/r/retrogaming

Photograph via //r/retrogaming

A community for vintage gaming, celebrating games for hardware released before the year 2000.

/r/retrogames: Our discussion-only sister subreddit

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Welcome to /r/RetroGaming!

This subreddit is reddit's home for vintage gaming.

Follow us on twitter! @r_retrogaming

Rules

  1. No Spam. It's perfectly okay to post your YouTube video, blog, or kickstarter here. Your content is welcome. (No live streams, though.) However, we ask that your self promotional content not be more than around 10 percent of your total posts. For more information please Reddit's self-promotion rules here.

  2. Vintage games only. /r/retrogaming is for posts about vintage gaming: 5th gen platforms and earlier. Dreamcast allowed as an honorary 5.5th gen console. However, discussion about newer platforms is a allowed as discussion, just not as a top-level post. "Collection," "Battlestation," and "Score" posts may contain modern games, but they must be majority vintage or vintage-focused.

  3. Don't be a dick. Remember that there's a human on the other end of the screen. Adhere to reddiquette and all reddit site-wide rules. Maintain civility at all times.

  4. No Live Streams. Reddit is a link aggregation service at its core. It preserves content and information. Because live streams expire, they are not examples of good content for this subreddit and are not allowed.

  5. No "How Much is [X] Worth?" posts. Use Pricecharting or similar pricing services, or eBay sold listings for a method of determining the value of your games, consoles or paraphernalia.

  6. Collection/Pickup Posts. Collection/pickup posts may be posted on Saturday and Sunday. Provide a prompt with your post for discussion as body text within the post itself. No graded games (e.g. WATA, VGA, CGC). Alternatively, this content might fit in r/gamecollecting.

Find a more in-depth explanation of our rules here!

Wiki

Looking for information on a mod or repair?

Have knowledge to share with the community?

Check out the ConsoleMods Wiki!

Resources


Not Quite Retro

Posts about 6th generation consoles or later, last generation's handhelds, or modern indie games in a retro style might best fit in one or more of the following subs:

Related Subreddits


/r/retrogaming

358,867 Subscribers

0

Thoughts on Gaming the system?

Personally his teal shirt has more personality than him I think

7 Comments
2024/04/30
04:45 UTC

1

NES Retro Champ + Game Genie

Does anyone know if the Game Genie cartridge will fit and work in the My Arcade NES Retro Champ?

1 Comment
2024/04/30
04:15 UTC

1

Found 16-to-1 composite switcher on Amazon. Worth trying?

I found a 16-to-1 powered composite switcher on Amazon without any reviews. I was about to give it a go expecting to use the 30-day Amazon warranty if anything goes wrong but figured I should ask here if anyone sees anything amiss first.

https://a.co/d/5lzMN11

If all else fails I plan to daisy chain two of these 8-to-1 mechanical switcher boxes together but would rather use a single switcher box as you can imagine.

https://a.co/d/ftc4jcR

I'm aware of the Extron boxes out there but have not researched how to adapt all my composite cables into something that would work well for that sort of setup. Nor have I ever used anything quite that advanced so I have no idea what I'd be getting into.

Thoughts? Is this worth trying? Or should I go a different route?

0 Comments
2024/04/30
03:55 UTC

11

For the technically-inclined who grew up with cartridges: When did you first try open one up to see what was inside?

I started playing NES games around 1989 or so (and got my own at the end of that year). The local video rental shop had Wrecking Crew (NES), which I rented and played the hell out of.

At some point I noticed that, unlike most of the Nintendo cartridges I had encountered, these used regular flat-head screws rather than the usual security screws. In retrospect, it was specifically a pre-1987 five-screw cartridge rather than the later three-screw cartridges I was more familiar with: See here for more information.

Anyway, I was both amazed and disappointed to see that the PCB used at most a sixth of the space in the cartridge. It was many more years before I learned that was entirely standard for the platform, and not just because Wrecking Crew was old (though, admittedly, later games did at least include a mapper chip on top of that).

More information from NESHacker on YouTube.

(Also, I briefly considered using the "Warning: Gore" flair, but decided that would be unfair to those who want to avoid biological, not electronic, gore.)

20 Comments
2024/04/30
02:54 UTC

5

Games that were divided into two games, but form one experience when played together?

I’m playing Sonic 3 and Knuckles on the Origin collection, and it had me thinking. What other games are there that were originally supposed to be one game, but had to be split up into two games, for whatever reason?

So far I had…

Golden Sun 1 and 2 Ys Book 1 and 2 Metal Gear Solid V (from what I’ve been told)

I’m shying away from stuff like FFIV: The After Years, because I’m trying to think of games that were divided up at their inception. For instance, with Sonic 3, they made the decision to divide the game up part way into development.

I almost want to say that something like the Zelda Oracle games count, but I feel like those games stand on their own enough that it’s not quite the same idea. With Sonic 3, for instance, it REALLY does feel like Sonic 3 is only part of a larger game.

25 Comments
2024/04/30
02:02 UTC

1

PAL SNES - Will the adapter I have work?

I have received a PAL SNES and an AC/DC adapter (model SS-WP-090100, rated 100-240v in 9V/1A out), and as far as I am aware you are supposed to use an AC adapter for the PAL SNES. Is the adapter I have fine to use with the PAL SNES? I am in Australia.
If it is not fine, some recommendations as to where to get one would be great.

0 Comments
2024/04/30
01:36 UTC

0

Super Mario Bros game genie code for Nes

glitch level for Super Mario Bros for Nes. You have to use all 3

LLLPSK

AXLTXE

PEPOKK

1 Comment
2024/04/30
01:00 UTC

1

2600+ on CRT

For a while now, I have wanted to play my 2600+ on a CRT. Will my composite—HDMI adapter work as an HDMI-composite adapter? I have one lying around.

2 Comments
2024/04/30
00:22 UTC

1

The Super Game Boy is WAY better then The Game Boy Player change my mind! (Any thoughts?)

47 Comments
2024/04/30
00:39 UTC

115

One of my five favourite NES games, and I got it not even a day ago.

  1. Mega Man 4

  2. Excitebike

  3. Super Mario Bros. 3

  4. Castlevania III: Dracula's Curse

  5. Super Mario Bros. 2

28 Comments
2024/04/29
23:03 UTC

186

What was the first Video Game Building from your Childhood that you wanted to live in as an Adult? (Which would probably Cost at least half a Million today)

61 Comments
2024/04/29
22:20 UTC

1

What's the oldest game franchise?

I'm refering to games which got countless sequels and spin-offs until nowadays or at least received games frequently until 5 years ago.

You know, like Mario, Sonic Kirby etc. I'm refering to the oldest franchise who follows that standarts.

I guess it's Pacman(1980) but maybe there's a earlier franchise which meets these requeriments.

2 Comments
2024/04/29
21:19 UTC

1

Kits for PAC-MAN Partycade

I recently pick up a PAC-MAN Partycade at Costco and I looking to upgrade it with one of the 60-in1 kits, but I am not seeing kits that will work for the Partycade style. Could anyone let me know which ones will work? Thank you.

2 Comments
2024/04/29
20:09 UTC

1

Regarding Kingsfield

Hello everyone, i was wondering if there is any way to experience Fromsoft's Kingsfield games in a comfortable "modern-y" form. For example what i mean, i recently played Daggerfall Unity wich is a fanmade port from the DOSbox to the Unity engine and it makes the game "playable" in modern standarts. Having the controls reworked alone was a blessing. I was wondering if something similar exists for the Kingsfield games, or at least wich emulator should i use, is there any way to get those games without emulating on PC? And is there any way to control the camera with mouse/stick? I am absolutely not willing to control the camera with the L1/2 R1/2 buttons the way it was intendet. Because let's be real that sucks ass.

Anyway, any comment will be greatly appreciated and thanks in advance.

3 Comments
2024/04/29
19:39 UTC

0

Syncing saves between an anbernic and retroid device

Is there a way to sync game saves between an anbernic rg35xx (so a Linux based system) and the retroid pro 4 (android based) or save in the cloud to play between devices?

1 Comment
2024/04/29
19:28 UTC

7

Innovation of the Week: Meta Moments and Fourth Wall Breaks

This week, let's delve into two interesting narrative tools that can express themselves a bit differently in video games: The meta moment and the fourth wall break. First off I am not talking about the more recent, alternative meaning of meta, which basically means the optimal strategy/ies to win in a game and tends to be used when talking about competitive MP games. Meta moments are when a game self-references or reflects upon its own mechanics, narrative, or existence within the game world. Fourth wall breaking moments directly address the player outside the game world, acknowledging their presence as a player, while not necessarily commenting on the game's mechanics, narrative or existence within the game world. While meta moments can also be fourth wall breaking to an extent, it's often not stated explicitly when one happens.

Meta moments can provide additional depth to a story or setting, break or enhance immersion, comment on something regarding the game's (or other games', media or society) story or mechanics, be used as a joke and/or just to screw with the player. Fourth wall breaks can also achieve these things as well as serve as an anti-piracy/copy protection measure in combination with physical material that came with the games - probably the most common usage in older PC games. For the meta tool it is probably as an instructional tool, with game characters, signposts or narrator voices referencing mechanics or controls as part of a game's tutorial. But let's focus on the unusual, funny, and/or ambitious here.

https://preview.redd.it/ojekh6d10hxc1.jpg?width=648&format=pjpg&auto=webp&s=0b03841ffb597b2e8b7038742d1be7c6e54c2616

As I've talked about before, Moonlander (1973) includes one of the first secrets/easter eggs in video games, which also happens to be possibly the first meta moment as well as a pretty unusual one. Flying far enough in one direction will lead you to a McDonald's on the moon, and landing near it makes your astronaut walk into the restaurant and order a "TWO CHEESEBURGERS AND A BIG MAC TO GO". You can also land on the McDonald's and destroy it, causing the game to call you a clod. Through this easter egg, the game breaks the reality of the game's setting to insert a funny and unexpected reference to the international fast-food chain, which could also be interpreted as a satirical comment on what humanity would inevitably bring to other planets or planetary bodies when colonizing them. The bar is set pretty high and it's just 1973!

Some Other Notable Retro Game Examples:

https://preview.redd.it/kmwjx01fxgxc1.jpg?width=985&format=pjpg&auto=webp&s=99d01120601111cbfb689939b3a4c542228d35fd

Adventure (A2600, 1980): This pioneering action adventure game features an early easter egg which is also a meta element and a fourth wall break - Creator Warren Robinett's secret room. A concealed gray dot, when found and carried to a room with one of the forcefields (along with two more other objects), opens a path through the forcefield to a hidden room to the right of it. Here the game reveales the message: "Created by Warren Robinett.", acknowledging its own development and the presence of the player. This hidden developer room or message idea has since appeared in several other well known games such as Boulder Dash (AII), Alex Kidd in Miracle World, Final Fantasy IV and Zombies Ate My Neighbors (although here you will go to it after beating the game rather than it being hidden). Legend of Zelda: A Link to the Past would feature a room that instead acknowledges Chris Houlihan, winner of a Nintendo Power competition.

https://preview.redd.it/r70j3gjfxgxc1.png?width=560&format=png&auto=webp&s=6ad05eddd68bfc29c8b30cb47535a09efbe4f6fc

The Prisoner (Apple II, 1980) - This adventure/puzzle game features a fourth wall break where the player receives a 3-digit number at the beginning of the game, and is warned never to reveal it. The game then pulls numerous dirty tricks to get the player to do so, including faking an Apple II BASIC syntax error.

https://preview.redd.it/tpu68ge0ygxc1.jpg?width=583&format=pjpg&auto=webp&s=40456f8fab04db076110e3d21c9ea40b26ab0258

Little Computer People (C64, 1985/AMI, 1987) - In this early (the first?) life sim, there's a cute fourth wall break where the NPC in the house sometimes knocks on the screen if you don't do anything and will also write you worried letters if you neglect him/her completely.

https://preview.redd.it/jw8csq11ygxc1.png?width=444&format=png&auto=webp&s=a2beec35000904d8db05f42f54fbfd57af9e8b92

Startropics (NES, 1990) - This action adventure starring a kid called Mike features a fourth wall breaking puzzle and anti-piracy/second hand measure. This in itself is similar to using maps or other documentation that came with previous games (such as runes in Ultima) to progress. But here there's a cool twist to it. Players can find a physical paper letter inside the game's box, made to appear as if it's signed by the in-game character Uncle Steve. The letter talks a bit about Mike's childhood and why the player is where they are at the beginning of the game, while also referencing some pictures, the submarine in-game and a map of "C-Island" to help the player. Later on in the game, the player is asked to dip the letter in actual water, revealing a secret code needed to progress. It was a pretty clever way to draw players into the adventure while also serving as copy protection.

https://preview.redd.it/esvf2015ygxc1.png?width=606&format=png&auto=webp&s=aeb94bd3654e6dcb2d5f19930edb8828c597420f

X-Men (MD, 1993) - In this action platformer, there's a cryptic fourth wall breaking puzzle in the late-game that confused many players. After the Mojo boss, the game requires you to destroy a computer in-game, then reset the Mega Drive console itself in order to proceed to the final level. The game makes no real effort to clarify this, only telling the player to "disable and then reset the computer that controls the danger room" before that level begins. In the pre-internet era of gaming, this was an odd one, especially considering the rest of the game is pretty straightforward. Worse still, if the button was held down for a bit too long, the game would simply reset as normal and all progress would be lost! Nevertheless, for those who did figure it out it was a cool moment.

https://preview.redd.it/xah5f2p5ygxc1.jpg?width=620&format=pjpg&auto=webp&s=edeefbd95d12609ed22cebe6808f19bd7badc237

Mother 2/Earthbound (1994) - This posthumously popular JRPG had both some meta moments and a fourth wall break in store. For the former, there are some humourous references to game mechanics by random NPCs - that in itself wasn't new for console games at this point. There's also your dad reminding you to take a break from the game every time you save (or sometimes if you play too long without saving), which is cute but more of an annoyance after a while. For the latter, it does something different - a sudden religious twist. Shortly after the player makes a reservation for Club Stoic in the town Summers, Tony - Jeff's roommate early in the game - asks the player for their name, then calls to confirm it later after being rescued from the Stonehenge base. This seemingly trivial fourth wall break comes into play again in the finale of the game, when the player has to pray to defeat Giygas, its main antagonist. It's the only thing that can defeat Giygas. This is done through Paula's prayer ability, which in the narration of the game is described as touching the player, then the player is mentioned by name and the narrator says that they are also praying. While doing so, there are scenes showing other characters that the party has come to know during their journey do the same.

https://preview.redd.it/y07dp0z8ygxc1.png?width=480&format=png&auto=webp&s=6b82c0baa4b28e78c98c5f67267c3c8a840c3af7

Date-based Content (Rise of the Triad: Dark War (1994), Christmas Nights (1996), Dungeon Keeper (1997)) - Some games feature different events or messages on different dates based on the internal clock of the system they're played on, having the game worlds acknowledge the real world and them existing virtually on the systems they're played on. In Rise of the Triad, on Christmas Day, the game replaces the loading screen and plays God Rest Ye Merry Gentlemen. Christmas Nights includes an alternate version of the first level of regular Nights, which also has a winter version appearing only during winter time, along with an alternate title screen theme and a Santa Claus cameo during december 24th-25th. There's also a "happy new year" message from Jan 1st to Jan 15th, and a few more things. In Dungeon Keeper, there's a birthday wish to a developer that shows on their birthday and six other messages.

https://preview.redd.it/husb717dygxc1.png?width=480&format=png&auto=webp&s=32e6360d70a206ff32ffe385badd4e8b72a98a09

Harvester (PC, 1996) - A horror themed FMV/Pre-render-based Adventure game with a meta fictional theme. I'll let Arale from HG101's forums describe this one: "The fact that the town of Harvest is a simulation means that, essentially, it's a video game. The game was made as a reaction to the concept of video games causing violence, and that's what this is about - what would a video game have to do to ACTUALLY do that? It would have to be an immersive experience that puts you in situations in which you become accustomed to killing. A line from the Lodge's art gallery owner talks about how "when confronted with a work of hideous form, you're forced to deal with it, even if only to dismiss it as trash", referring to how the public reacts to violent art. And in the ending in which Steve becomes a serial killer, he actually plays Harvester and his mom reacts to it. The fact that the game advertises itself as "the most violent adventure game of all time" on the box art is misleading - it's actually ABOUT the most violent adventure game of all time, in-universe."

https://preview.redd.it/wrlf7xpkzgxc1.jpg?width=400&format=pjpg&auto=webp&s=305e869fd9ea552a120fe61def35b71abb489643

Metal Gear Solid (1998) - MGS had some of the most well remembered examples of fourth wall breaking meta moments. First, at one point the player is ordered to contact Meryl using the contact frequency code found on "the back of the CD case", referring to the actual CD case of the game. Most people probably needed som help with this one, but it is also possible to either brute force the frequency or find it in the instruction manual. Or you can keep contacting the colonel and you'll get a more direct response. Second, Ocelot will remind the player to save before the game's torture segment, and also warns them not to use an auto-fire feature to get past it or "he'll know" and kill Snake. Third, when fighting Psycho Mantis he can use his psychich powers to vibrate your controll, and he can also sense your memory card saves and if you have any Konami game ones on there, which he'll then comment on briefly. During the fight, players are also told to swap controller ports on the PS1 console to prevent the boss from reading their moves. This one's unique in that it resonates with the boss's psychic abilities in-game, so it serves as characterization.

What's your favorite example of a meta moment or fourth wall break in a video game, and why does it stand out to you? Share your thoughts and memories!

1 Comment
2024/04/29
19:32 UTC

1

Any Central Florida Meet-ups?

Hello all! Are there ever any meet-ups for retro gaming/arcade in Central Florida? The closest I've been able to find was retro computing on Facebook and the once-a-year Free Play Florida, both very cool, but is there anything else in the Orlando area?

If not, anyone ever start any get togethers elsewhere and have thoughts on how to make them a success? Thanks all!

6 Comments
2024/04/29
19:08 UTC

24

What’s your favorite ?

9 Comments
2024/04/29
18:56 UTC

1 Comment
2024/04/29
18:07 UTC

1

Could someone help me identify which game it is at 0:45 ?

4 Comments
2024/04/29
18:24 UTC

1

anyone know of a good VGA capture card?

I need a PC capture device to stream an old game from a computer only equipped with a VGA connection, if anyone has something like this, please let me know, thanks!

4 Comments
2024/04/29
17:54 UTC

1

Silas Warner Creator of Castle Wolfenstein

I was looing for a picture of Silas Warner and I was able to find one on this reedit post:

https://www.reddit.com/r/retrogaming/comments/n2z9e3/silas_warner_creator_of_castle_wolfenstein_and/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I've took the liberty to bring some life back into the original photo and decided to share it back on this subreddit in case someone else might need it!

https://preview.redd.it/zambwmdhnfxc1.png?width=508&format=png&auto=webp&s=01c9943ca1b8f234f12999a3ade90022b5ac639f

1 Comment
2024/04/29
15:02 UTC

406

My first games when parents bought me a computer in 1996

74 Comments
2024/04/29
11:45 UTC

1

Help me remember a game please!!

Hi there, I'm hoping someone would be able to help me remember the name and details of a game from mid-late 80's I think. Possibly played on the ZX Spectrum.

All I can recall is 'Pi Man' or 'PiMania' and something about a green door.

If this jogs any memories I'd love to hear more as it's driving me nuts.

It was essentially a text adventure I think, but again, my 47yo brain isn't recalling much of use!!Thanks in advance

DNS

3 Comments
2024/04/29
11:43 UTC

244

The number one SNES title that I always dream of a sequel. "Draw, pilgrim!". "You in big heap trouble".

63 Comments
2024/04/29
11:17 UTC

3

ColecoVision repair in San Diego area?

As the title states, I’m looking for someone who’s able to repair a coleco. I have 3 and 2 of them don’t seem to be getting any power while the 3rd definitely is. I cleaned some cartridges with alcohol and qtips and all I get is various fuzz or abstract shapes. So it seems to be trying but isn’t producing any picture or sound except for an occasional humming tone. I even tried connecting a controller and pressing buttons to see if something would happen, but nothing.

I called some nearby retro game stores but they don’t do repairs. Then I thought since it’s basically a simple motherboard to try calling pc repair shops, I just needed to wait till they were open since I was trying this over the weekend. Not super promising, but thought I’d give it a shot

If needed, the other 2 could be cannibalized to make the other one work, I just don’t have the know how to do it myself

Any advice or recommendations welcome, or maybe it’s just a lost cause

3 Comments
2024/04/29
10:39 UTC

2

Had the Game Boy Color specialized graphics hardware?

Or all the stuff, sprites, background tiles, colors, etc., came from the Z80 (Sharp LR35902)?

Can you teach me about GBC architecture? How therec where handled the sound, the inputs, strenght and weaknesses, etc. I would like to hear a comprehensive talk of game development on it. Was it piece of cake done by one developer or it required many people and stressful work?

1 Comment
2024/04/29
05:17 UTC

2

Looking for a switcher to connect all systems via 1 cable

Main systems i'll be connecting are NES, SNES, N64, MegaDrive, PS3 Backwards Comp, PS5. Possibly switching out the NES, SNES and Megadrive for a Retron 5 when i find one cheap enough.

Anyone had experience with these switchers? seems fairly good. Thanks.

https://amzn.eu/d/1vGCCuB

2 Comments
2024/04/29
09:05 UTC

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