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/r/Pathfinder_RPG

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10

About hellfire ray

The description says that whoever dies from this spell will be damned to hell. So even the kindest and most holy person will suffer for eternity in hell? And the devils won't have any questions about him getting there?

10 Comments
2025/02/01
01:23 UTC

2

Hybrid campaign decision stun

Hello, good people I am having a bit of trouble. My DM is starting a new campaign and the entire campaign revolves around characters being hybrids in a world that hates hybrids.

Our DM has given a lot of freedom which has me paralyzed with choice we are allow to combine any two races and mix there feat/traits as long as it is under 20(rp) and must be living (no androids or constructs)

Our class will also be decided by how we act so I’m not certain what I’ll be.

I have generally leaned in an all rounder position naturally.

Anyone have some fun/useful ideas

6 Comments
2025/01/31
23:40 UTC

4

Fast Study feat to Arcanist

Fast Study is it available feat to Arcanist?

If no, then, if Arcanist get +1 lvl in Wizard + School Understanding(Or just School understanding with use of Arcanist Reservoir?) will Fast Study be granted then Arcanist lvl is high enough?

9 Comments
2025/01/31
22:49 UTC

0

2E Daily Spell Discussion: Spider Sting - Jan 31, 2025

Link: Spider Sting

This spell was not renamed in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as B Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

2 Comments
2025/01/31
20:30 UTC

6

My experience GMing for and playing as the runesmith and the necromancer at 3rd, 10th, and 20th level

Earlier, I shared my experience GMing for the runesmith and the necromancer at 3rd level. I have since continued my playtesting at 10th and 20th level, with an opportunity to play the runesmith and the necromancer myself. Here is the document: https://docs.google.com/document/d/1vIicHlu0_usCaIVOKlYJQN4YR6tfJmHlSBrqQIw88sE/edit

Yes, the perspectives here are ultimately limited and heavily colored by the one-on-one nature of the playtesting. However, I still think that some factors apply whether or not an actual group is playing the party, such as the runesmith and the necromancer having tight and rigid action economies, the runesmith struggling against Reactive Strike and high Fortitude, ranged runesmiths being dysfunctional, and higher-level necromancers having significantly less output of fight-changing, high-level spells.

1 Comment
2025/01/31
19:37 UTC

0

Quick rules check on eidolons

I saw that eidolons can’t wear armor, but can they use shields? I know the penalties they’d take if they’re not proficient but are they restricted from shields the same way as armor? Secondly if an eidolon has weapon proficiency can they choose the reach evolution for that weapon, or does reach only apply to natural attacks?

4 Comments
2025/01/31
19:11 UTC

4

Armor enchantments for witch?

I'm playing kingmaker and we've recently come into a vast sum of wealth and a considerable amount of downtime. As a witch, armor is typically poor suited to me but I've acquired a set of Silken Ceremonial Armor which has no ACP so I figured it would be helpful to use it for good armor enchantments that I might otherwise have to miss out on.

Our party has access to an NPC with Craft Magic Arms/Armor, and I was wondering what are some useful armor enchantments I should look into? I know Determination is a valuable choice as a safe death prevention, but otherwise I'm not sure what's a good grab towards the +10 hardcap. (I know determination doesn't count towards the hardcap, but heavy Fortification being a +5 has me hesitant depending on what else might be worth grabbing.)

15 Comments
2025/01/31
19:06 UTC

1

How is the drug Shiver meant to work? (House on Hook Street)

I'm just a little confused. Here's how I understand it:

When you go to sleep regularly you roll to see if you're lucid. You go to your dream realm and you basically astral project.

While on Shiver, you can become either immune to fear or fall asleep (50% chance). House on Hook Street implies that people on shiver can walk around in a half-lucid state. But there are cases of people taking shiver and never moving. It is also used as a drug to help people enjoy the dream relam while not needing to sleep.

So is it:

A: User takes shiver, falls asleep, astral projects into the dream relm. Unsure how this is different than regular sleep. So if you take the 50% sleep chance I guess you can walk around away from your body as per astral projection? Is the draw just guaranteed lucidity?

B: User takes shiver, doesn't fall asleep, is conscious in the waking world and the dream world. But it is implied that some dream world versions of the real world are different. So do physical bodies get stopped, stopping the projection, or can the physical body just phase through matter and walls? There are addicts who take shiver awake but never move, what's the point? Do they mentally move around but stay still? Is that what the drug does?

I'm just very confused, help would be appreciated!

5 Comments
2025/01/31
18:03 UTC

0

Control Weather... Different Plane?

Are there any rules or guidance for affecting or creating weather events on different planes and/or demiplanes? Official preferred, but 3pp is welcome too, especially if it's better.

Alternatively, GM advice is welcome for homebrewed options!

Specifically, I'm looking at the Control Weather spell.

1 Comment
2025/01/31
17:59 UTC

2

Which race can be more into the role of Court Jester (Roleplay and game mechanic) - Gnome OR Kitsune?

Hey friends!😁

As for my last post

https://www.reddit.com/r/Pathfinder_RPG/comments/1i76vwj/comment/m8ibq3g/?context=3

,I looking to build a character who was as Court jester (Court bard archetype) that messed up with feys who after that get along with him (dip 1 Oracle - whimsy, Haunted curse). So the only thing I need to choose now its the race... Do you think a simple Gnome will be enough? (as their known for 'pranksteres') Or should I take the Kitsune - As fox form he cunning and gentle, And in human-jester form he looney, energetic, and mischievous.

What you think about that? Any more ideas for races that can the job?

1 Comment
2025/01/31
10:53 UTC

12

Is there any True Neutral god with the Undead subdomain?

So basically I want to make a cleric that is not good nor evil, just a mere guardian of death, using its power when needed but not to punish or anything like that. So I would like a true neutral deity to be his deity and don't have an evil aura (I don't care about having a good aura, I just want the paladin not smiting the heck out of me). So is there any deity like that?

20 Comments
2025/01/31
12:09 UTC

8

Wizard who wants a backup

I have a player who wants to play a level 4 wizard but wants some magic damage they can do every turn.

They think cantrips and crossbows are too weak and have asked to do a d8+caster stat for free.

This feels too good to me, thoughts??

54 Comments
2025/01/31
17:35 UTC

9

Good High Level Modules?

I am looking to at some point run some high level pathfinder 1e to give people who haven't had a chance to experience it much a go.

My plan was to do it through a series of modules I may try and link together with a metaplot, with it being 1 module a level.

Starting level not sure, probably 9, 10, or 11.

For some levels theres only one first party module. But for others I need to pick, or even look at 3rd party.

So my question to the hivemind - Are there any high level modules you would reccommend, 1st or 3rd party?

Additionally are there any you would stay away from?

Pathfinder society adventures could be an idea as well though if I dabble in those it may be 2 or 3 a level.

17 Comments
2025/01/31
16:48 UTC

3

How's the ratfolks architecture?

Hi! I'm designing an undercity of ratfolks and goblins. I can't find any oficial source of how's the ratfolk architecture in parthfinder. I've beeing describing it similar to other rat-humanoids architecture in other universes, like the skaven, but wanted to know if there's something clear of them in pf.
Thanks in advance!

3 Comments
2025/01/31
16:12 UTC

13

Daily Spell Discussion for Jan 31, 2025: Covetous Aura

Today's spell is Covetous Aura!

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous Spell Discussions

14 Comments
2025/01/31
14:00 UTC

0

I made a musical theme for every character in my party

1 Comment
2025/01/31
11:19 UTC

9

1e Bard build level 6

(Sorry if this ends up in the wrong place, but first time poster, I have no idea how to put this in a certain section)

My bard is currently level 5, but will be level 6 after next week's session. But he needs a rebuild as he has NOTHING against undead it seems (although he did get his first ever killing blow against a nasty skeleton sorcerer by using a big bone that was lying around, as a club)

He is currently a standard bard. Sings to give his allies a boost, obviously.
I do have a very specific way of playing him though, because of fuckery (literally and figuratively) in his past, he's very much specialised in crowd control/people manipulation. Favourite and arguably most usefull of his spells is Glitterdust, if it wants to work and the barbarian isn't standing where I want to drop it.

Current spell list:

Cantrips:
- Dancing Lights
- Ghost Sound
- Haunted fey aspect (Never actually used this, any good suggestions?)
- Mage hand (also never used it, never needed it, but might want to hang on it it)
- Flare
- Presitigitation (because being dirty is just not an option, ick!)

1st level:
- Cause fear (was usefull, but things are getting over the 5hit die and it's not working anymore...)
- Sow thought (Took this recently as it's very fluffy for him, but not sure if this was the best idea)
- Charm Person
- Auditory Hallucination (did do some shenanigans with this to distract enemies, would like to keep)

2nd level:
- Glitterdust (aka Glitterbomb)
- Invisibility (literally never used this)
- Steal breath (not very usefull against dead things, also same spell slots as Glitterdust)

He has Skill Focus, Lingering performance (I sing for 1 round, then drop it to allow it to linger for 2 rounds)
Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 12, CHA 20

Our party is a Barbarian, Summoner Sorcerer (or Wizard, not sure), Ranger, some kind of cleric(? He's wierd), and another barbarian/war priest thingy might rejoin next campaign.

I would like an offensive spell, preferably cantrip (if such a thing exists for bards) or 1st level.
Chord of Shards?

Thanks in advance!

14 Comments
2025/01/31
11:01 UTC

2

Quick Questions (January 31, 2025)

Remember to tag which edition you're talking about with [1E] or [2E]!

If you are a new player looking for advice and resources, we recommend perusing this post from January 2023.

Check out all the weekly threads!

Monday: Tell Us About Your Game

Friday: Quick Questions

Saturday: Request A Build

Sunday: Post Your Build

4 Comments
2025/01/31
05:01 UTC

16

Crypt of the Everflame Lower Crypt Question

Hey all! I know this module has been out for a long time now, but I am just running it for the first time this weekend. Everyone else's experience and this subreddit have been super helpful.

One thing I have not been able to figure out: in the Lower Crypt level, what are the internal room structures in areas 18 and 20? They are not mentioned in any of the flavor text, and they are much too small to be coffins/sarcophagi... are they "standing tombs" like in Skyrim?

Thanks for the help! Looks like it will be a really fun adventure to start the campaign for my group!

12 Comments
2025/01/31
03:51 UTC

7

Lazy summoner

Just finished a book and got inspired:

Is it feasible to use summoned creatures as the medium by which a character casts spells? I'm imagining a kind of summoner character that uses their summons to do everything, basically.

I recently saw the proxy caster feat for summons, and that's very close to the vibe I'm going for, but it just misses the mark a bit.

Thanks for the help!

10 Comments
2025/01/31
03:27 UTC

17

Is there a feat that lets you create multiple magic items in a day, if they're cheap?

There is a Core Rulebook rule which states that "regardless of cost, you can only create 1 magic item per day." For scrolls it's even more restrictive, as they anticipated the "trick" of someone creating a long scroll of many spells, so they wrote that "only 1 spell per day" can be made into a scroll.

So here's the question: is there a feat or power -- even 3rd party! -- that allows for someone to make multiple magic items such as scrolls, IF those scrolls are cheap? For example, a scroll of Invisibility is only 150 GP, right? You can craft it in 2 hours. If you spent your 8 hour day crafting, you could conceivably create 4 scrolls, be under the gold limit, and be OK... just... only if there is a way to get around the 1 item a day limitation.

Any ideas?

26 Comments
2025/01/31
03:10 UTC

1

Investigator of Hell

I'm currently playing in the 3pp AP known as Way of the Wicked and I was discussing with my GM about creating a backup character and he mentioned Investigator, as our group make up is missing MANY skills, and I never played one so I went for it. I'm making a backup because of I have no illusions that my poorly rolled up human Gravewalker Witch of the Insanity Patron is going to live that long. Lol. So, I'm on here to get some advice. The Investigator is going to follow the Archdevil Belial, as I envision him as a fleshwarping scientist, so does the collective have any archetype suggestions or just play a vanilla Investigator?

14 Comments
2025/01/31
02:41 UTC

2

Bleed and Lifesteal

One of my favorite classes in the game is Weretouched Shifter because after level 4, multiclassing into another full martial just seems like a lot of fun. Vengeful Hunter Fighter archetype has an ability that lets them gain temporary hit points based on the amount of bleed damage they do. Doesn’t seem like the greatest archetype power wise, but still really cool and hopefully serviceable.

Are there any other similar class features on any other archetypes that maybe focus more on bleed damage and lifesteal type mechanics? Wolfing out and going into a blood frenzy and healing from it just seems cool as hell

3 Comments
2025/01/30
23:53 UTC

7

2E Daily Spell Discussion: Gecko Grip - Jan 30, 2025

Link: Gecko Grip

This spell was renamed from Spider Climb in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as B Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

4 Comments
2025/01/30
20:30 UTC

4

Item Creation Caster Level question

Does the following FAQ apply generally or only to the Pearl of Power? I was under the impression that some items / enchantments couldn't have their caster level altered.

Pearl of Power: What is the caster level required to create this item? Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level. However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st. For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement. posted August 2010

4 Comments
2025/01/30
20:11 UTC

6

Trap the Soul - in diamond?

So, my character thought it'd be a nice idea to touch that very big and very shiny but also magical diamond with his name written on it.

How does one destroy a diamond, what's its hardness?

Speaking of https://aonprd.com/SpellDisplay.aspx?ItemName=trap%20the%20soul

27 Comments
2025/01/30
19:42 UTC

9

Looking for ways to stay alive/failsafes.

Hello all, hope you are well.

I'm looking for some ways for my Bloodrager to have mid-late game death preventive measures. I haven't gotten to play very many higher level characters let alone a high level spellcaster but from what I understand mid-late game is where rocket tag starts coming in so I've been looking at defensive measures from everything between simple options that I just need to choose like spells(Deathless, Emergency Force Sphere and feats(Tenacious Survivor, Contingent Spell)and more broad long term goals that need to be worked towards like becoming a lich.

Couple of things that might help to know:

• I'm taking a level in Loremaster to do the Paragon Surge+Secret of Magical Discipline combo to access a big chunk of spells.

• I'm taking the Ascendent Spell Metamagic for Mythic spells and the Metamagic Rager Bloodrager archetype to enable it and other metamagics.

• I've got on demand Hero Points through Heroic Fortune+False Focus.

• I've got a monkey familiar that's not doing much, probably gonna be a protector familiar if nothing better pops up.

There's not a ton solidified for the character so I'm willing to hear out most any and all options bar changing the main chassis of Bloodrager.

Thanks all!

48 Comments
2025/01/30
18:53 UTC

2

Advice for Spheres "Ex-Cultist" Build

I've made some recent posts asking for Spheres ideas and have gotten some great info and I now know thematically what I want for my upcoming character using the Spheres system and would like some advice on how to best build the character.

So my character concept is someone who was once a low level member of an evil organization (the stereotype bad guy cult for example) before being captured for interrogation by a good church (stereotype holy church type; brand new homebrew setting without much detail yet so what god they worship doesn't matter atm). I was eventually recruited by the church to act as an unofficial operative in exchange for freedom and forgiveness for my participation in the cult. These were agents the church had for when they needed to get something done but officially couldn't be involved and, just like the whole black ops idea from real life, they would deny ever being associated with the person if they were ever caught and wouldn't support them.

The process of becoming one of these agents of the church is having something* bound to your shadow as both a way to empower you and, more importantly, to keep an eye on you and report your actions back to the church.

* This something will be a summon from the Conjuration Sphere and I'm open to any idea really but my initial thought was the spirit/manifestation of a Knight from the church's past who pledged eternal service. Or alternatively if it's way better to do something else mechanically it could some kind of celestial or outsider who also a servant of the same god.

The Conjuration Sphere is obviously something I'd want to focus on but the rest of the character is still up in the area mechanically. My other party members will be a Sphere Magus, Sphere Paladin, and most likely a Striker so although I was originally thinking an assassin type via the Sanctified Slayer Inquisitor (with both Spheres of Power and Might) who focused on flanking with his conjuration summon and getting sneak attacks, now I think our party probably doesn't need more DPS and could do with a more utility or control based character.

So I be glad for any and all advice, classes, races, feats, spheres, talents, any and everything you think might be cool to flesh out this concept.

I know Incanter gets the most talents so that could be an option in order to focus as hard as I want on Conjuration but still use other Spheres a lot as well for debuffs or battlefield control. Or maybe Inquisitor is still the way to go just not Sanctified Slayer and maybe some other archetype? The focus on a single summon had me looking at Sphere Summoner but uh, it just seems kind of worse than Incanter lol? Maybe I'm missing an option there. It would take a little work to make them Sphere users but the archetypes from the Legendary Summoners book are also allowed at our table so maybe converting one of those into a Sphere caster can fit this concept as well

Let me know what you're thinking, thanks for any advice, it's really appreciated!

7 Comments
2025/01/30
18:12 UTC

2

Triadic Knight 3.5 PC

Good Morning all. Im playing a paladin in an upcoming campaign. The campaign is set in Fae’run and uses 3.5 world and deities with the pathfinder 1e ruleset. My paladin is dedicated To the triad (Tyr, illmater and Torm) i like the balance of their values and tenants. I saw that 3.5 had the Triadic Knight prestige class and wanted someone who is kore experienced to look at it and see if it would be worth the take. How much power would i lose from base paladin by taking it? (GM is usually ok with 3.5 converted content) if its worth it how would you convert it to make it work? This is strictly a theme choice. I could do the same RP with base paladin. Just thought it was a cool idea!

1 Comment
2025/01/30
17:27 UTC

5

Arcane Discoveries: Alchemical Affinity + Yuelral's Blessing

So, quick question. Do the Alchemical Affinity and Yuelral's Blessing Arcane Discoveries stack with each other?

Both give +1 Caster Level and DC on their respective spells, although only with those on the Alchemist/Wizard and Druid/Wizard spell lists accordingly. I know there's not a lot of overlap, but say enhance ability spells like Bear's Endurance, Bull's Strength, Cat's Grace, Fox's Cunning, etc. are available to Alchemist, Druid and Wizard.

Does that mean a character with both discoveries can cast these overlapping spells at a +2 CL/DC? Or is there something I'm missing?

7 Comments
2025/01/30
15:40 UTC

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