/r/fo76PTS

Photograph via snooOG

Welcome to the Public Test Server subreddit for Fallout 76

Join the Fallout Network Discord Server!

  1. All posts must be from, directly reference or talk about something to do with the Fallout 76 Public Test Server.

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Removal or approval of all posts and comments in the end come down to moderator discretion.

How to use a spoiler tag in comments:

Tag: >!War. War never changes.!<

Result: War. War never changes.

Fallout Wiki: Nukapedia + The Vault

Fallout Fixes and Performance Guide

/r/fo76 - The main Fallout 76 community

/r/Fallout - General Fallout community

/r/falloutlore - The lore of the Fallout series

/r/classicfallout - Classic Fallout Games

/r/fo3 - Fallout 3 community

/r/fnv - Fallout: New Vegas community

/r/fo4 - Fallout 4 community

/r/falloutmods - Fallout modding community

/r/ImaginaryFallout - Fallout Fan Art

/r/FalloutHumor - Fallout "Humor"

/r/thefalloutdiaries - Journal-like fan fiction.

/r/Wasteland - A subreddit for the Wasteland games.

/r/falloutcosplayers - Fallout-related cosplay

/r/galaxynewsradio - Fallout-sounding music

Bethesda Softworks

Fallout: Official Website

/r/fo76PTS

2,059 Subscribers

3

PTS on steam deck

Before I decide on purchasing a steam deck, I need to know if the pts will run ok. thanks

2 Comments
2024/03/08
10:28 UTC

3

Why am I wearing a clown hat?

Why am I wearing a clown hat? One of the new PTS Atlantic City quests told me to put it on. I still have it on. Maybe I haven't actually finished the quest?

On a different note, this reddit would be very useful if more players were using it. Are we supposed to only use the Discord?

1 Comment
2024/02/14
00:46 UTC

9

2nd time through Atlantic City story, made a different decision and the story just left hanging.

Under both decisions there is no further way points and Lennox won't go take me back to Appalachia. Is this just the end of what they've completed of the story?

Yes, I can fast travel back but this latest time I was told my reward would be waiting for me back there, first decision there wasn't even that.

4 Comments
2024/02/06
10:13 UTC

10

Such a shame, this is a dead Reddit

I was hoping to talk to others and see if anyone else was noticing the long delay in dialog in the AC addition.

7 Comments
2023/10/06
23:52 UTC

0

PTS issue with XBOX

My opinion on how the PTS's primary public testers are PC users which I find to be unfair to all console users who wish to test upcoming content on the PTS. As a Youtube content provider, I am looking to provide news and updates to my Fallout 76 audience. The issue is I had to buy the pc version which is not a problem at all but then the player like myself, has to start the game from the beginning. When your character level is under 100 it makes gameplay extremely difficult and puts a content provider and PTS player's coverage of the upcoming content at a disadvantage. I feel that any player that joins the PTS is in essence doing volunteer work for Bethesda in a way by reporting bugs and issues, and testing their work before it's released is in essence saving Bethesda money and time, therefore, a PTS player should be given a minimum level of 100 to compensate for not playing on the PC for the last 3 years or so. My character on XBOX is approaching level 900 so it's not like I haven't put a ton of time into the game. This is coming from an avid Fallout fan, content provider, and player that has put thousands of hours into this game. I am all for reviewing new content to help devs see and correct issues to provide the community with a better content on release. I'm not looking for free stuff, just a competitive level to complete the tasks at hand. Thanks for your time and consideration.

Joe Dark

12 Comments
2022/11/21
18:31 UTC

6

blackscreen on start up. don't know what else to try.

i have 2 pc's with dual boot os's on them. on pc 1 win 10, the game would launch but would freeze right after i clicked the 1st button on the menu. i realized msi afterburner on screen display was the likely cause so i closed the program. started the game and it launched fine. i was getting hard stutters so i alt+tab'd out and relaunched msi afterburner for the onscreen display so i could see what my hardware was doing and if anything was maxing out during those hard stutters. the game eventually crashed to desktop and i just get a black screen now every time i try to launch it. i have tried revo uninstalling the game and deleting the ini's in the documents folder. i have also installed the game on another drive. i also updated my gpu driver. still getting a black screen when i try to launch the game. i can not alt+tab out of it, i have to ctrl+alt+delete and sign out of my windows account to force the game to close. so i switched to win 7 on pc 1 and the game launched and ran mostly fine. i kept msi afterburner disabled.

on pc 2 win 7, i launched the game without msi afterburner and it ran mostly fine except for some frame drops. so i launched msi afterburner and the game crashed. i'm getting black screens when i try to launch on there now to even though afterburner+rtss is closed.

regular fallout 76 won't even launch at all on pc 2 win 10.

so, what's wrong and how do i fix it?

UPDATE: the regular game will now launch after i verified the files. still have the same problem with the pts though

UPDATE 2: moved the regular fallout76 ini files to a new folder so the game wouldn't see them and it worked. don't know why those affect the pts but they apparently do.

1 Comment
2022/10/18
10:08 UTC

9

Jumping item lists

Idk, is the the correct place for this request? Is there any chance that item jumping could be fixed? For example when I am transferring apparel from the stash box to my inventory to sell to a vendor, the selected item will often skip around to random items rather than simply going down (or up in the event you are at the end of the list) to the next item. This has the annoyance of selecting apparel that I want to save for myself and I have to repeatedly scroll back to the position that is intended.

7 Comments
2022/07/26
18:07 UTC

11

Thoughts on the Second Mission to the Pitt

First its visually a great fallout location( the trench and sanctum really add that flair). It seems to have more subsections to explore which is great exploration wise especially since their are some good terminal entries along the way. It also has that choice and consequence aspect with some of the optional objectives which is important for replayability.

Maybe its preference but all in all the second mission just seems to be have a little more content which is really important.

8 Comments
2022/07/01
06:39 UTC

8

Second Pitt mission Release timeframe?

Hey any idea when the second mission for the Pitt will become available? I know they wanted to test the first one for a little while with a staggered release for the second one but any word on that? I’m guessing it’s still way too soon?

4 Comments
2022/06/16
17:04 UTC

6

Feedback from playing on the PTS

Thought I'd give the PTS a go. Since my camp is on the Whitesprings' lawn I just immediately went there and started the Responders/Pitt story. FWIW, below in the comments are some of my observations while playing.

16 Comments
2022/06/07
04:33 UTC

7

The Pitt looks nothing like PGH

Title, I couldn’t tell where I was unless someone told me. I like the things they put in the series to tip the hat to the locations. (I.e. freedom trail, the capitol, the giant teapot) idk. Just doesn’t look anything like Pittsburgh. No bridges, weird art on the buildings, water towers everywhere.

3 Comments
2022/06/03
14:40 UTC

14

Can we get a metal ingot CAMP object to use?

Title. Would just like to have some for camp decorations! Huge fan of the pitt and would love some for a pitt themed camp build!

3 Comments
2022/06/03
14:32 UTC

1

Revert the changes to the Whitespring and perhaps involvement with the Responders

Let's be real: these expeditions scream BoS. It sure feels like it got changed to the Responders last minute, and even more so by looking at the level design of the "revamped" Whitespring. My god. It looks like someone enabled camp building in the Whitespring in a custom world and completed a "place 15 items" challenge.

The Whitespring was one of my favorite locations in the game just because of how unique it was. Practically perfectly preserved, no enemies--it has almost everything it needs to be a second home in the Wasteland after CAMPs. And not to mention how similar it was to the irl Greenbrier. These changes throw all of that in the trash.

Just return the expeditions to the BoS or--if keeping the responders theme is a must--revitalize a location that actually needs revitalization. Charleston or Clarksburg, for example, would be perfect. Sutton would even be good, and lore-wise the responders could do something with the Overseer there. I don't know, just anything but what was done to the Whitespring.

12 Comments
2022/05/19
03:25 UTC

32

Not what we expected and not what we wanted.

The seasoned player is expecting a DLC such as Far Harbor or Dead Money; this is just more end-game repetition with a bullet sponge final boss. We want a story with a solid plot, engaging NPCs, and an ending based on our decisions.

The first run was enjoyable. The 2nd run was fine. Past that, I think it's another part-time job.

24 Comments
2022/05/18
21:44 UTC

18

PTS are Re-Open rn for Expedition test

Hi again, all! I'm happy to say that we've just released an update for the PTS that resolves the issues we encountered last week. You should now be able to download that update and jump into the Test Server. Thank you very much for your patience over the past few days. Happy playtesting!

2 Comments
2022/05/16
20:56 UTC

13

No PTS this weekend

From Valseek on the BGS discord;

Hey folks,

Unfortunate news heading into the weekend, but we will not be able to re-open the PTS today. We know this is disappointing for many of you who were hoping to really hit playtesting hard this weekend. It's disappointing to us as well that we will miss out on your awesome feedback for the next few days. On the bright side, this is part of what PTS is all about: finding and working out issues ahead of release. Never fear! There will still be lots of time to dig into Expeditions, and we are working hard to get you back into the PTS (and The Pitt!) as soon as possible.

Thank you very much! We will share another update with you on the status of PTS next week.

7 Comments
2022/05/13
19:55 UTC

2

No Update yet on PTS Status?

So still no update on when the PTS is going up again? Did the whole company go dark because of the starfield delay😐 Just jk..sort of

0 Comments
2022/05/13
18:34 UTC

16

FALLOUT 76: INSIDE THE VAULT – LAUNCH YOUR OWN EXPEDITION IN THE PTS

Read within to learn about our next phase of Public Test Server playtesting, which will share an early look at Expeditions and your first Mission to The Pitt.

In the coming days, we’re planning to re-open the Public Test Server (PTS) so that you can catch some early hands-on time with Expeditions.

This is major new feature for Fallout 76 that will take you beyond the reaches of Appalachia for the very first time, with repeatable Missions that are tuned for our higher-level players. The entire team has been hard at work implementing Expeditions, and we can’t wait to hear what you think after you’ve had the chance to give it a try in the Test Server. Read on for an overview of the Expeditions system, and to learn about your first Mission as you travel to The Pitt.

TAKE REFUGE AT THE WHITESPRING

The Responders who brought much-needed aid to the residents of Appalachia, and who fought back against the scorched plague have been gone for years. However, the spirit of their endeavors still lives on through people who have returned to the region and taken up their noble cause. Given their growing ranks, the Responders have reformed and recently taken up residence in the Whitespring Resort. There, they have set up the “Whitespring Refuge” as a hub for their operations and the home base for an intact vertibird they secured during their endeavors in the Wasteland. When you head to the Refuge, you will meet many of the hard-working folks who make up the new Responders, and learn about their ambitions to explore and provide aid to settlements outside of Appalachia using the vertibird.

FUEL UP AND TAKE FLIGHT

That vertibird isn’t going to fly itself, and it won’t be going anywhere at all on a dead battery. To get that bird off the ground, you’re going to need to charge up its Ultracite Battery Cell. Each day, when you visit the Whitespring Refuge, you will receive three Daily Refuge Quests. Every Refuge Daily you complete will award you with a percentage of Ultracite Battery charge. Finish all three, and you will earn enough to fully power up the vertibird and lead your very own Expedition.

WELCOME TO THE PITT

Starting or joining an Expedition will kick off a new Mission for you and up to three other teammates. Our first Mission, “Union Dues,” will take you into the depths of The Pitt, a city we have been eager to revisit since it appeared in Fallout 3. Without spoiling too much, The Pitt is currently fraught with a power struggle between the Union, an industrious and diverse band of survivors working to rebuild the city, and the Fanatics, a gang of raiders looking to expand their territory. Your goal is to provide support to one of the local Union chapters and drive the Fanatics out of “The Foundry,” which the Union had been using as their operating base. Each Mission that you embark on, like Union Dues, will feature three randomized objectives for you to conquer. While you will encounter the same overarching theme from one playthrough to the next for a given Mission, these randomized objectives will help keep the experience fresh every time you step off the vertibird. In addition, every Mission will sport several optional objectives. The more of them you manage to complete, the better your rewards become.

CLAIM YOUR REWARDS

Speaking of rewards, you will receive some XP, loot, and a legendary item every time you finish a Mission. If you completed all your optional objectives, you will receive one of many new Pitt-themed rare item plans once per week, which can include weapon and Power Armor mods, outfits, objects for your C.A.M.P., and more. Some new items that are being introduced with this update, like the Auto-Axe melee weapon and Union Power Armor, are not part of the Expeditions reward pool. You will need to unlock them through other means, and we'll have more information to share on that as we get closer to patch release. At the end of a successful Mission, you will also be rewarded with a few “Stamps.” This is a new currency you can collect and bring to Giuseppe at the Whitespring Refuge to buy the exact rewards you want from the pool of rare item plans offered by Expeditions. Be sure to take on those optional objectives during your Missions, because each one you complete will net you with even more Stamps as part of your end-of-Mission rewards. Expedition Team Leaders will earn increased rewards, including some extra Stamps, as a result of the effort needed to collect and turn in Ultracite Battery Cells. When Expeditions reach the live game, you will be able to lead one Expedition per day, but keep in mind that you can join as many Expeditions led by others as you would like. For playtesting purposes, players in the PTS will be able to collect enough Ultracite Battery Cells to lead multiple Expeditions per day.

JOIN US IN THE TEST SERVER!

When the PTS begins, Union Dues will initially be the only Mission available for playtesting. This will help us focus in on community feedback for the Expeditions system itself, as well as our first Mission. As this testing phase continues, we’re planning to bring our second Mission online so that you can try them both out and share your thoughts with us well ahead of Expeditions launch later this year. If you own a PC copy of Fallout 76 through Steam, we would love to team up with you to embark on Expeditions together in the Public Test Server. If you own Fallout 76 through the Bethesda Launcher, please keep in mind that we have now fully transitioned the PTS over to Steam. Make sure to migrate your Bethesda Launcher account to Steam if you’d like to continue participating in the Test Server. As you take part in playtesting, we hope you will join us in the official Bethesda Studios Discord Server to let us know what you think and report bugs, so that we can make adjustments and fine-tune the Expeditions experience. Until next time, we’ll see you in Appalachia inside the vault

9 Comments
2022/05/06
17:30 UTC

4

No server updates

I was hoping that the server lockups would be addressed. Also the problems of a not being able to advance in Missing Persons and the Daily at Camden Park. There is 3 daily problems I walk into every day. Server lockup happens several times a day. Not to mention Microsoft's ridiculous jump from a $1.06/ month to $14.99 for Ultimate. Which I've never gotten any of the Ultimate perks for joining. Oh well, I have played 7 seasons, and 90% of the game on my own anyway. So why should I expect help now.

0 Comments
2022/04/12
19:08 UTC

2

Why was pts progress reset?

Not sure if this has happened to anyone else, but my progress on the pts was compeltly reset, havent checked other characters, but I know my main no longer has the gulper smacker and a few of the weapons from eviction notice and a character that I was farming on the pts no longer on the pts,is this due to the update they applied or what?

2 Comments
2022/03/26
22:02 UTC

16

Feedback- Test Your Metal Second version

I find reviving the BOS soldier frustrating. Three other people kept moving around me which canceled the healing effect over and over again. It would be better if we could press E and revive them the same ay we revive a player.

0 Comments
2022/03/22
15:12 UTC

7

Sneaking change on the PTS, bug or intensional?

I'm dropping into danger when hitting critters with suppressed guns on the PTS, then I have to escape artist back into caution.

Do we think it's a bug with the suppressor mod? Or is it an intended change?

5 Comments
2022/03/19
14:53 UTC

6

PTS is full of bugs at this point

Played a few hours just after midnight this morning and as a whole the PTS was a buggy mess. I sure hope they get their act together before releasing it.

It crashed several times. I played my solo character on the Custom World on the easy settings and brought the character up from level 15 to 26 over about 4 hours. During that period the quest prompts you see on the upper right of the display kept freezing and not registering what was next. I could find where to go next on the map because I'm experienced and know all the quest lines fairly well. A true noob will be totally lost.

I saw that SCORE points were mounting as I did stuff but was not able at any point to bring up the board and claim any rewards.

Quest target symbols (diamonds) didn't always show up.

Around 5 AM at level 26 I saw that there was an alien attack event at Wavy Willards and joined in. The event itself seemed to work fine and I was able to complete it using a *** handmade. Even on max damage / invincible / infinite ammo the action was fast and furious and it took me almost all the available time to complete it fighting aliens every second. I enjoyed it even though there actually was no way for me to grab any loot off the dead with the constant fighting.

Bottom line - the new event worked great but not so much the older stuff.

8 Comments
2022/02/19
21:32 UTC

5

Is the upcoming parade event on the pts?

I'm on PS4, so I don't have access.

5 Comments
2022/02/05
13:08 UTC

5

Explosive Vampire Handmade bugged

Healing did not occur when it hits a mob, tried with non-explosive and it works. Anyone else seeing this?

2 Comments
2022/02/03
02:03 UTC

7

Crashing when zooming out in third person on the PTS?

I keep getting crashes when I'm in third person, and try to zoom back to see more of my surroundings. Anyone else have this experience?

Edit: I updated my drivers and the problem went away.

4 Comments
2022/02/01
23:34 UTC

12

Feedback: Metal Dome event dificulty

Fun event - nice one. Loving the waves of mass combat and working alongside the NPCs.

My other feedback is that the end 'boss' robot is anticlimactic. Fighting earlier groups of robots is more exciting/challenging than the final Sentry Bot analogue fight. That robot doesn't take much to kill. I would suggest aiming for something along the lines of Daily Ops Uplink boss instead.

7 Comments
2022/01/30
01:55 UTC

9

PTS: Contextual ammo drops not work in instanced area (West Tek) or event (Invaders From Beyond)

I've used several weapons (including non-prime 10mm Crusader, prime 0.45 Radium, prime 5.56 Handmade) and I have not received contextual ammo in the above scenarios in the past few hours of my first time on the PTS.

I have often received contextual ammo from kills in the open world.

I am not sure if the above is intended or not so I have reported it for peer review.

6 Comments
2022/01/30
01:49 UTC

9

Hai everyone, any changes to the meta? Like AA, TS, BE or anything like it?

Which weapon and legendary effects will serve as the new meta?

11 Comments
2022/01/22
10:23 UTC

8

Feeback on General Boss Fights in the game. How to make them a bit more challenging.

I wanted to bring this up because of the recent patch notes, were the alien bosses resistances were quite buffed. So Im gonna go over certain events with "boss like" encounters to further spice them up.

  1. Fasnacht Mega-Sloth: Increase its HP by a ton, and I do mean a TON. I dont think I have ever properly seen the moveset of a Mega-Sloth because they are so slow, and I delete them so fast. Making it so that he also spawns creatures until he is dead, puts a lot of pressure on players so that the robots dont get destroyed at the end. I also know that the mega-sloth has an attack were he shakes the spores on its back, that you can make it deal something along the lines 500 rads.

  2. Test-Your Metal Sentrybot: I got an easy one for this one. Instead of making it a sentry-bot, which is slow and bulky, just make a legendary version of the Daily-Ops Assaultron. Make it a 3 star legendary, buff its health and resistances, and that should make it a good enough fight.

  3. Alpha in Project Paradise: The alpha is pretty tough already, so I dont think you can do enough to buff this one. You could however give each of the alphas a unique look to represent their corresponding area. Like the Fog Crawler having kelp around it, The sheep being an Albino Sheep and the Grafton Monster being surrounded by Toxic Sludge (I could definitely see tbe Grafton monsters ranged attacked being changed to deal a heavy dose of rads).

  4. Strangler Giant: IMO these should allways be 3* legendaries. They don't necessarily need to be the toughest monsters out there, as the event its a pretty easy event. Maybe you could make it so they spawn various strangler creatures at the same time they spawn.

  5. Terminated Management Personel: This one I would like to see the regular legendary mole miners, with a Daily Ops Mole Miner Boss. It would definitely make the event a bit more chaotic.

  6. The Nightstalker: Give it the ability to be invisible. It is the nightstalker afterall. Buffs his HP and general resistances, and you got yourself a pretty great boss.

  7. Nia/Insect Horde: For Nia, you can just buff her resistances and HP, and that should be fine. As for the Insect Horde, theres really no need to change it. However I think it would be neat, if Nia was in rotation, we got 2 waves of Ghouls before we got Nia on the 3rd wave.

  8. Big Bad, Mad Dog Malone: Make him a Daily Ops Boss Super Mutant. Yes Im aware this isnt a public event, but I still think it would be fun.

  9. Super Mutant Suicider in Prison Break: Could we not swap this for a Behemoth? I think it would be neat killing a giant legendary Behemoth before he reaches the gate with a Nuke, rather than just a suicider.

  10. Earl: The Earl is fine. I honestly got nothing to say about the Earl. He is pretty tough unless ur an end game player, so I dont think he rlly needs a change.

  11. SBQ: Again, not a whole lot I can add to this without it making it incredebly annoying. If I was to add anything, it would be that everytime that SBQ roars, players in the radius of the roar would be stunned for a couple of Seconds. It dosent make the fight more difficult, but it makes it somewhat annoying depending on how much the AI spams it.

Thats it fellas, thanks for the read. If u have any additional ideas, feel free to comment, so that the devs can see.

3 Comments
2022/01/21
23:11 UTC

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