/r/adnd
Your subreddit, as requested in r/RPG, for all discussions pertaining to Advanced Dungeons and Dragons, or Dungeons and Dragons 2nd Edition.
To put it bluntly, you come here to discuss Advanced Dungeons and Dragons 1st and 2nd Editions. Please don't ask for out of print items, as there are naturally copyright issues. Don't spam or troll, naturally. You know, the usual natural things that come with being a normal ADND player. Do enjoy your time here.
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/r/adnd
Mann Shorts over on YouTube really liked using combat-related mechanics in unusual situations for their comedy sketches:
While I feel like this kind of non-combat encounter design probably rises most naturally out of the post-3e, "d20 roll over for everything" mindset, I have to wonder: did any of you try it in the old days, or just with the old rules? What parts of the combat mechanics did you use? What for? How did it work out for your group?
At my table we’ve recently seemed to switch to mostly demon enemies. Previously was a lot of undead.
Anyway a lot of these enemies have “at will” invisibility, and other “at will” abilities.
I’ve seen a lot of opinions on what this means in combat and initiative. I’m not really looking for more opinion unless supported by official or published writing.
For context the DM was running these like free action every round. It was a struggle.
Thanks
I'm a relatively green gamer. I've only really played 5e & CoC, but I've been playing them for years.
I want to learn AD&D. Where should I start? Has someone compiled a digestable document? Or made a YouTube guide series? Or do I just have to start parsing through the old DM's guide? Any advice is welcome, I'll do what I must.
My real goal is to run Tomb of Horrors in a couple of months using AD&D. As I feel it doesn't translate well to any newer editions.
I'm currently working on a Dragonlance campaign where it's 30 years after the war of the Lance and another war is brewing but alongside of this war that's about to happen Lord soth has joined forces with a draculate and using dark magic to create an undead Army. It's a lot more detailed than that LOL but that's the gist of it
So while this Army is marching on the lands of good the party will be undertaking a long Quest to stop the undead magic at its source, another long story but that's the gist of it. When this Army is attacking the land of the good Folk I'm not sure how to portray the undead.
Would this Undead Army move like The Walking Dead at a snail's pace?
Or would this Undead Army be moving at a rapid pace or at least be able to run or move faster, like Game of Thrones Army of the Dead which walked and ran when attacking or does it even matter?
How do you do your Undead in your games? Do they only walk or do you allow them to run or move at a more rapid pace? I'm curious how other dungeon masters handle Undead movement.
I was wondering if anyone has found/created character sheets that are A5 or B5 sized? I know I can scale down larger sizes but I was hoping someone had designed some in these sizes.
Thanks.
I have the box sets for Ruins of the Undermountain 1 and 2. I DM a table that uses a projection system and needs the maps scanned into a high-quality JPG file. This way, I can zoom in and let the players control the character icons.
Do you know a big box store that can do this?
Hey I just have a quick question about whether or not the spell slots on the priests spellcasting chart also count for how many spells can be memorized and then cast in one day. I’m a bit confused and the book is large so I figure this may be a bit quicker.
Do you that still play classic prefer 0-10 then death rule or has anyone changed to Death Saves and whichever way you swing, why do you prefer it over the other?
The enigmatic yak-men of the Al-Qadim campaign are one of the more interesting “hidden threat” foes in AD&D. They can take over the bodies of humanoids and infiltrate their society in order to undermine and eventually dominate them. Their god, The Faceless God, is even stranger, for it has no known name but is the source of the ability of the yak-men to summon and control the genies of elemental earth, dao.
The Faceless God of the Yak-Men: https://blog.aulddragon.com/2025/02/the-faceless-god-of-the-yak-men/
Full list of entries in the Monster Mythology Update Project: http://blog.aulddragon.com/monster-mythology-update/
If you’ve been enjoying these entries, please consider supporting the project on Patreon or Ko-Fi (links on the blog). Thanks!
Hi all,
Reddit now has the ability to schedule posts! Please post your LFG threads here. That includes your "DM wanting players" and "Players wanting DM". Be as specific or as general as you like.
Do try searching and posting on r/lfg, as that is its sole and intended purpose. However, if you want to crosspost here, please do so.
This should repost automatically on the 1st of every Month. If not, please message the mods.
Here is a "portal page" with a TON of bookmarks for relevant tools and materials to play 2e: https://start.me/p/6y5MPb/ad-d-1e-2e-links
LMK If I missed anything. :)
The site vodabois dot fi /2eSpells/ appears to be down?
We use this all the time during games. :(
Anyone know if it is down permanently?
So our group's Paladin (lvl 10) wears:
- Chain Mail +2 (AC: 3)
- Shield +2 (-3 AC)
- Cloak of the Bat (-2 AC)
- Ring of Protection +1 (bonus only to Saves, because of the armor)
- Has DEX: 16 (-2 AC)
- Occasional Aura of Protection (-1 AC vs Evil etc.)
Are we correct in our math, that all this amasses to AC of -4/-5 vs Evil?
Also bonus question: is there any reason for the Paladin to not be able to wear aforementioned Cloak of the Bat? Should it be against his code, or something like that? Or maybe it is available only for Evil Alignment?
I'm a druid, so my kit-recommended weapon proficiencies only discount to 2 points. I don't have any sort of martial arts style. I already have a weapon style speciality, and even if I could take a second one it would be two points anyway. Is this point just wasted until I gain points from leveling up? Is it just wasted period because I can't save WP points from character creation for later?
The spell lets you target a 20ft cube, and people in the are are struck by emotion. But when does it end? Can i cast "hate" on a dude in town, and he will attack random passersbys until you drop concentration a hour later
If you can leave the town afterwards its even stranger.
So: Can you walk while concentrating on spell? Does emotion last once you leave the area?
In the pbh its written that spells that give bonuses and penalties dont stack. Does bless +1 to hit stack with the bonus from prayer?
"All creatures in the area at the instant the spell is cast are affected unless successful saving throws vs. spell are made, adjusted for Wisdom. The spell lasts as long as the wizard continues to concentrate on projecting the chosen emotion. Those who fail the saving throw against fear must roll a new saving throw if they return to the affected area."
So does this affect undead? Do skeletons and wraiths have emotions?
What can a wizard do while "concentration on projecting the emotion"? Can they cast spells? Move around? What is the purpose of writing out that they are concentrating if it doesn't effect gameplay?
The PHB says that a result of T means the undead are under your control. Does this specify that ONLY when a T is shown is the undead under your control or do results of sucessful rolls of die also count as T? The question is probably obvious to a veteran but evil priests seem really powerful in raw mechanics if thats the case
Another question about monsters, this time about giants, specifically hill giants: in the monster manual it says that "To determine a giant's maturity, roll 1d4. A roll of 4 indicates an infant with no combat ability and hit points of gnoll; rolls of 1-3 indicate older progeny with hit dice, damage, and attack rolls equal to that of an ogre."
But in the statistics block it is stated as follow:
Infant: Nil
Juvenile, -3: 270
Juvenile, -2: 650
Juvenile, -1: 2,000
Malus are explained under the fire giant.
So I do not know which of the two entries to apply: logically, it seems more appropriate to use the same metric for all giants in which youngsters have malus.
Otherwise, what is the point of -1, -2 and -3 maluses if I have to use the stats of other creatures for youngsters?
Thanks for your help!
Hey guys. I tried a search and did not find anything new or relevant, but I’m an old head and long distance driver that would love to get on some Ad&D live play or “play along” podcasts. Not on YouTube, since I’m driving.
Tried the one that went from 5e to 1e, but I lost the story and characters without going back to listen to the first season. Thaco’s hammer is fun but not a live play.
I’m on the OSR one and it’s cool, but not AD&D.
EDIT: 2nd ed AD&D
Ah yes, the universal "I can totally backstab the ogre head-on" moment. Cue the DM's facepalm, the cleric's side-eye, and the wizard slowly packing up their Fireball. Outsiders think it's "strategy"; we know it's just the THAC0 struggle in disguise.
Roll initiative - and maybe a therapist for the thief.
Have you ever wondered what it takes to run a kingdom? I have compiled a list of the people who work under the crown with short explanations of their job titles and duties! Check it out here!
Just a quick reference I use whenever I am building a kingdom for my players. I feel like I always have my players running into guards, this is a great list of other options.