/r/fo76PTS
Welcome to the Public Test Server subreddit for Fallout 76
Join the Fallout Network Discord Server!
All posts must be from, directly reference or talk about something to do with the Fallout 76 Public Test Server.
Do not post story spoilers in titles.
No meme content as posts is allowed. This is not limited to image macros, it also applies to popular trends of any kind. Comments are fine.
Follow proper Reddiquette when submitting and commenting. Keep it civil, do not make personal attacks to other users, even if they initiated it. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.
Do not spam. Always follow Reddit guidelines for self-promotion when sharing your own content. More than 1/10 of your posts or comments being self-promotional is spamming. Livestream promotion is not allowed. Discord promotion is not allowed.
Use descriptive titles when submitting a post. If the average user has to click on your post to understand the context, then it is not descriptive enough. If you're posting a question, put it in the title and give further information inside. Avoid the use of trailing ellipsis.
Do not post rumors or leaks without actual evidence. Second-hand information or word of mouth does not constitute as evidence. If you have evidence, you are welcome to submit it, in confidence, to the unaffiliated moderators for verification. Only upon moderator verification can you post it.
No promotion or enabling of pirated content and game exploits. This includes but is not limited to: torrents, free full-game downloads, .exe files, pirated mods, pirated keys, third party market resellers, game crashing cheats, duplication exploits, etc. Reporting bugs is obviously fine.
No witch-hunting. Do not ask users to go after other players in game. Do not accuse players of cheating, use Bethesda's official support pages. Do not name and shame in general.
Do not make trading posts.
Removal or approval of all posts and comments in the end come down to moderator discretion.
How to use a spoiler tag in comments:
Tag: >!War. War never changes.!<
Result: War. War never changes.
Fallout Wiki: Nukapedia + The Vault
Fallout Fixes and Performance Guide
/r/fo76 - The main Fallout 76 community
/r/Fallout - General Fallout community
/r/falloutlore - The lore of the Fallout series
/r/classicfallout - Classic Fallout Games
/r/fo3 - Fallout 3 community
/r/fnv - Fallout: New Vegas community
/r/fo4 - Fallout 4 community
/r/falloutmods - Fallout modding community
/r/ImaginaryFallout - Fallout Fan Art
/r/FalloutHumor - Fallout "Humor"
/r/thefalloutdiaries - Journal-like fan fiction.
/r/Wasteland - A subreddit for the Wasteland games.
/r/falloutcosplayers - Fallout-related cosplay
/r/galaxynewsradio - Fallout-sounding music
/r/fo76PTS
Please read all the details here: https://bethesda.net/en/article/3SBdkjIiMTqPGJeVm2YzCn/inside-the-vault-inside-the-vault-gleaming-depths-public-test-server
There are a lot of changes:
* Combat Balancing
* Pets
* Perk Cards
* Mutated Public Events
* Four Star Legendary Weapons
* More Stuff
PTS Update Notes - 8/19Caravan
Milepost Zero – Outpost
Legendary Crafting
Combat
Fixed an issue which caused jetpacks to not work after players entered or exited Power Armor
All of the PTS update notes for this patch and previous patches are at https://bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server
on live server the tesla rifle visually arcs to other players when shooting enemies, but has no effect. With the upcoming medic changes, have they made these arcs no longer happen, or will one be able to simultaneously deal damage and heal with a medic’s tesla rifle?
What incentives are in place for players to keep starting and joining caravans after their NPC vendors are unlocked and leveled up?
Bethesda published these update notes at the bottom of the Inside the Vault article on Milepost Zero. You can find that article here --> https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server
Damage adjustments for the following weapons, armor, and mods with Fire/Poison damage:
Brahmin may become stuck at several locations. If so, killing the Brahmin fails the Caravan quest, and players can start a new Caravan with Marley. Locations are near:
Ineke
Josie
Thank you all for testing Mischief Night and providing some great feedback over the course of the PTS. For now, we will be pulling the event from the test server. This also means that it will not release with the Milepost Zero update later this year.
We know this may be disappointing to those who were looking forward to the event’s return, but we want to give this some extra polish/love before we bring it back.
PTS Update Notes - 7/26
UI
Legendary Crafting
Vendors
PTS Item LockerMake your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.
Combat
Caravan
Mischief Night
Firework boxes no longer deal a large amount of damage to the player
Legendary Elite Rapid Assaultron is no longer locked inside of trailer when spawned
Later in the day, one of the developers wrote
Wanted to let you know that Caravans are going to be disabled while the team investigates a few unique quirks that they developed after this latest update. You should still be able to get into the HQ and talk with Vendors.
More info to come as we have it!
Is there an update on whether we can reroll legendary effects on these weapons? Did the legendary effects get removed?
This is what was added to the article:
PTS UPDATE NOTES - 7/24 LEGENDARY CRAFTING
COMBAT
The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:
The following weapons have had their damage values adjusted:
QUESTS
ITEMS
KNOWN ISSUESCARAVANS
MISCHIEF NIGHT
REWARDS• Flairs may not appear on Deathclaw backpack
On the 19th, the PTS was updated with some big changes to the new legendary crafting system that is undergoing testing. Check out all of the notes in this issue of Inside the Vault - scroll down to the notes for the last update. https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server
A key change is that legendary particles are gone.
On the Official Bethesda Discord, the devs posted this announcement related to the update.
Rich — 07/19/2024 2:48 PM
Howdy! u/Fallout 76 - PTS News
The PTS for Milepost Zero is open once again and the latest update is available for you to download. You’ll find the notes below.
Legendary Crafting
Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.
Thanks for your continued feedback and make sure you head over to our Inside the Vault article for more information on Milepost Zero!
Hope this helps anyone traveling to this sub and looking for information about what's being tested on the PTS right now.
Quad does nothing for the Thirst Zapper, still just 1 round.
A two-shot explosive Thirst Zapper's critical hit most often does negative damage numbers and does no actual damage at all.
all my stats are in the negatives and my health decreases as I walk so I am currently 0 / -1000+ health and my AP won't regen, anyone else experiencing a corrupted game?
this is horrible :|
Why not impose a penalty on items crafted with modifications, for example -10% efficiency? And leave items obtained from events or standard rolls with full efficiency?
Said no one ever. What it' up to know, a dozen?
i have two accounts on my main i can get onto the pts but they soon take it down du to a glitch thas has you hearing hilda stolze all over the map but on my second account it says it has found a world but i get disconnected from the pts and can't get on to the server
Sure, there's a lot neglected lately, but we kept things in pretty good shape... relatively.
I reported a couple things/bug and wanted your input. This page doesn't look active though so I'm starting a thread
Before I decide on purchasing a steam deck, I need to know if the pts will run ok. thanks
Why am I wearing a clown hat? One of the new PTS Atlantic City quests told me to put it on. I still have it on. Maybe I haven't actually finished the quest?
On a different note, this reddit would be very useful if more players were using it. Are we supposed to only use the Discord?
Under both decisions there is no further way points and Lennox won't go take me back to Appalachia. Is this just the end of what they've completed of the story?
Yes, I can fast travel back but this latest time I was told my reward would be waiting for me back there, first decision there wasn't even that.
I was hoping to talk to others and see if anyone else was noticing the long delay in dialog in the AC addition.
My opinion on how the PTS's primary public testers are PC users which I find to be unfair to all console users who wish to test upcoming content on the PTS. As a Youtube content provider, I am looking to provide news and updates to my Fallout 76 audience. The issue is I had to buy the pc version which is not a problem at all but then the player like myself, has to start the game from the beginning. When your character level is under 100 it makes gameplay extremely difficult and puts a content provider and PTS player's coverage of the upcoming content at a disadvantage. I feel that any player that joins the PTS is in essence doing volunteer work for Bethesda in a way by reporting bugs and issues, and testing their work before it's released is in essence saving Bethesda money and time, therefore, a PTS player should be given a minimum level of 100 to compensate for not playing on the PC for the last 3 years or so. My character on XBOX is approaching level 900 so it's not like I haven't put a ton of time into the game. This is coming from an avid Fallout fan, content provider, and player that has put thousands of hours into this game. I am all for reviewing new content to help devs see and correct issues to provide the community with a better content on release. I'm not looking for free stuff, just a competitive level to complete the tasks at hand. Thanks for your time and consideration.
Joe Dark
i have 2 pc's with dual boot os's on them. on pc 1 win 10, the game would launch but would freeze right after i clicked the 1st button on the menu. i realized msi afterburner on screen display was the likely cause so i closed the program. started the game and it launched fine. i was getting hard stutters so i alt+tab'd out and relaunched msi afterburner for the onscreen display so i could see what my hardware was doing and if anything was maxing out during those hard stutters. the game eventually crashed to desktop and i just get a black screen now every time i try to launch it. i have tried revo uninstalling the game and deleting the ini's in the documents folder. i have also installed the game on another drive. i also updated my gpu driver. still getting a black screen when i try to launch the game. i can not alt+tab out of it, i have to ctrl+alt+delete and sign out of my windows account to force the game to close. so i switched to win 7 on pc 1 and the game launched and ran mostly fine. i kept msi afterburner disabled.
on pc 2 win 7, i launched the game without msi afterburner and it ran mostly fine except for some frame drops. so i launched msi afterburner and the game crashed. i'm getting black screens when i try to launch on there now to even though afterburner+rtss is closed.
regular fallout 76 won't even launch at all on pc 2 win 10.
so, what's wrong and how do i fix it?
UPDATE: the regular game will now launch after i verified the files. still have the same problem with the pts though
UPDATE 2: moved the regular fallout76 ini files to a new folder so the game wouldn't see them and it worked. don't know why those affect the pts but they apparently do.
Idk, is the the correct place for this request? Is there any chance that item jumping could be fixed? For example when I am transferring apparel from the stash box to my inventory to sell to a vendor, the selected item will often skip around to random items rather than simply going down (or up in the event you are at the end of the list) to the next item. This has the annoyance of selecting apparel that I want to save for myself and I have to repeatedly scroll back to the position that is intended.
First its visually a great fallout location( the trench and sanctum really add that flair). It seems to have more subsections to explore which is great exploration wise especially since their are some good terminal entries along the way. It also has that choice and consequence aspect with some of the optional objectives which is important for replayability.
Maybe its preference but all in all the second mission just seems to be have a little more content which is really important.
Hey any idea when the second mission for the Pitt will become available? I know they wanted to test the first one for a little while with a staggered release for the second one but any word on that? I’m guessing it’s still way too soon?
Thought I'd give the PTS a go. Since my camp is on the Whitesprings' lawn I just immediately went there and started the Responders/Pitt story. FWIW, below in the comments are some of my observations while playing.
Title, I couldn’t tell where I was unless someone told me. I like the things they put in the series to tip the hat to the locations. (I.e. freedom trail, the capitol, the giant teapot) idk. Just doesn’t look anything like Pittsburgh. No bridges, weird art on the buildings, water towers everywhere.
Title. Would just like to have some for camp decorations! Huge fan of the pitt and would love some for a pitt themed camp build!
Let's be real: these expeditions scream BoS. It sure feels like it got changed to the Responders last minute, and even more so by looking at the level design of the "revamped" Whitespring. My god. It looks like someone enabled camp building in the Whitespring in a custom world and completed a "place 15 items" challenge.
The Whitespring was one of my favorite locations in the game just because of how unique it was. Practically perfectly preserved, no enemies--it has almost everything it needs to be a second home in the Wasteland after CAMPs. And not to mention how similar it was to the irl Greenbrier. These changes throw all of that in the trash.
Just return the expeditions to the BoS or--if keeping the responders theme is a must--revitalize a location that actually needs revitalization. Charleston or Clarksburg, for example, would be perfect. Sutton would even be good, and lore-wise the responders could do something with the Overseer there. I don't know, just anything but what was done to the Whitespring.
The seasoned player is expecting a DLC such as Far Harbor or Dead Money; this is just more end-game repetition with a bullet sponge final boss. We want a story with a solid plot, engaging NPCs, and an ending based on our decisions.
The first run was enjoyable. The 2nd run was fine. Past that, I think it's another part-time job.