/r/fo76PTS

Photograph via snooOG

Welcome to the Public Test Server subreddit for Fallout 76

Join the Fallout Network Discord Server!

  1. All posts must be from, directly reference or talk about something to do with the Fallout 76 Public Test Server.

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Removal or approval of all posts and comments in the end come down to moderator discretion.

How to use a spoiler tag in comments:

Tag: >!War. War never changes.!<

Result: War. War never changes.

Fallout Wiki: Nukapedia + The Vault

Fallout Fixes and Performance Guide

/r/fo76 - The main Fallout 76 community

/r/Fallout - General Fallout community

/r/falloutlore - The lore of the Fallout series

/r/classicfallout - Classic Fallout Games

/r/fo3 - Fallout 3 community

/r/fnv - Fallout: New Vegas community

/r/fo4 - Fallout 4 community

/r/falloutmods - Fallout modding community

/r/ImaginaryFallout - Fallout Fan Art

/r/FalloutHumor - Fallout "Humor"

/r/thefalloutdiaries - Journal-like fan fiction.

/r/Wasteland - A subreddit for the Wasteland games.

/r/falloutcosplayers - Fallout-related cosplay

/r/galaxynewsradio - Fallout-sounding music

Bethesda Softworks

Fallout: Official Website

/r/fo76PTS

3,185 Subscribers

10

New Stuff on PTS - Gleaming Depths PTS

Please read all the details here: https://bethesda.net/en/article/3SBdkjIiMTqPGJeVm2YzCn/inside-the-vault-inside-the-vault-gleaming-depths-public-test-server

There are a lot of changes:

* Combat Balancing
* Pets
* Perk Cards
* Mutated Public Events
* Four Star Legendary Weapons
* More Stuff

1 Comment
2024/09/30
19:13 UTC

15

PTS Patch Notes from August 19, 2024 - Milepost Zero - Changes on PTS

PTS Update Notes - 8/19Caravan

  • Brahmin no longer becomes stuck near the Shenandoah Visitor’s Center
  • Brahmin no longer blocks the Cargo deposit box near High Knob Lookout
  • Players can only start one Caravan at a time

Milepost Zero – Outpost

  • Josie can now be upgraded to Tier 3
  • Theodore is now only upgraded to tier 3 after the player has completed the “Unconventional Weaponry” quest to unlock the V63 Laser Carbine
  • V63 Laser Carbine is now repairable via the workbench
  • The “HR Meeting Minutes” holo-tape no longer appears in Marley’s desk
  • Players are now able to rename their Brahmin at anytime
  • Facial animations are now present on characters inside of the outpost

Legendary Crafting

  • Fixed an issue which locked the workbench after choosing “Don’t Scrap”
  • Acquiring a Legendary Mod after scraping a Legendary item now shows a window where the mod you obtained is displayed

Combat

  • Fixed an issue which caused jetpacks to not work after players entered or exited Power Armor

All of the PTS update notes for this patch and previous patches are at https://bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server

2 Comments
2024/08/21
15:32 UTC

6

Regarding medic’s changes

on live server the tesla rifle visually arcs to other players when shooting enemies, but has no effect. With the upcoming medic changes, have they made these arcs no longer happen, or will one be able to simultaneously deal damage and heal with a medic’s tesla rifle?

1 Comment
2024/08/21
03:28 UTC

1

Caravan player engagement

What incentives are in place for players to keep starting and joining caravans after their NPC vendors are unlocked and leveled up?

5 Comments
2024/08/19
05:36 UTC

18

PTS Patch Notes from August 9, 2024 - Milepost Zero - Changes on PTS

Bethesda published these update notes at the bottom of the Inside the Vault article on Milepost Zero. You can find that article here --> https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server


PTS Update Notes - 8/9

Legendary Crafting

  • Adjusted materials and costs used in crafting Legendary Mod Boxes
  • The Kabloom, Blue Ridge Branding Iron, Cryptid Jawbone Knife, Cultist Piercer, Elder's Mark, Holy Fire, Luca's Switchblade, and Ogua Gauntlet can now be Legendary Crafted
  • Fixed a few cases where an item couldn’t be scrapped
  • Legendary Scrip limit increased to 11k
  • Reduced Legendary Module weight

Combat

  • Increased the damage for the Gauss Shotgun
  • Addressed an issue where the Danger Cloud mutation would deal more damage than intended
  • Addressed an issue where some buffs/effects may be unexpectedly removed when dying
  • Addressed an issue where the bonus to DoT damage from Strength (for melee weapons) and Perks could be higher than intended
  • Addressed a display issue with the description text for the Strangler Heart Power Armor’s set bonus
  • Addressed an issue where DoT damage could be higher than intended under specific circumstances

Damage adjustments for the following weapons, armor, and mods with Fire/Poison damage:

  • Acidic Gulper Smacker
  • Alien Disintegrator
  • Baseball Bat Heated/Searing
  • Blue Ridge Branding Iron
  • Bow (regular) Flaming Arrows
  • Bow (regular) Poison Arrows
  • Burning Autoaxe
  • Burning Legendary Armor Mod
  • Burning Sheepsquatch Club
  • Burning Sheepsquatch Staff
  • Chainsaw Flamer
  • Civil Engineer Set Armor set bonus
  • Compound Bow Poison Arrows
  • Compound Bow Flaming Arrows
  • Compound Bow Poison Arrows
  • Crossbow Flaming Frame
  • Crossbow Poison Frame
  • Crusader Pistol Pyro Reciver
  • Electrified Legendary Armor Mod
  • Enclave Plasma Gun Gamma Wave Emitter / Beta Wave Tuner
  • Flamer
  • Flamer Napalmer
  • Floater Flamer Grenade
  • Floater Gnasher Grenade
  • Gatling Laser Gamma Wave Emitter / Beta Wave Tuner
  • Laser Gun Gamma Wave Emitter / Beta Wave Tuner
  • Perfect Storm 10mm SMG
  • Pitchfork Flamer
  • Plasma Cutter Flaming Blade
  • Plasma Gun Gamma Wave Emitter / Beta Wave Tuner
  • Poisoned Autoaxe
  • Poisoned Electro Enforcer
  • Poisoned Sheepsquatch Club
  • Poisoned Sheepsquatch Staff
  • Power Fist Heating Coil
  • Shishkebab
  • Shishkebab Extra Flame Jets
  • Super Sledge Heating Coil
  • Toxic Legendary Armor Mod
  • Ultracite Gatling laser Gamma Wave Emitter / Beta Wave Tuner
  • Ultracite Laser Gun Gamma Wave Emitter / Beta Wave Tuner
  • Warglaive Flaming Blade

Caravan

General Notes

  • Players who have already interacted with “A Bump in The Road” and/or a Caravan on the previous PTS may experience issues with upgrading vendors. If issues arise, please create a new level 20 character
  • Windy the Cryptid Hunter has been cut for this release. If you had hired her already from a previous PTS run, she will no longer be there

Intro Quest: “A Bump in the Road”

  • Model of Brahmin may appear incorrect for selecting an extra-large cargo (rewards are the same, but model of brahmin may show light cargo load)
  • If players disconnect while talking to Marley during the “Talk to Marley” objective, they will not be able to progress the quest

Caravan Quest (Repeatable)

Brahmin may become stuck at several locations. If so, killing the Brahmin fails the Caravan quest, and players can start a new Caravan with Marley. Locations are near:

  • Big Meadows Gas Well
  • Hemlock Springs Dump
  • Makeout Point
  • Select routes may have mismatched encounter objectives, appearing farther away than they are

Milepost Zero Headquarters

Ineke

  • Ineke does not immediately appear in the HQ after player unlocks her. Will need to exit and re-enter the HQ to make her appear
  • Ineke’s upgrades may not display after the player has purchased her upgrades. May take several tries of entering and exiting to refresh her trade inventory

Josie

  • Josie will not show the player that they don’t have enough supplies to upgrade the Brahmin. Her dialogue will continue as if the player has upgraded the Brahmin

Mischief Night

Thank you all for testing Mischief Night and providing some great feedback over the course of the PTS. For now, we will be pulling the event from the test server. This also means that it will not release with the Milepost Zero update later this year.  

We know this may be disappointing to those who were looking forward to the event’s return, but we want to give this some extra polish/love before we bring it back.   

11 Comments
2024/08/09
17:26 UTC

8

Patch notes from July 26, 2024 and an update after that

PTS Update Notes - 7/26

UI

  • Fixed an issue that forced the map to not center on the players location
  • Fixed an issue that prevented icons from appearing on the map

Legendary Crafting

  • Fixed an issue where the cost for attaching Legendary Mods could be incorrect

Vendors

  • Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)

PTS Item LockerMake your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.

  • Items received through the locker will now properly scale to the player’s level

Combat

  • Addressed an issue where the description text for the Bleed damage dealt to melee attackers for the Thorn Armor displayed a lower number than the actual effect
  • Addressed an issue where DoT damage dealt by NPCs could be lower than intended

Caravan

  • Ineke now spawns as expected in the HQ when hired
  • Marley will no longer take 1000 caps from the player if the road is full with four caravans. Instead, she will direct players to go support another player’s caravan in progress
  • Carvans now reward player with the correct amount of supplies based on size; 10 for small, 25 for medium, and 50 for mega

Mischief Night

  • Firework boxes no longer deal a large amount of damage to the player

  • Legendary Elite Rapid Assaultron is no longer locked inside of trailer when spawned

Later in the day, one of the developers wrote

Wanted to let you know that Caravans are going to be disabled while the team investigates a few unique quirks that they developed after this latest update. You should still be able to get into the HQ and talk with Vendors.

More info to come as we have it!

10 Comments
2024/07/26
23:55 UTC

8

Holy Fire & Elder’s Mark

Is there an update on whether we can reroll legendary effects on these weapons? Did the legendary effects get removed?

8 Comments
2024/07/26
06:33 UTC

7

PTS Patch Notes from July 24, 2024

This is what was added to the article:

https://bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server

PTS UPDATE NOTES - 7/24 LEGENDARY CRAFTING

  • Fixed an issue where the incorrect amount of Scrip was being deducted during crafting

COMBAT

The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:

  • Acidic Gulper Smacker
  • Chainsaw Flamer
  • Crossbow Flaming Frame
  • Plasma Cutter Flaming Blade
  • Burning Mods for the Sheepsquatch Staff
  • Warglaive Flaming Blade
  • Sledgehammer Heavy Searing Sharp Rocket
  • Auto Axe Burning and Poisoned Mods
  • Flaming Mods for Pitchfork
  • Alien Disintegrator Poison Receiver
  • Baseball Bat Heated Mods
  • Electro Enforcer Poisoned Mod

The following weapons have had their damage values adjusted:

  • Poisoned Sheepsquatch Club
  • Crusader Pistol Pyro Receiver
  • Heating Coil mod for the Power Fist
  • Perfect Storm 10mm SMG
  • Burning Love Compound Bow
  • Adjustments to Beta/Gamma mods for Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT (Damage over Time) effect
  • Adjustments to Beta/Gamma mods for Gatling Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT effect
  • Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
  • Adjusted the Poison damage dealt by the Strangler Heart Power Armor
  • Adjusted the damage dealt by the Thorn armor
  • Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
  • Melee weapon Dot damage now scales with strength
  • Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
  • Fixed an issue that could cause some explosions to be scaled smaller or larger than intended

QUESTS

  • Adjusted the Legendary Creature spawn rate for the Eviction Notice public event
    • Dev Note: Our goal with this change is to make the rewards gained from completing Eviction Notice more consistent with other Public Events

ITEMS

  • Items will indicate if they count as a costume when inspected
  • Weapons will indicate classification information when inspected

KNOWN ISSUESCARAVANS

  • If the server already has four caravans running, no error will display alerting the player that road is full. Marley will still take the 1000 caps
  • Marley does not indicate the difference between a large and small caravan shipment price
  • Ineke may spawn inconsistently, either needing players to exit and re-enter the HQ or hire another vendor to appear
  • When playing with saved character files, players may not be able to start a 4th caravan on the map, despite the road being available. This happens less frequently with new characters
  • Buying cryptid bait from Windy may not have an effect on a caravan run
  • Player may not be able to interact with junk scattered throughout the HQ
  • Theodore sells individual rounds of ammo instead of bulk packs
  • Axel’s scavenger functionality does not trigger

MISCHIEF NIGHT

  • Firework boxes do not respawn when the next iteration of the event starts.
  • Fireworks may deal a significant amount of damage, instantly killing the player.
  • Event themed Protectrons and Assaultrons do not drop loot.
  • Destroy the Rapidan Robots will get very little bar progress if you don't get the costume bonus.

REWARDS• Flairs may not appear on Deathclaw backpack

11 Comments
2024/07/25
17:53 UTC

13

Latest PTS Update: Inside the Vault Article

On the 19th, the PTS was updated with some big changes to the new legendary crafting system that is undergoing testing. Check out all of the notes in this issue of Inside the Vault - scroll down to the notes for the last update. https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server

A key change is that legendary particles are gone.

On the Official Bethesda Discord, the devs posted this announcement related to the update.

Rich — 07/19/2024 2:48 PM

Howdy! u/Fallout 76 - PTS News

The PTS for Milepost Zero is open once again and the latest update is available for you to download. You’ll find the notes below.

Legendary Crafting

  • Removed Legendary Particles
  • Scrapping Legendary Items now grants Scrip instead of Legendary Particles Dev Note: The amount of Scrip gained this way is significantly less than the Scrip vending machine gives
  • Attaching Legendary Mods now requires Scrip, instead of Modules
  • Crafting Legendary Mods now requires Legendary Modules Dev Note: Some mods have an additional required item
  • Fixed an issue preventing Vault 94 armor from being Legendary Crafted
  • Fixed cases where Legendary Items couldn't be scrapped
  • Legendary Core rewards from Events and Quests replaced with Legendary Modules

Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.

Thanks for your continued feedback and make sure you head over to our Inside the Vault article for more information on Milepost Zero!

https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server (edited)

Hope this helps anyone traveling to this sub and looking for information about what's being tested on the PTS right now.

6 Comments
2024/07/21
13:28 UTC

6

Thirst Zapper not working properly with some effects

Quad does nothing for the Thirst Zapper, still just 1 round.

A two-shot explosive Thirst Zapper's critical hit most often does negative damage numbers and does no actual damage at all.

3 Comments
2024/07/15
11:08 UTC

6

broken account what is going on with the pts lol

all my stats are in the negatives and my health decreases as I walk so I am currently 0 / -1000+ health and my AP won't regen, anyone else experiencing a corrupted game?

this is horrible :|

3 Comments
2024/07/07
16:48 UTC

0

Improving legendary crafting suggestion

Why not impose a penalty on items crafted with modifications, for example -10% efficiency? And leave items obtained from events or standard rolls with full efficiency?

8 Comments
2024/07/07
13:25 UTC

11

Yaa, we are getting Another currency!

Said no one ever. What it' up to know, a dozen?

9 Comments
2024/07/05
21:44 UTC

1

pts disconnection

i have two accounts on my main i can get onto the pts but they soon take it down du to a glitch thas has you hearing hilda stolze all over the map but on my second account it says it has found a world but i get disconnected from the pts and can't get on to the server

0 Comments
2024/07/05
20:53 UTC

2

TFW you live in a vault full of scientists and engineers

Sure, there's a lot neglected lately, but we kept things in pretty good shape... relatively.

0 Comments
2024/05/15
02:17 UTC

6

Hi is anyone here? I want to discuss our current PTS

I reported a couple things/bug and wanted your input. This page doesn't look active though so I'm starting a thread

9 Comments
2024/04/22
07:51 UTC

5

PTS on steam deck

Before I decide on purchasing a steam deck, I need to know if the pts will run ok. thanks

3 Comments
2024/03/08
10:28 UTC

6

Why am I wearing a clown hat?

Why am I wearing a clown hat? One of the new PTS Atlantic City quests told me to put it on. I still have it on. Maybe I haven't actually finished the quest?

On a different note, this reddit would be very useful if more players were using it. Are we supposed to only use the Discord?

1 Comment
2024/02/14
00:46 UTC

13

2nd time through Atlantic City story, made a different decision and the story just left hanging.

Under both decisions there is no further way points and Lennox won't go take me back to Appalachia. Is this just the end of what they've completed of the story?

Yes, I can fast travel back but this latest time I was told my reward would be waiting for me back there, first decision there wasn't even that.

4 Comments
2024/02/06
10:13 UTC

11

Such a shame, this is a dead Reddit

I was hoping to talk to others and see if anyone else was noticing the long delay in dialog in the AC addition.

7 Comments
2023/10/06
23:52 UTC

5

PTS issue with XBOX

My opinion on how the PTS's primary public testers are PC users which I find to be unfair to all console users who wish to test upcoming content on the PTS. As a Youtube content provider, I am looking to provide news and updates to my Fallout 76 audience. The issue is I had to buy the pc version which is not a problem at all but then the player like myself, has to start the game from the beginning. When your character level is under 100 it makes gameplay extremely difficult and puts a content provider and PTS player's coverage of the upcoming content at a disadvantage. I feel that any player that joins the PTS is in essence doing volunteer work for Bethesda in a way by reporting bugs and issues, and testing their work before it's released is in essence saving Bethesda money and time, therefore, a PTS player should be given a minimum level of 100 to compensate for not playing on the PC for the last 3 years or so. My character on XBOX is approaching level 900 so it's not like I haven't put a ton of time into the game. This is coming from an avid Fallout fan, content provider, and player that has put thousands of hours into this game. I am all for reviewing new content to help devs see and correct issues to provide the community with a better content on release. I'm not looking for free stuff, just a competitive level to complete the tasks at hand. Thanks for your time and consideration.

Joe Dark

13 Comments
2022/11/21
18:31 UTC

6

blackscreen on start up. don't know what else to try.

i have 2 pc's with dual boot os's on them. on pc 1 win 10, the game would launch but would freeze right after i clicked the 1st button on the menu. i realized msi afterburner on screen display was the likely cause so i closed the program. started the game and it launched fine. i was getting hard stutters so i alt+tab'd out and relaunched msi afterburner for the onscreen display so i could see what my hardware was doing and if anything was maxing out during those hard stutters. the game eventually crashed to desktop and i just get a black screen now every time i try to launch it. i have tried revo uninstalling the game and deleting the ini's in the documents folder. i have also installed the game on another drive. i also updated my gpu driver. still getting a black screen when i try to launch the game. i can not alt+tab out of it, i have to ctrl+alt+delete and sign out of my windows account to force the game to close. so i switched to win 7 on pc 1 and the game launched and ran mostly fine. i kept msi afterburner disabled.

on pc 2 win 7, i launched the game without msi afterburner and it ran mostly fine except for some frame drops. so i launched msi afterburner and the game crashed. i'm getting black screens when i try to launch on there now to even though afterburner+rtss is closed.

regular fallout 76 won't even launch at all on pc 2 win 10.

so, what's wrong and how do i fix it?

UPDATE: the regular game will now launch after i verified the files. still have the same problem with the pts though

UPDATE 2: moved the regular fallout76 ini files to a new folder so the game wouldn't see them and it worked. don't know why those affect the pts but they apparently do.

1 Comment
2022/10/18
10:08 UTC

8

Jumping item lists

Idk, is the the correct place for this request? Is there any chance that item jumping could be fixed? For example when I am transferring apparel from the stash box to my inventory to sell to a vendor, the selected item will often skip around to random items rather than simply going down (or up in the event you are at the end of the list) to the next item. This has the annoyance of selecting apparel that I want to save for myself and I have to repeatedly scroll back to the position that is intended.

7 Comments
2022/07/26
18:07 UTC

11

Thoughts on the Second Mission to the Pitt

First its visually a great fallout location( the trench and sanctum really add that flair). It seems to have more subsections to explore which is great exploration wise especially since their are some good terminal entries along the way. It also has that choice and consequence aspect with some of the optional objectives which is important for replayability.

Maybe its preference but all in all the second mission just seems to be have a little more content which is really important.

8 Comments
2022/07/01
06:39 UTC

10

Second Pitt mission Release timeframe?

Hey any idea when the second mission for the Pitt will become available? I know they wanted to test the first one for a little while with a staggered release for the second one but any word on that? I’m guessing it’s still way too soon?

4 Comments
2022/06/16
17:04 UTC

5

Feedback from playing on the PTS

Thought I'd give the PTS a go. Since my camp is on the Whitesprings' lawn I just immediately went there and started the Responders/Pitt story. FWIW, below in the comments are some of my observations while playing.

16 Comments
2022/06/07
04:33 UTC

6

The Pitt looks nothing like PGH

Title, I couldn’t tell where I was unless someone told me. I like the things they put in the series to tip the hat to the locations. (I.e. freedom trail, the capitol, the giant teapot) idk. Just doesn’t look anything like Pittsburgh. No bridges, weird art on the buildings, water towers everywhere.

3 Comments
2022/06/03
14:40 UTC

12

Can we get a metal ingot CAMP object to use?

Title. Would just like to have some for camp decorations! Huge fan of the pitt and would love some for a pitt themed camp build!

3 Comments
2022/06/03
14:32 UTC

0

Revert the changes to the Whitespring and perhaps involvement with the Responders

Let's be real: these expeditions scream BoS. It sure feels like it got changed to the Responders last minute, and even more so by looking at the level design of the "revamped" Whitespring. My god. It looks like someone enabled camp building in the Whitespring in a custom world and completed a "place 15 items" challenge.

The Whitespring was one of my favorite locations in the game just because of how unique it was. Practically perfectly preserved, no enemies--it has almost everything it needs to be a second home in the Wasteland after CAMPs. And not to mention how similar it was to the irl Greenbrier. These changes throw all of that in the trash.

Just return the expeditions to the BoS or--if keeping the responders theme is a must--revitalize a location that actually needs revitalization. Charleston or Clarksburg, for example, would be perfect. Sutton would even be good, and lore-wise the responders could do something with the Overseer there. I don't know, just anything but what was done to the Whitespring.

12 Comments
2022/05/19
03:25 UTC

29

Not what we expected and not what we wanted.

The seasoned player is expecting a DLC such as Far Harbor or Dead Money; this is just more end-game repetition with a bullet sponge final boss. We want a story with a solid plot, engaging NPCs, and an ending based on our decisions.

The first run was enjoyable. The 2nd run was fine. Past that, I think it's another part-time job.

24 Comments
2022/05/18
21:44 UTC

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