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/r/Pathfinder_RPG

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3

Abomination Vaults Worth Mining?

Is it worth buying AV to mine content from? Thinking about getting it and breaking down+reflavoring levels as individual dungeons. Would you advise picking up this book as a sandbox resource?

0 Comments
2024/04/18
09:48 UTC

4

Help needed building Skaven gunslinger

As a bit of a Warhammer enjoyer I was hoping to be able to build something like the Skaven Jezzail.

Sadly, my previous iteration proved not so legal. TLDR; the lesser cover of a mount can't be used to take cover.

The things I want from the build are, in order of importance

  • Good attack rotation
  • Alternative actions
  • Ratfolk Ancestry
  • Gunslinger
  • Way of the Sniper

======================================

As a point of reference my previous build had a rotation of

Round1 : sniper's aim (2), covered reload (mount moves)

Round 2: hide, sniper's aim (2), (mount moves)

Round 3: covered reload, hide, ???, (mount moves)

The mount is optional, though, as it doesn't actually provide cover. Deployable Cover might also be an option. Though, it might be too hard to set up.

0 Comments
2024/04/18
06:34 UTC

2

Help with creating a craft DC for an air plane?

One of my players a gnome bard wants to create his own airship as a long term goal for the game and I wanted to make the proper DC for when he wants to start working on that. What would be the craft skill that would make the most sense? I think magic item would make sense.

3 Comments
2024/04/18
06:15 UTC

6

Okay, how does ranged sneak attack work exactly?

Realize from playing years of 5e how simple sneak attack works there does not translate

Going to try and explain to a friend his bow rogue concept won't work, but don't know the exact ruling for how it doesn't work, but does also seem to technically work?

I read "sniping" is a thing, but couldn't find the rules for it

Also, whats stopping him from just cycle hiding from shooting, going into concealment and repeating? Since enemies would be unaware of his nit and be flatfooted ranged attack should do sneak attack

12 Comments
2024/04/18
06:08 UTC

4

Question about Vine Leshy's "Lashvine"

Short version: Can you use Lashvine in both hands?

Long version:
Hello! I have this question because I don't know if I'm being a little ridiculous by extrapolating things that aren't written, so I'm here to ask y'all's opinions.

I'm making a vine leshy barbarian, which thematic goal is to from Lil' Wooden Knight to Savage Ankle Slapper once enraged.

Going from 'Knight' to 'Savage', they enrage and transform their other limb into a lashvine, dropping their shield since the vine can't hold it (losing 4 AC in the process), but now having 2 natural attacks.

For that to work, I had to extrapolate: It says 'one hand', but it doesn't say you can't do both. Also, the description says "sprout whip-like appendageS". Nothing specifies if you can make a lashvine in both hands or not, and me doing it is some sort of "unspoken freedom", where I'm allowed to do because it doesn't say I can't.

So, Can I? Can I not? or is GM's discretion?

5 Comments
2024/04/18
02:46 UTC

4

What class would pair well with a cavalier and a rogue?

Starting a low fantasy lvl 3 game and wonder what class would help fill the party roles. I initially did an aether kineticist, but realized, before the game starts, I'd be fighting the rogue for device disable checks and stealth ranged attacks. The cavalier is leaning heavily into banner buffs over charging

Edit: rogue's using a bow

What class would work well (minus wizard, played too many of those!) with the group? It's a fairly casual table. so don't need to try and keep up optimization-wise

Thanks

34 Comments
2024/04/18
01:42 UTC

5

PF module: The House on Hook Street in Eberron

Anyone that has run or played The House on Hook Street think that it would port to Eberron well? It has lasting devastation after major events, Horrors created from nightmares, poverty stricken areas turning to drugs. It seems like it would but I wanted some thoughts on it before buying the module.

2 Comments
2024/04/17
23:04 UTC

2

Seeking advice on how to stop worldbuilding and start planning adventures!

Hey, y'all! I was a 1e DM for about a decade, stopped running games back around 2017, and now I'm getting into 2e with a new group. I'm a bit rusty on the process of DMing, but I imagine that many of the principles will come back to me with practice.

I've been building a homebrew world for a while. Iron Age Mediterranean flavor, with a Rome-expy evil empire subjugating a Macedonia / Greece-expy province. Themes include fantastic racism and religious corruption; the state cult of the evil empire promotes a monotheistic, elven-supremacist ideology, and is invested in suppressing the worship of pagan deities and restricting the rights of the """lesser""" races (orcs, kobolds, gnolls, goblins, etc).

The thing I'm struggling with is translating all this worldbuilding into an actual playable campaign. The obvious overarching plot is something like "defeat the evil empire and free the province", but I'm not sure how to translate that into a game that centers a small four-person adventuring party. I can put on my military history hat, point out the strategically important cities and the logistical concerns of putting together a military campaign, but all of that seems way too broad-scale -- something you'd build a wargame around, not a role-playing game.

Of course, part of my process is going to involve talking with my players about what kind of game they want to play. I'm planning on having that conversation with them this Sunday, at our session zero. But I want to have some ideas ahead of time about how they can be the force for change in this world, given them examples of short-term goals they can accomplish to make the eventual rebellion possible, without robbing them of their agency to choose how they want to interact with the world.

I know this is a terribly broad question, but any suggestions or advice you can give would be greatly appreciated.

8 Comments
2024/04/17
22:52 UTC

2

More uses of magic per day.

Is there any cost basis or rules people use to make it that you can use a once per day item multiple times. Like for example what would be cost of making it that you can use a quick runner shirt 2-3 times per day depending.

5 Comments
2024/04/17
22:51 UTC

37

Godsrain Prophecies and Paizo Twitch stream

TLDR: >Gorum is going to die and there's going to be a new Spawn of Rovagug!<. Thoughts?

The Godsrain Prophecies was a flash fiction series written by Erin Roberts and presented as false prophecies about the deaths of deities in the Pathfinder campaign setting. They were posted to the Paizo Blog in support of War of Immortals and the Pathfinder Second Edition Remaster Project, as well as a novel and other products to be announced on April 16, 2024. The 10-part weekly series was written as in-fiction documentation of the Godsrain Prophecies being collected and annotated for presentation to Pharasma by the nosoi psychopomp Yivali, who was previously announced as being the point-of-view character for Divine Mysteries. The deity featured in each article was also designated as one of 10 core deities that would not be killed during the canon events related to its tie-in products.

-from the Pathfinder Wiki.

The Godsrain Prophecies can be found here, revealing the gods who were deemed safe with each post.

Yesterday, Paizo had a stream talking about some of the lore coming out relating to the Godsrain Prophecies and in particular the War of Immortals. Among the reveals was that the Core 20 deity fated to die was>Gorum, that among the other gods that will fall/be corrupted etc is Verex, and that there will be a new Spawn of Rovagug.!<

So this was exciting news for me and my Pathfinder group, I don't think any of us predicted that >!Gorum!< would be the one to fall and certainly none of us expected that there'd be>! a new Spawn of Rovagug!<. But what about the broader Pathfinder community? What are your thoughts about the death of >!Our Lord in Iron and the emergence of another child of the Rough Beast!<?

35 Comments
2024/04/17
21:17 UTC

5

Is Channeling Force (feat) the only way to convert positive channel energy into damage against the living?

As the title: if I am a cleric channeling positive energy, is Channeling Force (feat) the only way to convert the channel energy charges into damage? Channel Smite keeps the positive/negative energy the same and thus would only be useful against undead. Converting it into force damage added to my attacks seems to be the only way to boost my damage with this feat.

Am I missing some other way to convert channel energy into damage?

Edit: as a side note the only spell on my list with the [force] tag is spiritual weapon, presumably this satisfies the force spell requirement.

13 Comments
2024/04/17
20:57 UTC

2

Question about the Dragonwars of Trayth

Hello, I am a DM looking to run a new game with my friends and I found this campaign on Roll20 already setted up but my players wishes to play an evil campaign and I can't find if this campaign is open for this. Anyone can help me please ?

0 Comments
2024/04/17
20:52 UTC

2

Suggestions for a new witch psychic? New character build

Once again I'm building a new character! I do enjoy crazy mixes of things so I'd though I'd reach out here for assistance!

I plan to finish this by Saturday or Friday ao any input is welcomed! I'll update and dump as much info as I can to make things make sense.

First it's a lvl 40 campaign so while I can go 20/20 taking sensible dips won't hurt, the two main classes are darkness psychic( Amnesiac) + witch(prob base).

My stats rolled are 16, 14, 15, 14,14, 15, I'm starting as lvl 12 and dm is giving me 7 points to allocate, from my race I'd get +2 wisdom -2 Dez

I've decided neutral good alignment would suit me best

For combat style I'm thinking back line support and debuffing

Familiar I'm thinking Agathion, Silvanshee

Update 1: After looking over things and decided my familiar would be the vector for my witch hexes and such, 3pp feat hexing familiar let's me stack up stuff while it cackles then keeping the debuffs/buffs while I blast with whatever else I have.

4 Comments
2024/04/17
20:11 UTC

3

Unsure on feats/general build for a specific Sorcerer Subclass

Not sure if this is the place to ask, if its not let me know!

Generally speaking I'm mostly just wanting advice on how a build would look regarding the 3rd party bloodline I found right here.

https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-3rd-party-publishers/michael-mars-sorcerer-bloodlines/wendigo-bloodline/

Mainly my trouble comes for picking feats and allocating anything else considering it seems like the basis wants me to do some melee, but I don't know how viable/possible it is to actually make use of it. So any suggestions/builds would be Great! My only note is i originally wanted to be human, but suggestions are fine.

2 Comments
2024/04/17
20:05 UTC

2

2E Daily Spell Discussion: Magic Fang - Apr 17, 2024

Link: Magic Fang

The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

2 Comments
2024/04/17
19:30 UTC

14

Any 1e podcasts?

All the podcasts I can find are all holding 2E Adventures, is there any doing any old school pathfinder?

22 Comments
2024/04/17
18:03 UTC

3

Bridging the Gap: Incorporating Pathfinder 2e Classes into 1e Games

Watched the stream last night by Paizo for the war of the immortals event. Between the two new classes coming out this year, and the new classes announced for next year (playtesting starting April 29th 2024), I started to ponder how and if I should try writing them up for 1e for my own games.

Anyone else here either as players or DMs wanting some of these new classes in 1e rules?

9 Comments
2024/04/17
17:06 UTC

2

Primal Companion Hunter and Akashic Form, evolution stacking.

This might be one of the strongest combos i found, reading the texts it all seems to work out.

Akashic form creates a copy of your body, to whom all of your Ex, Su and Sla abilities are linked and 1 level dip in Primal Companion Hunter gives you 2 evolution points for one minute.

Akashic form mentions that expired spells are no longer active on you return to your body but makes no mentions of abilities.

What's your opinion? Does it work RAW?

below the relevant parts of the ability and spell.

Primal Transformation (Su): At first level, a primal companion hunter can awaken a primal creature from within his animal companion as a swift action. The animal companion gains a pool of 2 evolution points (Advanced Player’s Guide 60) that can be used to temporarily give the companion evolutions as if it were an eidolon.

If a primal companion hunter’s animal companion is dead, she can apply these evolutions to herself instead of to her animal companion. Uses of this ability count toward the hunter’s maximum daily duration of evolution use. This ability replaces animal focus.

Akashic Form:

You create a perfect record of your physical body in the Akashic Record at the time the spell is cast. This record includes your current hit point total, physical ability scores (Strength, Dexterity, and Constitution), and any conditional modifiers or conditions such as ability damage to physical ability scores, disease, negative levels, and poison.

Spells affecting you when you store a record of yourself abide by their normal durations. For example, if you were affected by cat’s grace when you created the record and you restore your body 1 hour later, you won’t be under that effect anymore since its duration has already expired.

9 Comments
2024/04/17
16:08 UTC

1

How do you gain more familiar *abilities*?

Been trying to plan out a build for a sorcerer when I came across the shadow familiar.

It requires 7 abilities however the only other feat that gives an ability that I found was the enchanted familiar.

I thought it'll have some fun role-playing potential with having shadow playing pranks on both the caster and people's peripheral. I'm worried that it might not be worth it if I have to take 5 or 6 feats to obtain one.

Small side question, a shadow sorcerer wouldn't count as a shadowcaster automatically, correct? I would have to choose it as an archetype.

Thank you for your time and have a nice day.

4 Comments
2024/04/17
15:26 UTC

7

Some questions about the Ratfolk Tailblade

Came across this weapon and was curious about the limitations with what it says here:

Ratfolk are considered proficient with such attacks and can apply feats or effects appropriate to natural attacks to tail attacks made with a tailblade. If used as part of a full attack action, attacks with a tailblade are considered secondary attacks.

  1. Since it counts as a natural attack, can we use the tail blade to cast touch spells through?
    1. if this is the case, would enhancement bonuses and properties on the tailblade also apply to the touch spell's attack and damage?
    2. Would touch spells also benefit from the bonus provided by Enlarge Tail?
    3. would Tail Blade be compatible with Magus Spell Combat + Spell Strike
      1. If this is true, would the touch spells be against regular AC, or Touch AC?
  2. Could contact poisons be placed on the tail blade, or would it be treated the same way as applying poisons to your regular natural weapons?
  3. Since it is a secondary attack, could it be used as a part of Monk/Brawler Flurry via Feral Combat Training
  4. Could a ratfolk with the feat Mischievous Tail be able to cast, while equipped with a Tail Blade, or would it treat the tail as an occupied hand?
5 Comments
2024/04/17
15:00 UTC

12

I have a good player, but he puts the Roll way before the Role

Long, long post ahead.

As per title, I have a player who's pretty good at the game. Doesn't cheese or disrupt the game (much, anyway), is a really cool guy outside of the game, brings snacks etc., and when he's in a pure roleplay section he hams up his characters something fierce and can make the entire table laugh with him.

However, his main flaw is that he almost never takes a decision in-game if he doesn't have information on EVERYTHING that the choice entails. As in, in full gameplay terms, or in "realistic" measurements if the game doesn't have a rule for that. The moment a choice with consequences is introduced to the game, he almost sheds his entire fun roleplaying persona and starts coldly calculating everything that can ensue from that decision.

Some examples of this include:

-The party arriving at the entrance of a cavern blocked by rocks. He gets the idea to call some earth elementals they had previously allied with to break the rocks and tunnel through, to which I tell him they can probably do that in about half a hour. He then argues that because of their strength score and burrow abilities the earth elementals can excavate a certain number of cubic meters of stone per minute and demands to know how thick the boulders are so that he can calculate exactly how long it will take (Yes, he's an engineer if you can tell)

-He constantly engages in "inching". When exploring he insists to know the exact distance to objects and landmarks, size of the rooms etcetera, then starts declaring he moves one step at a time and stops after every step to ask if anything has changed. If I try to hurry him along and just ask him to say where he wants to go, he will cast all sorts of divination spells first and state he turns in each singular direction, asking what he sees in that direction, before becoming convinced he can go ahead. Same thing during combat, when he's trying to get line of sight on a target but not expose himself too much he will move in a spot where there's several creatures and the corner of a wall between them and ask

"Can I see them?"

to which I reply

"Yes but there are several obstacles between you, they have improved cover."

So he moves his mini a single step to the side and asks again. Repeat several times until he resigns himself to just moving past the obstruction and move to the front line.

-For a while in our campaign we used the mass combat rules, and it was good fun at early levels when tactics mattered and having different units gave advantages and disadvantages. However, when the campaign started entering its final phase (with the party invading a country that had been taken over by an enclave of liches and its inhabitants turned into undead) he spent tons of money (hundreds of thousands of gold) on having an allied Lawful Neutral archpriest cast Greater Planar Ally over several days to summon ten Maruts and bargain with them for their help in the invasion - and as Maruts hate liches and he had a high Diplomacy roll, that was a reasonable request after paying them the price for a potentially dangerous task.

I wanted to handwave that as the inevitables formed their frontline they automatically destroyed the outer defenses of the city they were about to attack, but he insisted to play out the entire battle with full rules, including him inching the army closer "to find if there's a range where we can attack before the town's defenses open fire on us", like he was trying to cheese a Total War battle with horse archers. Then, after the outside battle resolved with the lich's undead armies (that barely brought a single marut within killing range) annihilated, the party went to the town's fort to square off against the local lich general (one they had already met and fought before) and his cohorts; he kept asking why the 10 maruts weren't coming with them and helping, refusing to accept my explanation that they were spent after the battle on grounds that they had regeneration and were partly mechanical, and I couldn't think of anything better to say than "Just two of them would destroy the lich in a few turns, since you're fighting one of your archenemies for possibly the final time I want this to be at least a bit challenging.". It was really dumb of me to say that and I feel it shattered the whole kayfabe of the encounter, at least for me.

And then he told me that with the loot from the city he plans to do the marut plan again for the final battle at the enemy capital.

-One time came when he completed a quest he had as part of his background to prove himself worthy of the title of champion of Gorum by having every kingdom in the area either fear or respect his combat prowess. I worded his reward as being a one-time divine intervention. He asked "What does that do?" and I made him some examples, such as calling upon a divine herald to assist, make an enemy's weapons rust away, saving him from death, let him destroy a city's wall with a single strike of his weapon, etc. etc.

His answer was "Well that's kind of lame, can't I get a free level up or a mythic tier or something?"

I was speechless and disappointed. And by then I had no room to argue so we settled on giving him the powers of an additional domain and left it at that. The other players were more creative with the reward for their personal quests, but he just wanted a straight upgrade.

-Finally, in an Adventure Path we ran parallel, he (playing a chaotic neutral rogue) asked to represent the party when bargaining with a powerful demon lord who was an uninvolved party in the war they were fighting. He buttered her up enough that she offered to make him her champion in fighting against the campaign's BBEG. Of course the first thing he asked was what mechanical benefits that would bring. I tried to steer it back into role terms, with her promising him strength beyond his limits, the ability to make shadows into his allies, the power of deceit to prevent anyone else from knowing he was her champion and so on...no can do. He wanted numbers and a source. He ended up looking at the demon lord's stat block to know the boons he would get, to which he finally agreed.

I want him to keep playing, but I can't shake the feeling that no matter how I try to get him to roleplay, he sees the game as a spreadsheet with a solution to find. Even when I asked him to try making some blind choices and act how his character would do instead of looking for the optimal outcome every time, he replied that if we take the dice rolls and values out of the game, it becomes just glorified make-believe. Is there anything I can tell him or do that could change his mind or at least get him to loosen up and go more with the flow of the game without stopping it every few minutes because he wants to know how every single variable of the game will fluctuate if he picks this or that option?

23 Comments
2024/04/17
14:47 UTC

8

Daily Spell Discussion for Apr 17, 2024: Emotive Block

Today's spell is Emotive Block!

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous Spell Discussions

3 Comments
2024/04/17
13:00 UTC

32

A Question for the community: what's the worst thing about every class?

As title. Imagine you could change something about a class to improve it, which class(ess) are you changing and what are you improving about them?

82 Comments
2024/04/17
10:30 UTC

8

Adapting 2e APs to 1e

So my group pretty much exclusively plays 1e. While 2e sounds really cool, it just doesn't have the depth of options and crunchiness we enjoy (as far as I can tell). But I absolutely love the way the Golarion lore is moving forward, so I'm thinking about converting the new APs to 1e. Has anyone done that before (for other 2e APs obviously)? Any tricks you'd like to share? Anyone else planning on doing that?

9 Comments
2024/04/17
09:19 UTC

4

I need feedback and advice on some feats for a Sacred Fist I'm playing. Criticism welcome

Level 11 started very recently. Soon to be 12

I'm currently built on Crane Style, high wisdom and guided enchantment.

These are my feats

  • Planar Infusion (Positive Energy Plane) - Human
  • Dodge 1°
  • Create Wondrous Object 3°
  • Create Magica Arms and Armor 5°
  • Crane Style (6° favored class)
  • Crane Wing (6° level Sacred Fist style feat)
  • Weapon Focus (Unarmed) 7°
  • Combat Style Master 9°
  • Champion of Balance 11°

Ok I'll try to explain my choices, but again I need insight and advice and criticism is very welcome.

I wanted to take Planar Infusion because I fell in love with the chain feats of Planar Handbook and I thought it would be good for a pseudo tank (first session I only tanked) to have a decent self heal thanks to fervor. I really want to take the greater version for free raise dead since we don't have a dedicated healer in the party.

Crane style because I've been told years ago that this was somewhat viable thanks to high AC for melee. So far satisfied

Combat Style Mastery because I'm starving for Swift Actions, and having a free action on the first turn instead of a forced swift, is a great boon on the stockpiling of buffs for my action economy. I wanna buff myself with spells as fast as possible

The item creation feats was basically just to have an increased budget and also because I can satisfy some spell requirements of items. I crafted +4 Handwraps (Guided and Holy) and Belt and Headband.

Champion of Balance worked so far in the first encounter. Apparently you get both bonuses if the enemy is leaning on both alignment axis like a Chaotic Evil. This build isn't great on damage and this helps a bit.

Soon i'm gonna be 12 and this is what I wanna take

  • level 12 favored class: Combat Stamina because it has some decent synergies with Crane
  • level 12 Sacred Fist style feat: Crane Riposte to get a -1 on the defensive attacks instead of -2. I starve for hit bonuses.

My Blessings are Healing because the Fast Healing bless and Strength for the bonus to hit swift action. Apparently the strengt blessing is based on strength for other purposes than hit bonus. The hit bonus is a flat bonus derived by level and works on all melee attacks.

First combat I made the mistake of not buffing my hit bonus via spells and my damage suffered because of this. Now I know I must always start with either Divine Favor or Divine Power. That's the bread and butter because otherwise the hit rating is suboptimal. It is also the reason I took strength blessing.

My question is if I should retrain some feats to take Healer's Hand or go the route of Improved Planar Infusion just to take Greater Planar Infusion at 13. I know that Breath of Life is a thing, but if I'm too far from my allies, I literally can't raise them in time. Best I can do is swift action Channel Vigor to increase my speed with Haste buff and move. If that is enough then I don't need the feat. The reason I can't take Healer's Hand is because I have only 4 ranks per level and needed to invest in other more monk like stuff like Perception, Stealth and Acrobatic, also Spell craft for crafting.

I've got a team member that said that after I used the item creation feats at the beginning, I could just spend few extra money to retrain them and get something else. I dunno if we're going to craft further along the way. Would that make sense to retrain those? What you think?

3 Comments
2024/04/17
07:08 UTC

84

Why is Shifter so bad?

As title. The shifter has a worse form of wild shape than the druid, so much so that the assumption that a druid could be better in wild shape combat feels correct. maybe I'm missing something, but isn't the druid just plain better than the shifter at wild shape combat?

Also, does a better shifter exist? Maybe archetypes or feats (perhaps from other classes) that make druid wild shape focused? (Third party is also fine but I prefer first)

111 Comments
2024/04/17
06:33 UTC

4

Sculpt Corpse

I've been looking for a ruling/general feeling on how my question should be ruled but I haven't found anything that actually deals with the question I have. As I understand, Sculpt Corpse does not 'fix' the damage the body has. (ex: A stab wound would still be there.) But it does change the 'identity' of the creature. 'John' now looks like 'Becky'. The 2nd lvl spell, Dress Corpse, is the one that 'fixes' the dead body to remove stab wounds, make the body NOT look like it was just pulled from a fire, etc.

​

Per the spell - Scuplt Corpse

With a clammy caress and a word to the powers lurking beyond death, you can reshape a dead body look like another creature or even a specific person so long as you have firsthand knowledge of how that creature or person actually looks.

You can make the corpse one size larger or smaller and change anything else about it including its apparent type, gender, or age. Creatures with a reason to suspect deception may make a Will Saving Throw to realize that the corpse was altered. If you chose to make the corpse look like a specific individual anyone who knows that individual can make a Will save to realize that the corpse is not actually that person. However, if a creature fails its Will save by 5 or less they believe the corpse is that of someone who closely resembled the person they knew rather than a deliberate fake. This spell merely changes the appearance of the corpse. Any spell or effect that targets the corpse (such as speak with dead or raise dead) treats it as if it still had its original appearance. (emphasis mine)

​

So my question is... Can I make an animal corpse into a humanoid? Or vice versa? Such as, can I take a dead rat 'John' (tiny size) and sculpt it into a halfling/gnome 'Becky' (small size, 1 size up, middle aged female)... or a random dead elf 'Gus' (medium size) and turn it into a dead dog 'Gus' (small size, 1 size down)... My brain wants to say 'Yes' but I'm not completely sure because of the 'type' part.. nothing I've found indicates 'subtype' so I'm not sure how that would affect it either.

I do think my understanding of how this spell works does apply for like if you've never SEEN an orc woman before you're not going to be able to sculpt the body into one. (firsthand knowledge of how that creature or person actually looks) Same for other 'apparent types' If my character has never seen an Aasimar (Outsider, Native) then they won't be able to sculpt a corpse into one.

Thoughts?

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4 Comments
2024/04/17
04:49 UTC

5

One shot/Intro Adventure with pregens (1e)?

Hi all,

I am looking to run a one-shot for my 5e group who have never played 3.5e/pathfinder. Looking for a one-shot (or max two-session) adventure with pregens. Preferably level 5 to 10 but will take what I can find.

Dont mind having them separate either - for example a one-shot but the pregens come from somewhere else.

Thanks in advance.

16 Comments
2024/04/16
23:55 UTC

5

Size increase - 3 categories?

Short version, I'm trying to get a three size category size increase. Like what the Rageshaper archetype for Shift gives. Except before level 20. And for more than level rounds/day. Any ideas?

Edit: Since it came up, I'm trying to take a Large creature to Colossal.
Second Edit: I want the ability to revert from being colossal. And the creature in question is not a humanoid.

8 Comments
2024/04/16
21:46 UTC

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