/r/FalloutMods
Everything Fallout modding, Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas, Fallout 76, and everything in between. A community for both content creators, and users modding their games.
Welcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout.
Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here!
Weekly Posts
RULES
Click here for a detailed version of our rules with clarification
Posts must be about Fallout / Modding.
No Image Macros/Memes as posts.
Editing console saves is not "modding".
Comments not adding to discussion / flaming, will be removed.
Use Descriptive Titles. One word or vague titles will be removed.
Do not post images / video unless you list the mods you use in the description / comments
Don't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.
Support posts without load orders (Not mod list) will be removed.
Do not post the same mod/video more than once, with the exception of major updates..
Posts promoting a released mod must link to the MOD, not a video
All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.
(Outdated) COMPLETE MODDING GUIDE
Fallout 4 Console Modding Guide
What mods should I get for Fo3?
What mods should I get for FNV?
What mods should I get for Fo4?
Our AutoModerator User Functions
Complete Bug Fix Guide for all Fallout Games
POST FORMATTING
Please use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.
[FO4] - For Fallout 4
[FNV] - For New Vegas
[FO3] - For Fallout 3
[FO2] - For Fallout 2
[FO1] - For Fallout 1
[FOT] - For Fallout Tactics
[F76] - For Fallout 76
EXAMPLE : [FNV] New Vegas Fiend Companion
Spoilers
Please use spoiler tags for MAJOR game events. Minor spoilers should be expected here.
Type Without quotes :
"[Mr House is actually an Alien who started the great war]" (/spoiler)
To get this :
Just kidding, that would be a terrible story
Useful links
GECK WIKI - Wiki for the GECK mod making tool
New Vegas Nexus - For all your New Vegas modding needs
Fallout 3 Nexus - For all your Fallout 3 modding needs
Fallout 4 Nexus - For all your Fallout 4 modding needs
Explore the Fallout Network
/r/fallout - Reddits Fallout Home
/r/fo3 - Discussion Fallout 3
/r/fnv - Discussion for New Vegas
/r/fo4 - Discussion for Fallout 4
/r/classicfallout - For the early Fallout games
/r/falloutlore - In depth discussion for everything lore related
/r/FalloutMods
The way this fence is made with the cinderblocks and the wood I thought this would be a good mod for somebody to make, but they can always make it more scrappy like broken cinderblocks or really bad looking wood or instead of wood poles they could use stuff like broom handles and canes and and hat holders and stuff like that then it look more scrappy
Is it my load order?
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","JohnnyGuitar NVSE"
"0010","+","JIP LN NVSE Plugin"
"0011","+","FNV TTW AIO - Interface Upscaled"
"0012","+","kNVSE Animation Plugin"
"0013","+","lStewieAl's Tweaks and Engine Fixes"
"0014","+","UIO - User Interface Organizer"
"0015","+","The Mod Configuration Menu"
"0016","+","JAM - Just Assorted Mods"
hi so i have bean playing my fallout 4 with auto updates disabled since the aneversery update but i acededentaly updated it and ive managed to downgrade it but get no main menu i have bean trying for almost two months
to fix it with no sucsess i enabled archive invalidation but it still wont work can someone pleas help me
edit : sry for bad spelling
Like how victims of the Bloody Mess perk turn into giblets. Is there a mod that giblifies corpses after cannibalizing them?
You can disable all notifs using something like Def UI, but this also eliminates useful information like hydration level, hunger level, and active diseases. Is there a way to select which notifs I would like to see?
Just as the title says, they are headless, any ideas?
I last played modded fo4 with several of thuggysmurfs mods a couple of years ago. I sort of agree with the consensus on how bad they are but one of them ( I think Outcasts and Remnants ) had lots of combat which I liked
Are there any newer quest mods that offer something similar?
I see sim settlements 2 has a relatively highly rated questline but it doesn't fit. I am looking at the Fens Sheriff department and america rising 2 ones as well.
Want to fit as many quest mods as I can in my next playthrough
So I do this thing in my Fallout games where I bash in the skulls of Ghouls and npc's with a melee weapon to "make sure they're dead" and "save ammo" , but BLD seems to have done something with that. I looked in the MCM and there doesn't appear to be a setting to allow melee weapons to cause dismemberment.
Anyone happen to have a similar experience and have a solution for this? I'm somewhat savvy with mod tools so I'm open to that, but I'd rather just download a mod. (Wrye Bash won't detect my games for some reason though, so Wrye Bash is out of the question)
EDIT: So it turns out I wasn't playing with "Brutality Free For All" selected, the description says it "allows you to shoot off limbs with ALL weapons" So I'm gonna assume that applies to Melee weapons too. Will check back.
tital
after playing operation anchorage for an hour my screen goes black, i can still move shoot and interact with things but i cant see anything if i load back a save before starting the vr thing everything is fine and i can keep playing without it happening so it is exclusive to operation anchorage.
I'm aware that New Vegas Redesigned 2 is the most stable option and it is the one I've always used, but I want to change things up a bit just because. Which of this do you guys think is the most consistently good looking?
I have the Geck Extender installed for New Vegas, and I have the 'listfix' option enabled, but the text in the 'conditions' fields are still collapsed / compressed. Any suggestions?
I've been looking for gas mask mods that add them as a Apperal item without adding a bunch of new survival mechanics like Gas Masks of the Wasteland. Are there any mods like this?
So I got back into New Vegas yesterday after about half a year or so of not playing. Previously when I used VNV I had no issues as a controller user. But now after installing everything, my weapons only seem to "cycle" through my hotkeys when I press left or right on the D-Pad but I can't just select a specific weapon like you normally can on the D-Pad. Also changing ammo types is no longer up on the D-Pad, but pressing the reload button when full on ammo. What mod could be causing this? It's playable but really annoying not being able to select the exact weapon I want or change ammo types mid-magazine.
EDIT: Figured it out. It was VNV's INI for Stewie Tweaks. Keeping this up for anyone else who might have this issue, find this in the INI file:
; use left/right dpad to cycle weapon hotkeys bWeaponCycleUpDownHotkeys = 1
and change it to 0.
I recently tried to set up the RACE mod, so I can create my own radio playlist. I added my songs and converted them to the right format but all I hear is a skipping sound. Did anyone else have this problem?
I have this TTW pack with 650 mods in a portable MO2 instance. I also happen to have this Stalker Anomaly pack with around 300 mods. How can I keep both in my computer at the same time? Things go weird when I open each, tho I supposedly set every path into each self contained folder.
The textures of Classic Underwear Replacer by Fried Turkey seem to be moving independently from the clothing model. I've never seen something like that happen before so I'm a little stumped.
Hello,
As you may know, there have always been issues with new updates and modding. Take Skyrim, for example, for which it is still suggestible to use 1.6.640 nowadays. That's why I'd like to know what the stable version of Fallout 4 is —and by stable, I mean the most compatible with mods.
Thank you so much.
Hi, I'm looking for a stable-ish TTW modpack that has lots of mods and features. My PC has an i9, RTX 3080, NVME and 64GB of RAM so I think it can handle any modpack.
Can y'all give me recommendations for mods that put their unique items in specific locations, similar to other Bethesda games. I don't want the ability to craft the items, nor do i want them to randomly appear in npc inventory, stores, or anywhere randomly generated in the over-world. Again, like an older Bethesda game: unique item in a specific location, to be found and collected through exploration and careful looting. Ive downloaded mutant menagerie and some ketaros mods to scratch this itch, but i want more. Thanks guys!
Hi there, I'm planning on making a nudist run with very simple rules: No armor, no clothes, no power armor and very hard difficulty. What mods would you recommend?
After following TMR guide, do I need any mod to integrate DLC's weapons/armors/ammo in base game? If so, is there a suggested mod for that?
hey all, as title says I'm gonna go and try Fallout London soon and was wondering if there are any interesting mods to use?
I'm not really looking for graphical enhancement mods, more so gameplay wise such as improved combat, melee, thirdperson camera so on so forth, I'm looking for mods that makes combat feels more weighty if that makes sense, maybe something like RE4.
don't know the state of FO4 modding but skyrim has some great mods (I'd know because i have 800 mods) and i was wondering if FO4 had some good mods as well.
Hope someone can help me out. I downloaded Viva New Vegas with Wabbajack and installation was successful. It runs smooth until im around 10 min in game, it starts to stutter as if there is some kind of memory leak. Because when I close and restart the save, the stutter is gone but will come back again after some time. No crash log since its not crashing, I just need to restart.
Beside Viva New Vegas, the only other mods I have are JustVisualObjectives.esp & Further3rdPersonCamera.esp. These are my mods:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NavmeshOverhaul.esm
fixy crap ue.esp
Landscape Disposition Fix.esm
Leveled DLC Delay.esm
Bad Touch.esm
Functional Post Game Ending.esm
Functional Post Game Ending - YUP Patch.esm
TLD_Travelers.esm
Better Brotherhood.esm
Vanilla Enhancements.esm
Lone Star.esm
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
Simple Character Expansions.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE Plus.esp
NVMIM.esp
ExRB.esp
GasTrapPerformanceFix.esp
FNV FaceGen Fix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
JustAssortedMods.esp
Enhanced Movement.esp
ImmersiveRecoil.esp
Follower Tweaks.esp
Uncut Wasteland.esp
Uncut Extra Collection.esp
Misc Content Restoration.esp
Misc Content Restoration - YUP Patch.esp
Functional Post Game Ending - Uncut Wasteland Patch.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
DLC Enhancements.esp
Better Brotherhood - YUP Patch.esp
Better Brotherhood - FPGE Patch.esp
EVEM - YUP Patch.esp
EVEM - Uncut Extra Collection - FPGE Patch.esp
Trap Tweaks.esp
Simple Character Expansions - YUP.esp
Simple Character Expansions - UW VNV Edit Patch.esp
rockbiter_AnimationSounds.esp
B42Inertia.esp
Little More Lamplight.esp
A Little More Lamplight - Light Toggle Script Fix.esp
Strip Lights Region Fix.esp
Atmospheric Lighting Tweaks.esp
Atmospheric Lighting Tweaks - EVEM Patch.esp
Impostors and LOD Flicker Fix.esp
VNV LOD Guide Plugins Merge.esp
Nuclear_LOD.esp
TreeLOD_Vanilla.esp
HighPriorityLOD.esp
DNWeathers.esp
Interior Rain.esp
CC - Rain.esp
CC - 3D Rain.esp
ML Utilities Checker.esp
JustVisualObjectives.esp
Further3rdPersonCamera.esp
I'm attempting to port robot models into Blender but I've hit a snag. I'm using the PyNifly addon to import Nifs and while most every other creature has skeletons, I've only been able to find two robots that come with skeletons, the Handy and the Assaultron. Robot skeletons seem to come in chunks with each robot part, and the parent and child connect points seem to be where these parts connect together to create the actual robot, but I haven't been able to find any info in Nifskope for how these points should be oriented and moved.
ArmLeftProtectron.Nif inside Nifskope
I attempted to use the "Skeletonref" armature found in the robot files, but there were some discrepancies. For instance, the Mr Handy that comes with a skeleton has bones in slightly different locations than the Skeletonref version.
If anyone has any knowledge on how the game pieces together robots during runtime, it would be extremely helpful!
Disclaimer: I am not a modder, but I've done some simple edits for myself. I'm making an NPCs Use Ammo mod for FNV DUST mainly for personal use, but I might consider uploading it in the future. I've picked apart some mods using leveled list injection, so I can use that to give NPCs more ammo. Can I use a script to add the NPCsUseAmmo flag to each weapon? Or will I still need to edit each record manually? I'm fine with learning NVSE, JIP LN, whatever I need to make it happen.
Secondary question: is LL injection still the preferred method? I've come across some forum posts saying it's better to do manual edits and bashed patches so the user can uninstall at any time.