all,
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I know 2nd edition has rules on wielding 2 weapons but does 1st edition any?
If not is there a book that covers overworld travel well ? I already have dungeoneers guide
I don't see his actual stats in the classic Tomb of Horrors module. Where can I find his actual AD&D stats at?
I know the rules explicitly forbid human characters from multiclassing, but that always felt off to me. The one ability that humans have that's supposed to set them apart and make up for the demihumans' advantages is their ultimate flexibility when it comes to classes. Yeah, they have dual-class, but that's a completely different mechanic (and much more restrictive). Why not houserule that they can multiclass as well?
If the objection is that it would conflict with their dual-classing, or make it hard for both mechanics to work together, that feels like a simple fix to me: just say, as the first rule of human multiclassing, that the same character can't do both. That, say, humans must multi only at the start of their career at 1st level (same as other races), and choosing that precludes dual-classing for that character at any point ever. I think a couple other common-sense restrictions are: no two classes from the same group, no highly specialized classes like paladin and bard (or specialist wizards), and probably 3 classes max, preferably only 2 classes. The exact selection of possible combinations would be up to the DM, but I'd start with any combination present in other classes and/or any combination of two "standard" classes (fighter, mage, cleric, thief).
So, has anyone here ever tried houseruling in multiclass humans in 1e/2e AD&D?
Is there an official ruling saying that a mount must be one size larger than a rider, or did we collectively imagined one, like a mandela effect? (2nd edition)
Anyone know where if WotC sells the 2nd Ed Spell cards? I'd rather get a PDF so I can print them out at home, but I'd be willing to get the decks themselves. Noble Knight has some in stock, but they're a tad pricey for what is, ultimately, a bit of a whim.