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I am playing in a long-running kingmaker (not the video game) campaign where we have just recently hit level 14. I’m playing a fireball sorcerer, and to expand my utility I’ve picked up the spells limited wish and blood money, as title says. Since I can cast limited wish for free* (we have a healer oracle in party), I’m looking for as many days/level or hours/level spells as I can find that are replicable by limited wish to layer a bunch of long lasting buffs on myself and the party at all times, because my GM also likes to use Greater Dispel Magic a lot. The thought being that at least SOME buffs stay up when I get hit with it. So, what are your favorite “set and forget” buffs?
Notably, he has preemptively banned Genius Avaricious (it was “one guy’s spell in one AP” he said) so no permanent +5 charisma for me. (If there’s another spell to get non-enhancement bonus to charisma, I haven’t found it) My character is also LE, so no bestowing grace either (unless there’s alignment cheese). I’ve also figured that using it to cast contingency is pretty good, but I need to actually know the contingent spell because I can’t put a limited wish in the contingency.
Man this class is awesome. My group continued a campaign that has been on hold for a while and we decided to start it up by a side dungeon crawl just to get back into the campaign and the GM gave us the option of playing our main characters or making side characters for this dungeon crawl to try something new, And I decided to try out the occultist.
We are level 6 so I made a level 6 Occultist and decided to go for the classic build, Trappings of the Warrior, And for my fourth implement I picked Illusion for Mirror Image and while we have not finished the dungeon crawl yet, We did a few encounters and I feelt like the Occultist kept up real good and was very fun!
Sorry, This post has no point, I just wanted to share my quick one session experience with a class I'v wanted to try for ages.
Today's spell is Darkvision!
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
I made this map for my current campaign. The PC are going to confront an evil sorcerer and his druid wife, at their estate outside of Duwwor in Thuvia. I was going for a realistic layout of the mansion, with all the features that I would expect in a luxurious home being accounted for.
Fell free to take it for your own game, if you find it useful.
I’m going to run a travern gambling night for my players to help them earn extra gold here are the games
I roll 2d6 they roll 1d6 trying to fit in between what I roll. Ex…. I roll a 2&6 they need to roll 3,4,5
Each person rolls 2d12 closest to 21 with out going over is the winner
Each person rolls 5d6, need at least a pair to win unless they have a straight 1-5 or 2-6 Ex…. I roll 2,2,4,5,6 a pair of 2s they roll 1,1,1,3,5 a triple beats a pair
Each player rolls 1d8 keeps it hidden, around of betting, then a 1d6 another round of betting, then finally a 1d4 for everyone to see highest roll wins
Was gonna allow sleight of hand to reroll a die at dc 10 to spice the game up.
Also was going to have three NPCs based off of movie characters to help add money to the pot.
Thoughts or suggestions would be great!!!
Hello everyone! Our team is very happy to finally present to you the completed Player Core 2! We want to thank everyone for their patience on us getting this one out - the team has a had a rough year in many ways and being able to focus on this hasn't always been easy. Fortunately, things are looking up - we have some new data entry members (Jackson & Fern) helping the data entry team and with their help and some process improvements, we're hoping to get our books caught up by the start of next year. The Tian Xia Character Guide and War of Immortals are still in front of us, but content-wise are a lot less daunting than PC2 was - we hope to get those added to the site before the holidays, along with the missed APs.
Thank you to the AoN team for their hard work in the last two weeks - especially to Milan for managing the countdown checklist and the final content delivery. We'd also like to thank all of our users once more for supporting the Archives - as always, if you spot any issues with the new content, you can visit one of our Discord channels and let us know of the issue.
###New Books
###Site Updates
Remember to tag which edition you're talking about with [1E] or [2E]!
Check out all the weekly threads!
Monday: Tell Us About Your Game
Friday: Quick Questions
Saturday: Request A Build
Sunday: Post Your Build
Hey everyone got a quick question that's been bugging me and I need input on it: I'm looking into Spheres of Power's Magic Item System, and I've seen the Scaling Marvelous Items there, my question is, that if I buy an item with scaling, does it grow stronger as I level? Or do I need to keep buying it again at every level. Example being the Amulet of Natural Protection.
4x4 space hole. 4 guys were in it occupying all 4 squares. One more player jumped in on the enemy. Who’s squeezing now ?
Level 7 bard gives a +2 attack and damage with bardic performance. All the other ones are pretty well useless. The countersong is literally only for noises from spells so you can only block sonic spells I’m guessing? You can’t block verbal components either. At level 17 you give a plus 4 to attack and damage. At level 10 the skald gets a +6 to str and con fast healing and a bunch of other stuff. What benefit does the bard have ?
Working on a city campaign (the city is in a swamp on the coast, at the mouth of a large river) where one of the NPCs /quest givers is a lizard folk who runs a restaurant/inn, and leads a tribe/guild of other lizard folk in the city.
The restaurant (mostly seafood) that the lizard folk runs sells monster parts as exotic foods. What would be some good names for the dishes and monsters?
(Note I don't want to use the actual names of the monsters I'm hoping to get like a colloquial term for it so that I can keep it kind of a surprise.)
I’m in a campaign with varied enemies, BBEG is an evil dragon that corrupts other dragons and dragon kin like kobolds and Dragonborn. I have 120,000 gold to spend.
I’m pretty good on weapons and armor. My current set of equipment is a helmet that is essentially possessed by a low level Angel and grants me +2 defection AC vs evil creatures, and 5DR/Cold Iron and Evil. I have a headband of mental prowess (+4 INT&WIS), a necklace of adaptation, a cloak made from Gorthek hide that was mutated by a magical mimic thing to give 10DR/AD and flight for 5 mins a day in 1min intervals, a shirt of unfettered movement, a belt that allows me to use dimension door, invisibility, or cure moderate wounds once each and can be charged by spending 2 channel energies, a quickrunners shirt, a bracelet of sustenance, boots of lightning leaping, Iron cobra gauntlets with Igniting, a ring of protection +2, a ring of eloquence, and an ioun stone that gives me +2 to WIS.
I also have a horse animal companion with mithral barding and horseshoes of crushing blows +1 with Shock and a scythed chariot with Impervious, and 4 +1 Thundering scythes.
Thanks in advance!
Link: Scintillating Pattern
This spell was not in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. Would you change that ranking, and why?
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
Fighter level 13, we just beat a main section of the campaign and we are now approaching the endgame. The gm gave us 200k gold coins to spend. What are the best items? I already have: -Full plate +2 -holy falchion +1 -cloak of protection +2 -belt of giant's strenght +2 -gloves of dueling
I am a two handed fighter and I tend to do full round action attacking using the feats chain of flickering step. So I have: flcikering step, dimesional assault, dimensional agility and dimensional dervish. I also have improved critical so my falchion's range is 15/20, and I have warrior spirit to buff my weapon (+5 from weapon training and gloves of dueling).
I just found it funny and wished to share.
https://www.d20pfsrd.com/traits/drawbacks/foul-brand/
https://www.d20pfsrd.com/traits/social-traits/marked-by-unknown-forces-social/
Today's spell is Darting Duplicate!
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
Remember to tag which edition you're talking about with [1E] or [2E]!
Check out all the weekly threads!
Monday: Tell Us About Your Game
Friday: Quick Questions
Saturday: Request A Build
Sunday: Post Your Build
So, I have a question about a crocodile animal companion.
The crocodile animal companion is one of the few animals who has more than one option for natural attacks, but can still only take one per turn ("bite (1d8) or tail slap (1d12)"). Meanwhile, the Universal Monster Rules for Natural Weapon Attacks state that any creature who only has one attack adds 1.5x their strength if they only have one attack, or 1x their Strength for primary attacks and 0.5x their strength for secondary attacks.
Most creatures have natural attacks (attacks made without a weapon). These attacks can be primary or secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus to damage rolls. Secondary attacks are made using the creature’s base attack bonus – 5 and add only 1/2 the creature’s Strength bonus to damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus to damage rolls. This increase does not apply if the creature has multiple attacks but takes only one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table 3–1 lists some of the most common types of natural attacks and their classifications.
The question is this:
OR
I made a monster and would like some feedback if possible, thanks.
It was built (because drow love the fleshwarping) to destroy the defenses of the city so the rest of there monster can move in.
I think I made it a little stronger than intended for a cr 15. I think I mathed all my math correctly but a second opinion never hurt.
CE GARGANTUAN ABERRATION
Init:+7, Sense: Darkvision120ft, Low-light vision, Mist Sight, Perception:+23
Aura: Frightful Presents:120ft(DC24Will) frightened 5d6 rounds pass shaken 2 rounds Toxic Winds: 20ft radious of creature,
DEFENSE
AC:31, Touch:15, FF:27, (+5def, +3dex, +1dodge, +16nat, -4size)
HP: 270 (18d8+126)
DR:10/magic, Fast Healing: 5
FORT: 13, REF: 13, WILL: 16
DA:
Toxic Winds: non-spell ranged attacks failed, melee attacks 20% miss within 5ft, 50% miss beyond 5ft, (1d6Acid) plus nauseated in the cloud +1d4 rounds (DC26 Fort), +5 deflection bonus to AC, +4 reflex saves)
Rupture: a creature within 10ft deals slashing or piercing damage (DC15 Ref) 2d6 Acid
Death-throes: at 10 or fewer HP it make a tentacle attack on up to 8 targets then explodes, radius 30ft 8d6 acid 8d6 bludgeoning (DC26R) half
Immune: acid, disease, electric, mind-affecting effects, poison, precision damage, Resist: 15 cold, fire
OFFENSE
Speed: 10ft, Fly: 80 perfect, Jet: 200
Melee: Bite:+20 (3d6+10 plus 2d6 acid),
8 Tentacles: +20 (2d6+10 plus 1d6 acid /19-20) grab, constrict 2d6+10 plus acid
Ranged: 8 Spit Acid: +16, 120ft touch (2d6acid) plus Blinded 1d4 rounds (DC26R) save vs blinded
Size: 20ft Reach: bite:10ft, Tentacles: 30ft
SQ: Amorphous: immune to precision damage.
Alien Mind: Immune to mind effects, attempt at mental control results in feeblemind (DC24)
Seige: 2d6 extra damage vs objects, constructs, and crystalline creatures
STATS
Str:30, Dex:16, Con:24, Int:16, Wis:20, Cha:20 BAB: 13, CMB: 27 (31 grapple), CMD: 40
FEATS
Combat Reflexes, Dodge, Flyby Attack, Improved Critical (Tentacles), Improved Initiative, Mobility, Power Attack, Weapon Focus (Bite & Tentacles)
SKILLS
Fly: 28, Knowledge (Engineering): 20, Knowledge (arcana): 20 Spellcraft: 25, Stealth: 15, Perception: 23
I'm joining a PF1 campaign, (my) first session is tomorrow and we're lv11.
I decided to play a support character as I'm already playing a hunter on another table, and decided to go full support bard.
Thematically, i want my bard to have a strong emphasize on bard performances and masterpieces, more so than spells. And i don't care at all about his martial performances.
Anyway here's what i came up with :
Human bard
7 STR, 12 DEX, 14 CON, 14 INT, 10 WIS, 20 CHA (+2 from levels, +4 from headband)
For my feats i picked : Extra Performance, Master Performer, Grand Master Performer, Verbose Performer, Lingering Performance, Spell Focus (Enchantment), Sacred Geometry (Piercing Spells, Persistent Spells).
For my masterpieces i picked : Pageant of the Peacock, Blazing Rondo, Symphony of the Elysian Heart, The Waning Balero.
I picked mostly support and defensive spells like Mirror Image, Blur, Dispel Magic, Dimension Door, Good Hope, Virtuoso Performance, with a mix of more offensive options like Blistering Invective, Confusion, Ear Piercing Scream.
Skill wise, I've got all the social skills covered as well as most of the knowledge skills. My performance keyboard, which i can use in place of intimidate, is pretty high (+29 with my regular buffs).
Gear wise i took a couple of metamagic rods (Encouraging, Extend), a Tuned Bowstring Shortbow which i can also use to fight defensively when I've got nothing better to do, a handful of utility wands, on top of the regular gear (cloak of resistance, armor, ring of protection etc.).
My "game plan" is to just sing during combat (inspire courage, blazing rondo and virtuoso performance as needed) and then either use my spells to support my allies (dispel, dimension door etc), make use of my high intimidate skill to demoralize the enemies. When i want to save ressources, i can just start a bardic performance and then use my bow to fight defensively and maintain the performance for free.
I'm thinking of maybe getting rid of Lingering Performance since it mostly doesn't work on masterpieces, and I've got the Tuned Bowstring Shortbow to help with conserving ressources, and take Signature Skill Intimidate instead so that i can frighten enemies on a successful intimidate, instead of just make them shaken.
Party consists of a Fighter, Cleric (with an animal companion), Wizard, Cavalier (with a horse) and myself.
Any thoughts on my build ? Do you think it "works" ? Am i forgetting or misunderstanding anything obvious ?
Hey sorry to bother again but we just had our lates session and My Characters brother was an idiot and got murked by some troglodytes, After session we thought about resurrecting / reincarnating him but do not have the money.
The next idea was to have him become like a bound spirit attached to me [Changeling Carnvalist2, Eldritch Guardian 2], any idea to make this work?
Looking for some ways to gain more power for my archer for cheap. Only thing I can think of is bracer, belt, or neck. We have an insane amount of character wealth, but the coffers and starting to run dry. We are running to level 20
https://docs.google.com/document/d/1QyPcA52yBbE1cA3ihSUG1fFOeKsmJu1kYp0Huy7LEQI/edit?usp=sharing
Hi! I’m not really sure how to tag this, but I’m new to Pathfinder and was hoping to get some advice. I’m very interested in pathfinder as a system. I have experience as a player in a couple of DnD 5e campaigns, a Kids on Bikes campaign, and I tried my hand at running some OSR style games. All that to say I’m not new to TTRPGs, but I’m putting my hat in the ring really as a first time GM/DM.
I’m not sure if it would be easier for me to learn first edition or second edition as a first time GM. I’ve heard both editions have some good variety of character options and great modules (adventure paths?). The art of both books is awesome! I’m just not sure which would be better to sink some funds into as a newcomer to the system. Thanks for any and all advice! I’m not trying to stir up edition wars or anything like that. Just genuinely asking more experienced gamers for some guidance.
As the title above says, what do people believe are best domains - and subdomains - when it comes exclusively to spell lists and spell lists alone?
For anyone wondering why, it's because I'm playing a 3.P game and picking up the Divine Crusader Prestige class, a PRC that has accelerated casting progression, but can only cast Domain spells. Most guides and handbooks tend to rate domains as a whole, looking at spells and powers both, so their advice is, limited.
Also, I am aware that the Void Domain and Star subdomain give Planar Binding, which are undoubtedly potentially broken, but I'll rather not touch them with a 10ft pole thanks
Link: Schadenfreude
This spell was not in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as F Tier. Would you change that ranking, and why?
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
The druid had 2 archetypes. One was reincarnated but I don't think that did anything for the summon trick. I cannot recall the other one. In any case this was paizo only sources and somehow he managed to summon like a CR15-20? creature by level 8. I have been reading up but cannot figure out how this was done. Any ideas?
This didn't involve any prestige or word casting or scared geometry. Wasn't early access to Gate or anything like that. It was a bunch of loopholes.
I'm not sure on some of the specifics on this one. Does it mean each individual good is worth 10? Or the cumulative bulk is worth 10? What defines bulk as well? Because it seems poorly defined. I don't have the book for reference and can't find much discussion about the feat online.
Source Qadira, Jewel of the East pg. 16 A client or client family is usually a supplier or local merchant who enjoys the patronage of a merchant house.
Prerequisites: The character must own a business that can supply a single type of good worth 10 gp or more in bulk to a Keleshite merchant house, or a business that can donate a unique rare good (an antique, an object of archeological interest, an artwork, or a magical weapon) of the patron’s choice at least once per month.
Benefit: Once per month, a client can choose one of the following: 500 gp, the services of a house guard (human fighter 3; use the statistics for a traitorous brigand from page 81 of the Pathfinder RPG NPC Codex) for 24 hours, or the services of a house emissary who can automatically change the attitude of a ruler or other influential NPC from indifferent to friendly or from friendly to helpful.
Question as above.
I was scrolling through Reddit trying to figure out if PCs could get the ability in 1st edition and saw multiple comments saying that Hunger Cursed Oracles get it at their 5th level, but when I looked myself I could find an official resource saying the same thing.
Was this changed or something? And if you can find a resource that says this I would be very appreciative
Thanks!
I'm looking for some inspiration/Hidden Gems. That I could build character around theme.